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View Full Version : Warmaster Skill UPDATE.


Pery3000
06-24-2016, 12:59 AM
Mhm has NGD started working on these? I would like WM Mark's to be more involved the ones we have now are terrible. Also suggested Mass cremate for Locks to counter OP Mass Ress.

Hayir
06-24-2016, 06:19 AM
Mhm has NGD started working on these? I would like WM Mark's to be more involved the ones we have now are terrible. Also suggested Mass cremate for Locks to counter OP Mass Ress.

I don't think they do right now. According to the roadmap they are working on group coliseums and crafting system for weapons and skins.

Pery3000
06-28-2016, 08:04 PM
I don't think they do right now. According to the roadmap they are working on group coliseums and crafting system for weapons and skins.

I stopped believing in the Roadmap when Dragon Weps were on them. Also NgD should have just left the Coliseums alone. Now they waste more time by going back trying to fix them.

Takeyo
06-29-2016, 12:12 AM
I don't think dragon weapons are permanently cancelled. On that note, there's no reason not to believe in the roadmap, just bear in mind that it's likely to take up to twice as long as they predict, because they're a small team with limited funding. The "Warmaster skills rework again!" is coming up soon, relatively speaking. They will update the roadmap with an "under development" status on it once they get started.

Coliseums: ALL of the Champion content was removed for a long time. This IS the "Champions" expansion, and it's about time we got our content back. The fact of the matter is, it got broken, so now they MUST fix it, sooner or later. Would it have been better if it never got broken in the first place? Sure. There's nothing we can do about that now, however.

Dumberest
06-29-2016, 12:21 AM
Marks dont really have alot of options for wm skills...so why not give them the best teleport.a teleport that they can set to any one location in the world.

they can set it and recall it at will with the same cd as mage teleports.this would make having a marks in the party a really cool thing.they could set this teleport to locations in enemy land unlike mage teleports.

they would have to be in the actual location to save it and then they can cast it from anywhere to get to that location.setting the teleport would just involve saving the world position the player is currently in to the spell.

maybe a proximity restriction for forts etc.but it could be done easily.

Vadhir
06-29-2016, 04:28 AM
I also thought about that; I thought about BZ on Haven, where they should be free due to the low population, which make gatting tickes wayr harder than Ra, and those who get them cannot do BZ because there are no opponent; I thought about Syrtis Wall, which is way harder to brake than Alsius or Ignis one, but then I realized this:
It doesnīt matter what we ask them for, they already have a road map and they are wokinng on it. Letīs not give them more job xD In the end, I donīt think they are not aware of this problems, I bet they do, itīs just they donīt have time... So, letīs give them time :d

saumya
07-06-2016, 12:55 PM
Marks dont really have alot of options for wm skills...so why not give them the best teleport.a teleport that they can set to any one location in the world.

they can set it and recall it at will with the same cd as mage teleports.this would make having a marks in the party a really cool thing.they could set this teleport to locations in enemy land unlike mage teleports.

they would have to be in the actual location to save it and then they can cast it from anywhere to get to that location.setting the teleport would just involve saving the world position the player is currently in to the spell.

maybe a proximity restriction for forts etc.but it could be done easily.

Im sure it will be used for only one thing : Porting their way out hiding behind a tree from a zerg xD:fingers:

Ad Speciosum Puer
07-06-2016, 01:26 PM
Marks & Lock both need a revamping or replacement of their wm cast spells. Killer Instinct IS a killer, of any marks dumb enough to use it. If at any point that bug of 'can't-cast-until-you-move' strikes (& it often seems to), the poor immobile marks is stuck-in-place until dead or relogging. Make it -95% move perhaps? Fire Arrow is a touch weak too given there are only two freeze effects in all of RO now. Maybe make it work versus stun &/or dizzy as well? As to Mass Ivy, if there is a greater waste of mana in all of RO, I cannot think of it atm. No lock within 6 units of enemies can cast spells generally (knocked, stunned, dizzied) & even if he/she can, DI negates MI & it's duration won't allow the lock to get clear anyway. It should be a ranged effect, or do damage, or last longer, or have area 10, or cost less mana, or some/all of the above. To replace it entirely is a consideration as well. Mass Cremate is a thought others have mentioned already. I suggest for consideration a Mass Soulkeeper/Vamp effect, that would sap the target & all enemies near target of hit points, & bestow those hit points on the casting wm lock & all allies nearby. It could be a dot, or all at once, it could be area 6 or 10, it could be a ranged or self effect, it's damage value is open to debate, it could be months, years, or never at this rate before we'll know....
:juggle: