View Full Version : RP rankings and play time
Mikan
03-17-2008, 12:34 PM
Deleted...
Arkenion
03-17-2008, 12:35 PM
I've seen such rankings, you know what happened? Top 10, 30 or whatever, were filled by people, who played for an hour, met friends and got as many RP as possible.
Also, I really liked it that the time wasn't involved n the rankings. You could idle around without feeling bad or something..
Angelwinged_Devil
03-17-2008, 12:39 PM
you don't have to play, you have to hunt too :p, but I critisize rp because it breeds too many noobs
-Edge-
03-17-2008, 12:41 PM
Well, im going to be a jackass like usual and point out that...
When I play at certain times there are less players OFC, times which everyone in Argentina may be sleeping :)
I noticed Valorius always studied the best times to hunt, he also studied what he would be up against, and finnaly he had to organize people to support him, clanmates obviously,
Studying such concepts really gives you a wider range in RP. Dunno if that was offtopic or not...
_dracus_
03-17-2008, 02:26 PM
I noticed Valorius always studied the best times to hunt, he also studied what he would be up against, and finnaly he had to organize people to support him, clanmates obviously,
Studying such concepts really gives you a wider range in RP. Dunno if that was offtopic or not...
Not sure it was intended, he is online at the same range of hours on WoW. But basically Valorius was hunting when they were no great fort wars or battle over bridges going on. Which are the ours when there are fewer people online.
valterbla
03-17-2008, 02:32 PM
I have 1 question: What do the rankings? They show who is theb est in such thing? I've read in the "help" when you start the game that if you get rps, you'll get good bonuses. and I've got around 13000rps with my barb and i've ever seen a bonus.
I have like 70k where's my bonus :D
Valour
03-17-2008, 03:00 PM
Example:
Person A has 100,000 RP and played for 12 months
Person B has 50,000 RP but played only for 6 months
100,000 / 12 = ~8,333.33
50,000 / 6 = ~8,333.33
The players are equal in the RP rankings, as they collect realm points with similar efficiency, regardless of play time.
I have played for 4 months, I don't get on too much on weekdays.
Also similar players level faster than you in the begiing and thus get to war faster and collect more rp than you.
There are some players that go past others on the ranklist too.
Znurre
03-17-2008, 03:02 PM
I don't like this idea.
ljrossi
03-17-2008, 03:13 PM
Yes it has beeng sugested already many times.
but not only time related, there are other methods to mesuere.
rp taken / rp given
rp taken / deaths made
rp taken / death given
deaths given / death made
The time related might also be included but the time to lvl up might be confused to those ho pay for geting premiun and those not, so those ho pays for example for a horse might get faster to action and would be more "efective" agianst those just go walking . Will make ranking worst than today if time related is include becasue on general premiun itms make you lose less time.
Valour
03-17-2008, 03:20 PM
Too many limiting factors
I've proposed long time ago that they keep all time stats and make monthly stats clans included, and storing for each one in the year but no echo from NGD or anyone else.
Hell_bound
03-17-2008, 10:58 PM
... In war people are not rewarded for efficiency but overall effectiveness.
If this is the case, why even make this thread? This one statement shows that you just defeated your original post.
For why reset the RP system if, as you say, RP is a sign of "overall effectiveness"? Effectiveness that might will be connected to time spent in the wz.
However, the reason why one should seek to reset the RP system is because one day there will be items that can be bought with RP. But I'm sure no one would be in favor of that, nor NGD (for they didn't rest everyone's exp after they changed exp tables to depend on 10% damage).
Really, the way the system is intended is to have people buy RP scrolls one day, at least I see it that way. So those that got in early on pvp benefit, but at the same time expect the prices on those items to cost millions of RP.
Rockwolf_
03-18-2008, 09:14 AM
I like the idea. But not only time should be taken into consideration. Also the already suggested deaths taken/ deaths given.
It is true that people with horses can get to action faster. But would this make such a big difference?
DemonMonger
03-18-2008, 10:57 AM
I like the idea. But not only time should be taken into consideration. Also the already suggested deaths taken/ deaths given.
It is true that people with horses can get to action faster. But would this make such a big difference?
yes... horse is godly... :horsey:
Angelwinged_Devil
03-18-2008, 12:06 PM
However, the reason why one should seek to reset the RP system is because one day there will be items that can be bought with RP.
I think NGD stated somewhere there won't be items buyable with rp... I think that's good though, giving more use to rps will breed more rp leechers
octopus
03-18-2008, 04:03 PM
I completely agree with the original poster. Ranking people simply by the RP they have gained over the last year is meaningless. Someone can be a mediocre player, but play 16 hours a day for 9 months and be highly ranked, even if they die constantly, giving three times their RP to their enemies. Meanwhile, someone can join Regnum, work hard to get to level 50, then fight effectively and efficiently for 4 months straight... and not even get ranked.
Our current RP system is as meaningless as "ranking" players solely on the number of hours they have played.
I prefer almost all the suggestions I have heard to what we have now:
Keep the system as it is, but wipe RP every month, so newer players that are active and effective can get ranked.
Factor in RP earned with RP given, so players who kill twice as often as they die will be ranked higher than some idiot who dies twice for every kill he earns, but plays a hundred hours a week. This would be a ratio of RP earned / RP given.
Same as above, but use subtraction instead of division: RP earned minus RP given. This would factor in efficiency as well as hours played. If you kill more than you die, your ranking would be a positive number. The more your kills exceed your deaths, the higher your rank.
It is true that people with horses can get to action faster. But would this make such a big difference?
