PDA

View Full Version : Thank you, NGD


Slartibartfast
12-10-2013, 09:06 AM
Thank you, NGD, for giving us xims as Xmas present. Also, thank you for waking up and releasing new upgrades to the game, as well as starting communication with the community.

In the near future I'd like to see some more changes:

1. Bugfixes of bugs reported many times before
2. Class balance, especially mages
3. Relic lock removal on Haven

Keep up the good work.

badassmaster
12-10-2013, 09:50 AM
They have been more present lately, and the xim was a nice surprise! I was able to buy some boosters for my low level characters. Interfacing with the community more has been welcomed and makes us feel like they actually give a damn, which being a small company is very important. It's also important the players and NGD work together to help create an awesome game, and before it felt like it was just the players constantly moaning to deaf ears. It's nice to see them stepping up and getting more involved. Thanks!

leafdale
12-10-2013, 10:02 AM
i think they were quieter before because the atmosphere in forums was so poisonous against NGD. Everywhere I looked, there was so much antipathy against, resignation with and hate for NGD's efforts; and also hatred for other forum users opinions which are contrary to someone else's opinion.

Enough of that. I for one always believe encouragement is better than negative criticism. I also believe in allowing all forums users to contribute without feeling maligned, insulted or abused.

Thanks NGD for making progress!!

Personally what I want to see is a rolling 2 monthly poll on the No.1 one thing the community wants NGD to fix in the next 2 months which will make them ask their friends to come play!

badassmaster
12-10-2013, 10:28 AM
I'd like to see special gift cards available in game stores to help promote the game a little more. The gift cards could have a redeem code for insta level 10-15 and a free light horse to get them started, and offer more expensive gift cards that give them level 30 and 45. This could be rather expensive for them, though.. I really have no idea.
I would even go so far as to help fund a kickstarter project for them to provide major revamps to balance and to invest more time into the game. Not only will they receive funds, but kickstarter is an awesome marketing strategy from what I've seen. Balance is one of the leading causes of players leaving the game, it would be a shame if it were not fixed before everyone except Amulet/boss ring wielding people left.

Lebeau
12-10-2013, 04:06 PM
Ya', Feliz Navidad! to all the guys & gals at NGD Studios & thanks for the Ximerin. :thumb:

Cresto008
12-10-2013, 05:28 PM
Thank you NGD and please review relic lock policy on haven

Aries202
12-10-2013, 07:32 PM
Not to derail the thread or anything, we appreciate their work(about time).

But... People still crash in raids. ;)

WhiteTalpa
12-10-2013, 08:36 PM
Yh the xim was pretty nice :)

Hollow-Ichigo
12-10-2013, 09:53 PM
I would've given frosk a bj if we got at least 10k xims...

Ankh-Legacy
12-12-2013, 01:10 AM
I'd like to see special gift cards available in game stores to help promote the game a little more. The gift cards could have a redeem code for insta level 10-15 and a free light horse to get them started, and offer more expensive gift cards that give them level 30 and 45. This could be rather expensive for them, though.. I really have no idea.
I would even go so far as to help fund a kickstarter project for them to provide major revamps to balance and to invest more time into the game. Not only will they receive funds, but kickstarter is an awesome marketing strategy from what I've seen. Balance is one of the leading causes of players leaving the game, it would be a shame if it were not fixed before everyone except Amulet/boss ring wielding people left.Oh please this!! The free horse part isn't necessary just a simple gaming card, cash for Xim, sold in stores would be great.

It is good for promotions and ease of getting money into the game. There are many people who aren't able to use the current methods and then there are people like me who don't trust them. Sadly in the end it may not be as cost effective to make it happen, even some of the big games have done gaming cards only to discontinue them.

AnujAJ
12-12-2013, 02:04 AM
Just 2 requests from NGd
1- Remove relic lock
2- Fix arena

Adrian
12-12-2013, 10:57 PM
You're welcome! Thank you for letting us know we did something good. Believe it or not, it comes handy. Motivation is never enough, y'know :)

standistortion
12-14-2013, 12:44 AM
Not been on for a while but :thumb_up: Better late than never ;)

esp_tupac
12-21-2013, 03:10 AM
Thank you, NGD, for giving us xims as Xmas present. Also, thank you for waking up and releasing new upgrades to the game, as well as starting communication with the community.

In the near future I'd like to see some more changes:

1. Bugfixes of bugs reported many times before
2. Class balance, especially mages
3. Relic lock removal on Haven

Keep up the good work.

warlock still use the same fucking spell system from 3 years ago. same fucking spells. same fucking combos even...on top of that, there was new lvl cap that boosted normal hit dependent class while leaving warlock with the same dmg output and can be dispelled easily in RvR, terror nerfed, windwall nerfed (use to have random block chance and lower cd), arcane devotion value changed from 50% to 100% (another way of saying we nerfed your cs gear by half), FOV nerfed to 35 (then increased a bit to like 45 or 50 because too many ppl complained), soulkeeper nerfed (to become a dot spell that can be dispelled and deals 850-1k dmg in 10 fucking sec), horn of the wind removed (the only good thing that came out of warmaster update that helps warlock got taken away)....

oh yea ndg gave us a new spell instead ! Mass ivy from the warmaster tree that's 2 min cd, shit range, 400 mana, and 4 sec duration. FU NGD lol

All i see over the past couple of years is NGD coming up with new xim based events to squeeze more money out of us while making stupid updates on shit like mana pylon and tweek conju's summon? seriously?

speaking of arena, what kind of bullshit arena system you are running right now ndg? first u can't spectate anymore; arena used to be a place to hang out and talk about spells, combo, techniques, gear etc now it becomes an instanced event...and arena has always been an spectator sport and you guys took it away lol. second, u can't fight opponents of different lvls no matter what mode you choose. it's supposed to be training ground to prepare for wz...why do you guys have to limit access to it? I want the old arena back, bitch!

GrimNightfall
12-21-2013, 04:00 AM
Warlocks are fine IMO. Sure, there can be adjustments (wind wall, dot damage influenced by int) but as it is I see warlocks doing their job just fine at forts and in most small scale fights (this job being keeping the enemy controlled, not killing the enemy on their own)

Inb4 argument about barbs killing lvl 60 locks in 2-3 fulmi hits.

Cresto008
12-21-2013, 06:54 AM
Warlocks are fine IMO. Sure, there can be adjustments (wind wall, dot damage influenced by int) but as it is I see warlocks doing their job just fine at forts and in most small scale fights (this job being keeping the enemy controlled, not killing the enemy on their own)

Inb4 argument about barbs killing lvl 60 wm locks in 2-3 fulmi hits. Or one SC and one hit.
corrected it for you

And the point is that, locks are offensive class, not some supportive crowd control class. We should be able to kill enemies on our own, which we can do well in PvP, but as this is an RvR game, locks do need improvement. I don't give a shit about PvP. I'd be playing different game if I wanted PvP

LucianDeathshield
12-21-2013, 08:10 AM
warlock still use the same fucking spell system from 3 years ago. same fucking spells. same fucking combos even...on top of that, there was new lvl cap that boosted normal hit dependent class while leaving warlock with the same dmg output and can be dispelled easily in RvR, terror nerfed, windwall nerfed (use to have random block chance and lower cd), arcane devotion value changed from 50% to 100% (another way of saying we nerfed your cs gear by half), FOV nerfed to 35 (then increased a bit to like 45 or 50 because too many ppl complained), soulkeeper nerfed (to become a dot spell that can be dispelled and deals 850-1k dmg in 10 fucking sec), horn of the wind removed (the only good thing that came out of warmaster update that helps warlock got taken away)....

oh yea ndg gave us a new spell instead ! Mass ivy from the warmaster tree that's 2 min cd, shit range, 400 mana, and 4 sec duration. FU NGD lol

All i see over the past couple of years is NGD coming up with new xim based events to squeeze more money out of us while making stupid updates on shit like mana pylon and tweek conju's summon? seriously?

speaking of arena, what kind of bullshit arena system you are running right now ndg? first u can't spectate anymore; arena used to be a place to hang out and talk about spells, combo, techniques, gear etc now it becomes an instanced event...and arena has always been an spectator sport and you guys took it away lol. second, u can't fight opponents of different lvls no matter what mode you choose. it's supposed to be training ground to prepare for wz...why do you guys have to limit access to it? I want the old arena back, bitch!



tldr; fuck shit mage spell technique gear something something
shit
finally spelled 'NGD' right. Edit: Wait, nevermind.



you're welcome

AnujAJ
12-21-2013, 08:47 AM
Fix arena NGD, you have snatched the fun of pvp :/

GrimNightfall
12-21-2013, 08:48 AM
corrected it for you

And the point is that, locks are offensive class, not some supportive crowd control class. We should be able to kill enemies on our own, which we can do well in PvP, but as this is an RvR game, locks do need improvement. I don't give a shit about PvP. I'd be playing different game if I wanted PvP
Hunters are a support class and yet they can deal more dps than a marx in some situations.
Just because there are two sides to each base class doesn't mean the offensive one has to be able to rape the enemies hp in under 10 seconds.

Warlocks are and probably always will be a crowd control class, if you don't like that then pick something else. I don't know why I even have to explain this.

What are you hoping to happen to the lock class that won't make them unbeatable? I'm open to suggestions that will sway my current opinion.

@your comments on my barb statement, WarMaster shouldn't have been added as it doesn't make any difference in regards to tanking for any class other than that pitiful amount of passive hp given if you dare to invest that many points.
And yes, it does seem unfair that some SC monkey barbs can two hit a lock, but if this were any other game it would be the same. The main melee dps class will always destroy a squishy mage.
Do I think barbs should get nerfed? Yes I do. The aspect of barbs I want nerfed is the great amount of defense they currently have. The damage can stay the same as it is the icon of the class, if barbs don't hit high nobody will play them.

GrimNightfall
12-21-2013, 11:41 PM
Bumping because I want to hear more about warlocks being underpowered and barbs being the godmode class

Slartibartfast
12-22-2013, 01:10 AM
Bumping because I want to hear more about warlocks being underpowered and barbs being the godmode class

Not to repeat old stories countless time told. Just tell me how many times barbs output damage increased by lvl 60 cap, introducing legendary weapons, introducing new magna weapons, introducing dual wield... Now tell me the same thing for locks.

Edit: http://www.championsofregnum.com/forum/showthread.php?t=86725

pieceofmeat
12-22-2013, 02:23 AM
Well warriors needed some kind of boost, they had been screwed for years and NGD was no where near their target of 30% warriors in war.

NGD decided to more or less double their AS. They had already done this to archers, so I guess it made sense in some ways.
But I really only saw the old attack speed as an issue when it came down to control, there was really no need to also double warriors DPS.

With dual wield it just got even more out of hand, only measure they took to balance this was to move feint to knights only.
That's wonderful when barbs pretty much only need a single knock, if they got berserk and tfb buffed, guaranteed if any of them are combined with SC or fulminating.

As for mage nerfs... cast speed gear was nerfed, but that is in my opinion the best thing that ever happened to mages. We can pride ourselves of not being itemswhores.
How many archers and warriors actually compete with a somewhat same level of equipment? That's a whole issue in itself.

So with all this DPS increase form archers and mainly warriors to make matters worse for warlocks they made Soulkeeper into DoT, that makes no sense at all NGD.

Despite all this I kind of like the "new" balance, everyone is OP in different ways, some more than others of course. Archers likely need decent equipment to even start competing, but once they do they are likely the easiest classes in the game.

Also I can hardly remember when I last evaded a few normal hits. :/
Yet resist keep happening like all the time!
And what is the deal with all god damn critical hits NGD?

GrimNightfall
12-22-2013, 02:35 AM
Not to repeat old stories countless time told. Just tell me how many times barbs output damage increased by lvl 60 cap, introducing legendary weapons, introducing new magna weapons, introducing dual wield... Now tell me the same thing for locks.

Edit: http://www.championsofregnum.com/forum/showthread.php?t=86725
Though semi unrelated, I want to start this reply by saying mag weps are useless for every class except maybe knarbs and marx.

I know I will get a lot of hate for saying this, but you should be grateful that you don't need the newest legendary gear after each update to be useful in war or even pvp. I do agree however, a lvl 37 mage shouldn't have the same spell damage as a lvl 60 with top of the line gear.

But then again warlock is the crowd control class... In my eyes they are there to give barbs and marx easy access to kills, while dealing some damage themselves.

Cresto008
12-22-2013, 05:15 AM
But then again warlock is the crowd control class... In my eyes they are there to give barbs and marx easy access to kills, while dealing some damage themselves.https://www.championsofregnum.com/index.php?l=1&sec=2&subsec=4

"Warlock

Offensive discipline. Grants the player the ability to cast devastating spells on the target.
Warlocks transform their mana in a wide variety of offensive and crowd control spells. Even if they have a vulnerable appearance, they can destroy their enemies by draining both their mana and their health, as well as crushing them with DoT (damage over time) abilities."

Your point of view is irrelevant in the lieu of game's description. And all those highlighted vocabulary does not match well with current warlock's spells. I don't see "Devastating Spells" anymore, you see, warlocks depend upon spells ONLY to create a difference and we saw spells getting only nerfed after armour updates. Major dmg DoTs still remain same as that of before lvl 50 cap, but warriors and archers got their weapons lifted to lvl 60.

And it's just not fair staves got nerfed to uselessness too. Most warriors just buff and normal hit while warlocks have to click various buttons to make even a noticeable change. I find playing warlock a lot stressful than playing barb for example, to successfully play warlock, I have 24 spells to click through all the time while playing barb, I just need 10-12. So that's half the clicking work but 50% more dmg done for barbs. While locks have to do 50% more clicking work and still deal shitty dmg.

I don't expect you to understand hopelessness of locks. You need to experience it by playing lock ONLY for a week. Barbs are helpless too in some situations. But lock helpless cases are far more than barb ones.

GrimNightfall
12-22-2013, 05:37 AM
https://www.championsofregnum.com/index.php?l=1&sec=2&subsec=4

"Warlock

Offensive discipline. Grants the player the ability to cast devastating spells on the target.
Warlocks transform their mana in a wide variety of offensive and crowd control spells. Even if they have a vulnerable appearance, they can destroy their enemies by draining both their mana and their health, as well as crushing them with DoT (damage over time) abilities."

Your point of view is irrelevant in the lieu of game's description. And all those highlighted vocabulary does not match well with current warlock's spells. I don't see "Devastating Spells" anymore, you see, warlocks depend upon spells ONLY to create a difference and we saw spells getting only nerfed after armour updates. Major dmg DoTs still remain same as that of before lvl 50 cap, but warriors and archers got their weapons lifted to lvl 60.

And it's just not fair staves got nerfed to uselessness too. Most warriors just buff and normal hit while warlocks have to click various buttons to make even a noticeable change. I find playing warlock a lot stressful than playing barb for example, to successfully play warlock, I have 24 spells to click through all the time while playing barb, I just need 10-12. So that's half the clicking work but 50% more dmg done for barbs. While locks have to do 50% more clicking work and still deal shitty dmg.

I don't expect you to understand hopelessness of locks. You need to experience it by playing lock ONLY for a week. Barbs are helpless too in some situations. But lock helpless cases are far more than barb ones.
I have been playing for years now and I have actively played every class at one point or another, I don't find the warlock class stressful unless of course you have a bow 5 chain on you.
I wasn't talking about the given description of the class, everyone knows in a game like this there are 5-6 types of classes. These are the berserkers, tanks, healers, long range dps, crowd controllers and a pet/summon or stealth class. And in my opinion crowd control spells are in fact devastating.

Lebeau
12-22-2013, 02:30 PM
This whole argument is largely lost & mostly moot in the ears of many of those who usually or exclusively play barb in the warzone. More often than not, being hardassed alpha-type personalities, they want it all & they want it all right now, each time, every time, ofc. They self-centeredly refuse to see any nuanced truths that relevantly apply. For instance, yes, a lone lock can routinely smoke your narcissistic-unranged-melee-butt (n.u.m.b.) in open-field solo-PvP, but in RvR however, the barbs alone are the superstars (along with op-geared marks having 2 boss-rings & an ammy ... but that's another story/issue).

Almost all of the end-results in CoR mass-combat entirely hinge upon how many barbs a side has, how well they play & how well they get supported from all their faithful 'sidekick-flunkies' (um, I mean all the other classes). Barbs are THE undisputed central-class both in war & in mega-boss groups, etc; all others are merely corollary add-ons, nothing more. Your d.p.s. is totally off-the-chain in comparison with all other classes. Yo! This IS a RvR game, so just don't run around lone-wolf when on barb. Simple, no? You're the most dangerous animal by far in the warzone ... as long as you run with the pack .... end-of-story.

:viking:

Adrian
12-22-2013, 08:18 PM
Let's see, if I delete the off-topic posts, it will look like censorship. If I ask you to go back in topic, it would be to force you to say thank you to us (of course I won't do that). If I move this to complaints it will not be the best choice. And if I cut the thread in two and create a new one with the first off-topic post, it would be confusing, so: I'll close it.

Please re-read the forum regulations and if you wish, create another thread to continue with what you were discussing.