PDA

View Full Version : Lets talk about Haven


Matrim
05-31-2017, 11:25 PM
So i was feeling nostalgic about regnum and watching my old videos seeing some old screen shots. Then i remembered what I loved about Raven and Piranha. They were both extremely low population servers with immensely fun hunting. War was meh at best since a zerg was just about 10 people. It got me thinking now that haven is extremely low population why isn't it revered just as much as the old low population servers that were merged?

Raven was dead against wanting to be merged with Horus and Piranha against merging with Ra. So why are things so dire on Haven, is it a case of community attitude? Or has hunting become stale/boring. I play Ra exclusively now but would old players returning fix the issues?

I want to discuss why in haven a low population = doom of the server, where as in piranha and raven it was actually the great thing about the server and why the two are drastically different in the current players eyes.

Piroca
06-01-2017, 12:16 AM
Main problem of haven atm is it community and desbalance between realms...

Hollow-Ichigo
06-01-2017, 12:39 AM
Mainly because hunting doesn't let players gain anything. People would rather just go to a fort and farm rather than grab a few friends and run around ganking.

Even when there is a large amount of people online, the last thing you will see them do is hunt. Even I've gotten bored of it, rp does nothing and WMC is the only reason to even play.

Matrim
06-01-2017, 01:09 AM
Main problem of haven atm is it community and desbalance between realms...

Care to elaborate? What's the issue with the community you find? Also i've always known an imbalance between realms, the times of efrendi's nightly invasions with the ghosts clan, the ridiculous size of the syrtis zerg at peak times and then when alsius actually got its shit together for a while. This didn't really stop us enjoying the game.

Mainly because hunting doesn't let players gain anything. People would rather just go to a fort and farm rather than grab a few friends and run around ganking.

Even when there is a large amount of people online, the last thing you will see them do is hunt. Even I've gotten bored of it, rp does nothing and WMC is the only reason to even play.

Do you think gaining wmc for hunting in opposite realms (so not defense of your own realm e.g. camping their own CS and killing people who come to it wouldn't give WMC) would improve interest in hunting?

Maybe not gaining credit toward quests but just earning WMC like you would in a fort war

Hollow-Ichigo
06-01-2017, 01:26 AM
Do you think gaining wmc for hunting in opposite realms (so not defense of your own realm e.g. camping their own CS and killing people who come to it wouldn't give WMC) would improve interest in hunting?

Maybe not gaining credit toward quests but just earning WMC like you would in a fort war

IMO, on haven at least, you should be able to get WMC at bridges and anywhere else fights happen a lot. At least enough to motivate players to move

Vadhir
06-01-2017, 04:43 AM
Maybe boredoom. Raven was low populated as well, but as you mentioned, it was fun; however, think about it: Raven had a short life, from april 2011 to march 2012, or 2013, canīt remember exactly. One or two years of watching the same people playing, some new ones came and stayed... others left. Two years, not 6, which is the time since Raven saw light till today. I cannot say anything about Piranha because I did not play there, but that at least is my thought.

TheBarbarianAlsius
06-01-2017, 05:00 AM
Raven never got an rps ranking rip my 180k in 2011.
70% of haven old players leave us to play on Ra , and u can't hunt when there is literally 3 active players on syrtis and maybe 10 on ignis.

Matrim
06-01-2017, 05:03 AM
Maybe boredoom. Raven was low populated as well, but as you mentioned, it was fun; however, think about it: Raven had a short life, from april 2011 to march 2012, or 2013, canīt remember exactly. One or two years of watching the same people playing, some new ones came and stayed... others left. Two years, not 6, which is the time since Raven saw light till today. I cannot say anything about Piranha because I did not play there, but that at least is my thought.

So you believe that the boredom would have gotten to Raven as well too? Personally the reason i quit about 2 years ago was a mix of boredom and literally nothing to work toward after achieving warmaster, also it has to be said some of the community is pretty damn toxic to each other (this is probably because of the war nature of the game) like elva could post a 1 v 5 video with him destroying everyone and we'd all collectively take a dump on it, because we are as a community douchebags. Look at the crap some people gave NGD for making their version of a raidboss.

Raven never got an rps ranking rip my 180k in 2011.
70% of haven old players leave us to play on Ra , and u can't hunt when there is literally 3 active players on syrtis and maybe 10 on ignis.

So again low population think back to our raven days when alsius would try to invade and CAPSLOCK would stop you from taking shaana on his own. It's not really any different, why did the old players leave what changed to cause them to go to Ra rather than play haven what was so bad about it?

Matrim
06-01-2017, 06:30 PM
shameless bump

EMIN
06-01-2017, 09:03 PM
So i was feeling nostalgic about regnum and watching my old videos seeing some old screen shots. Then i remembered what I loved about Raven and Piranha. They were both extremely low population servers with immensely fun hunting. War was meh at best since a zerg was just about 10 people. It got me thinking now that haven is extremely low population why isn't it revered just as much as the old low population servers that were merged.

it was the same on Nemon. The server was not big but people played for fun. On Haven I see 1/2 of the population sitting at cs, atleast in Alsius.

Hollow-Ichigo
06-01-2017, 09:38 PM
it was the same on Nemon. The server was not big but people played for fun. On Haven I see 1/2 of the population sitting at cs, atleast in Alsius.

Gotta rest at CS whilst waiting for all the enemies to log off amirite

Matrim
06-01-2017, 10:10 PM
it was the same on Nemon. The server was not big but people played for fun. On Haven I see 1/2 of the population sitting at cs, atleast in Alsius.

i do wonder why people prefer to war against no opposition is there an incentive for this kind of behavior?

When I was involved in the first invasion for alsius on horus it was damned hard work, we did it super late at night organised multiple clans and still had to fight for it. We did it super late on and still met resistance.

so why do people enjoy doing this maybe some of those that are key in invading can tell us? can you guys name any names?

saumya
06-02-2017, 07:19 AM
Low population lol thats a bullshit excuse for haven. Low population? Just go to an SM and see, theres fucking 30+ in each realm at sm, and then when it is doen they just log off. Its just that nothing motivates players to actually go to a fort and war, it is like they need ready-made op farm or war to come, and they are even lazy to do that. They just sit at cs and log off. Haven has become a boss server. Even though WE DO get good wars at times it is just that people dont care about war, they care about wmc or bosses.

Old players returning COULD be a fix, who knows, as far as i know, i do see a ton of players in ignis and syrtis during sm, while for war only 1/5th of them come, but because there is no one to lead them to battle, old players could fix that.
And these old players, they all left for ra because haven was not good enough warring for them, and now haven goes into low warring population because of these emmigrants, maybe if These players that all left for ra, could 1 day log haven and war? Would be like 10+ people logging every realm from Ra, even more, that could result in a war the same as in Ra.
But they wont cuz they are too lazy or just want to keep at Ra because it is more satisfying to them.

kowocki
06-02-2017, 08:01 AM
The problem is low population of the realms, so low that a single conju or 2 barbs make so big difference that the fights go one sided and dull.

Been yesterday on Haven, We took Alga (7 goats), 3 syrtis came, and I am not surprized that they gave up after few attempts. Therefore I prefer to play on Ra like many other player who still play this game-> on ra my presence is irrelevant to the balance between realms.

Anunnaki
06-02-2017, 09:41 AM
The era of hunting ended after the leveling update, in the past low levels had to grind and when you gank them they call for help and then epic shit start, hunter was so feared and fun to play.
Now everyone camp forts and move together to farm wmc, xp. RIP .

ieti
06-02-2017, 10:05 AM
Becoming a boss server process started long ago when Syrtis crashed in population. Then this started to move to other realms too.

Old players want to war and when Haven do not provide that they move. You cannot blame them for moving RA and you cannot blame others for not playing an empty server when you cannot bear to level another d*mn character to 60.

This second category includes me - if i can level another 60 i will do so on RA, but spending ton of time and ximerins to do so is absurd. I guess i will wait if merge happens sometime in the future and return then...eventually...

Hollow-Ichigo
06-02-2017, 02:17 PM
Gimme some o' dis on haven

https://youtu.be/KKTNgUzHvIA

Adrian
06-02-2017, 03:09 PM
Let's talk about Haven then!

First of all, I'm going to be a bit blunt here. But I think it is needed, we really need to understand why things are like they are now.

Why do we keep Haven like it is and we don't merge it with Ra?

We don't find it as a solution. We see it more like a last resort, and a bad one. Haven is unique, it is a smaller and quieter world that used to have decent activity with smaller numbers than Ra. This is something a lot of users prefer and that some others preferred.

Why it seems dead now?

When it still had those decent numbers and activity, the majority was still against a merge but, let's say, a third was eager for that merge. Slowly they started migrating to Ra. Our policies couldn't be changed to disallow this because it would leave a lot of players in a limbo, losing their characters and progress.

With time, those numbers were slowly going down, to a point that after that third was gone, the opinion on merging got a majority for the "yes". A lot of players that didn't want a merge got to the extreme situation of having to reconsider due to the lack of population.

But NGD is at fault. They don't bring players, the game is boring!

We can't bring players to a game that fails retention on the first levels. We focused on fixing a lot of stuff in the end-gameplay to keep existing players and some that left a short while ago and keep population stable. It worked, but we didn't count on this massive migration to Ra. We saw it coming but not quite like this.

Ra, with the same updates, same gameplay and same content keeps its population stable (counting out ex-Haven players). Not only because there is more population, but because people feel we're going good even if we do it slowly.

We understand that it's not fun to wait while the numbers are low, but this is like a downward spiral. One gets fed up, then two, then everyone. As we are "a small team(TM)" we couldn't do things other way. Step by step. End-gameplay to keep the current players, then the Anniversary (if we didn't do anything big everyone would kill us) that we decided to do something that stays in the game, not something temporary. Now it comes to a month of bugfixing and then new Roadmap that will start with Low Level Warzone (Squid Island) and Clans.

So, this "small team(TM)" was relying on the community to be stable and believe in us. Yeah, lame, but the only thing we could do. Either that or use the last resort, killing a variation of the Regnum worlds that would offer a very different option to the many players that like this (even some Ra players go to Haven for this).

Let me be clear: this is not about faults. It is our responsibility and our actions through the years took us where we are now. But since the mid of last year we were given a new impulse for Regnum and we shared a new direction (Action Plan) and we almost fulfilled it completely (Clans, postponed sadly) and we're going to make a new Roadmap and we plan on fulfilling it as well. Our only petition: help us keep things stable. No obligation, of course! Just a petition.

Then, what is going on with Haven?

This is just my opinion on what I see, listen and feel. Haven community thinks the solution is more players. It seems logical, and it is. But to get there, there are so many things to do that the first step should be maintaining stability. We failed at that.

But the community, I feel, didn't help as well. No hard feelings, it is completely understandable. Come on, this guys promising more population for years and blah blah. It is difficult to make people believe in us due to our past. But for the first time, since mid last year we could set things right to face a better future for the game. We stopped promising stuff and commited to feasible goals. I think things are going well for this small team. The Soul Monger was something incredible for us, for the short time we had and how ambitious it was for us.

Ok ok, enough of feeling sorry for yourselves. What will yo do now?

