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MDpro
08-13-2015, 10:59 PM
We've had discussions in many threads about this, but I figured we could kind of sum things up in a much more simple way by having a poll.


The game could use new content for both visual and character stat customization, and making WMC have more of a purpose other than getting to warmaster is a good thing, but of course a line has to be drawn with realm balance in mind.


I added my personal suggestion to the poll, which is releasing (slightly modified) jewels, but not the +40 damage amulets. To go along with this, I suggest adding companions that aren't too OP, and hats/clothing/fusion items... Stuff like that. So that option in the poll includes these things obviously, even though they are not written.


I do think anything OP added to the game should not be obtained in any way that is directly effected by realm balance (which is also why bosses are BS now that level 60's can drop). But, that doesn't mean WMC shouldn't buy something that can help make our characters a little better.. I think something like companions are good because you have to subtract one stat to add another.


Well, I am curious to see if there is a good number of players that actually want these elemental amulets introduced into the next update. Keep in mind, with all of this added damage from those amulets... Door/gate strength will have to be looked at, as well as guard and guard captain strength. Also area damage will be higher in general.


With all of that in mind, what do you think? Keep in mind this is purely about the jewels, and how they are introduced into the game... Not about changing WMC wishes or the fort reward system.


Can I edit the poll? I meant to write "as they are" and not "are they are". xD

Tenel_Ka
08-13-2015, 11:48 PM
I added my personal suggestion to the poll, which is releasing (slightly modified) jewels, but not the +40 damage amulets.
Part of the purpose of the WM Jewellery was to bridge the gap between normal players and those with boss jewellery. Removing +40 amulets defeats the purpose. I'd implement the +40 amulets but reduce the affect jewellery has on marksmen. Been a while since I played (and actually killed something), but I think a +50 dragon amulet adds about +100 damage.

As for realm imbalance, I'd suggest a sixth option of just reworking how WMC is earned. Implement some "at least you tried" WMC rewards for the losing realms, or penalties for the overpopulated realms.

MDpro
08-14-2015, 12:02 AM
Part of the purpose of the WM Jewellery was to bridge the gap between normal players and those with boss jewellery. Removing +40 amulets defeats the purpose. I'd implement the +40 amulets but reduce the affect jewellery has on marksmen. Been a while since I played (and actually killed something), but I think a +50 dragon amulet adds about +100 damage.

As for realm imbalance, I'd suggest a sixth option of just reworking how WMC is earned. Implement some "at least you tried" WMC rewards for the losing realms, or penalties for the overpopulated realms.
I understand the idea behind adding those amulets, but I don't believe adding a lot more overall damage to the game is a good thing, especially for the reasons I mentioned (health values, door/gate strength, guards, areas... etc). As a conj, I'd much rather get hit with 400+ norms by only a few marks, than by EVERY warmaster marks. I strongly believe the game has enough damage output as it is. Also in Ra, boss jewelry is not that big a deal because there are very few people who have more than one piece of it. So that's more of a population issue. All I'm saying is, balancing out damage is fine... But just adding more damage for everyone without adding better health and defensive stats is not the right idea. This will just make playing support even tougher.


In response to the second part of your comment... Everything about how warmaster coins are earned based on realm population is a different subject. This is purely about the content that may be added in the next update.

Telwe
08-14-2015, 12:25 AM
would prefer option 3 only if boss jewels are nerfed to be equal in strength.

Tenel_Ka
08-14-2015, 12:26 AM
I understand the idea behind adding those amulets, but I don't believe adding a lot more overall damage to the game is a good thing, especially for the reasons I mentioned (health values, door/gate strength, guards, areas... etc). As a conj, I'd much rather get hit with 400+ norms by only a few marks, than by EVERY warmaster marks. I strongly believe the game has enough damage output as it is. Also in Ra, boss jewelry is not that big a deal because there are very few people who have more than one piece of it. So that's more of a population issue. All I'm saying is, balancing out damage is fine... But just adding more damage for everyone without adding better health and defensive stats is not the right idea.
I agree with you, really. I was against this idea when first suggested, and would have preferred if boss jewellery remained rare and nerfed on marksmen. But the reason this was suggested in the first place was to bridge the gap, and NGD is unlikely to listen to any suggestion that works against this purpose. Threads like this don't achieve anything, all we can do is make suggestions that work alongside NGD's goals and hope there's some minute chance they'll listen for once.

In response to the second part of your comment... Everything about how warmaster coins are earned based on realm population is a different subject. This is purely about the content that may be added in the next update.
Your fifth suggestion is to implement jewels for something other than WMC due to realm imbalance. I suggested to just change WMC instead due to realm imbalance (without going into detail). I don't see how one is relevant to the discussion and the other isn't?

