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Hsekin
01-25-2014, 09:14 AM
:dumbofme::dumbofme: Man i love this game but 1 thing i hate is that the population is not fair. How can 10 players battle with a whole army. This ain't fair and right. Game is fun only when its fair. Can't u guys just block people from joining syrtis until the number of players are balanced :hat:

Reading this post many might say that this is an old issue so who cares. To those people - it became a problem for some reason. U didn't pay much of attention so that problem grew and then ........ U know what'll happen :punk:

Hope something is done about this mess :hat:

_Kharbon_
01-25-2014, 10:29 AM
First of all, you can have fun even when outnumbered ;)

I do agree, that the population imballance has been (and is) a significant issue of RO. Mainly, because game mechanics tend to favor the overpopulated realm.
This does not apply only to syrtis, but also to Alsius and Ignis, who were the dominating realm in the past.

However, the problem is quite difficult to solve.
I agree, that limiting the flow of new players to the overpopulated realm seems as a good & easy solution. However, it's not the new players that cause such a difference in power. It's mainly veteran players, who begin to play more frequently, and possibly also multirealmers playing the stronger realm.
Stopping the influx of new players would teoreticaly stagnate the population increase, but it would take months to make any noticable difference, when the new players level up sufficiently.

NGD representative also made a good point, that many players invite their friends, and want to play in the same realm as themselves. This would then potentially decrease the population of the server. That would be rather unneccecary.

Improving the forts is too vague. I don't know what you mean by that suggestion.

Increasing the bonus is the only option, that gives an advantage to mid-level players, and speeds them up to join the wz. The mid-level population is what can make the difference between overpop and underdog realms.

Higher player retention and decreasing the time between joining the game and joining wz action would also dramatically change the overall population fluctuations.

Lebeau
01-25-2014, 11:27 AM
I will NOT vote in this poll as I strongly dislike or disdain all 4 choices ... how about option 5? ... "NGD codes realtime-population-accuated-scalability into CoR's fort & invasion mechanics" (stronger/weaker doors & guards; longer/shorter timers, etc., etc.)? The ONLY truly proper way to address this overly longterm & ongoing issue is NOT with stick &/or carrot measures or by saying STFU (no matter how many out there may want me to). Level the RvR playing field, that's what MUST needs be done .... if NGD will try & do it.

:lighten:

Kimahri_Ronso
01-25-2014, 11:36 AM
The biggest problem with CoR is that it always was, is, but hopefully will not be (fingers crossed*) in the future about numbers.

Also, the stronger realm gets stronger while the weaker even weaker thanks to the broken invasion system, the realm imbalances caused by the imbalanced numbers realms can have and the stupid dragon wishes.
Many suggestions were made about changes, NGD needs to read and work only on the issue.

Relic lock makes these things even worse.

IMO invasions should be disabled until something is done about this issue, relic lock should be lifted (at least during weekends ASAP!!!) and the weaker, outnumbered realm should get something for even trying to face a 25-30 zerged army + a dragon with 5-10 players, they deserve even a better reward than the wining and wishing realm!!! Hell yeah ffs, they do!!! They do...
It's not hard to create quests related to this, but while you're at it please, PLEASE change that stupid quest system too that allows only 5 quests being taken at a time, it's just retarded, in other games you can have up to 40 quests, why not in CoR?! (Sorry for off topic :) ).

schachteana
01-25-2014, 05:39 PM
I don't think it is right to improve guards / forts of the weaker realms.
The realm which has the big zerg should actually be the strongest one in the warzone. Otherwise, it would be a bit unfair I think.
At the moment, invasions are nearly impossible if the invaders have about the same amount of online players as the defenders have. There has to be this kind of "mass wins - system" in Regnum because it is part of the mechanics.

Though, I agree the situation regularly tends to escalate. Maybe encouraging new players strongly to join the weakest realm is the best idea.

leafdale
01-25-2014, 10:51 PM
this is a really excellent question and i feel realm numbers imbalance is the biggest issue constraining growth in player numbers.

one idea i thought about more was this: A REAL-TIME RELIC LOCK which only goes into effect whenever population numbers are too imbalanced. For example: if number of players logged into Syrtis is say 50% more than the combined total of ignis and alsius players logged in, then relic lock occurs.

This will automatically defeat deliberate multirealming just to join a zerging realm.

It could also be woven into some sort of storyline that the Gods of the Realm intervene to ensure mortals do not upset the balance of power etc etc.

ps - i dont like any of the other ideas suggested in the poll yet.

errei
01-25-2014, 11:19 PM
too bad that we cant select 2 options.

