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Frosk
02-21-2014, 07:54 PM
Hi everyone,

After gathering up information from the threads in both languages, and after analyzing the impact of some suggestions in global balance, we selected the following changes for this update.

The modification list is divided among powers whose attributes were boosted, nerfed and fixed (fixing these also affect gameplay balance, which is why it's being included here).

These are the changes that we'll apply in the update coming up, but they're NOT the only ones that are going to be applied in the near future.

All threads contain very interesting info, although some of the suggestions received may have to be reconsidered after these changes.

Boosted skills:


Magic Barrier: The Magic Barrier points have been boosted up to 700, 1000 and 1400 in levels 3, 4 and 5 respectively.
Wind Wall: Duration has been increased to 20, 22, 24, 26 and 30 seconds respectively. The resistance level has been increased to 18%, 20% and 25% in levels 3, 4 and 5 respectively.
Mass Resurrection: The chances have been increased to 40% in level 4 and 60% in level 5.
Protect Ally: The Casting Time has been reduced to "Instant". Healing values have been increased in levels from 2 to 5. The effect "Dispel Stun" has been replaced by "Dispel Freeze" in levels 1 and 2; and "Dispel Dizziness" has been replaced by "Dispel Freeze" in levels 3 and 4.
Revive Pet: Casting Time has been reduced to 5 seconds.
Skin of the Beast: Casting time has been reduced to 1 second. Cooldown time has been reduced to 120 seconds. Mana cost has been reduced to 300, 340, 380, 420, 460.
Fire Arrow (Marksman Warmaster): Cooldown time has been reduced to 25 seconds. Range increased to 35 mts.


Reduced skills:


Mindsquasher: Cooldown time has been increased to 40 seconds.
Strategic Position: Casting Type has been switched to "Activable" and the power cancels itself if the player moves. The cooldown time has been reduced to 80 seconds.


Fixed skills:


Meteorite: The "dizzy" effect is now not being removed when a player is attacked by a 2nd meteorite.
Defensive Instance: Error that caused, in some circumstances, to keep the visual effect even when the power was not active in the player.
Arrow fire and Protect Ally: Error that caused these powers to remove buffs and other positive skills on allies (Mana Communion, Berserk, Recharged Arrows, Master of Doom, etc).
Retaliation: Fixed. The power now deactivates after returning the first pulse in DoT skills. This implies that the damage from DoT skills will not be fully returned.



Fixed: Error that caused players to become unable to move when affected by the modifier "Inmobilize" while in mid-air (for example, Pricking Ivy).

___________________

Note: Quick explanation on some of the changes included.

Strategic position: What we want to achieve with this change is that the Marksman keeps his high defense, but exclusively in situations where the player positions himself in strategic spots. This power may still be used in other situations, but since it deactivates when moving, it will not be too effective in battles out in the open field.

Retaliation: Fixing this bug (which is historical) will positively affect several powers, mostly from mages spell trees, that may need some adjustments in the future.

Mindsquasher: We don't considerate this power to be extremely powerful, however we do understand that its extremely low cooldown time made it "spammable". Between reducing the power's capabilities and increasing its cooldown time, we chose the second.

Protect Ally: Since one of the most used Crowd Control effects is "Freeze" we decided that knights should also be able to dispell this effect since Protect Ally's level 1. On the other hand, since it's a very short ranged skill, we decided to low down its casting time to "instantaneous", so it becomes easier to use.

Hollow-Ichigo
02-21-2014, 08:20 PM
At least the really underpowered skill 'cold blood' didn't get nerfed.

Tigerious
02-21-2014, 08:38 PM
South Cross spam incoming :3

I was expecting some things about Fulminating and Unstoppable Madness... anyway...

Hollow-Ichigo
02-21-2014, 08:41 PM
Made magic barrier 1400 at level 5, amazing that conjurers can now tank even more! :D

errei
02-21-2014, 08:52 PM
increase winter stroke cooldown plssss :crying1:

Recoil
02-21-2014, 09:27 PM
When is the update coming online?

Hopeakettu
02-21-2014, 09:28 PM
All these changes sound really really good :punk:

Hope you'll have a look damage and armour calculation next ;)

schachteana
02-21-2014, 09:38 PM
An increase of 10% will definately not change anything in the use of mass ressurrection. The animation is too abvoius while the resurrected players will die instantly.
Apart from armor calculation, which is not very easy to change I propose, I still consider resist rate, stun times and the amount of available discipline / power points as way too high.
Pretty nice changes though :thumb_up:

Kimahri_Ronso
02-21-2014, 09:41 PM
Nice changes indeed, but ....

what about the worst of all spells SOTW????

Recharged arrows draining too much mana and hp???

Darkness's current duration is too long!!!

Camouflage corpse is a joke, even another track spell would be more useful, and

Precise block is still bugged.....

Anyway, hope to have these ^^ being changed / fixed too ASAP.

TryHarder
02-21-2014, 09:43 PM
Can someone please give me the track record of NGDs balance decisions based off of what they think, so i can understand why these changes to MS and Strategic are good

xayne
02-21-2014, 10:57 PM
South Cross spam incoming :3

I was expecting some things about Fulminating and Unstoppable Madness... anyway...

