View Full Version : Fort Capture
Wyatt
09-29-2007, 12:12 AM
Hi Everyone,
Some of you probably want to know what are the forts other players seem to chat about? and you probably want to know how to capture a fort once its been taken by a enemy, well he is your answer, there is 3 castles and 6 forts in the conflict zone (Also known as Warzone), 1 castle 2 forts for each realm, the forts is a sort of a refuge in case of a enemy attack or if you were being followed by, that you must defend, to enter a fort/castle simply double click on the fort door if the fort is yours of course.
Taking a fort:
To take a fort that has been taken by the enemy, is necesary to kill the enemy realm players and the fort guards, and destroy the fort door by simply double clicking so you can start attacking it normally, once the fort door is destroyed you can enter the fort and touch the flag and it will say "Ignis is capturing samal fort" if you are from that realm, once your realm has captured the fort, the fort will be protected by fort guards which will defend the fort if any enemy falls into range.
Note: When attacking a fort or castle door the enemy realm will get a messege on there combat log and on center of the screen saying that certain fort or castle is under attack!
Canceling capture Guards and players can cancel a capture by double clicking on the flag.
Meaning of Fort/Castle Capture
When capturing at least 1 fort and 1 Castle from the enemy realm and after waiting for the message that the enemy realm gate is in danger, you can attack there realm wall gate and get into there realm to steal 2 precious gems which can found on the frontier of each realm.
By capturing 2 forts of the enemy realm the timer to see the message that a realm wall is a danger is increased by 2x (Remember, you must have the castle captured).
This feature is known as Invasion, more information about it can be found on the following Link (http://www.regnumonline.com.ar/index.php?l=1&sec=1&subsec=10)
Regards.
mann2411
10-02-2007, 01:44 AM
also remember to look in the fort for any enemies that might still be in there check the tower and do a quick search around the fort wall. also if your a hunter use track to find other hunters that may have used stalker. remember if you can't get the fort back with the people you have now it's most likely you won't be able to get it back with the same amount of people. get more people before handing over rp's to the enemy. also never stray to far when protecting a fort it will be hard for the conjurers to rezz you and easy to get ambushed
Angelwinged_Devil
10-05-2007, 06:00 PM
it's not nescesary to kill anything but the door to capture the fort, it's still possible codewise. You can still capture it even with the guards still there, the chances are that you'll most likely die
Smiley2k7
10-05-2007, 06:03 PM
To be honest, low lvls as myself shouldn't really be in tha wz... Unless your a conjurer you can still help by healin your realmates.
Syrtis Forts: Algaros closest to Alsuis. Herbred closest to Ignis. Herbred is often called Stone
Syrtis Castle: Eferias.
Ignis Forts: Menirah closest to Alsuis. Samal closest to Syrtis.
Ignis Castle: Shaanarid.
Alsuis Forts: Trelleborg closest to Syrtis. Aggersborg closest to Ignis. Aggersborg is often called Pinos
Alsuis Castle: Imperia.
Angelwinged_Devil
10-06-2007, 10:43 PM
To be honest, low lvls as myself shouldn't really be in tha wz... Unless your a conjurer you can still help by healin your realmates.
Syrtis Forts: Algaros closest to Alsuis. Herbred closest to Ignis. Herbred is often called Stone
Syrtis Castle: Eferias.
Ignis Forts: Menirah closest to Alsuis. Samal closest to Syrtis.
Ignis Castle: Shaanarid.
Alsuis Forts: Trelleborg closest to Syrtis. Aggersborg closest to Ignis. Aggersborg is often called Pinos
Alsuis Castle: Imperia.
correction: Stone is the spanish name for herbred and pinos is the spanish name for aggersborg :p that's why they are called such sometimes
Ertial
10-07-2007, 09:22 AM
Spanish? I thought they where named after there surroundings, like Stone Prairie.
We really should think for a name for the remaining forts and castles.(Eferias Castle is NOT Barbie castle, in barbies world no one dies ;))
DragoonEnNoir
10-11-2007, 03:03 AM
At what level do people normally enter the warzone and are 'useful'... without being slaughtered too easily I guess might be another way to put it?
I'm assuming that this will vary by class.
amade
10-11-2007, 03:44 AM
Around 30 is the minimum recommended. But nowadays I start seeing people saying 37 is a good lvl to start warring. Probably because we have so much more higher lvl people these days in the wz.
mann2411
10-11-2007, 11:59 AM
in syrtis i didn't go to the wz until lvl 33 or something it's a good idea around this level because you won't be resting after every kill and hunters will be able to tame pets there(or maybe not because we can't tame ghosts anymore) wah
NightTwix
10-11-2007, 07:40 PM
well i would stay inside as long as possible but i can understand you are curious :)
as a marks you can go from lvl30 to take some peeks.
You have range and stay behind. Warriors sould go later.
You can level up to lvl35 inside the realm walls
Angelwinged_Devil
10-11-2007, 07:50 PM
well i would stay inside as long as possible but i can understand you are curious :)
as a marks you can go from lvl30 to take some peeks.
You have range and stay behind. Warriors sould go later.
You can level up to lvl35 inside the realm walls
yeah but the trouble is this:
the mobs you level of are part of a questline, killing them will make it difficult for the people doing the quests, and there really aren't a lot of em'
At later levels the hardest ones will be easy and not give as much xp. Also for each mobgroup in the quests there are a limit of em' spawning. It's 7 of the easiest, 5 of the mediocre and 3 of the hardest.
too little mobs for more people :p.
and going out in the war zone. I think mages can go there at level 25 to help defend a fort, staying inside the walls and from time to time shoot the enemies, while conjurers can resurrect the fallen and heal a bit.
warriors and archers have been mentioned.
amade
10-11-2007, 10:51 PM
We've forgotten to mention one thing: Always go out with an experienced player when going into the warzone for the first time. Regardless of what lvl you go out into the warzone in, having someone to guide you through will help prevent a lot of confusion and frustation.
Actually, this probably should be in a thread of its own since this one was originally meant to explain about forts :P
NightTwix
10-13-2007, 05:50 PM
yeah but the trouble is this:
the mobs you level of are part of a questline, killing them will make it difficult for the people doing the quests, and there really aren't a lot of em'
At later levels the hardest ones will be easy and not give as much xp. Also for each mobgroup in the quests there are a limit of em' spawning. It's 7 of the easiest, 5 of the mediocre and 3 of the hardest.
too little mobs for more people :p.
and going out in the war zone. I think mages can go there at level 25 to help defend a fort, staying inside the walls and from time to time shoot the enemies, while conjurers can resurrect the fallen and heal a bit.
warriors and archers have been mentioned.
in Ignis you can kill golems until lvl35
mann2411
10-16-2007, 12:18 PM
i've been known to hunt with low lvls but i stopped that the time one person went afk in the wz in ALSIUS and we got killed by ignis and i was the only one who actually ran on sight instead of standing there thinking waving would stop them but them IGNIS HAD TO KILL EM ALL THEY WERE NEW WAH
sathilda
10-24-2007, 06:27 AM
(Eferias Castle is NOT Barbie castle, in barbies world no one dies ;))
I often call it Disneyland castle :P
hatimkh
10-27-2007, 07:59 PM
Alright I understand everything about forts and castles now, but whats the point in capturing them? I mean is there any actual benefits to the side that holds the most forts?
amade
10-27-2007, 08:07 PM
The only advantage right now is that the players holding the fort will have a defensive advantage when the actual "owners" of the fort tries to take it back from them. Right now, the only reason anyone goes to capture a fort is because they're picking a fight, or if they don't have enough people to hold it they do it simply to annoy the enemy. Making sure your realm's fort/castle stays yours also mean that people can take refuge in them if they are being hunted.
NGD stated in its long-term development that they might implement Invasions. As far as we understand it, for this to happen all forts belonging to that realm must be captured by the enemy before it can be invaded. Presumably, this was the original purpose of having capturable forts.
hatimkh
10-27-2007, 09:59 PM
Alright, thanks and what do rp points do? I know that you get them from killing enemies and they increase your ranking but do they do anything else?
amade
10-28-2007, 02:43 AM
Currently RP is only useful as a way of keeping track of your character's "progress", and if you're the type of person to boast about it, it's good for boasting. Personally, I care more about realm results (total RP, kills and losses for the whole realm). I like to know that my realm is kicking arse and to know whether I'm doing my bit for it or have to step up my efforts. Unfortunately, realm stats are frozen atm and NGD is working on getting it running again.
Kninja
12-24-2008, 01:58 AM
This is probably obvious by now, but in the new update if you can capture all of the enemy's forts/castles you can invade their realm.
Ynqaas
12-24-2008, 07:18 AM
Ok, now i have a question.:)
Which weapon is better to break the doors, fast but small damage one or slow but big damage one?
I heard fast weapons should be much worth when breaking the doors because you can attack twice as fast. Is it true?:confused2:
DkySven
12-24-2008, 12:07 PM
Gates have no armor, so you will hit higher on it than you would at players. My suggestion is that if you use weapon magnifications(+x dmg) you should use fast weapons and if you have buffs at you like weapon bless or off with their heads (=x% dmg).
I use fast weapons regardless of buffs or not.
Kianoni
12-29-2008, 10:18 AM
....(Eferias Castle is NOT Barbie castle, in barbies world no one dies ;))
we call it fab5
Syd_Vicious
12-29-2008, 11:41 PM
Hmm you guys should look at chapter 3 or 4 of my Alsius Players guide, a new guide will be out before I retire from the Army that includes stuff for all realms.
http://74.185.109.206/Alsius_Playbook.pdf
It got some pretty good reviews, but I have gotten plenty of feedback already of fixes that need to be done as well and it was made prior to the invasion patch.
Conzar
12-30-2008, 06:35 PM
So whats the point of having a leader? In game, there is no leader position. There are no tools to aid someone that is too take that role either.
ArcticWolf
12-30-2008, 07:02 PM
So whats the point of having a leader? In game, there is no leader position. There are no tools to aid someone that is too take that role either.
In reality, there's no leader position either. You can use the banners and groups to gather the clans and form an attack group.
It depends on you, not the game.
Syd_Vicious
12-31-2008, 06:41 PM
So whats the point of having a leader? In game, there is no leader position. There are no tools to aid someone that is too take that role either.
Please read it all before you Comment:
Chapter 5 Paragraph 1:
"These formations were created from actual formations used in real warfare."
Chapter 5 Paragraph 2:
"One note though, these formations are not the be all end all. They are just here to give you an idea of some things to do when you have a party."
In the game there is the clan leader position, also typically (you would hope) the newer players in clans listen to their veteran clan mates in the warzone - this puts those clan mates into a leadership position. In party chat their is a leader who adds ppl to the party. Also as stated: "This position is dynamic, not based on who has the highest level. Only reason why they are in the back (full front attack) or middle (traveling) is because they need to be able to make sound judgment calls." You see this happening all the time when someone makes a decision and everyone follows them, but it depends on playing style as to how the group carries themselves.
We have party chat that is utilized for squad based communications since squads typically have around 7-8 soldiers in them, the party chat is an effective tool. Some clans use external applications such as Teamspeak to achieve a better team dynamic. In MMOs squads are just referred to as parties. As stated the formations were just an idea to encourage tactics and additional thought prior to taking a fort or going through the warzone.
So inside the Games reality there are leaders and tools for squad based communication, the issue you find most time: lack of communication, poor tactics, everyone being an individual during a group attack (not team players and skilling only for individual success), and there aren't many (if any) groups that practice a more doctrinal form of tactics.
I'm bored right now so I will start working on the All realm guide.
Torin_Ironfist
01-06-2009, 04:49 AM
So whats the point of having a leader? In game, there is no leader position. There are no tools to aid someone that is too take that role either.
Leaders allow for organization and a plan. There is nothing easier than taking on a rogue zerg because they have no plan. If somebody is able to command, ie where to attack and how, it benefits the group giving them a purpose.
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