View Full Version : Syrtis - Suicide Squad Advice...
#1) When you find a group of enemy, cluster together really close, it gives you extra protection (safety in numbers)... AND it makes you invulnerable to Sultar's Terror and other area attacks.
#2) When returning from an ass-whooping near your save, run straight back to the enemy in a thin line, easy to wipe out maybe... lots of fun for Alsius and Ignis as they repeatedly send you back again and again and again and again perhaps!!... But the thin line of lemmings charging towards the meat-grinder is so long and perpetual that it scares them slightly, and they'll be mentally scarred, hopefully enough to never attack again.
#3) Do NOT under any circumstances try to approach the enemy from different angles, ALWAYS stick with the same angle and be as predictable as possible, if you need further assistance... try including technique #1 with this "always the same angle" approach. Eventually the enemy will slip into a trance from the repetitive waves of victims coming towards them and the sense of deja-vu (from killing the same people repeatedly) will overwealm them, eventually making them walk home, hypnotized so much they almost seem bored!.. victory!!
#4) If you see 4-5 ignis warlocks on the other side of PB, run across quickly and shout "vamos" or "gogogogo", they probably just want a friendly chat and if not... well, it's not like they're going to be cruel and hit you with Sultar Terror after Sultar Terror.. is it? (they're elves after all)
#5) When the enemy is holding one of our forts, run within shooting range and as soon as the enemy charges, no matter if their numbers are less than ours and our formation is good... no matter if we've got a save where we can replenish numbers quickly... just shout "ATRAS" and run away... especially do it to disturb your allies if you're level 25 and you just received a damaging hit that would barely tickle someone lvl 45+... why? because it's good to keep your allies on their toes. ;)
#6) Attack knights first, in fact, try to attack ONLY knights, they're the only ones that count because they're the ones that advance first. Surely that's just logical?! Try to leave the mages until last, it's not like they do anything that's fundamental to our enemies survival... silly mages... and they'll be easy to kill once we've got the tricky knights eliminated.
Pseudo-rant over. Peace!! ;)
PS. Don't get me wrong, I know.. I suck, I'm a pt/noob/idiot and I make many, many stupid mistakes... (before anyone feels the need to point that out!!) :) I'm just taking a dig at our realm's overall weaknesses (nobody specific) and hoping that maybe it'll make some people think about strategy (or our lack of it!) a little more, whilst maybe getting a slight smile out of those that think our strategy is as comedic as I do.
I'm guessing every realm suffers from this to some degree though... either that or Alsius and Ignis must be laughing their asses off at us!?!?
El_Naso
12-26-2007, 07:43 AM
#7) Never use the central save. Actually, dón´t even try inner relam saves.
#8) Play solo. Why do you need friends anyway?
lol this has some potential :P
ArcticWolf
12-26-2007, 08:03 AM
I feel like translating this to the Spanish forum, but tomorrow. :P
EXCELLENT! You pointed out all the mistakes that Syrtis makes all the time, but you failed to mention one: never, but never listen to the experienced players. If they say something that sounds reasonable or logic, DON'T DO IT! Logic is for dumbasses... The same kind of dumbasses that made the human race to evolve.
#9a Hunters, bring the largest pet you can find - it's bound to be the most effective if it's big.. and you can bet conjurers will have no problem locating it when they need to heal it (or when they need to heal anyone for that matter!)
#9b Warjurers, bring your Zarkit Abysal, get him to cross his arms and pose for everyone, preferably standing as close as possible to your allied conjurers.. they could do with your demonic bodyguard's protection too and I'm sure that'll outweigh the annoyance of the slight obstacle he may be.
...^^ that's true too Xeph. I'm sure there's a few more I've missed but I've had my sarcastic outburst now, so I'll leave it for others to continue!! ;)
adrianpf
12-26-2007, 08:43 AM
6b) Do NOT worry about enemy Conjurers, they are some sissy bitches that don't do any damage, and they rarely do something else... yeah, they are just there to annoy their allies, so let them live, wasting 1 arrow and 1 skill on them is just useless...
