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Adrian
09-17-2014, 03:58 AM
Community,

As our Datacenter is working on the enhancement of their systems and this affects most of our servers, except Amun, we will open Amun to the public.

The current version has minor changes (and some important but not visible or about gameplay, just system related) and will be launched soon.

These are the changes:

- Fixed: Alsius' NPCs Helka and Valger were unreachable to interact, causing some quests to be broken.
- Fixed: Cooldowns and active status of powers were not being correctly updated in the Quickbar, making it impossible to cast the new power in the slot.
- Fixed: Samal rock arc could be climbed.
- Fixed: Being able to use an item while under the effect of Falling Damage or Dismount.
- Added: Yellow and Brown paint premium items.
- Fixed: Hellion mount warcry was not playing the roaring sound.
- Fixed: Power Set use turned the Spellbook empty sometimes.
- Fixed: Divine Protection health bonus caused an increase in some health removing spells.
- Modified: Shield Piercing cooldown increased from 6 to 10 seconds. Damage reduced to: 100, 105, 110, 120, 135 (was 100, 110, 125, 140, 150).
- Modified: Mind Blank cooldown reduced from 120 to 60 seconds.
- Added: Minor Gem Fusion (1500 Ximerin) and Major gem fusion (7500 Ximerin) premium items.
- Added: Merchants now have a Paint Preview feature. You can test the paints on equipped items.
- Fixed: Pet is killed when changing Power Sets.
- Fixed: Relogging with a relic in certain positions will move it to a safe zone. IE: Thorkul's Rage Well.
- Modified: Grounding Arrow cooldown increased from 30 to 60 seconds. Cannot move was 4 in all levels, now effect increases 1 second per level starting at 1 second.
- Fixed: Turkey mount warcry was not playing the gobble sound.
- Modified: Prices of the Gem Lucky Boxes are reduced. Gold surprise magic gem from 15000 to 8000. Silver surprise magic gem from 8000 to 4500. Bronze surprise magic gem from 4000 to 2500.

We are very sorry for the inconvenience, but we hope that after this Datacenter upgrade the service will enhance substantially.

Best regards,

Loque
09-17-2014, 04:46 AM
They all look nice, especially fuse lesser gems, paint preview and the mind blank change, good work.

Also, silver paint please in the next update :p As a matter maybe it's just possible to give an entire palette to choose from, like in the hair dye option, charging the same price as with current paint per use of a colour in the palette.

-Aniara-
09-17-2014, 06:14 AM
All lookin Good!

Pls fix The turkey mount, It's mute as well.

Ryan_Carmon
09-17-2014, 08:12 AM
Looking nice!
Some smaller issues I had:
-Open Pain Preview does not close the Merchants default Dialog, leaving you with two open windows at the same time
-Pain Preview Window does not refresh if you equip/unequip some items.
-Yellow is turing into another green pretty fast

schachteana
09-17-2014, 11:46 AM
very nice changes

-bug: After chosing a color in the dye prewiev window (excellent idea! You might want to mention that feature in the ximerin shop), one can just walk away from the merchant, the color will remain on the character anyway.
Plus, the "remove color" does not work for me on already painted items.

Further related suggestions:
- Ability to dye bracelets
- Ability to dye quivers
- Ability to add armor socket to bracelets
- Ability to add gem socket to quivers
- Ability to fuse the look from Tenax(old/new)/Warmaster/Champ/Boss equip with items of your subclass

I guess you know that nobody is every going to buy a magic gem box again now, don't you?

-Zed-
09-17-2014, 12:06 PM
Just to let you know Adrian,
Achievement Box is bugged and showing 0 points even tho after buying a mount ( should give 25 points ) , running over 100 letters etc etc.
Its really demoralizing for new players.

Plz Fix It!

Artion
09-17-2014, 12:08 PM
Hi schachteana!

-bug: After chosing a color in the dye prewiev window [...], one can just walk away from the merchant, the color will remain on the character anyway.


This has already been reported and fixed in a local version.
thanks for the report.


Plus, the "remove color" does not work for me on already painted items.


"remove color" is not the same as dissolving color. This button only return the original color of your item before openning the window paintings.

Grettings!

Adrian
09-17-2014, 01:11 PM
Uploading some fixes to Amun, also adding:

- Fixed: Pet is killed when changing Power Sets.
- Fixed: Relogging with a relic in certain positions will move it to a safe zone. IE: Thorkul's Rage Well.

Rising_Cold
09-17-2014, 02:02 PM
new paints.. MB cd reduced to 60 seconds.. my love for the game has returned ^^

(also.. i knew hoarding those minor gems was going to pay off, that premium suggestion was brilliant
finally NGD had the time to implement it :D )

Slartibartfast
09-17-2014, 02:59 PM
- Added: Minor Gem Fusion and Major gem fusion premium items.

If four minor gems are fused into two major gems, is it possible to fuse those major gems into one great gem?

schachteana
09-17-2014, 03:15 PM
If four minor gems are fused into two major gems, is it possible to fuse those major gems into one great gem?

yes
äääääääääääääääääääääääääääääääääääääääääää

Kimahri_Ronso
09-17-2014, 03:42 PM
- Modified: Mind Blank cooldown reduced to 60 seconds.

Regarding Mind Blank, please, at least make it getting disabled when a conju casts an offensive skill and don't force us keep clicking on it to get it de-activated before we wanna attack!
Best would be if you'd leave it alone and didn't change it at all.
You will see. I told ya. Time will tell I'm right xD.

Thanks, I knew that change wasn't right. Now it's better. A bit xD

- Ability to dye bows

So after your suggested change you could get a perfect looking thorky sb just by painting a dragon wings sb to blue?
No thanks. It's something only Adrián can afford to do :D

- Ability to add gem socket to bows

I think it's already possible :imstupid:

All in all, nice changes, looking forward to them, sooner than very soon :D.

schachteana
09-17-2014, 04:11 PM
aaah sorry

- Ability to dye bows
So after your suggested change you could get a perfect looking thorky sb just by painting a dragon wings sb to blue?
No thanks. It's something only Adrián can afford to do :D


- Ability to add gem socket to bows
I think it's already possible :imstupid:

All in all, nice changes, looking forward to them, sooner than very soon :D.
dear god no, I was mistaken, I was actually talking about quivers (for arrows)
edited my post (http://www.championsofregnum.com/forum/showthread.php?p=1810708#post1810708)
sry for ot

Adrian
09-17-2014, 06:47 PM
Amun again online. Changes:

- Modified: Grounding Arrow cooldown increased from 30 to 60 seconds. Cannot move was 4 in all levels, now effect increases 1 second per level starting at 1 second.
- Fixed: Turkey mount warcry was not playing the gobble sound.

And other minor fixes that were reported about the initial changelog.

_Enio_
09-17-2014, 09:31 PM
[QUOTE=Adrian;1810771
- Modified: Grounding Arrow cooldown increased from 30 to 60 seconds. Cannot move was 4 in all levels, now effect increases 1 second per level starting at 1 second.
[/QUOTE]

Sorry for offtopic:

I'd greatly appreciate tuning balance on spells not adding to fun gameplay. Buff closer range combat and give malus for staying at max range. For this special spell a range reduction wouldve fit better to reduce its efficiency vs well timed UM.

/rant end :P

Celthar
09-17-2014, 10:01 PM
- Fixed: Turkey mount warcry was not playing the gobble sound.
http://s2.quickmeme.com/img/be/be89bef4d10d13503cc129997af3daa5165fd312b194ca1355 d53380f09c20f4.jpgIf someone needs me I'll be in a corner of this room crying and re-thinking my priorities.

Latan
09-17-2014, 10:45 PM
please fix the color loss by fusing items.
I bought a daen spear back in 2011 to fuse that with my spear, but it still looses its red color when i merge the items.

kama Sutra
09-18-2014, 01:27 AM
HI, Just wondering if you know that the golem duration last 3 min instead 4 min as it should be? And I dont understand why you'll change AGAIN, shield percing and grounding arrow. It is really desapointing of you guys. For once you have made nice changes but as usual, too nice to keep it.

And when the heck will you fix the lag problem of your server...???

Pery3000
09-18-2014, 01:59 AM
Hi. Still wondering why SC is instant but not ripost. 0.5 cs is still too slow if your target is moving. SC still hits harder because of slash weps. I see no reason why ripost is not instant.

Can I get a answer to this.

,Best.

MxCx
09-18-2014, 03:36 AM
Sorry for offtopic:

I'd greatly appreciate tuning balance on spells not adding to fun gameplay. Buff closer range combat and give malus for staying at max range. For this special spell a range reduction wouldve fit better to reduce its efficiency vs well timed UM.

/rant end :P

The way they've nerfed it might be better. This way, you need to put points in to it to have the full effect, and it won't be spammable, which means you'll need to time it. If the range is reduced, you might not have been able to use it against an enemy on the wall so easily, and you wouldn't have easily been able to help someone else being chased.

MxCx
09-18-2014, 03:51 AM
I'm still trying to understand why mind blank had to be changed. Can someone answer this please? I'm assuming it was to limit warjurs, but this also affects support conjurors too. I would have rather seen the previous mental / summon warjurs than the staff warjurs we see now who aren't effected by the mind blank nerf. Over 95% of my time was spent in support mode. It was too much of a pain in the ass before to have to reskill all the time, and there weren't many conju's who did hunt warjur. Aqua is probably the only full warjur on Haven I can think of. Disabling these spells when mind blank is active takes away defense from support conj- at least make it possible to use energy borrow.

@Pery, I don't see why rip post isn't made instant either.

Ryan_Carmon
09-18-2014, 05:34 AM
And I dont understand why you'll change AGAIN, shield percing and grounding arrow. It is really desapointing of you guys. For once you have made nice changes but as usual, too nice to keep it.

For Shield Piercing: Being able to hit 1,500 DMG as a hunter only from maneuver and cold blood seems a little bit off, same goes for well geared marks. You'll find it still pretty strong on Amun.
For Grounding Arrow, try take a old dragonwing bow with you (range 30) and you'll be able to snare opponents from very far off (even higher for marks). Although I'd like to see a duration scaling like 2/2/3/3/4 as proposed somewhere else, you'll be fine with just one more point into it

please fix the color loss by fusing items.
I bought a daen spear back in 2011 to fuse that with my spear, but it still looses its red color when i merge the items.

THIS

I'm still trying to understand why mind blank had to be changed. Can someone answer this please? I'm assuming it was to limit warjurs, but this also affects support conjurors too. I would have rather seen the previous mental / summon warjurs than the staff warjurs we see now who aren't effected by the mind blank nerf. Over 95% of my time was spent in support mode. It was too much of a pain in the ass before to have to reskill all the time, and there weren't many conju's who did hunt warjur. Aqua is probably the only full warjur on Haven I can think of. Disabling these spells when mind blank is active takes away defense from support conj- at least make it possible to use energy borrow.

I thought about same of those changes. The point is, you can now stay much further away from the heat of the battle than before (25 heal range increase). And if you get used to it, there is no problem with turning MB off and on to cast spells like Ivy, Beetle.

Being unable to use Energy Borrow while having MB active seems a bit off. I know EB is not blocked by Confuse, but I'd like to see a change here, because you DO need those additional mana points to keep you and your allies alive. Plus it wouldn't be that much of a boost to warjus since they will, after the patch, most likely turn MB off to spell Mana Burn and use Energy Borrow right after that.

MedicAlert
09-18-2014, 06:55 AM
Amun again online. Changes:

- Modified: Grounding Arrow cooldown increased from 30 to 60 seconds. Cannot move was 4 in all levels, now effect increases 1 second per level starting at 1 second.
- Fixed: Turkey mount warcry was not playing the gobble sound.

And other minor fixes that were reported about the initial changelog.

Hi,
I appreciate the changes that you guys bring to the game, really do.
But the grouding arrow nerf is kinda just too much for hunters..
Just played with my hunter on amun in kinda PvPs and 2vs1, 3vs1, etc etc
and really missed the old one...
60 sec cd is just too much and to make matters worse the time on it is now too low.
Its playable on lvl 3+ but that means sacrifcing range, tricks, pets, wm and what not..
i really think you should reconsider one of the changes, either duration or cd, because most of the people i talked to in amun did complain about it, especially hunters.. so i hope its fixed to balance out the spell to a point it's usable.
Best,

smeagle_errei
09-18-2014, 07:12 AM
Hi,
I appreciate the changes that you guys bring to the game, really do.
But the grouding arrow nerf is kinda just too much for hunters..
Just played with my hunter on amun in kinda PvPs and 2vs1, 3vs1, etc etc
and really missed the old one...
60 sec cd is just too much and to make matters worse the time on it is now too low.
Its playable on lvl 3+ but that means sacrifcing range, tricks, pets, wm and what not..
i really think you should reconsider one of the changes, either duration or cd, because most of the people i talked to in amun did complain about it, especially hunters.. so i hope its fixed to balance out the spell to a point it's usable.
Best,

maybe 45 secs would be better, actually.

but cmon dont say it was a "too much for hunters"... its not like hunters never lived the last years with no immobilize spell nor they relied on it ;)

Celthar
09-18-2014, 08:10 AM
Conjurer – Life:
Heal Ally:
100-250-400-550-700 now [range 25]
200-250-300-400-500 before [range 20]

Regenerate Ally:
10-21-32-43-55 now [range 25]
15-22-29-36-45 before [range 20]

Heal Self:
200-300-400-500-600 now
*still the same..why? Not good for battlebalance (while looking at Heal Ally, Regen. Ally)
Perhaps good to nerf Warjus but i think the effect for the game is bigger in longer fights then some pvps warju vs x + conj^^
So why dont increase to do your backbone-subclass of battles a fav? fail

Regenerate Self:
20-25-30-35-40 now
*Not good for battlebalance (while looking at heal Ally, regen. Ally)
Perhaps good to nerf Warjus but i think the effect is bigger in longer fights then some pvps warju vs x + conj^^
So why dont increase to do your backbone-subclass of battles a fav? fail

Mindblank:
This is now an activable skill. Cannot cast damaging powers
Cooldown 60 secs now (120 secs first after update already changed)
Cooldown 60 secs before
Mana Cost: 100-130-160-190-220 Now
Mana Cost: 80-110-140-170-200 Before
*Failnerf of warjus which use staff mastery ("selfmade-dragon-amu") now. Bad for battlebalance.
*Mana Cost should be much higher now because the duration is endless (if not deactivated by user)

Mindpush:
Movement Speed -25%; -30%; -35%; -40%; -50% now
Movement Speed -50%; -55%; -60%; -65%; -70% before
*nothing left to say.

Staff Mastery
Fire Magnification:
5-15-25-35-45 now
5-10-15-20-30 before
Ice Magnification:
5-15-25-35-45 now
5-10-15-20-30 before
Lightning Magnification:
5-15-25-35-45 now
5-10-15-20-30 before
= +45 if all magnifications on level (5)
= Tenax amulet = +50 Fire; Vesper amulet = +50 Lightning; Alasthor amulet = +50 Ice....^^

Summon Lich swapped positions with Summon Golem:
*Warju had to skill the whole tree before and now too - and most grinders used the Golem.
This change changed nothing..(ok, low conjs can watch video while grinding too now^)

-Divine Intervention:
Cooldown: 90 secs
Mana Cost: 75-100-125-150-175
Duration: 10-25-40-55--80 now
Duration: 20-40-60-80-100 before
*that was a good idea to prevent barbs + di. But it doesnt work..conjs still like to di barbs instead of cooperation^^
Just change to: "You can use this spell only on conjurers".
But dont change the duration. Makes fights more interesting - at least gives a chance in some situations.

Tip for Healconjurers:
If you can't defend yourself by def buffs - use attack buffs.. (and keep mindblank). It's funny - crit some barbs.

