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View Full Version : New skill trainer launched on regnumsentinel.com


Slartibartfast
10-17-2014, 06:06 PM
As the subject says, (yet another) trainer is launched on regnumsentinel.com site. Check it out:

http://regnumsentinel.com/trainer/

All comments, suggestions and bug reports are welcome to this thread.

Masterkick
10-17-2014, 06:32 PM
Hey! I like it!

It could use some css transitions/jquery UI though. But that's just eye-candy. :p

Congratulations! :drinks:

Loque
10-17-2014, 06:48 PM
Very nice man.:thumb_up:

A bug I encountered: (on Barb 60 setup)
I cannot assign the last 2 points from a total of 85 on any skill which is already assigned 3 points, after which I can only do 1 point per individual/different skill.

Slartibartfast
10-17-2014, 07:41 PM
@Masterkick
It will do some more eye candy when all the bugs are gone. Thanks for feedback.

@ Loque:
Thanks for report. Problem located and fixed.

crownapollo
10-17-2014, 09:10 PM
Awesome work slart, bookmarked for future use ^^. Thanks for getting this done now that anpu is on break and the inq site is down.

Robasiewicz
10-20-2014, 09:21 AM
well done, well done indeed

Raindance
10-20-2014, 09:56 AM
Some tiny problems I found:

Grounding arrow still has 4 second duration on all levels and 30 seconds cooldown. - Modified: Grounding Arrow cooldown increased from 30 to 60 seconds. Cannot move was 4 in all levels, now effect increases 1 second per level starting at 1 second.

Shield piercing also shows old values: - Modified: Shield Piercing cooldown increased from 6 to 10 seconds. Damage reduced to: 100, 105, 110, 120, 135 (was 100, 110, 125, 140, 150).

So basically some changes from update 1.10.10.

Slartibartfast
10-20-2014, 02:16 PM
Some tiny problems I found:

Grounding arrow still has 4 second duration on all levels and 30 seconds cooldown. - Modified: Grounding Arrow cooldown increased from 30 to 60 seconds. Cannot move was 4 in all levels, now effect increases 1 second per level starting at 1 second.

Shield piercing also shows old values: - Modified: Shield Piercing cooldown increased from 6 to 10 seconds. Damage reduced to: 100, 105, 110, 120, 135 (was 100, 110, 125, 140, 150).

So basically some changes from update 1.10.10.

Thank your noticing it. It's corrected now to new values.

roberticoallk
10-20-2014, 02:37 PM
In Conjurer:
Summon Lich should be in lvl 19 and Summon Golem should be in lvl 13.
Pricking ivy's duration is 3, 4, 5, 6, 7 sec/lvl.
Mass resurrection has 8 sec of sanctuary in lvl 5.

I like it, good job =)

Slartibartfast
10-20-2014, 03:03 PM
In Conjurer:
Summon Lich should be in lvl 19 and Summon Golem should be in lvl 13.
Pricking ivy's duration is 3, 4, 5, 6, 7 sec/lvl.
Mass resurrection has 8 sec of sanctuary in lvl 5.

I like it, good job =)

Thank you for reporting it. It's fixed.

ieti
10-20-2014, 03:05 PM
As claninquisition domain expired your trainer will take it's place. Keep the good work!

P.S. You can do some data mining on most used spells and so on... :D

Robasiewicz
10-20-2014, 10:35 PM
As claninquisition domain expired your trainer will take it's place. Keep the good work!

P.S. You can do some data mining on most used spells and so on... :D

this sounds fun. it would be also nice to know on what LVL skills are mostly used, like you know:
arcane deviotion (5): everyone
arcane devotion (1-4): nobody

Slartibartfast
10-20-2014, 10:38 PM
this sounds fun. it would be also nice to know on what LVL skills are mostly used, like you know:
arcane deviotion (5): everyone
arcane devotion (1-4): nobody

Yea, sounds fun, but I'll implement it after I gather some more setups.