:biggrin:
Aries202
12-26-2007, 09:23 AM
U made one mistake go for knightd first ? there the hardest things to kill and ur leaving the conjurs for last u think they wont heal them mages should always be ur main target like ur gonna leave locks for last they hit u with a terror ur basicly dead and you want to leave them for last? killing enemy support is always best
U made one mistake go for knightd first ? there the hardest things to kill and ur leaving the conjurs for last u think they wont heal them mages should always be ur main target like ur gonna leave locks for last they hit u with a terror ur basicly dead and you want to leave them for last? killing enemy support is always best
Err...I *think* the post was *slightly* sarcastic...
InsektO
12-26-2007, 09:42 AM
U made one mistake go for knightd first ? there the hardest things to kill and ur leaving the conjurs for last u think they wont heal them mages should always be ur main target like ur gonna leave locks for last they hit u with a terror ur basicly dead and you want to leave them for last? killing enemy support is always best
You should check these links.
http://en.wikipedia.org/wiki/Sarcasm
http://en.wikipedia.org/wiki/Irony
:)
misaccc
12-26-2007, 10:15 AM
Rofl aries doesent understand sarcasm:sifflote:
to continue...do not attack knights when they r not fully buffed!u dont want to hurt em much right?
and if some enemy barb runs into your lines hitting everything with his giant sword its most probably that he wants to shake your hand.be the first to (try to) give him a hug!:)
Pizdzius
12-26-2007, 10:39 AM
I love it :biggrin: Piz always do that in battles :superpusso:
Ertial
12-26-2007, 12:26 PM
People always say that we have an advantage over the other realms because we have more players. But that means there are also more people who want to be healed and who stand in the way, scream wrong advices and help the enemy locate your secret attack from the back. The reason why Alsius has so much RP is because their conjurers have to focus on less people. Hunting goes better in small groups.
Valorius
12-26-2007, 03:30 PM
I feel like translating this to the Spanish forum, but tomorrow. :P
EXCELLENT! You pointed out all the mistakes that Syrtis makes all the time, but you failed to mention one: never, but never listen to the experienced players. If they say something that sounds reasonable or logic, DON'T DO IT! Logic is for dumbasses... The same kind of dumbasses that made the human race to evolve.
Yes, and further, be SURE to flame the experienced player who is "barking out orders", and spam up the chat windows with your rebelliousness.
Cause that always helps our cause.
GREAT list Drah! I knew you were my "Number One" for a reason! ;)
U made one mistake go for knightd first ? there the hardest things to kill and ur leaving the conjurs for last u think they wont heal them mages should always be ur main target like ur gonna leave locks for last they hit u with a terror ur basicly dead and you want to leave them for last? killing enemy support is always best
The term "went right over his head" springs to mind.
octopus
12-26-2007, 04:37 PM
10. When your party is advancing to the enemy's fort, remember these important strategies:
Hunter: Always use your speed to get WAY ahead of everyone else. It's good to be alone when you reach a large enemy force.
Barbarians: Use your Onslaught to keep up with the hunters, and don't bother helping the rest keep up.
Everyone but mages: Make sure you leave your mages way, way behind. I'm sure you won't need their support when you get to the fort, so just charge in without thought.
11. Archers, when hunting remember to get WAY ahead of your party, at least 30 or 40 meters ahead. When you start taking a pounding, remember to scream "Vida! Mana! Vida! Mana!" but make sure you stay out of range of your conjurers. I mean, you don't REALLY want them to heal you, because they might get 1 or 2 or your RP if you do manage to kill someone, and sharing isn't good.
Aries202
12-26-2007, 04:55 PM
Oh im srry i get lost when it so dam late god dont have to turn me down like that
Angelwinged_Devil
12-26-2007, 07:03 PM
12. Do ONLY heal valorius rageway, she has a lot of rp and can't be anything else but good
great you're taking it upon yourself, here's a rule to the opposite, now get down from that big big stall please?
Snoid
12-26-2007, 07:13 PM
I love this thread... maybe i'll love it more in the Inn, but it's really funny.
I want more tips. I WANNA LEARN!
Angelwinged_Devil
12-26-2007, 07:15 PM
I love this thread... maybe i'll love it more in the Inn, but it's really funny.
I want more tips. I WANNA LEARN!
13. Try to bait your enemy into the water by running into the water and sit down
Snoid
12-26-2007, 07:22 PM
14. If you are fighting for a fort and your enemies suddenly "dissapear", touch the flag, go out and start clapping. If they are near enough (up on the tower or in the backside), they will be afraid of this creepy sound, and surely they won't attack.
Godofsilver
12-26-2007, 07:53 PM
15. If GoS makes a charge, don't attack him, he's level 26 and can't do anything at all :biggrin:... Also NEVER follow up on a charge of ANY kind... wait SPECIFICALLY for "VAMOS", after all, words are the ONLY way of communicating, not actions :sifflote:
Even though I'm one of the first 3 targets :lol:
ljwolfe
12-26-2007, 08:32 PM
I feel like translating this to the Spanish forum, but tomorrow. :P
EXCELLENT! You pointed out all the mistakes that Syrtis makes all the time, but you failed to mention one: never, but never listen to the experienced players. If they say something that sounds reasonable or logic, DON'T DO IT! Logic is for dumbasses... The same kind of dumbasses that made the human race to evolve.
hahaha we noobs try to listen but we cannot always understand the language. good post though.
ArcticWolf
12-26-2007, 08:38 PM
hahaha we noobs try to listen but we cannot always understand the language. good post though.
Ask for an unofficial translator... Like me :P
Valorius
12-26-2007, 10:13 PM
12. Do ONLY heal valorius rageway, she has a lot of rp and can't be anything else but good
great you're taking it upon yourself, here's a rule to the opposite, now get down from that big big stall please?
OMG, dude, your level of obsession nears that of the the clinical variety.
12A) Start a cult of otherwise inconsequential players to mock one of your realm's best players and SPAM the living heck out of realm chat with petty insults until virtually everyone ignores the lot of you, thereby minimizing your 'contribution' to your team even further. Because that's the sort of purpose defeating nonsense that wins wars!
DkySven
12-27-2007, 10:23 AM
12B) Starts arguments between high lvl players of your realm and leave each other to die. In a war is the fact that you don't like someone far more important then cooperating.
El_Naso
12-27-2007, 01:47 PM
#13) attack enemy saves. :P
Edit: damn it was 16! aaaarggg
LenaRosemberg
12-27-2007, 02:41 PM
13b) Attack enemy doors
Angelwinged_Devil
12-27-2007, 05:25 PM
OMG, dude, your level of obsession nears that of the the clinical variety.
12A) Start a cult of otherwise inconsequential players to mock one of your realm's best players and SPAM the living heck out of realm chat with petty insults until virtually everyone ignores the lot of you, thereby minimizing your 'contribution' to your team even further. Because that's the sort of purpose defeating nonsense that wins wars!
you mean near the obsession you have about yourself ;)
and I still had nothing to do with that hilarious thing >_< I don't even have a hilarious alt. You call yourself one of the best players in teh realm even though you are the reason for more than 50% of people moving to another realm, people being negative. I think I have contributed more than you will ever do as long as you spread it. But you simply can't understand anything else than the amount of rp on your back from enormous hours of gameplay.
14. use area spells on mobs when someone is chasing you, the mobs will start chasing you too but will find it easier to kill the ones behind them cause they are running their way
Bait (http://www.regnumonline.com.ar/forum/showpost.php?p=246468&postcount=15) will often get a bite (http://www.regnumonline.com.ar/forum/showpost.php?p=246776&postcount=22).
I don't think Val was the one that made things personal first on this thread. But regardless, I think you should both properly stay on topic or just forget this thread exists - rather than using it as a platform for personal attacks... same goes for everyone... surely I'm not the only person getting tired of this nonsense?!
Nikor
12-27-2007, 06:44 PM
Which number is next? 16?
If you see a conjurer running around in battle with a pet following and not healing as s/he should, leave them alone, s/he just has found a new friend and they want to play a bit. You can be quite sure that s/he is not in trouble.
Seriously, I've seen it a lot that people tend to forget about pets and summons in battle. While they are generally not very useful, they can easily kill a conjurer who's not set up to deal a lot of damage.
I'll fill in #15 then.. :)
Attack pets and summons first - as it'll leave their owner defenseless and intimidated. ;)
Nikor
12-27-2007, 06:51 PM
Attack pets and summons first - as it'll leave their owner defenseless and intimidated. ;)
If that's supposed to be a reply to my post, that's not what I meant. What I meant is "take care of your conjurer, if s/he dies, so will you".
Nope, but now you say that, I can see why you'd think it.
I guess ignoring pets completely and focusing on them over their owner are both bad moves. ;)
Valorius
12-27-2007, 10:01 PM
Bait (http://www.regnumonline.com.ar/forum/showpost.php?p=246468&postcount=15) will often get a bite (http://www.regnumonline.com.ar/forum/showpost.php?p=246776&postcount=22).
I don't think Val was the one that made things personal first on this thread.
I assure you no one is more sick of it than me, but it is no more than a minor annoyance. I think at this point any regular member of this forum knows the deal with this clown. Good advice drah, thanks.
OK...just added the clown to ignore. So that's the end of that.
Angelwinged_Devil
12-28-2007, 02:16 PM
I don't think Val was the one that made things personal first on this thread. But regardless, I think you should both properly stay on topic or just forget this thread exists - rather than using it as a platform for personal attacks... same goes for everyone... surely I'm not the only person getting tired of this nonsense?!
nope he wasn't, but the level of narcisissm really is annoying to look at.
Oh and Valorius, I think it's the other way around
Valorius
12-28-2007, 11:07 PM
FORUM MESSAGE: "This message is hidden because Angelwinged_Devil is on your ignore list."
Hehe, ah, the sound of silence. :)
adrianpf
12-28-2007, 11:09 PM
Please stop this, or I'll report you two gathering all public fight that should've been private.
Stop please, stop!!!!!
Godofsilver
12-30-2007, 05:42 PM
On your little green box, it says:adrianpf will become famous soon enoughJust how many Karma points do you have :sifflote:
Sorry to stray off topic, but something like this isn't worth making a whole other thread over :D
padreigh
12-30-2007, 05:52 PM
#17 Alwas search the conjurers in the last ranks of a battle, no less then 100m away from fight, cry vida and run for your live. Even if some of them happen to stay just 41m away of a fort to support others with mana and live ;)
ByteMe
01-02-2008, 09:08 PM
#18 - When moving in a large formation to take an enemy position, remember to break off into groups of 10 to chase down lone hunters so when you arrive at the door there are only 5 of the original 55 left.
#19 - When holding an enemy position remember to push far out towards the nearest save. It's a guarantee that the enemy won't come back that way so you can push as far as you like.
I'm sure I'll think of more once I start playing again...
El_Naso
01-02-2008, 09:10 PM
#20) Swim. What could possibly hap..*gluc*
Ertial
01-02-2008, 09:33 PM
#21 Watch never, really never your back and flanks. If a few people of the enemy dare to attack you at an unnoble, but very clever way they will immediately die because the honour they have will be suck out of their bodies, nothing to worry about.
Miraculix
01-02-2008, 09:40 PM
21) If you ever happen to be at a large stand-off at a fort fight, maybe 20-30 players from each side, and you see one tiny little warlock trying to flank your group, IGNORE HIM. You're 20-30 people, he is just one. It's not like he can cast a spell that can knock you all down at once and then have his allies charge and wipe you all out, is it?
22) Communication is everything - If a fight seems intense and requiring fast reactions and constantly being on your toes, ready for that double click at any moment, make sure you make a few good jokes in the General chat, preferably when it just looks about that all hell will break loose. Yeah, that's probably the *best* moment to go into chat mode. The good old "hehe look at all those ignis just standisssssssssswwwwwwwwwwwwwwwaaaa" joke is always the best at these moments.
23) Whenever you are in a large group and meet a single enemy, that is just standing there, clearly aware of your presence, waving at you, make sure you break from the group, and maybe take 3-4 people with you to get some free rp. What could possibly happen? It's not like someone can make a large group of people invisible and use that one guy as bait. Nah, that's just stupid.
24) When in a large stand-off, one of the enemy group breaks from the group and WALKS among your fellow troops, immune to any attacks, DONT BE FOOLED: This won't last forever. So, make sure you ALL follow him to wherever he is going, the rest of the enemy group are usually kind people, they will wait for you to return and resume the fight, they're not going to attack while everyone is disorganized, that would not be polite now would it?
amade
01-02-2008, 10:39 PM
The good old "hehe look at all those ignis just standisssssssssswwwwwwwwwwwwwwwaaaa" joke is always the best at these moments.
I see you've read my tombstone in the desert. Famous last words, that ;)
25 (with any luck). Always cast Winter Stroke on an enemy who's already been caught by your team mates to really really make sure he won't get away. Plus, you don't want your team mates to hog the kill right? And do this especially on hunters, they won't be able to cast camo as soon as the freeze wears off faster than you can kill them.
Uh... not exactly a suicide squad advice, but ba... I mean "good" advice nonetheless.
Angelwinged_Devil
01-03-2008, 12:10 AM
26. when you're in a big fight let the knights, conjurers and hunters run towards the enemy while the warlock, barbarian and marksman stay behind as backup. After the enemy depleted all their man on trying to kill you run back to your group and shout "atras"
Valorius
01-03-2008, 09:00 AM
I'm sure I'll think of more once I start playing again...
Only saw you for a brief instant tonight, but, welcome back. ;)
25 (with any luck). Always cast Winter Stroke on an enemy who's already been caught by your team mates to really really make sure he won't get away. Plus, you don't want your team mates to hog the kill right? And do this especially on hunters, they won't be able to cast camo as soon as the freeze wears off faster than you can kill them..
Amen! I HATE poorly thought out freeze spells. Nothing like watching your lvl 5 projectile rain(or whatever) go for naught because your buddy the marksman decided to freeze your non-fleeing target for no apparent reason.
Ufff - that kills me - people who are marksman listen....
DO NOT FREEZE NON FLEEING PEOPLE
More than a few have gotten away because they were frozen and someone had a heal waiting for them.
Angelwinged_Devil
01-03-2008, 10:41 PM
27. when you are hunting with some teammates, make sure to kill the fleeing target all by yourself to hog all the rps and not make him stop running.
ljwolfe
01-04-2008, 05:25 AM
#28
follow your leader into a fight, then when the fight gets tough, slink away without warning the leader.
Smiley2k7
01-04-2008, 03:43 PM
How nice the sarcasm keeps goin' and goin' :biggrin:
Angelwinged_Devil
01-04-2008, 05:48 PM
29 when in a war party make sure to take a portion of the party to kill individuals which has been tracked in another direction than where the fort is
Valorius
01-05-2008, 07:17 PM
#28
follow your leader into a fight, then when the fight gets tough, slink away without warning the leader.
Yeah, i hate that one too....or even better, wait until the moment just before the fight starts, and scream "RUN!" despite the fact that your leader intends for his clan to stand and fight.
Godofsilver
01-07-2008, 08:45 PM
#28
follow your leader into a fight, then when the fight gets tough, slink away without warning the leader.
28.5, Always do so EXTRA when the enemy only has 3 level 50's, and YOU'RE low on hp and you're scared you'll die and rez 100 meters away, so do it so YOU WILL CALL THE GROUP BACK WITH YOU, making you LESS LIKELY to die, because, after all, those 3 people will kill YOU and YOU alone, and NO ONE CAN REZ YOU, and doing so will make them too scared to rez all their allies, I mean, come on, they're level 50! There's 3 of them and 20 of you! ATRAS I SAY, ATRAAAAAAAAAS!!
Static_Fang
04-10-2008, 07:45 AM
ROFL my face off!!!!!
fluffy_muffin
04-10-2008, 08:12 AM
If you are mage:
-shoot with your staff, and never ever use your spells. Your mana is more important,
-conjurer? so what? shoot with your staff. If your realm mates are dead it is their fault.
-Heal your Zarkit.
-Paradox-
04-10-2008, 08:25 AM
-Heal your Zarkit.
Isnt this meant to be a sarcastic thread? healing your zarkit would be the actual smart thing to do...
Static_Fang
04-10-2008, 08:46 AM
Conjurer - Just as the battle starts, use vital surrender to make sure there are none of ur buddies dead..even if u think their all alive, you never know...
Angelwinged_Devil
04-10-2008, 08:48 AM
Isnt this meant to be a sarcastic thread? healing your zarkit would be the actual smart thing to do...
umm no, the point of a conjurer in support is to not have a zarkit at all.
fluffy_muffin
04-10-2008, 08:49 AM
Isnt this meant to be a sarcastic thread? healing your zarkit would be the actual smart thing to do...
Yes, healthy and vital Zarkit is better for enemy warlock.
Static_Fang
04-10-2008, 08:50 AM
Yes, healthy and vital Zarkit is better for enemy warlock.
WIIIIII ^^
sathilda
04-10-2008, 06:04 PM
If you cast DI on the zarkit, it can't be possessed :p
fluffy_muffin
04-10-2008, 06:06 PM
If you cast DI on the zarkit, it can't be possessed :p
Who said that only mad ppl voted for Conj as overpowered? ;p
sathilda
04-10-2008, 06:10 PM
Who said that only mad ppl voted for Conj as overpowered? ;p
A group of warjurers is really a pain in the ass... :
-> They can revive each others
-> You can be silenced for a damn long time
-> Just think at the army of zarkits attacking you ;)
Mmm... looks like i've already experienced that crap :D
fluffy_muffin
04-10-2008, 06:42 PM
A group of warjurers is really a pain in the ass... :
-> They can revive each others
-> You can be silenced for a damn long time
-> Just think at the army of zarkits attacking you ;)
Mmm... looks like i've already experienced that crap :D
Me to :D 2 low lvl conj with zarkits spanked me so nice :D
2 ivy 2 silence 2 zarkits... omg i am dead ;p
Valorius
04-10-2008, 08:27 PM
If you cast DI on the zarkit, it can't be possessed :p
As opposed to casting your DI on one of your teams best players in a battle....?
Valour
04-11-2008, 05:20 AM
If a player has a zarkit then they would be wasting time doing that too, yes ^^
Static_Fang
04-11-2008, 07:07 AM
Warlocks: Dont be fooled, all the pretty spells going on, dont get confused.
Just as the battle starts, all use MoD and run around your own teamates, if the enemy wants them, they will be dizzy
Dont use terror, uses to much mana...
Spells? Pfft, ur a mighty warlock, SUCK IT UP
Run? Yea, when ur allies charge, cast MoD and run the other way, u cant be killed if u have a dizzy aura around u right? Nah, didnt think so.
Hunters - Use Camu When Ur team charges, and sit there telling them whats going to happen "ur gona die...WATCH OUT! BEHIND YOU!" Make them feel like idiots and keep ur allies ready for anything
Knights - Screw ur allies, ur going to be first target man! self buffs all the way!
DkySven
04-15-2008, 04:29 PM
http://www.thenoobcomic.com/headquarters/comics/00300_2.jpg
Static_Fang
04-17-2008, 10:40 AM
http://www.thenoobcomic.com/headquarters/comics/00300_2.jpg
ROFL, niceness
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