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View Full Version : AMUN: Version 1.12.2 available!


Adrian
06-04-2015, 11:37 PM
Hi everyone!

We have the new version of the game available in Amun which gives an interesting twist to rewards towards invasions.

You can check the changelog following this link (http://www.championsofregnum.com/index.php?l=1&sec=27&opt=1&cl=154).

Every opinion or error regarding this changelog, please do publish in this thread.

To those being fatalist or that have obviously not tested the changes, their posts will be amicably deleted. :dance:

Best regards!

Iheartpancakes
06-05-2015, 12:07 AM
- Modified: Sprint cooldown reduced to 30 seconds.

This is great, thank you!


- New: Companion Tortugo. (Exchanges 50 Mana for 10 Constitution)
- Modified: Companion Mohere. Now exchanges 100 Health for 10 Class Attribute.

These look pretty decent, maybe TOO decent. 50 mana for 10 const is a small price to pay, and 100 hp for 10 class attr is pretty nuts. The -10 conc for +5 class attribute was a good balance.
Can I suggest removing the actual visual companions? It just looks odd, and even though they can't be selected any more, I still find it rather distracting and a bit silly, if I'm honest.

- Fixed: Dancing while in movement.

I did not see that coming.

godismyjudge
06-05-2015, 02:10 AM
Fixed: Auto run and movement not being reset when entering Stun or Knock Down states. Causing spells that "stop on movement" be cancelled if casted right away after leaving those states. IE: Precise Block.

What?? Precise block fixed? Yes <3

Sentan
06-05-2015, 07:48 AM
- Fixed: Auto run and movement not being reset when entering Stun or Knock Down states. Causing spells that "stop on movement" be cancelled if casted right away after leaving those states. IE: Precise Block.
:thumb:

- Fixed: Resurrect interface stayed after toggling the UI (TAB) even if resurrected while the UI is hidden.
Reward timer is still visible while the UI (TAB) is hidden which is a bit annoying (at least on live servers).

Anunnaki
06-05-2015, 07:54 AM
Great great update ! Can't wait to see the next one.

Just one thing : i think after invasion, it is too easy to defend and break the door. and the dragon is useless.
The outside door is hard to break when we try to inva, but after invasion the inside one is too easy to break (with 2 barbs it takes some seconds...just like breaking a fort doo level 1).

Ludwig Von Mises
06-05-2015, 09:04 AM
What?? Precise block fixed? Yes <3

Its a miracle. haha


I wonder was there a reason for changing this? - Fixed: Dancing while in movement. Maybe it will become a premium item? :D

v0rt3x
06-05-2015, 09:56 AM
I can cast the Companions when iīm riding. Feature or Bug?

Adrian
06-05-2015, 10:49 AM
I can cast the Companions when iīm riding. Feature or Bug?

Bug! And fixed. Thank you!

Reward timer is still visible while the UI (TAB) is hidden which is a bit annoying (at least on live servers).

Fixed! Thanks!

These look pretty decent, maybe TOO decent. 50 mana for 10 const is a small price to pay, and 100 hp for 10 class attr is pretty nuts. The -10 conc for +5 class attribute was a good balance.
Can I suggest removing the actual visual companions? It just looks odd, and even though they can't be selected any more, I still find it rather distracting and a bit silly, if I'm honest.

These numbers are not the final ones, please recheck them in the Changelog.

v0rt3x
06-05-2015, 10:58 AM
Thx for the fast answer.
Any statement at this problem? [Bug?] Protect ally 5 doesn't dispell freeze (http://www.championsofregnum.com/forum/showthread.php?t=103799&page=2)

Adrian
06-05-2015, 11:02 AM
Thx for the fast answer.
Any statement at this problem? [Bug?] Protect ally 5 doesn't dispell freeze (http://www.championsofregnum.com/forum/showthread.php?t=103799&page=2)

I thought I fixed that one too. It should be on the changelog. Please login to Amun and test it if you can!

Sentan
06-05-2015, 11:27 AM
btw can you fix this bug for me please http://www.championsofregnum.com/forum/showthread.php?t=105086
:)

Svarec
06-05-2015, 12:36 PM
Nice to see things began to move and some old bugs are fixed now. That fix on explointing rewards seems nice to me too.

Really great work :thumb:

Artemo
06-05-2015, 12:41 PM
I can't log in to Amun, after the NGD logo there is a black screen, in the upper left corner it says: "Downloading: 99% xxxkb/s" Im waiting for 20minutes now for something to happen. Do you have the same problem? How can I solve it?

Hayir
06-05-2015, 01:26 PM
I see, everyone got free wishes today!

http://www.championsofregnum.com/forum/showthread.php?t=81041

Deflecting Barrier - Affects caster, as a support spell it shouldn't really, as much as I enjoy reduced archer damage as a knight

Don't think we ever got an answer to this, is it intended or not?

Precise block - Animation of precise block can be hidden by turning, resting or coming out of combat stance while the spell is in effect. It may also be hidden by casting spells whilst under precise block. The solution may be to have an animation such as we do for other spells (e.g. some sort of glowing shield)

majority of knights abuse it


Make taunt castable on guards!

Adrian
06-05-2015, 02:14 PM
I can't log in to Amun, after the NGD logo there is a black screen, in the upper left corner it says: "Downloading: 99% xxxkb/s" Im waiting for 20minutes now for something to happen. Do you have the same problem? How can I solve it?

It should be fixed now. The new resource list was not uploaded correctly for the client.

...

...

Hey, hold your horses, most of those things are to be reviewed and thought carefully. And the other bug is something I wouldn't mess right now with: animation and movement system.

Sentan
06-05-2015, 02:38 PM
[Bug] Companion stacking issue (http://www.championsofregnum.com/forum/showpost.php?p=1823691&postcount=1)

It seems that now you can have even 7 active companions at once [VISUAL BUG] xD

Anunnaki
06-05-2015, 02:49 PM
in prod version 12.1, i managed to use both goblinch & mohere and i get bonuses from both(not visual bug), i didnt test that in amun yet.

Adrian
06-05-2015, 02:53 PM
in prod version 12.1, i managed to use both goblinch & mohere and i get bonuses from both(not visual bug), i didnt test that in amun yet.

Mohere had a problem that is solved now. The visual bug may still exist but not the stats.

Pery3000
06-05-2015, 03:57 PM
Also when we get a tele to CS we still get fall dmg on live servers.

Adrian
06-05-2015, 04:03 PM
Also when we get a tele to CS we still get fall dmg on live servers.

That's more complicated. Can't check it right now. I have to close this update today... NOW. :dance:

Pery3000
06-05-2015, 04:12 PM
That's more complicated. Can't check it right now. I have to close this update today... NOW. :dance:

Ah ok well maybe in the next one xD

Pery3000
06-05-2015, 04:20 PM
I also saw that you can now store EXp scrolls in account stash.. Possible for lvl 45 scrolls/60 scrolls to be account stashed also?

v0rt3x
06-05-2015, 08:13 PM
I thought I fixed that one too. It should be on the changelog. Please login to Amun and test it if you can!
Canīt check this at AMUN atm, because i have no chars at AMUN! Please copy my chars to AMUN!

Adrian
06-05-2015, 09:33 PM
Canīt check this at AMUN atm, because i have no chars at AMUN! Please copy my chars to AMUN!

I see you have your players copied to Amun. Why do you say there's none?

v0rt3x
06-05-2015, 09:49 PM
I see you have your players copied to Amun. Why do you say there's none?
Hmmm....now all my chars are at Amun. I donīt know.

EXP-Boost/Scrolls arenīt account stashable!

Adrian
06-05-2015, 10:37 PM
Hmmm....now all my chars are at Amun. I donīt know.

EXP-Boost/Scrolls arenīt account stashable!

Yes, I'm aware of it. I fixed it already but I'll be uploading a bit later.

Farael
06-06-2015, 10:12 AM
- Nuevo: Compaņero Tortugo. (Intercambia 75 Mana por 10 de Constitución)

pay2win

http://d3dsacqprgcsqh.cloudfront.net/photo/aD0pzBN_460sa_v1.gif

http://cdn.meme.am/instances/500x/62813044.jpg


i highly recommend to read wiki again

De todas maneras, NGD·Studios asegura que el contenido Premium no afecta el balance entre los jugadores que abonan y los que no respecto del combate.

halvdan
06-06-2015, 10:34 AM
pay2win
i highly recommend to read wiki again
It's sad to see players like you. This game deserves better
Best,

Adrian
06-06-2015, 10:39 AM
Say whatever you want, but there is no imbalance about the Companions. They TAKE something in exchange.

In battle, 75 mana could be the difference between being able to cast or not a crucial spell. 190 health, the same with hits. There is a relation of importance of the stat in order to take something of the same value in exchange of something of the same value. Companions are for preference of attribute. Not like a ring, not like a piece of armor.

Imbalance should be giving without taking. Stop complaining and let us add content to keep the game alive. Servers don't pay themselves.

Yes, I'm angry, I can be from time to time :rant:

halvdan
06-06-2015, 10:57 AM
...
Yeah, I pretty much like the 'exchanging aspect' of companions. Imo it's very good way how to add premium or boss content without making its users insanely OP, but still bringing more variety to game. This is also one possible way, how to make dmg jewels in the future.

Only thing, I'd like to see concentration changed. It's good to see 1conc over 70 = 0.1cs, but we all know how Cast speed works, 0.1 is nothing.
That leads to companion Sacred Tiger being kinda stronger. -10conc is nothing.

What I'd propose is, making concentration more important attribute. If 1conc == 0.5cs, then it'd mean something.

Adrian
06-06-2015, 11:02 AM
Yeah, I pretty much like the 'exchanging aspect' of companions. Imo it's very good way how to add premium or boss content without making its users insanely OP. This is also one possible way, how to make dmg jewels in the future.

Only thing, I'd like to see concentration changed. It's good to see 1conc over 70 = 0.1cs, but we all know how Cast speed works, 0.1 is nothing.
That leads to companion Sacred Tiger being kinda stronger. -10conc is nothing.

What I'd propose is, making concentration more important attribute. If 1conc == 0.5cs, then it'd mean something.

We will have to do a complete analysis of the stats situation someday (as I already said several times). Some attributes need it, as you stated. But you know... first things first :biggrin:

Farael
06-06-2015, 11:43 AM
Say whatever you want, but there is no imbalance about the Companions. They TAKE something in exchange.

In battle, 75 mana could be the difference between being able to cast or not a crucial spell. 190 health, the same with hits. There is a relation of importance of the stat in order to take something of the same value in exchange of something of the same value. Companions are for preference of attribute. Not like a ring, not like a piece of armor.

let me put it this way; in this case, they take something 'weak' to give something strong

for a mage, 75mana is no sacrifice at all. the total amount of mana doesn't make any difference. the only thing which matters is the ability to regenerate mana. so loosing 75 mana isn't a loos at all but gaining 10 constitution is huge. it doesn't just give health. it also adds spell resistance and health regeneration. for mages buying this premium content, there is no drawback, is just a win, and a really huge one, cause to gain constitution is the hardest thing on a mage

i don't play archers or warriors, so i can't say much about them. but i know, that the mana regeneration rate of these classes is incredible high. much higher than for mages who absolutely rely on mana. anyway, loosing 75 mana here doesn't seem to be a big deal neither for what i'm gaining in return

constitution is at the moment the strongest attribute in the game and 'sacrificing' a bit of mana is totally worth it

giving this possibility just to paying users creates imbalance. combined with all the other pay2win content is just deepens the gap between a paying and a free user


Imbalance should be giving without taking.

as i mentioned, the loss is almost not existent but the profit is huge, which is imbalance
according to you, taking 10 concentration and giving 50 extra dmg wouldn't create imbalance neither, cause you take something for it in exchange. but that's wrong. it just prevents imbalance if you take something which is worth the amount you give. and with this compaņero it isn't the case

Stop complaining and let us add content to keep the game alive. Servers don't pay themselves.

if you don't want ppl to discuss your stuff don't post it here. i know that you have to earn money with the game, but in the long run that will just work, if you are able to make ppl play this game. but why would ppl play a free2play game, if it is just pay2win?
i don't mind you adding premium content, as long as it doesn't affect the balance
add costumes, mounts, emotes, personalization, boosts and stuff like this. things which save you time, allow you to personalize your pj and so on, but again, nothing which adds inequality. that will just work in the short run


Yes, I'm angry, I can be from time to time :rant:

nothing wrong about that, it's just the human nature


It's sad to see players like you. This game deserves better
Best,

thank god this game has players like you!

Adrian
06-06-2015, 11:53 AM
...

Now this is discussing. Your other post was nothing but shameful. See, it's not so hard to give it an analysis.

BUT...

Constitution does not give much spell resistance, but more resistance to knockdowns or stuns (and 10 CON doesn't change that much, almost nothing).

10 Constitution does not give Health Regeneration. Health Regeneration is a perecentage, and if it goes up is because the Maximum Health has gone up. Don't mix up things.

We analyzed this carefully before applying it. Next time start with a post like this one, and you will get a proper reply.

Hayir
06-06-2015, 12:04 PM
Constitution does not give spell resistance, but resistance to knockdowns or stuns (and 10 CON doesn't change that much, almost nothing).


The description says this forever now. Can you explain this further please. Is there a way to tell how much CON is knockdown/stun resist in %?

Steadiness + Def support which gives me 90% knock resistance + a high CON value as a knight seem to fail a lot more since the update, several knocks in a row. Did you change something there, or maybe just bad luck. Knock spam used to be a waste on def support, now it pays off.

halvdan
06-06-2015, 12:22 PM
i don't play archers or warriors, so i can't say much about them. but i know, that the mana regeneration rate of these classes is incredible high. much higher than for mages who absolutely rely on mana. anyway, loosing 75 mana here doesn't seem to be a big deal neither for what i'm gaining in return

I'm sorry for being harsh to you, didn't know you have no idea about other classes than mages. I'll tell you, mana is really important attribute for knight.

Anyway, the reason why you think other classes have higher mana regen than mages is that mages have much more base mana in general, so the same amount of mana you see on the mana bar is much smaller for mage than for warrior, although it's the same amount of mana. In general, the differences between mana regen of mages and other classes are low.


thank god this game has players like you!
Agreed bro, :drinks: agreed!

Farael
06-06-2015, 01:50 PM
Constitution does not give much spell resistance, but more resistance to knockdowns or stuns (and 10 CON doesn't change that much, almost nothing).

10 Constitution does not give Health Regeneration. Health Regeneration is a perecentage, and if it goes up is because the Maximum Health has gone up. Don't mix up things.

i'll give that to you. since the RNG update i didn't test all the effects of the different stats and the character sheet doesn't make a difference between global spell resistance and resistance to knockdowns and stuns
even tho you are right about this one, we are still at the same point: 10 const change these stats and it doesn't matter if this is caused by the const itself or the increased health it generates

keeping this in mind, the user of this content gets a lot of advantages for almost no drawback. this advantages may seem small, but where you wanna draw the line?
which premium imbalance is acceptable and which isn't? and adding lots of this small advantages will one day summarize to a big advantage. if you start like this again, how can any user believe, that you are really aware of the problems all this premium content generates and that you are willing to close the gap between normal and premium user? the gap is already so big, instead of making it even bigger you should lessen it



I'm sorry for being harsh to you, didn't know you have no idea about other classes than mages. I'll tell you, mana is really important attribute for knight.

i never said, that mana isn't important but what i said is, that the regeneration is way more important. the only question you can discuss here is, if 75 mana hurts a knight or not. and even tho i don't play knight i can't imagine that there is a huge difference between having a total mana pool of x or or x-75

Anyway, the reason why you think other classes have higher mana regen than mages is that mages have much more base mana in general, so the same amount of mana you see on the mana bar is much smaller for mage than for warrior, although it's the same amount of mana. In general, the differences between mana regen of mages and other classes are low.

don't worry, i don't measure the regeneration of mana by taking the time the mana bar takes to fill up
maybe i didn't put this precisely enough
i'm not talking about the base manaregeneration in general, cause this doesn't matter very much. what is interessting is the mana regeneration during combat. and the amount of mana warriors and archers regenerate is much higher than mages as long as they haven't changed that lately. this means, that while hitting someone or getting hit by someone a warrior or an archer will regenerate much more mana than a mage will in the same amount of time. therefore i still think that 75 mana more or less doesn't matter that much cause you still have an incredible high rgeneration rate

Agreed bro, :drinks: agreed!

at least one point we have the same opinion about

Adrian
06-06-2015, 02:03 PM
which premium imbalance is acceptable and which isn't? and adding lots of this small advantages will one day summarize to a big advantage. if you start like this again, how can any user believe, that you are really aware of the problems all this premium content generates and that you are willing to close the gap between normal and premium user? the gap is already so big, instead of making it even bigger you should lessen itt

Companions are not stackable, and don't forget: they are VISIBLE. Isn't that a drawback? Your enemy knowing one of your stats?

Let's not make a fuss about something we already shown where the line is drawn. Either we accept a bit of something interesting but controlled, or Premium Items get to be unappealing and thus, no one buying them.

