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Old 04-28-2007, 03:27 PM   #1
_Meldanen_
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Default Archer vs Mage unbalanced?

As the archers are now it is a pure annoyance to have them around.
If there are few players playing the moment an archer shows up you can just log off and quit playing.
Here is the reasoning:

They have a superior range (more than 35 - the maximum for a warlock) and they are faster.
The archer just stays at the outer range, unreachable for me. When I move forward to get into range and fire up my spell the 2 sec gap the spell delays is usually enough for him to get out of range, resulting in a spell cool down and mana loss for me without the spell being executed (i. a. no chance to hit and a frozen character animation - a problem with PvE, too).
The few spells with range 35 have a very long cool down (60 sec.) so after being in cool down there isn't really much I can do except running towards the archer to get into range for the 25 ranged spells.

It usually results in getting me killed - no big deal so far.
But even changing the hunting ground to level won't help - usually the archer will track you down and keep attacking you in a 5 minute interval. If you haven't someone to party up to be save you can just log off for an hour or two and hope the archer will be gone or there are more people of your realm online.

In my opinion there has to be done something about it - either make the archer extremely slow while walking backwards, give a sprint skill to mages, shorten the attack range for archers (or fewer skills with range above 35) give mages longer range, force spell execution when the target moves out of range while the spell is being casted or, if the target moves out of range and the spell is canceled, cancel cool down and mana drain as well, keeping the spell available.

The problem is not being killed - it's more the feeling there is no chance to fight back. If the archer is just challenging and I can't even hit him - where is the point in playing. There has to be a risk for the archer as well.

I haven't done much PvP therefore please correct me if I'm wrong here.

Best regards
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Old 04-28-2007, 04:47 PM   #2
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I don't think so, I think it's balanced, against mages.
I would say warlocks are unbalanced but we all have our own opinions.

And also I would say hunters are unbalanced to all classes.
But not the marksmans.

I can understand how you feel, as that's exactly how I feel in a 1vs1 battle against a mage or archer since the last update, I'm a barbarian.
A easy hunter can easily kill me.

But as this game is a beta, the balance will also change until it gets optimal.
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Last edited by Znurre; 04-28-2007 at 05:02 PM.
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Old 04-28-2007, 05:16 PM   #3
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Well I think you are right but every class is superior to another.
So thats the reason why you have always to move in a group in the warzone.
The classes "complete" each other.
IMO the warzone is not good for running around alone.
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Old 04-28-2007, 05:21 PM   #4
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Quote:
Originally Posted by Myxir
Well I think you are right but every class is superior to another.
So thats the reason why you have always to move in a group in the warzone.
The classes "complete" each other.
IMO the warzone is not good for running around alone.
That's exactly how I feel. Each class is superior to another class. Which is why it is best to move around in groups to have the "complete" skills of all classes.

However, being hunted by someone over and over is annoying and shouldn't be done. But I don't know what can be done about that. You pretty much have to get backup from your teammates to take that person out if you are unable to kill him yourself.
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Old 04-28-2007, 10:17 PM   #5
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In this point of the game there is not a question that warlocks are the most unbalanced class. They also can shoot more than a 35 range if you have the right spell.

Here is how I think the classes of the most unbalanced goes:

Warlocks - Have very many spells that do fast damage, and most of the spells have a very low cooldown. I think it is very unfair on how fast the Warlocks greatest damage spells cool down so fast. I also think it is unfair on how almost all of the Warlocks spells are enabled while many of the other classes spells are still under development. Mages, especially Warlocks, keep getting better and better while the other classes seem to be getting worse and worse.

Marksmen - Very hard to train, but once a marksmen is lvl 50 they are very hard to kill in the war zone if you know what you are doing. They have many spells with a spell range of 0 which makes them very deadly from a range. I do not think a marksmen is unbalanced though. I think they are where they need to be in terms of balance.

Hunter - Not very good in holding a fort because they do not do much damage without a pet, but when they hunt low lvl's training they are superior. They can use a pet and track others. Also if they get in any kind of trouble they can turn invisible and almost always get away from trouble. So for anything besides helping the team capture a fort a hunter is very good in the war zone.

Conjurer - Not really meant for damage, so it is hard for me to classify them as unbalanced or not. I think Conjurers fall in the middle somewhere. They are pretty balanced, and I do not see many complaints about this class. If there was one complaint I have it is the fact that heal self is only +600 when the heal ally is +900. I also wish conjurers had a couple of more spells that could do damage. All in all I am happy with the conjurer class and feel that they are fairly balanced.

