View Full Version : Regnum: new path
Adrian
04-11-2014, 08:50 PM
Hey Community,
During the last few months there has been an amount of interaction between NGD and you that's not the one we would desire in terms of frequency and content. This is due of our developing methods and to the, nowadays, dated idea of not generating any expectations. We've decided to change this, as it's clear it doesn't work.
Firstly, we'll modify responsibilities and roles in our team. From now on, the guy who'll be in charge of the game is actually who's writing this: Adrian. Yes, I'm very excited about this new role and I'm eager to start generating new and better results!
I'll also have Frosk helping me, who I'm going to work with in design and execution of events, GM coordinated activities, and Gameplay mechanics (PVP; RVR; PVE) design and balance.
During May and what's left of April, we'll rebuild the roadmap to post a public one during early June. More news articles are going to be posted regarding this and other stuff, with a much more frequency.
We put a lot of effort in Regnum in terms of content and expansion in the last years, and we're sure that it's time to start fixing and polishing what we have now instead of adding another huge change. How? Well, these are some of the "checkpoints" we want to achieve for this next semester:
- GMs: Organization and assistance in-game.
- Events: Creating more simple yet dynamic events, with more frequency instead of having them launched so far from each other.
- Invasion Mechanics: Important adjustments and tweaks based on received feedback since the latest big additions that will make them more attractive.
- Bugs: Solve those that annoy users the most, whether if they're simple or complex.
- Balance: Tweaking and a lot to do, possible thanks to the large amount of feedback available in the forums.
- User retention: Determine and solve the fact that many users leave early, as well as generating incentive on those that have been with us for a long time.
These should cover most of the points. More details will be provided in June's roadmap.
During the upcoming weeks until the month already mentioned we'll be focusing ourselves in setting everything up for this new "era". Discuss, propose, analyse this announcement; we'll be reading you!
Rising_Cold
04-11-2014, 09:02 PM
congrats on the new position adrian, I hope you and Frosk will be able to suffer through all the forum threads ideas (and the flaming :( )
Ill be looking forward to the roadmap and bugfixes (also events <3)
goodluck, hope you guys find time to play the game too,
its a more healthy environment to find out what could be changed about CoR
Tamui
04-11-2014, 09:14 PM
I hope my compilation will be of a use to you and I hope you maintain all your checkpoints.
Best of luck.
Hey Aari, how have you been? ^^
AariEv
04-11-2014, 09:20 PM
Good luck with everything. Looking forward to the changes you'll be applying.
Slartibartfast
04-11-2014, 09:25 PM
That's the great news, Adrian. The whole community is waiting for this.
Hollow-Ichigo
04-11-2014, 09:33 PM
Make me a GM, you will not be disappointed . :D
pauluzz
04-11-2014, 09:44 PM
Great to hear Adrian! And congrats with your new position!
The most important thing I would suggest for this game..
Try to shift your revenues from boosters to other premium content.
Try to move this game to a position where you can actually reduce the XP curve. Perhaps even reduce it by a third.
One thing you're doing pretty decently is art.
Use this to your advantage. Create exciting premium items! loads of them! Get more revenue out of art!
Like we all know, people are leaving the game early. Why? Find it out yourself! Create a new character, drop all your fancy Admin stuff and go grind! It's boring as hell!:viking: It already starts at level 10, where you have to grind 1k of xp after you have completed your quests. It's boring from the start.
Why is it boring? -no proper motivation. What is the goal in this game? A big motivation in the early game are spell points, you want to use more and new spells. But it takes ages untill you reach level 21, the level where you can finally spend 3 powerpoints on one spell. Most players won't even reach this. And for those who do, all they see is more grind to come. Because it takes even longer to get to the next stages: level 29 and finally level 35.
It should be SO much easier to get to level 35. Because after that level, grinding actually gets easier and faster. And moreover, you can finally start to take part in the RvR wars.
Another motivation - Drops and gear. The droprate of usefull items is incredibly low. Back in the old days, items were my number one motivation to grind. ('if I grind one more level I can use this item')
People need something to start with. And as soon as they have this, human nature kicks in.. They always want more and better items. Increasing the droprate might actually increase the amount sales of lucky boxes.
This may sound pretty simplistic, I know grinding is part of a MMORPG. But in my opinion, and many others', grinding in this game is just way too hard and unsatisfieing. Realm tasks were a great motivation! Untill you nerfed them badly...
Next up is late-game grinding. Another chokepoint. After level 50, grindings becomes A LOT. By now you have enough powerpoints to create some decent war setups. You can still grind for more points, but this motivation becomes lesser and lesser. So what's next up? Become Warmaster woah!
But what do you actually gain from it? 90% of the warmaster skills are not that exciting. We need something to grind for! Magnanite weapons? meh it takes ages and they're not even that overpowered.
Create some stuff that is actually doable and FUN. Something that motivates us to work for. Because at the moment, it really feels like we are milk cows.
One last blunt remark: The game has gone to shit, why not experiment?
Ofc it's not shit! We all love it and we CARE! That's why we're still here ;)
Make me a GM, you will not be disappointed . :D
+1 to this, he already stands around and watches the fights and logs in to chat with the players. GM material
Great to hear Adrian! And congrats with your new position!
The most important thing I would suggest for this game..
Try to shift your revenues from boosters to other premium content.
Try to move this game to a position where you can actually reduce the XP curve. Perhaps even reduce it by a third.
One thing you're doing pretty decently is art.
Use this to your advantage. Create exciting premium items! loads of them! Get more revenue out of art!
Like we all know, people are leaving the game early. Why? Find it out yourself! Create a new character, drop all your fancy Admin stuff and go grind! It's boring as hell!:viking: It already starts at level 10, where you have to grind 1k of xp after you have completed your quests. It's boring from the start.
Why is it boring? -no proper motivation. What is the goal in this game? A big motivation in the early game are spell points, you want to use more and new spells. But it takes ages untill you reach level 21, the level where you can finally spend 3 powerpoints on one spell. Most players won't even reach this. And for those who do, all they see is more grind to come. Because it takes even longer to get to the next stages: level 29 and finally level 35.
It should be SO much easier to get to level 35. Because after that level, grinding actually gets easier and faster. And moreover, you can finally start to take part in the RvR wars.
Another motivation - Drops and gear. The droprate of usefull items is incredibly low. Back in the old days, items were my number one motivation to grind. ('if I grind one more level I can use this item')
People need something to start with. And as soon as they have this, human nature kicks in.. They always want more and better items. Increasing the droprate might actually increase the amount sales of lucky boxes.
This may sound pretty simplistic, I know grinding is part of a MMORPG. But in my opinion, and many others', grinding in this game is just way too hard and unsatisfieing. Realm tasks were a great motivation! Untill you nerfed them badly...
Next up is late-game grinding. Another chokepoint. After level 50, grindings becomes A LOT. By now you have enough powerpoints to create some decent war setups. You can still grind for more points, but this motivation becomes lesser and lesser. So what's next up? Become Warmaster woah!
But what do you actually gain from it? 90% of the warmaster skills are not that exciting. We need something to grind for! Magnanite weapons? meh it takes ages and they're not even that overpowered.
Create some stuff that is actually doable and FUN. Something that motivates us to work for. Because at the moment, it really feels like we are milk cows.
One last blunt remark: The game has gone to shit, why not experiment?
Ofc it's not shit! We all love it and we CARE! That's why we're still here ;)
Adrian and Fatal already do level their own chars...hopefully they'll be able to use what they should know needs to be changed and actually get something positive done
schachteana
04-11-2014, 10:02 PM
speaking of balance, invasion mechanics and adjustments, pls don't forget various other, older threads which sometimes include vast lists of suggestoins, small bugs and ideas which could be done quickly.
(e.g., this (http://www.championsofregnum.com/forum/showthread.php?t=101687)and this (https://www.championsofregnum.com/forum/showthread.php?t=93038) one)
anyway, good luck
(I guess we're not supposed to post our very opinion on the game's mechanics and problems now?)
edit. will future events apply only for Haven and Ra?
Hopeakettu
04-11-2014, 10:58 PM
-pinches myself- wow...just wow :what:
Congrats on the new position, Adrian :drinks:
Hope this post marks better days for Regnum. It certainly sounds like something I really missed here. Stick to it and things will turn out well. :hat:
Cresto008
04-11-2014, 11:40 PM
Finally, someone with respectable listening and speaking forum presence gets a head position. Can we now hope for a better future? :-)
Finally, someone with respectable listening and speaking forum presence gets a head position. Can nwe noew hope for a better future? :-)
Not sure if you're being sarcastic or not...even from the things I've heard from people in the past, Adrian was always decent when I've seen him in game and actually listened.
Hopefully with this position he'll be able to do more to address the issues we've seen in game.
Kimahri_Ronso
04-12-2014, 06:34 AM
Adrian #1, he is the man, he is my hero!!!
Looking forward to the changes you will achieve, hope they will come very soon and not soon <3
PS: Adrian, pal, my fused lb still needs some fix, if you would.... xD
Raindance
04-12-2014, 08:03 AM
Not sure if you're being sarcastic or not...even from the things I've heard from people in the past, Adrian was always decent when I've seen him in game and actually listened.
Hopefully with this position he'll be able to do more to address the issues we've seen in game.
