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View Full Version : Some questions for Leily/mods about War Balance mechanics


krabluna
08-15-2020, 10:35 PM
Hi devs of CoR -- really great to see some detailed work on adjusting balance during invasions, in changelogs for 8 Jul 2020 and 24 Jun 2020.

It's clear the mechanics have been very carefully thought out. I have some questions about how they work:

In the 24 Jun 2020 changelog, the balance mechanism refers to: "Own Realm Door and captured ones become stronger if the enemy doesn't need to be balanced.":
1) What does the portion reading "if the enemy doesn't need to be balanced" mean - does it mean there is a calculation of number of players logged into each realm as well?
2) Just as a starting example: what is the current setting for increase in own Realm Door and captured realm door hps under Level 1?
3) Just as a starting example: What is the current setting for the time needed to hold forts and castle after the time is reduced to half, if the enemy doesn't need to be balanced?

4) In the 8 Jul 2020 changelog, it says the Dragon Power Level starts at 1 and increases to 4 at Balance Level 6. I think this refers to the Dragon Power of a dragon which is under attack from a realm which has made the dragon wish allowing them to attack an enemy realm's dragon - can you confirm this? (I am wondering if it is the dragon power of the dragon flying above the enemy realm gate when the realm is being invaded).

Thanks for helping answering any questions.

Adrian
08-17-2020, 11:00 AM
Hi devs of CoR -- really great to see some detailed work on adjusting balance during invasions, in changelogs for 8 Jul 2020 and 24 Jun 2020.

It's clear the mechanics have been very carefully thought out.

Thank you!


In the 24 Jun 2020 changelog, the balance mechanism refers to: "Own Realm Door and captured ones become stronger if the enemy doesn't need to be balanced.":
1) What does the portion reading "if the enemy doesn't need to be balanced" mean - does it mean there is a calculation of number of players logged into each realm as well?


This means if the enemy realm has no need for balance at all. You can see that in the map you access with the key M, there is no balance applied to that realm (you can see it if there's a balance icon and a number of the level).

So, if you're attacking a non balanced realm, and your realm is balanced then when you capture their door it will be stronger. If you're attacking a realm that is balanced, no change from the normal values will apply.


2) Just as a starting example: what is the current setting for increase in own Realm Door and captured realm door hps under Level 1?


Normally, the realm door has 150,000 hitpoints. When balanced, it has 350,000 (125,000 and 200,000 in Valhalla). This doesn't change per level of balance. Since level 1, this fixed increase is applied. This is mainly because a realm that needs balance needs to be encouraged to retaliate and immediately forget about caring for their own door.


3) Just as a starting example: What is the current setting for the time needed to hold forts and castle after the time is reduced to half, if the enemy doesn't need to be balanced?


Right now, it's 15 minutes when you have a castle and fort and 5 minutes when you have all forts and castle. This will eventually go to 7:30 minutes and 2:30 minutes if this balance level is applied.


4) In the 8 Jul 2020 changelog, it says the Dragon Power Level starts at 1 and increases to 4 at Balance Level 6. I think this refers to the Dragon Power of a dragon which is under attack from a realm which has made the dragon wish allowing them to attack an enemy realm's dragon - can you confirm this? (I am wondering if it is the dragon power of the dragon flying above the enemy realm gate when the realm is being invaded).


Yes, it's the level of the spells the Dragon that goes flying around the enemy realm door uses. Right now, the fireball he throws at enemies.

krabluna
08-18-2020, 08:20 AM
Great answers :P Thanks ! :bounce: