View Full Version : Low population time - Haven
starshine
10-30-2013, 11:30 AM
As Ngd closed the thread where we could ask this,
I want to know..
When is the low population time on Haven? (because there seems not to exist one.)
How it is calculated?
andres81
10-30-2013, 11:55 AM
It is not calculated at all, it is just a time that the admins apply and if there is no announcement nor blocked time ingame I guess that there is no block at all.
NGD never mentioned a time so I would like to believe there is none. Considering the wildly fluctuating population changes due in most part to time zone play , I think NGD would be very cautious to give Haven a relic lock at all.
Personally, I think they should consider not locking Haven at all as it could act as a disincentive to a server already weak in terms of war activity.
Considering the new system at the gates for invasions, this gate feature may be just enough that Haven can manage at this time.
Regards
Cannas
10-30-2013, 12:17 PM
As Ngd closed the thread where we could ask this,
I want to know..
When is the low population time on Haven? (because there seems not to exist one.)
How it is calculated?
Penso que nada vai mudar star, eles não querem saber de nada, na opnião deles ta tudo bem, Horus começou a morrer depois do update WM e a queda foi acentuada e o jogo nunca mais se endireitou, o servidor foi morrendo e depois o merge com raven, solucionou o problema mas temporariamente, o jogo mudou muito desde que começas-te a jogar, parece outro jogo, começaram a querer copiar outros jogos e o regnum perdeu a essência, NGD ouve mais os novos jogadores do que os antigos e o mal sempre foi esse, qualquer dia são obrigados a fazer merge de haven com RA
starshine
10-30-2013, 12:27 PM
Penso que nada vai mudar star, eles não querem saber de nada, na opnião deles ta tudo bem, Horus começou a morrer depois do update WM e a queda foi acentuada e o jogo nunca mais se endireitou, o servidor foi morrendo e depois o merge com raven, solucionou o problema mas temporariamente, o jogo mudou muito desde que começas-te a jogar, parece outro jogo, começaram a querer copiar outros jogos e o regnum perdeu a essência, NGD ouve mais os novos jogadores do que os antigos e o mal sempre foi esse, qualquer dia são obrigados a fazer merge de haven com RA
Que porcaria.. Sim tens razão eles nunca ouviram os jogadores antigos.. Mas eles disseram que iam colocar este tempo, daí a minha questão.. É impossível defender algo com 30 vs 10... entendes? Já aconteceu a todos os reinos.. mas porque é que eles aplicam esta "modificação" no Ra e não no Haven?
Wel Bois there is a fluctuation true.. but there are times there are only like 30 players online in the whole server.. You understand my point of view? They could stop it around that time.. If they said they would apply it.. I am just hoping an answer..Even if they say there won't be any.. And this new invasion system keeps notprotecting the underpopulated realms.. And i speak when alsius invades, ignis invades and syrtis too.. We all invade when the others are not online.. and first: where is the fun in that?, second: overpopulated realm in that time will always take the gem if there is a very big difference of players playing, even with the new mechanism..
Sadly, I've never seen NGD caring so little for the english server as they are now.. and it is sad.
But oh well...
Cannas
10-30-2013, 01:22 PM
ya já aconteceu com todos os reinos, o problema é que haven não é um grande negocio para eles como e sempre foi RA, sempre fomos a 2 divisão deles, olha os novos dragões, muito difícil arranjar pessoal em haven sendo que são precisos todos lvl 60, warriors ou mages e impossível levar arqueiros, não permite a archeiros e chars low ir a um boss, pois é e ignis tem aquela quest do tenax, já falaram disso no fórum espanhol
starshine
10-30-2013, 01:31 PM
Sim, mas a quest também podes fazer no nível 60.. é igual.. Os arqueiros nunca são levados para boss porque nunca podem fazer nada infelizmente.. Algumas vezes vai um lock para matar o dragão.. mas é raro.. E depois é estupido não poderes ver quem está na equipa.. só pode ver o lider..
Whatever..
andres81
10-30-2013, 01:44 PM
omergad tequilas and tacos attacking english forums, get back to your spanish forums aggro mobs
This was portuguese and not spanish!
starshine
10-30-2013, 01:55 PM
This was portuguese and not spanish!
Thank you! :) It was indeed portuguese and not spanish. And the important post is above, in english..
