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Old 03-12-2009, 10:03 PM   #1
zeevzeev
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Default Help with my build and other ideas.

i'm a conju from ignis, and i have a build of my very own making. it should allow a conju to fight and heal, so they're not helpless and don't constantly need to reskill.

i would show u my build (i made it athttp://www.cwassall.co.uk/regnum/trainer/) but i don't know how to make a hyperlink to one of the files. can anyone help me?

the point is, at lvl 28 i have 9 points on heal, max summon, 13 mental, 12 mana control. nothing on anything else. at lvl 50, i have those 4 disciplines maxed out.

my other ideas: maybe an invasion plane, so theres a field battle, with the feild a triangle and a fort of each realm on each end. apropriate obstacles for each realm. possibly on center island ( which you can make biigger by making a teleport to the island, and it's not proportional to the land, so at the island it's bigger but at the rest it's the same size.

also: if you're bothered by how the other realm starts trying to get you out of their castle by invading ur castle, then take their fort and put their gate in danger. that will either put them on the defensive or make them take your fort back. a good fight either way.
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Old 03-13-2009, 08:40 AM   #2
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I strongly advice you not to use summon in WZ, and to get sorcery at least at level 13 (sanctuary is a must have in WZ). Conjurors are the only real support class in this game, I would play it only for that.

Regnum is a role playing game, conjuror with offensive build, in my opinion, understand nothing of this game. In war your team will need hight level healing, dispell, protections and maybe buff if you have time for it. A conjuror don't have time to support and fight or not that much.

To help you level I suggest you try Staff mastery tree, with the staff magnifications, acceleration and a summon you should get high really fast. Get few heals (lvl 3 or more if you can) for you and your party mate.
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Old 03-13-2009, 08:05 PM   #3
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i didn't become a conju to be a healju. no one wants to be a heal and buff slave like that. my main build is a conju warju build, and i need help perfecting that and not sugestions for another build. besides, healing is more important than buffs, because what good is a damage bonus when ur to dead to use it?
and the warlocks who complain about warjus can put points on enchantments: those are the better attack buffs anyway. u don't need sanctuary if u can defend urself without it.
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Old 03-16-2009, 02:12 AM   #4
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Quote:
Originally Posted by zeevzeev
i didn't become a conju to be a healju. no one wants to be a heal and buff slave like that.
Slave? I dont know how it is in ignis but conjurers that keep us alive allways
gets compliments over a job well done. In warzone i care less for the few
warjurers we have but ill do what i can to keep the healjurer alive. Because
whitout him/her we cant win.
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Old 03-16-2009, 02:21 AM   #5
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Ohh excellent...Ingis needs more warjurs!

spanking time!
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Old 03-16-2009, 03:51 PM   #6
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im trying to create a build that heals people well enough and can still kick some ass in a fight. can we stop debating how smart the idea is? besides, if theres a huge war and i'm strong enough to help, i'll go reskill to full support. an advantage of this build is i can grind and grind with friends without having to reskill. i can still heal and rez.
now, back on topic please.
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Old 03-16-2009, 05:16 PM   #7
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The problem with maxing Healing, Mana Control, Mental, and Summoning is that you have next to no defense. Without Sanctuary (and perhaps Steelskin) you will be one dead conju, which in turn, helps no one. Assuming that you will be using Heal, Regen, and Res sanctuary is going to be a huge boon to you, especially because you WILL be primaried and killed. Thinking that Energy Barrier will save you in most circumstances is flawed.

Not to mention, you could (or at least appear to) be paying more attention to what your zarkit is doing which will probably piss your realm-mates off (one of my personal pet peeves as well).

The bottom line is that in Regnum, specializing for one role is going to serve you and your realm much better than trying to fulfill two roles poorly.
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Old 03-16-2009, 05:26 PM   #8
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zeezeev I can see a way to not be so week in fight as conju, but it doesn't mean using Summon. If you want to fight a bit you need to choose a bit of mental and staff mastery. I'll put magnification on lvl 4 + mind push and ivy on lvl 3. This should give you some power.

Heals on 5 with greater Healing + mana communion on level 4. Sanctuary and Steel skin as defense.

You should be able to support your team very well, and finish out some people with that.

And exemple of what you can do:

http://www.tres-erres.com.ar/rg/?ver=warjuror
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Old 03-16-2009, 10:48 PM   #9
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If you want offence as well as to be able to heal, then dont bother with a summon for wz, it dies/get stolen in seconds, you are better with the pure dmg from SM or CC spells in Mental. But you shouldent play offence to kill, you should play it to help your allys who are allready fighting that person, help em with a knock, imob, dizzy etc...
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Old 03-18-2009, 03:08 AM   #10
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i found a solution to the steal summon problem:i can caste divine intervention on my summon, which should solve that problem a bit. how does the zarkit misbehave? how is it annoying? i haven't encounetered many annoying summon problems. please explain.

can u heal in sanctuary? because with ur build i have really bad offense and self healing, because my i only have regen self, and if i need alot of help now it isn't that usefull. this build also gives bad buffs. steel skin and sanctuary are the only self preservation things i have.

ur build is interesting, but this is the main defense, and i triying for main offense. this build gives me one decent damaging attack, and the rest debuffs. also, go to http://www.cwassall.co.uk/regnum/trainer/ and press load setup. find mine in lvl 50 conjus.
the second one.

Last edited by zeevzeev; 03-18-2009 at 03:26 AM.
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