As I said, we are facing a month of bugfixing and later on we will have a Roadmap for the rest of the year. In order to bring new users to the game we need to make the first levels enjoyable. How? With the best thing this game has: RvR. Squid Island needs objectives like the real Warzone but not as complete, of course: you will have to want to get to the higher tiers of the gameplay.

At the same time, Clans will be reworked as they are key in retention as well. After we achieve this, we will make the first marketing campaign in a long time. We will have something big to show (Soul Monger) as a hook and also the low level gameplay done, which can't be used as a hook. It is there because it should be!

I'm not satisfied! I want it now!

We're doing what we can with the resources we have. I know that's not enough given the current situation, but please try to look at what we're doing (specially what can't be seen!) to keep Regnum alive and you'll hopefully change your mind.

Kimahri_Ronso
06-02-2017, 05:18 PM
Why do we keep Haven like it is and we don't merge it with Ra?

We don't find it as a solution. We see it more like a last resort, and a bad one. Haven is unique, it is a smaller and quieter world that used to have decent activity with smaller numbers than Ra. This is something a lot of users prefer and that some others preferred.

Regarding your next question in your post (Why it seems dead now?), I wanna ask you something:

Did you think about it someday why it is dead now (most of the time)?

It does not seem dead, it is dead, completely. At European mornings there's hardly on anyone, if one realm has 5+ on they will go and "try" to invade the other realms then log off after failing.
Why? Because they cannot do anything else but that. Not enough people on to do WZ bosses, not enough people on to kill dragons, not enough materials to craft the same old items, not enough enemy on to earn some WMC.
That is all you can do as a player, no solo missions, no other things that you can do without a zerg.
I personally don't bother to log in because I know if I log in, all I can do is waiting at cs because not enough players for TDM or not enough enemy on to get a nice fight with and / or earn some WMC.

There should be rewards for logging in each day, there should be daily solo quests with rewards, there should be things that you can do ALONE, when no one else or not many on. Then it'd be worth to log in for me every day.
The reward options are endless, magna, WMC, Champions coin, Boss gear fragments or dragon gear fragments that can be assembled to obtain the original drop, even dragon weapon materials, really, you only need to use your imagination....

But NGD is at fault. They don't bring players, the game is boring!

We can't bring players to a game that fails retention on the first levels.

Ra, with the same updates, same gameplay and same content keeps its population stable (counting out ex-Haven players). Not only because there is more population, but because people feel we're going good even if we do it slowly.

You can't bring new players to the game because there are no mobs to kill (low numbers and even lower respawn time, even for Haven), no quests to take after a certain level, no quests that give significant XP, leveling in war is still hard, players from LV30 right until LV55 should get free gear every 5th LV, XP distribution is broken ( you get nothing even after using a LV5 power ), you shoud get the reward for the smallest effort you do, low or high LV shouldn't matter at all....Some things that made it impossible for me to restart again on RA.

Let's be honest, your levelling system sucks. You should be able to get to the maximum level only by doing quests within a few weeks (1-3), your premium items are outdated, focused on one thing only: the slow and painful leveling of a new player and the will to reach the WM status.
XP, WMC and Gold boosters, mounts with the same speed and equipment boxes.
If you, as a low lv player don't want to run from Skollheim to Gokstadt to do a letter task that gives 4k XP when you need 80k to get to the next lv, you can buy a mount and a XP boost then start to kill mobs if you have patience enough to find enough yellow mobs that give more XP instead...Not the way.

You should add new items such as emotes, weapon skins, new scrolls, new mounts with different speed, involve crafting too, there are endless options other than XP scrolls and diamond boxes.
Make it possible to reach the maximum level fast and easy, doing quests only, then build on that player base (Lv60) when it comes to the premium items and stop forcing newcomers to buy things to get to the max LV by using premium items....Should be the way imho. There would be more new players in-game I think.


Ok ok, enough of feeling sorry for yourselves. What will yo do now?

As I said, we are facing a month of bugfixing and later on we will have a Roadmap for the rest of the year. In order to bring new users to the game we need to make the first levels enjoyable. How? With the best thing this game has: RvR. Squid Island needs objectives like the real Warzone but not as complete, of course: you will have to want to get to the higher tiers of the gameplay.

About time to start fixing some bugs, you keep adding new content but mostly forgetting about the bugs...Giving more work for yourselves in general, more content = more bugs (wouldn't be the case if there wasn't any unfixed bugs :p).

I hope years-long exiting ones will be fixed too, the most annoying one for me is still the one when you lose an attack cycle because, the spell you were trying to use was on CD, you didn't have enough mana to use the spell that was on CD, the target has moved out of range while you were trying to use the power for which you didn't have enough mana...Or the target finally was in range, so the casting of the power has started, but suddenly the target has moved outta range, the mana was consumed and the spell went to CD, but the spell did not land on the target.

About clans, there should be more than just the so called clan chest, there should be clan powers, such as passive STR/INT/DEX bonus for being part of a clan, there should be clan missions, well rewarded clan missions and some kind of new title system, with each achievement acquired for a certain condition reached in-game, you should get a new rank with a nice reward of course.

One last thing about the Squid Island and the "RvR" for low(er) levels, imho RvR is endgame content, unless you have a big group of low levels that are willing to play RvR among themselves...Without enough players it will not work for newbies.

^^Fast leveling by quests to LV60 > Solo missions for every player > rewards for daily log in > new premium items for lv60, would be my way :thumb:

PS: Sorry for the rude parts, always saying what I'm thinking, noticed by re-reading :)

Pery3000
06-02-2017, 05:55 PM
Regarding your next question in your post (Why it seems dead now?), I wanna ask you something:

Did you think about it someday why it is dead now (most of the time)?

It does not seem dead, it is dead, completely. At European mornings there's hardly on anyone, if one realm has 5+ on they will go and "try" to invade the other realms then log off after failing.
Why? Because they cannot do anything else but that. Not enough people on to do WZ bosses, not enough people on to kill dragons, not enough materials to craft the same old items, not enough enemy on to earn some WMC.
That is all you can do as a player, no solo missions, no other things that you can do without a zerg.
I personally don't bother to log in because I know if I log in, all I can do is waiting at cs because not enough players for TDM or not enough enemy on to get a nice fight with and / or earn some WMC.

There should be rewards for logging in each day, there should be daily solo quests with rewards, there should be things that you can do ALONE, when no one else or not many on. Then it'd be worth to log in for me every day.
The reward options are endless, magna, WMC, Champions coin, Boss gear fragments or dragon gear fragments that can be assembled to obtain the original drop, even dragon weapon materials, really, you only need to use your imagination....



You can't bring new players to the game because there are no mobs to kill (low numbers and even lower respawn time, even for Haven), no quests to take after a certain level, no quests that give significant XP, leveling in war is still hard, players from LV30 right until LV55 should get free gear every 5th LV, XP distribution is broken ( you get nothing even after using a LV5 power ), you shoud get the reward for the smallest effort you do, low or high LV shouldn't matter at all....Some things that made it impossible for me to restart again on RA.

Let's be honest, your levelling system sucks. You should be able to get to the maximum level only by doing quests within a few weeks (1-3), your premium items are outdated, focused on one thing only: the slow and painful leveling of a new player and the will to reach the WM status.
XP, WMC and Gold boosters, mounts with the same speed and equipment boxes.
If you, as a low lv player don't want to run from Skollheim to Gokstadt to do a letter task that gives 4k XP when you need 80k to get to the next lv, you can buy a mount and a XP boost then start to kill mobs if you have patience enough to find enough yellow mobs that give more XP instead...Not the way.

You should add new items such as emotes, weapon skins, new scrolls, new mounts with different speed, involve crafting too, there are endless options other than XP scrolls and diamond boxes.
Make it possible to reach the maximum level fast and easy, doing quests only, then build on that player base (Lv60) when it comes to the premium items and stop forcing newcomers to buy things to get to the max LV by using premium items....Should be the way imho. There would be more new players in-game I think.




About time to start fixing some bugs, you keep adding new content but mostly forgetting about the bugs...Giving more work for yourselves in general, more content = more bugs (wouldn't be the case if there wasn't any unfixed bugs :p).

I hope years-long exiting ones will be fixed too, the most annoying one for me is still the one when you lose an attack cycle because, the spell you were trying to use was on CD, you didn't have enough mana to use the spell that was on CD, the target has moved out of range while you were trying to use the power for which you didn't have enough mana...Or the target finally was in range, so the casting of the power has started, but suddenly the target has moved outta range, the mana was consumed and the spell went to CD, but the spell did not land on the target.

About clans, there should be more than just the so called clan chest, there should be clan powers, such as passive STR/INT/DEX bonus for being part of a clan, there should be clan missions, well rewarded clan missions and some kind of new title system, with each achievement acquired for a certain condition reached in-game, you should get a new rank with a nice reward of course.

One last thing about the Squid Island and the "RvR" for low(er) levels, imho RvR is endgame content, unless you have a big group of low levels that are willing to play RvR among themselves...Without enough players it will not work for newbies.

^^Fast leveling by quests to LV60 > Solo missions for every player > rewards for daily log in > new premium items for lv60, would be my way :thumb:

PS: Sorry for the rude parts, always saying what I'm thinking, noticed by re-reading :)

Pretty much sums up what I would say. +1

ieti
06-02-2017, 05:59 PM
I will be honest too then!

Horus (i really HATE name Haven for many many reasons) is truly unique and it was even more unique when it started. Back then there was more teamwork, brotherhood and fun.

Why it is missing now?

With so many changes game become more selfish and reward oriented. Before main reason to play was FUN and now it is WMC, drops, RPS. I remember when i grinded that mob spawn was nice and it was beneficial to grind in parties. It bringed so much fun and it made progression so less painful. As i plus i made friends and comrades. When i grinded at PB1 with like 15-20 syrtis there was XP for everyone and the chat was all jokes and laughts. Ignis and Alsius come there to fight us and it was so fun.

What is the situation now...

Grind in party is impossible and there are hardly any mobs for one player to grind. If there is second third player on the spot they got to argue, move and so on. Where is teamwork on this? Mobs regenerate when they come back lol why was this implemented...

Do you remember Piz's comic in pages when he journied to war zone and went Algaros? Do you? I know you want to sell premium boosters, but believe me you will sell them anyway and you will create more healthy and close community as it was back then.

Pre-invasion game was more fun and spells was more dis balanced, but there was counters of nearly every spell and things was fun. Then you nerfed protection dome and terror chain spam rose up. Then you nerfed terror and barb areas become op. Then you removed tremor, then you nerfed steel skin and heals and so and so on. Then you disabled cast on move and made things so much dull for mages. Then more spells was changed and setup choices was even less and less.

I can say some things are more polished now, but back then game was more fast placed, there was more freedom and less rules and it made things more fun. You put so many rules and constrains...why why why...

Think about the things you changed with the years and reconsider what choices was good and what was bad. Rollback fix and make regnum really great again.

Now lets talk about bugs!

There are bugs that date 3-4-5-6 years back and was never fixed. We made threads put them together, reproduced them and so on. Nothing... One of the most notorious bug is when FPS drop down to zero when someone is stuck on obstacle. This ruins the game for everyone around. Was it fixed well nope.

