View Full Version : Changelog - Version 1.10.4
Frosk
10-25-2013, 02:53 PM
Hi everyone,
This is the changelog for the upcoming version of the game. This version will be released on Monday, October 28th.
Content:
New: Instanced Caves to host the epic Dragons Alasthor, Tenax and Vesper. Click here for a guide on this feature. (http://www.championsofregnum.com/forum/showthread.php?t=100694)
New: Group creation system for instanced game modes (Dungeons)
New: Armor and Weapons added to epic dragons’ loot.
New: Squid’s Island. Allows PvP, RvR and PvE combat for starting levels.
Gameplay/General:
New: “In Combat” status. If a player attacks or is attacked his/her state will switch to “in combat”, regardless of the animation. The player will remain in this state until 20 seconds pass from the last attack that he/she did or received.
New: The Combat Music is now played exclusively when the player enters “in combat” mode. This greatly improves combat feedback and minimizes the music’s repetitive effect.
Fixed: It’s not possible to access Battlezones or Instanced Game Modes as long as the player remains “in combat”.
Fixed: Pets are now correctly teleported to Battlezones, Coliseums and Instanced Game Modes.
Modified: The warzone teleport from the cemetery to swamp has been modified. Its new location and destination has been selected to minimize the map’s asimetry.
Gameplay/Invasions:
New: 2 new wishes have been added to the Golden Dragon list of wishes. These allow players to fight against the Dragons from other Realms during 1 week.
Modified: The negative wishes of the Golden Dragon have been removed (wishes affecting the gold and experience obtained in other realms).
Modified: The Realm Gems can only be stolen from their pedestal/portal if the realm gates are captured by the enemy.
Modified: The Relic Carrier cannot jump anymore. This will avoid the relic to get stuck in certain locations.
Modified: The Relic Power will instantly kill its Carrier after 15 minutes (it used to be 30). This limits the possibility of running around with the relic.
Fixed: It is not possible anymore to grab a relic while casting a Teleport.
New: Relics will NOT be capturable during low-population time. This system is being configured individually per server. The time established for RA is 4am GMT until 1pm GMT.
New: The relic pedestals now show a progress bar indicating the remaining time for the cage to open.
Fixed: Realm Dragons cannot be attacked anymore while flying. This prevents an error that made dragons, once on land, not attack enemies.
Hollow-Ichigo
10-25-2013, 03:00 PM
At least swamp tele has been modified.
Inb4 complaints
Aries202
10-25-2013, 03:06 PM
Good job.
Also, since you're focusing on relics why not deny carriers the ability to mount?
Food for thought. :harhar:
errei
10-25-2013, 03:17 PM
New: Relics will NOT be capturable during low-population time. This system is being configured individually per server. The time established for RA is 4am GMT until 1pm GMT.
New: The relic pedestals now show a progress bar indicating the remaining time for the cage to open.
loved it =)
Awrath
10-25-2013, 03:24 PM
Glad to see the back of negative wishes, well done with that decision! Also glad to see a proper timer for the relic.
I don't however agree with the decision to link realm gems to the gate capturing, it's more fun and chaotic when multiple realms get involved in an invasion and attempt to escape with gems.
I don't quite understand the "In combat" status, but I suppose I'll have to wait and see!
Also agree with Aries, disable mount for relic carriers.
Linuxmage
10-25-2013, 03:30 PM
I have a feeling a lot of the Relic modifications have actually been made on the back of problems encountered on haven rather than Ra.
Irsh wont be happy about relic carrier being killed 15 mins after trying to run off with the relic. His hobby is to find a team to take syrtis forts, then run around with said relic.
Loque
10-25-2013, 03:37 PM
Looking good NGD.
+1 for removing negative wishes.
The realm gem capture thing is probably put in place so as to avoid the gate doors being left broken during invasion. It would need a lot of co-ordination now I guess. Let's see how it pans out.
Also, is the low pop relic thing manually configured? Need a bit more info on that I guess, as to how is the pop calculated especially on a slim server like Haven.
(@the above poster: And why are you calling me out singularly? What do you know about what I play when I play, stop looking at things from your POV or when you are online. Personal agendas are not needed here)
Vadhir
10-25-2013, 04:52 PM
That´s the Ra low-population time... But what happens with Haven :S? I mean, even when Ra population is in its lower time, they are more that Haven full of players xD
Mmmm, well, that was my question. I liked most of it...
Oh, one more question and I hope it to be answered. Will lvl 55 knights (or lesss) have more posibilities of getting a drop than a lvl 60 barbarian/conjurer?
GrimNightfall
10-25-2013, 05:11 PM
I like most of it, I just want to see 3 things added to this list.
1. Dragons should be nerfed, it should be strong but not strong enough to instantly kill a zerg if one person decides to look at it the wrong way.
2. When the relic carrier dies, he/she shouldn't get necro.
3. Relic carrier shouldn't be able to mount.
Also can you elaborate on the alsius teleport? Thanks.
I don't quite understand the "In combat" status, but I suppose I'll have to wait and see!
This means you can't cast a CC then mount away or pew pew a running barb then mount to catch them.
New: Armor and Weapons added to epic dragons’ loot.
No jewelry :D
Ryan_Carmon
10-25-2013, 05:26 PM
Looking forward to that patch :D
But, for "In Combat" Stance: Please fix the issue, not the ways to produce it.
Swapping to and out of combat stance is mandatory for timing spells like shield bash.
For example: Cast Feint/Kick (3/5), do 1/2 hits, swap out of combat, cast shield bash => enemy will be silenced as soon as he stands up.
Knights have to rely on timing, since after their cc combo, they are not able to keep close to an enemy with hard cc (e.g. ivy, winter stroke, or any speed buff applied)
And being in Combat Mode will make my conj look stupid running around like a sm mage without damage. :(
GrimNightfall
10-25-2013, 05:33 PM
Looking forward to that patch :D
But, for "In Combat" Stance: Please fix the issue, not the ways to produce it.
Swapping to and out of combat stance is mandatory for timing spells like shield bash.
For example: Cast Feint/Kick (3/5), do 1/2 hits, swap out of combat, cast shield bash => enemy will be silenced as soon as he stands up.
Knights have to rely on timing, since after their cc combo, they are not able to keep close to an enemy with hard cc (e.g. ivy, winter stroke, or any speed buff applied)
And being in Combat Mode will make my conj look stupid running around like a sm mage without damage. :(
If I understood Frosk correctly, it doesn't affect your stance.
It just makes it so you can't mount or use potions after hitting an enemy.
Generally speaking, the whole update looks quite positive.
Content:
I already voiced concerns about sections of it elsewhere. So no more of that here. Let us see how it goes on the live servers.
Gameplay:
All looks good nothing much to comment on.
Gameplay/ Invasions:
*Negative wish removal +1.
*Two new wishes to go to other dragon instances for 1 week. + 1. I am not sure if holding enemy relics has anything to do with it so we will have to wait and see.
*Realm gems can be only stolen by (any?) realm only if gate is captured.
I think this is a good thing and basically raises the bar a bit in terms of cooperation. It also solves the problem of the breaking of gates and running through with out capture. Doing that simply allowed the invaders too much benefits and prevent the defenders recapturing the gate to provide a stop point.
This is a very positive addition.
* relic power kills the carrier after 15 minutes. Not bad.
*Relics cannot be captured during low population time. It is good it can be configured on a server by server basis. Remains to be seen how it works on the ground. Remember, no relics , no invasions. So effectively, low population (to be defined) times are strictly a WZ battle for fun and not pressure related.
*Relics show progress bar. +1
All in all , looking pretty good.
Phlue4
10-25-2013, 06:01 PM
I know that usually nobody gives a fuck about the f.cking Germans, but if you'd like to rescue Valhalla, it is already urgent to reduce the Portal Gem dragon wish to (about) once a week.
Syrtis has about 20 Gems
Lebeau
10-25-2013, 06:02 PM
I'm ok with most of this, BUT...
-having to use a wish to access the enemy dragons is gonna' likely divide a realm between those newer players who want wmc & xp, & the "gearwhore", older, already 60/wm players. This 'new' divide may not be pretty....
-Ok, dragons are no longer glitchable (great!), but did/will NGD re-code WHERE dragons land? At goatgate, dragons stick their heads/necks/shoulders/front legs in the 1st door & kill all the way to the 2nd door/backwall. At gelfgate, it's just the very tip of their snout. At piggate, dragons are just too far back, don't even reach the gate's outermost front edge with any body part at all & often won't engage effectively ... (& yes, they ARE too OP).
-By far, the most problematic change in this patch is making relics NON-capturable (at ANY time). As is, only time ANY invasion is ever successful on Haven is when one or more realms is low-population. NGD's relic-scheme has already reduced invasions to being only possible by the current zerg realm here. If even more hurdles, twists, turns, blockages, etc. are put in the invader-runner's path, there will likely be NO successful invasions at all on Haven without gimmickry: [realm will take & place 1st 2 relics during 'allowed' hours, then hold last relic, trading back & forth as long as it takes, until population mix is condusive to a successful invasion, then finally place it & invade in the 'off'-hours ... all-a-bunch-of-SLBSTM (sounds like bull shit to me), but tbph I'd prefer KISS (keep it simple stupid) & go back to no relics at all, no flag at gate, & moreover: can invade & break gate at ANY time, no pre-requisites; capped forts would merely increase/decrease the gate's open-time, & one's own gate would become one of the wm-def-tele options, etc.]. :p
Personally, I would prefer that there were no invasions at all and everything war is located and driven in the warzone. There is more than enough space out there to do wonderful things. If not, there is always the oceans that can be raised to dry land.
This update is not a perfect fit for Haven but at least it is some kind of start to acknowledge that there are issues that need to be addressed especially with Invasions.
Lebeau
10-25-2013, 06:25 PM
Personally, I would prefer that there were no invasions at all and everything war is located and driven in the warzone. There is more than enough space out there to do wonderful things. If not, there is always the oceans that can be raised to dry land.
This update is not a perfect fit for Haven but at least it is some kind of start to acknowledge that there are issues that need to be addressed especially with Invasions.
Bois is right (as usual): keeping invasions 100% in the WZ & away from those levelers in inner who don't want to be ganked & driven off the server (& sometimes out of the game entirely) during/after invasions could really work for me too, but how should it be configured & implimented exactly? Opinions?
Awrath
10-25-2013, 06:49 PM
This means you can't cast a CC then mount away or pew pew a running barb then mount to catch them.
About bloody time then :D well, I'm mostly happy with the upcoming features. Still wont get my hopes high till I see it all working.
I'm happy with changes. Was about time to remove negative wishes and stop this night/npc killfest invasions. I like the new wishes - they are like test for realm stability. Relic and gem locks are perfect as idea - hope implementation is good too.
This time you deserve a nice thumbs up for this NGD. Keep it like this and really push some bugfixing and balance marathons. It will be good no worries.
Well as Awra sayed we are still upto how much bugs all this will carry. Hope they are not alot and you squish them fast. :harhar:
esp_tupac
10-25-2013, 07:57 PM
That's it? no update to warlock? There is so much stuff that need to be fixed since the new lvl caps. It's so disappointing...we don't need no fancy dragon caves and instanced pvE shit...tbh that instanced battlezone shit from previous update was a total fail for Haven.
Hollow-Ichigo
10-25-2013, 08:22 PM
it's so disappointing...we don't need no fancy dragon caves and instanced pvE shit..
NGD are clever, they made instanced bosses so people scroll knights to 60 in order to drop.
GreekFireborn
10-25-2013, 08:26 PM
That's it? no update to warlock? There is so much stuff that need to be fixed since the new lvl caps. It's so disappointing...we don't need no fancy dragon caves and instanced pvE shit...tbh that instanced battlezone shit from previous update was a total fail for Haven.
What i wanna see from NGD is making intelligence affect direct spell damage plz:wub2: :wub2:
I know that usually nobody gives a fuck about the f.cking Germans, but if you'd like to rescue Valhalla, it is already urgent to reduce the Portal Gem dragon wish to (about) once a week.
