elidor
11-26-2006, 01:09 PM
Greeting NGD, we play some time here, but lots of unanswered questions is demotivating us, and we gradually stop play. It is able to see huge piece of your work, but there are still questions which need to clear up.
1.) when will be a map ? could be seen on the map where are players in a party/a guild?
2.) when will be included function "add friend" suitable for comprendious view of online/offline friends which aren't in a guild
3.) will be compass changed for more practical radar? (even with function of compass)
4.) will be changed requirement to establish a guild? Now 8+1 online players above lvl 15. (ideal: anyone above level 15 with 100k gold could create a guild)
5.) will be created list of skills?
6.) will be created list of quests? will npc which have a quest for a player notice by themself?
7.) will you change selling loot items, that at selling it will be automatically chosen "all" instead "1 piece" ? (loot is only for sell, due missing craft system it is unable to do anything else with it)
8.) will be included any entertaining element into the game, or 0-X (actually 30+lvl) is just bare grinding)
9.) will be in the game faster system of travelling? (mounts)
10.) we (players) share on development of the game and we like to know list of tasks (to-do) and schedules on which team works, even in simple readmap
11.) we would like to know about changes at update
12.) we asked for possibility of localization of registration, client, eventually quests into another languages by ourselves (players)..
13.) when will be wipe and what will be as compensation for current accounts ?
14.) will be worked on intelligence of mobs? current is absolutely unmotivative, silly killing flabby pixels.
15.) will be able to trade among players? (through npc's (player will sell an item to npc for a soever price and npc will offer this item and takes fee from sold item) or afk selling by player character itself
16.) add graphical info about enemy player as icon above his head (logo of realm)
17.) possibility to use respawn altars also as teleports among cities .) locations
18.) healer should gain experience for healing (buffing)
19.) reconsider dodge system of mobs (evade), it is really frustrating, when challenging mob will evade 5 to 7 shots in a row even with skill "hit chance" switched on. OTOH nearly all arrows hit player character at level 50 (max), three players at level 30 send player at level 50 without problem into the tunnel, at which end is the respawn point.
For all (czech and slovak) players thank: Wolfe/Aeval, Johnsi, Elidor, Farlim/Garth, Aliencz, Milla, Donald, Rajbitchka, Waal de Maak, D'halina, Korinor, Artemus, .. and other
1.) when will be a map ? could be seen on the map where are players in a party/a guild?
2.) when will be included function "add friend" suitable for comprendious view of online/offline friends which aren't in a guild
3.) will be compass changed for more practical radar? (even with function of compass)
4.) will be changed requirement to establish a guild? Now 8+1 online players above lvl 15. (ideal: anyone above level 15 with 100k gold could create a guild)
5.) will be created list of skills?
6.) will be created list of quests? will npc which have a quest for a player notice by themself?
7.) will you change selling loot items, that at selling it will be automatically chosen "all" instead "1 piece" ? (loot is only for sell, due missing craft system it is unable to do anything else with it)
8.) will be included any entertaining element into the game, or 0-X (actually 30+lvl) is just bare grinding)
9.) will be in the game faster system of travelling? (mounts)
10.) we (players) share on development of the game and we like to know list of tasks (to-do) and schedules on which team works, even in simple readmap
11.) we would like to know about changes at update
12.) we asked for possibility of localization of registration, client, eventually quests into another languages by ourselves (players)..
13.) when will be wipe and what will be as compensation for current accounts ?
14.) will be worked on intelligence of mobs? current is absolutely unmotivative, silly killing flabby pixels.
15.) will be able to trade among players? (through npc's (player will sell an item to npc for a soever price and npc will offer this item and takes fee from sold item) or afk selling by player character itself
16.) add graphical info about enemy player as icon above his head (logo of realm)
17.) possibility to use respawn altars also as teleports among cities .) locations
18.) healer should gain experience for healing (buffing)
19.) reconsider dodge system of mobs (evade), it is really frustrating, when challenging mob will evade 5 to 7 shots in a row even with skill "hit chance" switched on. OTOH nearly all arrows hit player character at level 50 (max), three players at level 30 send player at level 50 without problem into the tunnel, at which end is the respawn point.
For all (czech and slovak) players thank: Wolfe/Aeval, Johnsi, Elidor, Farlim/Garth, Aliencz, Milla, Donald, Rajbitchka, Waal de Maak, D'halina, Korinor, Artemus, .. and other