Cresto008
10-30-2013, 01:56 PM
This was portuguese and not spanish!
oh lol my bad xD
Well Star, I do have a controversial position on it all.
That is, Invasions is a defunct concept requiring too many hops ,workarounds and complicated mechanisms just to have it work half way decent. This became acute when the level cap went to 60. Personally I would do away with complications and keep war in the WZ. Drive fresh content to conquest of "war islands"
The neglect is not Haven per se, but that mechanisms do not always scale to lower population servers.
Look at gem block and relic block. Basically it is a mechanism designed to curb the excess negative feedback loops that inevitably occur when servers fall below the baseline populations required for the mechanics to work properly.
Now, NGD basically will never remove Invasions so I will hold off on TL;DRs on that one for now.
andres81
10-30-2013, 05:41 PM
The neglect is not Haven per se, but that mechanisms do not always scale to lower population servers.
The mechanics are completely broken and it is not a matter of low population servers, at the high populated RA server we have similiar or even more problems with this invasion system... at RA the only possibility to invade another realm was in the early mornings because in the evening it is impossible to do it (technically impossible because the server goes down if you invade with 300+ players and organisational impossible because nobody can handle that and keep the players together).
Now NGD decided to block the invasion system in the time when it was possible to invade = invasions are completely off at RA, thtat's the situation on the high populated server xD
Cannas
10-30-2013, 06:11 PM
omergad tequilas and tacos attacking english forums, get back to your spanish forums aggro mobs
I speak the language that i want, fun to see xenophobia in this game against spanish ppl, nothing new, you are playing a argentine game.
taco taco tu madre
Krungle
10-30-2013, 09:46 PM
Cannas, this is the English forums, which means English should be used here. The point of language is to exchange ideas between people. If people do not understand the language then no ideas are exchanged completely destroying the entire reason for the existence of language in the first place.
Anyway, Not only has Alsius-Haven been the first to have a dragon kill, we also have succeeded in invading an enemy realm and made a wish now under the new system.
GrimNightfall
10-30-2013, 09:56 PM
Anyway, Not only has Alsius-Haven been the first to have a dragon kill, we also have succeeded in invading an enemy realm and made a wish now under the new system.
Lol.
10charz
Awrath
10-30-2013, 11:49 PM
Anyway, Not only has Alsius-Haven been the first to have a dragon kill, we also have succeeded in invading an enemy realm and made a wish now under the new system.
I keep telling Ignis to start camping Samal all day, cast dizzy and immobilise spells on knocked players, use MS run for 20 seconds, spam MS again, but no one listens :(. One day I'm gonna be pr0 like a goat.
AnonymouslyAnonymous
10-31-2013, 12:09 AM
Cannas, this is the English forums, which means English should be used here. The point of language is to exchange ideas between people. If people do not understand the language then no ideas are exchanged completely destroying the entire reason for the existence of language in the first place.
Anyway, Not only has Alsius-Haven been the first to have a dragon kill, we also have succeeded in invading an enemy realm and made a wish now under the new system.
If someone speaks their native language much better than their english, I would rather them use it, and I will use a translator, if I care enough, or wait for someone who speaks both to translate.
However, that is irrelevant because the person whom he was speaking to knows Portuguese fluently, so ideas were being shared, just, thankfully, not with you.
Anyway, I'm still trying to figure out what your second paragraph has to do with the topic at hand.
There shouldn't be a relic lock on Haven. Every realm has a downtime at different times it seems. Syrtis hardly ever has anyone on. Alsius always have people on, and Ignis seems to have a decent amount of people on at all times, but the amount Alsius has dwarfs them.
Hayir
10-31-2013, 02:11 AM
I keep telling Ignis to start camping Samal all day, cast dizzy and immobilise spells on knocked players, use MS run for 20 seconds, spam MS again, but no one listens :(. One day I'm gonna be pr0 like a goat.
The ignorance of Ignis is really sad to be honest.
Krungle
10-31-2013, 06:53 AM
There shouldn't be a relic lock on Haven. Every realm has a downtime at different times it seems. Syrtis hardly ever has anyone on. Alsius always have people on, and Ignis seems to have a decent amount of people on at all times, but the amount Alsius has dwarfs them.
Mostly right. Only part you got wrong is the fact that Alsius has dwarves, not that our numbers are greater than any other realm, in fact the only time we seem to have a majority in numbers is when we are invading, especially for a Warmaster Coin Wish. Funny how when it is not for WMC we have a bunch of people until the noble dies then suddenly half the raid force disappears and both Ignis and Syrtis numbers increase right around the gate a few minutes later.
Not a complaint, just an observation.
Rising_Cold
10-31-2013, 09:22 AM
Mostly right. Only part you got wrong is the fact that Alsius has dwarves, not that our numbers are greater than any other realm, in fact the only time we seem to have a majority in numbers is when we are invading, especially for a Warmaster Coin Wish. Funny how when it is not for WMC we have a bunch of people until the noble dies then suddenly half the raid force disappears and both Ignis and Syrtis numbers increase right around the gate a few minutes later.
Not a complaint, just an observation.
And it has been so for as long as I remember, no worries krungle, soon enough we will be underdog again
and we can finally stop listening to miniroot telling us to play to win instead of having fun
or what he considers fun and most old goats do no longer?
bah.. RA people >.<
As for the main topic, the question about when the low pop time is
I hope there is none too, this works on Haven, atleast 2 realms getting its share
ofcourse we've never played with a block and maybe things will be better
time will learn, and when we've learned we can come back to the topic to complain ^.^
starshine
10-31-2013, 09:27 AM
Anyway, Not only has Alsius-Haven been the first to have a dragon kill, we also have succeeded in invading an enemy realm and made a wish now under the new system. - What does this has to do with the topic?
in fact the only time we seem to have a majority in numbers is when we are invading - wrong.. you have indeed 20 alsius that are always online no matter what time of the day, but you invade when ignis and syrtis have 4-5 people online. - nothing to be proud of (and same goes for what syrtis and ignis did in the past)
You need to start not posting so people get happier.. And anyway let's go back to the discussion of this topic. You want to discuss about other things, feel free to move to another thread :)
And whatever me and Cannas said in portuguese (as it is well written, you can use tradutor) it is not related to the topic.. So the discussion about the first topic keeps going on.
Cranddor
10-31-2013, 11:44 AM
........When is the low population time on Haven? (because there seems not to exist one.)
How it is calculated?
I suppose NGD knows when that is. So they will lock the relics on Haven at those low population hours.
NGD estimated the low population times in RA between 04:00 - 13:00 GMT so they lock the relics during that time. Needles to say that this measure has caused a lot of anger among RA players who can only play at those hours due to their differente time-zones or for whatever reason. Therefore feeling discriminated by that measure many of them are leaving the game.
The whole problem in RA began when some Argentinian players started whining in the Spanish forum about 'they' being invaded "at night" while 'they' sleep. So NGD listened to them and locked the relics.
You see by locking the relics you cancel the whole RvR concept of this game. No relics means no fort wars, no invasions, no gems taking, no noble quests, no nothing. In short wz activity will be reduced to zero at low pop. times (like now on RA).
I suppose that in Haven, being lower populated and all, NGD will be more carefull about that relic-locking.
Hayir
10-31-2013, 11:59 AM
I suppose NGD knows when that is. So they will lock the relics on Haven at those low population hours.
NGD estimated the low population times in RA between 04:00 - 13:00 GMT so they lock the relics during that time. Needles to say that this measure has caused a lot of anger among RA players who can only play at those hours due to their differente time-zones or for whatever reason. Therefore feeling discriminated by that measure many of them are leaving the game.
The whole problem in RA began when some Argentinian players started whining in the Spanish forum about 'they' being invaded "at night" while 'they' sleep. So NGD listened to them and locked the relics.
You see by locking the relics you cancel the whole RvR concept of this game. No relics means no fort wars, no invasions, no gems taking, no noble quests, no nothing. In short wz activity will be reduced to zero at low pop. times (like now on RA).
I suppose that in Haven, being lower populated and all, NGD will be more carefull about that relic-locking.
Yes, sadly many players have this mentallity and can't just have fun doing a normal fort war.
I suppose NGD knows when that is. So they will lock the relics on Haven at those low population hours.
NGD estimated the low population times in RA between 04:00 - 13:00 GMT so they lock the relics during that time. Needles to say that this measure has caused a lot of anger among RA players who can only play at those hours due to their differente time-zones or for whatever reason. Therefore feeling discriminated by that measure many of them are leaving the game.