Poor boy. You had better stop posting before you make yourself look even worse.
So, did chilko finally quit to play his Xbox?
Znurre
04-12-2014, 08:37 AM
Good luck Adrian. I am sure you and Frosk will be doing a good job :)
One thing I am wondering though, what have you been up to during these months?
This is due of our developing methods and to the, nowadays, dated idea of not generating any expectations. We've decided to change this, as it's clear it doesn't work.
This makes it sound like you've been working on something big, or do I read too much into it?
Dupa_z_Zasady
04-12-2014, 09:19 AM
Firstly, we'll modify responsibilities and roles in our team. From now on, the guy who'll be in charge of the game is actually who's writing this: Adrian.
I'm so thrilled that I won't be able to sleep at nights!
Hollow-Ichigo
04-12-2014, 10:43 AM
I'm so thrilled that I won't be able to sleep at nights!
I was going to say 'can't tell if sarcasm', but I know you too well. xD
Adrian
04-12-2014, 03:50 PM
I'm so thrilled that I won't be able to sleep at nights!
https://www.youtube.com/watch?v=nRB8Jor8tPs
--
Thank you all for your input. During next week there will be surely more updates about how this is progressing.
Hey Community,
During the last few months there has been an amount of interaction between NGD and you that's not the one we would desire in terms of frequency and content. This is due of our developing methods and to the, nowadays, dated idea of not generating any expectations. We've decided to change this, as it's clear it doesn't work.
Firstly, we'll modify responsibilities and roles in our team. From now on, the guy who'll be in charge of the game is actually who's writing this: Adrian. Yes, I'm very excited about this new role and I'm eager to start generating new and better results!
I'll also have Frosk helping me, who I'm going to work with in design and execution of events, GM coordinated activities, and Gameplay mechanics (PVP; RVR; PVE) design and balance.
During May and what's left of April, we'll rebuild the roadmap to post a public one during early June. More news articles are going to be posted regarding this and other stuff, with a much more frequency.
We put a lot of effort in Regnum in terms of content and expansion in the last years, and we're sure that it's time to start fixing and polishing what we have now instead of adding another huge change. How? Well, these are some of the "checkpoints" we want to achieve for this next semester:
- GMs: Organization and assistance in-game.
- Events: Creating more simple yet dynamic events, with more frequency instead of having them launched so far from each other.
- Invasion Mechanics: Important adjustments and tweaks based on received feedback since the latest big additions that will make them more attractive.
- Bugs: Solve those that annoy users the most, whether if they're simple or complex.
- Balance: Tweaking and a lot to do, possible thanks to the large amount of feedback available in the forums.
- User retention: Determine and solve the fact that many users leave early, as well as generating incentive on those that have been with us for a long time.
These should cover most of the points. More details will be provided in June's roadmap.
During the upcoming weeks until the month already mentioned we'll be focusing ourselves in setting everything up for this new "era". Discuss, propose, analyse this announcement; we'll be reading you!
To be honest i don't know who is who in this forum .
In my opinion Frosk is just a fake account that supposed to be a community manager ,and yet not active at all ,some NGD members random login in that account.
After all who is Adrian ,old Kiler or who ?...
Anyway dose'nt matter the only fact is sure that NGD were under contract with Cartoon Network to deliver a new game Finn & Jake's Epic quest,and not a member of NGD took much importance on CoR.
But now when that game is out let's hope they will pay more attention to CoR.
* Balance ?..lol what balance? ... last month ,NGD logged in forum ,pwned marksman and logged out;
* Why people quit ?... oh well ,nothing can be done about ... if there was a compromise that NGD will accept maybe ... in this old fashion with same concept never ..
* Invasion fix ?!?!! roflmao NGD locked they own invasion system 6 months a go ... what to say more ?...
I'm sorry if i'm rude ,but over years seen many people that claiming to fix CoR/Regnum ,but only results i see ,locked invasion system ,tons of old and new players quit etc ... my trust is down at 0% level in new changes...
Gnupis
04-12-2014, 06:27 PM
Finally, someone with respectable listening and speaking forum presence gets a head position. Can we now hope for a better future? :-)
tencharsss
Hey Community,
During the last few months there has been an amount of interaction between NGD and you that's not the one we would desire in terms of frequency and content. This is due of our developing methods and to the, nowadays, dated idea of not generating any expectations. We've decided to change this, as it's clear it doesn't work.
Firstly, we'll modify responsibilities and roles in our team. From now on, the guy who'll be in charge of the game is actually who's writing this: Adrian. Yes, I'm very excited about this new role and I'm eager to start generating new and better results!
I'll also have Frosk helping me, who I'm going to work with in design and execution of events, GM coordinated activities, and Gameplay mechanics (PVP; RVR; PVE) design and balance.
During May and what's left of April, we'll rebuild the roadmap to post a public one during early June. More news articles are going to be posted regarding this and other stuff, with a much more frequency.
We put a lot of effort in Regnum in terms of content and expansion in the last years, and we're sure that it's time to start fixing and polishing what we have now instead of adding another huge change. How? Well, these are some of the "checkpoints" we want to achieve for this next semester:
- GMs: Organization and assistance in-game.
- Events: Creating more simple yet dynamic events, with more frequency instead of having them launched so far from each other.
- Invasion Mechanics: Important adjustments and tweaks based on received feedback since the latest big additions that will make them more attractive.
- Bugs: Solve those that annoy users the most, whether if they're simple or complex.
- Balance: Tweaking and a lot to do, possible thanks to the large amount of feedback available in the forums.
- User retention: Determine and solve the fact that many users leave early, as well as generating incentive on those that have been with us for a long time.
These should cover most of the points. More details will be provided in June's roadmap.
During the upcoming weeks until the month already mentioned we'll be focusing ourselves in setting everything up for this new "era". Discuss, propose, analyse this announcement; we'll be reading you!
This all sure sounds promising, but I'm afraid it will end up in a disappointment.
Things like this have been posted a lot, and it makes people think "oh finally, things are going to change". But it just never happens.
Dupa_z_Zasady
04-13-2014, 07:41 AM
I was going to say 'can't tell if sarcasm', but I know you too well. xD
Great! So you can attest I'm a straight man.
https://www.youtube.com/watch?v=nRB8Jor8tPs
Comparing me to Charlie the Unicorn is VERY accurate. I often feel like Charlie when playing this game. I hope I won't end up with my belly cut, but I'm affraid I will, and most of community too. If you would be able to fix this game, I will be pleased to come here and say I was wrong.
Great... what about release updates ?
At the start of April, you are announcing you'll work on a new roadmap to be released in June... that's 2 months for a roadmap...
Basically CoR is updated once every 6 months and most times it is only slight changes, this is far too slow regarding what you expect to change...
In the past NGD did roadmaps, never (_never_) followed them.
Once again, you are giving hope.
I will wait for in-game changes.
AnujAJ
04-13-2014, 02:07 PM
Saying is something but doing it is another thing xD
NGD keeps on saying they will do this & that but they are just ruining the game. Dragon Cave was a shit idea imho. If dragon raids would had been like in past more ppl had stick with game. With cave raid same ppl go again & again with diff. toons.
TDM statues arent up from ages.
No good event from long time.
Balance update killed marks class.
Relic lock on haven ruined the server& this list is long. Well anyways lets see what will come in the future :)
Best Regards
errei
04-13-2014, 05:02 PM
it nice to see this thread being opened. IMO, NGD, you should re-think about RNG (specially resists), major bugs and calculation of damage caused by amulets, in the 1st place. invasions and boss-dropping sistem should come next, IMO.
Enitharmon
04-14-2014, 11:57 AM
Congratulations, Kailer!
That someone that used to be a regular player of the game, is now in charge, could be a very positive development. :smile:
I have one tiny and one big suggestion/request:
Bring back Team DeathMatch
I have met exactly 0 people ingame that cares about those grand statues/seasons/etc. TDM was fun in itself, and brought out the best of the RO battle/PvP system.
If you do not have the resources to maintain TDM seasons and put up those statues, just drop them! (In fact, I'd even drop the armour if I were in charge... TDM was better when people played it for fun, instead of camping it 24/7 for coins)
So why not just reactivate it? It's a pity this great feature has been disabled for so long.
Revert level cap to 50
...Never going to happen, right? But I am quite sure that Kailer knows the game was better, more varied, fun, and more balanced at lvl50. So why not?
One could fix most current issues with balance, OP damage, grinding disease, and player retention in just one stroke. (Yes, I know lots of weapons etc would have to be adjusted, which is why this is the big request)
Rising_Cold
04-14-2014, 07:27 PM
we need virtuall beers
..
possiblility to be drunk ^^
Recoil
04-15-2014, 01:31 PM
Best of luck. Suggestions subforum has been ignored for long enough and is waiting for you.
fotomay
04-24-2014, 05:27 AM
congrats Adrian.
just wanted to say you should take it easy and plan for the long term.
Regnum is still the best open pvp mmo for me and in the top 3 in the industry right now (for me).
I feel a moba with some good interesting qualities for Regnum is Smite. The developers there seem to have the right attitude and results.
1) They have a voicesets system which is the same as neverwinter nights. They actually sell voicesets. Maybe regnum could get a kickstarter to fund this or players can donate some voices.
2) The devs there play the game itself. They really work hard on combat balance and feel. Personally, I think time limiting boss jewelry is a good way to help balance the game until more precise formulas and balancing is done. Here is one area where you can actualy be better than Smite.
3) Have some sort of voting system for bugs and changes to be implemented. This is a good way to ensure community is informed and responded to.
4) I think just extending squid island from lvl1-10 to lvl1-30 is good enough to keep the interrest of new players.
imho Regnum is very close to being much more larger and popular. Take careful and profitabe steps.
ingolfur271
05-11-2014, 06:13 PM
There is many reasons for your game being dead, but lets consider your main problems:
1. You were dishonest to your players, you cheated on them repeatedly.
It means you were changing world conditions to worse side for players.
Lets consider moving Level_Cap to 60. It was done in the most dishonest way it could be done.
You annihilated Current_Experience of every champion and set it to 50_Experience. After that you moved Level_Cap. It means every amount in game, even if it was bought with money, like Experience (Boosters) is not safe from annihilation.
First, you must return all that you have stolen from players, after that We The Players can consider your game fair.
I am not against high level cap, but you thugs first return me my 10mil+ experience which you stolen from my champ.
2. Second is game balance, which should be returned to first versions, because it is so much screwed that no one even want to rework it. And as far as I know, you have zero people to work with it. Just return to first versions of balance.
3. Start to work with battle scripts - walls/castles/siege/bridges/wars.
Its boring.
Wi3ld
05-11-2014, 06:29 PM
lol brutal man, brutal
2Cheek
05-11-2014, 07:05 PM
Revert level cap to 50
...Never going to happen, right? But I am quite sure that Kailer knows the game was better, more varied, fun, and more balanced at lvl50. So why not?
One could fix most current issues with balance, OP damage, grinding disease, and player retention in just one stroke. (Yes, I know lots of weapons etc would have to be adjusted, which is why this is the big request)
That would be awesome indeed.
Just wondering, it has been a month now since you first posted this, what has changed ever since?
Adrian
05-11-2014, 10:16 PM
...
Regnum: new path. Different people making the decisions. Past errors? We already know them pretty good.
Just wondering, it has been a month now since you first posted this, what has changed ever since?
Please, do read the complete thread. During May we will be testing internally a list of possible changes to be able to build the roadmap to be published during the first days of June.
We know there's no patience left, as it was all consumed in the past. Just as a last request that must be paid with actions: read before posting! :)
2Cheek
05-12-2014, 01:56 AM
Regnum: new path. Different people making the decisions. Past errors? We already know them pretty good.
Please, do read the complete thread. During May we will be testing internally a list of possible changes to be able to build the roadmap to be published during the first days of June.
We know there's no patience left, as it was all consumed in the past. Just as a last request that must be paid with actions: read before posting! :)
I read everything, it is the 12th of may, that's why I posted that reaction ( it was not an attack, just sincere curiosity.)
Adrian
05-12-2014, 09:59 AM
I read everything, it is the 12th of may, that's why I posted that reaction ( it was not an attack, just sincere curiousity.)
Then we hope to give that curiosity some news this week :)
Slartibartfast
05-12-2014, 10:49 AM
Then we hope to give that curiosity some news this week :)
I hope "this" week will come some day...
We have no specific date for a change yet, but we were already discussing about what to do. During this week we will decide and this Friday announce something.
http://www.championsofregnum.com/forum/showpost.php?p=1793290&postcount=53
This was almost three weeks ago and still no annoucement.
kowocki
05-12-2014, 10:52 AM
Why game is slowly dying? why there are no new players on Haven?
Regarding previous threads, youtube game reviews, my own experience etc. the main problems are:
-loooong booooring grind before you can experience rvr so have fun (the squid island was nice try tho it should be for lvls 30-45)
the remedy for this is change in exp curve, make max exp at lvl 60 10 million exp and do lvling faster till lvl 50 (war master quests, good weapons, good armor enough power/disciple points to compete with higher lvl players). Just make lvl 40-45 accessible only via doing quests then focus more on grind/exp scroll business. When lvl cap was 50 you did up to lvl 33-35 only via quests, now lvl cap 60 and...no change in that. Realm tasks are a painkiller to this tho ineffective at low lvls, especially that many new players dont even know about them (no info in game, no single quest directig to the realm stask board).
-damage calculation/armor calculator for boss jewellery, all ppl asking for nerfs of any spell, any class, most time do so cause ridiculous results the buffs and some spells give when stacked with boss jewellery and legendary items
before asking to nerf any spell any buff bear in mind that they worked well when lvl cap was 50 and maxed weapons were epic, and they were rare.
first thing to do in this matter is to change the dm calculator for boss jewellery (even if not affected by buffs they will still give decent damage boost, and we will avoid damage anomalies like 3k south cross by knight or 2k lethal strikes by marks). Second step is to reconsider armor calculator/resists if needed and FINALLY then think about any changes to the spells.
