View Full Version : Interesting fort bugs
Today, I was fighting at Samal Fort, and found 2 interesting bugs...
1. I died on the wall just as Ignis broke through the door. Later, Ignis captured the fort and I was mysteriously resurrected on the spot with 120s rezz dizzy timer and around 500 health. It was the usual rezz dizzy, I canceled it with Arcane Devotion(and when I did I instantly died before I finished casting).
2.When we captured samal at the same fort war, I selected the fort door from quite far away and clicked again. Then, I started attacking the fort door. When i got closer, I managed to exit the fort though.
NightTwix
12-23-2007, 09:35 AM
Today, I was fighting at Samal Fort, and found 2 interesting bugs...
1. I died on the wall just as Ignis broke through the door. Later, Ignis captured the fort and I was mysteriously resurrected on the spot with 120s rezz dizzy timer and around 500 health. It was the usual rezz dizzy, I canceled it with Arcane Devotion(and when I did I instantly died before I finished casting).
2.When we captured samal at the same fort war, I selected the fort door from quite far away and clicked again. Then, I started attacking the fort door. When i got closer, I managed to exit the fort though.
1. a conj casted vital surrender. the range of this spell is quite high
2. sorry, i didnt get what happened
1. a conj casted vital surrender. the range of this spell is quite high
2. sorry, i didnt get what happened
1. Everyone was dead already and no one else was rezzed.
2. After we captured it, I attacked our own fort door.
valterbla
12-23-2007, 11:08 AM
1: One time in pines everyone was dead, then a conju came and revived me.
2: that's really a bug. I already heard of it
NightTwix
12-23-2007, 01:11 PM
1. Everyone was dead already and no one else was rezzed.
2. After we captured it, I attacked our own fort door.
1. i had that 2 times myself at pines. first time noone was near and i suddenly was back up on my feet. 2nd time i saw a conj casting vital surrender quite far away.
VS doenst give a message in the log so you cant know if it caused it.
2. first time i hear about it, but forts are generally very bugged, so it doenst surprise me
Miraculix
12-23-2007, 11:08 PM
1. What
2. the
?
Valorius
12-24-2007, 01:28 AM
Add railings in all fort ramps to tower- please.
Another bug where you can attack allies: A conjuror's High Lich Necromancer attacked me(it was an ally conjuror in the inner realm).
amade
12-24-2007, 03:10 AM
But I like jumping off them ramps :P
Plus, I'm pretty sure (almost certain, in fact) that by adding rails you'll end up with a lot of that getting stuck and deja vu movement bug.
Necrovarus: Are you sure it wasn't a lich stolen by an enemy warlock?
But I like jumping off them ramps :P
Plus, I'm pretty sure (almost certain, in fact) that by adding rails you'll end up with a lot of that getting stuck and deja vu movement bug.
Necrovarus: Are you sure it wasn't a lich stolen by an enemy warlock?
It wasn't a stolen Lich. It happened in Rasius' bay in Syrtis' inner realm.
ArcticWolf
12-24-2007, 03:19 AM
Another bug where you can attack allies: A conjuror's High Lich Necromancer attacked me(it was an ally conjuror in the inner realm).
What? That old bug is back? :huh:
It was solved more than 9 months ago... Unfortunately, NGD never fixed the coliseum bug, in which you may get killed by your own summon.
What? That old bug is back? :huh:
It was solved more than 9 months ago... Unfortunately, NGD never fixed the coliseum bug, in which you may get killed by your own summon.
In the coliseum, all allies are now enemies. So pets and summons are enemies too. I think that's why they didn't "fix" it - it was intentional.
ArcticWolf
12-24-2007, 03:30 AM
In the coliseum, all allies are now enemies. So pets and summons are enemies too. I think that's why they didn't "fix" it - it was intentional.
It's supposed that the summon isn't an ally, but an "extension" of the caster.
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