How does the god of syrtis like dem apples? ^^

pieceofmeat
02-21-2014, 11:19 PM
1400+1400 eb feels like too much

retaliation, 4-5 pps that can be put to better use

TryHarder
02-21-2014, 11:25 PM
Still waiting on:
SotW to be fixed
CCs to be nerfed
Recharged Arrows not usable with LBs and the mana/hp drain removed

Among other things

bad_715
02-21-2014, 11:31 PM
THIS SPELL SHOULD HAVE AN AREA OF 10M and it should DISPELL ALL NEGATIVE SPELLS~ AREA SPELL

Hollow-Ichigo
02-21-2014, 11:41 PM
Winter stroke range and cooldown need a nerf too.

Rising_Cold
02-21-2014, 11:56 PM
and I was just learning to use retalliation against DoTs .. poor me :p

these changes sound really great, PA being able to dispel freeze should be really interesting
(if I understand right that freeze means the effects of Winter Stroke/Frozen Storm)

Lebeau
02-22-2014, 12:46 AM
Imho, the nerf to MS is excessive; a cd of 30 secs is far more in order than 40. Bad call. Warriors who use blunt as their primary weapon tree already pay a heavy loss to dps as a compensating result ... but hey ... all the dps-king slashers wanted it, so the dps-king slashers got it. Watch as all the sc-addicts steamroll even more now that MS will only occur 1/2 as often; slashers' buffs will remain intact more often, as will the protective auras of the support knights & conjs shielding them.

:¬¬:

PA instant? Works now on freezes too?! YAY!!! :)

kmdk
02-22-2014, 04:34 AM
Hi everyone,
Strategic position: What we want to achieve with this change is that the Marksman keeps his high defense, but exclusively in situations where the player positions himself in strategic spots. This power may still be used in other situations, but since it deactivates when moving, it will not be too effective in battles out in the open field.


Lol what ? :eek24: So basic now a marksman is hunter without pet ,camo,and coold blood ,good one ^_^
That is not a balance just a more nerf.The probleme that had a marksman was to one with boss gears.
Anyway that mean even more STATIC GAME


I like changes made on mages and on protect ally .

kmdk
02-22-2014, 06:21 AM
I will be a little critic in this Static gameplay vs Dynamic gameplay

I'm ok in changes made on mages ,since i have 2 lvl 60 ,lock and conjurer,so mages over-powerd Era incoming ,i'm ready to deal with :D,typical and intuitive by NGD (TM)

I don't understand this nerf on marks ,since there are tons of other problems in gameplay ,or maybe is spanish community that made request wtv.

More concerning is about this static gameplay ,over years there was so many nerfs on spells that alow moving wile fighting .. :
-remove spring from knights
-remove speed from archers(hunters passive speed nerfred,escapist nerfred ,removed speed from softw)
-removed ability to cast spells wile running
remove ability to hit wile running from archers

The point is that NGD is just killing dynamic combat ,sooner it will look like a turn based gameplay ,stop/wait/cast/hit.

Why not make Strategic position 10 seconds and 30-40 sec cold down ?,why not complete remove and give it to hunter ?,why not give it other usability ?

Personal opinion ...never force a player to just stay and hit/cast ...that's boring as hell .

Wi3ld
02-22-2014, 10:56 AM
Some of the updates are good, but for crying out loud, stop nerfing marks. I'm waiting for the day where they won't be able to shoot until they are standing still in an open field. I rarely use RA because of the massive hp/mana consumption, and now you've taken away one of their best traits, that extra bit of defence against ranged attacks. Hunters are becoming the superior archer class in both PvP and RvR now with their special tricks, spammable ensnaring arrow, cold blood..
Can you at least give Marks a spell similar to ensnare (without the movement speed loss)? Like maybe make shield piercing not suck so bad, and move it to a marks spell tree. If you do this, lower range of winter stroke and increase the cd a little if you have to.

dip1stick
02-22-2014, 01:42 PM
PFFT:dumbofme:

Cresto008
02-22-2014, 02:28 PM
EB boosted to 1400 from 1000. Yay, I can tank an arrow more from a marks. An overall welcome for mages.
Wind wall duration not really increased, final duration is still 30 seconds. So this will be a "use it at lvl 1" kind of spell for most locks. A boost (even if slight) for locks.
Protect Ally got good well deserving boost. Good work on this.
Mindsquasher CD is doubled. Good work.
Mass Rezz got a bonus? Who cares, lel. I use it for the god-like graphic show off only anyhow. But it seems kinda useful now.
Revive Pet and Skin of the Beast, never played pet hunter, will never play pet hunter, so won't comment on this.
Good work on fixing Fire Arrow and boosting its' cd and range.
Good work fixing meteorite stacking effect of dizzy.
Yay, no more def.stance visual bug even when it's off.
Good work on fixing the retaliation spell. Now I can cast DoTs without any worry, YES YES YES.


Strategic position nerfed badly. Booh booh. This change sucks, go home NGD, you're drunk.

Overall, it's a welcome change except that Strategic Position axing. And to what extent the "fixes" will work, we have to see....after all, NGD said that they fixed dragons and respawning on altars, only to not work out in real....

Zas_
02-22-2014, 02:49 PM
Can you fix Stalker Surroundings bugs too please ? People not camoed are still affected by movement reduction.

What about nerfing Boss Jewelry ? Together with a base damage increase for hunters (because they hit far too low with normal items).

Strategic Position nerf is a bad move, as anything making characters stand immobile... (i still think marx defence is too high, especially regarding their range advantage but this isn't a good way to nerf it).

Retaliation was a good counter-measure vs DoTs, while i agree it was somehow a bug, i think it was a good spell as it was. Don't see why you fix things nobody asks to fix ....

Warlock DoTs are OP combined to uber-long duration of Darkness : nerf requested often.

What about nerfing Fulminating ?

Also when we'll be able to jump with mounts ? It looks very weird to be able to jump over an obstacle when on feets, but not when mounted.

Conjurers will be even harder to kill now, i'm not sure this was needed.

Divine Intervention on barbs is still OP.

Basically, i think those changes aren't that bad, but i don't see well where you are going.

As usual:
- armor system needs changes
- spell trees per class (no common tree).

ice_zero_cool
02-22-2014, 05:08 PM
imo, balance shouldnt be done partially but completely. i dont mind if it takes a bit longer, just make it work - and good, at that... i appreciate the changes youll do in this update, but like half of it isnt important at all (in my eyes) and the part that IS isnt the stuff thats MOST important right now.

errei
02-22-2014, 06:20 PM
retal nerfed, 1400 barrier and 25% wind wall, i suppose that (unless the warlock is stupid) hunters will be camo-dependent =) good job

Slartibartfast
02-22-2014, 11:55 PM
retal nerfed, 1400 barrier and 25% wind wall, i suppose that (unless the warlock is stupid) hunters will be camo-dependent =) good job

Many mages don't have a chance when hunter come out of camo, with chained stuns. Many boss jewelry equipped hunters hits 950+ crit, which is far too much for mage (lock especially) to handle.

Balint
02-22-2014, 11:57 PM
It seems that NGD's concept is doing as small changes as possible. Huge balance requests are being rejected so my advice is, if you want your idea build into the game, you should suggest a simple spell nerf / buff :)

About the spell dispell ally, it was a needed change, I cant wait to play knight and use dispell while running :)

ice_zero_cool
02-23-2014, 12:20 AM
Many mages don't have a chance when hunter come out of camo, with chained stuns. Many boss jewelry equipped hunters hits 950+ crit, which is far too much for mage (lock especially) to handle.
thats not your everyday hunter. most dont have that equip(as i think you know). you shouldnt measure with those but with the average hunter. there will always be players that have such a good equip, not only hunters, and you will be killed by them almost always, except if you have that equip yourself.

balance should be directed at the many average equipped ones, not the high-end players who spent 300$ to get that dragon ammy and eve / thorky / daen rings. the latter should be nerfed so that theyre still better than the rest but not that much out of place.

in case youre thinking that those OP ones are the only hunters you meet: thats because your normal hunter isnt really worth playing.

well, i doubt you didnt know that already... and since im starting to repeat myself im just gonna stop here

errei
02-23-2014, 12:59 AM
Many mages don't have a chance when hunter come out of camo, with chained stuns.

thats exactly what i meant. But, with those changes, it might be the only chance that the hunter have to kill a lock, now.
(ofc except when the lock play stupid)

TryHarder
02-23-2014, 01:36 AM
Well, SotW should be fixed, so that it is reliable, and BoW should be moved to a hunter tree.

Hollow-Ichigo
02-23-2014, 01:47 PM
Oh yes, give hunters BoW and WS, I will love you forever NGD

kmdk
02-23-2014, 02:08 PM
Oh yes, give hunters BoW and WS, I will love you forever NGD

You can take as bonus:
-ignus scorch
-needle blast ,-
-arcana strike and
-fire rain too
It's super offer for limited time.6 spells at price of 2.
Offer available only 2014 nerf session ^_^ ( joking )

Now seriously can you NGD revive this spells ?... and combine them with weapon dmg? ... are lame spells ever because are fixed dmg and in fact work lame, any DoT spell from locks tree does more dmg /tick than this spells ...20 area dmg O.o?!? :D

pieceofmeat
02-23-2014, 06:46 PM
Maybe someone at NGD noticed how fucking ridicules warriors are.

Evangeline
02-23-2014, 07:00 PM
adding 400 to magic barrier will solve what? i dont get it

i leave here a suggestion of a possible modification of magic barrier

Magic Barrier

Description: Turns the mage's current int into absorvable received damage, multiplying it by 4/8/12/16/20 according to the spell level

at lvl 5 a mage with 100 int would have +2000 barrier, and a mage could improve their barrier by increasing its inteligence, making it a very useful spell

Compare these useless extra 400hp on barrier with my suggestion xD

Dumberest
02-23-2014, 08:14 PM
why wasnt boss jewellery nerfed geesh or atleast the calculations used.IMO thats the most important thing right now.

on my marks i totally struggle to compete with faster hunters.the extra defence was welcomed and didnt make me op.

fixing/nerfing boss jewellery/sotw would have helped balance far more than what you have done right now NGD.ask any hunter without boss jewellry how hard it is to solo kill a lock.now you have given them more defence and increased the gap between boss jewellery players and normal players.

if you keep making balance updates to cater for the boss jewellery players(whicj it appears you have been doing at every step) then you are forcing players into the zerg.soon only boss jewellery players will be able to fight alone.

i have been watching a lvl 56 hunter grind in OC recently.hes using a nice bow(but not the best or even close to as good as mine is) alasthor amulet,thorkel ring and hes doing more damage to the mobs there than my marks can do using recharged arrows.where is the balance in that,now you want to take away a marks defences and make them stand still.

i dont agree with the marks/mage update here.

esp_tupac
02-24-2014, 04:35 AM
400 points extra on barrier doesn't change much really...equivalent of 1 hit from archer really...but hey it's better than nothing :) as for the windwall, most warlock would probably use only lvl 1 on it due to the shortage of spell points. Im still thinking how im going to get that one point from...id rather have ndg give us more spell points instead of buff or nerf spells :) just a thought!

Shwish
02-24-2014, 08:12 AM
...id rather have ndg give us more spell points instead of buff or nerf spells :) just a thought!

I'd rather they don't do that. As it is we have more than enough power points to make most classes have builds that can 'do it all'. Before the raise in level cap, power points were tight and players had to specialize in a certain aspect of their class to be effective. That's the way it should be. Being able to spec for any situation will result in everyone running cookie-cutter builds and no diversity whatsoever.

pieceofmeat
02-24-2014, 11:51 AM
Fat chance that archers do 6.5-7k dmg to decent mage that is tree hugging, thats not even considering self heals, drains, steel skin, just recast of EB.

Archers vs treehuggers online!

Candyx
02-24-2014, 12:36 PM
Most of this update looks to be positive. My two concerns are strategic positioning and energy barrier. I don't play marks all that often but imho 'strategic positioning' of any character is positioning your character somewhere that will allow you to have maximum positive effect on a battle. That includes your ability to turn tail and run. I'd go as far to say any single static position isn't strategic. Also the energy barrier increase is too low. I don't use energy barrier on my conj, and i still wont be after this update. Anything less barrier than a single hit from a buffed barb isn't worth it.

This leads me to hopefully expect a barb nerf in the next update. But this expectation will doubtlessly be unmet. Barb damage is sacred and will never be nerfed.

ieti
02-24-2014, 01:10 PM
Barrier boost was needed. Conjus can operate decently unless more than 1 not so op marks jumps them. Locks are quite squishy, so this is needed. Cases of lucky-luke-ness are not to be discussed. :)

As for the MS for me cooldown needs to be 60s or more, but yea this is a good start. It is powerful spell and it is quite spammed. Some days i get 2-3 ms in a row.

/me looks at enemy barbs and prepares more mana drains :P

Keep the good work and get more balance updates going!

Please NGD think how to make gameplay more dynamic - add cast on move, shoot on move and so on. Stop to block is ok on knight, but marks needs something different to cope the archer stuff.

Evangeline
02-24-2014, 03:15 PM
Please NGD think how to make gameplay more dynamic - add cast on move, shoot on move and so on. Stop to block is ok on knight, but marks needs something different to cope the archer stuff.

the game was like that in the beggining, you could shoot and move, but they changed it, doubt they will change it back, they intend it to act like it does now :3

Znurre
02-24-2014, 06:34 PM
I would like every non-warrior who suggests further nerfs to MS to consider this:
Sure, MS might get you killed every now and then but think about all the times it saved you from fully buffed rushing barbs with DI...
MS is one of the few counters for that and is required for balance against buff builds.

Slartibartfast
02-24-2014, 06:38 PM
I would like every non-warrior who suggests further nerfs to MS to consider this:
Sure, MS might get you killed every now and then but think about all the times it saved you from fully buffed rushing barbs with DI...
MS is one of the few counters for that and is required for balance against buff builds.

Sure. Locks are not fragile enough, it really needs this pathetic barrier to be removed, together with arcane devotion.

You know, not only warriors gets MS-ed.

Znurre
02-24-2014, 06:47 PM
Sure. Locks are not fragile enough, it really needs this pathetic barrier to be removed, together with arcane devotion.

You know, not only warriors gets MS-ed.
That's not my point. My point is, add together the times you got killed due to MS and the times you got saved because a fellow warrior used it on a rushing barb.

TryHarder
02-24-2014, 06:48 PM
I would like every non-warrior who suggests further nerfs to MS to consider this:
Sure, MS might get you killed every now and then but think about all the times it saved you from fully buffed rushing barbs with DI...
MS is one of the few counters for that and is required for balance against buff builds.

I don't remember the last time MS saved me from a buffed barb. And, even when it has, I'm sure I was MSed by that barb, anyway, so now all my buffs, and that shield wall that I had, which was going to save me anyway, just went away, and I got killed in 5 seconds.

MS wouldn't be needed if DI was conj only (which would make me lol after all these locks complained about how BoW needed to have it's damaged removed, like they ever got a DI after that happened but whatever helps them sleep at night, right?) and/or if Fulmi was removed and barb damage/attack speed was toned down.

ieti
02-24-2014, 07:27 PM
Znurre is right. MS is a vital spell. Only change that was needed and was made was cooldown, so warriors have to choose more wisely when and on who to use. On conju, on this barb or this aura knight.

Now MS is uncontrollable and noyone thinks when to cast it.

This game needs spell counters. What made Sultar's Terror overpowered was the nerf of the Prorection Dome.

Make strong spells and make counters. Everyone happy and game is more fun. Just design strong spells to be non spammable and everything is fine.

kmdk
02-24-2014, 07:46 PM
That's not my point. My point is, add together the times you got killed due to MS and the times you got saved because a fellow warrior used it on a rushing barb.

Agree with this. +1

And after all is a 50% luck ,maybe will and may will not .
Not many players are skilled for blunt in game anyway ,most of barbs are slash and piercing because of bug position.

In actual gameplay all focus on attack speed and damage more than to play with a spell of 50% luck ,and even i think most of MS spammers are knights .

This argument that you die by MS is kinda stupid ,you will die by a barb with fulminating anyway in 5 seconds.Personaly i've tryed to play with MS on my barb ,not so good choise,had issue with position bug ,hard to hit someone and not enough attack speed ,droped after 1 day.

In my opinion is overrated subject.

DI it self as a spell is not so bad as people claim to be,new boosted spells and armor system made it overpowerd for some classes.

Candyx
02-24-2014, 09:45 PM
I'm just going to re-iterate this, as I've said it on the forum before.

No class, barb and hunter included, should be able to jump out on someone mounted, dismount then and then keep them stunned/knocked until death. This is not good game play. This reduces the game to turn based strategy:

Turn 1: mount past a tree
Turn 2: Get jumped by a barb
Turn 3: Re-spawn
Turn 4: Log off

If you're looking for genuine game changer in terms of balance THIS NEEDS TO BE A PRIORITY CHANGE.

Hayir
02-25-2014, 01:02 AM
It might be true that MS is needed as a counter against certain spells, but the current spell is just way too much. You spend tons of mana for your buffs, many got a very high cd and some guy just removes them all for 200 mana and a low cd (even 40sec is not really that much). It is just silly that such a powerful spell got no drawback at all. Also since the level 60 cap pretty much everyone got enough points to get MS without messing up their setup, a lot people also do this.

And those who always say "if you nerf MS too much nobody will skill blunt". I personally prefer a dead spell tree over a stupidly unbalanced spell.


This argument that you die by MS is kinda stupid ,you will die by a barb with fulminating anyway in 5 seconds.Personaly i've tryed to play with MS on my barb ,not so good choise,had issue with position bug ,hard to hit someone and not enough attack speed ,droped after 1 day.


A barb complaining about low AS don't make me laugh. And how is it hard to hit someone with an instant spell? if you have such problems, i doubt you can hit with any spell at all...
And you do realize there is no difference on hitting with a hammer than with any other weapon beside spear?

pieceofmeat
02-25-2014, 01:04 AM
I'm just going to re-iterate this, as I've said it on the forum before.

No class, barb and hunter included, should be able to jump out on someone mounted, dismount then and then keep them stunned/knocked until death. This is not good game play. This reduces the game to turn based strategy:

Turn 1: mount past a tree
Turn 2: Get jumped by a barb
Turn 3: Re-spawn
Turn 4: Log off

If you're looking for genuine game changer in terms of balance THIS NEEDS TO BE A PRIORITY CHANGE.

Solution: just dont mount.

GrimNightfall
02-25-2014, 01:25 AM
Increasing the CD of MS by any amount will not change the fact that it can remove every positive effect instantly.

Wi3ld
02-25-2014, 09:45 AM
Increasing the CD of MS by any amount will not change the fact that it can remove every positive effect instantly.

Also, increasing the CD of MS by a few seconds does not stop the fact that ~50% of a zerg carries MS and uses it actively.

pieceofmeat
02-25-2014, 10:47 AM
MS is a god send, all warriors should have it skilled.

Candyx
02-25-2014, 11:41 AM
Solution: just dont mount.

Yer great idea. Maybe NGD will stop selling mounts if this is the solution. Then they can make the game world smaller - they'll probably have to if they stop selling mounts, then they can find a company that rents servers at the cost of love and lollipops. That's exactly how the world is run right? -_-

Cresto008
02-25-2014, 12:23 PM
MS is a god send, all warriors should have it skilled.
Correction - All warriors MUST have it skilled at lvl 5 and use it constantly whenever it's out of CD

ShadowForce
02-25-2014, 01:25 PM
I must be one of the few 60 WM Barbs who doesn't use and has never used MS.

Though, I've always thought that an MS a counterbalance could be that if it lands successfully; it also cancels any buffs on the barb casting it. That way the barb using it would have to either run in to battle un-buffed (and risk being killed) to avoid losing their own buffs and waste mana. Or, sacrifice their own buffs in order to cancel their enemies buffs and make the barb vulnerable.

Rename it to something like "Sacrificial Strike" and bob's your uncle.

This would make the spell far more tactical compared to what it is now.

pieceofmeat
02-25-2014, 01:37 PM
Yer great idea. Maybe NGD will stop selling mounts if this is the solution. Then they can make the game world smaller - they'll probably have to if they stop selling mounts, then they can find a company that rents servers at the cost of love and lollipops. That's exactly how the world is run right? -_-

I bet you happily horse gank some poor sob with your zerg buddies (you gelfs love to do that shit), but you like to whine when your own stupidity kills you.
If anything horse ganking should be fixed, not dismount ganking!

Using mounts have never been safe in RO, going from save to zerg location is ment to take some time, if you want to mount its on your own risk.

Besides no tree or hiding was involved any of dismount ganks i was responsible for last night. You got ganked when standing beside imp, ready to run off i guess, but that is not going to win much sympathy or that you simply took a chance to cross pp without even bother to have a look first.

Some lessons are learned the hard way. :p

kmdk
02-25-2014, 04:55 PM
A barb complaining about low AS don't make me laugh. And how is it hard to hit someone with an instant spell? if you have such problems, i doubt you can hit with any spell at all...
And you do realize there is no difference on hitting with a hammer than with any other weapon beside spear?

:what: Where i was complaining about AS ? LMAO I've told that i prefer slash or piercing for better AS ...

And where i was telling is hard to hit someone with a spell ?

I've told that is hard to hit someone with hammer because of position bug ,because hammers have no range as spears have ,most of time you will get gost swings.

And maybe you realize is by far more different to hit with slash for example using South Cross and make 3k dmg ?... after that 1-2 hits and enemy is dead ,instead with hammer you dont have any other dmg amplifier spell ? :D

Hayir
02-25-2014, 07:29 PM
:what: Where i was complaining about AS ? LMAO I've told that i prefer slash or piercing for better AS ...

And where i was telling is hard to hit someone with a spell ?

I've told that is hard to hit someone with hammer because of position bug ,because hammers have no range as spears have ,most of time you will get gost swings.