Now lets talk about spells and setups.

There are so many useless spells and there are so many spells that was made useless. We never use those, because they are so bad. What happened to Time Master, what happened to Tremor, what happened to Splinter, Crystal Blast, Blaze. Well noyone uses them in war and rarely in grind. Back then they was on nearly every mage setup.

Fix and balance spells and make setup combinations more. I can say for example on conju there are 1-2 options for support setups. I bet every class is like that. Before there was 2-3 types of support conju, 1-2 types of enchanters, several types of warjurers.

Movement and mechanics...

Dizzy on horse dismount, stop to cast, stop to shoot, stop to hit, and so and so and so on. Do you think we enjoy this choppy gameplay? I do not think anyone enjoys it.

Make if fast fluent and fun for every class.

Now about rewards....

Before there was RPS which was meant for ranking. They was pretty useless and only several people was abusing them to boast how good they was in rankings. Then you implemented WMC. It was a good move and this new reward is useful coz it is connected to progression. But RPS stayed - why why why it was more smart to convert RPS to WMC and move along. This way ranking will be dynamic and more fun, because you can spend your points....

Then you decided to boost fort wars and made WMC gained only at forts... This practically killed all open wars on Horus, because everyone wants WMC. And if someone caps a fort everyone is like - stay at fort so we get WMC. Oh my god such a disaster! Even more when we get farmed we stay away from forts so we do not give WMC to farmers. Then you decided to lock WMC until we invade or take a gem. Oh lol who tough of this rule damn it!

Sigh so much rules, make so big mess...

Simplify, remove complexity, obey K.I.S.S and you will be golden.

Now invasions...

If i can i will eradicate this code burn them, berry them, throw them in a volcano and feed the infected chicken with this idea.

This mechanic made people crazy and pushed them to the limits i want to forget. It still makes people fight empty realms and kill NPC's every single day to get rewards which they do not deserve...

I feel sad i feel angry and engrossed...

------------------------------------------------------------

Adrian we are thankful for all of you for this game. But seing that it is empty, and sad and how things what we love are gone makes us sound angry and nasty.

We still love you, but you need to sit down analyze and do the right thing to save this server!

------------------------------------------------------------

You need to look at Piz's comic more, because this is what Regnum is!

https://www.dropbox.com/sh/u9bfa2p5qijyt46/AAC7bnZrva268I6Gv4L157NKa?dl=0

Peace and i really hope this time we reach to you.

saumya
06-02-2017, 06:04 PM
I agree with Kimihari Ronso.

But the thing is, that i see almost EVERY update you do, is 90% built for ra to become even better, and not even SEEN how it would affect the other server that is HAVEN.

That last invasion update, lets see here,

First off there is no realm chat in Ra, and many are non 60 or non wm, so they dont have any chats other than clan and general or party.
So, it was extremely hard to make or tell people to go for gem clicking, because you had not much communication, even if you use wm it would not be able to tell the non wm's which hold a majority.
So the problem was that there was lack of communication and team work to send people to get to clicking gems, which required 10, and a party would not hold 10 people.
So what did you do? You made another way of being able to take gems out which was EASILY done by not many but 3-4 barbs and 1-2 conjus or a knight. THIS was WELL WITHIN a party, so basically a party alone can now take a gem. So that thing was successful on Ra.


BUT did you see what happened to haven because of it? NOW when sometimes there is an invasion of less than 10 people, before the update THEY COULD NOT TAKE ANY GEM, REGARDLESS OF the resistance from the defending realm, BUT NOW, the 7-8 people that invaded an empty realm without resistance, CAN TAKE BOTH GEMS EASILY AND EARN 1K WMC.
And this encouraged invading even more, now people dont even need to see if they have 10 or no, they just invade, and even with the 5 mins timer thing, it helped quick invasions in Haven even more.
That invasion update was disastrous for Haven's balance.

ieti
06-02-2017, 06:24 PM
Adrian do you know that back in the days there was people like PrettyKitty (which got banned for a thing she was not guilty) and all this people do was grind and help people grind.

They liked to grind, they liked to help and they liked to talk to people. They was the real helpers of the realms. Where are they now? Gone... Why? I will leave this to you.

I spend so much hours grinding with Pretty Kitty and all she want was to talk to her and give an item she can use.

It is sad this guys and gals are gone. They was epic despite they never went to war or bosses.

Artemo
06-02-2017, 06:28 PM
There should be rewards for logging in each day, there should be daily solo quests with rewards, there should be things that you can do ALONE, when no one else or not many on. Then it'd be worth to log in for me every day.
The reward options are endless, magna, WMC, Champions coin, Boss gear fragments or dragon gear fragments that can be assembled to obtain the original drop, even dragon weapon materials, really, you only need to use your imagination....

Could be a good use for the realm task boards for lvl 60 players, eh? :superpusso: (also erase the outdated mobs from those)
new mounts with different speed

PLEASE NO don't need hunters with a mount twice as fast as mine so they can run even futher :ŽŽ:
Now invasions...

If i can i will eradicate this code burn them, berry them, throw them in a volcano and feed the infected chicken with this idea.

This mechanic made people crazy and pushed them to the limits i want to forget. It still makes realms fight empty realms every single day to get rewards which they do not deserve...

I feel sad i feel angry and engrossed...
Invasions should be the next step to this war! Why bother taking the forts over and over again when in the end you can't even scratch the great realm walls? If you are worried that low level players could get ganked by invading morons I propose a mechanic that all <Lvl 40 players cannot be attacked by and cannot attack enemys n their realms.
Dragon wishes now don't give that great rewards... (i really like the activatable scavenger gem though :D) nearly everone has their sets of dragon armour now... It's all about the WMC wish now wich can only be wished once a week anyways.

As I said, we are facing a month of bugfixing and later on we will have a Roadmap for the rest of the year. In order to bring new users to the game we need to make the first levels enjoyable. How? With the best thing this game has: RvR. Squid Island needs objectives like the real Warzone but not as complete, of course: you will have to want to get to the higher tiers of the gameplay.

At the same time, Clans will be reworked as they are key in retention as well. After we achieve this, we will make the first marketing campaign in a long time. We will have something big to show (Soul Monger) as a hook and also the low level gameplay done, which can't be used as a hook. It is there because it should be!

NGD is on a good path right now, frequent updates, new game mechanics like crafting etc. They have really stepped up their game (literally) and I am glad to hear that you will finally start a marketing campaign again! Will this include Germany? Or do you have to reanimate gamigo for this task :D ? The Soul Monger is a good addition to the game, rounding up the whole Runestones storyline. In my opinion this Questline should now be the primary questline in every realm and as such get an overhaul too ;)

My two cents.

Matrim
06-02-2017, 07:07 PM
Wow this thread blew up whilst i was asleep,

Ok first Thank you Adrian for replying to the thread.

Also this isn't a thread for fixing haven or offering up fixes its to talk about the problems that the server is facing. I agree with adrian that the attitude to RO on ra and Haven is dramatically different. The spanish server has maintained a healthy population (excluding ex-haven players) throughout its life span (now 10 years 12 including beta). Also i feel for adrian that any time he talks about this we just bombard him with demands. Ra IS fine their model works on Ra why do they need to tailor a system that COULD break Ra (thus forcing the game to close since Ra is the main earner) and potentially wont do anything to fix haven?

Here are the things we know:

People on haven at some points in the day can invade with less than a full party.

Haven attitude to RO and Ra attitude to RO is dramatically different.

pre-60 is awful unless you're experienced enough to make it work for you (i quite happily war on a level 33 conj)

Gear drops from bosses and boss events draw crowds because items and good gear such as those from bosses is near impossible to obtain unless from a lucky boss.

NGD is a small operation that can't just implement demands on a daily basis.

NGD are currently working on:-

A player asked about whats next (https://www.championsofregnum.com/forum/showpost.php?p=1880649&postcount=2)

This month we will be fixing all possible bugs and annoying things so the game reaches a much better and polished state. At the end of the month we will make the Roadmap for the rest of the year, where the first item will be a combination of Clans and War in ZI-ZM with Squid Island.

We plan on making small updates several times during the month. We are going to fix very few balance issues because we always need deep analysis and we prefer to use time for frustrating things like mistakes that have been there for years.

Everything in its time, the important thing is to move forward.


which i think we can all agree needs doing so they can't just put a 5 man team onto our demands for haven.


At the same time, Clans will be reworked as they are key in retention as well. After we achieve this, we will make the first marketing campaign in a long time. We will have something big to show (Soul Monger) as a hook and also the low level gameplay done, which can't be used as a hook. It is there because it should be!


I think we as a community can add to this, how many of you know RO players that don't play any more outside of the game? I know at least a few dozen people. Remember why we even played this game was the community. I propose we as a community create a reunion event get everyone on even if just for a day and play the shit out of some Regnum. Even if it's only for a day we can at least say we tried something other than blasting demands at ngd every opportunity.

Adrian
06-02-2017, 09:01 PM
...

You're just saying obvious things. We're not here to discuss what to do or not, but to understand why. For the things to be done, there are threads to do so and discussed to the top.

It's easy to point out what's wrong. It's even easier to give ideas that have been said millions of times and everyone including us agrees on.

But do you know what's not easy? Find self-criticism. Lately we've been doing that as much as we could. But not on a fatalist way, just facing it and continuing doing what we can.

Who cares about a long TO-DO list and the magical words about features that obviously would solve every problem in this old game? Sadly a lot of people. Well, let me tell you: it's not about the ideas. We have them, we love them, we know them all. It's about the manpower, the timing, the variables of the big picture, the support you have and how the tides of the unpredictable masses move.

Haven's problem is not about the updates being built for Ra and all those fallacies. Haven's problem is having only one solution: that the community hangs on until we can reach there: to that point in which we can actually move forward. But for now we're picking up the pieces of a game that has gone through a lot of transformations, trial and error, that for sure it is our responsibility, but dwelling in the past is not what I want. If I mention it is for all of us to understand what happened and what is going to happen.

So, sorry to be blunt and maybe harsh: please cut that crap about you-have-no-ideas and that depressing you-only-care-about-Ra tone. And most of all, polluting a debate about reasons with obvious actions.

PS: I think this post can go for almost everyone that posted before this post of mine. If you got offended by it, please leave the thread. If you're ready to discuss it like it is with real commitment to self-criticism, then let's continue. And I'm not angry: being truthful is sadly misunderstood with anger, hence the status of our society :P

Pery3000
06-02-2017, 09:07 PM
You're just saying obvious things. We're not here to discuss what to do or not, but to understand why. For the things to be done, there are threads to do so and discussed to the top.

It's easy to point out what's wrong. It's even easier to give ideas that have been said millions of times and everyone including us agrees on.

But do you know what's not easy? Find self-criticism. Lately we've been doing that as much as we could. But not on a fatalist way, just facing it and continuing doing what we can.

Who cares about a long TO-DO list and the magical words about features that obviously would solve every problem in this old game? Sadly a lot of people. Well, let me tell you: it's not about the ideas. We have them, we love them, we know them all. It's about the manpower, the timing, the variables of the big picture, the support you have and how the tides of the unpredictable masses move.

