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View Full Version : Level 50 the max??


Mohwar
01-13-2008, 02:03 PM
Hey is that true?

GIGO305
01-13-2008, 02:08 PM
yep that true but its hard getting there

Mohwar
01-13-2008, 02:12 PM
Thats gay tbh =/

GIGO305
01-13-2008, 02:17 PM
:lol: but its hard to get there. from lvl 45-50 is like 1-40 all over again and im by lvl 41 it takes weeks to lvl if i go to war but 2-3 days if i just train crazy

daflear
01-13-2008, 03:02 PM
not right gigo, from lvl 1-41 is like 42-47 and the last 3 levels are like 2 million again.....

makarios68
01-13-2008, 03:32 PM
from lvl 45-50 is like 1-40 all over again

I wish it were like this

-Edge-
01-13-2008, 06:34 PM
Thats gay tbh =/
harder than Guild War's max lvl of 20 at least, but It is kinda dumb,

ncvr
01-14-2008, 02:58 AM
If the limit was increased the lvl to be effective in war would increase dramatically.

ByteMe
01-14-2008, 04:43 AM
If the limit was increased the lvl to be effective in war would increase dramatically.

Not really, you could just increase the number of skill points we get without increasing HPs or mana. This would allow higher levels a greater diversity of spells but they would still be limited on mana.

ncvr
01-14-2008, 07:18 AM
More spells would also make them stronger...
You'd think a full staff mastery warlock who hits like a marks with base attack and does extremely high dmg + has every thinkable combat control spell would be very strong...

Just like if a barb could get all 5 area spells(Typhoon, Rage of the Earth, Thunder Strike, Lightning Strike and that other one :D)
Or if a knight could master every weapon and tactics and shield(so maxed south cross and ripost)

ByteMe
01-14-2008, 03:57 PM
More spells would also make them stronger...
You'd think a full staff mastery warlock who hits like a marks with base attack and does extremely high dmg + has every thinkable combat control spell would be very strong...

Just like if a barb could get all 5 area spells(Typhoon, Rage of the Earth, Thunder Strike, Lightning Strike and that other one :D)
Or if a knight could master every weapon and tactics and shield(so maxed south cross and ripost)

Yes it would make you stranger and better in war with more options, but I don't think it would destroy the balance of the game since mana and HPs wouldn't increase. People could only use 2-3 of their high level spells before they were out of mana.

octopus
01-14-2008, 06:04 PM
It takes about 1 million to get from level 1 to 36.
It takes about 4 million more to get from level 36 to 48.
It takes about 1.2 million more to get from 48 to 50.

Those last few levels take forever. Ugh. Personally I would not want an increase in levels. It takes long enough to get strong enough to even start to become effective in the war zone, the true heart of Regnum. I've brought many friends to Regnum, and I see many of them get to around 20 to 30, then get discouraged because they're sick to death of fighting mobs. It's really hard in the warzone when you're level 35, and all the level 50's evade/block 80% of all your attacks. I think if the max level were raised above 50, it would exaggerate the huge gap between newer players and old-timers.

In my opinion, if you are level 50 and have the urge to fight mobs, it's time to make a second character.

GIGO305
01-14-2008, 09:51 PM
not right gigo, from lvl 1-41 is like 42-47 and the last 3 levels are like 2 million again.....

no i meant from 45-50 is like 1-40 all over again and im still lvl 41:ohill: it takes for ever to lvl up now i missed the good old days when i went from lvl 1-5 in less than 2hours hopefully ill be lvl 42 by friday( ppl pray for me :angel2: )

GIGO305
01-14-2008, 09:57 PM
since ppl mentioned it here i think there should be a bonus for ppl lvl 50 that they can get more points got a few more spells at least or increasing the max lvl to 60 would do it (lvl 60 more mana n health) i dont realy care in syrtis the WZ lvl will go back to lvl 30 removing the lvl20s and i (still lvl 41 :fury: ) will stay in WZ but a bigger noob than before :metal:

e30G
01-15-2008, 05:56 AM
Yes it would make you stranger and better in war with more options, but I don't think it would destroy the balance of the game since mana and HPs wouldn't increase. People could only use 2-3 of their high level spells before they were out of mana.

Mages can regenerate their mana really quick. I think level 50 is fine. It creates a challenge to get the proper compromise in setup that would work for the player. Plus the though of even more grinding will just turn-off many players.

Valorius
01-15-2008, 02:35 PM
I fully support an increase in the max lvl. They already have all the mobs in place that would be needed to lvl to as high as 55+ right now.

EDIT TO ADD: Raising the lvl would also cause players to play for more time before getting bored and quitting imo, as it seems to me that a lot of people- once they hit lvl 50- don't seem to know what to do with themselves anymore. ;)

e30G
01-16-2008, 04:16 AM
Increasing the importance of war will be more beneficial for the community than raising the level cap.

Valorius
01-16-2008, 09:18 PM
That doesn't mean that raising the lvl cap won't also be helpful in that regard. It's not as if we can have only one or the other.

DemonMonger
01-20-2008, 04:15 PM
:clapclap: :clapclap: :clapclap:

jrlg23
01-20-2008, 09:34 PM
yep that true but its hard getting there
lol right thats why ppl got more then 3 lvl 50s by now cuz is hard to get there:)

DkySven
01-20-2008, 09:39 PM
I think you need already to train to much to become useful in the WZ. Increasing the max lvl would make lvl <35 very dead.

silverfton
01-20-2008, 10:30 PM
Hey is that true?
yes :thumb_up:

_dracus_
01-21-2008, 11:24 AM
I think you need already to train to much to become useful in the WZ. Increasing the max lvl would make lvl <35 very dead.

Aren't they already ?

DkySven
01-21-2008, 05:25 PM
Yes, but then they wil be very very dead, what's somehing different :)

e30G
01-23-2008, 05:03 AM
Adding more levels to grind will just turn this game into just another grind game IMHO. I think the focus should be improving the current PVP and RVR systems by incorporating some of the many good suggestions posted everywhere in these forums. Make the game more tactically oriented and less level-based.