View Full Version : What is NGD working on rn?
mind-trick
12-06-2017, 10:09 PM
Hi there
Just wondering, what are you working on rn? Whats the plan?
saumya
12-07-2017, 09:44 AM
what are you working on rn?
Equalizing haven and ra population and making sure no forum thread goes about it
Artemo
12-07-2017, 10:44 AM
Yeah, we suck.
They are sucking something I think :hat:
Hollow-Ichigo
12-07-2017, 11:39 AM
remember WhEn ra alSiUs got purged. 0 fuCKs given
mind-trick
12-07-2017, 04:57 PM
Ra feels its dying as well, to me at least. No action for 3 hours straight last time i checked. Its definitely going to die at this rate.
Now that clans and bugfixing is over with (i assume they dont have any plans by the looks of things) they need to actually do some effective changes that require little effort. They spent too much effort into useless things that players dont need or things that are not effective.
Maybe they mostly listen to the spanish players who have different needs. Well I dont read the spanish forum but i hope they at least listen to its community.
Leily
12-07-2017, 05:57 PM
Hi there
Just wondering, what are you working on rn? Whats the plan?
Clans and xmas event! :beerchug:
mind-trick
12-10-2017, 10:51 PM
Clans and xmas event! :beerchug:
Thank you for enlightening us =3. Thought clans were already done
highkey dont want them to stick to the roadmap lol. save the trouble
Leily
12-11-2017, 02:25 PM
Thank you for enlightening us =3. Thought clans were already done
Clans have a new interface and some problems are finaly fixed. Now we need to finish the new clan features, like levels and objectives.
Adrian
12-11-2017, 02:43 PM
Thank you for enlightening us =3. Thought clans were already done
highkey dont want them to stick to the roadmap lol. save the trouble
We had a lot of problems lately (internal, people on sick leave and such) and also an exploit abuse that has taken us two weeks and left us way behind schedule. Being a small team means things can really slow down when the unexpected happens. And this year (as most) it happened more than often.
Don't want it to sound as an excuse, as we don't have any excuse for going so slow. Just wanted you to know why. As someone correctly pointed out some time ago, maybe we should post about the problems we have so at least you know what's going on.
Anyway, this Roadmap was not to promise anything or dates of fulfilment. Just to show what we have in mind regarding the upcoming changes.
Right now we're finishing the Christmas event and surely will have it ready for next week to be tested. The Clan Objectives part is halfway done and sadly will not be live for Christmas but in January for sure. Then we will have to start with the Carnival event and some improvements to the war (invasions, initiation zone and skills).
But you all know for sure: better actions than words. So, we'll keep on going and trying to do as much as we can while maintaining the systems and keeping everything stable, finding alternatives for things that monthly go bad, investigating abuse cases which end up in exploits that require half the team reading logs for who knows how many hours, climbing the walls in our path that NG3D puts when something has to be achieved, praying that we end the month with stable finances so the game can go on, trying not to get badly sick when you're a key part of a department, dealing with changes in the requirements of third party services, finding candidates to help in the new positions we need in a country that it seems that being proficient in German + liking MMOs is not something to be found and maybe, if we have a bit of time... developing new features or modifying the existing ones :biggrin:
Hollow-Ichigo
12-11-2017, 02:50 PM
Good to know. But the question on everyone's mind is, what's your opinion on 'we suck' becoming a meme?
Adrian
12-11-2017, 04:52 PM
Good to know. But the question on everyone's mind is, what's your opinion on 'we suck' becoming a meme?
I couldn't care less :harhar:
Eminoo
12-11-2017, 06:46 PM
I couldn't care less :harhar:
I felt to log in and that's exactly the point.
NGD should focus more on new players as many people said before, make it more enjoyable at lower levels. There have been many suggestions before while NGD doesn't seem to care.
More new players = more activity. Instead NGD gives some crap ass ximerin clothing which 99% of the people gives fuck about it. People scream for better gameplay. Your post makes me honestly feel retarded I spent so much time into this game and supporting you/NGD.
_Scias_
12-11-2017, 09:04 PM
...
I'm sorry but you've been invoking the "Somos pocos" trump card since at least 2008... You should really revisit your excuses pool to choose from in case of screwup (since it's either that or the community's fault in most cases)...
And even assuming these were/are justified, it doesn't make up for the really poor decision making and erratic communication around this game for the past years. For instance, why would you focus on piling a ton of half assed new features while leaving most of the previous ones still broken/useless/incomplete? Building on sand is like the worst thing to do in case of limited resources and especially if the code is spaghetti mess already.
Latest example in date : We get motd and soon clan levels/achievements, hurray, yet now it's impossible to set empty clan ranks anymore, and overall the clan management got no better if not worse than before. (clan window closing completely after every action such as kicking a member, clan chest still being useless, can't transfer ownership...)
Repeat the above pattern for the past 8 years and you get the tragic history of this game. A game with such a huge potential, so close to being a pleasant game if only it had a bit of polish and a small amount of quality of life improvements. Instead broken/incomplete expansions got piled on each other with most of them having negative to no positive impact today.