The bottom line to me:
You nerfed the backbone of battles. Not me (warju) and thanks for the "selfmade-dragon-amu"
And now lets box some staffs and laugh about new dragon gear with cs-bonus.
If you have amu and rings: Please make a conjurer and show us whats really OP now. We miss conjurers atm - lol.
Don't worry if you never played conjurer before. Setup should look like this (sry old version...lich..golem..etc):
http://goo.gl/6bz46F Show us your SKILLz, Boyz - Tell your friends to make a conj too (di each other) and kite some barbs or smth
http://h8.abload.de/img/4073_0e42u1zf.gif

TurboLover
09-18-2014, 08:46 AM
Some ranged CC can be made range dependent. If cast on close range it lasts longer, if cast on long range it lasts shorter.

MxCx
09-18-2014, 09:12 AM
Conjurer – Life:
Heal Ally:
100-250-400-550-700 now [range 25]
200-250-300-400-500 before [range 20]

Regenerate Ally:
10-21-32-43-55 now [range 25]
15-22-29-36-45 before [range 20]

Heal Self:
200-300-400-500-600 now
*still the same..why? Not good for battlebalance (while looking at Heal Ally, Regen. Ally)
Perhaps good to nerf Warjus but i think the effect for the game is bigger in longer fights then some pvps warju vs x + conj^^
So why dont increase to do your backbone-subclass of battles a fav? fail

Regenerate Self:
20-25-30-35-40 now
*Not good for battlebalance (while looking at heal Ally, regen. Ally)
Perhaps good to nerf Warjus but i think the effect is bigger in longer fights then some pvps warju vs x + conj^^
So why dont increase to do your backbone-subclass of battles a fav? fail

Mindblank:
This is now an activable skill. Cannot cast damaging powers
Cooldown 60 secs now (120 secs first after update already changed)
Cooldown 60 secs before
Mana Cost: 100-130-160-190-220 Now
Mana Cost: 80-110-140-170-200 Before
*Failnerf of warjus which use staff mastery ("selfmade-dragon-amu") now. Bad for battlebalance.
*Mana Cost should be much higher now because the duration is endless (if not deactivated by user)

Mindpush:
Movement Speed -25%; -30%; -35%; -40%; -50% now
Movement Speed -50%; -55%; -60%; -65%; -70% before
*nothing left to say.

Staff Mastery
Fire Magnification:
5-15-25-35-45 now
5-10-15-20-30 before
Ice Magnification:
5-15-25-35-45 now
5-10-15-20-30 before
Lightning Magnification:
5-15-25-35-45 now
5-10-15-20-30 before
= +45 if all magnifications on level (5)
= Tenax amulet = +50 Fire; Vesper amulet = +50 Lightning; Alasthor amulet = +50 Ice....^^

Summon Lich swapped positions with Summon Golem:
*Warju had to skill the whole tree before and now too - and most grinders used the Golem.
This change changed nothing..(ok, low conjs can watch video while grinding too now^)

-Divine Intervention:
Cooldown: 90 secs
Mana Cost: 75-100-125-150-175
Duration: 10-25-40-55--80 now
Duration: 20-40-60-80-100 before
*that was a good idea to prevent barbs + di. But it doesnt work..conjs still like to di barbs instead of cooperation^^
Just change to: "You can use this spell only on conjurers".
But dont change the duration. Makes fights more interesting - at least gives a chance in some situations.

Tip for Healconjurers:
If you can't defend yourself by def buffs - use attack buffs.. (and keep mindblank). It's funny - crit some barbs.

The bottom line to me:
You nerfed the backbone of battles. Not me (warju) and thanks for the "selfmade-dragon-amu" :harhar:
And now lets box some staffs and laugh about new dragon gear with cs-bonus.
If you have amu and rings: Please make a conjurer and show us whats really OP now. We miss conjurers atm - LOL.
Don't worry if you never played conjurer before. Setup should look like this (sry old version...lich..golem..etc):
http://goo.gl/6bz46F Show us your SKILLz, Boyz xD tell your friends to make a conj too (di each other) and kite some barbs or smth
http://h8.abload.de/img/4073_0e42u1zf.gif

You picked a good time to post ^_^ you explained the fail nerf of warjur better than I could.

