View Full Version : Dragon Caves - Questions
v0rt3x
10-29-2013, 11:24 AM
Since my last post (http://www.championsofregnum.com/forum/showpost.php?p=1766630&postcount=69) in the Changelog - Version 1.10.4 wasn´t answered, because the thread was closed, i would ask again:
First drops:
http://www.bilderhoster.net/safeforbilder/az5h6f3l.png
http://www.bilderhoster.net/safeforbilder/fpsa5749.png
http://s14.directupload.net/images/131024/ecc4lb43.png
http://s7.directupload.net/images/131024/y4eao9et.png
Regards!
Hi!
Those armor sets are incomplete, as they don't have any bonuses and they've been wrongly included in the dragon's loot.
The correct bonuses of the parts will be included on the final version.
Best,
So the same armor sets from Amun are now at the Live servers! So is the version 1.10.4 not the final version?
I´m really confused now!
And please fix the Dragon Timer visibility at the map. I can´t read the timer because of green numbers at a mixed yellow/green/brown background.
_Kharbon_
10-29-2013, 11:30 AM
...
As for the latest patch, the dragon timer was fixed. The digits are now white, and in acceptable format. (hh.mm.ss).
Also, the time untill next allowed attempt is now 24 hours per character, regardless whether you succeed or fail the raid.
The drops were fixed. I've seen screens of the new dragon loot, and there are stats attached to each armor piece now.
As I didn't see them in game, I can't tell whether they were giving bonus when equipped, or you have to have the complete set.
Judging by the stats on armor pieces, the jewelery (if any) must be really.. overpowered..
Slartibartfast
10-29-2013, 12:46 PM
Judging by the stats on armor pieces, the jewelery (if any) must be really.. overpowered..
Great! More damage to warriors and archers, they really don't have it enough now.
Pictures? Links? It would be nice to see the stat of final items. NGD did not state jewellery so it would be interesting to know if there are actually any.
Although NGD might not take me on, maybe it would be a nice thing to give us a few teaser pics and confirm if there are really jewellery pieces. Considering the configuration of the instances, it can't hurt to raise interest.
time-to-die
10-29-2013, 12:55 PM
hi again,
Whats the role of archers with the new dragon raid? are they again pointless like before? and people dont even invite archers in the party because they have no dmg no auras no heals... ??
Shwish
10-29-2013, 01:01 PM
hi again,
Whats the role of archers with the new dragon raid? are they again pointless like before? and people dont even invite archers in the party because they have no dmg no auras no heals... ??
They're meant to protect the warzone while the warriors and conjurers are off killing dragons. Its a noble job indeed.
As a social experiment this is going to be very interesting.
_Kharbon_
10-29-2013, 01:28 PM
Pictures? Links? It would be nice to see the stat of final items. NGD did not state jewellery so it would be interesting to know if there are actually any.
Link (http://imgur.com/a/Zu3GM)
I'm posting the gear I saw. Please note, that none of those screens are taken by me personally, so I am not liable for their validity or the original source.
Sources:
http://flo-regnum.tipido.net/Forum/index.php?page=Thread&postID=11595#post11595
http://ryan-carmon.de/uploads/RO_ArmorSet_Mage.png
Shwish
10-29-2013, 01:35 PM
Link (http://imgur.com/a/Zu3GM)
I'm posting the gear I saw. Please note, that none of those screens are taken by me personally, so I am not liable for their validity or the original source.
Sources:
http://flo-regnum.tipido.net/Forum/index.php?page=Thread&postID=11595#post11595
http://ryan-carmon.de/uploads/RO_ArmorSet_Mage.png
Those are pretty OP. 15% cast speed on the tunic would put me up to 51% cast speed. Must have it.
One thing I noticed was that the archer helm and pauldrons both have 10% attack speed and 5% movement speed for hunters. Will these stack?