The whole problem in RA began when some Argentinian players started whining in the Spanish forum about 'they' being invaded "at night" while 'they' sleep. So NGD listened to them and locked the relics.
You see by locking the relics you cancel the whole RvR concept of this game. No relics means no fort wars, no invasions, no gems taking, no noble quests, no nothing. In short wz activity will be reduced to zero at low pop. times (like now on RA).
I suppose that in Haven, being lower populated and all, NGD will be more carefull about that relic-locking.
Yes, a knee jerk reaction. This is why my thoughts are that Invasions in its present form is not working properly on any server and maybe a really serious review is required. The war zone is really big enough to keep all the war and related content there.
Bottom line is this : Haven activity will be damaged if a relic lock were to occur. Pretty much in similar fashion as when you get boosters going.
Our population is too weak, period. We have time zone play groups. They do not overlap deeply enough to keep activity up.
So, mechanics break.
It has always been so, it continues to be so. Because of the conceptual feedback loops that encourage these imbalances, weakly populated servers will continue to suffer from this issue.
Krungle, why troll , why irritate the community by going off topic in so many threads and continually push Alsius fanaticism to the point of delusion? It is pretty much unnecessary to do that to get your point across.
In any case, the server and its population operates in cycles and everything that happens now probably happened many, many times before you got here. None of this stuff is even new or unique.
Shwish
10-31-2013, 02:38 PM
Yes, sadly many players have this mentallity and can't just have fun doing a normal fort war.
I remember a while back when people used to play the game for fun. I don't think the newer players understand what its like the fight without a purpose.
starshine
10-31-2013, 04:13 PM
I remember a while back when people used to play the game for fun. I don't think the newer players understand what its like the fight without a purpose.
+1 ... And you hear people say: "why take that fort, it has no relic?" , "why go to alsius, if we have syrtis relic?" - For fun, no?
So.. locking the relic, is just doing what it was in the past.. You fight for fun, you take the forts for fun, you war for fun.. and you stop thinking about invasion...
I don't see it so negative as you guys see, but opinons are opinions :)
Any limitation by timezone of gameplay will fail in lose players:
-Maybe players complaint about getting invaded …but at least that it was bringing action on war zone ,even you are a invaded realm ,you will have a target to play,if not ,people will get bored grinding or hunting around …
I don't think it's a wise concept at all ,at least for Haven that it's a international server …
I means who cares that people invade weak realms ?…who care if they get farmed ?… at least it's action ,it's better if you long in ,doing nothing at cs ? …and after log out because no action around ?…
And this formulas will fail ,seen it over years with gates guards that respawned for powerful realms and get nothing for week realms ,personally i don't trust some population formulas made by NGD ,i've defended gates with 4 goats and a GC for years in night and tried to invade 10 vs 30 that had 5 GC …
+1 ... And you hear people say: "why take that fort, it has no relic?" , "why go to alsius, if we have syrtis relic?" - For fun, no?
So.. locking the relic, is just doing what it was in the past.. You fight for fun, you take the forts for fun, you war for fun.. and you stop thinking about invasion...
I don't see it so negative as you guys see, but opinons are opinions :)
If only it was in the past. The culture of the average player has changed a lot. A lot of times we see so much AFK now. In old Ignis, that was practically unheard of. When you do see action " just for fun" check the make up of the group. Bet you it would have a lot of veterans. Newcomers are task oriented and only move if there is something in it. Veterans who have seen it all are free agents and fight just for the joy it brings and not some profit.
Lebeau
11-03-2013, 07:40 AM
From closed thread ("Changelog - Version 1.10.4 "):Despite the ongoing 'disdainfest', Krungle does seem to make a valid enough point in his own way: the population does irregularly shift depending on realm, exact time-of-day, particular day-of-week & current ingame situational circumstances as well. There is therefore no possible reliably appropriate way at all to schedule or announce a 'relic-unavailability-time' ahead of time. Do we have to cap a fort, wait 30 min only to find out we're in a bad time slot atm?
This new add-on + the new gate-must-be-capped rule are just 2 more vault-hurdles-&-hoops invaders must somehow leap over or thru to pull off an invasion. Idk, it might actually work well on overcrowded flagship RA, but depending on exactly how each is implimented, either/both can potentially severely curtail or even kill war & invasions on Haven I predict.