Farael
06-06-2015, 02:42 PM
Companions are not stackable, and don't forget: they are VISIBLE. Isn't that a drawback? Your enemy knowing one of your stats?

if you could explain to me how it is a disadvantage if your opponent knows that you have increased health, increased resistances and increased health regeneration?
i also know about ppl having tons of vm on their set, or tons of mejoras on their armor?
but that still doesn't help me, i still have the disadvantage fighting them and running away to avoid the fight can't be the idea about that

Let's not make a fuss about something we already shown where the line is drawn. Either we accept a bit of something interesting but controlled, or Premium Items get to be unappealing and thus, no one buying them.

or you add premium content which doesn't affect balance. i know a lot of players, who own more then one mount, who own many different clothing, who regularly change the look of their set, their hairs, etc., just to gain more facha or because they simply get bored of their look. you've added boosters for everything and sets de poderes to make things easier for premium user which is totally fine. i even guess that if you would have added the compaņeros without giving any advantage a lot of players would have bought them, simply because they look cool. instead of changing attributes you could have added for example more inventory capacity for the owner. you know, all this things are useful, but they don't give an advantage in combat
adding more stuff like this will still grant you earnings, but it will as well make the game more interesting and specially will stop ppl from leaving cause of this premium imbalance
you may say, that somtimes it is hard to think of new stuff to add, which doesn't affect gameplay and i agree with you but i'm sure there are thousands of ideas in the community. start a post, ask the ppl for their wishes and i guarantee you, that you will find things which aren't to hard to implement, which will give money to you and which won't make the game imbalanced

cause saying we need to create imbalance in order to make enough money to keep this game alive..
i don't know, to me that sounds like giving up

Ludwig Von Mises
06-06-2015, 03:35 PM
This is a thread i made a while back, its about places that are not really in use and that could be great places to have battles. I guess my advice wasn't taken.

I think NGD doesn't realize that the main reason players leave is because theres very little to do, sense they took TDM out that was like taking the heart out of the game. Further, this game has some nice places where most players wish they could have battles at but nothings been done to use these places. Thats kind of sad. What a waste of a game.

Sense NGD seems to say they want players to come back and new players to play etc, most of what they are doing is tweaking with the spells instead of making places that the spells we already have may be used. Most people don't leave because semi imbalances or differences in classes that give an advantage to one class in certain situations over another. They leave because theres very little to do, and places that should be used are not incentivized or encouraged to be used like the image i showed on that thread i started a while back. Here: http://www.championsofregnum.com/forum/showthread.php?t=104868

Also, you haven't answered my question on why these changes or in your words supposedly "fixed" this: Dancing while in movement? Why remove that? Did that cause some kind of imbalance in the game?

You just removed what little those few players that still play this game enjoyed. Just so you know i can do the moonwalk. :P Thats called dancing while in movement.

You may not even answer this post sense i pledged not to buy anything from this game anymore "if" i didn't receive an apology from NGD for banning my forum account without cause.

Farael
06-06-2015, 03:45 PM
sense they took TDM out that was like taking the heart out of the game.

i stopped reading at this point cause you have obviously no idea what this game is about

You may not even answer this post sense i pledged not buy anything from this game anymore "if" i didn't receive an apology from NGD for banning my forum account without cause.

i assume you got banned for constantly spamming crap like this or for simply being a dick

Skjringsaal
06-06-2015, 04:34 PM
or you add premium content which doesn't affect balance. i know a lot of players, who own more then one mount, who own many different clothing, who regularly change the look of their set, their hairs, etc., just to gain more facha or because they simply get bored of their look. you've added boosters for everything and sets de poderes to make things easier for premium user which is totally fine.

It is probable, most of the profit come from lucky boxes and so on, since the progression of the character is given to this way after you are allready Warmaster. You play a rol game for keep making progress in your character, and in Regnum, it envolves only combat.

If they are going to include a (not so difficult as drop rate) way to get this benefits trough combat, it won't be disvantage, but a shorter way paying, but it is not possible to keep big profit without this kind of content, where the only way of progress (combat characteristics of the character) has shortcuts through money.

In case of these particular companion monsters, I don't see an advantage as big as some bonus like movement speed, specific damage resistances added or in the natural armor given by the item, or the difference of abundance of special and magic drops between premium and regular player. It could be solved through light adjustments to these bonus or influences and an improving in drop rate, but in the case of companion, I don't see a big difference.

Hollow-Ichigo
06-06-2015, 05:31 PM
Companions are not stackable, and don't forget: they are VISIBLE. Isn't that a drawback? Your enemy knowing one of your stats?

Let's not make a fuss about something we already shown where the line is drawn. Either we accept a bit of something interesting but controlled, or Premium Items get to be unappealing and thus, no one buying them.

I realize I'm a bit late, but he is right. The drawback, for the conc, for example, is nothing. I assume NGD will change/fix some variable in later updates, so I am not too concerned about what is taken and what is given. However, the fact that they are only available through a premium means is discouraging. IMO, there should be an implementation where you can buy them with gold for a day or a week or something. "2 million gold to use this for a day". If the premium companions are permanent, I don't see sales being affected much, if at all.

Like horses use to be, but, since horses still aren't available for free players again, I assume this will never happen.

-D

Adrian
06-06-2015, 06:43 PM
Like horses use to be, but, since horses still aren't available for free players again, I assume this will never happen.

-D

There will be Companions offered by WM coins. There will be a lot of things with WM coins. Why? Playing in war is also like paying for the game. Paying in activity.

Adrian
06-06-2015, 06:52 PM
i don't know, to me that sounds like giving up

It's called adaption. You can't change things in a day. In order to reach somewhere, you have to get there before risking to slay what's keeping you on track.

If you feel this game gives advantage to premium players, it's because you haven't played any other F2P to the end. After you play several others you realize that Regnum is pretty mild about it. And we're faithful to that, even if some people that never ran a game like this say we don't care about it.

It's easy to write a paragraph in the forum about what should be right to do. Other thing is to apply it in real life. "But all my friends would buy this if it was offered" Yeah. I heard that a lot of times in my life.

Sentan
06-06-2015, 06:55 PM
Like horses use to be, but, since horses still aren't available for free players again, I assume this will never happen.


Yeah. I don't know how newbies can play w/o mount at all.

halvdan
06-06-2015, 07:37 PM
Yeah. I don't know how newbies can play w/o mount at all.
They can't. Just today I saw a two, obviously newbies, asking how to get a horse and if the whole game is about humiliating goblins. I'm curious how long will they last.

Zas_
06-07-2015, 12:48 AM
They can't. Just today I saw a two, obviously newbies, asking how to get a horse and if the whole game is about humiliating goblins. I'm curious how long will they last.

New characters should get a permanent mule: slower than a horse or other mounts, but permanent.
It should always be possible to have a normal horse for a limited time for gold or wmc.

While i'm at it, 3 feature requests about mounts:

jump !
wagons ! taking up to 10 characters, 1 driving, can be "dismounted" , same speed of normal mount, ranged attacks possible (but for driver)
movement speed modified by terrain (low impact on feet, more impact on fast transportation)


Good job on this update and on communication (finally).

Hollow-Ichigo
06-07-2015, 01:40 AM
There will be Companions offered by WM coins. There will be a lot of things with WM coins. Why? Playing in war is also like paying for the game. Paying in activity.

Not to be negative nancy, but you did that with the mount. 350k(?) WMC for a permanent mount. I don't think anybody has gotten that. With the new implementations, that may seem like a more reachable goal, but that is still an insane amount, especially considering the inner zone is when the mount is most needed. So, I do not think that the only way you should be able to get a mount is through WMC. Maybe create a quest that gives you a mount up to level 'x'. I like the idea for companions, as I don't think companions are needed for low levels. You quoted my horse comment, but commented on the companions so sorry if Im a bit off with my response. You are sending me mixed signals, love :p

Also, we still can't fuse WM bows pls respond

-D

ShadowForce
06-07-2015, 11:00 AM
If you feel this game gives advantage to premium players, it's because you haven't played any other F2P to the end. After you play several others you realize that Regnum is pretty mild about it. And we're faithful to that, even if some people that never ran a game like this say we don't care about it.

I agree with Adrian here, I've played a couple of other free2play mmorpg's and CoR is quite mild about the advantage premium items give over somebody without. Sure a diamond box gear player will have higher damage than a non box player. But does it make them useless in war? Certainly not. I'll probably be tarred and feathered for saying it, but if it meant a more stable financial model and therefore a bigger staff compliment for NGD, I would support the game becoming more reliant on premium content. I do understand that not everyone has funds available to inject into the game, but expecting everything for nothing is a very naive way of gaming in this day and age.

Adrian
06-07-2015, 11:22 AM
I agree with Adrian here, I've played a couple of other free2play mmorpg's and CoR is quite mild about the advantage premium items give over somebody without. Sure a diamond box gear player will have higher damage than a non box player. But does it make them useless in war? Certainly not. I'll probably be tarred and feathered for saying it, but if it meant a more stable financial model and therefore a bigger staff compliment for NGD, I would support the game becoming more reliant on premium content. I do understand that not everyone has funds available to inject into the game, but expecting everything for nothing is a very naive way of gaming in this day and age.

Thank you for saying this, but I must make clear something else: we will aim to rely less and less in these kind of items. As soon as we can invest more time in visual upgrades, we hope to get rid of the need of selling certain items which, as I said before, have minimum impact anyway.

Awrath
06-07-2015, 01:12 PM
Just my 2 cents.

I like the idea of companions. It adds more variety and dynamics to the game, and with the potential to build on it with future companions it can only get better. I do however agree that 75 mana is a small disadvantage compared to the gain of 10 constitution. That being said, I do agree with Adrian that in the grand scheme of things 10 constitution is not going to cause any major imbalance.

So, with regards to play to win, this game is not there yet. The only thing that perhaps needs to change in this aspect is making armour enhancements droppable.

Looking forward to more options with said companions.

Finally, damn you for fixing dancing and running/walking. Happy with the rest of the changes.

Anunnaki
06-08-2015, 10:26 AM
2 bugs after update :

* Guards take random position and then they don't attack

* Sometimes at fort u because invisible (stuck somewhere) but u see urself moving and u can't attack (out of range).

Farael
06-08-2015, 10:26 AM
It's called adaption. You can't change things in a day. In order to reach somewhere, you have to get there before risking to slay what's keeping you on track.

i completely agree with you, that things won't change in few days. and i'm the last one who want you to hurry through the process just in order to get there fast. it is way better to do it slow and good than fast and bad like you used to do in the past
i don't want you to ban boxes neither cause of course they are the thing which keeps you alive. the point i'm disappointed about is, that i though you've finally realized, that you have to change something and now you show up again with this premium imbalance. of course the advantage it gives is smaller than the advantage boxes give, but still, the idea is the same
and how can i be convinced you really wanna change something if you do the same bad things over and over again?

If you feel this game gives advantage to premium players, it's because you haven't played any other F2P to the end. After you play several others you realize that Regnum is pretty mild about it. And we're faithful to that, even if some people that never ran a game like this say we don't care about it.

when i was going to school it tend to happen that i got a bad grade. when i got home and had to tell my mom about that, i often did it just the way you did:
mom, i got a bad grade, but look at Peter, Paul and Allan, they all have worse grades. looking back, i just can laugh about that, cause it was pretty stupid. anyway, at that time it made me feel more comfortable about my situation even tho it didn't chance anything about the grade itself
what i wanna say with that is, that i really don't care what happens in other games. i never liked the idea of comparing RO to other games cause it is completely useless. RO is different and it always was.. you often 'stole' ideas from other games in order to make regnum a better game but it often didn't pay off imo. to be honest, and i say this without blaming you for this, but NGD simply can't compete against Blizzard for example
this game had success cause it was unique and if you would have focused on developping this aspects instead of copying crap from other games i'm sure we would have another game this day
however, at this point it is pretty much useless to discuss about this, cause things made in the past can't be changed anyway
in fact the focus should be on the future like it was lately


It's easy to write a paragraph in the forum about what should be right to do. Other thing is to apply it in real life.

at least you've learned something creating the roadmap...
but what you expect me to do? shall i come to Buenos Aires and start doing your job?
but to be honest, writing a paragraph in the forum presenting my ideas and thoughts is the only thing i can do and i always thought that this is the point of having a forum. if you prefer posting your changelog and expecting everythone to praise you for it, ok, i won't post again
i don't expect you to solve all the problems this game has in 2 days. i've even mentioned in another post that i would prefer if you would take the time you need developing things
best example that you don't do this is the latest update. you've posted the changelog here and it was live 1 1/2 days later with the expected bugs. that's doesn't need to happen if you would take your time