If we do opposite (like it has been done so far) we will only get more broken and imballanced game cause paper-scissors-rock rule in spells (change one spell and you affect multiple others, often on unpredictable way).
3rd problem is pay to win, like legendary items bull...t. Boxes are fine as you need the income tho i dont know how big % of the income come from boxing business (and i do not expet to ever learn about it cause obvious reasons). This system tho needs a bit change, make cheaper boxes accessible for lower lvls only with some % chance to box special/magic/epic item. Just lock them to lvl intervals as it was proposed in the past (i think it was Boise idea).
And make legendary items dropable ONLY. This will need to degrade current legendaries to epic lvl tho i personally wont mind that. Legendary drops should be dropable from random mobs or maybe just boss/champions so killing gorlak will give random item for nearby lvl interval.
You should consider diversifying your income ->player characters look and gear appearance niche. Despite currently available options this game still is the clone wars. Players love to have distinguished characters form the others. Current few dyes, item fussion and clothes pack is not enough.
Also make more mounts like hedgehog, armadillo etc. ppl love them, and why my OP sword must be some stupid elite knight sword? Why i cant rename it by scroll to "Shivering Fury" or my hunters bow to "Frost kiss"?
At the end i sum up all recent RO reviews i saw on youtube (tho none of the players get to pvp/rvr part there).
Pros:
no monthly bill
v good graphic like for old title
7 days free mount (all reviewers were delighted by that)
interesting diversity of realms races, locations, etc.
Cons:
long lvling before you achieve anything that makes ppl quit
(thats why i suggest to decrease the ammount of exp points to 10KK at lvl 60 and maybe decrease for a 25% the exp required to get to lvl 50)
Making players lvl 50 fast will help to keep the players stick to the game as they can have fun at that lvl, any possible losses from exp scroll sales will be nullified by bigger healthy player base and a bit longer grind from lvl 50 to 60.
Tho i suggest you to diversify your income from boxes and exp scrolls.
Adrian
05-12-2014, 11:18 AM
This was almost three weeks ago and still no annoucement.
Maybe "announcement" was a bad choice of a word and should said "let you know how we're going". That very same Friday I said this (http://www.championsofregnum.com/forum/showpost.php?p=1793657&postcount=59).
I was wanting to let you know we are advancing in this new stage. A lot of things of the pipeline are being rethought and fixed in order to be able to fulfil the coming roadmap. For example, today I finished modifying some scripts regarding the client/server build and upload for it to be easier to deploy to Amun and be able to open it for testing more often.
I need to enhance my selection of words. Noted!
pauluzz
05-12-2014, 11:32 AM
Give them some time boys :thumb_up:
Tamui
05-12-2014, 12:08 PM
I'm dropping by leaving this to NGD (even though I think Adrian didn't forget)
Compilation of Suggestions (http://www.championsofregnum.com/forum/showthread.php?t=99149)
It's included there but if you ever want to create more quests and possible future events:
The Story of Regnum (http://www.championsofregnum.com/forum/showthread.php?t=102513)
Also I wanted to reach 750 posts...
TurboLover
05-12-2014, 02:03 PM
You should consider diversifying your income ->player characters look and gear appearance niche. Despite currently available options this game still is the clone wars. Players love to have distinguished characters form the others. Current few dyes, item fussion and clothes pack is not enough.
Also make more mounts like hedgehog, armadillo etc. ppl love them, and why my OP sword must be some stupid elite knight sword? Why i cant rename it by scroll to "Shivering Fury" or my hunters bow to "Frost kiss"?
I agree on diversifying income and especially mounts. I think ppl would love to see different mounts. They can differ not only by color/appearance but also
by animation. There are a lot of different real/mystical creatures that can be
used as prototypes. Regarding swords: if your sword is called "Tony's pizza knife" who would ever notice that?
schachteana
05-12-2014, 03:00 PM
could you guys pls just chill out a bit
MedicAlert
05-12-2014, 03:38 PM
could you guys pls just chill out a bit
http://i.imgur.com/54wkMGB.png
My silly advice:
Don't try to be a jack of all trades and master of none, which is the path taken so far. Pick a couple things, and truly deliver on those first if you want to recover any semblance of credibility.
My pick would be the two burning items which are jewellery and all things invasion, especially the invasion block times. Deliver here with polish and it will be the signal that the management has indeed turned the corner.
Roadmaps are nice. They also build sometimes unrealistic expectations. Any roadmap should try to be very conservative in scope, offer sensible time-lines with buffer, present simple deliverables and most importantly, avoid vague and nebulous statements. I look forward to viewing that new roadmap. How it is presented will say a lot.
The game has many problems. Spreading thin to cover many bases is probably not the best approach.
In the end, I am very interested to see if NGD management has learned the tough lessons of years gone by. Best of luck.
Adrian
05-12-2014, 05:21 PM
...
That's what I've been doing since the first day I've been given the management of Regnum. I dare to say that I only picked one: invasions. Mixing an update about content (jewellery) and gameplay (invasions) wouldn't be a good start. I will focus on smaller updates but more frequent. The first past errors I want to mend are: testing in Amun and hearing what users have to say about it before going live. Making changes from the point of view of the player and the point of view of the designer in a second level (as important as it is, if it's not playable it doesn't matter if it's nice).
Adapting previous pipeline to the new one requires some fixing and modification of our internal tools. The Roadmap will only be about possible and highly wanted additions/modifications.
Good luck, looking forward and congratulations for position! Hopefully this time it will be done in the right way so that players can restore (even partially) faith in your work. Otherwise, another disappointment will be added on stack and I am afraid memory is almost full of it and our faith in you will collapse that no reboot will ever recover.
That is a fair approach. Jewellery is not nearly as important as invasions and you would have to manage your resources appropriately.
Invasions surely needs some love for it is the prime content. I sincerely wish you well because, Invasions (as is) is one of the most difficult things to balance in this game, especially on a server such as Haven where population fluctuations are not doing you any favours.
You guys did the 'test and apply' approach in Amun a while back and I think it was a massive success. One of the best updates ever came from such an approach. It probably will work out well.
As for the roadmap, I'll wait to see with an open mind. I think you guys already know what is most wanted, for the community has hammered that home incessantly. It will also be useful to know what is possible if only to shape expectations.
Regards.
V1r14
05-13-2014, 06:41 PM
...
Revert level cap to 50
...Never going to happen, right? But I am quite sure that Kailer knows the game was better, more varied, fun, and more balanced at lvl50. So why not?
One could fix most current issues with balance, OP damage, grinding disease, and player retention in just one stroke. (Yes, I know lots of weapons etc would have to be adjusted, which is why this is the big request)
NGD could create a lv50 Server (1.0.7 or 1.0.8) and connect its Database with Ra/Haven/etc the same way those are connected like AMUN:
e.g Play on RA with your lv60 and if you are sad or bored of the games state, play the same char on the old server (which is and has only lvl50 or lower content, just like pre-warmaster).
Inventory-Changes: E.g If Bob sells a lv50 Bow to Timmy on the old Server, Timmy also finds this Bow on Ra and vice versa. Char-Databases are therefore prompted, compared and rewritten depending on which Server happens to be recently visited. Lvl60 Items are in your "old-Server"-DB but are just not viewable there.
It was just a crazy idea, I've no idea if something like that is even possible hardware-wise. It could divert the population, it could hopefully bring back others. Just like you said, it could deal with current issues.
Wi3ld
05-13-2014, 07:20 PM
NGD could create a lv50 Server (1.0.7 or 1.0.8) and connect its Database with Ra/Haven/etc the same way those are connected like AMUN:
e.g Play on RA with your lv60 and if you are sad or bored of the games state, play the same char on the old server (which is and has only lvl50 or lower content, just like pre-warmaster).
Inventory-Changes: E.g If Bob sells a lv50 Bow to Timmy on the old Server, Timmy also finds this Bow on Ra and vice versa. Char-Databases are therefore prompted, compared and rewritten depending on which Server happens to be recently visited. Lvl60 Items are in your "old-Server"-DB but are just not viewable there.
It was just a crazy idea, I've no idea if something like that is even possible hardware-wise. It could divert the population, it could hopefully bring back others. Just like you said, it could deal with current issues.
I get why people post suggestions like these, but for NGD, these suggestions are expensive. We spend tens of thousands of pounds on servers, and that's not including the rack space for it, just the hardware itself. You then need to perform maintenance on these servers, monitoring, updates, etc.. Not to mention that a pre-warmaster server would rape the population on the already dwindling Haven making that one almost redundant except for newer players. No, these type of suggestions are a bad idea, sorry.
Ulti19
05-17-2014, 02:44 AM
Wow, i'm really happy Adrian you're doing this!
I have played ro for almost 5 years even though I barely play anymore since last year just because the game has lost it's appeal to me since I have been playing for so long. I myself found the love in this game in it's fort wars mechanics and simply having fun warring/invasions too. It is a good thing I think you don't focus on the items atm. You should focus on this games main strength, which is the best rvr experience any game has to offer, trust me.
Jewelry makes almost 0 difference in wars, only die hard pvp players care, because it changes numbers from 120 to 160 for example making ppl cry about losing due to bad equipment. But in the end it is still possible to kill the player with better equipment than you even if most won't admit it.
Good job on focusing on the fundamental, making wars fun! I remember when I had to defend the gate for the very first time so long ago, without the dragons or anything, it was the coolest thing to me. Don't try to make too much new content, polish your current content, and then give us content that coincides with what this games player base would love. Look at COR expansion, we can't even log into tdm, don't focus on that, heck remove it and go back to the basics:p
Good luck:)
Lebeau
05-17-2014, 05:13 AM
Aside from other posts here & on GS Forums, this 2-part thread is my '2-cent's-worth' contribution (assuming it's worth even THAT much; the oh-so-'friendly' NGD Forum's peanut gallery seemed to think that it wasn't ... oh, well):
http://www.championsofregnum.com/forum/showthread.php?t=101947
http://www.championsofregnum.com/forum/showthread.php?t=101948
As you very rightly said, Adrian, there are indeed many threads & posts concerning bugs & balance on these forums. Hope you guys find time to digest them all. Take them with a little or alot of salt as necessary; some are far more useful & objective in assessment, & some are far less so.
P.S.: Ulti's right, it's all about JUST the RvR. Build it & they will come; build it right & they will stay. :)
NotScias
05-17-2014, 07:59 AM
NGD's redemption attempt episode #4 ?
Not to be overly pessimistic but what differs from the 3 (as far as I can remember) previous times you stated the same promises while never fulfilling them just in order to calm the community down for a few months ?
For me it just sounds like political lies again. Stop talking and act already if you are really sincere about that.
Dupa_z_Zasady
05-17-2014, 11:48 AM
For me it just sounds like political lies again.
Political lies are different. It would be like: "we promise to fix all bugs and give everybody 1000 free xim". Then they'd give everybody 1000 xim and claim that they fulfilled half of their promises.
Kitsuni
05-31-2014, 01:14 PM
I probably have no right to post here, given how I've treated the game in recent times. However, this post suprised me, and there are a few things that I want so say about it.
First: The admission that something was wrong. This is a huge step forward.
In the early days, when the game first launched, we used to hang out with the developers all of the time. We would hunt with them, chat with them - everything was lighthearted and treated with humor. Nobody cared that you were somos pocos, they only cared that you were doing your best.
So what happened?
Well, over time it seems like the developers got kind of strange. Slowly over the years you guys started to get overwhelmed by everything and pull back further and further from the community. What was once weekly hunts with the devs turned into "Did you see Surak sometime this year?". Forums became barren, and many times it was liket he game had been forgotten.
Even worse than this, it seems like sometimes the developers blamed the community for some things. I know we've had some trolls, and some of us didn't always behave the best, but over time ther were more and more incidents where it seems like the devs were way too high strung and lashing out at people for no reason at all. This wasn't just on the forums; it happened in PM, and in-game too.
At some point, we - the fans, the players - stopped being your friends and just became customers. Customers who annoyed you. Of course, this happens to all companies, so it is understandable.
I hope that in the coming year you can rebuild this bridge that was burned a long time ago.
Good luck.
clavinfay2010
05-31-2014, 01:41 PM
Well, over time it seems like the developers got kind of strange. Slowly over the years you guys started to get overwhelmed by everything and pull back further and further from the community. What was once weekly hunts with the devs turned into "Did you see Surak sometime this year?". Forums became barren, and many times it was liket he game had been forgotten.
Even worse than this, it seems like sometimes the developers blamed the community for some things. I know we've had some trolls, and some of us didn't always behave the best, but over time ther were more and more incidents where it seems like the devs were way too high strung and lashing out at people for no reason at all. This wasn't just on the forums; it happened in PM, and in-game too.
At some point, we - the fans, the players - stopped being your friends and just became customers. Customers who annoyed you. Of course, this happens to all companies, so it is understandable.
+1 to this thread, that's a summon of current relationship between NDG and most senior players. I have no interest of starting a blaming thread, justing in hoping NGD will not let our players down, and keep the promise for once.
leafdale
05-31-2014, 02:31 PM
+1 to this thread, that's a summon of current relationship between NDG and most senior players. I have no interest of starting a blaming thread, justing in hoping NGD will not let our players down, and keep the promise for once.
well i think we should be patient. it's really haard to decide what to improve and then to actually imoprove it. i think what is more important is that everyone just have a good time enjoying what we have, and chatting and discussing about what we all like.
then slowly, over time, it should be easier for adrian and every1 to move slowly towards developing stuff.
just becausse its really hard to please everybody and to keep enthusiasm up too.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.