Even before this update, we already only have successful invasions if one realm is zergy & the others are low-pop., so both these changes will make it just that much harder. Thus, invasions may become far less likely to ever occur & if they do occur, far less likely to actually succeed. 1st relics, now this. Does NGD want invasions to succeed only once every other blue moon on Haven, Nemon & Valhalla? If so, why?!...By far, the most problematic change in this patch is making relics NON-capturable (at ANY time). As is, only time ANY invasion is ever successful on Haven is when one or more realms is low-population. NGD's relic-scheme has already reduced invasions to being only possible by the current zerg realm here. If even more hurdles, twists, turns, blockages, etc. are put in the invader-runner's path, there will likely be NO successful invasions at all on Haven without gimmickry: [realm will take & place 1st 2 relics during 'allowed' hours, then hold last relic, trading back & forth as long as it takes, until population mix is condusive to a successful invasion, then finally place it & invade in the 'off'-hours ... all-a-bunch-of-SLBSTM (sounds like bull shit to me), but tbph I'd prefer KISS (keep it simple stupid) & go back to no relics at all, no flag at gate, & moreover: can invade & break gate at ANY time, no pre-requisites; capped forts would merely increase/decrease the gate's open-time, & one's own gate would become one of the wm-def-tele options, etc.]. Bois replied:Personally, I would prefer that there were no invasions at all and everything war is located and driven in the warzone. There is more than enough space out there to do wonderful things. If not, there is always the oceans that can be raised to dry land.
This update is not a perfect fit for Haven but at least it is some kind of start to acknowledge that there are issues that need to be addressed especially with Invasions. So I said:Bois is right (as usual): keeping invasions 100% in the WZ & away from those levelers in inner who don't want to be ganked & driven off the server (& sometimes out of the game entirely) during/after invasions could really work for me too, but how should it be configured & implimented exactly? Opinions?So, does anyone actually have any valid, helpful ones? It could be that perhaps, somehow, NDG might just possibly listen ... maybe .... :confused:
+1 ... And you hear people say: "why take that fort, it has no relic?" , "why go to alsius, if we have syrtis relic?" - For fun, no?
So.. locking the relic, is just doing what it was in the past.. You fight for fun, you take the forts for fun, you war for fun.. and you stop thinking about invasion...
I don't see it so negative as you guys see, but opinons are opinions :)
The thing is NGD is creating new rules that lead to such player's behavior, we made zillions of propositions since years to improve warzone and gameplay fun and as usual they ended to introduce more and more "features" that destroy the core of the game.
I personnally gave up with NGD, the game is dying slowly, they are perfectly unable to see why and how, and totally unable to maintain their own code, developement is far too slow (yes... small team + bad tools) for RO/COR (why did they change name... another useless move) to survive long enough.
Lag spikes occur so often nowadays that players even stop to report them, stupid Haloween event is back as it is population based it is great fun on Haven where population balance is almost never good (NGD didn't come on any good solution for this major issue in years).
The last update with dragons caves ... is just pitiful, as it doesn't address any of serious issues the game has, and no roadmap, no bug tracking, no in-game bug reporting, ...
Among the issues that kill Haven slowly:
- population imbalance
- relic system (relic on mount, attacker doesn"t have to split among forts anymore as it was before)
- warlock/conjurer level 50 spells never scaled
- barbs uber damage + knights uber defence
- long range attacks with uber damage (marx + hunters with cb)
- lack of counter-measure spells
- stupid events
- unbalanced premium items (in fact only drops that are on par with premium boxes are boss's jewelry)
- clan banks were destroyed by stupid move -> clans are uber useless
- grinding is tedious (no fun in killing mobs + no fun in beeing ganked in warzone) yet mandatory
- bugs bugs bugs
- lag lag lag
- ngd's communication is still near zero
- lack of tools for players to organize events
- arenas are now useless to test setups
- no way to save/restore setups
- UI far behind anything i know
We (on Haven) even lost that great community we had, people are changing realms each day, invasions aren't fun, bosses aren't fun, fort wars are quite rare....
In last months i don't even remember one enjoyable/epic fight....
For those who didn't play few years ago, with old forts and epic fights we had (despite a lot of issues), i guess they can't understand what i mean, but many "old" players will know.
So, yes, if they can lock relics, invasion, bosses, and stupid events perhaps we can have the fun back... but imho this is too late.