Haven's problem is not about the updates being built for Ra and all those fallacies. Haven's problem is having only one solution: that the community hangs on until we can reach there: to that point in which we can actually move forward. But for now we're picking up the pieces of a game that has gone through a lot of transformations, trial and error, that for sure it is our responsibility, but dwelling in the past is not what I want. If I mention it is for all of us to understand what happened and what is going to happen.

So, sorry to be blunt and maybe harsh: please cut that crap about you-have-no-ideas and that depressing you-only-care-about-Ra tone. And most of all, polluting a debate about reasons with obvious actions.

PS: I think this post can go for almost everyone that posted before this post of mine. If you got offended by it, please leave the thread. If you're ready to discuss it like it is with real commitment to self-criticism, then let's continue. And I'm not angry: being truthful is sadly misunderstood with anger, hence the status of our society :P

Haven pure cancer anyway bby

Matrim
06-02-2017, 10:29 PM
...

Well said,

Like i said we're just here to discuss why haven is considered to be so bad when Raven and Piranha were really REALLY enjoyable. I do think community is a top reason in this. I can't give myself a holier than thou pedestal i'm just as guilty for bashing NGD for not doing this or that in chat or frankly just raging on someone. But ultimately i do have a soft spot for this game. I think the clans update is a MAJOR step in the right direction, it shows that NGD know our community is actually the focal point of the game for most of us and key in retaining new players (when i set up my clan for the steam new comers i actually bought all those that got to 30 a mount.)

On the bright side i made a new account for my girlfriend who's never played the game before and she seems to be enjoying it so far. in her words "Honestly, I actually really like it. I only started playing it at first cause it's really important to you, but now I genuinely do enjoy playing it."

-----------------------------

So we've identified fault on both sides NGD and a lot of trial and error in the past and we the community who really didn't want to give the time for issues to be fixed or things to be implemented. I quit about 2 maybe more years ago before the real decline of Haven, mainly because i found another game i can play that me and monday enjoyed and we decided to invest our time in that instead of Regnum.

However i haven't retained any friends from that game like i have with Regnum.

Elva Hunter
06-03-2017, 01:15 AM
...

...


I will try be short and tell the reason why before we had low population and the server was fun and now with still same or more active population the server haven is not that fun.

the answer which i have well settled in my mind since a long time, and i thank to matrin for raising a thread which gives opportunity to explain this, can be found in the war master quests.


Before my friends, you remember that the wm quest was kill 30-20 enemies in anywhere in wz.

Due this, if there had a disbalance in the population, there was not problem, because evenw with the enemy Realms taking our gems, the group or even the single player online in the defending Realm, still had something to do while online, which was, search across the map for enemies alone and kill them. this was used to keep the server fun, because everyone who wanted to finish the quest, was not restricted to a fort war, and so, fall in the problem of populational disbalance, or then be a mage and cant take a fort alone, etc, because even if the player was a mage/ranged class, his progress in the game were not limited.


Plus we could enjoy the wonderful landscapes from RO, and know more about the map...in short....Enjoy....indeed....the map and the game.

With the changes in the war master quests, the decline of the fun, and consequently of the servers, has begun. Because now, the only way for you evolve in the game decently, buying war master jewelry, becoming a war master, and even crafting weapons, is participating in fort wars to gain war master coins, because the hunt in it self, was killed, When the war master quests were changed, to compel the players to be in forts, forcing everyone to do something that

First, it's not much fun.

Second, it is tiring.

Third, is subject to many more variables, especially those related to the number of players in each kingdom.

In the deep, in the really deep, this is the answer for your question Matrin, and the root of the problem which we have atm.

It can be solved? ofcourse...easyly. Make 20 of 20 quest can be completed in anywhere in war zone and dont create advatages between playing in a fort or playing in hunt.

This last 2 days ive tried invade alsius 2 times, in both times the invasions started due a small hunt...me and a friend hunting, the group growing more and more and naturaly we ended up in a fort war. Just like as before in Raven times.

But the way the war master Quests are at this moment, we are compelled to go to a fort/castle fight, even if we do not want to, or if we do not have conditions, and this....ofcourse....Is not fun.


Best Regards,


Elva Hunter - Elite of Syrtis.

:syrtis:

Matrim
06-03-2017, 02:32 AM
...

Elva makes a good point, but.

I think the issue now is that fixing the problem isn't as easy as just turning on the wmc quest to be credited anywhere. (i also believe you shouldn't get credit to the quest but maybe just a bit of wmc because RP is just a hollow number and actually going to fort war is part of the game).

Because that doesn't fix the problem of there is no one there to kill. However it's a good step in my opinion but opinions are like assholes everyone has one.

So from here i would ask Adrian, Is global credit for quests to reward hunting something that NGD CAN do or is willing for Haven to have.

Then i'd have to ask the community if that's something they'd agree would help. I think that Realistic requests like this aren't unreasonable. However I think we need to see how this clan update and marketing hits and brings in new (and old) people to RO.

Eder2
06-03-2017, 01:50 PM
ieti just wrote all my feelings.

Game was amazing when there was, well, nothing much to do. No pressure of anything. By reaching lvl50 (with OP graduation parties btw) we had almost everything we could get; maybe just better items, but there was only one bonus, so not much influence.
Now when I feel how much time I need to spend to get all those crazy things like Dragon Set, Champion Set, Warmaster Set and jewerly, legendary items, boss items, crafting items... it's just to much goals, which make players keep busy with this and playing just for this. No more such chill, careless and fun gameplay.
This is why people care about population, no players results as no chance to reach game goals.

Anyway, I'm not sure if I write this because of nostalgia or it was really better game before invasions update. I'd really like to check it again - like making old Regnum Online server access only in several days in na week/month/events or making Tickets (which we get from warring at Ra/Horus) to spend for access to our old version of this game.
@Adrian, just a question, is it technically possible to make old Regnum accessible again?

To actual state of Haven:
I though about resistance/evadness dependency on how many players are involved in fight and how strong disproportion is on both sides. In easy words: when zerg is fighting with small group, zerg's players spells/hits fails more often. That would boost underpopulated realm, which is main Haven problem I think. Still, there are some hours that I feel like playing singleplayer game. Nothing to do, except logging out.
Anyway I'm looking forward for some intense marketing actions, but for now, making game as great as possible to make incomers stay for long. Wish you best!


P.S. English is not my main language, but I hope that my words are understandable at least.

The_Pirate
06-03-2017, 02:21 PM
Loving this thread. It has inspired me. Here's what it has inspired:

https://www.championsofregnum.com/forum/showthread.php?p=1880725#post1880725

Matrim
06-03-2017, 04:44 PM
...

I know a lot of REALLY old players like the pre-invasion system but i think NGD ALWAYS had the intention of going there, i think it was always a plan to progress to that. So going back to a time before isn't really what's going to work. I know NGD has made mistakes in the past but we can't deny they have a direction they want the game to go whether we like it or not. It's like asking blizzard to just ignore Pandaria exists.

The best way forward in my opinion is to try and knock down this wall between ngd and the community. I'm all for trying to get the old community back but community attitude towards the people that make this game needs to change. We know they're a small team but still demand changes on the fly.

The_Pirate
06-03-2017, 05:27 PM
Haven's problem is having only one solution: that the community hangs on until we can reach there: to that point in which we can actually move forward.

If its time you need to buy throw more events. Haven seems to like events, maybe create a year long timeline of events that won't break your back (manpower) to organise.

Zas_
06-03-2017, 05:46 PM
IMO, on haven at least, you should be able to get WMC at bridges and anywhere else fights happen a lot. At least enough to motivate players to move

Totally second that, fighting should always be encouraged.

When i compare Haven today to Haven few years ago, it has much less fights, i see various reasons:
- low population
- population imbalance
- heavy fort camping (seriously when 15 are in a fort vs 5 outside ... no fight)
- no grinders, while grinder killing wasn't fun for the grinder, it was usually a good start to a bigger fight (grinder called help, more came, etc...). When was you last orc camp big fight ?
- dying with low population = only few conjs to resurrect = res at cs = long way back alone = high probability to die again = log off
- wmc at forts = people stay away to not give wmc to enemies...
- TDM / dragon / bosses / events killing the war action (with low population)

ieti
06-03-2017, 06:01 PM
As me and other mentioned i will try to summarize most critical things that need to be done to boost and keep population on Haven:

- return mob spawn to early Horus days. this will make grinding possible again. remove mob regeneration when they run back. grind is not so bad if you have mobs to kill - there is nothing more annoying of buying a XP booster and running like mad around for mobs. i have seen so many been furious of wasting a booster because there are no mobs to grind on.

- enable WMC in all territory. this will stimulate wars everywhere. open and bridge wars are fun - make them rewarding again.

- remove WMC redeem block. needing to invade to get WMC well some realms do not have numbers to do so.

- if possible disable invasions temporarily until population stabilizes.

- disable guard captains if possible. this can ease fort farms as killing a guard captain is a pain in the ass with less than 10 allies. i doubt GC makes difference on RA, sooo remove it completely? Most invasions on Haven start with a group taking forts, making them to GC level and after defenders give up and logoff they invade empty realm.

- make war events - old fort war events that giant GM's lead realms was so fun. i do not say find the GM is not fun, but hey we need more focus on war.

- get GM's back on shifts - people seing someone official is there make realm chat more friendly for newcomers and less toxic.

-------------------------------------------------------------

On a later stage you can start to squash bugs balance and fix spells and rollback some questionable features like needing to stay on place to shoot or cast spells.

I think returning grind back to old days was the most vital part that managed to build the community Horus once have. Grind parties, hunt parties and so on made people become friends, build good clans and take teamwork to the next level.

If you want to get this server back stop thinking of how to make people spend ximerins and start to think how to get teamwork, fun and warmth back in this place.

I'm sure if things start to change for the better many will come back. :drinks:

P.S. I'm maybe sounding nostalgic for talking about Horus, but this is not because game was better then. It was just more fun despite having bugs, being ugly ans so on. We just need to seek things that made old regnum fun and what was changed to break things up.

Matrim
06-03-2017, 06:44 PM
I think that the agreement is that wmc quest could be changed to encourage moving from forts. I was on Haven today and asked alsius not to invade due to the low population and morale of the other realms. I got three different answers

1. "i need my WMC." Which is fair enough if you can't get them at forts you're going to go to the realm door. I think this is the most legit way of justifying an invasion.

2. "they're pussies who whine." this is probably the least progressive way to think about the problem. Yeah they whine, most people do when a situation is unfavourable i whine when i have to work overtime i whine when I have to do the washing up. When it comes to somthing you're supposed to enjoy then you quickly stop enjoying it. Lack of empathy is a trait of autism.

3. "We won the war." Not the first time someone has said this (i said it myself back when the syrtis zerg was unstoppable. I actually quit syrtis and went to the most unpopulated realm after that.) When the quality of the server is such that you have to invade with 8 people maybe less to get stuff done. No one is winning.

So i think what we need to do is ask Adrian if the WMC quest can be changed just for haven just to experiment and see what happens.

ieti
06-03-2017, 07:52 PM
As ex Syrtis like you i can only feel sad about goats...

This is exactly how Syrtis was when they was on top and i heard same exact answers about other realms. Difference is Alsius was low on numbers and unexisting back then. Power is a sweet poison that can make you mad...

For exactly this reason and attitude i left Syrtis and moved to Ignis.

Hollow-Ichigo
06-03-2017, 07:59 PM
I think that the agreement is that wmc quest could be changed to encourage moving from forts. I was on Haven today and asked alsius not to invade due to the low population and morale of the other realms. I got three different answers

Asking alsius not to invade low population realms will not work. They have been doing so for a very long time now.

Ever since the crafting update in November 2016 alsius has made 95 wishes, syrtis has made 16 and ignis has made 4. Currently, there is no morale in ignis and syrtis, day after day of stealing a gem and then waking up the very next morning to each realm being back with 2 gems each. It even reached the point where some players would log on, see that alsius made yet another wish; proceed to complain and log off shortly after.



Haven's problem is not about the updates being built for Ra and all those fallacies. Haven's problem is having only one solution: that the community hangs on until we can reach there: to that point in which we can actually move forward.

I spent far too much time being the only one online whilst 10+ alsius invaded freely for many months. Hopefully you reach that point sometime soon.

Also, the alsius excuse of 'we got invaded over and over in horus times, so we should be able to now' is the dumbest thing I've ever heard. It will just make the server worse.

ieti
06-03-2017, 08:05 PM
A big part of problem on Haven is critically low player morale. What usually bring morale down is underpopulation, invasions, fort farms.

To get people back some of morale breakers need to go away at least temporarily. Underpopulation is not what NGD can defeat easily, but invasions can be disabled temporarily until realms stabilize and forts can get without guard captains.

Open wars are good alternative to fort wars when things are farmy.

If we compare RA and Haven in regnum sentinel we can clearly see the disbalance:

https://www.regnumsentinel.com/en/haven/statistics/

Alsius have 265 invasions and 76 wishes on last 90 days. This is nearly dragon wish every day...

Matrim
06-03-2017, 08:41 PM
...

I do agree that a stop to the constant invasions and the ability to let alsius just chill at a fort and get on with w/e without consequence could give the other realms breathing space. But it's not a fix for anything really unless people play and actively war again. Also saying this looking at the stats all realms CAN invade and have done all 3 having a wish within the last 30 days. Also looking at the farming statistics all realms can and do hold forts for quite a long amount of time. Though maybe alsius just invades when no one else is on at that time the war itself is very much not over on haven.

I think again we need to ask adrian what is actually possible because some of these changes to the game might not be possible to just effect 1 server (or it might i don't know) I know for a fact adrian is as fed up with the demands as we are giving them and i think we need to focus on what IS possible for them to do and if it's not a possible thing we as a community need to find a way to work around it.

1st is the warmaster coins reward kills in other places.

2nd is Mob spawn rate, can this be changed?

3rd realm gate immunity (i'm not entirely on board with this one as i think its mainly alsirian opportunism that gives them so many invasions compared to the others. This can quickly be crushed if players return)

Artemo
06-03-2017, 08:46 PM
At the same time, Clans will be reworked as they are key in retention as well. After we achieve this, we will make the first marketing campaign in a long time. We will have something big to show (Soul Monger) as a hook and also the low level gameplay done, which can't be used as a hook. It is there because it should be!
Just a quick idea:

One bad review can keep away many new people. I think disabling the realm chat in Havens war zone once the new marketing campaign is launched should prevent many of those players who sit at cs and complain about the game to give the newcomers a bad first impression. Game Helpers presence in the first weeks after said campaign should be arranged too.

And of course everyone who already plays this game since years should be friendly to every new player and welcome them in the game, that will most likely be the hardest task for us old players :D

Matrim
06-03-2017, 08:54 PM
Just a quick idea:

One bad review can keep away many new people. I think disabling the realm chat in Havens war zone once the new marketing campaign is launched should prevent many of those players who sit at cs and complain about the game to give the newcomers a bad first impression. Game Helpers presence in the first weeks after said campaign should be arranged too.

And of course everyone who already plays this game since years should be friendly to every new player and welcome them in the game, that will most likely be the hardest task for us old players :D

I think the hard part with this is Realm chat being disabled actually relys on a large population or generous applications of war banners. I did prefer horus/haven with it off before it was switched back on in the wz for the steam release but with so few people playing now it might be more a hinderence than a help.

ieti
06-03-2017, 08:59 PM
I think noyone will be unfriendly to a newcomers in the state server is now. Well it is true seing the low morale and the grumble against goats can make a bad impression.

I really hope some of this adjustments can be made without much hassle for NGD, so other things they have in plan are not affected.

Matrim
06-03-2017, 09:06 PM
I think noyone will be unfriendly to a newcomers in the state server is now. Well it is true seing the low morale and the grumble against goats can make a bad impression.

I really hope some of this adjustments can be made without much hassle for NGD, so other things they have in plan are not affected.

Well i hope it's definitely not a hassle to do or else it just wont be done. :biggrin:

I definitely have big hopes for the clan updates

TheBarbarianAlsius
06-03-2017, 10:06 PM
I'm glad to see Adrian's talk about Haven but i am a little dissapointed .

"Wait and support us" This population problem start like 3 years ago... some ppl is tired of waiting and leave this server or entire game . Haven need something to make inactive players come back ,just see top 100 RPS Ranking of Haven , how many of them still playing? i think we're less than 10 , now compared it to Ra... lol.


This situation is a snow ball ( people leave game for X reasons-> one realm become "overpulated"- >some ppl of the underpopulated realms move to "winning" realm -> active players of empty realms feels frustated and quit - news players of underp realms get bored and quit because there is nobody to talk and make friends- new players of overp realm has more posibilities to stay in the game making the difference between realms bigger and bigger - ppl of overpopulated realm get bored (no enemies online) and log out making the server a Ghost town for like 14 hours.



Yesterday was the biggest war i'ever seen in like 2-3 months , i think wmc boost and exp boost was the cause , we need more things like this.

Offtopic: A lot of ppl log for bosses at Haven to steal drop's from US ( active players) just to sold it on black market.. Make something like " can drop only if your account has atleast 10 hours played on Haven this week"

Elva Hunter
06-03-2017, 10:14 PM
Offtopic: A lot of ppl log for bosses at Haven to steal drop's from US ( active players) just to sold it on black market.. Make something like " can drop only if your account has atleast 10 hours played on Haven this week"

100% supported! but i would increase the time to 16 hours.

:syrtis:

Matrim
06-03-2017, 10:26 PM
100% supported! but i would increase the time to 16 hours.

...

Lets not get too excessive, i have a 60 hour a week job i can barely log on for an hour when i'm working, if i can get a boss then i should be able to.

Though i know this was an off topic suggestion by The Barbarian, it's somthing NGD have never given us the idea that this is somthing that they can do. So would take time and a effort to implement. Lets try to keep suggestions to somthing we know CAN be done and hopefully adrian can confirm if it isn't an unreasonable request.

tl;dr try not to make up things that haven't existed in game before now. Adding anything new requires coding and time and resources to add to the game, try to think of small change that can be good for Haven.

ieti
06-03-2017, 10:27 PM
Please do not make such rules... this will not provoke wars but afkers. Hint hint - people who spin at CS for hours?!?

It is common as the rule to get your accumulated WMC only if you invade or steal gem. At first tough it can make people to invade but at practice it is a fail. Alot players think - we have WMC but we cannot get them because we are underpopulated...do we deserve this?

You should never force something on players, because it can backfire in all kind of ways.

TheBarbarianAlsius
06-03-2017, 10:31 PM
Just was a little suggestion , focus on main problem.

Cuchulainn
06-03-2017, 11:32 PM
[...]

I think again we need to ask adrian what is actually possible because some of these changes to the game might not be possible to just effect 1 server (or it might i don't know) I know for a fact adrian is as fed up with the demands as we are giving them and i think we need to focus on what IS possible for them to do and if it's not a possible thing we as a community need to find a way to work around it.

[...]

Some players like to invade other realms at offtime hours of the server, this issue exits since Horus/Haven invasion were introduced. NGD had an idea to prevent this and brought us the relic block. This feature was heavily criticized so NGD asked the community if they want it to be removed. A majority of players 72.15% were for the removal.

Relic Block feature (https://www.championsofregnum.com/forum/showthread.php?t=102285)

I suppose if this question is asked today - if we want such a feature back - the result could be quite contrary. Haven cannot nearly provide RvR fun a full day - so such a feature would make sense. Perhaps completely lock the relics the next few weeks on Haven and see how it affects the player morale. If it's not too much hassle for NGD.

Matrim
06-03-2017, 11:58 PM
...

Well relic block doesn't really do anything to help now since relics aren't needed any more. I think people voted against this because invading during the wee hours is a legit tactic that takes co-ordination and everyone being involved those were fun.

Regnum_Online
06-04-2017, 12:40 AM
It's odd that Alsius is the most populated now. I always remembered us having the least amount of people. Underdogs and shit. And now they're overpopulated causing issues for other realms? What changed to make everyone want to be a goat?

ieti
06-04-2017, 08:51 AM
As i remember goats jumped in population after US server was created. Alot Horus players moved to there and started in Alsius. This realm was the most populated and as i remember invaded wherever it likes. After the server merge this players was left with characters in multiple realms and it was possible for them to change realms when they like.

For syrtis in other hand things went opposite - alot of it's players moved to other realms because they wanted to help smaller ones. And there was the multies which when goats grew simply switched to be on the winning side.

hardboy
06-04-2017, 10:01 AM
pls...... new subclass......

adrian you never listen to our suggestions and now u say its community fault

Artemo
06-04-2017, 05:30 PM
pls...... new subclass......

Yes! That will definitly not take twenty years to programm into the game :wiggle14:
They only need to make ~200 new armour/weaponsets ~300 new spells, new animations for all of those, balance everything with the other subclasses and on top of that the trainer NPCs need houses too!

Well, let me tell you: it's not about the ideas. We have them, we love them, we know them all. It's about the manpower, the timing, the variables of the big picture, the support you have and how the tides of the unpredictable masses move.
Regarding this: I do know that this is not a very resputable method for a game development company but you could get the community involved in actively creating the game. Contests, designing weapons, armour, mounts, costumes when you need those of course.
Programming a modding-API would probably take too long and sadly is a task you can't be bothered with now. But I am confident that there are many people in the community who would like to help you, give you manpower.
I don't know how many people are working on CoR these days but I do suspect not as many as in ye olden days. How many people from the Credits (https://www.youtube.com/watch?v=_W2zdlTYp0Y) are still working on the project? :looking:

-Aniara-
06-04-2017, 05:34 PM
I decide to play a bit, log in, notices that there are no opponents. What should I do? Log off, go RA or invade empty realm?

All are bad choices :(

The problem is not that there are 10 goats that want to play, the problem is there are none to play against.

