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View Poll Results: Do you like this idea? [5-best 1-worst]
5/5 17 45.95%
4/5 10 27.03%
3/5 4 10.81%
2/5 2 5.41%
1/5 4 10.81%
Voters: 37. You may not vote on this poll

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Old 08-20-2008, 07:17 AM   #1
Cool_is_i
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Default New PvP (Read)

There will be a new button , "Challenge".

When u select another player and click on it, the player gets a message:
XXXX has challenged you to a duel!

If you select yes, a window will pop up, labeled "Options". Here the challenger can select the fight area [In check boxes, Free-Roam, 1000, 5000, 10000. You woudent be able to leave the selected radius] If you do try to leave the Realm, and go through the wall, you forfeit.

After you accept, it opens up another window, this looks similar to the trade window. Your box on the left and the challengers box on the right [just like the trade window].

The window will be labeled "Bets", you can pit something in the box [items or gold] and so will your challenger, after accepted, both challengers loose the "bet" items/gold. If you win you get your items back+his.
[Betting nothing is allowed]

-To challenge someone, you cannot be under attack.
After you and he selects accept. A timer starts. IN that timer, you cannot attack nor be attacked. When it hits 0. FIGHT!

You can challenge people anywhere inside the realm walls.
So when the timer hits 0, you can battle anywhere in the realm. Use the terrain to your advantage, you can run away, attack, defend, anything, you have the freedom to move.

If you and the challenger have a separate parties, the party leaders can challenge each other. This will innate a Party War. The leader of the party gets the winnings, ad he may trade it between his team mates [or stab them in the back ]

The arena could still be used as a place for FFA.
But it might become obsolete after this.
But i think its worth it, this system would be more fun to play.

Hope you like it.
-Shadow

/Edit-
Quote:
Originally Posted by 210paul
when one of you wins you are both returned to were you started the fight
Obvious, but good feature.

/Edit-
Quote:
Originally Posted by save_the_trees
make it impossible to sit down while fighting and make a timeout. After timeout, the player with most hp wins.
Quote:
Originally Posted by Rockwolf_
Force a count-down timer for every duel, wouldn't that be better?
Options to pick:
Time of the match [none is an option]
Resting allowed
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Last edited by Adrian; 09-12-2008 at 08:35 PM. Reason: Suggestions must not be polls
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Old 08-20-2008, 07:22 AM   #2
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I would be happy with a simple
duel or spar option to challenge allies.
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Old 08-20-2008, 08:06 PM   #3
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when one of you wins you are both reterned to were you started the fight?
Also other realm players should be able to atk you otherwise players could chaallange each other and run about loling at any one who trys to kill them
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Old 08-20-2008, 08:33 PM   #4
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Quote:
Originally Posted by 210paul
when one of you wins you are both reterned to were you started the fight?
Thats a good idea.

Quote:
Originally Posted by 210paul
Also other realm players should be able to atk you otherwise players could chaallange each other and run about loling at any one who trys to kill them
I typed it in the 1st post, if you try to leave you realm while the fight is going on, you forefit.

Also you cannot attack mobs, nor they you.

I feel really strongly about this idea, and i think it would add that much fun to the game.
fight anywhere you want, groups of people watching the fight. And a new way to earn money.
I think this really should be considered being implemented into the game, and would get rid of the boring Inner-Realm PvP
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Old 08-24-2008, 02:04 PM   #5
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id much rather fight out of the arena than in it, its a real nerf to the ranged classes in there and high warriors rule the place.
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Old 08-24-2008, 04:56 PM   #6
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everything nice, except for this:

Quote:
Originally Posted by Cool_is_i
You can challenge people anywhere inside the realm walls.
So when the timer hits 0, you can battle anywhere in the realm. Use the terrain to your advantage, you can run away, attack, defend, anything, you have the freedom to move.
/Edit-
So when I'm losing I can just run away, and somehow if I'm fast enough my oppenent can't even find me anymore.... how is the winner chosen then? Or I could run away, camo, rest, track my enemy and kill him out of camo?
another problem would be for example conjurer vs conjurer or warlock vs conjurer: Sometimes they can fight for a really long time (both heal enough/ one heals, one drains) I would suggest: make it impossible to sit down while fighting and make a timeout. After timeout, the player with most hp wins.
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Old 08-24-2008, 05:31 PM   #7
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Quote:
Originally Posted by Cool_is_i
There will be a new button , "Challenge".
If you select yes, a window will pop up, labeled "Options". Here the challenger can select the fight area [In check boxes, Free-Roam, 1000, 5000, 10000. You woudent be able to leave the selected radius] If you do try to leave the Realm, and go through the wall, you forfeit.
Rember u can choose fight radius, there would be a option to pick a real small realm.

That is a excellent idea though
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--Barbarian---The Infernal legion---Conjurer -----
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Old 08-25-2008, 09:15 AM   #8
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I like the idea. But why sit down in a fight? Force a count-down timer for every duel, wouldn't that be better?
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Old 08-27-2008, 08:28 PM   #9
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a time would be good,
the thing is, you can choose what kind of fight it will be, a massive one, hide heal ambush anything, or a 1v1 deathmatch no running

you can choose the radius of play
a time would help 2
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Old 08-27-2008, 09:04 PM   #10
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It's a good idea, I like the fact that it allows combat outside of the buggy Coli, and works closer to WZ rules. I would like it to be done in the WZ, since more skilled people are usually outside the gates. And yes, allow other realms to attack during a duel. Otherwise I'd get a bizillon pts asking for a challenge....well that wouldn't be too bad.
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