Another bad evolution with Ximerin taking an even more prevalent place in the gameplay, something that should have been restricted to cosmetic (and most of other online games understood it today - think about how much easy money you'd get from additional faces and haircuts) and prevents some of said 'quality of life' features to be implemented. Why would you have trainers in the War Zone when you can purchase a Xim book thing right? Same thing for horses, or the auction house... Why make the drop rate acceptable when you can sell gear boxes... Etc...
And the worst is that a good chunk of the so damned community is still here after all those years, willing to help and forgive provided you are willing to make minimal effort. Seriously what would it cost to open an updated version of Amun a week before the actual update ? If you can't afford to do QA (which would prevent things like say, being unable to set empty clan ranks right?) why not just let the community willingly do so? Not to mention you could make a whole new game from the Suggestions subforum.
I know it's easy to speak as a player who hasn't been experiencing what you did and before you raise the "old always-grumpy players preventing innovation™" argument you gotta know that complaints rarely come out just from sadistic trolling and pleasure. In fact it's just so tiring and saddening hearing the same "oh we screwed up again, sorry, somos pocos/damn this evil community/we suck (delete as appropriate)" after every update for this to repeat time and time again and with the same sterile communication in between...
Sorry just needed to vent this out. Anyways, don't change anything and just keep blaming yourselves or the community. It's been working wonders so far...
Artemo
12-11-2017, 09:06 PM
I think you should really start focusing to get new players into the game.
Finish what you are currently working on first though :P
More players = more money = less worrying :lighten:
Think about what sets your game apart from the competition (RvRvR, quite simple structure) and market those aspects. You managed to market Masters of Orion, you can manage this here game too :)
Imo squid island is a great way to close the gap we currently have from level 37 to 53 where you can't really do anything, neither leveling by quests nor farming exp by killing enemys. Just buff up the monsters there to around lvl 50 for now :D
finding candidates to help in the new positions we need in a country that it seems that being proficient in German + liking MMOs is not something to be found
https://jobboerse.arbeitsagentur.de/vamJB/startseite.html?kgr=ag :superpusso:
Adrian
12-12-2017, 08:29 AM
I'm just stating the obvious (and maybe not so) and not invoking any cards or anything. You are as repetitive as we may be.
I'd love to do many of the things you say, but one thing is a gamble and the other makes the game stable. It's easy to talk when you're on the other side. I would love to see most of you in this situation and being consumed by it. Luckily I go on for the game and many thankful players and not for self-righteous individuals. So, go on telling us what we fail on instead of giving useful things to work and think about.
You may think this is a PR disaster, but it becomes necessary if any person in it's sane mind wants to continue reading these forums. We could close it because it doesn't have that much activity and the game would go on without it but it is still open. Go figure.
Adrian
12-12-2017, 08:30 AM
...[/I]
https://jobboerse.arbeitsagentur.de/vamJB/startseite.html?kgr=ag :superpusso:
Argentina. :harhar:
Artemo
12-12-2017, 08:42 AM
Argentina. :harhar:
Maybe you can find a german who wants to move to argentina and is searching for a job there? I don't know xD just a silly idea.
Adrian
12-12-2017, 08:56 AM
Maybe you can find a german who wants to move to argentina and is searching for a job there? I don't know xD just a silly idea.
Would need to know Spanish as well. Let's see: likes games (especially MMOs), speaks and writes in both German and Spanish professionally, is a socially active person, lives in Argentina or wants to move there for a moderator/CM assistant job.
Not easy. Believe me.
mind-trick
12-12-2017, 12:50 PM
We had a lot of problems lately (internal, people on sick leave and such) and also an exploit abuse that has taken us two weeks and left us way behind schedule. Being a small team means things can really slow down when the unexpected happens. And this year (as most) it happened more than often.
Don't want it to sound as an excuse, as we don't have any excuse for going so slow. Just wanted you to know why. As someone correctly pointed out some time ago, maybe we should post about the problems we have so at least you know what's going on.
Anyway, this Roadmap was not to promise anything or dates of fulfilment. Just to show what we have in mind regarding the upcoming changes.
Right now we're finishing the Christmas event and surely will have it ready for next week to be tested. The Clan Objectives part is halfway done and sadly will not be live for Christmas but in January for sure. Then we will have to start with the Carnival event and some improvements to the war (invasions, initiation zone and skills).
But you all know for sure: better actions than words. So, we'll keep on going and trying to do as much as we can while maintaining the systems and keeping everything stable, finding alternatives for things that monthly go bad, investigating abuse cases which end up in exploits that require half the team reading logs for who knows how many hours, climbing the walls in our path that NG3D puts when something has to be achieved, praying that we end the month with stable finances so the game can go on, trying not to get badly sick when you're a key part of a department, dealing with changes in the requirements of third party services, finding candidates to help in the new positions we need in a country that it seems that being proficient in German + liking MMOs is not something to be found and maybe, if we have a bit of time... developing new features or modifying the existing ones :biggrin:
I am aware that you have small team, but your efficiency is just low. Thats why ive been wanting to make it easier for you by giving advice. Question what sets this game apart from other MMOs. And question what the majority people really want and how they want it, and implement it while also taking resources and time into consideration. If a proposal or idea raises controversy, then simply put it on-hold.
The roadmaps say what goals you have, but theyre vague. Its nowhere explained how exactly you were to reach them.
You guys have added features such as crafting, clan stash, dragon raid, designed a new tdm map, placed lvl 50+ mobs all over wz, etc etc. But are these what people desperately needed these last few years? These features are obviously nice but wont improve the current state of the game.
Adrian
12-12-2017, 06:44 PM
I am aware that you have small team, but your efficiency is just low. Thats why ive been wanting to make it easier for you by giving advice. Question what sets this game apart from other MMOs. And question what the majority people really want and how they want it, and implement it while also taking resources and time into consideration. If a proposal or idea raises controversy, then simply put it on-hold.
The roadmaps say what goals you have, but theyre vague. Its nowhere explained how exactly you were to reach them.
You guys have added features such as crafting, clan stash, dragon raid, designed a new tdm map, placed lvl 50+ mobs all over wz, etc etc. But are these what people desperately needed these last few years? These features are obviously nice but wont improve the current state of the game.
Efficiency is low because we lack enough programmers that can work with NG3D and also because we're having more problems than last year, and even more than in 2015. Anyway, I insist: I'm not here to convince anyone. Just for those interested to know in what page we are now, as the title of the thread suggests.
What the game needs is a team of 10 at least working full time and already organised and up to date with NG3D. But, this can't happen: Regnum doesn't earn enough for that, but we're trying to get there as we can. In the last months we tried and we failed but for instance, now we're ensuring an art pipeline and soon, if everything goes fine, a new programmer too.
This is possible because we're maintaining things stable. If we focused on development only and bugfixing we would go bankrupt. We did this kind of focus in the past and yes, believe it or not, doesn't pay off.
Everyone here seems to know everything, but I beg for all of you to be a bit more humble, to accept that we know what we fail on and just try to contribute instead of saying what has been repeated a million times and that we also accepted another million times too.
Simple example: someone saw a few small changes that could help a lot in the BZs and posted a suggestion with those simple but very well though changes. Also, try to change the "you-do-not-do-anything-good" into "i-would-love-to-see-this-happening" and if for some reason you fell not heard or that we don't do anything about it, avoid taking it personally as it seems that happens most of the times with everyone.
And lastly, people that don't care, that are "retired" and yet post here and all of the similar cases: just leave the forums. Some users even believe we have something against them. NO. This is a tool that not a lot know how to use. We don't need people that need to be right or wrong. We need well thought feedback. Just that. And that comes only when good intentions are the main premise.
The forum has low activity and I like it that way. Social networks took most of the people that just wanted to be "social" and here you can see mostly people that are interested in getting details from what's happening with the game, but all of these people need to really understand that even if they post suggestions or whatever, it can be useless if it's not given enough thought and analysis. AND BEING BRIEF is an amazing perk too, hehe. Not my case here but I feel like explaining myself in detail this time.
My thanks to all of those that insist in helping somehow, but please be careful with what you think is helping or not. Paraphrasing mind-trick I could say that: "all of you have been telling us that we fail and we are not effective in many ways and that lead to nothing, but did you get to provide the feedback that was needed to improve the state of the game?"
TL;DR: We are not being effective because money doesn't allow that when a lot of problems arise. And the forums are a useful tool that need a wide look at the big picture and a good deal of analysis for a thread to be useful and most of all, directed at the game and not to US. Giving feedback is not that easy and no one should take for granted that it was provided.
Dedric Fox
12-12-2017, 10:59 PM
TL;DR: We are not being effective because money doesn't allow that when a lot of problems arise. And the forums are a useful tool that need a wide look at the big picture and a good deal of analysis for a thread to be useful and most of all, directed at the game and not to US. Giving feedback is not that easy and no one should take for granted that it was provided.
But ofc. Who would put money into a f2p game that's hanging on by strand of a thread lmao. I'm not here to bash, but seeing that about needing people that's familiar with NG3D just proves the statements about NGD not understanding their own code or their code being so jacked and repeatedly raped, no one can understand it. Would like to say I wish the best for this company... but nehreally
Pery3000
12-12-2017, 11:22 PM
And lastly, people that don't care, that are "retired" and yet post here and all of the similar cases: just leave the forums. Some users even believe we have something against them. NO. This is a tool that not a lot know how to use. We don't need people that need to be right or wrong. We need well thought feedback. Just that. And that comes only when good intentions are the main premise.
If you actually read my signature it would say retired FROM >>>Haven. I had to switch to Ra just to get action on my American nights. Since Haven has always been non-priority.(DEAD FOR ME) I've been giving feedback for years. Such as letting the players actually test out a new update before it goes live to avoid situations. Example~ Outrage from stats added to Champion gear. Wanted a reason to why my posts were gone and got a ban warning. Thats some great communication from a company. I still "want" to believe in you guys because this is where I met my good friends. But after years of frustration its getting harder and harder. I've said what I wanted to say.
rossi
12-13-2017, 06:56 AM
I feel you, Adrian; all the good vibes for you and your team.
Adrian
12-13-2017, 03:23 PM
I still feel like this game can be saved, because it doesnt suffer from powercreep and at least didnt go p2w like most other mmo's (that are dead by now) do.
And that's why I keep on going. Maybe not save some players and maybe not as well one that can compete but yes a game that what it offers, works. That would be a first step and yes, of course the game should be ready now (eternal beta bashing) and many other things. If I focused on that, we should've already given up. There were many errors in the past and in the present but the game is slowly getting to be functional (which DOESN'T mean in a good state, please).
Actually it appears to me that NG3D is not a popular engine so i suppose that makes it harder
Thank you. That's exactly the problem. It's not that we don't understand our code. Some things need even a revamp to do what we need them to do and that's not a choice right now. Other games just get updated from third parties to their engines and et voilā.
And for the record, i only mentioned these latest updates to show what youre capable of as a small team. Like i said before, these just didnt have a big enough impact
Yes, in my opinion the greatest achievement was the Soul Monger, but it needs some rework in the gameplay and art and also a better reward strategy to put it back again on a regular basis. I'd love to start with that but right now we have to focus on so many other things. All of them have the same priority: that's the problem. Everything would be needed now and is as important as the other things too. That drives you crazy, believe me.
Adrian
12-13-2017, 03:23 PM
I feel you, Adrian; all the good vibes for you and your team.
Thank you! Vibes sent!
Candyx
12-13-2017, 08:25 PM
I've been out of the loop for so long this might be redundant. Redundant.
Adrian, is there a clear crisp method for the user base to give you structured feedback? Suggestions of features, reporting of bugs etc.,? I know the support system exists, and it's great if you get locked out of our account etc., but it doesn't work well as a forum for input from the user base.
There's the suggestions forum, but it's so unstructured and crazy that there is little you'd be able to get from it. I don't expect to know the right way to deal with this, but might it be a good idea to ask the community for suggestions regarding a single topic each week/month/etc., Here's an example that might work:
We're looking at improving the way clans work, we've updated the clan interface and are working on fine tuning this at the moment. Are there any suggestions of things to add to the clan interface? Please state if your suggestion is to add a feature, correct a bug/typo or change appearance.
Please only post suggestions here, if we think a suggestion is worth implementing then we will start a thread for the suggestion where it can be discussed. (Any posts discussing other suggestions ect., will be deleted.)
I know you have limited resources. Let the community come up with the ideas, you can filter out what you think is bad/too complex to include and then spend your time actually programming.
Adrian
12-13-2017, 09:54 PM
I've been out of the loop for so long this might be redundant. Redundant.
Adrian, is there a clear crisp method for the user base to give you structured feedback? Suggestions of features, reporting of bugs etc.,? I know the support system exists, and it's great if you get locked out of our account etc., but it doesn't work well as a forum for input from the user base.
There's the suggestions forum, but it's so unstructured and crazy that there is little you'd be able to get from it. I don't expect to know the right way to deal with this, but might it be a good idea to ask the community for suggestions regarding a single topic each week/month/etc., Here's an example that might work:
We're looking at improving the way clans work, we've updated the clan interface and are working on fine tuning this at the moment. Are there any suggestions of things to add to the clan interface? Please state if your suggestion is to add a feature, correct a bug/typo or change appearance.
Please only post suggestions here, if we think a suggestion is worth implementing then we will start a thread for the suggestion where it can be discussed. (Any posts discussing other suggestions ect., will be deleted.)
I know you have limited resources. Let the community come up with the ideas, you can filter out what you think is bad/too complex to include and then spend your time actually programming.
We don't need any kind of fancy methods. Just posting a suggestion that is very well thought of (and not the usual "oh, I thought I'd love this in the game" but more like "this would benefit everyone"). We read all suggestions and we can realise quickly if the idea has been well thought of, meaning that the suggested changes make sense for what Regnum's client and server can provide.
I'll give you a simple but good example:
Situation: "It's annoying not to know whether the BZs are open or not."
Thoughts: "I've seen buttons in the interface blink. Also they get highlighted too. It means the interface can do that so it might be doable and easy."
Conclusion and suggestion: "Make the button blink and then stay highlighted while the BZs are open."
And a counter-example:
Situation: "I think Paladin's Aid is overpowered."
Thoughts: "I don't like it. Knights seem OP. Do something."
Conclusion and suggestion: "Change the stats, do it, if you don't I quit."
And outside the suggestions, when stating your opinions is the same thing. All opinions are subjective but it's SO easy to realise when someone writes caring about achieving a solution and WAY EASIER to realise when they just care about being right. Usually, when giving feedback, other points of views must be explored and thought, not fought. Different opinions are not "enemies" but a way of seeing yours from another point of view.
So, if for instance you hate something we've done, there's no better way to complain than giving us a counter option of what should've done. Not the usual "you done fucked up". When things go wrong it's easy to realise things should've done differently. Thinking about how and explaining could be a good virtue instead of fueling the bash train.
Dedric Fox
12-13-2017, 11:36 PM
I still feel like this game can be saved, because it doesnt suffer from powercreep and at least didnt go p2w like most other mmo's (that are dead by now) do.
You will honestly sit here and believe this game isn't p2w? Its been p2w since I started in 2011, and I'm sure its been that way since before. Buying of xp boosters to get levels quicker than the next guy is p2w alone. Lets not mention the buying of boss jewels, mags and items (with real $$$) to get an advantage over the next guy, cause surely that isn't at all p2w. You think these new names hitting like trucks just so happen to get lucky? Yeah, they did. They found a seller with good product. Even with adding wm jewels, game is even more p2w. "I'll buy a x3 wmc booster so I can get these jewels in less than 30days" compared to some poor player who cant afford a 50% exp booster that's a massive advantage which gives the game a p2w feature introduced by the devs because theyd rather get cash than make quality updates. Idek why I bother in the forums or voice any kind of opinion.. game has fallen off like a drug dealer with a bad bag of dope.
Candyx
12-14-2017, 12:11 AM
We don't need any kind of fancy methods. Just posting a suggestion that is very well thought of (and not the usual "oh, I thought I'd love this in the game" but more like "this would benefit everyone"). We read all suggestions and we can realise quickly if the idea has been well thought of, meaning that the suggested changes make sense for what Regnum's client and server can provide.
https://www.championsofregnum.com/forum/showthread.php?t=109772
The balls in your court. Please advise if this isn't thought out enough - seriously.
You will honestly sit here and believe this game isn't p2w?
...
Buying of xp boosters to get levels quicker than the next guy is p2w alone. ...
Pay to win usually only refers to ways in which you can pay to actually win. Since you can't capture a fort with $ or Xim this game isn't pay to win. There is no weapon in the game that can drop out of a lucky box that can't be dropped from a mob. It's pay to speed up, sure. But if you don't want to pay, then you just grind for longer. That's all.
Lebeau
12-14-2017, 09:20 AM
...posting a suggestion...(...more like "this would benefit everyone"). We read all suggestions and we can realise quickly if the idea has been well thought...meaning that the suggested changes make sense...
I'll give you a simple but good example:
Situation: "I think Paladin's Aid is overpowered."
Thoughts: "I don't like it. Knights seem OP. Do something."
Conclusion and suggestion: "Change the stats, do it, if you don't I quit."
So, if for instance you hate something we've done, there's no better way to complain than giving us a counter option of what should've done. Not the usual "you done fucked up". When things go wrong it's easy to realise things should've done differently. Thinking about how and explaining could be a good virtue instead of fueling the bash train.
Ok, your point is made, & the message received, yet still, does any of the player effort below qualify, & make the grade? No bash train here, but ALL ABOARD! anyhoo':
https://www.championsofregnum.com/forum/showthread.php?t=109583
...
Yes, much of it is criticism, but it is constructive, and in the end, TL;DR-concise. Overall, it is an objectively fair & balanced assessment. It clearly shows what the issues are (unless you actually WANT me to post [THE-WALL-OF-TEXT] to FULLY explore & explain every last inherent nuance, permutation &/or downside), & it also offers a far better (& seemingly workable) alternative...
So, can & will it ever be done?....
If so, then roughly when?....
Any other opinions?...
:poster_spam:?...
Adrian
12-14-2017, 06:49 PM
https://www.championsofregnum.com/forum/showthread.php?t=109772
The balls in your court. Please advise if this isn't thought out enough - seriously.
The suggestions are properly presented. That's great. A few details like: WMC can't be given to anything not related directly to war or that the Clan should not be the messaging hub but the Buddy List should be. Other than that, nice and doable suggestions. That's what I was talking about.
I hope we can get more of these. We'd all love to see in the game a lot of big and great changes but now that we have a base to work on, we have to stick to minor to medium changes, doable ones that can enhance the user experience through the details.
PS: Those that want to talk about other topics like the one that got deleted, do it in other thread and experience the magic of no post deletion because of thread hijacking. Come on.
v0rt3x
12-14-2017, 09:27 PM
So i would navigate you to: https://www.championsofregnum.com/forum/showthread.php?t=107257
It is in section "Game problems".
Why i must click the "Portal Animation" after casting the "Warmaster Offensive/Defensive Portal" to activate the selection menue for the destination?
This menue must open after casting the Portal without clicking it again.
Bug or Feature?
Candyx
12-15-2017, 06:03 PM
...the Clan should not be the messaging hub but the Buddy List should be...
Just curious as to why the clan shouldn't be the messaging hub? I'm not saying the buddies list shouldn't have the same functionality but the main reason I stick around on Rengum is the people, primarily the people I'm in a clan with. Although, that really might just be me, everyone's different.
Ulti19
12-20-2017, 01:38 AM
I played this game so much a long time ago. Was an amazing game, honestly the only thing that made it great for me was the constant pvp that no other mmo really had back then. And still nothing that I've played really captured what Regnum had for me in those days. What ended it for me years ago was that there was simply less and less pvp happening. The game at its core is amazing, just wish it had more of it in the server my toon grew in. I really doubt any core gamer back then ever cared about anything other than just the war and pvp.
Focusing on making new and exciting things is nice, but RO already had something unique and very fun already. Back then I kinda wished you didn't develop anything other than making more war. I think a lot of players felt like that too. Your game is PvP/RvR, you should have focused solely on this aspect in my opinion, again just my opinion, it is your game.
Anyways, very nice to see the same people working on RO still, and very nice to see the same allies/enemies in the forums alive and well :) I have a lot to be thankful for from this game, great times in the past, keep it up.
Redo_Ger
07-19-2018, 12:17 AM
Hehe, hey NGD what are you working on now? :devil:
Sentan
07-19-2018, 10:27 AM
Hehe, hey NGD what are you working on now? :devil:
From the changelog 1.23 (Date: 2018/5/24) (https://www.championsofregnum.com/index.php?l=1&sec=27&opt=1&cl=180):
- These Runestones will be better explained when the update to questing from levels 40 to 60 is finished, which is currently in progress.
Redo_Ger
07-20-2018, 05:07 PM
Okay, elaborating on the Soul Monger storyline and giving an incentive to players to kill that thing seems like a good next step.
I imagine we might get an explanation on this 'tribe of the Ancient'?
Why is there this lone NPC standing on the island?
Will they get buddys?
And what do the runestones have to do with all of this?
Lebeau
07-21-2018, 01:55 PM
Okay, elaborating on the Soul Monger storyline and giving an incentive to players to kill that thing seems like a good next step...
Ger-man, I been thinking the same for some time now. After the first two days of this past anniversary, we don't kill it on Haven anymoo', we just ignore it. So, the motivation has to be more than simple crafting materials methinks. In fact, I think it should be a server-wide threat of some kind perhaps (but not on a daily basis). I suggest a weak 'Soulkeeper' type of life drain effect, combined with a slow loss of attribute points. Once your attributes all reach zero, you can no longer rez to altar or be rezzed by spell. This would continue until the Soul Monger is killed, or, until everyone in all three realms dies, SM wins, & we would then somehow all 'reincarnate' into an identical-alternate-dimension virtual-reality (i.e. we go back to how it all was before he showed up & murdered us all, & have nothing in hand to show for it, except 10% necro). Opinions? Modifications? Etc?
:lighten:
Iplay
07-23-2018, 09:16 PM
Adrian just said that a clue to what is coming is "Bugs" (insects, not the errors in the game)
So, who knows what's next.
Skjringsaal
07-24-2018, 11:49 PM
We call bichos to mobs aswell. Let the imagination fly.
Azirqphale
07-26-2018, 07:04 PM
Adrian just said that a clue to what is coming is "Bugs" (insects, not the errors in the game)
So, who knows what's next.
Probably aggrobugs to make any fights even *more* unpleasant for non-wm, non-jewelled players.
Leily
07-27-2018, 03:08 PM
Clic here (https://www.championsofregnum.com/forum/showthread.php?p=1894576):tonguey:
Hollow-Ichigo
07-28-2018, 02:20 AM
Clic here (https://www.championsofregnum.com/forum/showthread.php?p=1894576):tonguey:
Can I name them?
Redo_Ger
07-28-2018, 12:09 PM
Can I name them?
No. :devil:
Leily
08-02-2018, 01:50 PM
As Aely requested i will explain a bit more about this bosses, so sorry for not doing it before and thank you for the reminder. (https://www.championsofregnum.com/forum/showpost.php?p=1894682&postcount=45)
About the spawn time from this 3 new bosses, and also the actual 3 supper bosses, it will be changed to a random one.
As well we are working in few changes to adapt the boss to the amount of people killing it.
Few in spanish forum asked about the inner realm bosses. We wont add more or change them by now, but we will analyze all of them and see what we can improve.
Also people asked if will be possible to have some kind of "skin" for pets.
So the hunter can make the pet look like one of this new bosses, or inner realm bosses (like Aysor for example).
Its something possible but just with this new ones and inner bosses, so Daen, Evendim and Thorkul are excluded from this option.
A player also asked us if its possible to check the actual items from super bosses, pointing the differences, so we will try to take a lot on them also.
:hat:
rekkles12
08-02-2018, 03:14 PM
I don't think the random boss respawns are a good thing. Maybe for Ra? Haven won't matter since they die once a week in a 2 hr range, focus on the important stuff rather than boss respawn timers..
If you're looking into boss drops, take a look into the amulets or the "crappy" rings and change the stats if possible ?
As Aely requested i will explain a bit more about this bosses, so sorry for not doing it before and thank you for the reminder. (https://www.championsofregnum.com/forum/showpost.php?p=1894682&postcount=45)
:hat:
Thank you Leily :)
Can you said something about the new bosses and craft ? If i don't misunderstand spanish forum, it's not for gear and weapon crafting. It's for what ? (i'm curious)
And how many ppl to kill the new boss ? Like Eve, Daen, Thork or less ? (less, less, less, less ....)
Leily
08-03-2018, 11:29 PM
Thank you Leily :)
Can you said something about the new bosses and craft ? If i don't misunderstand spanish forum, it's not for gear and weapon crafting. It's for what ? (i'm curious)
Yes!
They will have something to craft but wont be a weapon/armor, will be something different.
And how many ppl to kill the new boss ? Like Eve, Daen, Thork or less ? (less, less, less, less ....)
I bet less people, since Eve and so are Super bosses and this will be just "bosses" i think.
Also if we have time to change how hard they are depeding on the people around to kill them will be something great for all of this bosses (and for super bosses too). :gun_bandana:
Mashu
08-04-2018, 08:18 AM
Also if we have time to change how hard they are depeding on the people around to kill them will be something great for all of this bosses (and for super bosses too). :gun_bandana:
This will probably go to suggestions and make some players with 20+ boss items in stash cry, but these changes are really must if NGD wants to make game pleasant for majority of players (instead of few who keep dropping)
Difficulty scaling
Random re-spawns
Issue 1.
People log just one time/day to kill bosses, instead of being regular players with evenly distributed game play time. Random boss respawns would help heal that situation.
Issue 2.
Chances to drop can be manipulated, it's unspoken, unwritten but certain players accumulate 20+ boss items, by just coming to fixed time, and knowing how to drop.
This is because, we have this complex system that chances depend on skills, and other things. It's been pain to keep it fair, since some time, in the past knights mostly dropped etc.. Every system, has pros and cons, but simplest with least pros&cons would be to have same chances for everyone alive in circle when boss dies.
Issue 3.
Population, if boss spawn times would be random, on certain servers we would not be able to kill boss when it spawns, it would just wait till enough people gathers. That is ok I guess. But again, the same group would be killing it. Here a difficulty scaling could kick in, scaling down to minimum of dragon difficulty, and up to number of players.
This would encourage players to log into game, more regulary, just to have opportunity to kill boss with less people, and not just in fixed time once a week.
Sentan
08-04-2018, 10:27 AM
Hi,
any changes on useless spells in upcoming update?
Iplay
08-04-2018, 09:02 PM
I'd love if:
"You have played in different realms within a lapse of 30 days with a toon level 30 or higher. In order to avoid multirealming, you won't be able to do the next actions in the game: Get items and/or souls from bosses (dragon items included) get into the portal; carry gem when invading.
Days left: "X days"
:U
And, and... I know it is not the main topic but, could you please down the numbers of unique players we have to kill around fortresses? 15 would help a lot. We, unquestionably, have less people than Ra, yet the number of unique players asked by the WMQ is stillthe same in both servers... Last night Ignis invaded with 7-8 people (when I defended) and we were three defending.... None of us could finish the quest.
Thank you for reading.
Redo_Ger
11-18-2018, 09:42 PM
Coming back to this old thread or should I have made a new one?
What is worked on right now? I assume it has to do with the new Towers? Christmas event? Fixing bugs from the last update? :beerchug:
Leily
11-19-2018, 01:44 PM
Hi there
Yes, we are working on towers. We have some issues to fix since this towers are new, build from 0 and will have a new gameplay, different from what Regnum alredy have.
As soon as we have something to show, or to test at Amun..I will spam it everywhere!
I was about to post this:
Well, I don't intend to be the "bad guy" here but... Why did you work on creating new armors for guards? I don't understand; no one asked for them. They look nice tho, but you could have work on that later on. First Bugs to be fixed or balance ingame, both of them I will always applaude. However, these small changes (mana cost on barbs skills and CD on S.Servants) could have also waited. Not that we don't want them, I bet these changes have been asked since... pft, many years ago, we could have waited a bit more. I just don't get the point of delaying "big" updates wit such small fries.
But then I thought "We are never happy. Adrian (and idk who else) is doing his best and we always complain." And it's true, isn't it? I bet I'm not the only one who thinks the same, or at least I hope I'm not the only one. Those who still love the game should be patient and support, no throw trash at it. Just sharing my thoughts.
Kind regards.
Roland80
12-02-2018, 11:20 PM
But then I thought "We are never happy. Adrian (and idk who else) is doing his best and we always complain." And it's true, isn't it? I bet I'm not the only one who thinks the same, or at least I hope I'm not the only one. Those who still love the game should be patient and support, no throw trash at it. Just sharing my thoughts.
Kind regards.
Actually you're right!
I don't think it's just me neither but these small steps NGD makes to keep going forward are still bringing old users back As Well as newcomers, Keep it up brothers
SenpaiReb
12-04-2018, 02:30 PM
I still feel like this game can be saved, because it doesnt suffer from powercreep and at least didnt go p2w like most other mmo's (that are dead by now) do.
Actually it appears to me that NG3D is not a popular engine so i suppose that makes it harder
And for the record, i only mentioned these latest updates to show what youre capable of as a small team. Like i said before, these just didnt have a big enough impact
Hello, can you please explain why you think this game is not p2w? Because I will strongly disagree with you on that :lightsabre:
Hello, can you please explain why you think this game is not p2w? Because I will strongly disagree with you on that :lightsabre:
My answer is not his, but I'll share it anyways: On Ra, you can get Champion gear, which is very good. You gather some magnas and you can enhance those pieces. You can also "drop" dragons gear, which is pretty OP for some classes (Knights, Hunters [to run] and Mages [good CS, bad resist]) How to get magnas? They appear on the ground, or you can kill mobs an sell their loot. Just giving ideas of how to get better stuff without investing a single penny.
Cheers.
Kralmoe
12-04-2018, 05:11 PM
My answer is not his, but I'll share it anyways: On Ra, you can get Champion gear, which is very good. You gather some magnas and you can enhance those pieces. You can also "drop" dragons gear, which is pretty OP for some classes (Knights, Hunters [to run] and Mages [good CS, bad resist]) How to get magnas? They appear on the ground, or you can kill mobs an sell their loot. Just giving ideas of how to get better stuff without investing a single penny.
Cheers.
Yes, you can indeed getnice stuff without investing a single 'penny'. But if you really want to win, you will have to invest in boxes with xymerin. So there is a substantial difference between getting nice stuff and op stuff (think about top bonus, think about top speed movement, etc, etc.)
:hat:
Lebeau
12-04-2018, 09:08 PM
...you can get Champion gear, which is very good. You gather some magnas and you can enhance those pieces...
Hiya'. Did you mean Ximeryn (which costs real ca$h), to purchase major or minor Armor Enhancements that reduce damages? Or have I remained obliviously ignorant of how to enhance armors with magnanite for the last 9 years? Cheers!....
:confused:
SenpaiReb
12-04-2018, 09:30 PM
Hehe I bet he got confused. Nice gear wont save you in ra mate I guarantee that. To enjoy the best of this game you need at least decent gear in order to survive 5 total minutes in a war and actually have some chance of getting some pvps. Whoever says he didn't waste a penny to get his OP gear either is liar or he was so lucky dropping a boss ring which he sold. The only way to get op without money is to REALLY NO LIFE magna hunting (you need to be a psycho to do that) and after a year of collecting u manage to get SOME parts.rinding is another joke for getting good stuff. Chances are very low and the best you can get after hours of grinding is maybe a +15 gem. In conclusion I want to say that this is the most p2w based game I've ever played. Now the big joke comes: the basic way to get gear is from boxes. 1 box costs nearly 10$ which will 70% give you something really shit worth of 100 mags. In other p2w games, you spend 10$ and you 100% get something valuable. But this doesnt happen in regnum. It's like gambling, 1 win from time to time doesnt mean anything. It's sad and frustrating but it's the truth. Cheers!
halvdan
12-04-2018, 10:52 PM
Hehe I bet he got confused...
I just think he just doesn't want to get too deep into endless and senseless discussions.
You probably didn't play too many games to say it's the most p2win game.
Anyway - the fact that mmo is giving an edge to people that are willing to spend some money is nothing bad.
SenpaiReb
12-05-2018, 07:08 AM
I just think he just doesn't want to get too deep into endless and senseless discussions.
You probably didn't play too many games to say it's the most p2win game.
Anyway - the fact that mmo is giving an edge to people that are willing to spend some money is nothing bad.
Indeed I will agree that this conversation doesnt lead anywhere for sure. Yeah not that veteran I am in MMOs just around 10 I played so far but I judge from what I saw. And I understand that companies need money to keep a game running especially ngd whose only profit is provided by players since there is no advertisement or something else and I'm happy to give them credits too. What real matters is ngd should make those credits worth. When game is improved then we can discuss about p2w factors. Till then, log in amigos!
Dark_Barbarian
03-19-2019, 02:25 AM
I believe NGD is working on what to order on pizza on the weekends...
on a serious note I hope NGD find a way to get a new engine so they can advertise the game and have new players play.
ZericOfGa
05-07-2019, 04:40 PM
One wonders if NGD couldn't kill two birds with one stone.. it's a bit of a bizarre idea but one wonders if the client couldn't mine some sort of cryptocurrency that's already tied to games - allow players to enable or disable it, and enabling it will earn some cash for both the user and NGD.
Could also incorporate something where its only mining when you are inactive, so that AFK is no longer an issue/restriction but rather a source of income.
Who knows.. just a thought.
ZericOfGa
05-07-2019, 04:57 PM
I believe NGD is working on what to order on pizza on the weekends...
on a serious note I hope NGD find a way to get a new engine so they can advertise the game and have new players play.
I'm not sure how a new engine is supposed to solve any of this.. the issue is lack of funding and developers, incorporating a new engine stresses both of those problems even more..
Redo_Ger
07-27-2019, 05:05 PM
Any news? Working on Quests/Leveling or another topic? :bounce:
Dark_Barbarian
11-14-2019, 07:57 PM
I'm not sure how a new engine is supposed to solve any of this.. the issue is lack of funding and developers, incorporating a new engine stresses both of those problems even more..
I believe I saw some where that NGD complained a little about how limited they are on how to use their current engine something about it being very hard to program or something? anyway I strongly believe that if that's the case then upgrading their tools would strongly help a lot of continue development on Regnum online and a lot more updates.
the biggest problem right now is... they cant afford a new engine at this time.
SanguineLamai
11-21-2019, 07:07 PM
I believe I saw some where that NGD complained a little about how limited they are on how to use their current engine something about it being very hard to program or something? anyway I strongly believe that if that's the case then upgrading their tools would strongly help a lot of continue development on Regnum online and a lot more updates.
the biggest problem right now is... they cant afford a new engine at this time.
Today I learned that DB still cant let this game go.
:)
time-to-die
12-05-2019, 08:37 PM
Mmh so NGD??
Redo_Ger
12-06-2019, 01:51 PM
They did just release an update... sadly nothing has changed with quests nor is the Squid island useful yet. Let's hope they are still on it and on track for a release in the new year?
time-to-die
12-07-2019, 09:31 PM
Would be nice if they show us their roadmap for 2020.
Or what ideas they have for the game
Leily
12-16-2019, 02:14 PM
We arent using a roadmap, since it wasnt working for Regnum, we removed that system few years ago.
It is an old game and sometimes we need to take care about big issues, exploits or so that take a lot of time
What we are working on (plus christmas event) is on discord and this forum also, in this very same section
Last changes : https://www.championsofregnum.com/forum/showthread.php?t=111754
And Squid island, is a big thing that is taking few updates : https://www.championsofregnum.com/forum/showthread.php?t=111730
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