And maybe you realize is by far more different to hit with slash for example using South Cross and make 3k dmg ?... after that 1-2 hits and enemy is dead ,instead with hammer you dont have any other dmg amplifier spell ? :D

lol

10 chars


Personaly i've tryed to play with MS on my barb ,not so good choise,had issue with position bug ,hard to hit someone and not enough attack speed ,droped after 1 day.

bad_715
02-26-2014, 12:42 AM
please fix evasion since you are removing Strategic Position

Hollow-Ichigo
02-26-2014, 01:20 AM
Soon marksman will not be safe from the cold blood combo. huehuehue

Shwish
02-26-2014, 12:24 PM
please fix evasion since you are removing Strategic Position

If I read it correctly, they are not removing Strategic Position.

Hayir
02-28-2014, 05:43 PM
Replacement for Camo Corpse:

Can't think of a name :P
Duration: 5,7,9,12,15
Cost: 300,350,400,450,500
Casting: 1
Cooldown: 60
Range: 25
Area: 6
-30% casting speed


There is no spell with -casting speed so far (except from mobs) would be unique hunter spell.

Suggesting high mana cost since i believe it should be mostly for group plays. If not high mana maybe something that would limit it to groups.

TryHarder
02-28-2014, 06:04 PM
My only request is that you remove any change to strategic position.

jorgeseg
02-28-2014, 07:00 PM
Soon marksman will not be safe from the cold blood combo. huehuehue

Soon hunters wont be safe from DoTs huehuehue

Svarec
03-01-2014, 10:59 AM
I think this changes will kill strategic position. As i understand this u meant it to be used only at fort or walls and not in open battle but at wall all marks usually hit 2-3 hits and step back not to be targeted by locks and warjus they cant stay at edge of wall and getting hited by spells from mages - strat pos will not help them to stands that spells - maybe if u lower the cd more it can be usefull but in such way it will be waste of points for me to take it.

Lebeau
03-01-2014, 11:36 AM
Until a new balance recommendations post is started, I'll leave these 2 'tales' here:

Part 1: http://www.championsofregnum.com/forum/showthread.php?p=1786437#post1786437

Part 2: http://www.championsofregnum.com/forum/showthread.php?p=1786438#post1786438

Peruse & Enjoy, Mates:warning:

Wi3ld
03-01-2014, 02:36 PM
Replacement for Camo Corpse:

Can't think of a name :P
Duration: 5,7,9,12,15
Cost: 300,350,400,450,500
Casting: 1
Cooldown: 60
Range: 25
Area: 6
-30% casting speed


There is no spell with -casting speed so far (except from mobs) would be unique hunter spell.

Suggesting high mana cost since i believe it should be mostly for group plays. If not high mana maybe something that would limit it to groups.

I kinda like it. Hunters seem to be the archers with the tricks and debuffs, so this would make sense. Unfortunately they are kinda op and the hot topic at the moment, so Hunters being able to lower cs on a player scares the shit out of me even more. I still think it's a generally good idea, though.

P.S. NGD, why do you hate marksmen so much?

kmdk
03-01-2014, 04:06 PM
I think this changes will kill strategic position. As i understand this u meant it to be used only at fort or walls and not in open battle but at wall all marks usually hit 2-3 hits and step back not to be targeted by locks and warjus they cant stay at edge of wall and getting hited by spells from mages - strat pos will not help them to stands that spells - maybe if u lower the cd more it can be usefull but in such way it will be waste of points for me to take it.

After thinking more about what NGD did ,yes they just kill this spell.

Because in the past there was spamm of threaths where hunters request that strategic position to be hunters spell ,NGD in they mind decided to not give this power to hunters ,and to avoid future spamm with this kind of requests ,they decided just to kill the spell.

This is my interpretation about ,because there is no official arguments why they did this ,just what will happen ,to be honest wee know what will happen ^_^

Anyway behind all this changes ,there is no balance ,is just a step of time cycle what they do as usual for cash ,complete kill a class and make other super powerd ,to force people to grind other class.And this will be warlocks.

This think of "fix" retaliation is just a step in complete remove any kind of spell that stay in the road of mage class.Also marks killed RA and strategic position is other step that force people to not play marksman to lower potential "danger" that stay in front of OP of warlocks.

Don't get me wrong NGD but this is just what i see that will happens ,because you don't give explanations for what you do ,and you make changes that noone requested undercover of "balance".

ice_zero_cool
03-01-2014, 04:11 PM
Unfortunately they are kinda op and the hot topic at the moment, so Hunters being able to lower cs on a player scares the shit out of me even more. I still think it's a generally good idea, though.
hunters are only OP when they have OP gear... which is true for all classes.

i suggest playing a hunter with average gear. its pretty hard to kill anything non-afk if youre alone.

however, i agree that it is rather a borderline idea. the already OP-hunters will be unkillable, while the rest will get a short but nice boost. some spells should be gear-dependent...

Wi3ld
03-01-2014, 05:32 PM
however, i agree that it is rather a borderline idea. the already OP-hunters will be unkillable, while the rest will get a short but nice boost. some spells should be gear-dependent...

Yah, it's pretty impossible to create balance suggestions while boss/dragon items exist. Spells should be more dynamic based on the players base damage output/armor. As far as I can see, that's the only way to truly fix things or we'll just make "balance" even worse.

errei
03-01-2014, 09:00 PM
P.S. NGD, why do you hate marksmen so much?

agreed, like, 300-500 normals from 40-53 range its very weak. plus a range 35, 25 CD and .5 cast speed dmging freeze helps almost nothing. marx are indeed weak.

kmdk
03-02-2014, 06:23 PM
agreed, like, 300-500 normals from 40-53 range its very weak. plus a range 35, 25 CD and .5 cast speed dmging freeze helps almost nothing. marx are indeed weak.

Already wee voted to give to hunters needle blast ,ignus scorch ,WS and BoW ,you are late. ^_^

On mobs is not counted ,with my marks with 2 rols + royal amulet and WM bow i don't do more than 150 dmg on a wm barb.

errei
03-02-2014, 06:29 PM
Already wee voted to give to hunters needle blast ,ignus scorch ,WS and BoW ,you are late.

On mobs is not counted ,with my marks with 2 rols + royal amulet and WM bow i don't do more than 150 dmg on a wm barb.

do you hit 150? do you use WM bow? cool story

ah and i dont want WS to get moved to hunters, i just want this shit heavly nerfed. CD and range (or CD and castspeed).

stfu and stay at range 50

edit: why would u use 2 rols if u "hit low"?

kmdk
03-02-2014, 06:53 PM
edit: why would u use 2 rols if u "hit low"?

Because i don't have boss gears ? :D at least to hit faster if not high ^_^ o crap damn hitting faster RA drain faster my HP =))

PS : All want other class than they play to be nerfred :D

GrimNightfall
03-02-2014, 06:57 PM
Because i don't have boss gears ? :D at least to hit faster if not high ^_^ o crap damn hitting faster RA drain faster my HP =))

PS : All want other class than they play to be nerfred :D
Dsr>Rol for archers
My currently lvl 51 marx hits higher than 150 so I call bs

Hayir
03-02-2014, 08:26 PM
My idea for marks to make it less op with boss jewelry and op gear in general:

Change Recharged Arrows to a mana drain spell again or converting a % of dealt dmg to mana. No more weapon dmg bonus.

Improve all the useless spells in Arrow Mastery. Needle Blast, Ignus Scorch etc.

The idea is basically make marks more of a spell based class.

This will balance out the boss jewelry, since the % weapon dmg is what makes them OP mostly, also this way marks should become more fun again. Not just this boring pewpew.

Hollow-Ichigo
03-02-2014, 11:43 PM
Make cremation an area 10 spell, 20 seconds cooldown.

Hayir
03-03-2014, 02:15 AM
Make Defansive Stance disable itself 30 sec after casting it,w ithout effecting the cd though, this way the enemy got a chance to prevent the recast with a cc.

It is just ridiculous that knights can use def stance pretty much as a passive spell.Way too op and way too cheap against any class but barb.

Lebeau
03-03-2014, 04:42 AM
Yah, it's pretty impossible to create balance suggestions while boss/dragon items exist...No, it's not.

My idea for marks to make it less op with boss jewelry and op gear in general:...Totally unnecessary.


Gents! We covered this ground already, several times. All that IS required to obtain balance in this matter & make boss ammy & rings less OP, is for all jewelry to add it's damage AFTER all ingame formulas are completely finished. Make it into a simple addition at the very end. 118 (50+34+34) extra points of damage per attack would then be the maximum, regardless of spells, level, class, etc. As currently is however, some classes can obtain over 300+ extra points per attack ... thus the severe imbalance. Just ask NGD to 'nerf' all jewelry & make all of it into post-calculation damage only.

:lighten:

Hayir
03-03-2014, 10:04 AM
No, it's not.

Totally unnecessary.


Gents! We covered this ground already, several times. All that IS required to obtain balance in this matter & make boss ammy & rings less OP, is for all jewelry to add it's damage AFTER all ingame formulas are completely finished. Make it into a simple addition at the very end. 118 (50+34+34) extra points of damage per attack would then be the maximum, regardless of spells, level, class, etc. As currently is however, some classes can obtain over 300+ extra points per attack ... thus the severe imbalance. Just ask NGD to 'nerf' all jewelry & make all of it into post-calculation damage only.

:lighten:

We all know they won't do that, so this is pretty much a workaround, beside as i said this would be more fun than the pewpew regardless of balance. They will even add new boss jewelry which will be most likely even more op, and you ask for nerf...
No need to bring it up again and again, i think ngd should have read this by now about 100 times.

:lighten:

Lebeau
03-03-2014, 12:25 PM
We all know they won't do that, so this is pretty much a workaround...Uh ... if you're so absolutely certain they won't do what I am asking ... which is what assuredly makes the most sense ... why dafuq do you think they'd do anything at all ... including this pointless so-called 'workaround'? ... Hmmmm? .... Just sayin'.

:closed2:

Hayir
03-03-2014, 12:32 PM
Uh ... if you're so absolutely certain they won't do what I am asking ... which is what assuredly makes the most sense ... why dafuq do you think they'd do anything at all ... including this pointless so-called 'workaround'? ... Hmmmm? .... Just sayin'.

:closed2:

So you really think the new jewelry they will add is going to be a nerfed version of the current one? I feel like your whole presence on this forum is pointless since you only talk bs nobody understands anyway. You are just a hard understandable version of krungle.

Also you reduce the suggestion to one statement, didn't mention once the "also this way marks should become more fun again. Not just this boring pewpew."

But hurrdurr he said boss jewelry gotta do my standard reply i do on every post.

Anyway not going to derail this thread anymore because of you...

pieceofmeat
03-03-2014, 01:40 PM
So you really think the new jewelry they will add is going to be a nerfed version of the current one? I feel like your whole presence on this forum is pointless since you only talk bs nobody understands anyway. You are just a hard understandable version of krungle.

