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View Full Version : NGD, please, PLEASE remove relic lock on Haven


Slartibartfast
03-10-2014, 12:29 PM
Dear NGD,

If your intention was to kill all the fun during EU daytime, you fully succeeded at it. Server is virtually empty. No people online. No action. Nothing.

I don't know about other servers, but please reconsider removing relic lock on Haven.


https://dl.dropboxusercontent.com/u/13284023/ro/screenshot%202014-03-10%2013_21_31.png

Recoil
03-10-2014, 12:32 PM
Please don't remove relic lock.

leafdale
03-10-2014, 12:36 PM
making public numbers logged in and times could make it easier for everyone to see precisely when and if any sort of lock is worthwhile.

but this is risky because it can also act to harm the business. malicious parties can use the information.

also -- the server was extremely busy over the weekend in war. sometimes i feel there is a long quiet period after sessions of high activity. maybe that is what slarti saw?

Slartibartfast
03-10-2014, 12:41 PM
They don't need to publish logged user count, we already know it - close to zero during EU daytime.

This is one of most failed decisions I ever heard of. Like having international worldwide web shop with working hours. Just silly.

I wonder if WoW and many other online games would succeed with nothing to do on it for 7 hours a day.

Recoil
03-10-2014, 12:47 PM
we already know it - close to zero during EU daytime.

[citation needed]

Blastard
03-10-2014, 01:29 PM
Haven is international server, with players from all time zones, so while this relic lock hardly affects some players, it kills the war completely for others. I've already met a few who can ONLY play during the time relic lock is on so they basically don't experience any war at all. Remove relic lock!

_Kharbon_
03-10-2014, 06:05 PM
+1.
Relic block is set to incorrect time. It should start earlier, finish earlier.
I would like to see at least instances (TDM&CTF) to be enabled during relic lock, so there'd be at least something to do..

Slartibartfast
03-10-2014, 06:13 PM
+1.
Relic block is set to incorrect time.

There is no correct time for relic lock on internation server which visits people from all time zones.

_Kharbon_
03-10-2014, 06:32 PM
There is no correct time for relic lock on internation server which visits people from all time zones.

There are times, when the server is low on population. This was so even before the relic block. Simply, european mornings are a downtime. I have nothing against relic block during those times.

Lebeau
03-10-2014, 06:40 PM
The current relic lock timeframe grossly affects only ONE realm's chances to grab relics & successfully invade & that is patently unfair. The current zerg realm on Haven gets to invade at will when it's peak numbers in relation to the other two realms is online & they can zerg-steamroll the server. The relic lock timeframe WAS fair 6+ months ago when a different realm was the strongest then.

Things are different now, so the specific timeframe STILL in use is blatantly UNfair & doesn't apply now as it is CREATING imbalance ffs, not the opposite. The timeframe of the relic lock should reflect this reality on the server, & be moved from 10am-5pm GMT to perhaps 5am-12pm GMT. Better yet, simply cut off relic locks period, quit discouraging RvR, & leave this bad-idea turned OFF permanently.:rale:

errei
03-10-2014, 06:46 PM
good thing me and my bro left the game :( this kind of things drives me so mad...
pls remove relic lock =(

Slartibartfast
03-10-2014, 07:17 PM
There are times, when the server is low on population. This was so even before the relic block. Simply, european mornings are a downtime. I have nothing against relic block during those times.

I still don't understand why low server population should be criteria for relic lock. Why not one-realm overpopulation? Why not overpopulation in general?

MxCx
03-10-2014, 07:19 PM
making public numbers logged in and times could make it easier for everyone to see precisely when and if any sort of lock is worthwhile.

but this is risky because it can also act to harm the business. malicious parties can use the information.

also -- the server was extremely busy over the weekend in war. sometimes i feel there is a long quiet period after sessions of high activity. maybe that is what slarti saw?

This weekend saw a 24 hour boost, that's why there was so much activity. The past few weekends before that, I seemed to notice that less people were on even during the busiest times. I'd like to see more boosts like last weekend, since it was so much more active, and I'm sure they sold more xim.

OT: I'd like to see relic lock removed as well. I play at different times, and it completely kills action on the server during the lock times. I agree with Lebeau, all the relic lock does it support the current zerg realm. At the time it was decided, Alsius was the strongest realm and it broke our zerg, now all it does is give one realm the opportunity to invade.

Tigerious
03-10-2014, 08:16 PM
I don't approve the removal of relics, at least for the next six month :D

_Kharbon_
03-10-2014, 09:18 PM
I still don't understand why low server population should be criteria for relic lock. Why not one-realm overpopulation? Why not overpopulation in general?
Well, One-realm overpopulation is awkward to measure. Also, it's unfair to disable a feature when one realm has way more numbers. Set relic times is slightly less biased. Everyone knows when it will start and end etc..
As I said, the relic lock idea is a decent solution for the low-population problems. When there's enough players on the server, we won't need such feature. The timing sucks though, and there's nothing to do during relic lock time.
As it was stated by ngd, they will review the times, however, they're taking their time ^^
My idea is to enable instances to allow players to have some action during the period.

Slartibartfast
03-10-2014, 09:31 PM
Well, One-realm overpopulation is awkward to measure. Also, it's unfair to disable a feature when one realm has way more numbers. Set relic times is slightly less biased. Everyone knows when it will start and end etc..
As I said, the relic lock idea is a decent solution for the low-population problems. When there's enough players on the server, we won't need such feature. The timing sucks though, and there's nothing to do during relic lock time.
As it was stated by ngd, they will review the times, however, they're taking their time ^^
My idea is to enable instances to allow players to have some action during the period.

I do respect you as old RO player, but still I ask you to explain me what _low_server_population_ has anything with insane idea of relic lock? If you mentioned _one_particular_realm_low_population_time_ or _one_particular_realm_overpopulation_time_, I would understand it.

Please, explain why low activity server time should become dead activity server time. And, after all, why not to SHUT DOWN server at this time when activity in relic lock time is close to zero?

Slartibartfast
03-10-2014, 09:33 PM
I don't approve the removal of relics, at least for the next six month :D

Your opionion became irrelevant long time ago.

_Kharbon_
03-10-2014, 10:00 PM
I do respect you as old RO player, but still I ask you to explain me what _low_server_population_ has anything with insane idea of relic lock? If you mentioned _one_particular_realm_low_population_time_ or _one_particular_realm_overpopulation_time_, I would understand it.

Please, explain why low activity server time should become dead activity server time. And, after all, why not to SHUT DOWN server at this time when activity in relic lock time is close to zero?

By low server population I mean there's only a handful of players online. Perhaps 20/30 war-able players together in all three realms. In this case, every single player can make a huge difference (regarding relics/invasions). If you have 30/40 players in one realm, well - having one extra or one less scarcely makes a difference.

Now, if there's, let's say, 10 players from realm A, and 5/5 from B/C - the lower populated realms have little chance of preventing an invasion/relic taken. Having just one more player fighting might make a huge difference.
This scenario I consider very unfair, since the defending realm might have virtually no chance of capping a fort/running away with a relic. Of course, that also depends on what exactly the classes are, and the experience of the players.

During regular-population time, there's lets say 40 players from realm A and 20/20 from B/C. Now, even though an invasion is very likely to happen, the defending realm now stands a chance of decent retaliation. Camping bridges, capping the attacking realms castle, and even recapping the fort are all more probable to happen. Defending gate and taking advantage of split enemies gives more possibilities. It's still quite one-sided fight, but it's more fun and fair than in the previous scenario, where some of the retaliation techniques simply aren't possible.

The same thing basically happens if only one realm is underpopulated (ie. compare 10/10/5 and 40/40/20).

Please note, that the numbers are just to demonstrate the trend, I don't want initiate a discussion, whether those numbers have real chance or not..



I'm not saying, that the server should be shut down, or anything. Simply, I'd rather have to spend time grinding/hunting than having to face invasions with only a handful of realm mates.

Relic block needs to be modified quite drastically, and other means of entertainment provided during the times of relic block.