Lebeau
11-04-2013, 04:00 AM
Why attack a fort withOUT a relic when we can attack one WITH a relic? Simple. It's about options & opportunism. Would you rather just have cake? Or have cake AND ice cream? By far, this complaint is most often heard in this current game version, in the current zerg realm, & is mostly said by newer players who have become used to invasions & getting wishes & who aren't yet WM's. NGD did this to us. They made all the current rules in this (broken imho) current invasion system configuration & the warmaster scheme-of-things. Ppl just mostly need/want those 'fast-track' WMC from nobles/wishes. Right? End-of-story....
Shwish
11-04-2013, 07:05 AM
Why attack a fort withOUT a relic when we can attack one WITH a relic? Simple. It's about options & opportunism. Would you rather just have cake? Or have cake AND ice cream? By far, this complaint is most often heard in this current game version, in the current zerg realm, & is mostly said by newer players who have become used to invasions & getting wishes & who aren't yet WM's. NGD did this to us. They made all the current rules in this (broken imho) current invasion system configuration & the warmaster scheme-of-things. Ppl just mostly need/want those 'fast-track' WMC from nobles/wishes. Right? End-of-story....
Cake and Ice Cream? That's just greedy.
Krungle
11-04-2013, 05:39 PM
...stupid Halloween event is back as it is population based
Those that said something about what they wanted out of the event were all talking masks/costumes, not some Realm Bonus. Although I am glad there was some event, I am disappointed they chose this event.
The last update with dragons caves ... is just pitiful, as it doesn't address any of serious issues the game has, and no roadmap, no bug tracking, no in-game bug reporting, ...
Hmmm... well yeah those things should be addressed but gear disparity between old players and new had to be addressed in some fashion or they would have lost the new players, the ones that are actually paying their bills by buying boosters, potions, and boxes. They still need to tweek things a bit imho but it was a good start to bring back the dragon kills.
Among the issues that kill Haven slowly:
- population imbalanceShifts by time of day/day of week from realm to realm on Haven
- relic system (relic on mount, attacker doesn"t have to split among forts anymore as it was before)Mounted relic I am staying out of because I am fine with it either way. Attacking and holding multiple forts only favors the high population realm; use some logic here, ONLY a high population realm can attack multiple forts at a time and not lose them to a low population attack one at a time. Typically it takes two to four hours now to get all three relics and rarely is this done in all one sitting, which gives a chance for a realm to get theirs back. The old system was broken.
- warlock/conjurer level 50 spells never scaledTrue.
- barbs uber damage + knights uber defenceMore true for barbs than Knights. I see no reason why any class should be able to two or three shot any other class of equal level.
- long range attacks with uber damage (marx + hunters with cb)Those that do that kind of damage are both rare and not that hard to kill themselves. I have no complaint with either class other than Hunters have too many CC's and not enough damage. A PvP engagement should be a fight, not an excuse for a bathroom break.
- lack of counter-measure spellsNot really sure what you mean by this. Knights get a single target unstun, mages get a single target and group unstun, archers get an unfreeze. Every class gets a stun and/or root/knock down (some too many imho). So, I am confused by what you mean here.
- stupid eventsI love events. Those with individual rewards are better because then we are not stuck relying upon people who think events are stupid, or population, to get something out of them.
- unbalanced premium items (in fact only drops that are on par with premium boxes are boss's jewelry)I agree, drops must be rebalanced, especially at the 40+ and 50-60 levels.
- clan banks were destroyed by stupid move -> clans are uber uselessI have an entire thread about clans in Suggestions, including about the bank.
- grinding is tedious (no fun in killing mobs + no fun in beeing ganked in warzone) yet mandatoryProtect your own war zones. How many times do small groups come to disrupt the Goat OC per day? If you don't like it then maybe a PvP-style game is not for you and you should go play a PvE game.
- bugs bugs bugs Many which cannot be corrected without completely rewriting the game code from scratch, but yeah, some work on these would be more than nice.
- lag lag lagwires, memory leaks, code: where do you start? Oh wait, I just said...nm
- ngd's communication is still near zeroMost games get this complaint. And when they do communicate the results are often worse than if they didn't. This is a damned either way complaint.