MDpro
10-21-2014, 12:58 AM
As claninquisition domain expired your trainer will take it's place. Keep the good work!
^ :thumb_up:

I do like these browser trainers for RO... As every time I re-skill in game, I am very indecisive on which skills to improve, and I will be at the trainer forever. With this, I don't have to be in game, and can edit little bits here and there while having other tabs open on the browser. Thanks. :thumb_up:

JOPAGO
10-21-2014, 07:32 PM
Great site

Kyrenis
11-02-2014, 12:51 PM
The only problem I have with the trainer is that it's a bit of an eyesore trying to find where someone has spent their points. A skill with 0 points and 5 points look nearly identical without looking directly at the numbers, meaning you have to scan through all of the filler spells to make sure they didn't put points into them.

It would be much easier on the eyes if instead of this:
http://i.imgur.com/ikdcasG.png

You implement something like this:
http://i.imgur.com/DUzD3Tb.png

Just a suggestion, keep up the good work.

Hopeakettu
11-02-2014, 02:16 PM
Great one, Slarti. :drinks:

It could be handy if skill descriptions opened under the respective skill tree rather than at the very bottom of the page. :wiggle14:

Masterkick
11-02-2014, 02:27 PM
The only problem I have with the trainer is that it's a bit of an eyesore trying to find where someone has spent their points. A skill with 0 points and 5 points look nearly identical without looking directly at the numbers, meaning you have to scan through all of the filler spells to make sure they didn't put points into them.

It would be much easier on the eyes if instead of this:
http://i.imgur.com/ikdcasG.png

You implement something like this:
http://i.imgur.com/DUzD3Tb.png

Just a suggestion, keep up the good work.

The trainer already has a "disabled" (CSS) class for all skills that can't be trained due to lack of lvl in their respective branches. I didn't see any change when you go from lvl 0 to 1 on any spell (besides the lvl number); so implementing what you suggest would mean a bit more work for Slarti :p. Still, it would be nice! But then the "disabled" class should do something different than the new "not-lvled" class. Maybe 0.9 rgba transparency for disabled and 0.5 for not-lvled? Idk.

See ya!

Slartibartfast
11-02-2014, 03:13 PM
The only problem I have with the trainer is that it's a bit of an eyesore trying to find where someone has spent their points. A skill with 0 points and 5 points look nearly identical without looking directly at the numbers, meaning you have to scan through all of the filler spells to make sure they didn't put points into them.

Thanks for pointing it out. I wasn't sure how exactly to solve the problem but you made good example. Now, I improved your idea a bit and put b/w power icons for disabled powers. Level 0 powers are colored, but dimmed.

It could be handy if skill descriptions opened under the respective skill tree rather than at the very bottom of the page. :wiggle14:

This one will wait a bit, I'm too lazy at this moment to fiddle with this part of code :)

_Enio_
11-02-2014, 06:13 PM
Thanks for pointing it out. I wasn't sure how exactly to solve the problem but you made good example. Now, I improved your idea a bit and put b/w power icons for disabled powers. Level 0 powers are colored, but dimmed.


Minor error: For me when i put powers in the first spell the 2nd spell gets lighted. Your light overlay is one off to the right.

Slartibartfast
11-02-2014, 06:37 PM
Minor error: For me when i put powers in the first spell the 2nd spell gets lighted. Your light overlay is one off to the right.

Hmm... I reproduced it on Firefox. It looks fine on Chromium. Thanks for reporting it.

mr_scsi
11-03-2014, 03:38 PM
This is a nice trainer, good job and thanks for sharing with the community.

There is one thing that all trainers are missing so far and I can't think it would be too difficult to implement so here's an enhancement request.


Lots of times people collaborate about setups whether via chat, forums, mumble, etc... but whats always lacking is the visual to put it all together. How about adding a 'Send Setup' button to the trainer that would a) save the setup and b) send a link to an input email address?

Kimahri_Ronso
11-03-2014, 05:07 PM
This is a nice trainer, good job and thanks for sharing with the community.

There is one thing that all trainers are missing so far and I can't think it would be too difficult to implement so here's an enhancement request.


Lots of times people collaborate about setups whether via chat, forums, mumble, etc... but whats always lacking is the visual to put it all together. How about adding a 'Send Setup' button to the trainer that would a) save the setup and b) send a link to an input email address?

Don't be that lazy man!

How about you just copy the link of the saved setup and send it to whoever you wanna send? xD

ieti
11-03-2014, 05:51 PM
As we are on track with feature requests - can we have spellbars saved with setup too?

Hopeakettu
11-03-2014, 06:38 PM
^ a very nice idea :thumb_up: