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Kimahri_Ronso
11-20-2015, 05:32 PM
The changes to Invasions are not strictly related to mechanics, but to rewards, which will give back the current mechanics, the natural flow they used to have. If further modifications are needed regarding mechanics, we'll perform them without a doubt.

To sum up:

- All rewards target will be removed, like those being granted when opening a relic cage or capturing a realm wall.
- The dragon wish that grants WM Coins will be removed, and replaced by others far more attractive, that don't affect balance in any way, as the WM Coins wish currently does.
- The coins obtained from eliminating enemies will of course be counted. These, shown in the character sheet as "Accumulated Coins", will be withdrawable, along with bonuses if they correspond, each time one of the main objectives of the game is completed, such as successfully stealing a gem. This coins will be the ones obtained in the last week played.

This will achieve that realms seek to fulfill the game's main objective in order to obtain the benefits that the Warmaster Coins provide. In other words, only if you eliminate enemies or if you complete the main war objective, you'll be able to obtain WarMaster Coins. Makes sense, right?

Basically, the counter will go back to zero each time a gem is stolen and withdrawn. In order to obtain a new sum of coins accumulated afterwards, your realm will need to steal at least a gem again. This objective is completely possible, even with low numbers.

However, a series of population balance-related bonuses will provide an extra help, if necessary. We are also working on changes to make it possible for these objectives to be fulfilled by any realm, I insist, even with low population.

-So you planning to remove "all" rewards connected to relics and the gate capturing....
This will not encourage 45+ level players to participate in fights if they won't get xp either. They need it better than you'd imagine, if you wanna remove rewards then remove only the WMC but NOT the xp.

-Removing WMC dragon wish is a good idea in general, because it greatly affects realm balance indeed, so +1 for that, but could you enlighten us, what kind of wish will you planning to replace it with that is more attractive than those OP WM jewells you can buy with WMC? :p

-The rest of it isn't really clear for me...

You will get WMC only for killing enemies and stealing a gem, but only if something is accumulated??

What amount will you get then?
You can fill the "bar" up again by killing enemies or you will have to steal a gem as well? Both? If not both which one will you need?

Anyway, hope you will be able to do the next update really soon, because I think many looking forward to it, would be about time ;).

godismyjudge
11-20-2015, 07:17 PM
-So you planning to remove "all" rewards connected to relics and the gate capturing....
This will not encourage 45+ level players to participate in fights if they won't get xp either. They need it better than you'd imagine, if you wanna remove rewards then remove only the WMC but NOT the xp.

-Removing WMC dragon wish is a good idea in general, because it greatly affects realm balance indeed, so +1 for that, but could you enlighten us, what kind of wish will you planning to replace it with that is more attractive than those OP WM jewells you can buy with WMC? :p

-The rest of it isn't really clear for me...

You will get WMC only for killing enemies and stealing a gem, but only if something is accumulated??

What amount will you get then?
You can fill the "bar" up again by killing enemies or you will have to steal a gem as well? Both? If not both which one will you need?

Anyway, hope you will be able to do the next update really soon, because I think many looking forward to it, would be about time ;).

I can't speak for Adrian, but I understood the post this way: by killing enemies, you will get some kind of points called "Accumulated Coins", which will get converted into WMC once you capture a gem. If this is the case, then I can't say I will like the update, imagining players from particular time zones, who will not, or only rarely will, have the chance to convert/withdraw their points into WMC. I also hope the warmaster daily quests won't be removed.

Evanz33
11-20-2015, 07:52 PM
I can't speak for Adrian, but I understood the post this way: by killing enemies, you will get some kind of points called "Accumulated Coins", which will get converted into WMC once you capture a gem. If this is the case, then I can't say I will like the update, imagining players from particular time zones, who will not, or only rarely will, have the chance to convert/withdraw their points into WMC. I also hope the warmaster daily quests won't be removed.

Yes... And only people from the realm more populated will get WmC wuju..... Sry for my bad english. Remove WmC from gate and relic is good but to only get wmc from gems....... I usually wait for the update to give my opinion but i really really dont like this...

kathastrophe
11-20-2015, 08:04 PM
I can't speak for Adrian, but I understood the post this way: by killing enemies, you will get some kind of points called "Accumulated Coins", which will get converted into WMC once you capture a gem. If this is the case, then I can't say I will like the update, imagining players from particular time zones, who will not, or only rarely will, have the chance to convert/withdraw their points into WMC. I also hope the warmaster daily quests won't be removed.

Yeah, u accumulate points from enemies, and what happen if the Realm attacked doesn't have people? U can take the gem but the farm of coins will not be profitable.

The only question here is: Dragon wishes > WarCoins?

Salud! ;)

Evanz33
11-20-2015, 08:15 PM
Yeah, u accumulate points from enemies, and what happen if the Realm attacked doesn't have people? U can take the gem but the farm of coins will not be profitable.

The only question here is: Dragon wishes > WarCoins?

Salud! ;)

This is exactly the point. If the realm attacked doesn't have people you dont deserve WmC. Fight againsts npc is not hard

MDpro
11-20-2015, 09:32 PM
+1 for removing gate and relic rewards, and the WM wish.


Awaiting more details on how underpopulated realms will invade and take gems from realms that have a lot more players though. Sounds like something that NGD will just be undoing again in a few months. Hopefully they can make it so all 3 realms in every server can open portal every once in a while, regardless of the fact that 1 or 2 realms are underpopulated. If this is achieved, this sounds like an amazing change.

Loque
11-21-2015, 05:51 AM
So, WMC is completely dependent on invasions now.. bad idea. This would look okay on paper and Ra maybe but on Haven, oh wait, you went on making every gate harder except Alsius and give everyone War Confidence regardless of the situation, so yeah, empty invasions are going to be the deal again soon, because no WMC from kills means everyone will wait till everyone will log off to invade.

I can't understand why couldn't you just remove the gate rewards and let others be as it is for the time being to see how it goes. I had predicted this abuse the first day the new WMC system was released.

Furthermore, OR I would have made everyone get WMC benefit from a gate capture, the winners get 2k and losers would get 1k, so everyone comes out with something and not the linear design the game follows where winners get everything and losers nothing, much less be heavily reliant on a zerg system.

roonwick
11-21-2015, 09:30 AM
This is exactly the point. If the realm attacked doesn't have people you dont deserve WmC. Fight againsts npc is not hard

if you fight against a realm that DOES have people, but those people refuse to fight because it would give the opponent WMC, it SHOULD give the attacking realm WMC. Right now, inactivity is rewarded . The easiest way to deny an opponent a reward is by NOT fighting.

halvdan
11-21-2015, 10:23 AM
if you fight against a realm that DOES have people, but those people refuse to fight because it would give the opponent WMC, it SHOULD give the attacking realm WMC. Right now, inactivity is rewarded . The easiest way to deny an opponent a reward is by NOT fighting.

You know, the most common situation of this happening is when realm A has 15+ players, realm B has 5 players. I hope everyone with common sense will understand that players from realm B after half hour of dieing at forts captured by realm A won't be in mood for some more dieing at their own gate.

Of course, if the numbers are even, or least playable for both realms, it's pretty logic that both realms will and actually do fight ; But we both know how invasions happen - only when one realm is highly outnumbering the other realm.

Right now, inactivity is rewarded .
I don't understand this; Me personally, I have no profit from the fact that you won't get warmaster coins. If you consider as a reward the fact that other players won't get reward, you got something really wrong in your head.

halvdan
11-21-2015, 10:41 AM
Furthermore, OR I would have made everyone get WMC benefit from a gate capture, the winners get 2k and losers would get 1k..
Anyway, this isn't bad idea also; there are just some logic flaws there, that would need solution.
Like, if a zerg captures gate, who will get 1K wmc if most defenders have been eliminated and appear far from gate? Or with attackers, who would get 1K wmc if defenders kill all attackers and timer runs out while there will be no attackers? That would diminish the point of that 1K for losers quite significantly.

pieceofmeat
11-21-2015, 12:38 PM
I have no hope left for this game, new ngd turned out be nothing but big hoax.

It really has nothing to do with BS wmc updates, that just are sloppy done from the start, a suggestion next time you implement new system with new rewards, make whipe of old credit first.

RNG update, what a joke!

No there is no future for CoR...

Adrian
11-21-2015, 01:18 PM
you will get some kind of points called "Accumulated Coins", which will get converted into WMC once you capture a gem.

Not exactly.

The Warmaster Coins you get will be counted not only in your WMC stash in your inventory, but also as "Accumulated WMC". These will not expire (we decided to do this yesterday) and will be redeemable after successfully stealing a gem. What does this mean? If your realm steals a gem, you will have a "window" open to redeem your accumulated coins, which will also could have some bonuses during the redeeming. If you fail to redeem during that window, you will have to wait until the next one... or push your realm to get one ASAP.

The amount of coins, if the player is active and warring as it should will be the same or more than the current amount. Of course, if for some reason it doesn't happen we can adjust whatever we need to get to that goal.

This will avoid the WMCs to be flowing to the most populated realm and giving us control to balance it easily. WMC should be given to the most active players, not to the players of the most populated realm. This was always the intention but yes, we failed big time.

We can't go on with all the remaining and highly expected changes while we have those two elephants in the room: connectivity issues and Invasions being exploited and imbalanced. We will, hopefully, move towards a solution of these two next week and then, continue with the Roadmap.

Truewar
11-21-2015, 04:48 PM
Not exactly.

The Warmaster Coins you get will be counted not only in your WMC stash in your inventory, but also as "Accumulated WMC". These will not expire (we decided to do this yesterday) and will be redeemable after successfully stealing a gem. What does this mean? If your realm steals a gem, you will have a "window" open to redeem your accumulated coins, which will also could have some bonuses during the redeeming. If you fail to redeem during that window, you will have to wait until the next one... or push your realm to get one ASAP.

The amount of coins, if the player is active and warring as it should will be the same or more than the current amount. Of course, if for some reason it doesn't happen we can adjust whatever we need to get to that goal.

This will avoid the WMCs to be flowing to the most populated realm and giving us control to balance it easily. WMC should be given to the most active players, not to the players of the most populated realm. This was always the intention but yes, we failed big time.

We can't go on with all the remaining and highly expected changes while we have those two elephants in the room: connectivity issues and Invasions being exploited and imbalanced. We will, hopefully, move towards a solution of these two next week and then, continue with the Roadmap.

Adrian,
thanks for explanation. And what about underpopulated / loosing realm? IMAO 10 players that were protecting realm against 20+ invaders are more than worthy to be rewarded. Even if their gems were stolen. And such reward also will bring more players to protect realm.

godismyjudge
11-21-2015, 05:01 PM
Not exactly.

The Warmaster Coins you get will be counted not only in your WMC stash in your inventory, but also as "Accumulated WMC". These will not expire (we decided to do this yesterday) and will be redeemable after successfully stealing a gem. What does this mean? If your realm steals a gem, you will have a "window" open to redeem your accumulated coins, which will also could have some bonuses during the redeeming. If you fail to redeem during that window, you will have to wait until the next one... or push your realm to get one ASAP.


I am quite happy that I was wrong, thank you for explanation.

nocruesfr
11-22-2015, 06:24 PM
What about casual players?
All gems are taken when i'm at work by the same team, like wmc before you nerfed that with combat.
Reset all wmc _ remove all old jewells and new wmc jewells and this game will be playable again.
Without it's just a big joke with few moments of fun. i will accumulate wmc in few real wars (when the big external group it's not online) and they will be accumulate for months for nothing. :mad:

Ps what about war confidence ? why nothing clear in haven about this? Why a syrtis helper can chose realms can get it?

kowocki
11-23-2015, 08:06 AM
What about casual players?
All gems are taken when i'm at work by the same team, like wmc before you nerfed that with combat.
Reset all wmc _ remove all old jewells and new wmc jewells and this game will be playable again.
Without it's just a big joke with few moments of fun. i will accumulate wmc in few real wars (when the big external group it's not online) and they will be accumulate for months for nothing. :mad:


+1

And get rid of war confidence, seriously you cant give it properly to the realm in need. Now we still have bullshit like Alsius having 15 ppl at samal with war confidence against 5 ignis players or syrtis minizerg at their realm gate with war confidence against Ignis/Alsius.

Current war system is a system of denial, avoid combat as not to give wmc to the enemy and let them pick relicts so we get free wmc at the gate (used by all 3 realms on Haven). It makes game dull, and kills any fun left here, so why bother to log at all? Guess only grinders and hunters got fine.

Regarding WMC jewellery, I am ok. with the damage amulets as a substitute to the dragon amulets but why damage in the rings? We got boss rings still droppable. Instead give the jewels bonuses like:

spells mana cost -15%
health +10%
repair cost -25%
armour bonus 5%
crowd control resist x%
casting speed %
melee/ranged/magic received damage -x%
resist magical damage 10%
resist physical damage 10%
mana regeneraion/health regeneration 7%

what we need in game is mostly: more hp/mana/armor points/ smaller mana consumption NOT DAMAGE (unless you are a mage)

Anunnaki
11-23-2015, 08:40 AM
There is nothing that will bring this game to its end than this invasion system.
Bring rewards to wz and remove it from that stupid zerging invasion & wish.

pieceofmeat
11-23-2015, 11:35 AM
There is nothing that will bring this game to its end than this invasion system.
Bring rewards to wz and remove it from that stupid zerging invasion & wish.

Yeah, any war related reward is an obstacle for action, people are not stupid, if they feel they give a lot and take very little then sooner or later they will avoid it altogether and the game will suffer.

I Think the suggestion to reward losers with like ½ the wmc is quite decent, but i go even further to promote action, pretty much you hit an enemy or an enemy hit you, you heal/buff/dispel an ally who has an active counter, then 20 sec counter start and dont stop until you are out of combat basically. In the end of every game session, you get a popup showing your activity score and how much WMC you earned.

Should make people want to fight like never before, weather they win or lose, have fun or get farmed.

Like all reward systems some messures to avoid abuse have to be inplace of course.

Dumberest
11-23-2015, 11:43 AM
@ Adrian.

how do you expect the wmc to flow to the most active players if one realm zergs the others and the other 2 realms dont get gems or only get gems at night time.you are limiting the reward of wmc to only those on at night time.i can name 10 or more people from syrtis who have not been to a sucessful invasion where we captured a gem for over 6 months.i know alsius have some and therefor ignis too.

what about wmc boosters,will they boost the accumulated coins as well?

as i understand your comments,you are aiming to stop the flow of wmc to the most populated realms,really all you have done as far as i can see is create even more reason for one realm to dominate the other 2.

likely scenario:

player A: ok ive been fighting for a week using a booster and got 100k accumulated coins we need a gem now so i can convert them to wmc and buy my jewels.

player B: ok but we cant invade right now,realm B and realm C both have even numbers,no way were getting a gem out and back to our portal.

player A: oh crap you are right :(

player B: we could stay up late at night and do it when everyone logs out?

player A: i cant i have work :(

player B: well how the hell are we going to do it,we havnt invaded and taken a gem during peak hours for over 12 months now!

player A: lets play another game this one is broken now!,i wasted all that money on wmc boosters..and i cant even convert my accumulated coins into wmc now.

Anunnaki
11-23-2015, 12:22 PM
Yeah, any war related reward is an obstacle for action ...

Without complicating things. NGD fail at that just look at war confidence we thought at the start it is dynamic system depending on population but ended up retardly putting static parameters and change it whatever a kid crying here.
Most of players want war everywhere no one care about those shity forts. With that new system we lost open fight we lost casles fight we lost fun to play it is all about camping lvl 4 fort and start zerging each other. So many quit...

Also invasion is stressful for new players and basiclly they quit after getting zerged in row.

Easy solution is to :

Remove all wmc related to invasion.
Wmc can be earned everywhere on the map by killing enemies. Only in rvr.
Remove war confidence cuz it is very retard as it is.
Invasion should be rare + add some sexy weapons to dragon that doesnt impact ballance.

Kimahri_Ronso
11-23-2015, 04:02 PM
Current war system is a system of denial, avoid combat as not to give wmc to the enemy and let them pick relicts so we get free wmc at the gate (used by all 3 realms on Haven). It makes game dull, and kills any fun left here, so why bother to log at all? Guess only grinders and hunters got fine.

Regarding WMC jewellery, I am ok. with the damage amulets as a substitute to the dragon amulets but why damage in the rings? We got boss rings still droppable. Instead give the jewels bonuses like:

spells mana cost -15%
health +10%
repair cost -25%
armour bonus 5%
crowd control resist x%
casting speed %
melee/ranged/magic received damage -x%
resist magical damage 10%
resist physical damage 10%
mana regeneraion/health regeneration 7%

what we need in game is mostly: more hp/mana/armor points/ smaller mana consumption NOT DAMAGE (unless you are a mage)

+1

@Adrian

You making it too complicated again with this "accumlated WMC"stuff IMHO, stay simple.
Simple=easy=fun.

Elva Hunter
11-23-2015, 07:07 PM
.
Most of players want war everywhere no one care about those shity forts. With that new system we lost open fight we lost casles fight we lost fun to play it is all about camping lvl 4 fort and start zerging each other. So many quit...


Exactly. to have fun in the game now you need a group. you are "group dependent". because to attract a enemy from his save ( which he camp 24/7 ) you have to hit a fort, and to hit a fort you need a warrior, and often a conj. but the fort is camped by some fagg, who will upgrade it and hide there; and in the fort is the only place in which your kill will count for the wm quest.

we actualy are restricted to the buildings... the game and the map, is so much bigger, and could be a way more explorated. we need freedom to use our play style without be restricted to a fort fight.


Elva Hunter - Elite of Syrtis

:syrtis:

Elva Hunter
11-23-2015, 07:11 PM
Right now, inactivity is rewarded . The easiest way to deny an opponent a reward is by NOT fighting.

Yup.

:syrtis:

Telwe
11-23-2015, 08:54 PM
Why not change war confidence to a multiple of xp and coins? So 4x outnumbered = 4x coins. War confidence coding is there already so whats the problem.

godismyjudge
11-23-2015, 09:21 PM
Why not change war confidence to a multiple of xp and coins? So 4x outnumbered = 4x coins. War confidence coding is there already so whats the problem.

It actually gives 2x WMC to ignis now.

nocruesfr
11-23-2015, 09:23 PM
The shit win again , Syrtis only camp wall with war confidence and just pew pew and aera us like sheeps/ducks (chose term).
Stupid Haven rules.
Clap clap syrtis is op to play like this, that was i will admit my defeat, definitively.
Best regards, bye all, have fun in real life.
:drinks:

Truewar
11-24-2015, 08:20 AM
+1
You making it too complicated again with this "accumlated WMC"stuff IMHO, stay simple.


I was thinking the same. I offered long time ago some mechanics of getting money from war. In fact there is no difference what kind of coins there will be.
According to WMC it could be like this:

once per day/week/month player can turn his rp margin (could there ever be better accumulated points than RP?) into wmc (or gold on players choice).

rp margin is a difference between amount of RP between current state and last convertion.

Value rate could be diffrerent 1:1, 1:5 (, 1:1000 Gold).

On startup of system "last convertion" values could be taken the same as current amount of RP to make it fair for all players.

godismyjudge
11-24-2015, 08:58 AM
I was thinking the same. I offered long time ago some mechanics of getting money from war. In fact there is no difference what kind of coins there will be.
According to WMC it could be like this:

once per day/week/month player can turn his rp margin (could there ever be better accumulated points than RP?) into wmc (or gold on players choice).

rp margin is a difference between amount of RP between current state and last convertion.

Value rate could be diffrerent 1:1, 1:5 (, 1:1000 Gold).

On startup of system "last convertion" values could be taken the same as current amount of RP to make it fair for all players.

RP is not fair at all. Or did you forget how "fairly" it was distributed before few updates back?

Truewar
11-24-2015, 09:02 AM
xDRP is not fair at all. Or did you forget how "fairly" it was distributed before few updates back?

xD no, I was on pause

Aely
11-24-2015, 09:02 PM
Hello,
I would like carifications to some points.

It is said by Adrian that the purpose is to reward regular players, but regular players often have more than one character, some have all classes, all warmaster and some even remake another set of characters. So these players were regular players but not necessarily the same char or even over several accounts (in the same realm of course: p)

IGNIS HAVEN Take for example ...
To steal a gem it took a number of months ... No luck, it was stolen by what I will call the night shift, players who play outside of my niches hours.

So those players who play a lot will have to wait 6 or 10 or 12 Gemm stolen to break the piggy bank WMC for each of their characters? Or maybe you are planning that in a period of time (24 hours would be in my opinion), any connected char could unlock the piggy bank?

Unless this piggy bank is linked to the account or to the character?

Because if anything in this style is done, I think it's not worth playing Ignis. Enemies can steal gems regularly see their dominance linked to rings and amy increase, and we will stay quietly in our corner, to be grinded for their pleasure.

The difference of numbers and the difference of rings and amy is hard to play at this moment. It should not widen the gap even more.

