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Old 10-26-2012, 09:44 PM   #1
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Default AMUN - Final Test

Hi everyone!

We're getting closer to the release date and we want to share with you the improvements that the upcoming version of Regnum Online will include.

It'd be really helpful that you test all the features available in the "Auction House", as well as if the function of the new powers match their description.

In the same way, if you detect any position or collision errors related to the artistically modified zones, please, attach a screenshot to the report you wish to post.

Please, the only purpose of this thread is to find any errors/bugs.

Any discussion related to balance is not related to this thread, since there's already a section specified to such purpose.

Regards!


Regnum Online - Changelog - 1.9.7 Version.

Content/Gameplay:
  1. New: Auction House (Allows to trade items between users). These are found in the main city's surroundings of each realm.
  2. New: Mailbox. Allows users to receive messages from the Auction House. These are found near the city stables and in the Warzone Marketplaces.
  3. New: Legendary armors and weapons have been added to creature's loot. This equipment adds 1 more modifier compared to the Epic ones. The additional modifiers from the "Legendary" equipment cannot be obtained in less rare items.
  4. New: Arcane Magnanite Weapons. Obtainable through a new quest available in the main city of each realm.
  5. New: Halloween Event (will be activated on October 30th).

Content/Balance:
  • New: The WarMaster disciplines have been redesigned. Now they differ among subclasses and contain new powers, and a redistribution of the preexistent powers as well.

Engine:
  • Modified: Map and minimap system has been optimized, improving the visual aspect during its load and reducing the memory consumption in approximately 50 mb.
  • Modified: Effects system optimizations which prevent certain unexpected client crashes.

Content/Premium:
  • Modified: The "Item Mall" window has been reorganized to improve its usability.
  • New: Diamond Lucky Box (it has a chance to grant a legendary item).
  • New: Halloween-themed objects.
Zarkit Custome (Includes mask).
Frankestein Mask.
Wizardry Hat.
Halloween-Themed Horse.
Magic Broom.
Magic Wand.

Visual/Art:
  • Modified: Character's beards now use the same material as the hair, being affected by ambient illumination.
  • New: The zones listed below have been redesigned:
Daen Rha near-by ruins.
Ancient Alsius Ruins.
Ancient Syrtis Ruins.
Warzone Cemetery (Alsius).
Oasis near the Samal Altar of Resurrection.
The Dark Mine (Ignis).
All pines in the world have been redesigned.
All pinewood forests have been reorganized.
Dvergardunn Run (Alsius).
Kheled's Slope (Alsius).
Birka surroudings (Alsius).
Montsognir surroundings (Alsius).
Snowy Rocks (Alsius).
Warzone Markets have been redesigned.
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Old 10-26-2012, 10:29 PM   #2
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Quote:
New: Legendary armors and weapons have been added to creature's loot. This equipment adds 1 more modifier compared to the Epic ones. The additional modifiers from the "Legendary" equipment cannot be obtained in less rare items.
Quote:
New: Diamond Lucky Box (it has a chance to grant a legendary item).
Okay NGD I have absolutely nothing against evolution of items and your attempts to make money from it (it's normal, you're not here for charity afterall) but not when it doesn't equally profit to all classes ! Yet another updates where Mages are being forgotten and left with their fixed and non-evolutive design !!

I know I'm being very annoying with this issue and I will be until you reconsider redesigning Mages to have scalable damage spells and useful item and character stats besides Cast Speed like common sense in every RPG would tell.
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Old 10-26-2012, 10:54 PM   #3
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Head of the pack can be used without 1 ally near, although the description say it required.




As a reminder "Please, the only purpose of this thread is to find any errors/bugs."
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Old 10-26-2012, 11:05 PM   #4
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I dont see any of the new premium items yet. Box/Mount/Costumes.

Also i see only the old Magnanite quests. Or are the new magna-quests at a different NPC?