- lack of tools for players to organize eventsI thought you hated events? Or are those created by you the only ones that are not stupid? Anyway, I have seen some great guild/clan sponsored events before in other games but they did not need special 'tools' to create them but were creative in themselves, using the game mechanics that already existed. Would I have ever come up with the Drunken Dwarf Run? Nope.
- arenas are now useless to test setupsThis is one thing that should go back to the way it was. I do agree with that.
- no way to save/restore setupsWhich discourages people from changing setups all the time making people learn to play one setup longer and thus get better at that setup. A waste of time imho when other things are many, many times more important.
- UI far behind anything i knowTrue that and also addressed multiple times in Suggestions.
We (on Haven) even lost that great community we had, people are changing realms each day several times daily, but you cannot really stop multirealming, invasions aren't fun Your opinion, and since this game is about invasions, making them or stopping them, maybe this is not the game for you, bosses aren't fun and cross boss raids should be more doable, fort wars are quite rare....And if you like your health insurance you can keep it.
In last months i don't even remember one enjoyable/epic fight....I do. Just last week we had a running 3-way relic battle that lasted nearly an hour and crossed into all three territories.
For those who didn't play few years ago, with old forts and epic fights we had (despite a lot of issues), i guess they can't understand what i mean, but many "old" players will know.Maybe if you got off CS a bit more...
So, yes, if they can lock relics, invasion, bosses, and stupid events perhaps we can have the fun back... but imho this is too late.you mean 'remove'? There are games that are just arena fights, is that what you want CoR to be, just mindless PvP with no goals?
My responses are in red.
Lebeau, I actually had an entire rework plan which would put all war in the warzone. I also had an idea to dynamically level up a player from 35 to 50 (with special conditions) once they crossed the now sealed gate. Level cap island was just a small part of a much bigger plan. I chose level 35 for the dynamic level up because that is where my thoughts of a new level cap island should max out. Want grind? Inner. Want war?go out the main gate, dynamically go to 50 and all XP gained is war based until you make 50 proper. No mobs below 50 in wz. 35 to 49 don't gain XP for killing mobs in WZ.
But ,shelved. NGD won't do it. They are set to the invasions as is. They basically said so. So I won't waste my time .
Zas, that is a mighty long list. You have been on the front lines for years with me and notable others for the changes both big and small.
I won't address your list because we discussed each item to death on the forums for years upon years. Despite still having a trove of new ideas I just got tired, didn't you?
One thing I must agree with you on is the epicness of the fights. Open door castles, open door forts in 3 way, huge bridge fights, fights at limit. The game was different, spells were different, dynamics were different. Yep they were broken as heck but damn they were fun. Players think they have epic fights now but in all seriousness they pale in comparison to many of the past. Back then it was numbers and/or tactics. Now it is just numbers and DPS.
Krungle made some responses. Some I agree with and some I don't agree. However, all I will say on that is that if he makes it to 4 years here, I wonder if he would be able to maintain such a positive outlook. It would be interesting to see. I started positive and look where I am now.
Zas, that is a mighty long list. You have been on the front lines for years with me and notable others for the changes both big and small.
I won't address your list because we discussed each item to death on the forums for years upon years. Despite still having a trove of new ideas I just got tired, didn't you?
One thing I must agree with you on is the epicness of the fights. Open door castles, open door forts in 3 way, huge bridge fights, fights at limit. The game was different, spells were different, dynamics were different. Yep they were broken as heck but damn they were fun. Players think they have epic fights now but in all seriousness they pale in comparison to many of the past. Back then it was numbers and/or tactics. Now it is just numbers and DPS.
Krungle made some responses. Some I agree with and some I don't agree. However, all I will say on that is that if he makes it to 4 years here, I wonder if he would be able to maintain such a positive outlook. It would be interesting to see. I started positive and look where I am now.
Well, i think we both (and few others, like Ieti) know about the lost epicness, i doubt NGD and Krungle have any idea about what we mean here.
I'm no more on the positive side, this game had something unique, months after months, years after years, it is fading out.
So, yes, i'm tired.
starshine
11-06-2013, 11:00 AM
Well, i think we both (and few others, like Ieti) know about the lost epicness, i doubt NGD and Krungle have any idea about what we mean here.
I'm no more on the positive side, this game had something unique, months after months, years after years, it is fading out.
So, yes, i'm tired.
Many old players are tired...
The lack on responses.. The lack of listening to old/new players.. the lack of correcting bugs.. the lack of keeping promises... (Note: they only listened to old players when beta became official and they needed some ideas for Ra. After that I've never seen them listen to any player)
My interest about the locking of the relics was that maybe we could have some fights like we used to have.. and not only about relics..
I don't see invasions as something bad... when it was first made..Not with this relic system anyway...
And yet.. this thread is opened for a while and still no answer from NGD.. I understand they are a small company.. but LACK OF ANSWERING is just... bs.
Star, I must say this. You are what I consider to be one of the foundation players of Horus. Also, you have been one of the most positive people in game , ever.
To see you saying this on forum has to be some signal to NGD. If they don't get that , they never will as the scales of ego continue to cloud their vision.
NGD will not like me writing this but they can apply whatever punitive measures they like. This must be said.
The relic lock thing, I am going to be blunt. All of these things, relic lock, gem lock, dragon at gate , gate revamp, realm invulnerable, invasion mechanic change after change after change signals one thing.
Invasions are broken. It always was and will continue to be so because conceptually it is flawed. On top of that it is content weak. At level 50 and with the older mechanics it was not nearly so bad because the gap was small.
With the new level cap at 60 and all the new gears and things, the gaps are now huge.
It is time to consider throwing out all the duct tape and chewing gum patches to invasions to make it work. Keep it simple, throw War to WZ only and keep the action going 24/7. Make all rewards basically continuous and move up or down slightly depending war activity. Rewards are applied or reduced every 4 hours when server does its housekeeping.
Push all the other levels to zonal RvR play like squid island. Inners areas are for grind but the game is RVR/ PVP. Make much of the XP gain war based (via war islands) and direct premium boosters towards that end.
Yeah, yeah, I know , won't happen.
starshine
11-06-2013, 05:13 PM
Star, I must say this. You are what I consider to be one of the foundation players of Horus. Also, you have been one of the most positive people in game , ever.
To see you saying this on forum has to be some signal to NGD. If they don't get that , they never will as the scales of ego continue to cloud their vision.
NGD will not like me writing this but they can apply whatever punitive measures they like. This must be said.
The relic lock thing, I am going to be blunt. All of these things, relic lock, gem lock, dragon at gate , gate revamp, realm invulnerable, invasion mechanic change after change after change signals one thing.
Invasions are broken. It always was and will continue to be so because conceptually it is flawed. On top of that it is content weak. At level 50 and with the older mechanics it was not nearly so bad because the gap was small.
With the new level cap at 60 and all the new gears and things, the gaps are now huge.
It is time to consider throwing out all the duct tape and chewing gum patches to invasions to make it work. Keep it simple, throw War to WZ only and keep the action going 24/7. Make all rewards basically continuous and move up or down slightly depending war activity. Rewards are applied or reduced every 4 hours when server does its housekeeping.
Push all the other levels to zonal RvR play like squid island. Inners areas are for grind but the game is RVR/ PVP. Make much of the XP gain war based (via war islands) and direct premium boosters towards that end.
Yeah, yeah, I know , won't happen.
Well bois... you know it won't happen.. because NGD refuses to listen to our ideas..
Things might work well on Ra, but not on Haven..
And honestly... I've been in this game for a long time... and the reason for me being here is not the gameplay anymore.. but the friends i have here.
Regnum lost its shine... like 2/3 years ago.. and since then, it has been loosing it, even more, with every update NGD does..
I still hope NGD will open their eyes and read what old players feel about how the game was good and became.. "not so good" (let's not offend anyone). I still hope they will correct stupid bugs... balance characters... and many other things.
It is getting too late to change regnum for something "good" again.. Old players are leaving, new players too... And they don't have any reason to return..
I've written this once and i repeat it here: Promises were made.. and not yet one was accomplished... Sometimes it is also good to be on the player side... NGD would have solved many things if sometimes they would put themselves on the player side, like they did when the game was in the begining.
Now I say.. To all NGD workers.. try to play on Haven.. and see how the mechanisms you created do not work there.. You will see how much reason the players have.
xDani360x
11-07-2013, 11:34 PM
Oh Stary ! there's no problem, here in RA we have a great place for you ! Nice to see you here again :)
starshine
11-08-2013, 09:40 PM
Oh Stary ! there's no problem, here in RA we have a great place for you ! Nice to see you here again :)
:D might be an option ;) I just want all my stuff there too xD
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