View Full Version : to much dam agro mobs!!!
jrlg23
11-16-2007, 07:26 AM
this way to insane u be walking around syrtis and now great were wold are agro? come on around the save is over 20 is like geting ram by a army. then wen u get out full of cyclopes who are agro. then if u really unlucky maybe a sabertooth might wanna go agro on u to :fury: the agro system is hurting the game to much it has to go keep the game with agro mobs we know as in cyclopes, guardian ghost and savage mobs.
chuckclose1
11-16-2007, 07:34 AM
as far as i remember aggro has not been this bad i saw a pic in the image forums of in syrtis this player had like 20 cyclops chasing them
to day in alsius i hsd to go to town and from pinos save to the gate i had 10 great ware wolfs and 5 ghosts chaseing and attacking me, i made it to the teleporter with 17 hp lol:angel2:
Twinkle1
11-16-2007, 11:13 AM
Hopefully it will get sorted soon along with all the other problems before to many people leave the game.
if its not agro mobs its bugged spells grrrr im fed up with it all now as i guess a lot of peeps are :(
Twinkle
sathilda
11-16-2007, 02:44 PM
Damn i have to use low profile when i use Alsius teleporter, because a dozen of ghosts are waiting for me once teleported.
At least i can run away from cyclops at full speed xD
_Enio_
11-16-2007, 06:01 PM
The bad thing about the aggro is that if you lag only a 1/10 second while being chased by so many mobs you have no chance at all.. Happened to me today again.. was down to 2/3 of my health chased by around 6 Werewulfs and Orcs.. I had a small lag due to my low ram and loading of some appearing mobs and got hit by all of them. Make them at least a bit slower then the ppl, its really annoying running allway from central through all the aggroareas to Pozo and all you get from this is necro.. Killing monsters in the way is no help too as they respawn so fast that you always get killed when you think "now i can rest securely a bit"...:biggrin:
jrlg23
11-16-2007, 08:21 PM
try goin around alsius beach were is a nest of cyclopes elite ok they agro but they chase u for miles. u get a small lag like aensor said u dead:fury: and i also notice that mobs go agro from longer range. before it was like 10 mts now is like 30
daflear
11-16-2007, 08:30 PM
Its impossible to do some quests alone due to the now aggro system, your beeing attack from all in 20 meter radius. A big :thumb_down: for this :( I quit my hunter cause of this, and its no more fun to level my warlock now.
bigjim
11-16-2007, 09:50 PM
Well, the best idea was the fact that NGD made the Great Werewolf's aggro again when they knew they had problems with the mob system. Good sense if you ask me. ;)
chuckclose1
11-16-2007, 11:26 PM
i think it was a good idea too to make more creatures like great warewolf aggro
butt the other problems i think are legitement ones like, moobs goin aggro from far away and them chasing u for miles
if thoose problems were addressed i think the new aggro system would be good for the game
Bully
11-17-2007, 02:42 AM
This is way out of hand. The aggros are like savages. I'm trying to kill a mage ghost and 7 rabid werewolves attack me. I took my lvl 50 hunter from Pinos save to the gate and died on the way. Barely made it the second time. Healed and headed for Birka, and had 242 hp left when I got there! Even the Ghosts of Slaughter chase you now and they never did before. They just hit til you got out of range. And it's not just that they're so aggressive, or that they chase you so far, it's the distance you are from them when they start after you. It has to be double the proximity that it was before the last update. And it's almost impossible to outrun them. Hunters screamed for so long for pets that could keep pace, and now they can't outrun the mobs. I don't understand why there was a need to mess with the aggros anyway. Bringing back the great werewolves as aggros is not that big a deal. They were always aggros anyway til a short time ago. But the whole aggro system is gone berserk now.
Bully
11-17-2007, 02:47 AM
Is there really any need of this. Sorry, I couldn't edit a pic into the previous post.
5801
makarios68
11-17-2007, 03:00 AM
Anyone know if agro mobs still attack pets?
chuckclose1
11-17-2007, 06:10 AM
Anyone know if agro mobs still attack pets?
yes , there is a thread called "pet aggro" talking about that very issue
jrlg23
11-17-2007, 09:07 AM
so the agro mobs attcking pets is a bug or that was ment to be?
Wyatt
11-17-2007, 09:09 AM
so the agro mobs attcking pets is a bug or that was ment to be?
I dont think it was meant to be, I believe is a error.
jrlg23
11-17-2007, 09:09 AM
wow this agro mob thing is really goin berserk then :rale:
NightTwix
11-17-2007, 12:19 PM
Anyone know if agro mobs still attack pets?
i heared this was fixed.
And generally i think the new aggro system is fun. It forces you to adapt a new way of playing.
I dont know how cool it is for people who still have to level.
But noone should expect to autorun from one part of the world to another without getting killed
_Enio_
11-17-2007, 04:51 PM
i agree its more challenging but the current aggro gives nonlagging players so big advantages towards ppl who have even small lags. it needs some tweaks i think. give them -5% speed for example and lower the aggro area a bit. and make new respawned mobs non aggro for some time..
Bully
11-17-2007, 06:40 PM
A certain amount of aggro is fair enough but this is way too much. Even hunting is not fun anymore. Only thing I can say is I wish hunters had 'Blame' back now. :rale:
chuckclose1
11-17-2007, 09:44 PM
look at this
5810
5811 this is over board i was trying to go to trell but i didnt make it lol
actually there was more over the hill
this way to insane u be walking around syrtis and now great were wold are agro?...
Hey jrlg23 and other ROL players:
The aggressiveness of all the mobs you refer to will decrease during the next update of the game.
Those mobs will only react when players get too close to them and will not chase players for so long.
Sorry about the inconveniences and thanks for your comments.
chuckclose1
11-17-2007, 10:39 PM
thanks for responding to us vr1 we figured the aggr severity was a bug butt im glad to hear u will not stop it just tone it down abit
cause it does add more challenge to the game
also damn now everyone can see my great skill set up lol:sifflote:
jrlg23
11-17-2007, 11:05 PM
Hey jrlg23 and other ROL players:
The aggressiveness of all the mobs you refer to will decrease during the next update of the game.
Those mobs will only react when players get too close to them and will not chase players for so long.
Sorry about the inconveniences and thanks for your comments.
thank u vr1 for the update:)
mann2411
11-18-2007, 01:09 AM
thats what i really like about ngd if theres a problem they tell us their gonna fix it and they do, if theres a bug they'll go out of their way to get that one person to be able to play. i tried to play meplestory the other day and it didn't work so i posted on the forum 3 weeks later no response
Bully
11-18-2007, 01:25 AM
Hey jrlg23 and other ROL players:
The aggressiveness of all the mobs you refer to will decrease during the next update of the game.
Those mobs will only react when players get too close to them and will not chase players for so long.
Sorry about the inconveniences and thanks for your comments.
Thank you very much. It's always nice to know you guys do actually read the forums. When questions go unanswered for extended periods, people start to think no one cares or the issue is not important. My guess is there will be much less aggro discussion in the forums from now on. Good work. We all know and appreciate how hard you guys are working on this.
NeZZeR-N
11-19-2007, 05:53 PM
Turn of the whole aggro system until NGD can build a REAL one that WORKS.
:fury:
LuthienNenharma
11-19-2007, 07:02 PM
Yesterday I played Regnum after a long breake.
When I lvled with my friends some mobs attacked me. I am only a support conjurer and I wondered a lot when they attacked me. I dont want to attack them I only want to give health and mana :).
So will this change too?
I am not up to date. If there is already a thread please forgive me.
//edit: I hope that my post isnt wrong here. The mobs attack me, I am just wondering.
waxwork
11-19-2007, 07:39 PM
I think you posted right Luthien, in my opinion the only bad thing on the new aggro system is the way mobs are attacking archers and mages even if a warrior is on their way.
Apart that, I love the new aggro system. You have to care much more while lvling, and it's almost suicide to go lvling without a party. It changes the solo lvling way I saw a lot, everybody is now looking for help for hunting, for war and for farming. I see it as a lesson: stay together or die, whatever you do. I love that new way of playing :)
My 2 cents opinion, bye!
I think the mob AI makes sense. When a hunter or conjurer attacks you, you don't attack the pet, you go after its owner. I guess they are just acting the way players would to an extent.
Nodalor
11-20-2007, 04:24 AM
I'm a noob in the WZ, so I accidentaly run by a cyclops, it chases me for a mile and I meet a conj from another realm. He kills me cause I can't fight both at once.
_dracus_
11-20-2007, 03:13 PM
I'm a noob in the WZ, so I accidentaly run by a cyclops, it chases me for a mile and I meet a conj from another realm. He kills me cause I can't fight both at once.
Shit happens! even sometimes you think you should have the upper hand and all your best spells got "evaded" by an Unchallenging ennemy.
Exepct your ennemy to take advantage of everything they can, hiding behind trees, behind not aggro MOBs.
bigjim
11-20-2007, 07:31 PM
aggro mobs are ok, but there comes a point where it is just a little insane. I mean when a mob chases you for 2 minutes I think it is a little gay. ;)
Myxir
11-20-2007, 07:56 PM
It is. Indeed.
jrlg23
11-21-2007, 09:22 PM
have any of ya been around alsius wall? both ends are to crazy. u go from the pozo side to much werewolf and orcs who are agro and after that u might run in to some ghost. if u a mage i say bye to u:ohill: then around the beach is like a family of cyclopes who would be fallowing u till u hit the beach:fury: talk about insane. i dont think agro mobs make the game bad in fack they make the game fun but wen they this bad god i think thats over the top. also i think great werewolf should not be agro there is area that is tons of them like algaros save and alsius wall is full of them
amade
11-21-2007, 09:41 PM
I've already gotten used to the aggro mobs. I'm sure sooner or later people will adapt. The cyclops at the beach is now a prime xp farm spot, if you have 3 people and some area spells you can make xp and gold pretty damn fast. Even if you're alone it still ain't too bad if you're lvl49-50. The aggro Ghosts near our gate has become a deterrent to gate-campers and very low level newbies from venturing out.
But whatever you do, stay away from wall mount and the cemetery in Alsius. Certain death awaits you xD
bigjim
11-21-2007, 10:26 PM
well, I think it is foolish, but tis why I am leveling a barbarian at the moment. :metal:
trash
11-21-2007, 11:55 PM
this way to insane u be walking around syrtis and now great were wold are agro? come on around the save is over 20 is like geting ram by a army. then wen u get out full of cyclopes who are agro. then if u really unlucky maybe a sabertooth might wanna go agro on u to :fury: the agro system is hurting the game to much it has to go keep the game with agro mobs we know as in cyclopes, guardian ghost and savage mobs.
They getting you all scared little Stn?
Trix giggles and grins
But seriously, tweaking aside to get things right, I stand by my point on this one. It's an RPG based game, monsters are by definition aggressive enemy factions. The fact they've all been standing around like theyre waiting for a taxi up to this point has made everybody soft.
We used to be able to rest, right next to *allegedly* hostile, terrifying monsters, have a chat with our friends, talk tactics maybe, go get a coffee, get some snacks...
Then, when we were ready, stand up and beat the crap out of them.
It was kind of stupid.
jrlg23
11-22-2007, 05:47 PM
They getting you all scared little Stn?
Trix giggles and grins
But seriously, tweaking aside to get things right, I stand by my point on this one. It's an RPG based game, monsters are by definition aggressive enemy factions. The fact they've all been standing around like theyre waiting for a taxi up to this point has made everybody soft.
We used to be able to rest, right next to *allegedly* hostile, terrifying monsters, have a chat with our friends, talk tactics maybe, go get a coffee, get some snacks...
Then, when we were ready, stand up and beat the crap out of them.
It was kind of stupid.
Is not that simple trix. The agro system is in every rpg but this went over the limit. u go by a group of were wolf they chase u for miles who should only chase u like 10 mts and stop also they come at u from greater range. if they want the werewolf agro just make it how it supost to be wen u get of liike 10mts from them they come after u that's how it was before
trash
11-24-2007, 03:20 AM
Is not that simple trix. The agro system is in every rpg but this went over the limit. u go by a group of were wolf they chase u for miles who should only chase u like 10 mts and stop also they come at u from greater range. if they want the werewolf agro just make it how it supost to be wen u get of liike 10mts from them they come after u that's how it was before
How long have you been chased by another player for in PVP, or more importantly chased another player. Till they catch up with you, or you catch up with them, I bet that's the answer.
I don't see why monsters should be any different.
makarios68
11-24-2007, 03:40 AM
The agro system atm is way over the top.
8 great w.wolves locking on to you with evil intention is neither fair nor balanced.
chuckclose1
11-24-2007, 03:44 AM
The agro system atm is way over the top.
8 great w.wolves locking on to you with evil intention is neither fair nor balanced.
agree'd they r way to aggro for especially low lvl 30's comin in the wz for the first time
i been haveing to save alot of them lately
_Enio_
11-24-2007, 03:44 AM
I don't see why monsters should be any different.
because there are a huge amount of them all around. It has nothing to do with making them more challenging.. theyre not challenging at all.. make them interesting to fight or sth, let them have some basic spells or tactics but dont just make them aggro all in range 25 as it is now as it has now far to much impact on PvP in my opinion. its not PvP, its who gets the aggros first.. (at least sometimes, what can be really annoying..)
chuckclose1
11-24-2007, 03:47 AM
exactly i was attacked by a green hunter and at the same time a great ware wolf attacked me
hunter , his pet , great ware wolf vs me
this happens alot
_dracus_
11-24-2007, 12:20 PM
Please fix it soon, some quests are nearly impossible now cause of the new aggro system (Emerald hills is creeping of aggro Mobs, so it's impossible to go there now).
trash
11-25-2007, 09:21 PM
Fix it...
Trix sighs
Translates to break it again for anyone actually wanting a challenge.
If this was a narrative situation, okay, so there's an area full of dangerous creatures, fine. There's two possible reasons you want to go near there. Because you're trying to get to another location, and it's in the way, or you need to kill the monsters there for a quest.
Solution in the first case, plan a route around the creatures, solution to the second case, attack the monsters around the edges. I've levelled a new character quite happily since the patch, it's not that hard.
And if your complaining about getting attacked whilst trying to do PVP in the warzone, again, use some narrative logic, stop picking fights in areas swarming with agro creatures...
When faced with a challenge, instead of getting a petition together to have your hand held even more, why not stand up to the challenge, it can be rewarding once you get used to it, I promise...
trash
11-25-2007, 09:25 PM
It's almost funny.
When the monsters we're sleepy, nobody complained. People joyously shot at immobile targets, still delighting in the XP, even though it was tediously dull.
When an improved faction system was suggested, everyone focussed on monsters attacking each other, again this was looked upon favorably and people were all for it.
Now monsters are making an effort to attack players and work together, people are acting like its the end of the world...
For us a monster means XP and loot, for a monster, it's only goal, it's only reason for existing, is to kill us, the players, why are people so shocked now they've been given the ability to do that. Next people will start crying when monsters actually get powers as well...
chuckclose1
11-26-2007, 01:20 AM
It's almost funny.
Next people will start crying when monsters actually get powers as well...
i think it would be a great idea for monsters to have some powers
but not the mobs now
we need some new bad ass monsters that it takes a few people to kill
klixon
11-26-2007, 02:08 AM
I am actually sort of starting to like it in some masochistic way...
You have to plan your attack before-hand, making sure you have an escape route if necessary.
It takes a bit of getting used to, but in the end i like the challenge it present.
If you want to hunt alone, tred carefully and you'll manage.
I had to get me some "very hard" goblin shaman masters for a quest on goblin mountain. Instead of just barging up the hill, i stayed at the foot of the hill, carefully selecting my targets, being aware of all other mobs around me, so i notice when they get agro.
It wasn't even that very hard and i managed to get them without dying. And the thrill when doing so was excellent. Much less boring then when i was levelling my other char...
It's fun... We were all just spoiled... :biggrin:
_Enio_
11-26-2007, 02:28 AM
trash i think you misunderstand it a bit..
you talk about challenge, ok.. the challenge now is to just avoid certain areas.
try to get to PP2 atm.. there is no way from any side at the moment.
try to fight somebody and plan. you can hardly plan because the aggro range is that big that youll hardly find a way through them.
try to use the mobs in hunt for your advantages by planning a route or sth.. nochance as they have no real logic in attacks nor when running back when you get out of follow range.
where the hell is the challenge? challenge is there when there is the right balance, that is what i mean.. its unbalanced at the moment.
As it is now it has too much luck-influenced impact on PvP and you cannot really change the odds by your skill (what would be a challenge). at the experimental it is unbalanced too as there the range is now much too low.
makarios68
11-26-2007, 04:03 PM
The great w.wolves were agro a few months ago.
I have no problem with them being agro again.
I also agree that having agro mobs can make the game more interesting and challenging.