Knights/Barbarians - This is the class that makes me very mad. I think NGD absolutely ruined the warriors of Regnum Online, and I do not know why. The first update that took health away from the warriors was bad enough, especially for barbarians. When NGD made the spell casting time relative to weapon speed; it completly fucked the barbarians, and somewhat hurt the knights. Yes, before the update a Barbarian could take a mage out in 2 or 3 hits, but they have to be close to the enemy to do that. They have almost no range attacks, so I see nothing wrong with instant spell casting speed of the knights and barbarians before the second update. Now a knight and barbarian have a very hard time killing a weak mage or hunter. I see something very wrong with this. On a one on one fight, especially in close combat, I think that a warrior should be able to kill any other class because that is what they are good at. Now after the update I can kill warriors fairly easily, and I am one of the weakest classes in the game. I can kill a barbarian very easy in a pvp fight that it is almost comical. Now a knight is a little harder for me to kill because they have a lot of health and a spell that resist a lot of damage, but it is not impossible for me to kill a knight. Before this latest update I would have no chance against a knight or barbarian in a one on one fight, and I was happy with that. A knight and a barbarian should have no problem killing others in a one on one fight.

I understand that this game is in beta, but there are some aspects that obviously show that the spell developer of the game is partial in a big way towards warlocks, and absolutely hate warriors for some reason. I like almost everything else in the game, but there are some big problems when it comes to class balance. Also, every time there is a big update it seems that a class gets very bad, and when NGD tried to re balance that class they make them too dominant. Have a good day. I am going to go watch a movie.
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Old 04-28-2007, 11:57 PM   #6
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i dont really think there is a class better then a other i know for a fact warlocks are well balance dont know about the other classes barbs still kinda wierd to use so is the marksmen but thats only in training
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Old 04-29-2007, 08:11 AM   #7
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Thanks for your opinion. As already stated I haven't done much PvP therefore I didn't really know.
I get the feeling I need some other spells for PvP than I use in training.
Right now my focus is to level up and I mostly have damage dealing spells with range 25. But changing that will take away some of the spells needed for leveling and I don't want to rest after every monster to wait for the spell cool down. 5-6 attack spells is the minimum, because some have a cool down of 60 sec.

Regarding the warrior - I don't think they are too weak. Some have adopted quite well (knights and barbarians). Versus monster they do about the same damage I do when in party.

I know the spell to enlarge range. I thought it was for the weapons only - not for spells. If it's just for the weapon it's rather useless because the wide-range weapons are medium to slow and rendered therefore useless for spell casting. The fast weapons do almost no damage and have a maximum range of 25.
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Old 04-29-2007, 08:22 AM   #8
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Some spells like shield piercing and others do not have a range. Those spells go by the range of the bow. When you get to a higher lvl you will start to be able to use some good long bows that have a 35 range and are medium speed. Do not use a fast weapon they are not worth it. The category's I would focus on leveling are Long bow on lvl 19 eventually. That is the most important category for a marksmen as there are many good spells under that category. Another category that I would get to at least power lvl 11 is short bow because there is a passive spell in position 4 spell power 7 that increases dexterity. I would put that spell on lvl 3 because dexterity is a category that helps a marksmen do more damage with regular shots. Also another category that is really good is Aiming Mastery. There is a spell called death sentence in spell power 1 that is very good if you turn it up. Also there is a passive spell that increases your attack range. I can not remember what power it is under, but I think it is spell power 7. That is a very good spell. As a marksmen you have to remember you are about range. The farther you can hang back the more damage you can do to somebody before they get close to you. As a marksmen it takes awhile before you really start doing some good damage. Give it some time, and I promise you that you will start to do some good damage, and learn some tactics to keep you out of trouble. If you have any questions just let me know.
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Old 04-29-2007, 08:58 AM   #9
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Quote:
Originally Posted by bigjim
If you have any questions just let me know.
Well, I do have one
Have you read my postings or do you respond to someone else
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Old 04-29-2007, 09:40 AM   #10
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Quote:
Originally Posted by _Meldanen_
Well, I do have one
Have you read my postings or do you respond to someone else
Well then I have another one

What are u Weeping about ????

If u think u cant kill an Archer on free fields.
Then just move in Groups and

attack forts and castles
( Hint: They can't run then)

I'm really feat up with those Cry Baby's ---> (thx to Demon Monger for the Word )
they got killed one's and start complaining

Here read that:
Quote:
Well I think you are right but every class is superior to another.
So thats the reason why you have always to move in a group in the warzone.
The classes "complete" each other.
IMO the warzone is not good for running around alone.


Sorry it's not personal but u read that so many times
(Bla..Bla ..Bla ....killed.....Bla Bla ..... My Class should or the "What ever" should....Bla Bla..)
It is like it is.

Yes maybe some things are little unbalanced but definitely not such things !
Archer fight from Distance.
A Mage have to be closer to Focus ( unless he is a high lvl one)
Warrior have to be more closer

Thats a basic structure

( sorry had a bad morning ---> grumpy)
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Last edited by Ycremon; 04-29-2007 at 09:47 AM.
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