Evangeline
09-18-2014, 10:50 AM
pls explain adrian

if an item that is painted can lose the paint if you exchange it with someone (for that sole purpose), why would anyone buy paint solvent?

MedicAlert
09-18-2014, 11:00 AM
Hi,
I don't know where to add this but,
could you plz fix the immobilize bug and the pet bug.
Immobilize bug: while casting a spell if the enemy runs out of range or behind a obstacle and the spell cast is cancelled, the caster is not able to attack or cast another spell unless he moves and upon caught by a immibolize spell, you're basically f*ked.
Pet bug: well you know the big fat troll becomes hostile and attacks anyone near it, while it's master casts a mount.

Adrian
09-18-2014, 11:07 AM
pls explain adrian

if an item that is painted can lose the paint if you exchange it with someone (for that sole purpose), why would anyone buy paint solvent?

Mysteries of the past, Evangeline, mysteries of the past. If I, to fix it, avoid trading of painted items, I foresee pitchforks and fire. So, let's tackle this in a more quiet and peaceful future.

Raindance
09-18-2014, 11:48 AM
Hi. Still wondering why SC is instant but not ripost. 0.5 cs is still too slow if your target is moving. SC still hits harder because of slash weps. I see no reason why ripost is not instant.

Can I get a answer to this.

,Best.

Also, South Cross is 10 seconds in cooldown, and Ripost is 30 seconds. This makes no sense to me. Either raise SC cooldown, or lower Ripost.

schachteana
09-18-2014, 12:56 PM
- Fixed: Divine Protection health bonus caused an increase in some health removing spells.
I guess you also thought of heal bonus on legendary equip and conju's dragon armor..? If yes, feel free to ignore/delete

good luck with all that community thingy btw, seems to be a hard way to earn your living

Adrian
09-18-2014, 01:18 PM
I guess you also thought of heal bonus on legendary equip and conju's dragon armor..? If yes, feel free to ignore/delete

Yes, it should be fixed too.


good luck with all that community thingy btw, seems to be a hard way to earn your living

Explain yourself a little more, please.

Celthar
09-18-2014, 02:00 PM
Excuse me please. Do you really think it'll be balanced after adding healbonus to dragon gear for mages?
Just wanted to make sure you noticed this detailed post (http://www.championsofregnum.com/forum/showpost.php?p=1810853&postcount=25).

Thank you very much + best regards,

OT: Hey, errei. How are you, dude?
edit: Yes, i think you already noticed it. Good.

The_Pirate
09-18-2014, 10:42 PM
Hey Adrian,

Noticed that the past few months have had an almost monthly update to the game. Just thought that shows commitment from NGD to developing it further, and a serious taking aboard of community feedback.

IRL I work on project management - I can imagine the work going into a monthly fix.

Very nice work NGD team, and thanks from 2 of the community's toons :)

Best,
Jarne/Jaro Seeker

Slartibartfast
09-19-2014, 12:57 AM
Hey Adrian,

Noticed that the past few months have had an almost monthly update to the game. Just thought that shows commitment from NGD to developing it further, and a serious taking aboard of community feedback.

IRL I work on project management - I can imagine the work going into a monthly fix.

Very nice work NGD team, and thanks from 2 of the community's toons :)

Best,
Jarne/Jaro Seeker

My thoughts too. Now please, stop nerfing locks. :/

schachteana
09-19-2014, 03:17 PM
now that the world cup event is over, I wonder if NGD would consider enabling the dyeing of jerseys? D: they look really awesome painted

Kimahri_Ronso
09-19-2014, 05:41 PM
Wanted to check out the new gem thing but unable to enter Amun....

"[err][ui_elements][error_code_]"

Any chance for it to get back on?

Artemo
09-20-2014, 08:31 PM
- Fixed: Relogging with a relic in certain positions will move it to a safe zone. IE: Thorkul's Rage Well.


Would be nice if the relics couldn't be dropped of at the Saves also :hat:

BuildingMD
09-23-2014, 01:40 PM
one little thing
if it's possible to show commerce msgs in realm chat - good to have an option to remove "commerce" tab completely to save space. Or even select, what tabs to display, in settings menu.