But currently the agro mobs are too persistent.
8 or 10 mobs following you for such a long distance is simply too much.
trash
11-27-2007, 01:22 AM
trash i think you misunderstand it a bit..
Oh no, I don't think so...
I mean, I'm playing the game to right, I'm not just an observer, this isn't a misunderstanding, this is not having the same opinion on a subject hun.
I *LIKE IT BETTER NOW*, I'm not saying I'm right and your wrong, I'm merely presenting the other side. Clearly it sounds like you're having a hard time with this. I, am not. I simply feel challenged and am enjoying the game more now. Sometimes monsters do get the better of me, I agree. And I think that's how it should be, else whats the point in calling them monsters? The definition of a challenge for me means there must be a risk, previously there was no risk. If you were getting frequently killed by monsters before the patch, well, you need to seriously rethink some of your strategies...
I hope that cleared up the *misunderstanding*.
trash
11-27-2007, 01:24 AM
I am actually sort of starting to like it in some masochistic way...
You have to plan your attack before-hand, making sure you have an escape route if necessary.
It takes a bit of getting used to, but in the end i like the challenge it present.
If you want to hunt alone, tred carefully and you'll manage.
I had to get me some "very hard" goblin shaman masters for a quest on goblin mountain. Instead of just barging up the hill, i stayed at the foot of the hill, carefully selecting my targets, being aware of all other mobs around me, so i notice when they get agro.
It wasn't even that very hard and i managed to get them without dying. And the thrill when doing so was excellent. Much less boring then when i was levelling my other char...
It's fun... We were all just spoiled... :biggrin:
So, so, true...
Trix smiles in agreement
chuckclose1
11-27-2007, 01:36 AM
The great w.wolves were agro a few months ago.
I have no problem with them being agro again.
I also agree that having agro mobs can make the game more interesting and challenging.
But currently the agro mobs are too persistent.
8 or 10 mobs following you for such a long distance is simply too much.
you said it just how i feel
Mersault
11-29-2007, 02:17 AM
Like Trash I like the idea of the challenge from aggro mobs, I think its a necessary part of the game! From experience then it is possible, with some thought, to plan a route past them and it adds an edge to the play that would otherwise be lacking. We are provided here with an active environment that with a little thought adds so much even to PvP!
I love the idea that a cleverly organized hunting party can force an enemy into a mob infested area and take them down! Thats just smart hunting!
Moreover, a carefully planned escape route can draw an attacker through said areas and can throw them off the scent! This is all to the good!
All adds texture to life in the warzone and should stay! Instead of flatly writing it off think and you can use it to your advantage.
However, after all of the above, i will contradict myself slightly with a small qualification, from experience I feel there is some imbalance between the realms. I always have far more difficulty with mobs in alsius than in Syrtis or my native Ignis. For some reason there does appear to be more higher level Mobs (thinkin Orc captains or whatever, Great werewolves, Cyclops warriors) concentrated in fairly small area's. Players trying to level in Alsius, you have my sympathies.
On the whole though, the mobs should be challenging and aggro in Ignis and syrtis :thumb_up: and even in Alsius, in my opinion should at most be tweaked!
Miraculix
11-29-2007, 03:24 AM
I was in the exact same situation as klixon, a few days ago, and couldn't put it better myself. it's kinda lame to be able to sit next to friggin MONSTERS and rest, then stand up and go "hey, aincha a monstah!?!? AMMA KILLYA!!!~1"
It's much better to actually be afraid of monsters. Whats the point of having friggin ghosts, liches, dragons and not be scared of them? Why would anyone in their right mind think that going anywhere near a goddamn cyclop nest alone should be safe and easy?
I'm with trash and klixon on this one. Any change that makes the game system reflect better upon it's own reality and be more consistent should be welcome.
I agree, it's not EASY to do some stuff with so many monsters around. But why the hell SHOULD it be easy? What's next, complaining because the mobs attack, because in the end we would kill them?
NGD if you're reading this, please think twice before changing anything. Maybe it would be best if we made another topic about it? Maybe a poll? (I think I can guess what the outcome would be though.... :/)
CHeesE_13
11-29-2007, 03:45 AM
at frist i hated the idea, but i love it now
becuz im geting use to it
and its more fun
to have 12 monsters chasing u, and either fight or die
I like the challenge as well. :)
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