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General discussion Topics related to various aspects of Champions of Regnum |
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06-02-2009, 01:27 AM | #1 |
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Join Date: Feb 2007
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Nerfing SM
boy I'm probably gonna get some red karma for it but wtf
nerfing sm? Are you out of your mind? Do you realize what it'll do to new warlocks? Levelling will be a pain and very slow, if the warlock doesnt leech auras in a large group he will have a trouble levelling which means he's totally dependable on others for levelling decently, ask a warlock 45+ to kill some mobs with SPELLS, low cooldown, low mana, good damage spells not to mention the resists he'll get, it'll be ridicuously slow. The good thing about SM levelling (kinky) is that you do not need a continuous mana source to level, you just keep on hitting things and aren't bound to things like cooldowns you miss a shot? So what it didn't cost you anything you shoot another. It works for single AND group levelling. Worst thing about this is that to be taken seriously sometimes like in this case I wouldn't need sm anymore, and i don't, I saved 5k for my graduation. yes sm needs some kind of compromise and change as it is a burden in war, atm I see two solutions: 1. changing the spells so it'll still be the same when levelling but warring will give you some kind of handicap (penalty) when using them, just a quick thought casting time for magnifications: 0 arcane acceleration, new penalty -xx% casting time I'm thinking 60 or 80 2. changing (nerfing) sm and giving an alternative to levelling. Just nerfing sm will make the growth of new warlocks like water in a dry desert, it'll be close to nonexistant because it's such a pain levelling them. |
06-02-2009, 02:50 AM | #2 | |
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I am a hunter, the so called weakest class, and I can kill a staff mastery conji/warlock. There shouldn't be any fuss about staff mastery... really. The repair cost for staff mastery mages is crazy.... so staff mastery has the potential to force players to buy many repair hammers or grind for massive gold. Staff mastery does not dominate in war anymore than a marksman with basic shots + damage bonus. People have cried when SM was combined with daen ra drops.... Imagine a hunter or marksman with hawkeye/rapidshot/daen ra drops.... can you say 7 arrows per second? Staff mastery is fine and does not need to be nerfed..... stop whining. |
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06-02-2009, 04:20 AM | #3 | |
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All in a single class. But I'm fine with most of it. My issue is with DPS and class roles. Under no circumstances should the ranged DPS of any class exceed that of a marksman. Unfortunately, with the current state of balance and specifically the Staff Mastery tree, a marksman comes in THIRD at ranged DPS (after conjurer and warlock). THIRD at the role he is supposed to be the BEST at. It's not about if you can take them out or not or how awesome a hunter you think you are or I think I am or bla bla bla my dick is bigger than yours etc etc. It's about simple numbers, Ranged damage over time for conjurer and warlock is way higher than that of a marksman, and this is overriding the designed intention for the role of these classes. I don't care if you or I or anyone can take them out, it's irrelevant. What is relevant is the intended role for each class and how it is being implemented at the current state of (im)balance. PS: It will make poor mages grind slower? Good, finally some balance in that field as well. Mages grind faster than any other class anyway.
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06-02-2009, 05:31 AM | #4 |
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1. Balance should not depend on grinding but on pvp. Do u know how hard has barbs grinding become after 1.0.6, where piercing skill tree has been killed?
2. Lvling a lock without sm is still faster than some other classes. I actually never used it to get mine to 45 and didnt find it particulary painful. Last edited by Foggia; 06-02-2009 at 05:09 PM. |
06-02-2009, 06:36 AM | #5 | |
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You mentioned that mages are OP once they obtain great items in combination with staff mastery. Any player that obtains these items and has a ranged weapon will reap the same lux. Imagine an archer with son of the wind + rapid shot + hawk eye + godly drops. It will be the same as the staff mastery mages. Mind you, the duration of the attack speed will not last as long as the mages. Perhaps the duration of the spells is the main issue that will need to be looked at for combat purposes. If the duration of the skills was lowered to 60 seconds for all magnifications and cooldowns, and 30 seconds for accelerated attack with a 60 second cooldown (similar to the archers rapid shot), things would be less troublesome. I feel the real problems are comming due to the introduction of the super items. In conjunction with the long lasting powers this could possible make mages immortals. If NGD left dispell in to cancel enemy players powers + a few other old skills this would be less of a worry, but we cannot change that now. What is the intended roll of a conjurer? What is the intended roll of a warlock? People have their own minds and many times use it to their own gain... Many conjurers do not revive or heal unless they feel they will get something in return. (xp//rp//gold//items) There are no set intended rolls when people are involved, for we each choose our own paths. I have always felt that mages were overpowered, thus I ceased to play as warlock in war. The barriers + health makes them semi godly. Knight vs staff mastery mage = knight has a great chance of winning Barb vs staff mastery mage = barb has a decent chance of winning Marksman vs staff mastery mage = marksman has a fantastic chance to win Hunter vs staff mastery mage = hunter has a fair chance of losing Standard Warlock vs staff mastery mage = 50/50 (depends on resist chance) Standard Conji vs staff mastery mage = 50/50 (depends on resist chance) Recap on what I said.... If the duration of the powers was 60 seconds for all magnifications... If the acceleration ability lasted 30 seconds cooldown 60 seconds.... It would be almost too easy to kill them. Realm vs Realm The side with the most staff mastery mages wins? I don't think so.... PVP Thats a different story..... DPS / Damage Per Second for all classes will be insane with the ultimate drops. This does not stand alone to only staff mastery mages, but crosses over to all classes/sub classes. You can do things to prevent them from stealing your mana. You must not fight a staff mastery mage the same way you would fight regular players. A totally new setup may even be needed. (shrugs) I would love to join you on Muspell but I cannot. Let's see what NGD says about staff mastery. Maybe you can make a video of the complaints you have? Good luck p.s. you say that mages have everything in a single class. Perhaps NGD will give other classes more useful skills in the future. We can prevent them from draining our mana with the proper setups though. Also, we can prevent / reflect the damages back with other classes. |
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06-02-2009, 06:39 AM | #6 | |
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06-02-2009, 06:49 AM | #7 | |
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http://files.myopera.com/zielski/ro/...2020_26_30.jpg http://files.myopera.com/zielski/ro/...2020_26_41.jpg
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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06-02-2009, 06:57 AM | #8 | ||
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06-02-2009, 06:59 AM | #9 |
Apprentice
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I just wanna remind that staff mastery magnifications duration and cooldown are equal. What happened with warrior dmg bonus spells ? (brutal impacts, accurate swings, agile maneuvers)
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06-02-2009, 08:52 AM | #10 |
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I hope all players will be satisfied if balance will be returned to 1.0.4 state. =)
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