"But all my friends would buy this if it was offered" Yeah. I heard that a lot of times in my life.

i've actually never said that. the point mentioning ppl who own multiple mounts and/or multiple cloths and stuff like that just should highlight the fact that premium things don't need to grant any advantage concerning balance in order to make ppl buy it


Sure a diamond box gear player will have higher damage than a non box player. But does it make them useless in war? Certainly not.

not having good set doesn't make you useless, but it gives you a huge disadvantage. and it's not just about damage, is also about this legendary stuff with vm which creates a huge imbalance between free and premium users. however it is true, that a skilled player without set will most likely outplay an unskilled player with set but considering both players have more or less the same skills, the premium user literally can buy the victory spending xim for boxes
it is true, that this game is not all about PvP and in war the advantages you gain from good set are smaller due to the huge numbers of participants in war but there is still an imbalance between both kinds of users and that shouldn't exist in my opinion

but expecting everything for nothing is a very naive way of gaming in this day and age.

don't get me wrong. i have absolutely no problem not getting everything without buying premium. the problem is, how this point is implemented. buying a magnabooster gives an advantage to the premium user but no disadvantage to the free user, cause he can collect magnas as well, just slower. giving premium users access to higher damage and more vm and stuff like this, is something the free user can't compensate and therefore he'll never reach the point of the premium user, no matter how hard he is trying. and that's the problem, that's pay2win

Iheartpancakes
06-08-2015, 11:00 AM
don't get me wrong. i have absolutely no problem not getting everything without buying premium. the problem is, how this point is implemented. buying a magnabooster gives an advantage to the premium user but no disadvantage to the free user, cause he can collect magnas as well, just slower. giving premium users access to higher damage and more vm and stuff like this, is something the free user can't compensate and therefore he'll never reach the point of the premium user, no matter how hard he is trying. and that's the problem, that's pay2win

You can also collect OP weapons from drops, just slower than a premium user. I've dropped a legendary offhand, and legendary hunter arrows (better than I have ever boxed). It's not /impossible/ to obtain good gear for free. Gaining WM gives you slightly more of an advantage - this is also free. Boss drops are quite decent now with the level 55 ones - again, free. Rings and boss amulets can be dropped - not meaning to repeat myself, but free. People expect too much when the game developers have their own tables to put food on, and they already offer a bunch of free options. The only thing that needs looking at in terms of premium is mounts for newbies, and some more customisations couldn't hurt!

Farael
06-08-2015, 12:09 PM
You can also collect OP weapons from drops, just slower than a premium user. I've dropped a legendary offhand, and legendary hunter arrows (better than I have ever boxed). It's not /impossible/ to obtain good gear for free.

somehow you are right and i can't argue with that. whether it is realistic or not to do so but the possibility exists

just speaking from personal experience and without the intention to rationalize this possibility i can say, that in 7 years of playing, while grinding several pjs to 60 and while farming a lot i never got something which could compete against the boxed items and i barely got something useful at all
but maybe i'm the unlucky exception and i just need to farm for another century to get my drops

Gaining WM gives you slightly more of an advantage - this is also free. Boss drops are quite decent now with the level 55 ones - again, free. Rings and boss amulets can be dropped - not meaning to repeat myself, but free.

becoming wm is available to everyone and so are the boss drops and the amulets. it is not impossible to get set but the point here is, that there is a huge disadvantage between the set you can get freely and the set you can buy for xim (again, you are right with the point that it is possible to get this 'imbalanced' drops while farming)

People expect too much when the game developers have their own tables to put food on, and they already offer a bunch of free options. The only thing that needs looking at in terms of premium is mounts for newbies, and some more customisations couldn't hurt!

i totally understand that NGD has to gain money with this game and i have never criticized that they do it. it is just the way they do it which i don't like

Aries202
06-08-2015, 12:53 PM
If I was a new player and I planned to be a free player I would probably quit knowing what I know now and applying it as a new player. The most crucial item in the game, a mount can't be obtained for free.

Maybe on Ra a free player can get by, but with all the "free" stuff the game offers, it'll take a few months of participating at all boss events and endless mag farming(to use in trade) or selling the mags for xim, because that seems to be okay too :wiggle14:. On Haven it'll be rather difficult to reach a comfortable spot with gear.

Less players means OP players stand out more. I think we've all been in the situation of having an advantaged towards the enemy realm and getting wiped clean because the other realm has some heavy hitters.

Personally if I had a say, I'd worry about making WM having everything available to it. You can already get Armor, Weapons, and a Mount. Would like to see it sell Jewelry and unique enchantments.

Bonus: I would love to see a quest line for new 60s that will reward them with some decent and basic warzone gear, could even do the same for lvl 50s.

-Aniara-
06-08-2015, 03:30 PM
If I was a new player and I planned to be a free player I would probably quit knowing what I know now and applying it as a new player. The most crucial item in the game, a mount can't be obtained for free.


This is so ppl learn how to buy things, essential for NGD revenue model.


Maybe on Ra a free player can get by, but with all the "free" stuff the game offers, it'll take a few months of participating at all boss events and endless mag farming(to use in trade) or selling the mags for xim, because that seems to be okay too :wiggle14:. On Haven it'll be rather difficult to reach a comfortable spot with gear

Gear is easy to get, join a clan or hunt for mags. The Xim boy/girls will have the second next items to sell.

Less players means OP players stand out more. I think we've all been in the situation of having an advantaged towards the enemy realm and getting wiped clean because the other realm has some heavy hitters.

Heavy hits are a result of support and or skilling. Gear helps ofc but not as much as you may think.

Personally if I had a say, I'd worry about making WM having everything available to it. You can already get Armor, Weapons, and a Mount. Would like to see it sell Jewelry and unique enchantments.