Hollow-Ichigo
03-10-2014, 10:00 PM
Your opionion became irrelevant long time ago.

lolowned---

GrimNightfall
03-10-2014, 10:35 PM
stuff
http://macromeme.com/cat/horse-wtf-gif.gif

Tigerious
03-11-2014, 07:51 PM
I remember that we, sytians, invaded empty realm called "Alsius" because of the daily/weekly invasions. This still happened not so long time ago too as most of the alsians players give up easy and think they are underpopulated.
Now just tell me something Mr. Relevant, would you enjoy to invade empty realms too at days ?
It is easy understandable why there is such relic lock and I'm sure you already get it, but you, like most of the player, just love easy invasions.
NGD have to fix the population balance and multirealming problem before remove this.

Slartibartfast
03-11-2014, 07:56 PM
but you, like most of the player, just love easy invasions.

You are talking about EASY invasions? YOU? I guess all the 25 invasions Syrtis did last 30 days, together with 4 dragon wishes were very hard to accomplish:

http://www.regnumsentinel.com/haven/statistics/

Or is it again not about numbers but skill, tactics and carefully planned actions?

Lebeau
03-12-2014, 12:36 PM
Ofc it is about "skill, tactics & carefully planned actions": Tiggy & Zerg, Inc. intend to keep on 'skill'fully posting this total-BS saying no changes are needed & keep on 'tactic'ally invading successfully in those easy hours that the other realms are at their weakest (the several hours just before the relic lock engages), then laugh their asses off (a 'carefully planned action' due to the sizes involved) when lock turns on & Alsius can't return the favor hours later during usa mornings when that realm's relative population is highest in comparison ... & all because NGD/GameSamba can't see out of one eye & are blind in the other (or are completely biased pig-&-gelf-lovin' tards). The gelflings & pignis get their chance at their peaks, we goats fairly want ours too ffs! JUST TURN RELIC LOCKS OFF & LEAVE THEM OFF!

:closed1:

Cresto008
03-12-2014, 01:28 PM
You are talking about EASY invasions? YOU? I guess all the 25 invasions Syrtis did last 30 days, together with 4 dragon wishes were very hard to accomplish:

http://www.regnumsentinel.com/haven/statistics/

Or is it again not about numbers but skill, tactics and carefully planned actions?
LOL, nice work with the statistics, especially the graphs. This will burst the bubble of gelf misconception. The problem with the gelfs is that they're zergy in nature and above all, they are convinced that the victories attained by zerging are victories attained because of their superior skill.

I can count skilled syrtis players on two hands, those statistics prove just that. Vive La Imperium Alsirium.

OT - Yeah, please remove relic lock, dear NGD. (Not that NGD ever did something to appease the demands of community.lel.)

Tenel_Ka
03-12-2014, 02:00 PM
The problem with the gelfs is that they're zergy in nature and above all, they are convinced that the victories attained by zerging are victories attained because of their superior skill.

I can count skilled syrtis players on two hands, those statistics prove just that. Vive La Imperium Alsirium.

I don't know any Syrtis players who think that. How can you make claims like that without speaking to any of them?

The statistics don't prove that Syrtis is less skilled than the other realms, it just shows that they invade more. I'm not sure how you managed to reach that conclusion.

On Topic, I support the idea of removing relic lock, for the reasons already explained by Slarti and Blastard.

Cresto008
03-12-2014, 02:28 PM
The statistics don't prove that Syrtis is less skilled than the other realms, it just shows that they invade more. I'm not sure how you managed to reach that conclusion.

Let me explain how and why I managed to reach that conclusion. Please have a look over "Casualties - Last 30 days."

As you can observe in that graph, the highest peak of enemy casualties VS the highest peak of own casualties ratio of Alsius is the best, while Ignis lands in second spot and Syrtis takes the third position (own casualties more than casualties caused to enemies).

Also observe how war performance graph is mostly lead by Syrtis. What does this reflect? Highest avg war performance, but lowest casualty ratio? GELFS ZERGING SPOTTED LEL.

Tenel_Ka
03-12-2014, 02:37 PM
I suspect that if Alsius or Ignis was in the position that Syrtis is right now (having higher numbers and more invasion attempts) they'd also have higher casualties than the weaker realms.

I don't think a casualty rating properly reflects player skill. A realm will usually suffer high casualties when assaulting a defended fort, attempting to carry a relic back to their realm, or attempting an invasion.

I'm not saying that Syrtis hasn't got any bad players, but I wouldn't rate an entire realm above another one based on something as unreliable as casualties statistics.

ieti
03-12-2014, 03:37 PM
For me invasions as a whole need to be disabled on Horus. This will restore the good old fight-for-fun.

Another thing that can work is remove possibility to horse a relic and disable dragon on gates. Only then remove the relic lock. This way even weaker teams will have a chance to intercept relic and give a good gate defense.

Problem solved.

--

Good players in every realm are less than 10, so this whole argue is pointless.

Wi3ld
03-12-2014, 04:12 PM
For me invasions as a whole need to be disabled on Horus. This will restore the good old fight-for-fun.

Another thing that can work is remove possibility to horse a relic and disable dragon on gates. Only then remove the relic lock. This way even weaker teams will have a chance to intercept relic and give a good gate defense.


Agreed. If you look at the realm gems for example, it's not always straight forward to get them to safety, because it gives other realms a chance to intercept it with ambushes. With such a small population on Haven, once a relic is mounted, it's pretty much gone. And the dragon at gate is just bullshit. Why should a weaker realm have to deal with a zerg plus a dragon, that when it gets aggro, obliterates everyone in the wall. Or at the very least, don't let the dragon one hit everything around it.

Tenel_Ka
03-12-2014, 04:34 PM
Another thing that can work is remove possibility to horse a relic and disable dragon on gates. Only then remove the relic lock. This way even weaker teams will have a chance to intercept relic and give a good gate defense.

I like the idea of disabling mounting with relic. The most fun fights I've had is when our/enemy relic carrier can't mount. As Wield said, the current system gives the other realm no second chance to get their relic back.

I think dragons are necessary (hear me out). Since a gate has to be captured to be able to pick up gems, the attacking realm would have to defend inner gate from the invaded realm, and the outer gate from the third realm, while also sending at least one team to pick up the gem. This may be doable by a Syrtis zerg, but it would make Alsius or Ignis invasions far less frequent.

Wield is right in that current dragons are far too powerful though.

ieti
03-12-2014, 05:15 PM
As Wi3ld says dragon is too powerful. It is not so bad, except the ABSURD damage it deals. 8k blaze, 15k fireball, 25k stomp - please noyone can survive this even knights. Add to this the aggro range which got increased and makes things way worse.

Dragon could stay, BUT make it do damage like realm dragons. This way knights can be useful to aura and so on. If we get like 3k stomp and maybe 1.5k fireball it is ok. Current damages are too high and gives too big advantage to attackers which 85% of cases have bigger numbers than defenders.

Kimahri_Ronso
03-12-2014, 05:33 PM
The statistics don't prove that Syrtis is less skilled than the other realms, it just shows that they invade more. I'm not sure how you managed to reach that conclusion.

We all know what invasion is about, numbers.
Always was, is, but I hope it will change in the near future.

The very realm that invades frequently HAS that number at that time.
The other thing we all know is that a zerg do not need to think just r*pe the sh*t out of everything that is in its way.
Go figure :D.

I think dragons are necessary (hear me out). Since a gate has to be captured to be able to pick up gems, the attacking realm would have to defend inner gate from the invaded realm, and the outer gate from the third realm, while also sending at least one team to pick up the gem.

Dragons are far from needed.

It's one thing that they're too powerful and they they'd need to be tuned down a bit ( personally I'd like to see the whole invasion system being reworked or disabled), and another is that it is fully possible to hug the wall and proceed to the gate to break it without the dragon even waking up and starting to attack. So the point you've mentioned is invalid ^^
( Of course you need to be organized so no one aggros the dragon. )



OT> +1000000000 for removing relic lock on Haven ( I hope it will happen in this century), what's more, Merge RA with Haven pls!
I'm starting to feel like it's a waste of time to log in in an empty realm, or in a realm that all that it does is being AFK at CS.
I KNOW, i KNOW, it's the players fault but still. I need constant action when I have the time to log in and I think I'd get it if Ra was merged with Haven :D
/me iz too lazy to restart on RA.