Syrtis has about 20 Gems
Unfortunately, when something hit Amun, the devs are already set and are only concerned about bugs for that patch. If something is incredibly easy to change, they might do so but don't hold your breath.
Things that hit Amun were agreed upon months prior so no last minute changes.
To your specific problem, I am sure I sound like a stuck record now to the devs. The formula should be : once a Draconic gem is wished and exists , the wish is no longer available for that realm until that gem expires. Full stop.
I can't imagine that this is a very difficult change to make.
When Ignis/Horus started stacking XP bonuses from excessive invasions they surely fixed that one in a hurry :thumb:.
NGD are clever, they made instanced bosses so people scroll knights to 60 in order to drop.
Scroll Barbarians bro. You don't need knights as the drop I expect will be a simple roll, 1 of 15. Nothing else. If the dragon instances didn't change since I last saw them you will need about 9 barbarians per party to do the job.
Krungle
10-25-2013, 09:09 PM
"low population time" Which realm on Haven? Which day of the week? One of the highest population times, aside from weekends, for Alsius, is Monday morning three hours before patch until patch time. Better than half of our invasions occur in that slot. Plus then other realms have a heavy presence at various times that Alsius is low in population. Basically, someone is low in population and another high in population except for three or four hours in the evening on *some* weeknights and during the weekends on Haven. So does this mean that if you cannot play in USA Primetime on Haven you can never invade, never get a wish, and add insult to injury with the Kill-at-castle WarMaster Quests? There is a thread 'Haven is dying' so are you now aiming to shoot the horse?
I am also wondering how this 'must capture gate' thing will work on Haven as the gate rarely remains captured for long enough get from the gate to the noble, much less a far gem. And the gate is nearly always capped in every invasion, even if momentarily, with Alsius' invasions, and Alsius has to break doors again to extract the gems. Of course, this is not the case when another realm invades Alsius, generally speaking, because we do not have another realm cooperating with us like Sygnis does. That lock may work on a high population server, but I think it is going to fail on Haven and result in a mass exodus.
Dragon caves now open, this should be a good thing, as long as there is jewelry on the tables to balance out old players and new. Thank you!
The new combat mode is also a good thing, balancing attacker and attackee.
Mmmm... move the tele? I guess I will have to wait and see how that works out.
Wish changes sound good, not like on Haven we ever do negative wishes anyway.
I am not sure if 15 minutes is long enough if the relic is being run mountless, but we will see. Personally I would have made it a 20 minute timer.
Relic timer: about time (that was a pun). Kudos.
Nice dragon bug fix. I bet Sygnis is boo-hooing about that one since the bug most benefited allied realms.
Raindance
10-25-2013, 09:23 PM
"low population time" Which realm on Haven?
Alsius, of course. Like, everybody knows that. Everyday of the week. Every time of the day.
I do agree that is going to be very interesting to work out "low population time" as the server has a generally anaemic population. If we were to look at Haven , we might need a 24 hour low pop time. Just kidding .Or am I ? What we do have is ratios that change in any 24 hour period.
There is a formula Krungle. Stalkered teams could get to the gem and wait, coordinate in party and as a second larger team caps the gate they pull the gem. Both teams then mass and make for the gate. If gate is lost they just try to steam roll through. Stalkered teams could try to recap the gate if not detected as the main group approaches.
There are ways. but it does need a high degree of synergy. Something we all lost to be truthful.
Oh the wish changes are great. You might have not been around in that era of the negative wish. Be glad that you were not. Choosing that wish was considered so low an act that effectively it had a moratorium on it. On top of that it had issues that caused peculiar calculations of negative XP that were to say the least, frustrating.
GrimNightfall
10-25-2013, 09:29 PM
"low population time" Which realm on Haven? Which day of the week? One of the highest population times, aside from weekends, for Alsius, is Monday morning three hours before patch until patch time. Better than half of our invasions occur in that slot. Plus then other realms have a heavy presence at various times that Alsius is low in population. Basically, someone is low in population and another high in population except for three or four hours in the evening on *some* weeknights and during the weekends on Haven. So does this mean that if you cannot play in USA Primetime on Haven you can never invade, never get a wish, and add insult to injury with the Kill-at-castle WarMaster Quests? There is a thread 'Haven is dying' so are you now aiming to shoot the horse?
I am also wondering how this 'must capture gate' thing will work on Haven as the gate rarely remains captured for long enough get from the gate to the noble, much less a far gem. And the gate is nearly always capped in every invasion, even if momentarily, with Alsius' invasions, and Alsius has to break doors again to extract the gems. Of course, this is not the case when another realm invades Alsius, generally speaking, because we do not have another realm cooperating with us like Sygnis does. That lock may work on a high population server, but I think it is going to fail on Haven and result in a mass exodus.
Dragon caves now open, this should be a good thing, as long as there is jewelry on the tables to balance out old players and new. Thank you!
The new combat mode is also a good thing, balancing attacker and attackee.
Mmmm... move the tele? I guess I will have to wait and see how that works out.
Wish changes sound good, not like on Haven we ever do negative wishes anyway.
I am not sure if 15 minutes is long enough if the relic is being run mountless, but we will see. Personally I would have made it a 20 minute timer.
Relic timer: about time (that was a pun). Kudos.
Nice dragon bug fix. I bet Sygnis is boo-hooing about that one since the bug most benefited allied realms.http://cdn.memegenerator.net/instances/400x/36674453.jpg
Slartibartfast
10-25-2013, 11:28 PM
That's it? no update to warlock? There is so much stuff that need to be fixed since the new lvl caps. It's so disappointing...we don't need no fancy dragon caves and instanced pvE shit...tbh that instanced battlezone shit from previous update was a total fail for Haven.
