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MrFreaky
06-26-2015, 11:31 AM
How to clear a beach in less than 2min: https://www.youtube.com/watch?v=pzDzWHYK_-0&feature=youtu.be

Iheartpancakes
06-26-2015, 11:56 AM
How to clear a beach in less than 2min: https://www.youtube.com/watch?v=pzDzWHYK_-0&feature=youtu.be

RIP everyone if crit chance was higher on SM

schachteana
06-26-2015, 01:53 PM
jesus what equip do you have

godismyjudge
06-26-2015, 01:55 PM
Is that damage with amulet+rings?

Iheartpancakes
06-26-2015, 02:14 PM
Is that damage with amulet+rings?

It's called Fourth Realm Special Sauce. Only we know the secret ingredients

Proviva
07-01-2015, 08:27 AM
Sick speed and damage! Imagine having 3-4 SM locks with that spam and summons... jesus

Takeyo
07-01-2015, 11:42 AM
You all have got to recognize that this is still just mobs. This particular build is pretty insane, and would actually do quite well against players too, but this kind of clear on mobs is no representation at all of the effective power level of staff mastery, or even of this build.

Why do I care? Because I use it a lot, I guess... xD

Iheartpancakes
07-01-2015, 11:55 AM
Freaky got me addicted to staff mastery

http://i.imgur.com/KQFZugu.jpg

Sentan
07-01-2015, 12:47 PM
SM (dmg) is fine for grind or 1v1;) at fort wars it sucks... even if you have two boss rings and amulet. I remember old staff mastery, 600-700 normals from Beijing with ultra-fast speed and 30 range + zarkit (300-400). Nothing impressive here, really :D

Iheartpancakes
07-01-2015, 12:55 PM
SM is fine for grind or 1v1;) at fort wars it sucks...

My screenshot was from a fort war, so I'll have to disagree with you there. Keeping in mind my SM build also has areas, health leeching, darkness, beetle, ivy. Hitting 450-500 normals faster than a marks.. yeah, they definitely don't suck at forts.

Sentan
07-01-2015, 01:00 PM
My screenshot was from a fort war, so I'll have to disagree with you there. Keeping in mind my SM build also has areas, health leeching, darkness, beetle, ivy. Hitting 450-500 normals faster than a marks.. yeah, they definitely don't suck at forts.

I don't know what kind of fort war you mean here but 2 knights are able to keep 24/7 Heroic Presence and Deflecting Barrier so from 500 it will be reduced to 200? then you have self buffs: acrobatic, windwall, caution etc :P from 500 to 100. Anyway it's nice tool to break enemy door. :) Second gate breaker in the game xD

I always use SM tree on my lock but only for Static Field lvl5, Evendim's Fury lvl5 and my fav spell after update, Protection Dome lvl5 :>

Iheartpancakes
07-01-2015, 01:20 PM
I don't know what kind of fort war you mean here but 2 knights are able to keep 24/7 Heroic Presence and Deflecting Barrier so from 500 it will be reduced to 200? then you have self buffs: acrobatic, windwall, caution etc :P from 500 to 100. Anyway it's nice tool to break enemy door. :) Second gate breaker in the game xD

I always use SM tree on my lock but only for Static Field lvl5, Evendim's Fury lvl5 and my fav spell after update, Protection Dome lvl5 :>

You'd be surprised how useful a SM lock can be. It cuts through mat wall like butter (350 norms), because it's mostly elemental damage, not physical. Same with Steel Skin. You just have to pick your targets carefully and knock them off one-by-one. Even if you don't kill them, you can generally deal enough damage at a fast pace to make them run, shortening the numbers your team mates have to face. Not saying they are the best for forts, just useful.

Takeyo
07-01-2015, 01:31 PM
Staff Mastery is absolutely fun and effective, but it's still a little sad in terms of mechanics. I hope that when they update it, they can get it to a more dynamic position (without resurrecting the old 30 range barb warjus of yore) xD

MrFreaky
07-02-2015, 11:27 AM
You all have got to recognize that this is still just mobs. This particular build is pretty insane, and would actually do quite well against players too, but this kind of clear on mobs is no representation at all of the effective power level of staff mastery, or even of this build.

Why do I care? Because I use it a lot, I guess... xD

Yes. This damage is not in synchronization with the damage dealt on players during wars. But yes, I can get close. 350-400 normals and a 500 crit is not a big deal for me on players.. although 280-300 is more common. But we mustn't look at the damage as independent; the benefit to SM is the average damage + the speed. Where marks will out damage me in a single hit, keeping in mind they're not loaded with rings and amulets, a decent gear'd SM lock will out dps an archer. The range isn't too bad either... with projection + range gear I can get up to 36.

This is my current play style because warlock as a spell caster during fort wars is just not worth my time. I feel much more useful to skill SM + CCs. And the number of KOs is insane. it's so fun. Warlock as a spellcaster = idleness and retreat from an RvR stand point.

Iheartpancakes
07-02-2015, 12:01 PM
This is my current play style because warlock as a spell caster during fort wars is just not worth my time. I feel much more useful to skill SM + CCs. And the number of KOs is insane. it's so fun. Warlock as a spellcaster = idleness and retreat from an RvR stand point.

The barrage of level 5 BoWs from marksman have basically no effect either, which is great :D
You can continue fighting, where a spell caster would be forced to move out of the way.
I just wish the animation was a little more fluid and dynamic, like previously suggested. It's a nice play style, just let down by the mentioned facts.

mind-trick
07-02-2015, 03:44 PM
it is what you prefer. personally i think spell casting is more useful in war because most of the time barbs already do the damage, which is why you dont see a lot of SM mages

Iheartpancakes
07-02-2015, 03:57 PM
it is what you prefer. personally i think spell casting is more useful in war because most of the time barbs already do the damage, which is why you dont see a lot of SM mages

It's not just about dealing damage, it's about putting pressure on the targets out of a barbs reach. I killed a conjurer yesterday from 35 range with 450 norms through his steel skin. I don't think a barb could accomplish that. A marksman probably couldn't either, because a majority of their damage is physical, whereas ours is elemental, so it cuts through SS and mat wall.