MDpro
08-14-2015, 12:43 AM
I agree with you, really. I was against this idea when first suggested, and would have preferred if boss jewellery remained rare and nerfed on marksmen. But the reason this was suggested in the first place was to bridge the gap, and NGD is unlikely to listen to any suggestion that works against this purpose. Threads like this don't achieve anything, all we can do is make suggestions that work alongside NGD's goals and hope there's some minute chance they'll listen for once.
The point was just to simplify everyone's thoughts, so it's easier for NGD to have an idea of how everyone feels about the new update. That's the point of this poll, to just sum up everything based on all of the different threads and 1000000 word posts about this subject that not everyone wants to read.
Also more people are likely to submit their opinion by voting on a poll, it's quick and easy. Also, we have yet to see people that actually want these amulets voice their opinion about the whole subject. But yeah, I suppose you're right about NGD not listening to suggestions that work against their goals. xD


Your fifth suggestion is to implement jewels for something other than WMC due to realm imbalance. I suggested to just change WMC instead due to realm imbalance (without going into detail). I don't see how one is relevant to the discussion and the other isn't?
Actually, that one poll option was really just for people who want to shrug off WMC jewelry all together... Which means they wouldn't have anything to discuss on the matter. xD

Also, that would require a whole different update to the game, meaning a new discussion.


would prefer option 3 only if boss jewels are nerfed to be equal in strength.
I completely agree, but I remember reading one of Adrian's posts somewhere that it's not really an option. I don't remember which thread it was in, but it was something like "sometimes you just can't go back" when it comes to dragon amulets more specifically.

Anunnaki
08-14-2015, 09:31 AM
Personally i like this courageous step from NGD, and ofc as they said there are sill a lot of work after...
The only big issue for me is marks, his dmg & range is too retarded. With max dmg build and mag bow u can reach easy 1k critical and 1300 to 2000 lethal strike from 40m range.
i beleive recharged arrows isn't really needed for marks.

schachteana
08-14-2015, 02:25 PM
Nice poll, well done.

I voted

Add all jewels (with minor tweaks) except +40 amulets.
How can anybody vote for this? The only reason why we actually need the jewlery is to make dragon ammy players less op.

I voted "Add jewels, but not with WMC (due to realm imbalance).". I'd prefer some adjustments, before everything goes live. Bold example: halve all gained wmc of the last month. the situation with alsius on Haven is too messed up.
I wonder why NGD does never apply any immediate short-term adjustments (like temporarily disabling wmc rewards on Haven, or a temporary relic lock, or a temporary realm gem lock, triple fort buff, whatever, plenty of possibilities until the next update comes. Anything, literally anything would be better than what's happening right now: zero measures and an unplayble server). Too difficult? Don't they want to? Can't they? Due to what?

MDpro
08-14-2015, 05:14 PM
But the only way they should introduce them into the game is if they add health to players and doors/gates/guards. Then it wouldn't be a problem, and things would be balanced. They should not even consider making this update live without doing that first.


Also, the health and range/melee received damage reduction from these jewels is not enough to make up for the +40 elemental damage that barbs and archers are going to have.


The only reason why we actually need the jewlery is to make dragon ammy players less op.
I wouldn't say the only reason... Warmaster coins need to have more of a purpose other than for warmaster status.

Dumberest
08-18-2015, 11:00 PM
i voted for the last option,i have always wanted this and im very sad that NGD have made them obtainable through wmc only.

Balance isnt achieved by doing it this way!

MDpro
08-19-2015, 12:07 AM
It was my original choice, which is why I suggested a new and balanced reward currency for stuff like that. But, other than those amulets... The rest of the jewels are really pretty good, and wouldn't hurt the balance too much, so I actually would like to see those asap. The damage amulets are not a good idea until other things are changed to balance things out (like I mentioned above). Not worth having -7% range received damage when archers are going to have much higher than 7% more damage. xD

Unfortunately, it seems NGD is releasing those amulets into the game regardless of what we think... xD

Well I might as well buy xim and hope I lucky box the most OP armor ever, playing conj is not going to be fun in Ra with these new amulets. :razz:

Raindance
08-19-2015, 08:55 AM
Damn. I just realized only Alsius members voted for the first option.

Kopstoot
08-20-2015, 12:56 AM
Tbh it would be nice if both options 4 & 5 were applied. The devs spent much time making the jewelry. it would be too late and a waste to throw all of those away, so they gotta change how obtaining those jewels works
I believe their intention from adding wm jewels was to stimulate players to participate in wmc earning at fort battles, which actually is also possible to accomplish by adding wm costumes

MDpro
08-20-2015, 01:08 AM
It wouldn't be a bad idea for NGD to do it like this: Add all jewels (except damage amulets) for WMC, add the companions/costumes/fusion stuff for WMC.... And add the elemental amulets with some other currency that is not related to realm balance whatsoever. It would kind of be a mix of the last 3 options.