Bonus: I would love to see a quest line for new 60s that will reward them with some decent and basic warzone gear, could even do the same for lvl 50s.

There are tons of lvl 60 equipment floating around. Just the absolute top items with multiple good bonuses + resists are expensive.

Iheartpancakes
06-08-2015, 03:49 PM
Heavy hits are a result of support and or skilling. Gear helps ofc but not as much as you may think.

A while ago I wouldn't have believed you, but I somewhat do now. Even with jewellery on my marks (which I don't use any more) I could barely out damage non-jewellery players. But this was because I skilled for tricks, not max range and damage. I was hitting about 30-40 higher, which isn't much considering the stats.

On barb, with just conj buffs and NONE of my own, I got to 1,002 attack points equipped with off hand and a medium sword. Purely orgasmic.


Gear is easy to get, join a clan or hunt for mags. The Xim boy/girls will have the second next items to sell.


The other night I saw a legendary (+45) +20 ice +18 blunt +4 class attribute +15 fire gem 1h sword get sold for just 3k mags. Sounds like a lot of mags, but damn that was a fair price.

I also often see some people showing premium level 45-50 items in commerce chat for free. It's nice to see this kind of behaviour, and I'm sure the lowbies appreciate it. Alsius seems to do it the most from what I've seen, and Ignis when they feel like unburdening their inventories of stuff they don't have the patience to sell.
As Aniara mentioned, clans are a really good way to get free, or reasonably discounted, stuff.
There's a few avenues you can take. But it's an RPG at the end of the day, and RPGs require time and patience to get anywhere.

halvdan
06-08-2015, 05:49 PM
I agree with Aniara and Iheartpancakes.

Some people should really try other MMO-s out there to see what does p2win mean actually. There might be many problems in RO, but except few minor problems like dragon amulets on marxes and necessity of buying a mount, the game is pretty far from p2win.

And besides that, how many classes are so awesome-gear-dependant? I believe it's only archers, and barbs partially(correct me if I'm wrong with barbs).

Mages can play with normal gear without bonuses and be still almost same efficient as ximmages, and if you aren't planning to play full knarb(my opinion on full knarbs is that it's waste of knight potential), you only need normal/special gear with good resists, which really isn't that hard to get.

Edit: And anyway, on Haven it's really not that hard to hunt magnanites. When I was collecting mags for my spear, I was getting like 50-100mags in like 3hours of magnahunt with booster. That makes 25-50 mags a day(wasnt able to hunt more per day) for player without booster. Like this everyone can get enough magnanite for a decent item in few days.

Iheartpancakes
06-08-2015, 06:07 PM
Mages can play with normal gear without bonuses and be still almost same efficient as ximmages, and if you aren't planning to play full knarb(my opinion on full knarbs is that it's waste of knight potential), you only need normal/special gear with good resists, which really isn't that hard to get.


So true. My lock and conj use standard gear, except for old ala hat (which you can pick up for a few mags). My 7% 25 rng staff was dropped in OC and 7% cs gem dropped in sh.
The only real thing that might make a mage weaker, particularly against another mage, is Warmaster. It'd be hard for a non-WM lock to beat a WM lock in combat, especially if the WM lock is using a dragon set or something. That's an additional 30% CS right there! Not to mention the extra 550 hp. But you can't really complain because it's all obtainable without spending a cent, just time getting it.

Kyrenis
06-08-2015, 11:13 PM
Heavy hits are a result of support and or skilling. Gear helps ofc but not as much as you may think.

As true as this is, it mostly has to do with your gear.
It's not hard to skill for max damage/dps on an archer or warrior, since those spells are already in your main setup. Sure, most people take small sacrifices like specialist 4 instead of 5, but that isn't a game changing amount of damage lost at all.

The part that truly makes a difference is the fact that boss jewelry and borderline overpowered weapons get amplified by these buffs, meaning an average archer with a max damage setup will always be outdamaged by a boss jewel archer in a normal setup. (This is assuming the average player's armor isn't godlike)
A marx with boss jewelry and a good bow will literally hit hundreds more than an average archer.

Having used boss jewelry before, I can tell you that I received a significant damage bonus with no changes to my setup.

Though I'm not really complaining since we are going to be getting WMC jewelry in the future. :bananajoy:

Anunnaki
06-09-2015, 09:22 AM
I agree with Kyrenis, with my marks in amun i have 712-750 base dmg. (skilled max dmg + Mohere + very good bow + still have jewlery copied)
With buffs i can do easy Ch more than 1000 dmg from good range. Now even my barb doesn't have that base dmg. (729max with eve spear)

Sentan
06-09-2015, 09:50 AM
A marx with boss jewelry and a good bow will literally hit hundreds more than an average archer.


Yep. You are right. Archer with full boss jewelry set has just insane base dmg. +118 dmg is like additional bow. It's sad when one hunter hits me for 50-80 normals while jeweled one for 200 (ele dmg hurts ;s). I won't even mention dmg difference under cold blood and ally dmg buffs. I see the Roadmap 2015 and Combat Formulas are finished for NGD so these crazy dmg calculations will stay. I hope they will add some WM dmg rings and amulets.

Proviva
06-09-2015, 01:19 PM
Yep. You are right. Archer with full boss jewelry set has just insane base dmg. +118 dmg is like additional bow. It's sad when one hunter hits me for 50-80 normals while jeweled one for 200 (ele dmg hurts ;s). I won't even mention dmg difference under cold blood and ally dmg buffs. I see the Roadmap 2015 and Combat Formulas are finished for NGD so these crazy dmg calculations will stay. I hope they will add some WM dmg rings and amulets.


lold

>Complains about damage calculations and damage the jewlery adds

>wants more damage jewlery added

Sentan
06-09-2015, 01:37 PM
Yup... if nothing else can be done with dmg calculations at least make it fair for all players. :beerchug:

Iheartpancakes
06-09-2015, 01:56 PM
Yup... if nothing else can be done with dmg calculations at least make it fair for all players. :beerchug:

Except for the poor sods who don't have Warmaster, so WM has even more of an advantage over them?

-Aniara-
06-09-2015, 02:13 PM
Marks, the max range max dmg set is a very specialized build. It will leave you good at just that. To use this to the fullest you need full gear, social skills to get a pocket conju and even an occasional ons 5 for massive lethal, in short it demands a supporting group.

This is RO at its finest in my mind. When every class can specialise. Extremely efficient and (sadly) uncommon. To me this does not consist a problem, more a challenge. When ppl lose to this they tend to miss that they been beaten by a team of coordinated players and not only the mark that served all the dmg.

WM Hunter with full gear, this is a completely new class, got no weaknesses and can do well in any circumstances. (op? yes prolly, Ensnare and SP will match a marks dmg and will add horn, stalker and trackin)

Warriors with boss gear? It doesn't matter, barbs do so much dmg anyway and knights, well they are knights ;o)

Mages?, u kiddin right?

I still claim numbers and support is by far more important than gear but that said;

If wmc jewellery mimics boss gear adding dmg/hp/mana to everyone that will buff Hunters the most, marks secondly, hurt barbs and kill of the last locks. So lets hope they bring something else to our friends in tunics.

kowocki
06-09-2015, 02:22 PM
Except for the poor sods who don't have Warmaster, so WM has even more of an advantage over them?

I agree with you. Instead of boosting lvl 60 players and War Masters NGD should rethink stats of lvl 50-54 items. Why not make armor stats more close or same as lvl 55-60? Having like 50kg less to carry with the elite armor set is already big advantage, not to mention you can have them only via drop or lucky boxes.

Iheartpancakes
06-09-2015, 02:24 PM
So lets hope they bring something else to our friends in tunics.

I'd like to see jewellery with special resists (elemental, ranged, physical) and mana regeneration. This would benefit all classes alike, without being too OP. Champ jewellery was a good example of a great idea.

kowocki
06-09-2015, 02:28 PM
I still claim numbers and support is by far more important than gear but that said

Yesterday at aggy we start with equal numbers to the syrtis tho they got some boss geared archers. Final result: despite our support we got raped to the shreds before you could get closer then 1/3 of their range. At the end most people got tired of being farmed and logged out.

How many times we must repeat this subject? Jewellery and their bonus is fine, the problem is that spells and buffs granting WEAPON DAMAGE BONUS also affect jewellery. Change this silly thing and we get balanced damage with advantage for the jewellery users but we get rid of some ridiculous hitters and stuff like 3.5k+ south cross or 1K shield piercing/ 1.5k lethal strike.

Iheartpancakes
06-09-2015, 02:29 PM
Instead of boosting lvl 60 players and War Masters NGD should rethink stats of lvl 50-54 items. Why not make armor stats more close or same as lvl 55-60? Having like 50kg less to carry with the elite armor set is already big advantage, not to mention you can have them only via drop or lucky boxes.

Nice idea. Perhaps a quest for level 50-54 that allows them to enchant their armour, boosting its current stats and allowing extra sockets for resists. I wouldn't even mind if this was premium. Having a level 50-55 mage in the wz is a scary thing, especially when a party of archers finds you.

halvdan
06-09-2015, 02:37 PM
And yet again, the famous discussion about jewels is back.

The idea of huge damage boost(for normal hits) is stupid. The argument 'make it obtainable for everyone' is stupid too. Same as boosting defence.

I can imagine boss jewellery having bonuses like:
Regen mana, regen hp, healing bonus, cast speed, spell damage, minor speed bonus(like 2-5%), spell range, spell duration maybe.

Edit: and also, the idea with boss items lvl 50-55 is good too, imo :)

Iheartpancakes
06-09-2015, 02:49 PM
stuff like 3.5k+ south cross

I do that without jewels, and a medium sword. Thank the ability to use spells under fulminating.

This happened on a level 60 barb. I had no amulet.

http://i.imgur.com/jmWoihi.png

-Aniara-
06-09-2015, 03:02 PM
Yesterday at aggy we start with equal numbers to the syrtis tho they got some boss geared archers. Final result: despite our support we got raped to the shreds before you could get closer then 1/3 of their range. At the end most people got tired of being farmed and logged out.

Chasing horned archers will do that to warriors, and at least i was not playing very smart. (Smart had been to change to hunter but my poor barb need some air as well ;o)

How many times we must repeat this subject? Jewellery and their bonus is fine, the problem is that spells and buffs granting WEAPON DAMAGE BONUS also affect jewellery. Change this silly thing and we get balanced damage with advantage for the jewellery users but we get rid of some ridiculous hitters and stuff like 3.5k+ south cross or 1K shield piercing/ 1.5k lethal strike.

Its a war game, if no one dies it gets really boring. I know they would be kiting us and chose to try catch em on a barb anyway. Sure it failed this time but it was fun trying and that's all that matters to me. I am sure they had fun as well.:eguitar:

Iheartpancakes
06-09-2015, 04:03 PM
Imagine if dps items were buyable with wm, I can see more whining coming about realm balance

I think most of us have already agreed on that one.

halvdan
06-10-2015, 07:07 PM
I thought I fixed that one too. It should be on the changelog. Please login to Amun and test it if you can!
Aaaaaand the great surprise, PA dispels darkness once again! :D Ludwig must be celebrating.

Maybe, if you can't implement PA dispelling freeze and NOT darkness in the same time, you can also remove officialy dispel freeze from that spell(and buff it in some other way).

v0rt3x
06-10-2015, 08:45 PM
Aaaaaand the great surprise, PA dispels darkness once again! :D Ludwig must be celebrating.

Maybe, if you can't implement PA dispelling freeze and NOT darkness in the same time, you can also remove officialy dispel freeze from that spell(and buff it in some other way).
Can confirm this!

Btw.....1.12.2 is at live servers since last saturday. Why not at Changelog (https://www.championsofregnum.com/index.php?l=1&ref=gmg&sec=27) list? And please change topic to "Version 1.12.2 discussion"