/A

hardboy
06-04-2017, 06:41 PM
Yes! That will definitly not take twenty years to programm into the game :wiggle14:
They only need to make ~200 new armour/weaponsets ~300 new spells, new animations for all of those, balance everything with the other subclasses and on top of that the trainer NPCs need houses too!
:


how hard is it to make armour with 7 constitution , a perfect subclass will not happen overnight, but they can start off with a unique subclass and if it turns out overpowered, nerf, and vice versa

but it doesnt matter how many suggestions i or anyone else gives, adrian will never listen to them, go see suggestions page and see which of them have been applied by ngd, or just check how many threads have been replied by adrian , NON

Bidinger
06-04-2017, 07:08 PM
how hard is it to make armour with 7 constitution , a perfect subclass will not happen overnight, but they can start off with a unique subclass and if it turns out overpowered, nerf, and vice versa

but it doesnt matter how many suggestions i or anyone else gives, adrian will never listen to them, go see suggestions page and see which of them have been applied by ngd, or just check how many threads have been replied by adrian , NON

To be fair, most of the suggestions (especially adding a new subclass) are just awful and don't even merit a response.

hardboy
06-04-2017, 08:00 PM
To be fair, most of the suggestions (especially adding a new subclass) are just awful and don't even merit a response.

most suggestions (especially new subclass) written on suggestion page will revive the haven with lowest manpower required which is ngd's current problem as adrian said

you are too blind to figure out that ngd has given up on haven

Matrim
06-04-2017, 08:06 PM
To be fair, most of the suggestions (especially adding a new subclass) are just awful and don't even merit a response.

agreed if you don't have any knowledge on the amount of work that would require stop just throwing random ridiculous suggestions out there. If it was blizzard it would take months of work with a staff of dozens. NGD doesn't have that.

kowocki
06-05-2017, 08:03 AM
spamming this for years:

-change exp curve-> after lvling update works good till lvl 40 but 40-49 is a boredoom with no xests no realm tasks, very few mobs to grind and you are 2 hit prey to everything at warzone

-balance lower lvl armour stats to higher lvls, so lvls 40-50 have any chance against lvl 60

-balance damage formulas, exclude jewellery from them to avoid ridiculous results due to op gear, jewells and %buffs/spells

war master quests point to lvl 50 as a base lvl for war activity, this lvl should be reached via quests+few realm tasks and minimum grind. From 50 onwards you can do war, grind, kill boss mobs etc.


only then focus on new crafting, instances, maybe lvl up all inner realm boss to lvl 52 and make them drop chest with crafting resources and recipies like armour similar to old dragon one, new premium etc. BUT ONLY WHEN FINISHED LVLING SYSTEM+ armour/damage balance achieved

otherwise all you do is bring old timers for new event/content which they explore, get bored and quit again. We need new blood and lvling update was brilliant but its unfinished-> you forgot realm tasks to update and lvl 40-49 gap.

magic_gandalf_007
06-05-2017, 10:07 AM
I've read most of this thread and to my opinion it mostly is crap.
The key element on all servers are the players itself.
The following remark is a very good one:
...

PS: ... If you're ready to discuss it like it is with real commitment to self-criticism, then let's continue. ...
A phrase like 'real commitment to self-criticism' is what it is actually all about to my opinion.
What i see on the forum also is mainly a total lack of self-criticism. Always complaining and almost demanding new stuff and changes. I hardly ever see the maturity to have the balls to look into the mirror and show some self-criticism.
Sure bugs need to be fixed but the players make or break the server. To my opinion NGD would be fools to spending much time, energy and money on Haven (main responsibility of NGD is that they must make sure that their employees can support their families). Spending time, money, energy on a server that is 'broken' by its players would be foolish.

For sure RA also has it's 'bullies' and 'pieces of shit' but due to the bigger numbers on RA their influence is much less.
When playing always remember that others also play for their fun. Try to look a bit further then just the 'me me me'.
.... from what i have seen, playing on Haven, too many players actually want an empty server and enjoy that .... result is as it could be expected.

hardboy
06-05-2017, 12:50 PM
agreed if you don't have any knowledge on the amount of work that would require stop just throwing random ridiculous suggestions out there. If it was blizzard it would take months of work with a staff of dozens. NGD doesn't have that.

so according to you, adding permanent xp and wmc bonus(increase it pl0x), instant lvl 50s, and allowing wmc to be earned through hunting, bridge wars , (etc go look up more suggestions) will take months of work with a staff of dozens

i dont know how to reply to you anymore

Artemo
06-05-2017, 02:15 PM
so according to you, adding permanent xp and wmc bonus(increase it pl0x), instant lvl 50s, and allowing wmc to be earned through hunting, bridge wars , (etc go look up more suggestions) will take months of work with a staff of dozens
Not those suggestions. But a new subclass would :beerchug:

Adrian
06-05-2017, 04:37 PM
I've read most of this thread and to my opinion it mostly is crap.
The key element on all servers are the players itself.
The following remark is a very good one:

A phrase like 'real commitment to self-criticism' is what it is actually all about to my opinion.
What i see on the forum also is mainly a total lack of self-criticism. Always complaining and almost demanding new stuff and changes. I hardly ever see the maturity to have the balls to look into the mirror and show some self-criticism.
Sure bugs need to be fixed but the players make or break the server. To my opinion NGD would be fools to spending much time, energy and money on Haven (main responsibility of NGD is that they must make sure that their employees can support their families). Spending time, money, energy on a server that is 'broken' by its players would be foolish.

For sure RA also has it's 'bullies' and 'pieces of shit' but due to the bigger numbers on RA their influence is much less.
When playing always remember that others also play for their fun. Try to look a bit further then just the 'me me me'.
.... from what i have seen, playing on Haven, too many players actually want an empty server and enjoy that .... result is as it could be expected.

Thank you for your honest opinion.

I'm not saying that we should give up on Haven. I'm just stating how things are the most clear I can. Right now the only choice is to have a bit more of that eternal patience some of you already have. Proof of that being useful is the change in approach and direction that we are having since mid last year.

Not an obligation, of course. It's just the current situation. In order for Haven to survive, it will depend on the help we have from our users in keeping it active until we can get to polish the game this month, then add the war gameplay to the first levels and right there be able to promote the game.

Again, no one is forced to do so, just stating the facts. Are you helping us fix this problem or not? Are you willing to do so? Will we stop talking about the mistakes we made (which have been accepted and discussed enough)? Or will we be continuing this downward spiral of blaming and unneeded suggestions?

The ball is in your court because of our failure to keep the beginning of the game attractive enough. We accept that. So, what will it be now?

Matrim
06-05-2017, 06:52 PM
Thank you for your honest opinion.

I'm not saying that we should give up on Haven. I'm just stating how things are the most clear I can. Right now the only choice is to have a bit more of that eternal patience some of you already have. Proof of that being useful is the change in approach and direction that we are having since mid last year.

Not an obligation, of course. It's just the current situation. In order for Haven to survive, it will depend on the help we have from our users in keeping it active until we can get to polish the game this month, then add the war gameplay to the first levels and right there be able to promote the game.

Again, no one is forced to do so, just stating the facts. Are you helping us fix this problem or not? Are you willing to do so? Will we stop talking about the mistakes we made (which have been accepted and discussed enough)? Or will we be continuing this downward spiral of blaming and unneeded suggestions?

The ball is in your court because of our failure to keep the beginning of the game attractive enough. We accept that. So, what will it be now?

I think the only thing that most of us with sensible suggestions ask is if it's possible to change the wmc quest at least for the time being?

EMIN
06-05-2017, 10:03 PM
Thank you for your honest opinion.

I'm not saying that we should give up on Haven. I'm just stating how things are the most clear I can. Right now the only choice is to have a bit more of that eternal patience some of you already have. Proof of that being useful is the change in approach and direction that we are having since mid last year.

Not an obligation, of course. It's just the current situation. In order for Haven to survive, it will depend on the help we have from our users in keeping it active until we can get to polish the game this month, then add the war gameplay to the first levels and right there be able to promote the game.

Again, no one is forced to do so, just stating the facts. Are you helping us fix this problem or not? Are you willing to do so? Will we stop talking about the mistakes we made (which have been accepted and discussed enough)? Or will we be continuing this downward spiral of blaming and unneeded suggestions?

The ball is in your court because of our failure to keep the beginning of the game attractive enough. We accept that. So, what will it be now?

First of all I appreciate you Adrian for replying on this topic. I hope you"ll keep replying so you understand the community as well.


I honestly think the war on Haven should be stimulated by you, NGD. I never understood the reason behind changing the invasion mechanics and only earning wmc at forts and gates. As I see these changes plus Alsius farming other realms do not motivate Haven to war. Maybe NGD should remove the wmc at forts and make it able everywhere.

As I see these changes improved the fortwars and invasions on Ra, after all invasions have to be "special" and not once per day like on Haven. Try to keep in mind that Haven is not Ra and all these changes don't work for both servers.

The_Pirate
06-06-2017, 12:22 AM
I just finished a session on Haven. Was curious to see how bad it is after all the posts.

I've just had some of the best war in ages.

My friends were on - Bone, Halvdan, Snuggles, Charming Mary, Mele. Not so many of the old players, but some anyways.

Goats outnumbered us, but nothing spectacular. As usual the zerg crew plays worst, which was nice. We were beaten and invaded twice and gems taken on round 2. But there were some amazing moment - 2 conjus and a lock stopping the entire goat zerg at gems, insane stuff! nearly killing the gem holder deep in asluis lands, only to have her jump in the save at the last moment. We stopped them several times, and although it was a hard fight due to numbers, it was fight-able with a chance of victory. Ignis was very quiet, guess not many on. Haven was great though.

saumya
06-06-2017, 09:42 AM
It was just the same war on Sunday night, 40 greds allianced invading alsius with us only 10. It was still an amazing war.
At least what i think what haven is like atm, haven HAS players that are willing to play, but it is just bad luck.
When syrtis has a zerg, alsius dosent, when alsius does, other realms dosent.
Im not saying that this is multi realming, it is just bad timing.
The only way to fix that is communication, whenever there is a syrtis zerg i try to call more alsius players so we can have a proper 15v15, zerg v zerg fight. So when there is an alsius zerg, try calling your friends to come :)
When that is successful, it usually ends up with the realm losing logging off or going retarded camping. Every realm needs a good leader that isint like ''ok guys let them rot we camp castle ok''

The_Pirate
06-06-2017, 10:27 AM
Every realm needs a good leader that isint like ''ok guys let them rot we camp castle ok''

Too true! Smaller servers outline leadership decisions.

On 2nd invasion (successful one) greens were told to camp efe, although herb was lost. We did for about a half hour, wasting our time not fighting. Then blue zerg came and we lost efe, and leader didn't bother returning to efe. I was raging - went to wall and just stayed there. Even posted in chat 'this is a wargame - fighting is what we are meant to do.' To make me rage is pretty hard, but the truth is it was just one small miscalculation which affected 30 minutes of my game time - frustrating. When we rallied though, we had great fun.

Small server makes leadership more challenging - we, the community, can be a bit more patient and get on with gaming.

Thanks to Bone Breaker for his eternal optimism and rallying efforts :) And to Dlort and Snuggles for their impeccable heals, and Charming Mary for being super reliable and always at the front of every fight. Lock with the spirit of a OP Knarb!

Can't wait for some more.

Tonight - we invade Alsius.

saumya
06-06-2017, 11:31 AM
Too true! Smaller servers outline leadership decisions.

On 2nd invasion (successful one) greens were told to camp efe, although herb was lost. We did for about a half hour, wasting our time not fighting. Then blue zerg came and we lost efe, and leader didn't bother returning to efe. I was raging - went to wall and just stayed there. Even posted in chat 'this is a wargame - fighting is what we are meant to do.' To make me rage is pretty hard, but the truth is it was just one small miscalculation which affected 30 minutes of my game time - frustrating. When we rallied though, we had great fun.

Small server makes leadership more challenging - we, the community, can be a bit more patient and get on with gaming.

Thanks to Bone Breaker for his eternal optimism and rallying efforts :) And to Dlort and Snuggles for their impeccable heals, and Charming Mary for being super reliable and always at the front of every fight. Lock with the spirit of a OP Knarb!

Can't wait for some more.

Tonight - we invade Alsius.

Im guessing your leader was probably that knight who logged off inside efe?
Pretty sure hes the reason why syrtis starts avoiding war

The_Pirate
06-06-2017, 12:01 PM
Im guessing your leader was probably that knight who logged off inside efe?
Pretty sure hes the reason why syrtis starts avoiding war

Qwezz? Zor? No they don't lead. Ps - I enjoyed fighting you yesterday, you're a good barb :) Jaro Seeker here.

maciamdhorus
06-06-2017, 01:04 PM
Its great to see you here Adrian, continously responding to our suggestions, ideas, problems, experiences!
You are asking us to be patient, to have faith, and to keep playing with the hope, that the time will solve everything, and we get what we want, at one point.
That is okay, we do that, since quite a long time, I would say, and most likely we will keep doing it, but please show us exactly what you, as the NGD team working on, tell us how we could help, allow us to do something for you, help us, let us to join your crew somehow. Its just and idea, but choose old players from the community, who are in this game for over 6-8 years, ask them what they would do, how they would help, what their experience is. Allow us to help with programming or creating new things in this great game.
I've read quite some previous posts, everyone has nice ideas, and options, and as you said, you at NGD do have many too, obviously.
Then you said the next thing you will do, work on, is the clans, and the low level -( i assume it is bellow 45-50) - Squid Island ?war?
With the deepest respect, but there will be no any war, because only like 5-10 people play on each realm, and most of them already in end-game.
The clans are just a type of party, a community with green party.
Its like this for years, we accepted it. There could be millions of ways to improve it, as you probably already heard, tought of, but please, do not start it now, put something else as more important, than this two things.
My only idea would be here, to choose a team of skilled, old, decent players, who gave years to this game, from their life, and make them Game Supporters. This would contain something like programmer teams, who create things for the game, that you can add manually after a small reconsidering, for example.
You may not even read this post, and say i am just one of the many guys who just leave a comment here, and repeating how to make the game better, but i haven't seen this kind of idea before.
Thank you for reading it! :closed1:

Eder2
06-06-2017, 04:25 PM
Let's make some things clear. I made excel calculations using Warmaster Rankings (https://www.championsofregnum.com/index.php?l=1&sec=19&rank=4&world=1&realm=-1&class=-1&range=2). 100 players per server with most amount of obtained WMC. All time range, all classes, all realms.

Here are the results:

Ra:
Alsius 34%
Ignis 37%
Syrtis 29%

Valhalla:
Alsius 32%
Ignis 20%
Syrtis 48%

Haven:
Alsius 76%
Ignis 12%
Syrtis 12%

The problem is that in times when there was so easy to get WMC (like capturing the gate, WMC dragon wish, killing nobles etc) the Alsius was overpopulated. Now, even if other realm will be on it's "prime-time" it not gonna get same results as Alsius.

Current Haven state is a result of our patience. And sure, we can still be patient, but it won't change anything.

Zas_
06-06-2017, 04:51 PM
Adrian,

you know i always been a supporter of this game (through suggestions, bug reports, activity in game, and real money), but still the "be patient" thing doesn't work anymore.

You are lacking of human resources, we can understand that, but then why:
- make unrealistic roadmaps (https://www.championsofregnum.com/forum/showpost.php?p=1851471&postcount=1)
- introduce unneeded new features (TDM & new coliseum are nice, but are they that necessary now ?)
- do not accept more community helpers (i already suggested opening quests writing to community)
- do not accept opening source code (at least partly), i know you excluded this possibility at some point but now the game would profit of it (opening source but keeping official server and client)
- do not work more with the community which is ready to help for everything they can: rule system (you hide formulas), story (quests), characters background, fully open bug reporting system, testing)

I know you made progress on many points, but you should open the game more, embrass side projects (regnum sentinel), make API documented, etc...

Communication and merchandising are on the low side (what about community-designed T-shirts and mugs approved and sold by NGD for example).

What about being more transparent in general ? For example, publishing a roadmap is great, but if you don't stick to it, you have to explain why. The roadmap should be discussed with the community, which should vote for priorities.

What about in-game bug reporting, in-game vote system, more transparency on users (you hide number of users, it serves no purpose, if no one plays, people are smart enough to notiice anyway).

I love this game, but i think it is in danger now, most players on Haven are just old players, very few new ones. Let the community really help you, don't just ask for.

You're always saying you are lacking resources, can you at least tell us what they are exactly for this game ?


PS: my ideas aren't all good, but the main point is to open discussion, and see the pros & cons.

Vadhir
06-06-2017, 06:23 PM
You are lacking of human resources, we can understand that, but then why:


The new cast bar and the owl sound... very very needed.

Artemo
06-06-2017, 06:43 PM
The new cast bar and the owl sound... very very needed.

And my mighty hyena sounds like a sick cow now...

Hayir
06-06-2017, 07:50 PM
And my mighty hyena sounds like a sick cow now...

I was like wtf is wrong with the hyena. In clan chat they told me hyenas really sound like that.

They were right...
https://www.youtube.com/watch?v=Vd8cnaS6fcU

Never did an animal disappointed me like this before.

Pery3000
06-06-2017, 08:09 PM
Adrian,

you know i always been a supporter of this game (through suggestions, bug reports, activity in game, and real money), but still the "be patient" thing doesn't work anymore.

You are lacking of human resources, we can understand that, but then why:
- make unrealistic roadmaps (https://www.championsofregnum.com/forum/showpost.php?p=1851471&postcount=1)
- introduce unneeded new features (TDM & new coliseum are nice, but are they that necessary now ?)
- do not accept more community helpers (i already suggested opening quests writing to community)
- do not accept opening source code (at least partly), i know you excluded this possibility at some point but now the game would profit of it (opening source but keeping official server and client)
- do not work more with the community which is ready to help for everything they can: rule system (you hide formulas), story (quests), characters background, fully open bug reporting system, testing)

I know you made progress on many points, but you should open the game more, embrass side projects (regnum sentinel), make API documented, etc...

Communication and merchandising are on the low side (what about community-designed T-shirts and mugs approved and sold by NGD for example).

What about being more transparent in general ? For example, publishing a roadmap is great, but if you don't stick to it, you have to explain why. The roadmap should be discussed with the community, which should vote for priorities.

What about in-game bug reporting, in-game vote system, more transparency on users (you hide number of users, it serves no purpose, if no one plays, people are smart enough to notiice anyway).

I love this game, but i think it is in danger now, most players on Haven are just old players, very few new ones. Let the community really help you, don't just ask for.

You're always saying you are lacking resources, can you at least tell us what they are exactly for this game ?


PS: my ideas aren't all good, but the main point is to open discussion, and see the pros & cons.
This here. +1

TheBarbarianAlsius
06-06-2017, 11:51 PM
Ra is INFESTED of ex-Haven players , every week someone quit Haven to join RA . We need something right now ,maybe in few months it gonna be too late.

Hollow-Ichigo
06-07-2017, 12:01 AM
Sad times indeed

http://imgur.com/a/JxTmC

Zas_
06-07-2017, 04:28 PM
Let's make some things clear. I made excel calculations using Warmaster Rankings (https://www.championsofregnum.com/index.php?l=1&sec=19&rank=4&world=1&realm=-1&class=-1&range=2). 100 players per server with most amount of obtained WMC. All time range, all classes, all realms.

Here are the results:

Ra:
Alsius 34%
Ignis 37%
Syrtis 29%

Valhalla:
Alsius 32%
Ignis 20%
Syrtis 48%

Haven:
Alsius 76%
Ignis 12%
Syrtis 12%

The problem is that in times when there was so easy to get WMC (like capturing the gate, WMC dragon wish, killing nobles etc) the Alsius was overpopulated. Now, even if other realm will be on it's "prime-time" it not gonna get same results as Alsius.

Current Haven state is a result of our patience. And sure, we can still be patient, but it won't change anything.

I did a similar calculation using realm points earnt by top 100 players of all realms on Haven for last month:
Among the sum of realm points, Alsius characters got 56.5%, Ignis 24.9% Syrtis 18.6%

Among the top 100 characters, 56 are from Alsius, 26 from Ignis, 19 from Syrtis

Over the same period, Alsius did 43 dragon wishes, Ignis 3, Syrtis 2

@Adrian: since it is pretty obvious realm imbalance is out of control on Haven, what do you plan to do ? When ?
If you do nothing within next weeks, even more people will leave either to Ra, or to another game.

Ralka
06-07-2017, 05:23 PM
http://www.regnumsentinel.com/en/haven/statistics/

Server Haven "Last 90 days": 78 wishes for alsius currently...
(19h in France) I'm the only one connected in the realm of ignis..
"Invasion Count 271" (+1) we have an invasion 3 times a day...
It is urgent to do Something..
because the syrtis and ignis leaves the game the situation is unbearable.
last night(invade alsius again) 3(ignis) vs 20 i'm dead 12 times... (I gave up after..)
I myself more courage to go defend the Kingdom.
it is not fun to play in this situation...
(sorry i use Google translate)

-Aniara-
06-07-2017, 09:33 PM
Go on strike! ;)

Seriously i think i played for two years without Alsius ever even breaking any enemy gate constantly devestated and always underpopulated. Good old times when gems/realms mattered.

Vadhir
06-07-2017, 11:20 PM
Didnīt you read what Adrian said... what you need is to be patient :d

rogueish
06-10-2017, 11:25 PM
I will be honest too then!

Horus (i really HATE name Haven for many many reasons) is truly unique and it was even more unique when it started. Back then there was more teamwork, brotherhood and fun.

Why it is missing now?

With so many changes game become more selfish and reward oriented. Before main reason to play was FUN and now it is WMC, drops, RPS. I remember when i grinded that mob spawn was nice and it was beneficial to grind in parties. It bringed so much fun and it made progression so less painful. As i plus i made friends and comrades. When i grinded at PB1 with like 15-20 syrtis there was XP for everyone and the chat was all jokes and laughts. Ignis and Alsius come there to fight us and it was so fun.

What is the situation now...

Grind in party is impossible and there are hardly any mobs for one player to grind. If there is second third player on the spot they got to argue, move and so on. Where is teamwork on this? Mobs regenerate when they come back lol why was this implemented...

Do you remember Piz's comic in pages when he journied to war zone and went Algaros? Do you? I know you want to sell premium boosters, but believe me you will sell them anyway and you will create more healthy and close community as it was back then.