Slartibartfast
01-26-2014, 12:30 AM
First of all, you can have fun even when outnumbered ;)

I strongly disagree with this because:

1. Last night when Alisus was without relics, and Syrtis were attacking Ignis all the time Alsius was dead. Like - all empty. No one online. For hours. No communication, no action, nothing.

2. Sensless farming by outnumbered realm. Many players just give up. Why? Being killed XY times without benefit is - guess what? Senless. People logs off and do some fun thing, like cooking dinner, walking the dog, logging into winning realm...

3. Etc.. We all know it, has been writting many times before on forum.

DonatoRLD
01-26-2014, 01:23 AM
Jesus christ has nobody slapped the optimism out of you yet.

Make a proper post Labeau.

Wi3ld
01-26-2014, 01:51 AM
It's not too bad for Ignis. We seem to have enough to defend our wall (except when they took last gem when there was no one on in the morning). When Syrtis took Alsius tonight I saw maybe 10 goats vs 50 syrtis. I'm not sure in what world that would be considered fun.. At that point there isn't much you can do but stand back and let them have their way with your gems and nobles, unless you want to get farmed in the process. No, it's not fun, and it sucks. The Syrtian population is retarded, but as stated numerous times, there's not a lot anyone can do about it.

Hollow-Ichigo
01-26-2014, 03:14 AM
It takes skill for 40+ people to invade a realm with ~10.

Mehran
01-26-2014, 05:16 AM
It takes skill for 40+ people to invade a realm with ~10.

It takes more skill for ~10 people to invade a realm with +40.

leafdale
01-26-2014, 05:56 AM
just posting to mention another possible alternative which i heard about.

What we could have are queues to log into any realm which has a number of logged in players much larger than any other realm. For example if u try to log into Syrtis, and Syrtis has a quantity of logged in players say 50% larger than the combined number of logged in players of the other two realms, then u will not be permitted to enter Syrtis, but u will be put in a login queue for Syrtis.

i also heard that Ra already has a login queue system, but it is on a server-wide basis. good to hear Ra is popular!

i feel this realm-queue approach is also a viable solution to realm numbers imbalance.

Hershel
01-26-2014, 07:49 AM
It takes skill for 40+ people to invade a realm with ~10.

It takes skill to do 2 realms v syrtis at imperia (let me add that it's the most unbalanced peninsulae to get reinforcements)

_Kharbon_
01-26-2014, 11:50 AM
I strongly disagree with this because:

1. Last night when Alisus was without relics, and Syrtis were attacking Ignis all the time Alsius was dead. Like - all empty. No one online. For hours. No communication, no action, nothing.

2. Sensless farming by outnumbered realm. Many players just give up. Why? Being killed XY times without benefit is - guess what? Senless. People logs off and do some fun thing, like cooking dinner, walking the dog, logging into winning realm...

3. Etc.. We all know it, has been writting many times before on forum.
1. Yes, well you weren't fighting against anything then.
2. Senseless farming does not exist. Just players stupid enough to feed.
3. what?

I still do believe that even when outnumbered you can have fun. You probably won't be able to defend your relic or gems or whatever, but using your brain and skill, you should be able to kill one enemy player here and there. The best fights I ever had were against higher number of enemies than of us. I enjoyed them the most.
With some skill and cooperation it is possible.

Rising_Cold
01-26-2014, 11:58 AM
I still do believe that even when outnumbered you can have fun. You probably won't be able to defend your relic or gems or whatever, but using your brain and skill, you should be able to kill one enemy player here and there. The best fights I ever had were against higher number of enemies than of us. I enjoyed them the most.
With some skill and cooperation it is possible.

+1 Fighting outnumberd are the best fights, more of a challenge and everyone needs to play smart

it also brings out the most frustration when you dont get that dispel/heal
or when that barb rushes at a wrong time, when people focus badly..

Still, because they do that, they learn from it, you dont get better when you farm
because who you target does not matter except for the killcount

EDIT: Oh right, the topic, I really like the Real-time relic lock idea,
Im not sure how the que will work other than making people multirealm when they cant get into their realm

halvdan
01-26-2014, 12:31 PM
...The best fights I ever had were against higher number of enemies than of us. I enjoyed them the most.
With some skill and cooperation it is possible.

Can't agree more. Just several months back Syrtis was in similar situation as Alsius is now, so i know what i am writing about. Of course you'll get zerged much more than before and your warmonger rating will fall down, but who cares bout that? I still remember fights when we had fun and we did good even with lesser population.

Besides, i doubt cry-threads like this will improve realm balance in any way. If it were so, this could be done last year when Alsius was on top and before when Syrtis was. I just doubt there is some solution to realm balance except time.

Anyway, remember
...Right now, by my observations in game, Alsius is the least populated Realm and is using skills to achieve victory over numbers.
Definitely same situation as before, just use those skills again. xD

Sorry for my english.

time-to-die
01-26-2014, 01:03 PM
OH MY GOSH SYRTIS ITS syrtis! RUN!

clavinfay2010
01-26-2014, 02:21 PM
Play hunter like me, you should able to annoy some outnumber brainless syrtis zerg:)

NotScias
01-26-2014, 02:29 PM
Sigh...

These forums in a nutshell :

http://wstaw.org/m/2014/01/26/realmhate.jpg

Wi3ld
01-26-2014, 02:52 PM
Sigh...

These forums in a nutshell :

http://wstaw.org/m/2014/01/26/realmhate.jpg

lel. Nice picture, but having a large population doesn't warrant hate.

Loque
01-26-2014, 02:55 PM
Sigh...

These forums in a nutshell :

http://wstaw.org/m/2014/01/26/realmhate.jpg
Syrtis outnumber even on that wheel too :/ How mean.


ON TOPIC: No solution.

Evangeline
01-26-2014, 03:19 PM
Sigh...

These forums in a nutshell :

http://wstaw.org/m/2014/01/26/realmhate.jpg

almost accurate, but the chances of hating syrtis are at least 90%

Raindance
01-26-2014, 03:26 PM
Disable sytris while choosing realm

Do people honestly still think this could be a possible solution to the unbalanced population? Maybe towards multirealming, but not towards balancing the (over)population issues.

First of all, the influx of current players coming into the game is SUPER small. So you have to ask yourself, are 2-3 new players, let's say each month, going to cause a massive crisis in the population count for any specific realm? I don't think so.

Second of all, by the time those 2-3 new players reach around level 30, they realize there is nothing in this game for them. That is of course, if they don't spend huge amounts of ximerin on scrolls or boosters or lucky boxes. The grind is still (surprise) a big problem that lures players away from the game. The oh so funny achievement that tells you that you are half-way there at level 30 is a total scam, by the way. By calculation, technically, the half-way mark is around level 54/55. Thinking from the perspective of a fresh level 1, that makes me cringe.

Third of all, new players don't even get the help they need. I know this is complete shit for some people, because given the circumstances of leveling and playing in the past, many had to be on their own most of the time. But still, new players are asking questions and there's no one to give them answers. Either their questions get ignored by other experienced players, or when their question does get answered, those other experienced players often break into tense verbal conflicts on whose answer was better (i.e: penis length contests). New players would most genuinely prefer the help coming from GM's, which are gone now.

To sum it up, if anyone thinks that new players choosing a specific realm is going to hurt the balance between all three realms is greatly mistaken. Therefore a lock on any specific realm is totally unnecessary. New players can't even stay in this game past level 30 to begin with, so what makes people so sure that those new players joining the-current-zerging-realm are automatically ready to join the zerg? One could say that it's the multirealmers that are causing the population issues. Since they are experienced players, they know how to do certain things better and faster, they have more friends, so they can rely on them to give unwanted accounts, ximerin trades, then buy easy level-up scrolls, etc.

A realm lock is pointless now. However, not so long ago, I recall it was seen as quite a good option to stop the realm overpopulation. Perhaps it is not a big of an issue as I may think it to be. But I simply find it a meaningless argument.

Also, to agree with someone from the first page; I do believe disabling the relic lock on Haven would help with the problem to some extent.

NotScias
01-26-2014, 03:47 PM
Syrtis outnumber even on that wheel too :/ How mean.

http://wstaw.org/m/2014/01/26/syrtisconspiracy.jpg

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Last edited by GAMEMOD; Today at 06:66 PM. Reason: Butterflies

Hollow-Ichigo
01-26-2014, 06:39 PM
I'm used to this syrtis zerg now, bring on the endless drac gems

schachteana
01-26-2014, 10:37 PM
dem butterflies
:D

Evangeline
01-27-2014, 12:06 AM
Last edited by GAMEMOD; Today at 06:66 PM. Reason: Butterflies

lel

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Last edited by GAMEMOD; Today at 01:06 PM. Reason: Kittys

Wi3ld
01-27-2014, 02:01 AM
lel

lel(tm) is a registered trademark of Ignis, Inc. Usage of this word by a person aligned with any realm other than Ignis is punishable by.. MASSIVE TICKLES. tee hee

pieceofmeat
01-27-2014, 12:16 PM
These stupid zerglings still provide endless hours of fun for anyone who want it, it beats the hell out of an almost empty game as it felt like not so long ago.

Let it be known, they are of course the scum of the earth, the lowest form of life and disgusting zerg monkeys none the less.

Lebeau
01-28-2014, 05:12 PM
I don't think it is right to improve guards / forts of the weaker realms.
The realm which has the big zerg should actually be the strongest one in the warzone. Otherwise, it would be a bit unfair I think.
At the moment, invasions are nearly impossible if the invaders have about the same amount of online players as the defenders have. There has to be this kind of "mass wins - system" in Regnum because it is part of the mechanics.

Though, I agree the situation regularly tends to escalate. Maybe encouraging new players strongly to join the weakest realm is the best idea.BTDT (for years now) & the ol' stick-&-carrot approach had it's chance & still has yet to work. It doesn't work "best" ... it doesn't work at ALL ... never did ... never will. Encourage noobs to join beaten-down realms all u want, but it changes appreciably nothing. No if's, and's, but's or "maybe's"....

Btw, how dafuq does any rational being proclaim that the idea of 'leveling the playing field to keep things balanced/interesting' is "UNFAIR". I know that a very vocal & dominance-addicted minority here truly LIKE this shitty "mass wins - system" & being in the zerg realm & steamrolling over the weaksauce realms ... make u feel big & strong? ... a 'real' He-Man? ... it's all pixels, bros ... but, well, tbph idky YOU prefer it, schachteana, so I'd like to hear a complete explanation of this seemingly UNtenable position, p & ty....

All that being said tho ... yes, invasion mechanics ARE thoroughly broken (it does take 3 or 4 to 1 odds to have a solid chance to successfully invade ... which is total bs imbalance ... & thus, it really needs a thorough re-balancing overhaul by the devs ... /me crosses fingers for umpteenth time) & secondly, yes, the really drawn-out & delaying zerg-realm-rewarding relics' scheme of things & also the relic/invasion lock originally were & both still remain VERY bad ideas ... some other form of invasion-NOW-concept requiring no preliminary time-consuming hurdle-races would be better. It's all academic ... for the zerg-realm, it's an exercise in waiting around for the timers & keeping the zerg together, whether standing around or on occasion, moving ... & for the weaksauce realms, it's all a not-gonna'-hap'n exercise in utter futility.

Proof? As is, only the current-zerg-realm tends to invade at all now & is definitely the only one who can do so successfully ... & both because only overwhelming numbers & total overkill get's it done now ... bleh. (completely predictable + long-&-drawn-out - any real balance = unfair/trite/boring ... just sayin', folks ....).

:poster_spam:

Cannas
01-28-2014, 06:22 PM
U retards are so fun, when ignis is overpopulated and invade, who cry at forum?, when alsius is overpopulated and invade, who cry at forum?, when syrtis is underpopulated you see someone cry at forum?, No lol, when alsignis invade syrtis and worked together even helped to carrier gems, someone cryed?, no lol, U noobs are retards, cry babys, u just can complain about noobs than just play in realms with more ppl on

Wi3ld
01-28-2014, 06:28 PM
U retards are so fun, when ignis is overpopulated and invade, who cry at forum?, when alsius is overpopulated and invade, who cry at forum?, when syrtis is underpopulated you see someone cry at forum?, No lol, when alsignis invade syrtis and worked together even helped to carrier gems, someone cryed?, no lol, U noobs are retards, cry babys, u just can complain about noobs than just play in realms with more ppl on

You're a very likeable person :)

Rising_Cold
01-28-2014, 07:05 PM
U retards are so fun, when ignis is overpopulated and invade, who cry at forum?, when alsius is overpopulated and invade, who cry at forum?, when syrtis is underpopulated you see someone cry at forum?, No lol, when alsignis invade syrtis and worked together even helped to carrier gems, someone cryed?, no lol, U noobs are retards, cry babys, u just can complain about noobs than just play in realms with more ppl on

we know, we love you cannas :)
and the 30 other gelfs who outnumber both realms combined at once which I hvnt seen alsius nor ignis do during my timezone :3

Maybe we europeans just complain more, or we're used to when we point things out they get solved stuff
blame democracy, it gave us the believe our opinions matter :harhar:

errei
01-28-2014, 10:55 PM
cannas is such a bright person

Hollow-Ichigo
01-28-2014, 11:01 PM
U retards are so fun, when ignis is overpopulated and invade, who cry at forum?, when alsius is overpopulated and invade, who cry at forum?, when syrtis is underpopulated you see someone cry at forum?, No lol, when alsignis invade syrtis and worked together even helped to carrier gems, someone cryed?, no lol, U noobs are retards, cry babys, u just can complain about noobs than just play in realms with more ppl on

Your gf has pr0 boobies.

OT: we'd rather have all 3 realms balanced all the time. big ask, i know

Lebeau
01-29-2014, 12:15 AM
U retards are so fun, when ignis is overpopulated and invade, who cry at forum?, when alsius is overpopulated and invade, who cry at forum?, when syrtis is underpopulated you see someone cry at forum?, No lol, when alsignis invade syrtis and worked together even helped to carrier gems, someone cryed?, no lol, U noobs are retards, cry babys, u just can complain about noobs than just play in realms with more ppl onRetards? US?! Hey, if I'm reading this hardcore-mook-alert blather correctly, 'CANNdyASs' is telling us all to multirealm & to play in the current zerg realm. Yo 'genius'! Problem with that FAIL master-plan is, if everyone did take this bad advice, then no one would ever play in the other 2 realms which are weak atm. THE ZERG v nobody v none ... oh yeah ... fun, fun.....

:harhar:

Jesus christ has nobody slapped the optimism out of you yet.

Make a proper post Labeau.Hey buck-a-roo, u like THIS one any betta', my man? :superpusso:

leafdale
01-29-2014, 12:49 AM
Lebeau on allowing zerging-
...It doesn't work "best" ... it doesn't work at ALL ... never did ... never will. Encourage noobs to join beaten-down realms all u want, but it changes appreciably nothing. No if's, and's, but's or "maybe's"....


I agree with Lebeau's attitude on zerging. It just doesn't contribute to the game.

Imho (and ive supported this position no matter which realm is dominant): realm numbers (and even skill imbalance) is the number one impediment to growth in haven player numbers.

Lebeau
01-29-2014, 03:25 PM
Lebeau on allowing zerging-


I agree with Lebeau's attitude on zerging. It just doesn't contribute to the game...Actually, the quote you used in your post above isn't about zerging, it's in reply to schachteana concerning how to balance population. I suggested a coded scalability fix & he countered that such was "unfair" (tho I remain puzzled about how this could be so) & he went on to claim that reward-benefits for the weaker realms would somehow boost their population. As stated in your selected quote, I (& past reality) strongly disagreed.

As to my attitude on zerging tho, in the as-is-version of CoR atm, zerging is sadly & maddeningly all that ever f-ing works now for capturing relics & for successfully invading, & yes, that is one MAJOR point-of-contention I have with CoR RvR. Invasion-mechanics need a thorough overhaul by NGD devs that includes scalability & that will allow ANY reasonable number of players (however small), in a much shorter span of time (the current scheme only allows the full mustering of the zerg & then rewards it), a legitimate chance at invading successfully if they play well & smart. /me dreams on....

MORE:poster_spam::warning:

Candyx
02-02-2014, 12:04 AM
The balance issues in Heaven are terrible. Speaking as a Syrtian in a time when Syrtis is the zerg realm, it sucks. There's very little enjoyment in killing 5 enemies when you're part of a zerg of 20. But there's also not much that anyone can do about it. Any of the measures you've suggested have to great an effect on the populations of Alsuis and Ignis and would result in one of the other realms being overpopulated at some point. I assume this is why the zerg realm changes every couple of months. I also doubt you can do much to fix it effectively, 20 players should beat 5. It's just a shame that there are proportions of 20 v 5.

Thallium
02-02-2014, 01:38 AM
20 players should beat 5.

I disagree. That makes sense for realism, but it's no fun for either side.

Lebeau has the right idea. The game needs real-time population balance that gives an advantage to the weaker side. I'd go further and not just boost the guards but also the players. PVP would be broken, but as long as there is a way to indicate that a player is boosted and a way to cancel a boost on oneself, players could still PVP.

leafdale
02-02-2014, 09:39 PM
... I also doubt you can do much to fix it effectively, 20 players should beat 5. It's just a shame that there are proportions of 20 v 5...

While 20 should beat 5 I again feel that the game should limit the frequency of situations where RvR occurs on a 20 vs 5 basis.

The key is the notion of what the playerbase feels is an acceptable playing field where player skill can play enough of a role for the game to be enjoyable. Player skill plays a diminishing role in a 20v5 situation than say 10vs7.

So yes, I continue to support player numbers imbalance as the largest obstacle to growthin player numbers.