PDA

View Full Version : Dragon Weapons What we ALL want!


barberians
12-17-2017, 08:42 AM
I would like to start with saying that the Dragon Weapons as they are at the moment (in stats) are even more useless than old Warmaster armor. The necessary materials are so super hard to get, yet the weapon is GOOD ONLY FOR FUSING IT.

What many of us want is for You to (please...) make it A LITTLE easier to get them - That is the ANCIENT SOULS/Dragon Hearts and Greater Enchants should NOT be account bound. They need to be at least TRADABLE VIA Action House like rest of the materials.

The reason for that is that so many people have the souls, but don't have any other of the mega ton of needed materials or some simply don't care about crafting them because as I said they are good only as A WEAPON SKIN, yet the amount of materials and everything needed is quite impressive.

IF these three mentioned materials would be made tradable via Action house, then many more people could make use of these shiny but useless weapons. Those, who don't care about them, could trade the Ancient Souls etc for something that they could actually use, therefore letting those few of us who are actually willing to pay what it takes to make them to be able to finally get them.

Let's not mention the fact that Your drop system has made it possible for a VERY FEW of players to drop about 20X souls and to have several weapons while SOME are still waiting for the first one.

PLEASE. This is one of the small things that could make the game a little better. You keep working on the wrong things. We don't want sad 2x quest and no fun events. We want this trend of making everything account bound to END. And no, it can't hurt your profits or anything. The easier things are to get, the more FUSING/ socket engraving etc is done by the players, which means more money to keep developing this game.

P.S. Would be a nice way to kick off the new year.

Arici
12-17-2017, 09:22 AM
+In short, I do not want these weapons to be easier to obtain. But I would be happy to participate in a thread regarding the set backs of Account Bound items(unrelated to dragon weapons, specifically, however).

+Fusing has to happen for a reliable trade between players instead of hoping some random person you never saw and may never notice, doesn't run around with the drac weap you sell in AH. So I think they make relatively the same amount there.

+I disagree with your points of dropping, there is a lot to factor in with dropping and I won't open that problem more than to say, keep trying. Make those late night/early morning boss respawns, do your best to work around your schedule and make the maintenance restart to hit as many(or if you are lucky, all 3 kills) and go the extra mile, because that's what it takes.

I figured this is going to be the least interesting part-
+Admittedly, I was driven enough to make use of the first 3 souls I got and made a weapon, with almost unusable stats, and dropped an additional soul so far.

But I don't want this to be any easier. Dragon weapons are the most impressive option we have, and they at least keep their color and vibrancy and appeal even when fused.

They listened to "all" of the people, and made the weapon pretty difficult, to get the ingredients, follow the questlines, spend uncountable hours crafting and leveling, and I had the help of an amazing group of friends, and the support of a hugely experienced clan to get it all done.

And yet, the weapons are pretty much everywhere, I can't turn without seeing at least one person in a group running with a drac weap. Keep trying, and maybe ask for the stats to be worth the effort we go through to get them, but do not make it any easier.

With sympathy, keep trying, and best of luck.

barberians
12-17-2017, 09:26 AM
By saying that they should be easier to obtain i meant that the materials should not be account bound. That's it.

rekkles12
12-17-2017, 11:39 AM
+In short, I do not want these weapons to be easier to obtain. But I would be happy to participate in a thread regarding the set backs of Account Bound items(unrelated to dragon weapons, specifically, however).

+Fusing has to happen for a reliable trade between players instead of hoping some random person you never saw and may never notice, doesn't run around with the drac weap you sell in AH. So I think they make relatively the same amount there.

+I disagree with your points of dropping, there is a lot to factor in with dropping and I won't open that problem more than to say, keep trying. Make those late night/early morning boss respawns, do your best to work around your schedule and make the maintenance restart to hit as many(or if you are lucky, all 3 kills) and go the extra mile, because that's what it takes.

I figured this is going to be the least interesting part-
+Admittedly, I was driven enough to make use of the first 3 souls I got and made a weapon, with almost unusable stats, and dropped an additional soul so far.

But I don't want this to be any easier. Dragon weapons are the most impressive option we have, and they at least keep their color and vibrancy and appeal even when fused.

They listened to "all" of the people, and made the weapon pretty difficult, to get the ingredients, follow the questlines, spend uncountable hours crafting and leveling, and I had the help of an amazing group of friends, and the support of a hugely experienced clan to get it all done.

And yet, the weapons are pretty much everywhere, I can't turn without seeing at least one person in a group running with a drac weap. Keep trying, and maybe ask for the stats to be worth the effort we go through to get them, but do not make it any easier.

With sympathy, keep trying, and best of luck.

100 Souls on 5 people while some struggle to get 3 seem legit ? At least thats the Haven case.

saumya
12-17-2017, 03:34 PM
+I disagree with your points of dropping, there is a lot to factor in with dropping and I won't open that problem more than to say, keep trying. Make those late night/early morning boss respawns, do your best to work around your schedule and make the maintenance restart to hit as many(or if you are lucky, all 3 kills) and go the extra mile, because that's what it takes.


you for real? Cmon we all know the only thing behind the drop system is a retarded rng that only knows how to support players of a particular ip.
A friend of mine had never dropped anything on his own, he had done several bosses but never once dropped anything, a friend of his thought about playing his acc, the first time he played with his barb he got a straight up ifr, and that guy was known to be an op dropper of boss items.
Is this how it goes? We can see people having as much as 30 souls while some DONT even have 3. ''Keep trying'' is retarded, people have tried their asses so many times but one person comes and takes it away and he does not even try hard.

halvdan
12-17-2017, 03:57 PM
I agree with OP. I don't see why so many things in game happen to be account/character bound. Doesn't help the state of RO economy when you can't really trade valuable things.

100 Souls on 5 people while some struggle to get 3 seem legit ? At least thats the Haven case.
When those 5 people nolife their youth away to obtain that, do you really wonder? I wouldn't envy them, it's their life.

...drop system is a retarded rng that only knows how to support players of a particular ip.

Don't be paranoid man:rolleyes2:

barberians
12-17-2017, 05:08 PM
The idea to make things account/character bound was truly terrible already since the beginning (i believe it started with quest event hats, which used to be tradable - and still should be .... ).

I understand that the things you buy with Ximerin are and should be bound to account, but there is absolutely no reason to make even hats from events and crafting materials like that. There is zero positive things to say about that.

Hollow-Ichigo
12-17-2017, 05:46 PM
...

100 Souls on 5 people while some struggle to get 3 seem legit ? At least thats the Haven case.

She is referring to Ra where dropping at bosses is far more difficult. If you manage to be online for server restarts its a lot easier to drop than if you go to a normal spawn.

you for real? Cmon we all know the only thing behind the drop system is a retarded rng that only knows how to support players of a particular ip.
A friend of mine had never dropped anything on his own, he had done several bosses but never once dropped anything, a friend of his thought about playing his acc, the first time he played with his barb he got a straight up ifr, and that guy was known to be an op dropper of boss items.

Lol.

Is this how it goes? We can see people having as much as 30 souls while some DONT even have 3. ''Keep trying'' is retarded, people have tried their asses so many times but one person comes and takes it away and he does not even try hard.

But didnt NGD say dropping is random?



What many of us want is for You to (please...) make it A LITTLE easier to get them - That is the ANCIENT SOULS/Dragon Hearts and Greater Enchants should NOT be account bound. They need to be at least TRADABLE VIA Action House like rest of the materials.


This would be nice.

-Aniara-
12-17-2017, 10:51 PM
Itīs all driven by the speculation of a merge haven/ra.

Haven only has population when bosses are up. And furthermore is the final resting place of so many ro servers, it's like the secret graveyard of chars and items.

So merging would mean an influx of accounts, items, and boss gear to RA in a massive way that would surely hurt NGDīs revenue.

So it will prolly never happen.

Or they acc bound all on accs original server or even better just rise lvl cap to 70 and problem goes away;o)

/A

Hollow-Ichigo
12-18-2017, 12:54 AM
even better just rise lvl cap to 70



This would be nice.

Lebeau
12-18-2017, 02:01 AM
If I could wave my wand, have things my own way, EVERY item, ALL of them, on my toons & account would be tradeable, & mine to do with entirely as I please. As is, they aren't really mine, more like leased or rented, as I can't do with them as I please. That said, NGD has made it the way it is to encourage more xim purchases, understandably, but also, as I understand it, to make duping of various stuff far more difficult, as it's been a serious issue in the past. Is there some other workaround, another better way to prevent duping abuses? I wish....

:(

P.S: As to lvl 70 cap, that's impossible unless entire game gets reconfigured/rebalanced. Linear soak + %-based enhancement spells + higher base weapon damages + same old lvl 50 spell values = does not scale well, at all. Lvl 60 cap increase very nearly broke CoR. A 70 cap definitely would....

barberians
12-18-2017, 08:10 AM
Itīs all driven by the speculation of a merge haven/ra.

Haven only has population when bosses are up. And furthermore is the final resting place of so many ro servers, it's like the secret graveyard of chars and items.

So merging would mean an influx of accounts, items, and boss gear to RA in a massive way that would surely hurt NGDīs revenue.

So it will prolly never happen.

Or they acc bound all on accs original server or even better just rise lvl cap to 70 and problem goes away;o)

/A

Trust me, most of us probably couldn't care less for getting gear to Ra. If we wanted things on Ra we would just get things on Ra...
P.S. If you personally wouldn't already have ALL possible boss drops , including full boss jevels, then your opinion about boss killing would be totally different. Im quite sure about that.

And I don't see how rising lvl cap Could even change anything? Or how that even has anything to do with the annoying trend to make everything bound to Acc?

Roseythorns
12-24-2017, 12:34 PM
P.S: As to lvl 70 cap, that's impossible unless entire game gets reconfigured/rebalanced. Linear soak + %-based enhancement spells + higher base weapon damages + same old lvl 50 spell values = does not scale well, at all. Lvl 60 cap increase very nearly broke CoR. A 70 cap definitely would....

Actually, that's a thing that needs to be changed about the game. It needs to be rescaled, skills rebuilt, et cetera.

But, agreed: 70th is bad without massive reconfiguration of the experience/level/skills/combat system.

Lebeau
12-24-2017, 08:04 PM
Actually, that's a thing that needs to be changed about the game. It needs to be rescaled, skills rebuilt, et cetera.

But, agreed: 70th is bad without massive reconfiguration of the experience/level/skills/combat system.

All this said, you're basically talking about CoR II, something NGD says is not on the agenda. They've said small changes, at a safely slow pace, is all there will be for the foreseeable future, plus events. Thus, CoR is what it is, ain't what it ain't, & that's that....