Agree to that. Glancing at the changelog gives me no thrill at all. What about hundereds of reported bugs, dating years ago, and STILL not fixed?
errei
10-25-2013, 11:45 PM
"low population time" Which realm on Haven? Which day of the week? One of the highest population times, aside from weekends, for Alsius, is Monday morning three hours before patch until patch time. Better than half of our invasions occur in that slot. Plus then other realms have a heavy presence at various times that Alsius is low in population. Basically, someone is low in population and another high in population except for three or four hours in the evening on *some* weeknights and during the weekends on Haven. So does this mean that if you cannot play in USA Primetime on Haven you can never invade, never get a wish, and add insult to injury with the Kill-at-castle WarMaster Quests? There is a thread 'Haven is dying' so are you now aiming to shoot the horse?
I am also wondering how this 'must capture gate' thing will work on Haven as the gate rarely remains captured for long enough get from the gate to the noble, much less a far gem. And the gate is nearly always capped in every invasion, even if momentarily, with Alsius' invasions, and Alsius has to break doors again to extract the gems. Of course, this is not the case when another realm invades Alsius, generally speaking, because we do not have another realm cooperating with us like Sygnis does. That lock may work on a high population server, but I think it is going to fail on Haven and result in a mass exodus.
Dragon caves now open, this should be a good thing, as long as there is jewelry on the tables to balance out old players and new. Thank you!
The new combat mode is also a good thing, balancing attacker and attackee.
Mmmm... move the tele? I guess I will have to wait and see how that works out.
Wish changes sound good, not like on Haven we ever do negative wishes anyway.
I am not sure if 15 minutes is long enough if the relic is being run mountless, but we will see. Personally I would have made it a 20 minute timer.
Relic timer: about time (that was a pun). Kudos.
Nice dragon bug fix. I bet Sygnis is boo-hooing about that one since the bug most benefited allied realms.
ye man, u r tottaly right. NGD made a research and found out the best way to damage your realm. actually, NSA and FBI are doing their bests to make Alsius loose, too. Which update wasnt a clear against-alsius tho at all, huh? According with your conspiracy theories, all NGD members would have at least one tattoo which they declare their hate to alsius realm. its a conspiracy!
Slartibartfast
10-26-2013, 12:11 AM
ye man, u r tottaly right. NGD made a research and found out the best way to damage your realm. actually, NSA and FBI are doing their bests to make Alsius loose, too. Which update wasnt a clear against-alsius tho at all, huh? According with your conspiracy theories, all NGD members would have at least one tattoo which they declare their hate to alsius realm. its a conspiracy!
Please, stop being drama queen. Kungle set good questions, not related to directly Alsius.
I see this update as introducion of tons of new bugs. Not any of old ones fixed. No update to the mages. No update to mage related boss jewlery (at least in Alsius). Nothing to makes me, as a mage, happy.
Haven't seen any boss drop adjustments related to level and class.
Flogging a dead horse, this is how I see this changelog.
GrimNightfall
10-26-2013, 12:29 AM
Please, stop being drama queen. Kungle set good questions, not related to directly Alsius.
All of Krungle posts include something along the lines of " Alsius is the best even when we are outnumbered" or "Syrtis and Ignis always need to form alliances" or " NGD hates Alsius. "
I don't think errei is being a drama queen, Krungle just needs to stop posting.
errei
10-26-2013, 01:35 AM
I see this update as introducion of tons of new bugs.
please, enhance me
Lebeau
10-26-2013, 01:54 AM
Despite the ongoing 'disdainfest', Krungle does seem to make a valid enough point in his own way: the population does irregularly shift depending on realm, exact time-of-day, particular day-of-week & current ingame situational circumstances as well. There is therefore no possible reliably appropriate way at all to schedule or announce a 'relic-unavailability-time' ahead of time. Do we have to cap a fort, wait 30 min only to find out we're in a bad time slot atm?
This new add-on + the new gate-must-be-capped rule are just 2 more vault-hurdles-&-hoops invaders must somehow leap over or thru to pull off an invasion. Idk, it might actually work well on overcrowded flagship RA, but depending on exactly how each is implimented, either/both can potentially severely curtail or even kill war & invasions on Haven I predict.
Even before this update, we already only have successful invasions if one realm is zergy & the others are low-pop., so both these changes will make it just that much harder. Thus, invasions may become far less likely to ever occur & if they do occur, far less likely to actually succeed. 1st relics, now this. Does NGD want invasions to succeed only once every other blue moon on Haven, Nemon & Valhalla? If so, why?!...
Krungle
10-26-2013, 02:22 AM
All of Krungle posts include something along the lines of " Alsius is the best even when we are outnumbered" or "Syrtis and Ignis always need to form alliances" or " NGD hates Alsius. "
I don't think errei is being a drama queen, Krungle just needs to stop posting.
Grim, when I first joined CoR it was the when Syrtis was just ending the reign of being the dominant realm. Coincidence? Truthfully, most likely, but that aside, the next dominate realm on Haven will be Ignis. I see that eventually Alsius will be in the same spot it was before I joined but with Ignis instead of Syrtis, forcing an alliance with Syrtis vs. Ignis. Power fluctuates in this game, as intended, as do the alliances, as intended. What is bad for Alsius today is bad for Ignis tomorrow and bad for Syrtis in a figurative next week. Your problem, Grim, is you bite too hard on my Troll Pies all the while refusing to look into the future.
bois, that strat goes two ways, and even further but I refuse to discuss strats in the forum, for what should be obvious reasons, the same reasons Republicans didn't invite the Chinese to tour our Aegis Cruisers (history is so much fun). And, yes bois, I am glad I was not around in the newbie zone when a negative exp wish was active.
I think Raindance and several others mistook my 'which realm' comment. Go reread what I wrote. The problem with Haven is at nearly anytime one wants to look at the population numbers, at least one realm is low population and another realm is not. This is not always predictable, either (except for when a dragon is summoned and the noble dies). Haven has learned to work through these low population times with some awesome relic/gem chases in open field and bridge battles. This is really fun and should be in no way discouraged.
Basically my comments about the new locking mechanics boil down to the fact that what might be good for medium or high population servers could be disastrous for a low population server like Haven. Personally I enjoy the low population of the server for many reasons, but I do not want to see a dead server because game mechanics make the Fort Wars/Invasions next to impossible. This is something NGD has to think about and watch closely. For the sake of NGD's partnerships with Game Semba and Steam, Haven might need special treatment because of these changes or risk losing the revenue that GS and Steam bring in every month.
To Slarti and esptupak, we all knew this update was about opening the Dragon Caves. But yeah, now that is done, bug fixes and other long standing issues must be begun to be addressed. The warlock issues relating to scaling spells to int/staffs/level is really a topic for suggestions and are off topic here. All of which are worthy topics, just imho not a topic for this discussion.
it is already urgent to reduce the Portal Gem dragon wish to (about) once a week.
This is something that should have been addressed as NGD tweaked the wishes with this patch. The title of the wish is, after all, "There can be only one" not "There can be only a dozen."
Sentrii
10-26-2013, 02:52 AM
I’ll try refrain from being a drama queen myself but being a “nightshift” player in an Aussie time zone has enough limitations due to low population as it is. Take TDM for example … I’ve seen 3 instances ever in my time zone and I assume killing dragons will be the same deal. If they lock down the relics for the same time period I can see even less of the normal time zone players wanting to stay up late or log in early as it will be seen as a pointless few hours of play. Not NGDS fault just a crappy time to be logged in I guess.
Vadhir
10-26-2013, 06:20 AM
So, in case you don´t know spanish... Ponter said "Relic holder will die in 15 minutes, but anyone around him will be able to take tha relic"... What else... Oh, "You will be able to get into the dungeon just once every 24 hrs, per character." Which mean that if you have 6 barbarians lvl 60 in a single account, you´ll be able to kill the Dragon 6 times... There was something else... Oh, he didn´t say it, I´m saying it ¬¬ Ngd already answered Spanish forum and here we are isolated from new info... (?) xD
Raindance
10-26-2013, 08:41 AM
We're isolated from info because idiots like Krungle post bullshit which leads to the thread being derailed, like always.
No more conspirarcy-mongering plz
Slartibartfast
10-26-2013, 11:22 AM
My deepest appologies if I sounded too negative with my postings yesterday, but now I'll try to explain why this update doesn't make me thrilling or happy at all. My reasons are biased to warlocks class since I play (majority of time) on it.
1. No class damage/armor rebalance done at all. We all know it's needed. Mages in general are too squishy, even with all best armors, WM armors, enhancements and all the bells and whistles. Barbs with insane damage, archers with insane damage for their range. Example: unnamed archer from unnamed realm hitting me the other day 1970 with lethal strike, from the other side of the map.
2. No spell rebalance done at all. There are tons of useless spells which had some purpose before lvl 60 cap. This means practically every warlock have similar setup.
3. No mages damage scaling with class attributes. Ok, staff damage scales, but who needs it? With insane legendary armors, damage done to knights is really funny.
4. Doubtful useness of class attributes. Intelligence? Spell focus? Concentration? No one ever officially explained this attributes and how it affects to the mage performance, there are only guessing and speculations.
5. Resist rates. If resist rates lowers with above attributes, why me, with 118 int, 80+ concentration and spell focus rings get resisted few times in a row from low players (like very easy)? Randomness? This needs to be removed!
6. Hundreds of reported and documented bugs in forum, none fixed. Two nasty bugs especially affects warlocks: inability to cast (reported here (http://www.championsofregnum.com/forum/showthread.php?t=93255)), and loss of mana after unsuccessful casting.
7. Absence of useful boss jewlery for mages in Alsius. Nothing much to explain here.
8. Absence of good mage gear. The other day I went to Amun and bought like 30 platinum boxes to check what's in there for warlocks, especially staves. Out of 30 boxes, I got like 2-3 legendary items, one more crappier than other. I don't what I expected, but tons of crap certanly not. Now, am I encouraged to buy premium boxes? Of course not.
9. Absence of useful items in WM shop. I have 300k+ warmaster coins and I don't know how to spend it. Buy WM horse? No, it's just fancy mount with no additional benefits. Buy WM staff? Good joke, one of must unusable items in the game, not even possible to fuse it with any other "normal" staff, just for appearance!
10. Warlock magnanite staff? Another good joke. Same as WM staff, absolutely unusable.
11. Doubtful warlock useness in new dragon instances.
And I can go on and on...
tl;dr... Nothing exciting in new update. No bugs fixed. No classes rebalanced. No new warlock items. This is very disappointning, and I guess most of warlocks would agree with me on all points above.
Best regards.
Dupa_z_Zasady
10-26-2013, 12:25 PM
Modified: The Realm Gems can only be stolen from their pedestal/portal if the realm gates are captured by the enemy.
I consider this a workaround. IMO it should be manadatory to capture gates to ENTER foregin realm. Still I find it very positive change.
Cresto008
10-26-2013, 12:46 PM
.............
No new warlock items. This is very disappointing, and I guess most of warlocks would agree with me on all points above.
Best regards.
The problem is, there are no dedicated warlocks apart from a handful in the WZ anymore.
Most young warlocks rage quit during lvls 30-60 and those who muster everything and grind to 60 just get pissed off and make another toon as damage spells are all same and do same damage since lvl 37 when we get power 5 spells.
I played all 6 sub-classes and the least lvl of my characters is 37 (knight), so I can say that currently, the game is totally inclined towards marksman in 1 VS 1 and barbarian in R v R. Hunters, Knights, Conjurers are support classes and are enjoyable in support. But Warlock being an offensive class is only enjoyable when played in support (areas, auras) as areas do damage next to negligible amounts.
I expected to see cast speed jewellery in the worst case scenario and even that is not here in the change log. I hope the new dragon staves are good visually atleast......as staff mastery is a laughing stock. God save warlocks.
errei
10-26-2013, 02:13 PM
The problem is, there are no dedicated warlocks apart from a handful in the WZ anymore.
Most young warlocks rage quit during lvls 30-60 and those who muster everything and grind to 60 just get pissed off and make another toon as damage spells are all same and do same damage since lvl 37 when we get power 5 spells.
I played all 6 sub-classes and the least lvl of my characters is 37 (knight), so I can say that currently, the game is totally inclined towards marksman in 1 VS 1 and barbarian in R v R. Hunters, Knights, Conjurers are support classes and are enjoyable in support. But Warlock being an offensive class is only enjoyable when played in support (areas, auras) as areas do damage next to negligible amounts.
I expected to see cast speed jewellery in the worst case scenario and even that is not here in the change log. I hope the new dragon staves are good visually atleast......as staff mastery is a laughing stock. God save warlocks.
even that i agree with what u said, pls dont call hunters a support class, it is like a joke xd
Oddly, I tend to agree with Krungle on a few parts.
1. The changes address servers like Ra as always. Any attempt to have a relic lock on weak Servers with wildly fluctuating realm populations due to time zone is going to be incredibly difficult. I dare say impossible. To lock Haven even for a couple of hours will discriminate a group. I really can't see a relic lock working properly at all. Not unless you replace it with equally compelling content.
2. Did anyone actually expect something else other than the dragon instance update? Squid island was a big surprise and a pleasant one (mostly) Adjustments to invasion was also a surprise.
Besides, there are hints in the pipeline that NGD is at least considering a balance update. I wouldn't expect it this year though.
I don't mind discussing strategy because there are not too many and Ignis probably performed or invented most of them anyway. No offence to Alsius or Syrtis. So many things with invasions got changed because of Ignis/ Horus strategy.
Regards
ShadowForce
10-26-2013, 03:27 PM
I know all of what needs addressing in CoR has not been met by this patch.
Now, I am not one for the whole 'Leave NGD alone they're trying' attitude; but they can't possibly fix everything at once. I didn't even know there would be any fixes on top of the dragon instances patch until I read this thread. So I can safely say anything on top of the dragon caves is a bonus to me.
I think some of the naysayers should take a step back for the moment and see how this patch affects the game for them. I do agree that the warlock class in particular needs some looking at; I recently got my warlock to lvl 42 and am starting to appreciate the problems with the class. But, if you are talking 1 v 1 in an open field, warlock is by far not at the bottom of the pile even in its current state.
Well thanks anyway for the time you have put into this patch, NGD. I hope that it has been tested and changed appropriately before it's released.
Rising_Cold
10-26-2013, 08:00 PM
ohmygosh NGD has read suggestions AND implements them!
+1(and a lot of 00's)
ofcourse dragon lairs, we'll see how they work out but nice to see them here as many people really missed them
but wow.. gameplay bugs or flaws.. invasion tweeks (/me predicts lots of forum 'activity' :s).. action for newbs :D
i didnt think that was going to come, im pleasantly suprised
I cant help but say that there is still a lot to do, but this update.. its something to look forward to
tyvm ^.^
mariocrazy
10-26-2013, 09:01 PM
Hi everyone,
This is the changelog for the upcoming version of the game. This version will be released on Monday, October 28th.
Content:
New: Instanced Caves to host the epic Dragons Alasthor, Tenax and Vesper.
New: Group creation system for instanced game modes (Dungeons)
New: Armor and Weapons added to epic dragons’ loot.
New: Squid’s Island. Allows PvP, RvR and PvE combat for starting levels.
Gameplay/General:
New: “In Combat” status. If a player attacks or is attacked his/her state will switch to “in combat”, regardless of the animation. The player will remain in this state until 20 seconds pass from the last attack that he/she did or received.
New: The Combat Music is now played exclusively when the player enters “in combat” mode. This greatly improves combat feedback and minimizes the music’s repetitive effect.
Fixed: It’s not possible to access Battlezones or Instanced Game Modes as long as the player remains “in combat”.
Fixed: Pets are now correctly teleported to Battlezones, Coliseums and Instanced Game Modes.
Modified: The warzone teleport from the cemetery to swamp has been modified. Its new location and destination has been selected to minimize the map’s asimetry.
Gameplay/Invasions:
New: 2 new wishes have been added to the Golden Dragon list of wishes. These allow players to fight against the Dragons from other Realms during 1 week.
Modified: The negative wishes of the Golden Dragon have been removed (wishes affecting the gold and experience obtained in other realms).
Modified: The Realm Gems can only be stolen from their pedestal/portal if the realm gates are captured by the enemy.
Modified: The Relic Carrier cannot jump anymore. This will avoid the relic to get stuck in certain locations.
Modified: The Relic Power will instantly kill its Carrier after 15 minutes (it used to be 30). This limits the possibility of running around with the relic.
Fixed: It is not possible anymore to grab a relic while casting a Teleport.
New: Relics will NOT be capturable during low-population time. This system is being configured individually per server. The time established for RA is 4am GMT until 1pm GMT.
New: The relic pedestals now show a progress bar indicating the remaining time for the cage to open.
Fixed: Realm Dragons cannot be attacked anymore while flying. This prevents an error that made dragons, once on land, not attack enemies.
Pregunta señalada en Rojo
¿ Para bugear la Reliquia en el costado Izquierdo del castillo de Shana no es necesario saltar, solo necesita caminar, acaso ya no lo recuerdas Fross?
Hi everyone,
Gameplay/Invasions:
New: 2 new wishes have been added to the Golden Dragon list of wishes. These allow players to fight against the Dragons from other Realms during 1
Modified: The Realm Gems can only be stolen from their pedestal/portal if the realm gates are captured by the enemy.
Modified: The Relic Power will instantly kill its Carrier after 15 minutes (it used to be 30). This limits the possibility of running around with the relic.
New: Relics will NOT be capturable during low-population time. This system is being configured individually per server. The time established for RA is 4am GMT until 1pm GMT.
Other thinks looks good from my point ,at least +1 for removing negative wishes.
Maybe others curse Krungle for his point ,but it has a valid point about population time shift ...i know there all think about alsius "supremacy" of invasion ...but you know ignis made success invasions as well because of this time shift....
Wee will see how it's works in practice ,but you will see soon how "rare" will be invasions ,and this believe me will "discriminate" even more low populated realms by time zone...i know i know there are "fair" formulas ...yah sure.. as "stack resists" ,"stack drops","stack evades" etc ...
Any limitation of war will go to stack war frequency.
About realm gems ,ofc wee will find solutions to capture gems ,lol all think about they will escape alsius "supremacy"again .. Lame think again and you will see this give more advantage "again" to overpopulated realm....because they will have enough population to keep gates and capture gem ... In my opinion this is not a solution at all ....but but ...lets ...i'm happy playng alsius nowadays xD
You will see how this gates->gem will just drop to trash invasion and will target noble ...
About +1 Dragon instance from invasion , ...oh well ...certain realms have super saturated boss geard ppl .... wtv ..lame from my point ...any "free" road to overpowered gears will never be a solution and boss gears already brings "heavy" frustration in game ...
I dont want to be negative ... so in short:
-gates -> gems will advantage overpopulated realms;
-relics cap because of time-shitf will lower invasion frequency, even for underpopulated realms removes any kind of pay-back opportunity ...;
-+1 dragon/week wish will give advantage to overpopulated realm;
But ofc NGD already know this points,so i'm happy to play in a overpopulated realm :D Sooooo ...Krungle you are wrong NGD plays in alsius xD (just kidding)
Krungle
10-27-2013, 01:04 AM
Sooooo ...Krungle you are wrong, NGD plays in alsius xD (just kidding)
Naw. Never wrong. Devs play Ignis, GMs play Syrtis, GCs play Alsius and everyone knows that GCs get their positions from cybering/sleeping with Devs/GMs.
But back on topic. Thank you all who voiced your opinions here, I hope NGD is listening. I am still wondering what the gear will be like in the new instances, but even if it is sub-par it is massive progress and that I do thank NGD for.
I know many will complain about the portal shift but I am sure that is something that we will all adapt to eventually and in my book most likely not such a big deal (I hope).
Basically I am just waiting for the new week so I can sample the pain, ur, update, and see how it goes.
Rising_Cold
10-27-2013, 10:15 AM
Naw. Never wrong. Devs play Ignis, GMs play Syrtis, GCs play Alsius and everyone knows that GCs get their positions from cybering/sleeping with Devs/GMs.
But back on topic. Thank you all who voiced your opinions here, I hope NGD is listening. I am still wondering what the gear will be like in the new instances, but even if it is sub-par it is massive progress and that I do thank NGD for.
actually Adrian is a goat, not to mention that the devs would most likely be in RA when they find time to log on.
I expect the dragon gear to be like the new mags set, 'just' 10 lvls higher and with the new looks :wub2:
Im also hoping that the relics time zone lock down will be an able to switch on thingy
justincase it all goes bad in Haven. because lets face it.. what does goes good in haven? xD
Lucky_Luke
10-27-2013, 10:59 AM
unnamed realm hitting me the other day 1970 with lethal strike, from the other side of the map.
RA + maneu + onsl(5) on demand. No big deal.
Kimahri_Ronso
10-27-2013, 11:08 AM
RA + maneu + onsl(5) + dragon ammy + boss rings + OP bow on demand. No big deal.
Fixed it for you :D ^^
OT: Looking forward for the update, I hope dragon drops will be more suitable for the subclasses, gloves +CS and/or mana, no shared leggings, gauntlets and pauldrons please!
I will wait to have the patch online, but here are my initial thoughts:
- far too much time passed since last update
- while not totally negative, this update doesn't address any core issue
- fighting dragons without any serious AI is just boring, people will soon find the best way to ensure drops, as always (like it is since ages, so many characters at bosses we never see at wars).
- population related restrictions : how is calculated population, what are the formulas used ?
- workarounds for some issues instead of real fixes (cannot jump with relic... but still can mount... pffff, move teleport arrival instead of redesigning map....).
For me, yet another useless patch, nothing important solved, and when i consider the time it tooks to be released (not counting the time it will take to fix (...)), i'm a bit pessimistic about future...
Slartibartfast
10-27-2013, 10:35 PM
I will wait to have the patch online, but here are my initial thoughts:
- far too much time passed since last update
- while not totally negative, this update doesn't address any core issue
- fighting dragons without any serious AI is just boring, people will soon find the best way to ensure drops, as always (like it is since ages, so many characters at bosses we never see at wars).
- population related restrictions : how is calculated population, what are the formulas used ?
- workarounds for some issues instead of real fixes (cannot jump with relic... but still can mount... pffff, move teleport arrival instead of redesigning map....).
For me, yet another useless patch, nothing important solved, and when i consider the time it tooks to be released (not counting the time it will take to fix (...)), i'm a bit pessimistic about future...
Hard to admit, but I agree with you, on all points.
metsie
10-28-2013, 04:29 PM
So it happened, and it's not good update. :dumbofme:
Many people asked WHAT ABOUT ARCHERS? and no responce.
Now in game it's "sorry archers, you cant join" "sorry only 60lvl".
Bad game planning, now only max lvl melee+conjus can have all the fun :crying1:
Lucky_Luke
10-28-2013, 05:08 PM
inb4 nerf the lizards... xD
Kimahri_Ronso
10-28-2013, 05:10 PM
1, Why the 30 mins time limit?
We die in 3 mins without even doing a scratch on the dragon :P
2, Why the 24 hr time limit for one char to enter???
At least we could try as many times as we wanted a day, only successful kills should count, one successful kill / day! :P
3, Why is the dragon doing stomp every 10th seconds or so?
It's just f*cking annoying :P
4, Why the 15 capped party limit?
We'd need at least 20-30 for it to kill :P
5, Why only the party creator sees the dragon party list?
Everyone in the party should see the members in it :P
6, At this rate, no one on Haven will get any dragon drop, EVER!
You can say I was in the wrong party, we had only barbs, knights and conjus in it....
Well, first time impressions, I am quite annoyed and disappointed :(.
Sorry for sounding so harsh and rude, but I'm quite :fury:.
Monthser
10-28-2013, 05:14 PM
So it happened, and it's not good update. :dumbofme:
Many people asked WHAT ABOUT ARCHERS? and no responce.
Now in game it's "sorry archers, you cant join" "sorry only 60lvl".
Bad game planning, now only max lvl melee+conjus can have all the fun :crying1:
Same with locks. They just said 'no locks on my party'.