Also you reduce the suggestion to one statement, didn't mention once the "also this way marks should become more fun again. Not just this boring pewpew."

But hurrdurr he said boss jewelry gotta do my standard reply i do on every post.

Anyway not going to derail this thread anymore because of you...

The point of his fucking suggestion is that the items wont be nerfed.

He posted it a lot, but you still dont seem to get it.

TryHarder
03-03-2014, 03:48 PM
The point of his fucking suggestion is that the items wont be nerfed.

He posted it a lot, but you still dont seem to get it.

Yes, because, as Hayir has stated in every reply in this thread, he wants boss gear nerfed and don't understand Lebeau's suggestion, hence why he constantly told Lebeau to stop suggesting that the items be nerfed.

Maybe you should read replies before replying to them.

pieceofmeat
03-03-2014, 04:15 PM
Yes, because, as Hayir has stated in every reply in this thread, he wants boss gear nerfed and don't understand Lebeau's suggestion, hence why he constantly told Lebeau to stop suggesting that the items be nerfed.

Maybe you should read replies before replying to them.

He rather resort to a rude and snappy reply, instead of asking for a clarification?

Ok thanks, i got that part already.

Aries202
03-03-2014, 06:46 PM
He rather resort to a rude and snappy reply, instead of asking for a clarification?

Ok thanks, i got that part already.

Stupidity makes people angry.

No hope for this balance update, the game still won't change how the current state plays, revolving around Darkness, MS, and DI.

Boss jewelery still a factor. Ah, once upon a time this game had a future.

Awrath
03-03-2014, 07:12 PM
Balance update is a joke. Just quit now, save yourself some brain cells and play something that makes you less angry. NGD can't do a legitimate balance update because of "10 year old code" that they don't understand. I still wonder why people even bother posting when NGD themselves have admitted they don't understand the code. I still hold the view that they cannot achieve balance in this game without changing the core problems in this game. One being shared trees, second being the current armour system and the third being lack of scaling damage for mages.

There is no foresight with NGD, all these balance updates now will be broken by the next level cap whenever that happens, unless they address the core issues mentioned above.

Now go play some unbalanced RO!

_Kharbon_
03-03-2014, 07:25 PM
The upcoming balance update is a good starting step. The modifications are certainly not a negative thing. However, in my oppinion, it's just very minor adjustments, that won't solve much.
If there are more planned balance modifications, I'd be quite happy. Few small changes at a time, with periods of testing, observations, and feedback are better than widespread changes and radical ideas.

Since no future plan was given by NGD, it can be assumed, that the changes are final, and are supposed to solve imbalance. In that case, I don't see much long-term satisfaction. There are many spells, that deserve to be nerfed, and even more, that should be boosted. The listed changes do adress some issues, but I get the feeling, that they are very careful steps.

So. All together, this version will be a nice stepping stone, If the developers continue to follow them up with some more.

GrimNightfall
03-03-2014, 09:43 PM
Just give me all of the boss jewelry on haven and it won't be such a huge problem

boci the lock
03-04-2014, 01:16 AM
Tbh this game is a lost cause imo :(

Just trying to get rid of adiction

Hollow-Ichigo
03-04-2014, 02:55 AM
The main problem is hunters are underpowered. They need more damage.

This is from my (barbarian) point of view.

kmdk
03-04-2014, 04:12 PM
The main problem is hunters are underpowered. They need more damage.

This is from my (barbarian) point of view.

Hunters are fine as they are ,the main probleme of hunters is that they wanna be marksman.They want camo+ tricks + cold blood but also shoot power of marksman.

A hunter is playng dirty ,tricks ,cammo ,chasing ....name it self it's say what means.
http://en.wikipedia.org/wiki/Hunter

Hunter class not means to face in front of warriors ,and other classes to attack them ,means to play tricky.

Anyway ,i'm damn borred to hear from years that hunters are weak...

boci the lock
03-04-2014, 06:11 PM
Ppl want hunters to be camo-dependent...which is BS btw

Shwish
03-05-2014, 10:49 AM
The main problem is hunters are underpowered. They need more damage.

This is from my (barbarian) point of view.

Hunter's damage is fine on an unbuffed enemy. The problem is that once your enemy slaps on a defensive buff that said hunters damage goes from fine to pathetic. The problem is (as stated a million times on this forum already) with the way armour is calculated. I wont hold my breath until NGD does something about that though.

Hunter's don't need more damage. They aren't marksman. What hunters need are more utilities. More control and better survivability for their pets. They have the least amount of CC spells in the game which imho is bad design for a so called "support" class.

Hollow-Ichigo
03-05-2014, 10:54 AM
The main point is cold blood will not get nerfed. And if hunters get more CC they'll be OP and everyone will complain.

schachteana
03-05-2014, 03:54 PM
The update is due in 2 hours (source (http://regnum.gamigo.com/de/forum/board1-information/board2-ankndigungen/board35-updates-wartungsarbeiten/4309-wartungsarbeiten-am-05-mrz-2014/?highlight=))

would it be possible to set warzone superbosses' level to 60, maybe?:(

Blastard
03-05-2014, 07:21 PM
lock quickbars <3

ieti
03-05-2014, 07:24 PM
OMG Lock Spellbars!

Only this makes the patch awsum! :drinks:

Frosk
03-05-2014, 07:41 PM
Hey all,

Since the update has been launched today, I'll proceed on closing this thread.

Best,