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View Full Version : Camping Teleporters/Saves


padreigh
11-04-2007, 08:17 PM
Its a easy solution, why do people do this kinky stuff: they want to kill others, gain rp. So easy solution: 50m radius of Gate / Save no RP gained. If they want to sit theire, annoing people entering warzone, fine. They can sit theire a$$ fat and wide and wont gain anything from that. And dont try to pursade me some would exploit that ... who enters WZ to sit in 50m of gate? No sane one. Who wants to sit at save? No one.

Its kills fun if you enter WZ, see 2 lvl 40, get dizzied, killed.

WZ action should be on ways between forts, castles, while xping in area or something like that, not on resurrectspots seconds after entering WZ, especially when you cant see if its camped before you try it.

DkySven
11-04-2007, 08:27 PM
Something like this is mentioned before, but people who are hunted would sue it to run to what isn't fair to the huntingparty. And alone war at forts would made the hunter not necessary anymore.

superdaveninja
11-04-2007, 08:30 PM
a fine idea, but the only problem i see with it is that it may cause the save points and gates to be sanctuaries- places people can run to if they're getting beaten, and saves and gates, in my opinion, aren't sanctuaries.

magnet
11-04-2007, 08:43 PM
I don't like it. This is the war zone as in "War". To me gate/save camping isn't such a big problem, it is dealt with very quickly usually; it's a problem the realm must solve by itself, looks like Syrtis prefers hunting others than defending its own ;). It sucks to be killed by higher levels, I have low level chars too. But that's why you should remain in the safe zone as long as you can (and in every realm you can have "normal mobs" till lv 36 afaik). A few level 36 can perfectly kill a few level 40s (the difference lies in fighting experience, which most lv 40's do not have anyway ;) fight back and they'll wet their pants). I said it before and I say it again, I am against any artificial system that would prevent fighting in the WZ. Plus, the Rp/EXP system shouldn't have to care about "location".

misaccc
11-04-2007, 09:18 PM
Yea i agree with magnet its wz and no rules in it...now if ppl have some honor they wont attack gates and saves.if they attack they will ussualy die fast

Kiirani
11-04-2007, 09:22 PM
If I chase someone across half a realm, almost killing them multiple times before finishing them off just as they enter the save area, why should I lose the rp for the kill? Save / gate camping is stupid, but there's no way to prevent it completely and fairly, there's nothing wrong with the current system.

http://www.thenoobcomic.com/daily/strip270.html

NightTwix
11-05-2007, 03:09 PM
If I chase someone across half a realm, almost killing them multiple times before finishing them off just as they enter the save area, why should I lose the rp for the kill? Save / gate camping is stupid, but there's no way to prevent it completely and fairly, there's nothing wrong with the current system.

http://www.thenoobcomic.com/daily/strip270.html

well if you chase him through half the realm and didnt manage to kill him then you failed and he deserves the safety.

Even tho enemies at the save make me furious, those zones shouldnt be sanctuaries. But if you step out of the save zone, just to see the teleporter dead and 5 enemies targeting you, then i know this cant be right either

atriq
11-05-2007, 07:28 PM
The teleporters (or whatever means of leaving the warzone) should be invincible. If you don't want people escaping from the warzone when you attack them, then don't attack them near their means of escaping from the warzone. Saying "Well, they were trying to run from the fight; what was I to do?!" is a weak argument at best and sounds like your claiming to be a victim of circumstance that you put yourself in. If you're (near-)gate camping, take it as a home-turf advantage others have on you and deal with it.

Yeah I know its the warzone and that whole anything goes shpiel, but that messes with people who are trying to leave the warzone, which is just obnoxious.

ncvr
11-06-2007, 08:25 AM
The teleporters (or whatever means of leaving the warzone) should be invincible. If you don't want people escaping from the warzone when you attack them, then don't attack them near their means of escaping from the warzone. Saying "Well, they were trying to run from the fight; what was I to do?!" is a weak argument at best and sounds like your claiming to be a victim of circumstance that you put yourself in. If you're (near-)gate camping, take it as a home-turf advantage others have on you and deal with it.

Yeah I know its the warzone and that whole anything goes shpiel, but that messes with people who are trying to leave the warzone, which is just obnoxious.
If they NGD didn't want us to kill the teleporter, then when they introduced her they should've made her invincible. This idea has been suggested many times before.