Wtf do i have to do to get in??
Well NGD thanks for nothing!!
Another fail.
So it happened, and it's not good update. :dumbofme:
Many people asked WHAT ABOUT ARCHERS? and no responce.
Now in game it's "sorry archers, you cant join" "sorry only 60lvl".
Bad game planning, now only max lvl melee+conjus can have all the fun :crying1:
Don't worry it was good planned :D ,If you don't have a barb just make one ,spend lvl 60 boosts scroll ,or tons of 500% boosters :D
Some game features become just lame i see a big nothing and for first day/hour as i supposed it's exactly …realm chat spam join dragon party ,selective parties,whine chat spam that can't kill dragon ..one party join /day …if game crash etc etc .
To be honest this update made more just a bla bla around it ... Noone can kill dragon without glitch ,ppl whine on chat and war zone is dead….personaly i will quit for a few weeks because is just a chat game now ,nothing happens.
Tenel_Ka
10-28-2013, 05:22 PM
Ugh. :thumb_down:
Raindance
10-28-2013, 05:25 PM
1, Why the 30 mins time limit?
We die in 3 mins without even doing a scratch on the dragon :P
2, Why the 24 hr time limit for one char to enter???
At least we could try as many times as we wanted a day, only successful kills should count, one successful kill / day! :P
3, Why is the dragon doing stomp every 10th seconds or so?
It's just f*cking annoying :P
4, Why the 15 capped party limit?
We'd need at least 20-30 for it to kill :P
5, Why only the party creator sees the dragon party list?
Everyone in the party should see the members in it :P
6, At this rate, no one on Haven will get any dragon drop, EVER!
You can say I was in the wrong party, we had only barbs, knights and conjus in it....
Well, first time impressions, I am quite annoyed and disappointed :(.
Sorry for sounding so harsh and rude, but I'm quite :fury:.
Because not enough ':P' in your 'rant'.
Aurelien
10-28-2013, 05:29 PM
Good job,there is a new island where the levels 1-10 can fight
ice_zero_cool
10-28-2013, 06:05 PM
Good job,there is a new island where the levels 1-10 can fight
nothing for level 11 to - let's say - 45? i mean, its already a progress at this point, but i'd hoped for more
Cresto008
10-28-2013, 06:08 PM
Good job,there is a new island where the levels 1-10 can fight
Tell me that was a joke. It takes one and a half hour to reach what....lvl 22 if you know what you're doing. And what will these noobs below lvl 10 play with? Hardly any good spells or sub-class trees.
Tamui
10-28-2013, 06:59 PM
Easy now. I think NGD do earn a bit of gratitude, no? I don't really why some of you( two mainly) expected a balance update? They mentioned nothing except Dragons.
New: “In Combat” status. If a player attacks or is attacked his/her state will switch to “in combat”, regardless of the animation. The player will remain in this state until 20 seconds pass from the last attack that he/she did or received.
Modified: The Relic Carrier cannot jump anymore. This will avoid the relic to get stuck in certain locations.
I have two questions. Since the "In combat" will remain in this state for 20 second after the last attack. How will this affect stuns? Mainly archers as mages don't have any. Speaking from a PvP point of view this seem as indirect "nerf" no?
Onto the second part. Will the Relic Carrier still mount? If yes, you do know you're involving premium items directly into the mechanics?
Why not give the same mechanics of the gem carriers to the relic carriers?
(Well last one had a suggestion in a form of question)
Slartibartfast
10-28-2013, 07:07 PM
I don't really why some of you( two mainly) expected a balance update?
Every normal management and developer team would conclude that bug fixes and balance updates are high priority tasks and just after this new (major) features could be implemented.
With new features the game will get the bunch of new bugs which needs to be fixed at some moment.
Tamui
10-28-2013, 07:10 PM
Every normal management and developer team would conclude that bug fixes and balance updates are high priority tasks and just after this new (major) features could be implemented.
With new features the game will get the bunch of new bugs which needs to be fixed at some moment.
I'm not saying they aren't. But if they mentioned nothing about balance except dragons, what do you really expect?
Cresto008
10-28-2013, 07:20 PM
I have two questions. Since the "In combat" will remain in this state for 20 second after the last attack. How will this affect stuns? Mainly archers as mages don't have any. Speaking from a PvP point of view this seem as indirect "nerf" no? ......
You can still stun and run away just not on mount. Run for 20 secs and mount later lol :)
And yeah NGD did a very good job on the Dragons. Excellent work. So excellent that apart from 3 knights, 6 conjus and 6 barbs, we will never kill that dragon. Even then, we MAY have a chance. Genius. :lighten:
And this was supposed to be an update where every player irrespective of sub-class can drop items. ROFL. Only things dropping in the caves are players' asses over and over.
Tamui
10-28-2013, 07:33 PM
You can still stun and run away just not on mount. Run for 20 secs and mount later lol :)
Who said anything about running away? That has been possible before. I'm talking that usually Usually, when you cast a stun, you try and rest as much as possible before you buff up and cast another CC.
v0rt3x
10-28-2013, 07:36 PM
First drops:
http://www.bilderhoster.net/safeforbilder/az5h6f3l.png
http://www.bilderhoster.net/safeforbilder/fpsa5749.png
http://s14.directupload.net/images/131024/ecc4lb43.png
http://s7.directupload.net/images/131024/y4eao9et.png
Regards!
Hi!
Those armor sets are incomplete, as they don't have any bonuses and they've been wrongly included in the dragon's loot.
The correct bonuses of the parts will be included on the final version.
Best,
So the same armor sets from Amun are now at the Live servers! So is the version 1.10.4 not the final version?
I´m really confused now!
Cresto008
10-28-2013, 07:38 PM
Who said anything about running away? That has been possible before. I'm talking that usually Usually, when you cast a stun, you try and rest as much as possible before you buff up and cast another CC.
Ah yes that would be a problem if that "combat mode" status will effect hp and mana regen as well.
Frosk
10-28-2013, 07:58 PM
Considering that this version has been uploaded to live servers, I'll proceed on closing this thread.
Best,
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