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View Full Version : Will our characters get wiped you think?


Tigris67
12-11-2006, 03:15 AM
Do you think we'll all be wiped when beta ends? Just a curious question.

ArcticWolf
12-11-2006, 06:04 AM
Yes.

I'd like to know NGD's Opinion.

tandcemerson
12-11-2006, 12:08 PM
Unless NGD has changed their minds, niclam has already said "yes".

ArcticWolf
12-11-2006, 12:29 PM
Uh oh...

Well, does it really matter? It's a game, enjoy it!!! (While we don't have a wipe-out)

Anunnaki
12-11-2006, 05:40 PM
I t is not a problem if we r wiped when beta ends. But a lot of english speaking players believe that they will have to "pay2play" when beta ends.
I can speak spanish and in the website news, ngd said that they have changed their minds and the game will be "free2play".

Markus_Weaver
12-11-2006, 07:26 PM
I t is not a problem if we r wiped when beta ends. But a lot of english speaking players believe that they will have to "pay2play" when beta ends.
I can speak spanish and in the website news, ngd said that they have changed their minds and the game will be "free2play".

It will be f2p for those who do 'not-want' prenium content

Caharin
12-11-2006, 09:10 PM
1) It has been stated as fact that all characters will be wiped after beta.

2) It has been stated as fact that after beta Regnum will still be free to play, however there will be premium content that can be purchased.


Hope this clears up any confusion. :)

Bruxir
12-11-2006, 10:01 PM
1) It has been stated as fact that all characters will be wiped after beta.

2) It has been stated as fact that after beta Regnum will still be free to play, however there will be premium content that can be purchased.


Hope this clears up any confusion. :)

3) It has been stated as fact that it will be no wipe in a mid term

Tigris67
12-12-2006, 05:21 AM
(qoute from dev)
1) map: there will be a map... it will be capable of displaying the location of players but its functionality is not completely defined yet.

2) friend list: yes, soon

3) Radar: yes

4) clans: we have no plans to change the requirements

5) skill list: the complete skill tree will be available on the website.

6) quest list: not planned.

7) sell loot: no changes planned in the near future

8) Gameplay variety: we are thinking about lots of features and content to make the game more entertaining during the more "training heavy" levels we believe that the issue will be partially enhanced when we all the content we have planned.

9) faster travel/mounts: in the future: yes

10) roadmap: we are a very small team and we dont want to get the expectations too high and to not deliver. We will be more informative about our development efforts once the game is launched of course.

11) change log: with every big update we do list the new features on the website and the game launcher. The updates we are doing now are not feature centric but related to stability and performance so it would be too techie to describe.

12) localization by players: we are still finishing our localization tools and this is something that we might try.

13) character wipe/compensation: we will have one more character wipe when we launch the commercial features of the game. We have no compensation prize for betatesters in plan yet but we will sure think about something

14) AI: There is a new AI system that is in testing right now, further down the road we will add powers to the mobs so combat will be much more interesting.

15) Player Trade: there is a secure trade option already available., look into your actions list. No global trade a la ebay considered yet.

16) Player realm recognition: we will improve this (not using an icon though)

17) Altars = teleport: no. there are teleports around the map already.

18) healing = XP: this is very too colussion prone. Healers should get XP by healing teammates when fighting a mob. If this is not working please report it as a bug.

19) Evasion rate = this is a simple way of making creatures more difficult and less explotiable now that the final AI and mob powers are not in place... we will go over this again in the future.

A you can see most of the issues you describe are being taken into consideration, we are just a very small team so some things will take longer than others. But trust us when we say that we want to make this game much better than what it currently is.

Its really amazing to us that there is a small czech/slovak comunity playing Regnum, I hope you guys enjoy the game and stick with us until we launch.

kind regards from Buenos Aires to Prague

-Chilko