Cresto008
10-29-2013, 01:53 PM
Those are pretty OP. 15% cast speed on the tunic would put me up to 51% cast speed. Must have it.
Must sell your soul. Or by hook or crook drop it yourself.
Aries202
10-29-2013, 02:01 PM
From my understanding the stats won't apply unless you have a full Dragon set equipped. Sorta like how you unlock the Warmaster Tree. That's the stats for the entire gear, so it seems fair for people who can't buy gear and stuff.
Just curious to see the rest of the items(praying there's no amulet).
If NGD follows this trend of new armor, they should keep creating armor for Warmaster, Champions, and now the World Bosses. It's time there's more sources of free decent gear.
Shwish
10-29-2013, 02:50 PM
From my understanding the stats won't apply unless you have a full Dragon set equipped. Sorta like how you unlock the Warmaster Tree. That's the stats for the entire gear, so it seems fair for people who can't buy gear and stuff.
That makes more sense, however if that is the case it would make more sense if the stats are applied depending on how much pieces you have equipped.
For example for a mage with 2 piece equipped, he would receive the +300 mana bonus. Add another piece and he receives the +15% cast speed, and with the full set (assuming there are bracelets too) he would receive the spell focus or healing bonus. In that way it wouldn't be "all or nothing" and give players the opportunity to mix and match with other epic/legendary gear they already have without losing all the stats from dragon gear.
Just my 2 cents.
Aries202
10-29-2013, 04:01 PM
That makes more sense, however if that is the case it would make more sense if the stats are applied depending on how much pieces you have equipped.
For example for a mage with 2 piece equipped, he would receive the +300 mana bonus. Add another piece and he receives the +15% cast speed, and with the full set (assuming there are bracelets too) he would receive the spell focus or healing bonus. In that way it wouldn't be "all or nothing" and give players the opportunity to mix and match with other epic/legendary gear they already have without losing all the stats from dragon gear.
Just my 2 cents.
2 complicated for ngd
Ryan_Carmon
10-29-2013, 05:43 PM
Hi guys,
our clan already owns 2 complete sets of mage armor.
You gain all stats from the description while wearing Hat, Tunic and Gloves. To our knowledge there do not exist bracelets nor a shield.
There was no weapon drop on Valhalla up until now.
You can see the stats for the other classes on my server (According to clan drops):
http://ryan-carmon.de/uploads/RO_ArmorSet_Warrior.png
http://ryan-carmon.de/uploads/RO_ArmorSet_Archer.png
http://ryan-carmon.de/uploads/RO_ArmorSet_Mage.png
Ponter
10-29-2013, 08:19 PM
That makes more sense, however if that is the case it would make more sense if the stats are applied depending on how much pieces you have equipped.
For example for a mage with 2 piece equipped, he would receive the +300 mana bonus. Add another piece and he receives the +15% cast speed, and with the full set (assuming there are bracelets too) he would receive the spell focus or healing bonus. In that way it wouldn't be "all or nothing" and give players the opportunity to mix and match with other epic/legendary gear they already have without losing all the stats from dragon gear.
Just my 2 cents.
Armor Sets are not intended in that way by design. It's all or nothing with this kind of gear.
Regards!
Krungle
10-29-2013, 08:56 PM
So what's the point of hunting enemy dragons is the stats are all the same?
Since the stuff is supposedly made from the Dragons' hide/scales would it not make sense that the certain resists would be conferred from dragon to gear? I serious doubt a dragon has 'Normal' resists making 'very good' in all categories more worthy of the kill and a 'excellent' thrown in with Realm Resistance Stat and one weapon-type resistant/per realm.
Otherwise you have nice bonuses on what is considered crappy overall resists for End Game gear.
Ryan_Carmon
10-29-2013, 09:01 PM
Setting resistances to very good is a huge advantage to dragon geared guys, bringing eq-players to a whole new level. Players with full dragon armor plus jewelry will be unkillable but by people with dragon amor and jewelry.