Pre-invasion game was more fun and spells was more dis balanced, but there was counters of nearly every spell and things was fun. Then you nerfed protection dome and terror chain spam rose up. Then you nerfed terror and barb areas become op. Then you removed tremor, then you nerfed steel skin and heals and so and so on. Then you disabled cast on move and made things so much dull for mages. Then more spells was changed and setup choices was even less and less.

I can say some things are more polished now, but back then game was more fast placed, there was more freedom and less rules and it made things more fun. You put so many rules and constrains...why why why...

Think about the things you changed with the years and reconsider what choices was good and what was bad. Rollback fix and make regnum really great again.

Now lets talk about bugs!

There are bugs that date 3-4-5-6 years back and was never fixed. We made threads put them together, reproduced them and so on. Nothing... One of the most notorious bug is when FPS drop down to zero when someone is stuck on obstacle. This ruins the game for everyone around. Was it fixed well nope.

Now lets talk about spells and setups.

There are so many useless spells and there are so many spells that was made useless. We never use those, because they are so bad. What happened to Time Master, what happened to Tremor, what happened to Splinter, Crystal Blast, Blaze. Well noyone uses them in war and rarely in grind. Back then they was on nearly every mage setup.

Fix and balance spells and make setup combinations more. I can say for example on conju there are 1-2 options for support setups. I bet every class is like that. Before there was 2-3 types of support conju, 1-2 types of enchanters, several types of warjurers.

Movement and mechanics...

Dizzy on horse dismount, stop to cast, stop to shoot, stop to hit, and so and so and so on. Do you think we enjoy this choppy gameplay? I do not think anyone enjoys it.

Make if fast fluent and fun for every class.

Now about rewards....

Before there was RPS which was meant for ranking. They was pretty useless and only several people was abusing them to boast how good they was in rankings. Then you implemented WMC. It was a good move and this new reward is useful coz it is connected to progression. But RPS stayed - why why why it was more smart to convert RPS to WMC and move along. This way ranking will be dynamic and more fun, because you can spend your points....

Then you decided to boost fort wars and made WMC gained only at forts... This practically killed all open wars on Horus, because everyone wants WMC. And if someone caps a fort everyone is like - stay at fort so we get WMC. Oh my god such a disaster! Even more when we get farmed we stay away from forts so we do not give WMC to farmers. Then you decided to lock WMC until we invade or take a gem. Oh lol who tough of this rule damn it!

Sigh so much rules, make so big mess...

Simplify, remove complexity, obey K.I.S.S and you will be golden.

Now invasions...

If i can i will eradicate this code burn them, berry them, throw them in a volcano and feed the infected chicken with this idea.

This mechanic made people crazy and pushed them to the limits i want to forget. It still makes people fight empty realms and kill NPC's every single day to get rewards which they do not deserve...

I feel sad i feel angry and engrossed...

------------------------------------------------------------

Adrian we are thankful for all of you for this game. But seing that it is empty, and sad and how things what we love are gone makes us sound angry and nasty.

We still love you, but you need to sit down analyze and do the right thing to save this server!

------------------------------------------------------------

You need to look at Piz's comic more, because this is what Regnum is!

https://www.dropbox.com/sh/u9bfa2p5qijyt46/AAC7bnZrva268I6Gv4L157NKa?dl=0

Peace and i really hope this time we reach to you.


Very well said.

rogueish
06-10-2017, 11:53 PM
ieti just wrote all my feelings.

Game was amazing when there was, well, nothing much to do. No pressure of anything. By reaching lvl50 (with OP graduation parties btw) we had almost everything we could get; maybe just better items, but there was only one bonus, so not much influence.
Now when I feel how much time I need to spend to get all those crazy things like Dragon Set, Champion Set, Warmaster Set and jewerly, legendary items, boss items, crafting items... it's just to much goals, which make players keep busy with this and playing just for this. No more such chill, careless and fun gameplay.
This is why people care about population, no players results as no chance to reach game goals.

Anyway, I'm not sure if I write this because of nostalgia or it was really better game before invasions update. I'd really like to check it again - like making old Regnum Online server access only in several days in na week/month/events or making Tickets (which we get from warring at Ra/Horus) to spend for access to our old version of this game.
@Adrian, just a question, is it technically possible to make old Regnum accessible again?

To actual state of Haven:
I though about resistance/evadness dependency on how many players are involved in fight and how strong disproportion is on both sides. In easy words: when zerg is fighting with small group, zerg's players spells/hits fails more often. That would boost underpopulated realm, which is main Haven problem I think. Still, there are some hours that I feel like playing singleplayer game. Nothing to do, except logging out.
Anyway I'm looking forward for some intense marketing actions, but for now, making game as great as possible to make incomers stay for long. Wish you best!


P.S. English is not my main language, but I hope that my words are understandable at least.


They will never allow the old game to return if for no other reason their pride, the devs are human and under no circumstances want to have to face that their vision was wrong.

It's interesting that right now MOBAs are more popular than MMOs in many cases and I think I know why. In a most MOBA games every player has equal gear and somewhat pvp balanced skills. The original Regnum was much like that in that when you hit the level cap of 50 you had the same skill pool to choose from as anyone in your class and even the magical or epic gear wasn't so powerful as to effect combat in any meaningful way. All classes were more powerful, combat was fast and unforgiving, and your skill with your class decided the outcome.
Now there is no balance by design, everything is geared to force people into groups. NGDs logic being what difference does class balance make when EVERY fight MUST include healers and warriors.
I never agreed with the devs decision to force the focus of the game on invasions, especially considering that at least half the players either outright didn't like invasion or just generally ignored them. What did NGD expect the outcome to be in the long run of ignoring half their playerbase's preferred playstyle? Of course NGD owns the game and can make any change they like and i can only speak for what I know from the Horus server, Ra players may have loved the changes.

Personally I would love it if Haven Dies if NGD would relaunch the original game in its place and leave Ra the current version. Haven is likely dead anyway so nothing will be lost, those who obsess about invasions can play RA and all us old players can have the premier version back. I have to say I'd even prefer the old if I had to start over and had to deal with the deaded fatigue xp reduction again.

Hollow-Ichigo
06-11-2017, 05:16 AM
Can't make wishes during peak times. Instead I log on to see the same shit every night.

https://youtu.be/t3N3QMST_VM

The same thing.. Nearly every night for months on end. Yet nothing happens, why? Because Haven isn't cared about, we are told to wait but issues like this where a realm can invade constantly without being stopped are just left alone.

It's enough for alsius players to say, 'but that's not our fault, we invade because we have nothing else to do'. Fair enough, but why are players rewarded for it? What sense is there to gain a reward from upgrading forts to level 4, killing a few npcs then walking away with the gems?

Alsius has now made 80 wishes in the past 90 days. Please, at least do something to make it less depressing for players who can't do anything whilst being constantly outnumbered. Or just move my hunter so I dont need to even bother logging on Haven anymore.

Matrim
06-11-2017, 05:38 AM
Can't make wishes during peak times. Instead I log on to see the same shit every night.

https://youtu.be/t3N3QMST_VM

The same thing.. Nearly every night for months on end. Yet nothing happens, why? Because Haven isn't cared about, we are told to wait but issues like this where a realm can invade constantly without being stopped are just left alone.

It's enough for alsius players to say, 'but that's not our fault, we invade because we have nothing else to do'. Fair enough, but why are players rewarded for it? What sense is there to gain a reward from upgrading forts to level 4, killing a few npcs then walking away with the gems?

Alsius has now made 80 wishes in the past 90 days. Please, at least do something to make it less depressing for players who can't do anything whilst being constantly outnumbered. Or just move my hunter so I dont need to even bother logging on Haven anymore.

Was actually thinking about this and for the longest time i remembered if your realm had a low population at the time you would get a number of guards and GC's appear outside the gate. But also tfw alsius hasn't made a wish in nearly 48 hours. We'll see if syrtis can stop them making another right now i guess.

UmarilsStillHere
06-13-2017, 06:36 PM
I say this with information that's mostly about 6 or 7 years out of date but...

Personally, I think the game would work far better if you chopped out levels 0-50 entirely, kept the 50-60 arc as is, and upped the XP from Player Kills significantly.

Its a stupid idea that would never happen of course, but being able to throw players directly into war in a meaningful way would help population to no end. The Realm Guard pack looks like it is tailored towards this idea, but frankly 45 is at least 5 levels too low. Especially with mob aggro as it is.

Dumberest
06-13-2017, 08:11 PM
i said it years ago and i will say it again.

TURBO server until Haven reaches an acceptable level of players.500% exp all day every day.

can you imagine the amount of 500% scrolls people would buy to get from 1 to 60 in a day or two? and then we have another player in the wz.if they cant buy scrolls they are still getting awesome exp and will be wz ready in a week of constant play.

players will see thier exp bar moving and feel like the grind isnt so bad.

getting more people into the wz should be the aim,currently new players start then leave about the time they hit the 30-40 gap where no mobs to kill,that needs to be fixed pronto!

heck hold contests with free lvl 60 scrolls for new players who sign up.do anything you can think of to get players into the wz.

Pashmiri
06-14-2017, 10:34 AM
Like that idea Hotter x

rinky
07-06-2017, 10:51 AM
Ra is INFESTED of ex-Haven players , every week someone quit Haven to join RA . We need something right now ,maybe in few months it gonna be too late.

It is much more fun to play where many other people are playing. It is decidedly not fun to play where there are no other players, particularly in a game which rewards playing with many other players.

Gaining level in war is also much easier (and play is more rewarding) on RA.

So, of course they are moving over.

rinky
07-10-2017, 07:11 AM
Ra is INFESTED of ex-Haven players , every week someone quit Haven to join RA . We need something right now ,maybe in few months it gonna be too late.

Darn straight, and I'm one of them.

RA has people playing it. Constantly. Even during low population, enough are online to play the game. There really aren't enough new people coming online, but there are new people coming online, who have never played the game before.

MMOs are social games. Social games don't work without people to be social with. And even shy geeks like me like to be social in an introverted sort of way.

Community is the fundamental problem with Haven. Haven has a social problem, not a game problem. The game itself is fairly fun to play. The social interactions on Haven drive away new players. The social interactions on RA do not drive away new players, and, in fact, attract some new players.

Why? What's the difference between the communities on the two servers?

Rinky

The_Pirate
07-10-2017, 07:46 AM
Haven has a social problem, not a game problem

+1 10charrule

Lebeau
07-12-2017, 01:08 PM
...Why? What's the difference between the communities on the two servers?...

I can't speak to Haven's other realms (as I don't play either), but in Alsius, many literally go out of our way to help the new players, with clan offers, gold, gears, advice, & help versus quest bosses, etc. All that they gotta' do is ask. WTF more can we realistically do?....

:(

Vanstone2017
05-23-2018, 01:47 PM
Lets also be honest everyone. I've been off and on since Raven. It was fun back then. It could still be. Everyone complains that Haven is empty. So fill it. They dev team does not create the social aspect of this game that so many of us crave and complain about. Its a player issue not a dev issue. Do you want haven to be fun again? Log into haven, play there, have a social experience there as more people come online to do the same it'll get better. Stop bitching and go do something about it.