Thx

Kimahri_Ronso
11-28-2015, 08:05 AM
So it happened :)

http://www.championsofregnum.com/index.php?l=1&sec=27

Just a question about multirealming,
If you play in "x" realm on a server and changing to another server but "y" realm, will you get wmc then?
Changing server and playing in another realm on a different server should be allowed and rewarded imo.

Besides, nice changes.
Sorry Adrian I didn't really understand the accumulated wmc stuff but it makes sense now. Good job! :thumb:
I like that you raised the time limit for realm swapping/rewards too, the new dragon wish isn't the best, IMHO first the mag weapons should be tweaked, add more of them, very slow barb weapons for all type, off hand, fast sb, staff, magna armours would rock too, but after all it's not that bad :).

Keep up the good work!

Truewar
11-28-2015, 08:43 AM
Has anybody else noticed that gold jewelry level was decreased to 50?

Kimahri_Ronso
11-28-2015, 08:58 AM
Has anybody else noticed that gold jewelry level was decreased to 50?

Yeah, also good new, they are lv 50 now.
They must have forgotten to add it to the changelog i think xD.

Sentan
11-28-2015, 05:54 PM
Nice update, NGD. Now I'm getting 300-750 ping instead of 80-150... and lots of random crashes + lag spikes.
CoR (Haven and prolly RA) is unplayable for me atm.

Telwe
11-28-2015, 06:19 PM
Also really struggling with ping. 300-350 for warrior is hard.

pieceofmeat
11-28-2015, 07:55 PM
I was just on very briefly earlier, my ping has doubled, but 150-180 shouldnt be a problem if there is no other issues.

But moving servers from one continent to an other sounds like a really awful decision. You upset some players and they will leave, you may make some happy they might stay, unless they leave because it empty after the others leaving. Anyway lets hope it works out.

godismyjudge
11-28-2015, 08:15 PM
From 50 to 200. Hard to get used to these delays. Spells start casting later and they no longer cancel when you move when 2/3 of the cast time elapsed. Anyway, looking forward to the next leveling update hoping it will bring more players to the game, especially to Haven.

Kimahri_Ronso
11-29-2015, 08:29 AM
It is sad to hear about others can't even play the game after the update, I didn't think ping could go up so high for some, when I checked in-game I got also higher ping, usually I had around 70-80 and now around 130-170 which isn't that bad after all (Middle-Europe).
I didn't notice any lag spikes during my time playing, the ping was stable, gameplay was fluid and enjoyable.

It wasn't answered yet, if someone could, I'd appreciate it:
Just a question about multirealming,
If you play in "x" realm on a server and changing to another server but "y" realm, will you get wmc then?

godismyjudge
11-29-2015, 11:27 AM
It is sad to hear about others can't even play the game after the update, I didn't think ping could go up so high for some, when I checked in-game I got also higher ping, usually I had around 70-80 and now around 130-170 which isn't that bad after all (Middle-Europe).
I didn't notice any lag spikes during my time playing, the ping was stable, gameplay was fluid and enjoyable.

It wasn't answered yet, if someone could, I'd appreciate it:

I logged in level 1 alsius toon on Ra for the purpose of testing a bug regarding water not being rendered with mesa. And then played my regular toon in syrtis on Haven and I was still getting WMC.

Truewar
11-29-2015, 11:31 AM
I can confirm casting delay. My ping is 150-250, it is playable, but often my spells just do not work or work with delay. Like PA on someone who is already dead :)

TurboLover
11-30-2015, 07:25 AM
I don't see why have they made "spanish" and "international" servers instead of american and european. PPl could chose the one with the best ping.

JakQuickFootOp
11-30-2015, 02:05 PM
I don't see why have they made "spanish" and "international" servers instead of american and european. PPl could chose the one with the best ping.

lol both are international servers one is english international other is spanish international. btw my ping went up from 160 (before which was good for me) to 350 and sometimes 700 i cant even play at all. did ping test shows 150. now enjoying other games xD till i get good ping :3(i hope so)

Zas_
11-30-2015, 05:58 PM
My ping was usually between 50-70 now 130-150.

Wasn't server change supposed to improve things ??

Ricksa
11-30-2015, 06:02 PM
My ping went from a solid 80ms to a shitty 250ms!

JakQuickFootOp
12-01-2015, 01:37 AM
enjoy the game now leel