But I'd like to see more random stats spawned on dragon gear. This would help customizing your char a bit more
Krungle
10-29-2013, 10:12 PM
Setting resistances to very good is a huge advantage to dragon geared guys, bringing eq-players to a whole new level. Players with full dragon armor plus jewelry will be unkillable but by people with dragon amor and jewelry.
But I'd like to see more random stats spawned on dragon gear. This would help customizing your char a bit more
Most of my gear, which I consider middling, has good and very good on at least three resists and about half of my gear has at least one excellent. Again, my gear is not all that great having seen many armor sets that the core Alsius players wear. But, perhaps Very Good is too high and the bottom resists should be set to Good with an Excellent for Realm Resist and a random one or two Very Goods mixed in. Dragon armor should be some of the best armor in the game or why make it so hard to kill AND need the full set to get the bonuses?
I believe my present armor on my WM gives me better survivability in war (and I have hit Sanctuary many times with only a few hundred, or less, Hit Points left) and the bonus difference means nothing if you are dead. A perfect example in game would be Luke Skywalker, he hits like a freight train but is not that hard to kill, and there are many other players with similar set ups, all of which Alsius targets first and then moves on to the others with better balance of defense and damage. Now players like Carlos with great defense and good skills typically last much longer in battles and as a result does more, over the course of a fight, to tip the balance to Syrtis's advantage than Luke does.
I believe Luke may take the new armor, but I doubt that Carlos would make the switch. Resists do mean something.
GrimNightfall
10-30-2013, 12:05 AM
Most of my gear, which I consider middling, has good and very good on at least three resists and about half of my gear has at least one excellent. Again, my gear is not all that great having seen many armor sets that the core Alsius players wear. But, perhaps Very Good is too high and the bottom resists should be set to Good with an Excellent for Realm Resist and a random one or two Very Goods mixed in. Dragon armor should be some of the best armor in the game or why make it so hard to kill AND need the full set to get the bonuses?
I believe my present armor on my WM gives me better survivability in war (and I have hit Sanctuary many times with only a few hundred, or less, Hit Points left) and the bonus difference means nothing if you are dead. A perfect example in game would be Luke Skywalker, he hits like a freight train but is not that hard to kill, and there are many other players with similar set ups, all of which Alsius targets first and then moves on to the others with better balance of defense and damage. Now players like Carlos with great defense and good skills typically last much longer in battles and as a result does more, over the course of a fight, to tip the balance to Syrtis's advantage than Luke does.
I believe Luke may take the new armor, but I doubt that Carlos would make the switch. Resists do mean something.
Who the hell is Carlos?
Hollow-Ichigo
10-30-2013, 02:58 AM
Who the hell is Carlos?
Aries202
10-30-2013, 02:59 AM
Who the hell is Carlos?
AnonymouslyAnonymous
10-30-2013, 03:40 AM
Who the hell is Carlos?
Ewww at that resists …. are damn OP. :thumb_down:
I don't want to meet in war zone a hunter or barb with that armor set + amy +2 rings…..
Shwish
10-30-2013, 07:04 AM
Armor Sets are not intended in that way by design. It's all or nothing with this kind of gear.
Regards!
In that case I would advise you have a token system that works along side the drop system. By this I mean that when you kill the dragon, a player/players will drop a dragon item as per usual and everyone (including the droppers) would get some kind of dragon token. Be it a scale or tooth or testicle, whatever. That token can be accumulated and used to purchase dragon items from an NPC. For example a chest piece would cost 50 dragon tokens and gauntlets would be 20, very similar to the way warmaster gear works. Perhaps like 500 (or more) tokens to get an amulet. These tokens would be untradeable so that it cant be sold a moved to alts.
In this way you could be unlucky and still slowly work your way towards attaining a full set. As it is certain classes have no hope of dropping these items unless they play on their warrior alts. Not everyone has gold/xim to spend buying these items from other players who will no doubt boots its values to ridiculous heights.
leafdale
10-30-2013, 07:34 AM
Isn't Carlos that capable conju in Syrtis?
he's around pretty often, but maybe not in the same timezone as everyone else.
Slartibartfast
10-30-2013, 08:14 AM
Isn't Carlos that capable conju in Syrtis?
he's around pretty often, but maybe not in the same timezone as everyone else.
He's Carlo, not Carlos.
In that case I would advise you have a token system that works along side the drop system. By this I mean that when you kill the dragon, a player/players will drop a dragon item as per usual and everyone (including the droppers) would get some kind of dragon token. Be it a scale or tooth or testicle, whatever. That token can be accumulated and used to purchase dragon items from an NPC. For example a chest piece would cost 50 dragon tokens and gauntlets would be 20, very similar to the way warmaster gear works. Perhaps like 500 (or more) tokens to get an amulet. These tokens would be untradeable so that it cant be sold a moved to alts.
In this way you could be unlucky and still slowly work your way towards attaining a full set. As it is certain classes have no hope of dropping these items unless they play on their warrior alts. Not everyone has gold/xim to spend buying these items from other players who will no doubt boots its values to ridiculous heights.
Actually, this is quite a good idea. The old dragon used to drop loot so this one can do so as well.
It looks pretty simple and could be done. Making it non tradable is a gamble but it solves the issue of another pseudo currency showing up in the game which surely would happen if you could do trades. Because it would be non-tradable you can't ask for too many to craft an item.
I think Ngd should at least consider this one.
In any case +1.
Of course it does not solve the situation of natural (de)selection of classes to the instances but it is still a good idea. As is warriors will stil be the majority and as such be the first in line to acquire full kits by the alternate route.
The only way to have a really mixed group with no discrimination by class is to have a multi stage dragon kill process not entirely dependent on DPS to reduce HP. As suggested by Ulti, this may be too difficult to deploy.
Krungle
10-30-2013, 04:09 PM
Who the hell is Carlos?
He is a healer for the gelfs. He has some hardened gear and good skills. For a conj he is hard to bring down and I typically try to keep him running until the big boys can get to him. He is often one of the last gelfs to fall in a battle, which says something for a Healer.
Luke, on the other hand, tends to be one of the first to fall.
Doesn't matter your mana, regen rates, cast speed, attack speed or anything else if you are dead.
Actually, this is quite a good idea. The old dragon used to drop loot so this one can do so as well.
It looks pretty simple and could be done. Making it non tradable is a gamble but it solves the issue of another pseudo currency showing up in the game which surely would happen if you could do trades. Because it would be non-tradable you can't ask for too many to craft an item.
I think Ngd should at least consider this one.
In any case +1.
I've already suggested this 1 year a go but NGD told they have no plans to do this …
http://www.championsofregnum.com/forum/showpost.php?p=1627089&postcount=4
Lucky_Luke
10-30-2013, 09:10 PM
Doesn't matter your mana, regen rates, cast speed, attack speed or anything else if you are dead.
That applies perfectly to you. Now go grind, cuz you're still nub.
Krungle
10-30-2013, 09:38 PM
That applies perfectly to you.
Sadly this is true, but at least I get to see you die first more often than not.
Lucky_Luke
10-30-2013, 09:43 PM
Sadly this is true, but at least I get to see you die first more often than not.
That's really interesting... and when, if I may know? Because usually I manage to take down at least 3-4 foes before I die, so the ratio is still good.
Slartibartfast
10-30-2013, 10:12 PM
That's really interesting... and when, if I may know? Because usually I manage to take down at least 3-4 foes before I die, so the ratio is still good.
Yea, it's very cool and challenging to shoot at enemy from 50m distance, killing mages in 5 hits. Your moustache must be 30 inches long.
