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View Full Version : Help with conjurer!


andrewsug
11-15-2007, 09:25 AM
I need an explanation of a conjurer, the level required and things like that. :metal:

daflear
11-15-2007, 09:26 AM
hey you need to be lvl 10 to become a conjurer at your trainer....

andrewsug
11-15-2007, 09:29 AM
Thank you for the help, but can anyone explain it better? :ohill:

daflear
11-15-2007, 09:42 AM
hmm, what exactly do you want to know? where to become one? how to play a conjurer? the powers of a conjurer? you need to be a bit more precise :-)


Edit: Which realm are you, if youre Syrtis i can give you an exact explanation what to do...

andrewsug
11-15-2007, 09:44 AM
What I mostly want to know are the powers and what disciplines, I need for a conjurer and maybe some in game playing tips would be helpful too. :clapclap:

daflear
11-15-2007, 09:52 AM
Oh, as a conjurer your job will be the job of a supporter in war. The conjurer is NOT meant as a damage dealer, ofc you have the mental discipline and your summon, but they suck in war. (Maybe ok in 1on1). Very important is the mana control dicsipline, cause there is energy borrow (leech mana from a mob/enemy) and ambitios sacrifice (damage yourself for mana) You can have the second with lvl 21. After this point, you got "unlimited mana" without resting. You can level with your conjurer till lvl 29 with your summon/mental, then your heal/mana and buff spells will be strong enough to act as a complete supporter (you get mana communion (= mana area spell) there) You will get alot of exp. if you support a group of 4-6 players size. In war its better to stick to that support thing, but solo leveling is still ok. Conjurers that deal damage instead of healing are not very liked to be seen.
Ok, enough for start, tell me if you got some more questions.

andrewsug
11-15-2007, 10:09 AM
Very nice, thats exactly what I needed, now can you explain a bit more on the summoning part of the conjurer. :sifflote: And also pretty much what your saying is I only need Mental, and mana control discipline?

daflear
11-15-2007, 10:23 AM
Ok, the summoning discipline:

With each spell, theres another kind of summon (except 1 passive and 1 active Spell increasing the health of your summon and divide damage to you and your summon). By increasing the spells, they get more attack (i think) and im not sure about health. Summons are not buffable (afaik) You start with a crap zombie but after this you get a skeleton, a mummy, a spectre, a lich, a golem and finally a demon (zarkit). Some of those summons are ranged (spectre, lich, zarkit). The last spell of this discipline is life leech for your summon, but i have never used it, so i cant tell exactly. I think with the new updates, summons are even more crap, cause they arent attacked anymore. (Just if you dont attack theyll be attacked i think.)

andrewsug
11-15-2007, 10:41 AM
Thank you for the informative facts you have given they will be helpful in my future days of Regnum. :angel1:

e30G
11-15-2007, 10:49 AM
You will need those healing spells as high as they go. They are your main purpose and will determine your and your team's survivability at the wz. :)

andrewsug
11-15-2007, 11:00 AM
Cool, thank you for another great tip, also I am wondering again what disciplines should I max. :clapclap:

daflear
11-15-2007, 12:20 PM
The best is, just try out different skillbuilds and do what you like most for leveling. As galynn said, for war, please max all support stuff that is possible. (Of course you need some things that protect yourself too like sanctuary later)

magnet
11-15-2007, 12:40 PM
At any point your can reset your skillset with the command /reset_powers so don't worry about making a mistake, it's better to experiment. Just, as daflear said, don't make a Conjurer if you want to be in the front line; Conjurers are good at supporting groups. Summons are only useful to get exp (and on 1vs1 but it's not what Regnum is about). A good Conjurer is a healer who knows who to help, when to help, and how to always die last.

Bully
11-15-2007, 03:16 PM
There's a couple of links on my website that might help. One is called Skills, it'll show you all the skills available to each class. The other is called Personal Trainer and that ones a big help everytime you lvl up. I don't remember the URL to that site but hit the links and bookmark from there.

klixon
11-15-2007, 04:54 PM
I think the website you mean is http://www.regnumzg.com.ar/.
You can put the page in english using the lil' flag on the right...
Look under the "oracle" menu-section

Kiirani
11-16-2007, 02:07 AM
I play a full support conj on my conj (have from level 10 to 25, current level), my setup seems to work okay for me, so you might find it useful to build on -


Skill trees
-- When I say max, I mean take the level of the discipline to the highest odd number possible. Even numbers are useless, you get no new spells.

Max life
Max mana control
Max enchantments
Any spare points into sorcery


Powers
-- When I say max, I actually mean max ;)

Max heal ally
Max regen ally
Optionally max resurrect, it's important to res with a fair bit of health as you'll be supporting people about twice your level (best way to get xp)

Max ambitious sacrifice.
If you don't have ambitious sacrifice, put some points into energy borrow instead, although it's far less useful as you probably won't be naer anything your level.
Either max, or level up to two or three synergy bond ... Maxing it isn't important, as the cooldown is one second, but it saves time if you're going to dump mana a lot. You just have to remember to judge how often you'll need to do it to top someone up.

If you're particularly low level (around 10) and don't have ambitious
sacrifice, energy borrow etc, put some points into energy barrier.

Spare points should go into buffs -
Weapon bless first if you have it
Otherwise bless first if you have it
Then either feline dext or bear strength depending on who you find yourself buffing most often. Common sense I guess.
There are some other things that are good for the warzone but I don't go there much yet, so uh, I can't tell you yet XD

Low level support conj (pre ambitious sacrifice) needs to sit down most of the time to get mana up enough to give it to people :) Once you're over 21 this doesn't apply

You can reset and try a solo setup with /reset_powers.

kamikazee
11-21-2007, 01:37 AM
Skill trees
-- When I say max, I mean take the level of the discipline to the highest odd number possible. Even numbers are useless, you get no new spells.

Max life
Max mana control
Max enchantments
Any spare points into sorcery


Powers
-- When I say max, I actually mean max ;)

id say... max life, mana control and sorcery any spare points into enchantments, but thats how i play...
Max heal ally
Max regen ally
Optionally max resurrect, it's important to res with a fair bit of health as you'll be supporting people about twice your level (best way to get xp)

Max ambitious sacrifice.
If you don't have ambitious sacrifice, put some points into energy borrow instead, although it's far less useful as you probably won't be naer anything your level.
Either max, or level up to two or three synergy bond ... Maxing it isn't important, as the cooldown is one second, but it saves time if you're going to dump mana a lot. You just have to remember to judge how often you'll need to do it to top someone up.

If you're particularly low level (around 10) and don't have ambitious
sacrifice, energy borrow etc, put some points into energy barrier.

Spare points should go into buffs -
Weapon bless first if you have it
Otherwise bless first if you have it
Then either feline dext or bear strength depending on who you find yourself buffing most often. Common sense I guess.

i dont like enchantments... but thats just me...

There are some other things that are good for the warzone but I don't go there much yet, so uh, I can't tell you yet XD
i can... be a healer! i have a warlock lvl 32, when i went to wz and was only using mana communion i was surprised with how many rps (realm points) i got... in wz, all conjus (or nearly all) have mana control, life and sorcery maxed, they max all spells that heal friends and resurect at life, sygern bond at mana control and sanctuary at sorcery (sanctuary ables u to go in mid war to resurect a friend)

You can reset and try a solo setup with /reset_powers. true :)

hope i helped

Kiirani
11-21-2007, 09:35 AM
Since looking into future builds to use when I hit 30, I have to agree with kamikazee. Enchantments are nice (I love bless/weapon bless/feline dext on my hunter), but most importantly is the spell sanctuary at level 13 of sorcery.

My current plan at level 30 is -

Level 13 sorcery for sanctuary
Level 15 staff mastery for mana communion
Highest reachable odd number in life and mana control. Minimum 11
Spare points in enchantments.

This is of course, for war :)

Seeing as this seems to be the thread for conjurer build discussion, I'd appreciate some feedback on this ^_^