Tenel_Ka
03-12-2014, 06:00 PM
We all know what invasion is about, numbers.
Always was, is, but I hope it will change in the near future.

I know. I said Syrtis has higher numbers in the very next post.
However, having more numbers does not mean the realm degrades in skill (though it could possibly have that affect after a long period of time).

Dragons are far from needed.

It's one thing that they're too powerful and they they'd need to be tuned down a bit ( personally I'd like to see the whole invasion system being reworked or disabled), and another is that it is fully possible to hug the wall and proceed to the gate to break it without the dragon even waking up and starting to attack. So the point you've mentioned is invalid ^^
( Of course you need to be organized so no one aggros the dragon. )

My point isn't invalid. I rarely see enemies of the third realm attacking outer gate. The dragon likely deters them from trying, even if it is possible to avoid aggro.

But you may be right in saying that the invasion system should be reworked. I wouldn't expect that much from NGD though, and if they did attempt it it could take years.

In my opinion, the best thing for them to do right now is to either remove relic lock, make it lock at different times each day, or make it population based.

kmdk
03-12-2014, 06:25 PM
But you may be right in saying that the invasion system should be reworked. I wouldn't expect that much from NGD though, and if they did attempt it it could take years.
.

To change 3 spells they need it 1 month ,i dont think they care about population or what players think ,player by definition are wrong and NGD by default is right.

Wee just bite the tail again ,they will remove relic lock when Haven will have 20 player and they will say is just bad luck.

leafdale
03-13-2014, 02:19 AM
the dragons at the gate invasions are fine.

what i would like to see is occasional periods when we return to the old formats with and without boats :P those were ALSO fun days!

(and also replace the secondary forts with the OLD forts from the early stage of the game :P ! )

Zas_
03-13-2014, 08:47 AM
As Wi3ld says dragon is too powerful. It is not so bad, except the ABSURD damage it deals. 8k blaze, 15k fireball, 25k stomp - please noyone can survive this even knights. Add to this the aggro range which got increased and makes things way worse.

Dragon could stay, BUT make it do damage like realm dragons. This way knights can be useful to aura and so on. If we get like 3k stomp and maybe 1.5k fireball it is ok. Current damages are too high and gives too big advantage to attackers which 85% of cases have bigger numbers than defenders.

Imho, dragons at gate just make it easier for the invading realm, which is much likely the one with more number at invasion time.

The funnier thing to do would be to make dragon killable (as powerful as realms dragons) by other realms, with a chance to drop ;)

Relic carrier cannot jump (stupid workaround for various issues), but he can mount, this is very inconsistent.
No mount for relic carrier means much more fun, more fights, more teamplay.

Relic should deal damages when one (not belonging to relic's realm) takes it, enough to kill any character with insufficent level (what's more annoying that those people logging low levels chars to steal relics and kill fun....).

A rework of castle's surroundings (Imperia, but not only) is needed, perhaps together with relocation of castle's saves and something is needed for unfair use of relogging near castles (what about random location, far from castle ?). It is far too hard to pass Imperia save compared to other castles (but anyways, all are badly designed).

Wi3ld
03-13-2014, 09:35 AM
The funnier thing to do would be to make dragon killable (as powerful as realms dragons) by other realms, with a chance to drop ;)


inb4 defenders let the enemy invade while they kill the dragon. People will WANT to get invaded just so they can drop.

Lebeau
03-13-2014, 12:23 PM
No mount for relic carrier means much more fun, more fights, more teamplay.wrong!Wrong!!WRONG!!! Think it thru. No mount for relic carrier means zerg-realm can still easily run relics successfully simply by pushing thru like a steamroller, but the other realms cannot, so therefore they will not & thus, they will NOT get the zerg-realm's relics near as often, if at all. If you want far more RvR imbalance & far fewer invasions by the NON-zerg-realms, then by all means, disable the relic carrier's ability to mount & move fast; it will further cement & make far easier the current zerg-realm's dominance of the server & they'll ofc be as happy as dogs that roll around in the garbage & eat shit off the ground.We all know what invasion is about, numbers. Always was, is, but I hope it will change in the near future ... (personally I'd like to see the whole invasion system being reworked or disabled) ...Amen! Tell it like it is, Brother Ronso. Pour it on! Gets ever more & more true with every new change NGD makes to the invasion mechanics of this zerg-rules-game. So, ofc the zerg rules! ... Accept NO substitutes! Scalability FTW:warning:

ShadowForce
03-13-2014, 01:26 PM
wrong!Wrong!!WRONG!!! Think it thru. No mount for relic carrier means zerg-realm can still easily run relics successfully simply by pushing thru like a steamroller, but the other realms cannot, so therefore they will not & thus, they will NOT get the zerg-realm's relics near as often, if at all. If you want far more RvR imbalance & far fewer invasions by the NON-zerg-realms, then by all means, disable the relic carrier's ability to mount & move fast; it will further cement & make far easier the current zerg-realm's dominance of the server & they'll ofc be as happy as dogs that roll around in the garbage & eat shit off the ground.Amen! Tell it like it is, Brother Ronso. Pour it on! Gets ever more & more true with every new change NGD makes to the invasion mechanics of this zerg-rules-game. So, ofc the zerg rules! ... Accept NO substitutes! Scalability FTW:warning:

Im sorry but it seems that it is you that has not thought things through here. What you are saying is that by disallowing the relic carrier to mount, there is a HIGHER chance of the relic being successfully taken to the carrier's home castle?

Considering that it is not compulsory for the relic carrier to mount, what you are suggesting is already possible. Along with this, under the current system; if you have a group of players chasing the relic and the relic carrier mounts, unless somebody is already ahead of it who can dismount it, that relic is lost because it is travelling at the maximum speed that CoR allows. Whereas if the relic is ahead of a group of players chasing it and the carrier CANNOT mount, the group chasing it can mount up theirselves and catch up to the relic and often have several attempts at getting it back.

By your hypothesis, nobody would ever mount up with the relic anyway because "steamrolling with a zerg" is easier.

ieti
03-13-2014, 02:47 PM
Relics are a simple CTF game. Do in capture the flag games we have a speed boost? Do in this kind of games we have an uber-hiper-mega mounts? Well no...

The point of CTF is to get more wars, more cooperation and some fun out of invasions. Horses put in this zero wars and zero fun, because relic is just mounted and you have ZERO chance to stop and regain it.

Horses make it too boring and remove the fun part of the CTF.

--

You want to snap relic out of stronger enemy - well use hunters, dismount defenders from horses, use bridges as a stopper and so on and so on.

You want to pull an invasion? Defeat enemies at gate and around it! No need to have and easy way with the dragon! But i want to hide under Dragon! Waaaa! Get your realmies and organize properly!

There is no need NGD to SPOON YOU, so you can invade which is end game content. You want end game - you come get it!

For me RO got down mostly because NGD tries to make it easier and less challenging. Please guys this is mistake.

--

YOU WANT TO INVADE? COME GET IT! NO MOUNTS! NO DRAGONS!

http://d24w6bsrhbeh9d.cloudfront.net/photo/aWZ8RL2_700b.jpg

Slartibartfast
03-13-2014, 03:15 PM
Relics are a simple CTF game.

CTF without a flag, 7 hours a day... (to get back to the subject)

Hopeakettu
03-13-2014, 03:31 PM
CTF without a flag, 7 hours a day... (to get back to the subject)

Unfortunately, (f)lags are the problem :hat:

kmdk
03-13-2014, 03:50 PM
The probleme is that Dragons are two ages blades:

-for weak realm is a need to invade
-for a powerful realm is even more too easy

-to cast dragon you need to be able to keep a fort ,to cary relic ,again is by far easy for OP realm

The weak spot is that to pick up a gem you need to keep gates ,the probleme is now.On Haven weak realm have not enough number to keep gates and chase inside a realm that is powerful ,to get that gem.


All cry about dragon etc ,in fact that Dragon is just fashionable ,simply because a weak realm just can't pick up that gems,because can't keep gates and take gems.They only can get noble.


Entire system of invasion is based on NUMBERS and LOCKS ,and also designed from begin for RA ,that it has number enough to split for gems and keep gates ,on Haven is just discurage any kind of invasion and even any kind of action.

Cure the main probleme of the invasion system instead fight each other about how bad are dragon ,how high damage they dill,cary relic on horse etc ...that are details for a WORKING system ,at the moment wee are stuck in 2 main features:

1.) Lock relics
2.) Numbers to pick up a gem(for a weak realm)

In fact for me ,is not so big deal to get invaded as weak realm ,so what ?..who cares ,wee have fights across all realm and smash in traps at noble many invaders,but horrible is that you can't do it because when you log in ,dang relic locked.

Lebeau
03-13-2014, 08:42 PM
Im sorry but it seems that it is you that has not thought things through here. What you are saying is that by disallowing the relic carrier to mount, there is a HIGHER chance of the relic being successfully taken to the carrier's home castle?

Considering that it is not compulsory for the relic carrier to mount, what you are suggesting is already possible. Along with this, under the current system; if you have a group of players chasing the relic and the relic carrier mounts, unless somebody is already ahead of it who can dismount it, that relic is lost because it is travelling at the maximum speed that CoR allows. Whereas if the relic is ahead of a group of players chasing it and the carrier CANNOT mount, the group chasing it can mount up theirselves and catch up to the relic and often have several attempts at getting it back.

By your hypothesis, nobody would ever mount up with the relic anyway because "steamrolling with a zerg" is easier.You are purposely misinterpreting my words & twisting them around to suit yourself. I am saying that disallowing mounting by the relic carrier makes it harder for the NON-zerg-realms to successfully capture the zerg-realm's relics, but doesn't disadvantage the zerg-realm nearly as much due to it's superior numbers. Steamrolling (mounted or unmounted) is still steamrolling. A realm with greater numbers has better odds to begin with. A realm without greater numbers can only hope to out-pace the enemy. If one cannot out-pace the zerg, one gets 'zerged' & then, the relic goes back to it's cage. Let me hazard a not-so-wild guess here, you're just another gelfling who like Tiggy immensely enjoys being in the current zerg-realm, won't play CoR otherwise & would prefer nothing better than for this game to be even easier for you & your fellow egomaniacs than it already fucking is, am I right?

:lighten:

ShadowForce
03-14-2014, 03:55 PM
You are purposely misinterpreting my words & twisting them around to suit yourself. I am saying that disallowing mounting by the relic carrier makes it harder for the NON-zerg-realms to successfully capture the zerg-realm's relics, but doesn't disadvantage the zerg-realm nearly as much due to it's superior numbers. Steamrolling (mounted or unmounted) is still steamrolling. A realm with greater numbers has better odds to begin with. A realm without greater numbers can only hope to out-pace the enemy. If one cannot out-pace the zerg, one gets 'zerged' & then, the relic goes back to it's cage. Let me hazard a not-so-wild guess here, you're just another gelfling who like Tiggy immensely enjoys being in the current zerg-realm, won't play CoR otherwise & would prefer nothing better than for this game to be even easier for you & your fellow egomaniacs than it already fucking is, am I right?

:lighten:

It is with great sadness that I must reply to such a post and cannot help feeling like I am lowering myself to your well-known level (or apparently lack of) forum etiquette.

Firstly, I am not mis-interpreting anything. I interpreted your post exactly as it reads. The fact that you say I am misinterpreting your post and then go on to further clarify yourself in greater detail displays your lack of confidence in your original post.

With that out of the way we'll move on to the more derogatory section of your reply (which by the way is ripe with stereotyping, assumption and bias):

Now, I can assure you that I am not just "another gelfling like Tiggy" who enjoys being the current zerg realm and whilst I can't comment on Tigerious' behalf I would hazard a not-so-wild guess that he probably doesn't care either. I take part in CoR regardless of whether Syrtis is the "zerg realm" and have done for a long time. We all like to come out on top but at the end of the day it makes no difference to me whether I am on the winning or losing team - I'm just here to take part.

As for my me and my "fellow egomaniacs" liking it easy; major generalisation there and you should really take a step back and try to realise how ridiculous that sounds. Nobody here is insulting you so as a little bit of advice; speak to others how you wish to be spoken to yourself. I learnt that at about 4 years old so hopefully you should be able to manage it.

Lebeau
03-14-2014, 10:35 PM
...Aha, my question fully answered ... I AM right ... thanks for the total (yet wordy) affirmation of my 'guess'. No matter how you choose to try & spin this, many, if not most, in your realm like & want it easier & actively advocate on these forums near-constantly for various rules & mechanics changes that will directly benefit Syrtis in it's current status on Haven. Sometimes, they'll instead advocate against any necessary changes that would balance certain issues or they'll attempt to purposely confuse the issues, misinterpret, mislead, distract, discourage, spinSpinSPIN, etc. Often as well, when the message is strong & simply unassailable, they'll instead snidely attack the messenger with spurious demeaning slurs against both their intentions & character. As a result ofc, very few players with any common sense bother to take what most such naked-partisans say anymore as serious discussion, as the suggestions they make are transparently realm-biased or totally meaningless semantics intended to derail & detour ... a total waste of time, not fair at all, not balanced in the slightest & distinctly not objective, rational overview-assessment of where this game actually is in reality or needs to be going in the future. If you truly aren't one of those insufferably smug snotling thugs in your realm who exactly fit the generalizations that I stated both here & before, then accept my sincere apologies. Sadly, these dead-on-accurate generalizations are & have long been patently obvious & readily observable as the truth to any reasonable, intelligent RO-player ... & yes, the truth hurts ... above all, it hurts all deceits & all deceivers ... regardless of realm.

:closed2:

Valour
03-19-2014, 04:31 PM
I personally think the simple question is this: Do you want to play an interactive and active RvR game?

If so, remove the relic lock.

The game is no fun with or without the relic lock for many, so please remove the lock so that the realms can attempt to have a active war player base at all times of the day like before.

If people want to moan about the powerlessness against vast numbers of draconic gems, then that is another matter to be seen later with balance for the Haven server.

(Source of rage: being logged in for 45 minutes with no capture notices, no movement in Ignis chat, no movement from CS, no suggestions of movement from CS, and being a bored support conjurer).

Linerex
03-19-2014, 04:40 PM
Relic lock along with dragons at the gate are the best thing that ever happened to RO since the WM update.

Valour
03-19-2014, 05:05 PM
P.S. people see too much into all of the community bullshit, just play the game!

Lebeau
03-20-2014, 12:10 AM
Relic lock along with dragons at the gate are the best thing that ever happened to RO since the WM update.Mr. Spock ... sensor readings ... what is it?

leafdale
03-22-2014, 12:28 AM
Relic lock along with dragons at the gate are the best thing that ever happened to RO since the WM update.

i think they both have benefits and costs. I think they both show subtle but very strategic long term benefits (clearer in the case of dragons). Both very carefully thought about by NGD.

Aries202
03-22-2014, 12:25 PM
i think they both have benefits and costs. I think they both show subtle but very strategic long term benefits (clearer in the case of dragons). Both very carefully thought about by NGD.

It unlocks a lot of potential for the game in the future, can't wait to see how server adjusts to the much needed change.

Hopefully they re-announce the fatigue system, I think that was their best idea.

Zas_
03-22-2014, 06:07 PM
It unlocks a lot of potential for the game in the future, can't wait to see how server adjusts to the much needed change.

Hopefully they re-announce the fatigue system, I think that was their best idea.

Can you elaborate on this ?

Aries202
03-22-2014, 10:12 PM
Can you elaborate on this ?

Don't you see, people shouldn't grind so long, they need to take part of ALL the action going on in Have.

They need to see how fun it is, we can all skip around cs holding hands, every realm.

Zas_
03-22-2014, 10:43 PM
Don't you see, people shouldn't grind so long, they need to take part of ALL the action going on in Have.

They need to see how fun it is, we can all skip around cs holding hands, every realm.

How is it related to fatigue system ? i was thinking this system was a fail and removed for that, but i started to play after it happened, so i fail to understand how this system can be a solution in current Haven's problems.

I don't think people should reach level 60 faster, i think people needs to be able to do something fun before level 60 (ok, one can go in warzone and have fun before level 60... i simplified).
Also they need to train for war, killing mobs is a part of this training, killing zillions of stupid mobs is quite useless in this regard. We did plenty of proposals to improve things, and some were implemented (level cap island, low level arenas), but more work is needed and NGD is a snail.

errei
03-22-2014, 10:46 PM
loling.
btw now u mentioned, yes fatigue system is needed, idk why in hell they removed it

Fiver
03-22-2014, 11:35 PM
I think the old g spots we had for grinding were a blast and provided mass realm interaction and real big ass fights.

We could grind 4 hours at 1 spot and have 5 massive fight and never leave more that 200 mtrs from pb

Then they nerfed all the great mob respawn areas and the game just got intentionally tedious.

----------------------------------------------------------------------------------

Move to a different grind model:
A casual player can make 45 in about 3-5 days.
only make boosters available from 46 - 60

I think NGD loses way to many before they experience the actual game that make us all keep playing.....WAR

Then when war hits them they will be motivated to go on.
At least they will have seen and mostly understood the purpose of their having played and
if they quit, well they would have quit anyways... the hell with em!!!

As it is now it is like 2 separate games the pve game - that suck ass hard
and the real game that NGD want the player to experience RvR/PvP

Lebeau
03-22-2014, 11:37 PM
Well ... if we're extolling a NGD wish list here, then it definitely should be mentioned that almost everyone loved WM offensive banners alot & really wants them back forever ... oh, & also, Staff Mastery needs a far more thoroughly complete nerf than that weaksauce one NGD did just a few years back. Do it right this time, guys! Mages' normals are still entirely too friggin' powerful:warning:

kmdk
03-23-2014, 08:16 AM
Well ... if we're extolling a NGD wish list here, then it definitely should be mentioned that almost everyone loved WM offensive banners alot & really wants them back forever ...

Speack for yourself. That banners made only barbs rush overpowerd.

And made any kind of CC and even classes useless as warlock areas or archers CC , and even knights or barbs CC. It was a pure hack and slash game.

Aries202
03-23-2014, 03:29 PM
Speack for yourself. That banners made only barbs rush overpowerd.

And made any kind of CC and even classes useless as warlock areas or archers CC , and even knights or barbs CC. It was a pure hack and slash game.

I agree they should bring back Off. Banners, I mean it's sorta the same still right now. DI + UM = bye everyone.

Remember guys we can all skill MS and it's the counter for it, so it can't possibly be OP anymore. A better idea is give every class MS that way everyone has counter! Give Off. Banners to everyone!!! MS and Bacon!!!

Kimahri_Ronso
03-23-2014, 03:41 PM
I agree they should bring back Off. Banners, I mean it's sorta the same still right now. DI + UM = bye everyone.

Remember guys we can all skill MS and it's the counter for it, so it can't possibly be OP anymore. A better idea is give every class MS that way everyone has counter! Give Off. Banners to everyone!!! MS and Bacon!!!

Geez, you can't be serious....
Those offensive banners made CC's completely useless, Blue is right, the game was pure hack 'n slash one back then. I'm happy they got removed, never ever bring them back!

Also, return to topic please. NGD please, remove the relic lock on Haven at last!!!!
Do something!!

Lebeau
03-23-2014, 05:05 PM
Speack for yourself. That banners made only barbs rush overpowerd.

And made any kind of CC and even classes useless as warlock areas or archers CC , and even knights or barbs CC. It was a pure hack and slash game.Well, some here are wisely operating under the safe assumption NGD won't ever cut relic-locks off. So, we intend to get as much war over with in the limited window of opportunity we are allowed atm. With off. banners back once more, game becomes a no-skill-required, unnuanced dps-slugfest again with not even a hint of RvR or class balance (you know, the way it SHOULD be); the barbzerg will completely out-dps the enemies even quicker & far, far more ms-spam means fewer pesky knight & conj auras to protect or aid anyone from the MAX-OP-barbpush.

A new & modified fatigue rules system will slow & weaken all pursuit, thus allowing the zerg-realm's players to cakewalk the relics to their castle & invade far quicker & easier. For the zerg-realm, defense will be like shooting fish in a barrel too. We'll further demand the dragon at gate be moved to coiled around the flag inside the enemy gate courtyard too ofc. Also, we'll insist making the wz-bosses into instances like dragons are now & get rid of that irritating just-one-boss-raid-a-day limit. All zergsters need ammy & boss rings to complete their advantage, but no one else does ofc., so strengthen certain rules already in place so other realms can't ever do a boss-run.

No more bs fair chance for all (that actually can give ppl hope ffs), no more perplexing questions of will-we-or-won't-we to make us all think too much ... to think at all. Make it all black & white, unchallenging-or-impossible, totally thoughtless & unambiguous. It's the CoR way of things, right? (you know, the way it SHOULD be) The zerg-realm will win all the time, every time & no one else ever can or will. Happy days! Has been trending this new & better pure-hack-&-slash way since WM. C'mon! Just a few more changes & we're there. Thanks NGD! I agree, do something!

:wub2:

P.S: oh, & also, Staff Mastery needs a far more thoroughly complete nerf than that weaksauce one NGD did just a few years back. Please, do it right this time, guys! Mages' normal attacks are still entirely too friggin' powerful:warning:

errei
03-23-2014, 07:13 PM
I agree they should bring back Off. Banners, I mean it's sorta the same still right now. DI + UM = bye everyone.

Remember guys we can all skill MS and it's the counter for it, so it can't possibly be OP anymore. A better idea is give every class MS that way everyone has counter! Give Off. Banners to everyone!!! MS and Bacon!!!

that said, we all know that barbs are not OP anymore, coz no off beacon. Which drives us to the logical option: give barbs feint back pls.

Lebeau
03-23-2014, 08:24 PM
that said, we all know that barbs are not OP anymore, coz no off beacon. Which drives us to the logical option: give barbs feint back pls.Just not enough to make things really right imho, errei; start with the off. banner & feint ideas, yup, yet barbs also truly need 40 sec. durations on their spring, um & fulm ... & shorter cd's too ... at least ... donchatink?

:viking:

Slartibartfast
03-23-2014, 08:49 PM
I vote for taking staves off of mages.

_Kharbon_
03-23-2014, 08:53 PM
I... banners... buffing barbs...
meh
srs?

Hayir
03-23-2014, 09:41 PM
I really wonder how many of you are being serious and how many sarcastic.

Linerex
03-23-2014, 09:51 PM
I agree they should bring back Off. Banners, I mean it's sorta the same still right now. DI + UM = bye everyone.

Remember guys we can all skill MS and it's the counter for it, so it can't possibly be OP anymore. A better idea is give every class MS that way everyone has counter! Give Off. Banners to everyone!!! MS and Bacon!!!

+1

Finnaly someone who shares the same vision about the game as me...I completly agree with everything you said above + adding back the fatigue system.Those 2 things were probably the best ideas NGD ever had.

Lebeau
03-24-2014, 12:37 AM
I vote for taking staves off of mages.Me too, 42! Great plan 'til Staff Mastery is properly nerfed. In the meantime, mages will cast using ... hmmm ... english cucumbers or italian breadsticks?I really wonder how many of you are being serious and how many sarcastic.You do? Seriously?! Allow me...

leafdale
03-24-2014, 12:39 AM
too many sarcastic and negative posts? not helping the game community at all :/

Linerex
03-24-2014, 02:10 AM
too many sarcastic and negative posts? not helping the game community at all :/

+1
10chars

Lebeau
03-24-2014, 02:42 AM
+1
10charsSorry Leafdale, but...

pieceofmeat
03-24-2014, 08:24 AM
too many sarcastic and negative posts? not helping the game community at all :/

Yes, lets stay positive.

Here is NGDs master plan for 2014...

Some BS balance update, check!
Ester event.
RO anniversary.
World cup event.
Launch of the new war steed, 60.000 xim.
Halloween event.
December 18, relic lock removed and Christmas event.


Last balance update turned out to be nothing but a load of shit, again.
More to come? Yeah, i cant wait.
They are so happy now that they made warriors dominate war, it only took them 5 years or so. :clapclap:

The chain resists that some players get is extremely annoying, if a retard cant counter the first CC resisted and not the second, by all mean give him a third, just to make sure the game is as frustrating as possible.

This is not an isolated event, it happens time and time again. Very zerg friendly system indeed, i wouldnt be surprised if NGD is happy about that.

So what next, they will load up their awesome Easter event and let the retards of RO abuse chocolate for a few weeks?

Yes NGD we need more RESISTS in this game, bring it!

Barreln
05-20-2014, 04:38 AM
Why dont you mention why the relic lock was brought in,
because Alsius allways did invade when none is at all realm and it was easy for them.
Now you want that time back, i understand.

The relic lock is a good thing.
Haven is not a EU or international Server, you can not even make an account with Ip's outside the US there.. So why do you play there when its not at your Timezone.

Slartibartfast
05-20-2014, 09:03 AM
Haven is not a EU or international Server, you can not even make an account with Ip's outside the US there.. So why do you play there when its not at your Timezone.

Are you drunk or something?

Ankh-Legacy
05-20-2014, 10:19 AM
Why dont you mention why the relic lock was brought in,
because Alsius allways did invade when none is at all realm and it was easy for them.
Now you want that time back, i understand.

The relic lock is a good thing.
Haven is not a EU or international Server, you can not even make an account with Ip's outside the US there.. So why do you play there when its not at your Timezone.In truth Alsius just copied what Ignis had been doing for a few years.

I do agree the relic lock is good, the hours its on are fairly dead and always have been (those hours are with in my usual game times so I know it well).

I have no idea what you are talking about Haven not being an international server. The creation of Haven came from the younger US server Raven merging into the much older international server Horus. When this happened the new Haven server became only international, there is nothing for the US only now.

Cresto008
05-20-2014, 12:36 PM
Haven is not a EU or international Server
Another gelf super high on tree weed.

Shwish
05-20-2014, 01:08 PM
The relic lock is a good thing.
Haven is not a EU or international Server, you can not even make an account with Ip's outside the US there.. So why do you play there when its not at your Timezone.

A large amount of the players of Haven are not from the US. Pulling information out of your ass and proclaiming them as a fact isn't really a good idea on this forum.

http://i653.photobucket.com/albums/uu256/sketch59/lolwutinternational_zpsf2c38d47.jpg~original

_Kharbon_
05-20-2014, 03:34 PM
Err what?
Go and register an account at NGD and stop talking BS please.
Anyone knows how you hack it to make an account there, but its not made for EU players.
So better keep your ass closed

Gamesamba was a US producer. They ran Raven.
Haven was a NGD server. International one, where anyone could join (maybe except for some countries, where there was a local server).

Few years ago, Raven and Haven merged due to population issues. The server was called Haven (Horus + Raven). The name stuck.
Recently, NGD and gamesamba discontinued their cooperation, transferring the users to NGD (those are the developers).

Haven is an international server. Google, what international means. Players from Europe, Asia, America and other continents can register and join Haven.


EDIT: oh, his post was removed before I responded :D feel free to delete this one too :)

Barreln
05-20-2014, 03:37 PM
Gamesamba was a US producer. They ran Raven.
Haven was a NGD server. International one, where anyone could join (maybe except for some countries, where there was a local server).

Few years ago, Raven and Haven merged due to population issues. The server was called Haven (Horus + Raven). The name stuck.
Recently, NGD and gamesamba discontinued their cooperation, transferring the users to NGD (those are the developers).

Haven is an international server. Google, what international means. Players from Europe, Asia, America and other continents can register and join Haven.


EDIT: oh, his post was removed before I responded :D feel free to delete this one too :)

Still, the relic lock time is not like EU times as at Valhalla.
The Point is still, no matter how some try to wind out, that Alsius did invade both realms with a zerg in 2 hours and made a wish and mostly devastate the last realm, seems with kids what came home after lunch, when no one was there. Therefor the lock is usefull

_Kharbon_
05-20-2014, 03:47 PM
Still, the relic lock time is not like EU times as at Valhalla.
The Point is still, no matter how some try to wind out, that Alsius did invade both realms with a zerg, seems with kids what came home after lunch, when no one was there. Therefor the lock is usefull

I'm from EU, and the relic lock happens during morning times over here, lasting until late/ish afternoon. When the relic lock was introduced, we had more players at certain times. After some players saw how the relic lock works, they just stopped logging in at the times it was active..

Invasions happen with zergs like 90% of the time. It's simple - the realm with most population invades the most. Nothing surprising.

I'm not saying, that the lock is not usefull at all - in fact I like the idea, and I do think that it could work. However, the times are not set correctly.

My advice would be to remove the relic lock for some time, and collect actual data of server inactivity times. Then proceed to implement a relic lock for a few hours, and possibly modify the times, depending on the situation.
During relic locks, other ways of entertainment should be provided to the players, otherwise there's not much to do. That would be (currently is) just killing the few active users during those times. A better idea imho would be to allow instances during relic lock times - some players would then purposefully log in during those times, and boost the server activity a bit.

Another major flaw in relic lock times are weekends. This is the time, when people are at home, and possibly have time to play. Relic lock just ruins that..
The lock should be turned off during weekends.

kmdk
05-20-2014, 03:53 PM
Still, the relic lock time is not like EU times as at Valhalla.
The Point is still, no matter how some try to wind out, that Alsius did invade both realms with a zerg in 2 hours and made a wish and mostly devasted the last realm, seems with kids what came home after lunch, when no one was there. Therefor the lock is usefull

There is a chain of realms that will invade ,always was like this ,during the day more Syrtis ,in the night Ignis and in the morning Alsius.

On a international server is kinda stupid this relic locks ...but wtv ...

Even i'm from EU ,on old Horus ,i was playing Syrtis during night a lots ,and during the day wee've rouling the WZ ,and in night 5 greens trying to keep horde of Ignis that was making invasions each night ,and in the morning Alsius,

Yes time change ,and population shift change the time when one or other realm rules.

Barreln
05-21-2014, 12:29 AM
Invasions happen with zergs like 90% of the time. It's simple - the realm with most population invades the most. Nothing surprising.



Sure, like that.
But it helped to end the situation as it was, and that was, that US players been not there at this time, because it is something between 3Am-6Am + 3 hours more where the invasion from that seems EU realm happend, and this was EU noon time. After the relic lock it was then more balanced again between 3 realms, now only 2, even when its now not anymore 3 realms.

I dont see a problem to play during this time and taking a fort, even when you cant get the Relic. When you are only into PVP or RvR, then you still can have that.

But ranting about that noone is here anymore only shows, that thats the point, why a lock was introduced.

For asian players is that lock at the worst time, but i dont think that there are a lot from it. Most are South-american what i can see.

I dont think moving the lock or have it partially would it make any better because then it would be again like that, that after a while its been figured out when a invasion is easy on a low populated realm.

Lebeau
05-21-2014, 06:13 AM
It bears repeating, so I'll say it. NGD's CoR is supposedly an open 24/7, RvR mmorpg wargame on international servers. ANYthing that interferes or intervenes to deny & discourage this fundamental is BAD. No matter when (or how long or short) it's timeframe is set, or how it could possibly someday be modified to adjust it's schedule based on server's various online data, relic lock is & will always be BAD.

The only 'war' that relic lock has created or increased is the one here on the forums. Ingame on servers, it kills war, period! The only players logged in now during relic lock time are mostly grinders, or grind-gankers. Please give everyone everywhere back their equal chance to FULLY participate regardless of WHEN they play CoR.

Due to how very long it has basically went UNanswered (with nothing changed), this thread's subject has meandered from relic lock, to invasion mechanics, to game balance, to various sarcastic jokes about it all, & now, back to relic lock again. So, allow me to say again what I did at the very first:

"...simply cut off relic locks period, quit discouraging RvR, & leave this bad-idea turned OFF permanently."

&

"JUST TURN RELIC LOCKS OFF & LEAVE THEM OFF!"

:lighten:

P.S.: p & ty.

Cresto008
05-21-2014, 07:39 AM
Not to mention, the poll initiated by developers got a landslide victory in favour of completely removing relic block. What's wrong with understading that? If it were other company than NGD, such poll results would have resulted in an immediate relick block removal.

But hey, YOLO @ NGD, we must analyze every small aspect and research on this for a few years if we're lucky. And then maybe relic lock will go down another hour less. Yay.

_Kharbon_
05-21-2014, 10:47 AM
Sure, like that.
But it helped to end the situation as it was, and that was, that US players been not there at this time, because it is something between 3Am-6Am + 3 hours more where the invasion from that seems EU realm happend, and this was EU noon time. After the relic lock it was then more balanced again between 3 realms, now only 2, even when its now not anymore 3 realms.

I dont see a problem to play during this time and taking a fort, even when you cant get the Relic. When you are only into PVP or RvR, then you still can have that.

But ranting about that noone is here anymore only shows, that thats the point, why a lock was introduced.

For asian players is that lock at the worst time, but i dont think that there are a lot from it. Most are South-american what i can see.

I dont think moving the lock or have it partially would it make any better because then it would be again like that, that after a while its been figured out when a invasion is easy on a low populated realm.

Before the relic lock it used to be that few players defended agains big group of invading players. There still was 10+ players online during the day. Now, there is only a handfull of players online during the time. Most of them either grind or afk. There's no war, and people don't enjoy capping forts when they know the resistance will be minimal. There is simply no action.
Before relic lock we had action even during mornings. Now there's next to none. I rather face an invasion, even though I know I will loose, than sit at central save.
It was better the way it was before.

I don't see an improvement at all. In fact, relic lock only deepens the problem of having server inactivity during certain time. Furthermore it screws up action at weekends and afternoons, when there actually is a decent number of player online.

Ankh-Legacy
05-21-2014, 03:37 PM
No one seems to realize that the hours the lock is on are the dead time of the day, always has been. You could go for hours without seeing or hearing anyone.

People have been saying it kills war, there never was any full out war during these hours. There might be a fort capture from time to time but there was rarely enough people to do any more. The only invasions would be when Ignis (originally) would have all their players log in at a scheduled time and just roll over everyone.

As to the poll that was to be expected and the only surprise was that there were votes for the other options.

I do fully agree that there should not be a lock on the weekends. There are always more people on and their available play time expands :play_ball:.

One thing I would like to know is whatever happened to the days of just capturing a fort for a fight. When did it become invasion is the only reason to log in.

Kimahri_Ronso
05-21-2014, 03:44 PM
When did it become invasion is the only reason to log in.

When NGD introduced relics :D

Barreln
05-21-2014, 04:02 PM
Lol. A Poll at the Forum.
When i would ask at our realmchat "who did vote on the poll to remove relic lock again" then the next Question would in best case be " Is there a Forum?"

You dont think that such a Poll is really reliable to all Players what log on a few times, i know from syrtis that they are maybe 5-10 ppls what read sometimes here, but less what really check it regular or write here.

I saw the Situation as it was, it been some more Players around, but they did not do more War, but that was once because there still did more Players play, but this one did anyway no War. When you tried to get a group, you could not more or less one as its today. There been always more lowlevels inside the realm to level but not really Peoples at the Warzone. Where should they even come from. They came later, at US Time afternoon, but been not here the whole day.

And as i said, the invasion did happen during noon time for 3 hours, Alsius had a zerg, Ignis had Zero Peoples on, and YOU try to tell, there was more War when you simple dont have a chance on a Fort. Sure sure. Dream on.

Slartibartfast
05-21-2014, 04:09 PM
No one seems to realize that the hours the lock is on are the dead time of the day, always has been. You could go for hours without seeing or hearing anyone.

When relic lock wasn't introduced, fights were during the whole day, with various intensity. Now, the situation is exactly as you described: "You could go for hours without seeing or hearing anyone".

Example seen every day during relic lock. Few of us capture Alga. We're waiting 5-10-15 minutes, hardly even one Syrtis peeks from the hill and disappears. Why? There are enough enemy players at this moment to confront us, but they're scattered grinding, afking/chatting at CS and not interested to come defend their fort. You know why? Because they have nothing to lose! Relics are locked! https://www.youtube.com/watch?v=rX7wtNOkuHo

If this isn't the game killer, I don't know what is.

_Kharbon_
05-21-2014, 04:22 PM
Lol. A Poll at the Forum.
When i would ask at our realmchat "who did vote on the poll to remove relic lock again" then the next Question would in best case be " Is there a Forum?"

You dont think that such a Poll is really reliable to all Players what log on a few times, i know from syrtis that they are maybe 5-10 ppls what read sometimes here, but less what really check it regular or write here.

I saw the Situation as it was, it been some more Players around, but they did not do more War, but that was once because there still did more Players play, but this one did anyway no War. When you tried to get a group, you could not more or less one as its today. There been always more lowlevels inside the realm to level but not really Peoples at the Warzone. Where should they even come from. They came later, at US Time afternoon, but been not here the whole day.

And as i said, the invasion did happen during noon time for 3 hours, Alsius had a zerg, Ignis had Zero Peoples on, and YOU try to tell, there was more War when you simple dont have a chance on a Fort. Sure sure. Dream on.
Most players know that there's a forum. It's their choice whether to participate.

The fact is, before relic lock, we had more action during the same times. Yes, even though lot of times it was one realm raping the others - it's still way better than having no realm action at all. Plus it ruins wars on weekends and EU afternoons, when there actually are players around.

Anyway, we're just repeating the same arguments over and over again. Simply, we have different perspectives and expectations.

Barreln
05-22-2014, 04:07 PM
Most players know that there's a forum. It's their choice whether to participate.

The fact is, before relic lock, we had more action during the same times. Yes, even though lot of times it was one realm raping the others - it's still way better than having no realm action at all. Plus it ruins wars on weekends and EU afternoons, when there actually are players around.

Anyway, we're just repeating the same arguments over and over again. Simply, we have different perspectives and expectations.

Seriously, i even can not really say right now, if there more or less then the half from all this new faces know, there is a forum or even care if there is one.

Sure its her choice, but it doesnt make the poll more reliable as it is now.
Then claiming this poll is is the majority is simple nonsense. It doesnt make it more true, if they only have a " choice" but didnt vote.
79 Votes, 50 from it from alsius?

And no, i still know from the past, that there was never any big Action at the Wz during noon-afternoon time EU from syrtis or ignis. There been some lows at the realm around, what leveled her chars and you could chat with them, and few higher levels what did go to the Invasions, but even reported there, that Ignis was empty. It was more then one time, where we did help them to hold the gem beause both sides had to less, and that was over months.
Its not different today, its the same less population and few low-levels what level at this time, even more less, as it was and anyone who have seen that, knows its true.

I also still remeber the time very well after few Days/weeks as the relic lock came, that Alisus still did cap Forts, liked to farm there with her zergs, the Forts still been not retaken over hours, because there simple been not enough Peoples on. It was the same situation as it was before the lock time.
Not because there was now a lock, but because there been simple no Peoples online anymore from that one, what maybe been the mass at the past around this time.

Lock time at weekend changing, yes, maybe only the half lock time, but starting at the same time as usual, only ends earlier, because it then falls into a time where the Peoples from the US time zone can slowly come on, even, that its not everywhere normal to have at Weekend 2 Days free. That would need to be tested. My Opinion.

But not like Irish at he Poll thread thinks, remove/change it again all days, that it exactly ends at the EU noon time, where the most are again in alsius online,
because its the same situation as it was before.
When i read through some of this threads and erstwhile gamesamba, then its as usual the same one sided solution as it allways comes from Alsius Peoples, in particular the one, what fits them best. Anyway I think, i do my further posts at the Poll thread if i do any.

Lebeau
05-22-2014, 06:22 PM
Seriously...Ok, got it, hear ya' loud & clear, Mr. Biased Partisan. It's alright for gelfs to petition NGD on their realm's behalf for whatever desired rules or changes that will most directly benefit THEM atm; yet it's NOT ok for Alsius to do the same exact thing.

Further, it's entirely ok for Ignis & Syrtis to have relic-&-gem capture opportunities at THEIR relative peak population times; oh, but it's NOT ok for Alsius to have the same opportunity during it's (previous) relative peak time (EU afternoons/USA mornings).

No matter how you choose to try & spin this, many, if not most, in your realm like & want it easier & actively advocate on these forums near-constantly for various rules & mechanics changes that will directly benefit Syrtis in it's current status on Haven ... very few players with any common sense bother to take what most such naked-partisans say anymore as serious discussion, as the suggestions they make are transparently realm-biased or totally meaningless semantics intended to derail & detour ... a total waste of time, not fair at all, not balanced in the slightest & distinctly not objective, rational overview-assessment of where this game actually is in reality or needs to be going in the future...

:closed2:...ANYthing that overcomplicates, limits or discourages war in a RvR WARgame is just plain stupid. :rale:"JUST TURN RELIC LOCKS OFF & LEAVE THEM OFF!"

Barreln
05-22-2014, 07:53 PM
Ok, got it, hear ya' loud & clear, Mr. Biased Partisan. It's alright for gelfs to petition NGD on their realm's behalf for whatever desired rules or changes that will most directly benefit THEM atm; yet it's NOT ok for Alsius to do the same exact thing.

Further, it's entirely ok for Ignis & Syrtis to have relic-&-gem capture opportunities at THEIR relative peak population times; oh, but it's NOT ok for Alsius to have the same opportunity during it's (previous) relative peak time (EU afternoons/USA mornings).

Lmao. Since you admit it, that your intention its only an advantage for Alsius, then there is nothing more to say. I rest my case.
You showed your Face Lebeau, and its not a nice one.

_Kharbon_
05-22-2014, 08:40 PM
...
The pool took place on the forum, and that's how it is. I never argued, that the majority of players voted, but a trend is clearly shown - most voting players are for removing relic lock. Even if more players voted, the result would most likely be the same. That's statistics.

In the next part you contradict yourself. You state, that there was never much action during eu noon/afternoon time, and then you say that you remember, when alsius used to take forts and join action during relic lock.. Just sayin'

The point is, that relic lock decreases player activity. That's a fact we all can agree on. It's true that there is a server downtime, when there's not much action, but with relic lock there's even less.

I never cared about loosing gems too much. As far as there's some action. If Alsius has enough people on and invades us, that's fine with me. At least I can get a few kills and hunt in inner realm. That's enough action to keep me entertained.
Sitting at cs or hunting few grinders in deserted warzone on the other hand side... meh

There are many other ways to prevent a overpop realm from farming others. Some are drastic, some are not. It needs to be tested if they will work, or not. However, that's not the topic of this thread, so I won't go into this.

In my honest opinion, relic lock has not been as successful as intended. It prevented the "zerg vs. few" situations, but killed most action during its time. That was not the intention of it. Big part of this is the flawed timing of the lock

Regards

halvdan
05-22-2014, 09:47 PM
The pool took place on the forum, and that's how it is. I never argued, that the majority of players voted, but a trend is clearly shown - most voting players are for removing relic lock. Even if more players voted, the result would most likely be the same. That's statistics.

Oh no, that's just not truth. I can imagine those players who are 'rage angry' about relic lock will vote much more likely than those who think 'it's ok how it is'. Truth to be said, the poll really doesnt say much about opinions of all players.

But still, it shows the opinions of those who voted - everyone has a chance to vote.

_Kharbon_
05-22-2014, 09:49 PM
Oh no, that's just not truth. I can imagine those players who are 'rage angry' about relic lock will vote much more likely than those who think 'it's ok how it is'. Truth to be said, the poll really doesnt say much about opinions of all players.

But still, it shows the opinions of those who voted - everyone has a chance to vote.
You are right, I didn't see it quite that way.

Barreln
05-22-2014, 09:58 PM
In the next part you contradict yourself. You state, that there was never much action during eu noon/afternoon time, and then you say that you remember, when alsius used to take forts and join action during relic lock.. Just sayin'



O really. Please learn to understand what you read, then you dont need to make answers like that.
About what do i talking about the whole time? About that Alsius was the only one realm what was the most during noon time.
THEY been the only Realm what was active, and all others not.

What is so hard to get on that or only an bad attempt to twist my words. I dont wanna now again repeat all what i did allready write above, until you maybe get it.

_Kharbon_
05-22-2014, 10:08 PM
O really. Please learn to understand what you read, then you dont need to make answers like that.
About what do i talking about the whole time? About that Alsius was the only one realm what was the most during noon time.
They BEEN the only Realm what are active, and all others not.

What is so hard to get on that or only an bad attempt to twist my words. I dont wanna now again repeat all what i did allready write above, until you maybe get it.

My apologies, if that's what you wanted to say, I take my words back. The truth is, I have some troubles trying to understand you - english is not my native language either.

Alsius has not always been the overpopulated realm, and I do remember both syrtis and ignis pulling of successful invasions during relic lock times. Not only once, but for several weeks in a row.

Relic lock was introduced to stop invasions targeted on empty realms. The outcome was, that all realms are empty. Is that really an improvement?

From your posts I feel a particular disdain towards Alsirians. Even though I'm playing Ignis, I don't see why they should not be able to invade us, if they have the numbers.. As I said before, I rather face off an invasion than sit at cs.

Anyway, NGD just made an announcement, that relic lock will be removed in future version, and invasion mechanics modified. Therefore I don't see any point in continuing this discussion.

Regards

Barreln
05-22-2014, 11:52 PM
My apologies, if that's what you wanted to say, I take my words back. The truth is, I have some troubles trying to understand you - english is not my native language either.


Ok accepted. I found the Post too, it doesnt say a lot right now, but we will see, if it can make again more balance or keep players.

I have heared that too, that syrtis did dominate a long time, like ignis did too,
but the past was not that great anymore, that there did build up a more stable playerbase over time. I saw couple coming until her temporary mount disappeared, some did then buy some but some leave again, or leveled to 60, and then i did not really see them anymore.
I think the reasons are different that peoples leave, mainly i think they go at other games too, some dont play games more then a year or less and only come sometimes back.
Well we will see, how it will look like.

Lebeau
05-23-2014, 01:13 AM
Lmao. Since you admit it, that your intention its only an advantage for Alsius, then there is nothing more to say. I rest my case.
You showed your Face Lebeau, and its not a nice one.Wrong! My intention was & still is fair & equal opportunity gameplay for all & FYI: I was against relic lock from the very beginning. There is plenty more to say, so unless I can somehow 'convert' you, you might not get to rest your case yet ... I know I won't....

As to "advantage", I was merely pointing out that those opinions in Alsius (albeit perhaps biased) that NOW desire the removal of relic locks for their own realm's advantage alone are in no way any less important or valid than the various opinions of syrtis players who have long collectively advocated for their own realm-biased choices as well.

As to my not-nice-Face, ask anyone who's reasonable & been around the GameSamba forum, & later, this NGD forum. Yes, I am strongly opinionated, & often brutally honest, but I've never knowingly advocated for any imbalance that will temporarily benefit only my own realm in it's current ingame-circumstances. Instead, I objectively strive to push for those needful changes that benefit the entire game, that balance matters, that keep it fair for all, even if some players have to suffer due to various related, but uncontrollable & extraneous issues ... & even if & when that "some players" includes me too. I'll willingly take my lumps for an overall better game....

FFS! Make it fair; keep it fair! Relic lock truly is a hard bitch-slap in the face to one segment of each server's player-community depending on it's set runtime & when they happen to play this game. Ah, so more invasions will occur IF it is removed? So what?! That is the POINT of CoR, right?! The designed mechanical end-point of this RvR-mmorpg IS invasions, opening the Dragon Portal & making realm-wishes, NOT pointlessly putzing around the warzone for 8 hours needlessly waiting, while 'wishing' full-RvR was available ... or worse, NOT playing at all due to artificially being forced to waitWaitWAIT!

Get real! The community has overwhelmingly spoken. It's now well past the proper time for relic locks to just go away & stay gone ... exactly like those very 'offensive' & imbalancing WM-offensive-banners eventually did (Thank You God!)....

:bangin:

Lebeau
05-23-2014, 02:56 AM
...Well we will see, how it will look like.Hi Community...

...Right now, Amun has a new version with changes to Invasions. Relic Blocks have been removed completely...

...See you tomorrow!End...Of...Discussion.

:closed1:

(Thank You God!)