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View Full Version : Regarding Camouflage and Other Hunter Skills


Larken
11-14-2007, 02:37 AM
When you're using "Camouflage" or "Stalker Surroundings", is it possible to buff yourself while using it?

Also, what's the difference between the skills "Track realm enemy" and "Enemy surveillance"?

One more question, does "Son of the Wind" only add movement speed?

And if anyone here would be willing, could they name the most important skills for a hunter? I'm planning on hunting other realm enemies and ambushing when possible, if that'll help.

amade
11-14-2007, 02:54 AM
I don't know about camouflage, but attacking or casting spells while stalkered disables it. You can switch combat mode on and off though as well as going from rest to standing or vice versa.

Son of Wind also makes you almost invulnerable by evading almost all enemy spells and attacks during its duration.

The rest I'm not very sure about the answers :P

Larken
11-14-2007, 03:34 AM
Ah, alright, thanks. Now I'll probably make better choices about the skills.

DemonMonger
11-14-2007, 03:56 AM
When you're using "Camouflage" or "Stalker Surroundings", is it possible to buff yourself while using it?

Also, what's the difference between the skills "Track realm enemy" and "Enemy surveillance"?

One more question, does "Son of the Wind" only add movement speed?

And if anyone here would be willing, could they name the most important skills for a hunter? I'm planning on hunting other realm enemies and ambushing when possible, if that'll help.

i am a lvl 45 hunter...

buff before you use camo.....
buff before stalker.... <no point>
track realm enemy doesnt give as much info as enemy survellance but its less mana.... i keep enemy survellance lvl 5 and trach realm enemy lvl 1

most important think for ambushing enemies is speed... i think all hunters need to use short bows...

muunleit
11-14-2007, 01:58 PM
most important think for ambushing enemies is speed...
Isn't it Concentration what you need to Ambush an enemy? I'm not sure how it's now, I heard since the last Update spells depends more on Intelligence, but before you had to be more concentrated to ambush someone. With Concentration at 95 I had nearly no resists some weeks ago.

Larken
11-15-2007, 12:02 AM
Hmm, I was thinking of ambushing with a long bow since it gave more range, and the skill tree for long bows has a passive damage buff as well as a passive concentration buff. True, I would have much less speed, but having to get closer to the enemy party with a short bow gives you less time to think as well as less time to shoot, no?

amade
11-15-2007, 12:07 AM
Having a longbow won't make much of a difference to ambush, the spell is limited to range 25, the same as the max range you can get from certain shortbows.

But if you're talking about ambush as in "catching someone off guard" and not the spell, either bows work well. You just have to adapt to different tactics.

Larken
11-15-2007, 12:13 AM
Heh, I was talking about setting up a trap and catching someone offguard. I like the spells for both short and long bows, but small bows were never really my thing, so I think I'll just go with long bow since now I know they're both about even, rofl.

Kiirani
11-15-2007, 02:04 AM
Regarding track realm enemy and enemy surveillance. Track is (I believe, not tested) more exacting with directions. Enemy surveillance tracks expand with distance

http://kiirani.com/stuff/surveillancetrack.png

I'm not sure if it actually works like that, but that's how it SHOULD work.

DemonMonger
11-18-2007, 12:26 AM
Hmm, I was thinking of ambushing with a long bow since it gave more range, and the skill tree for long bows has a passive damage buff as well as a passive concentration buff. True, I would have much less speed, but having to get closer to the enemy party with a short bow gives you less time to think as well as less time to shoot, no?

i was speaking literal ambush ... i rushed 4 mages.... hit them with area 1000
then finished them off 1 by 1... you cant do that with a long bow..

DemonMonger
11-18-2007, 12:27 AM
Regarding track realm enemy and enemy surveillance. Track is (I believe, not tested) more exacting with directions. Enemy surveillance tracks expand with distance

http://kiirani.com/stuff/surveillancetrack.png

I'm not sure if it actually works like that, but that's how it SHOULD work.

it doesnt matter... since the enemy is moving most of the time.... and the pointer only says north . north west. west. south west. south . south east. east. north east.
it doesnt say the exact location.... the thing i like to know is enemy lvl along with enemy count...

Kiirani
11-18-2007, 03:44 AM
it doesnt matter... since the enemy is moving most of the time.... and the pointer only says north . north west. west. south west. south . south east. east. north east.
it doesnt say the exact location.... the thing i like to know is enemy lvl along with enemy count...

My impression is that surveillance will pick up more people than track, because of how it fans out.

Larken
11-18-2007, 05:42 AM
Thanks for the help Kiirani. And DemonMonger, I saw your image on you doing that shortbow AOE, didn't realize that was pretty much the only useful AOE that hunters had :sifflote: I'll probably switch now considering that spell would make ambushing a whole lot easier, so thanks also.

Angelwinged_Devil
11-18-2007, 01:43 PM
kiirani track realm enemy is 45 degrees not a straight line. Also from what I've heard enemy surveillance does 360 degrees although the description doesn't tell this.
I haven't heard completely about a test of this yet. But maybe to make track realm enemy useful it should be 360 degrees and surveillance 90

Kiirani
11-18-2007, 01:55 PM
kiirani track realm enemy is 45 degrees not a straight line. Also from what I've heard enemy surveillance does 360 degrees although the description doesn't tell this.
I haven't heard completely about a test of this yet. But maybe to make track realm enemy useful it should be 360 degrees and surveillance 90

Both track 360 degrees -- if you cast track, you'll get enemies from whatever direction they're in regardless of where you're facing.

But enemy surveillance is described as "40 degree arc", so my impression of it is that track realm enemy will track out in each direction (probably a straight line of X width), and list anything it comes up with. Wheras enemy surveillance will start where track enemy does, and start fanning out on a 40 degree angle, so at the widest, you could have enemies perhaps 100m apart, at either side of the angle, and they'd both show up as being in that direction.
If I've got the behaviour of them right, track enemy would pick up whichever one is within X distance of a direction marker (straight line) and list it as that.

In fact I'd like the devs to confirm what the behaviour of the two is.

Edit: s/40/45/g

Tyr
11-19-2007, 03:52 PM
Tracking is such a messed up spell. It tracks who it wants when it wants. There are ways to avoid from being detected and are have been a number of times that with tracking set to level 5 I will detect nothing and a another hunter standing next to be will detect enemies with tracking set to level 3.

Ok, for how it works, if you read the description carefully it is correct. I will work in a full 360 degrees but only return info for a 45 degree section. The best way to describe this is tracking will detect any enemies in 1 of the 8 possible directions. (N, NE, E, SE, S, SW, W, NW) Depending on the level of the spell it can tell you the number of enemies, their class, their level, and distance.

Tracking also seems to works backwards finding the enemy at the greatest distance first. (It should find the closest one.)

Larken
11-20-2007, 02:15 AM
Tracking also seems to works backwards finding the enemy at the greatest distance first. (It should find the closest one.)

So would it still be advisable to level tracking up to 5?

EDIT: Wait, so are you talking about enemy surveillance or just tracking?

ByteMe
11-20-2007, 07:21 AM
i was speaking literal ambush ... i rushed 4 mages.... hit them with area 1000
then finished them off 1 by 1... you cant do that with a long bow..

Demon, you and Compoundious really need to hunt together. You guys have very similiar ideas and tactics. Might help control the rabbit population too :biggrin: Of couorse I guess you'd be hitting each other too :thumb_down:

Tyr
11-20-2007, 03:17 PM
So would it still be advisable to level tracking up to 5?

EDIT: Wait, so are you talking about enemy surveillance or just tracking?

I was talking about Enemy Surveillance sorry for the confusion. I think it is a problem with the skill in general not what level it is on. I have seen the reverse happen too when another hunter got nothing and I detect a few.

Kiirani
11-20-2007, 05:53 PM
I was talking about Enemy Surveillance sorry for the confusion. I think it is a problem with the skill in general not what level it is on. I have seen the reverse happen too when another hunter got nothing and I detect a few.

Yes, the trackers are bugged. Just today I tracked and came up with a mere two people to the northeast... Right before 10 or so descended on us from the nw XD

After this whole discussion I'm desperately curious as to whether my assumptions on how the trackers work are right, if track enemy is meant to be more exact with locations (wnw?), or if they both work on the arc and surveillance is the only one that explicitly says so.

Tyr
11-20-2007, 07:36 PM
Yes, the trackers are bugged. Just today I tracked and came up with a mere two people to the northeast... Right before 10 or so descended on us from the nw XD

That is because tracking picks the enemies that are at the greatest distance first. As stated before tracking should work near to far not far to near.

Kiirani
11-20-2007, 08:50 PM
That is because tracking picks the enemies that are at the greatest distance first. As stated before tracking should work near to far not far to near.

Yes, I consider this to be "bugged".

Larken
11-21-2007, 12:06 AM
I think it is a problem with the skill in general not what level it is on.

What I mean is that since at lower levels it tracks less distance, so if it was at lvl 1 then it would only track enemies that came within 150 yards, which at that point it didn't matter much on how far they were, you'd just have to anticipate them. I think I'll get it to 3 though, since the enemy challenge is pretty important to know what you'll do after you locate them.