AnonymouslyAnonymous
10-30-2013, 10:24 PM
Yea, it's very cool and challenging to shoot at enemy from 50m distance, killing mages in 5 hits. Your moustache must be 30 inches long.
Luke can't help that you suck and hes so godlike. Stop hating on the best marks on the server and possibly in the game
Lucky_Luke
10-30-2013, 10:43 PM
Yea, it's very cool and challenging to shoot at enemy from 50m distance, killing mages in 5 hits. Your moustache must be 30 inches long.
It's efficient.
Slartibartfast
10-30-2013, 11:20 PM
Luke can't help that you suck and hes so godlike. Stop hating on the best marks on the server and possibly in the game
You really believe in this crap you just wrote? Best marks? Goodlike? I would be godlike best player too with insane damage from safe 50m distance. Really, stop drinking, it hurts your brain badly.
Krungle
10-31-2013, 07:01 AM
Luke can't help that you suck and hes so godlike. Stop hating on the best marks on the server and possibly in the game
:lol: Only thing funnier than what you said is that you believe it.
Shwish
10-31-2013, 08:35 AM
Luke can't help that you suck and hes so godlike. Stop hating on the best marks on the server and possibly in the game
I sense a hint of sarcasm here?
GrimNightfall
10-31-2013, 12:41 PM
:lol: Only thing funnier than what you said is that you believe it.
I think I speak for the entire forum community when I say this is precisely what we think when we read your posts.
Kimahri_Ronso
11-03-2013, 05:51 PM
Someone clear this to me please....
So, there are armor parts for each subclass, each of the parts of the same subclass has the same bonuses?
And if so, why would warriors that have five parts of armor like to use them at all? Wearing full dragon set would give them only three bonuses, so five armor parts provide three bonuses? lol
Joke. It's like as if warriors would wear three special armors and two pieces of not even special crap xD?
For mages its better, they wear three special armors... Is this a new way to bleed? Wanna balance subclasses by adding these armors, do you NGD?
It might be a bit OP to give difference bonuses to every armor part, but if it's the way I described it above, it's just not worth for warriors (nor for archers) at all to try to get those armors...
Hayir
11-03-2013, 06:22 PM
Someone clear this to me please....
So, there are armor parts for each subclass, each of the parts of the same subclass has the same bonuses?
And if so, why would warriors that have five parts of armor like to use them at all? Wearing full dragon set would give them only three bonuses, so five armor parts provide three bonuses? lol
Joke. It's like as if warriors would wear three special armors and two pieces of not even special crap xD?
For mages its better, they wear three special armors... Is this a new way to bleed? Wanna balance subclasses by adding these armors, do you NGD?
It might be a bit OP to give difference bonuses to every armor part, but if it's the way I described it above, it's just not worth for warriors (nor for archers) at all to try to get those armors...
Knight armor is good and worth it.
Shwish
11-04-2013, 07:25 AM
Someone clear this to me please....
So, there are armor parts for each subclass, each of the parts of the same subclass has the same bonuses?
And if so, why would warriors that have five parts of armor like to use them at all? Wearing full dragon set would give them only three bonuses, so five armor parts provide three bonuses? lol
Joke. It's like as if warriors would wear three special armors and two pieces of not even special crap xD?
For mages its better, they wear three special armors... Is this a new way to bleed? Wanna balance subclasses by adding these armors, do you NGD?
It might be a bit OP to give difference bonuses to every armor part, but if it's the way I described it above, it's just not worth for warriors (nor for archers) at all to try to get those armors...
The way I see it, it helps players who don't have amazing gear and money to blow on boxes. If you do have full epic or legendary gear, it would be best to stick with those. Although the hunters set does look tempting if you're willing to sacrifice your hp bonuses. 15% damage resist on the hunter set seems like it might be awesome too. It kind of gets balances out by the fact that all the pieces have to specific damage type resistances. Don't feel like doing the maths.
Whatever are specs of dragon armors for archers, how one could get a full set if he cannot join any dragon raid party ? :dumbofme:
NGD: did you forget about mages (level 50 spells scaling) and archers (dragon's caves) ??
If you want a warrior-centric game as it seems, time to fix lag issues as warriors are the most impacted by positionnal errors and phantom swings...
Shwish
11-04-2013, 09:48 AM
Whatever are specs of dragon armors for archers, how one could get a full set if he cannot join any dragon raid party ? :dumbofme:
Scroll a barbarian to 60 and profit
Lebeau
11-04-2013, 10:32 AM
Scroll a barbarian to 60 and profitYa', please do. NGD really wants your $ & I'm gonna' need another warrior out there just to onslaught me barb as I spring trying (in vain) to catch a hunter with all this new uber-move-boost gear .... looks like he'll outrun me if ya' don't (could be worse; I could be on me spring-less knight who rarely ever catches archers even before all this new dragon-gear). Balance?! As if. FFS:warning:
LittleHomer
11-04-2013, 10:34 AM
I would prefer that warlocks, hunters and marksmen are also necessary for a dragon kill. :swordfight:
Scroll a barbarian to 60 and profit
Afaik, CoR is a MMORPG, and in a Role Playing Game each class, each character, should have a role, i have one character (yes, only one) since years, why should i grind/scroll another character to have access to certain parts of the game ??
I know many (most) don't care, they play any character or realm, and change from one to other depending on situation or mood, but for me, the real challenge is to stick to your character, whatever is the tide.
Now, if NGD is forgetting about this, i may change game instead of character.
Shwish
11-04-2013, 02:43 PM
Afaik, CoR is a MMORPG, and in a Role Playing Game each class, each character, should have a role, i have one character (yes, only one) since years, why should i grind/scroll another character to have access to certain parts of the game ??
Yes every class should have a roll. Unfortunately this is one of the main reasons why I pleaded that NGD shouldn't touch PvE instances with a 10 foot pole. They barely able to maintain balance in RvR only, now they've open up Pandora's box and a whole new plethora of balance issues directed at PvE. Not to mention NGD is going more into the mainstream market and almost all mainstream games are a hundred times better than this one.
Knowing NGD, they'll probably sweep this under the rug and hope we forget about it. This means you're hunter will probably never see the inside of the dragons lair unless there's a party desperate for a player to fill a spot.
Now, if NGD is forgetting about this, i may change game instead of character.
Quite honestly I would have told you to do this months ago and ultimately it will come down to this. If you have your heart set on doing PvE, I would suggest you get over your love for the hunter class and re-roll another PvE viable class because I see hell freezing over before NGD does anything about it. I'm in the same boat as you with a hunter and warlock as my only high level characters and I honestly wont ever bother logging in for this update. Give me some scalable spells and I might play again.
Lebeau
11-05-2013, 05:50 AM
Well, if NGD decides to keep this new gate-must-be-capped rule to be able to grab enemy gems, then a hunter stalkering each gem becomes even more critically necessary as the main wargroup must either hold (or recap) gate for all to get out. In a near equal odds fight, those gems are only safe if hidden ... & ... only another hunter can expose them & make gemholders vulnerable, so...
(Oh, but what does a lock do versus a knight-aura-ed throng in RvR again? I forget....) :dumbofme:
Krungle
11-05-2013, 03:07 PM
(Oh, but what does a lock do versus a knight-aura-ed throng in RvR again? I forget....) :dumbofme:
/dance
.................................................. ....................................
Kimahri_Ronso
11-17-2013, 07:01 AM
NGD /Frosk,
Any chance of adding a new /old dragon amulet and some new dragon weapons to these bosses any soon?
I'd just like to know it, the new dragon armour is just NOT tempting at all to me, but maybe the weapons would get me into the cave if you were to add them...
Anyway, shouldn't new weapons be included in that update as well?
If you will add them I hope we will not have to wait another year for them :dumbofme:.
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