* Barbarian Defensive beacon shows as Offensive beacon in spellbook/quickbar
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Old 10-26-2012, 11:24 PM   #5
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Horn of the Wind description (in english) don't indicate number of allies needed for it to work, nor does the "error" message when you try to cast it without enough allies around.

I can't find new quest for new Magnatites Weapons in Fisgael.
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Old 10-26-2012, 11:40 PM   #6
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question: is magnanite going to be tradeable again with the new game version?
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Old 10-27-2012, 03:22 AM   #7
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I had another close look at the great auction house:

Once you've read and deleted the bottommost mail in your inbox, you can't click the lowest anymore. And by viewing the second-last mail afterwards, the now lowest one just disappears. But it seems that they reappear after reopening hedwig's window.

---

"Your auction has succeeded! (item sold) We already discounted the corresponding fee."
What do you discount fee for? And how much % is it?

---

minor bug: if you drag your item onto the garbage can before selling it, it can be sill found under "my auctions" after if it has already been sold. (I don't know for how long, guess until the time is up)

---

and divine protection isn't bugged anymore, but its sound is way too silent, you can barely hear it with full sound.

---

I still think that gold is no appropriate currency for Regnum, as long as there is no gold reset.

greez

ps.
halloween \o/

edit:
There is a symbol for new messages next to the minimap. How awesome is that.

Last edited by Phlue4; 10-27-2012 at 04:17 AM.
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Old 10-27-2012, 04:51 AM   #8
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Still possible to go partly inside some new trees, screenshots,
http://i.imgur.com/bYgKU.jpg
http://i.imgur.com/eXlgU.jpg
http://i.imgur.com/230DG.jpg This tree is also growing in air

The water is still bugged in opengl. It would be nice to get this fixed soon, as Oasis is still quite big area and right next to ignis save. Looks disturbing when it is looking like this http://i.imgur.com/H1x09.jpg

Another little error I found in auction house, the gold in left down corner is not updated in real time after I bid or buyout something. I have to open aution house again or make new search.
Auction house though worries me, hope you were very careful when coding it as I see it new possibility for cheaters to use it to duplicate items etc.

Auction house suggestion/problem, when I choose category <weapons> as example and hit search, sometimes it shows few weapons and sometimes nothing. I think it would be nice if it actually showed all items that fit in weapons category, instead of forcing to choose subcategory first. Too much clicking

Problem? Is the mailbox supposed to look like this http://i.imgur.com/0ouZw.jpg

WM conjurer: Is this error with warmaster int passive? On my conjurer, I typed /reset_powers, and the intelligence passive seems to be removed from warmaster powers, but I still have same amount of intelligence as on Haven with wm int passive. I removed all my items, reseted powers so all are at zero, but still character stats look like I have buffed intelligence from somewhere http://i.imgur.com/8QteH.jpg

WM Warlock: Same problem with passive int, as I have on my conjurer. Also, I can cast mass pricking ivy without selecting target!! I tried to cast it on Orc close to fisgael, but it seems this spell has no effect right now. Does not seem to work on enemies either. Edit; nvm. Mass pricking ivy is working right like esptupac said. I was once again a bit slow, thought it would work like the usual pricking ivy, so this part of my post can be ignored.

WM Marksman: I can cast horn without allies close to me, is it supposed to work now like this?

WM Hunter: Unlike for marksman, hunter requires at least 1 ally to have close to be able to use horn. Error?

Last edited by Eyfura; 10-27-2012 at 12:35 PM. Reason: fixed something
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Old 10-27-2012, 05:44 AM   #9
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Quote:
Originally Posted by Eyfura View Post
WM Warlock: Same problem with passive int, as I have on my conjurer. Also, I can cast mass pricking ivy without selecting target!! I tried to cast it on Orc close to fisgael, but it seems this spell has no effect right now. Does not seem to work on enemies either.
That mass ivy spell works like timemaster no target needed as long as they are in range.
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Old 10-27-2012, 08:18 AM   #10
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Like Eyfura said, there's some bug with WM might.
When you reset powers, you have +15% class attribute. When you skill WM might, you get an additional +15%.
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