Rockwolf,
Yes, a horse can get someone to battle faster, however they are not a significant factor in war. A rider is very vulnerable while riding. One shot from an enemy will likely knock you off your horse, and cause you to be frozen for several seconds, allowing the enemy to cast a couple of spells on you before you can do anything. In addition, summoning a horse cancels all buffs, so a rider will never have any defenses going while riding. Also once knocked off a horse by an enemy, you won't be able to get back on and ride away. It takes several seconds to summon, and again, one shot from an enemy will not only cancel the spell, but will also cause you to stand helplessly until the failed spell finishes.
Demonmonger likes to exaggerate the use of horses because they are the only thing faster than his hunter. However if you look around and see how rarely horses are used in the warzone, I think that is evidence in itself that horses are not significant to war.
davidsierra
03-18-2008, 05:32 PM
and the lag? this is a good idea but the server will be more charged and thats the same that LAG
bye
GIGO305
03-18-2008, 05:44 PM
i would call them legends. they played alot and have alot of experiance so they earned there way to the top and WAD needs to stop whining about RP and caing about them more often.
i think we should be able to look for our selvs by typing char name and seeing where we would be on that list or looking at a spasific nunber even from other realms and classes.
octopus
03-18-2008, 05:57 PM
i would call them legends. they played alot and have alot of experiance so they earned there way to the top
I would not call them legends. I would equate them to someone who has been in the military for 20 years, floating along to retirement, since RP is predominately a reflection of time played.
The ones that I would call legends are the ones that showed exceptional courage and prowess on the battlefield, even if for only a few weeks.
I think there should be multiple metrics to rank people. First, rank them by some other method, like RP earned minus RP given, to reflect battlefield prowess. Additionally, keep the current RP system on a secondary list, so certain people can point to it and say, "Look at me! I played 2000 hours of Regnum in the last year!"
GIGO305
03-18-2008, 06:03 PM
I would not call them legends. I would equate them to someone who has been in the military for 20 years, floating along to retirement, since RP is predominately a reflection of time played.
The ones that I would call legends are the ones that showed exceptional courage and prowess on the battlefield, even if for only a few weeks.
I think there should be multiple metrics to rank people. First, rank them by some other method, like RP earned minus RP given, to reflect battlefield prowess. Additionally, keep the current RP system on a secondary list, so certain people can point to it and say, "Look at me! I played 2000 hours of Regnum in the last year!"
that wold not be fair on my case since i got friends that pla RO on my user and i do the same to one them in GW(suxs) im online alot because im multiple ppl calling ea to log the hell of but when gio(the real owner) calls who evers cell phone its time to get off or pay the xbox live bills so the rest can play halo :lol:
but some ppl deserve to be remebered for their eforts altho they never go to forts but only hunting but thats RP, some one not in ranking should be rememberd bu the comunity like huel zuk he allways shows up to a fort war any where but has litle rp, he will be remeberd by the low lvls he helped in eferias
backe
03-18-2008, 06:17 PM
what. the. hell?
i'm sorry. i've resisted the urge thus far, but seriously GIGO305...what in the name of god are you talking about? i just don't get it.
you don't have to use proper grammar or spelling, but this last one was just totally illegible.
on topic: i agree with octopus. the current system is only a reflection of time spent logged on. if the current system were reworked, i would like to see both a total RP count per player as well as monthly or weekly RP tallies. a death/kill ratio would indeed be nice too.
what. the. hell?
i'm sorry. i've resisted the urge thus far, but seriously GIGO305...what in the name of god are you talking about? i just don't get it.
you don't have to use proper grammar or spelling, but this last one was just totally illegible.
on topic: i agree with octopus. the current system is only a reflection of time spent logged on. if the current system were reworked, i would like to see both a total RP count per player as well as monthly or weekly RP tallies. a death/kill ratio would indeed be nice too.
Ewww...me 2 :D I only play about ~3 hrs a day (if more then it's during my lunch hour and I'm killing kitties). I'd be interested to see how much RP I've given up and received....would be kinda interesting.
Angelwinged_Devil
03-19-2008, 12:42 PM
I would not call them legends. I would equate them to someone who has been in the military for 20 years, floating along to retirement, since RP is predominately a reflection of time played.
The ones that I would call legends are the ones that showed exceptional courage and prowess on the battlefield, even if for only a few weeks.
I am legend :') I feel like will smith alone in new york XD
I think there should be multiple metrics to rank people. First, rank them by some other method, like RP earned minus RP given, to reflect battlefield prowess. Additionally, keep the current RP system on a secondary list, so certain people can point to it and say, "Look at me! I played 2000 hours of Regnum in the last year!"
if this was implemented I spy that the ones who leech rp will care too much about giving away rp and will become even more cowards than they are now + more whining about how hunters get away all the time. Atm I have to convert people from being rp noobs to tactical newbies. That is enough, remove rps or leave them as they are :D.
_dracus_
03-19-2008, 12:48 PM
I always try not to give rp. Not giving rp means staying alive. Staying alive means having the possibility to come back soon to my realm ennemies :)
Angelwinged_Devil
03-19-2008, 12:49 PM
I always try not to give rp. Not giving rp means staying alive. Staying alive means having the possibility to come back soon to my realm ennemies :)
I love killing people, "haha now you are sent back to your save XD pwned"
_dracus_
03-19-2008, 01:22 PM
I love killing people, "haha now you are sent back to your save XD pwned"
I hate coming back to the save it disturb my killings :)
Valour
03-19-2008, 01:25 PM
Haha, in my view rp is the amount of actually playing the game and having fun?
It's a game afterall
Angelwinged_Devil
03-19-2008, 01:43 PM
Haha, in my view rp is the amount of actually playing the game and having fun?
It's a game afterall
then fuck barbs, they steal all my fun :(
mann2411
03-20-2008, 06:18 AM
well ill say this
rps mean nothing ill agree with that they mearly show who has been on for the longest hours yet those that are involved with war every now and then for the reason of fun will still get rps as a side deal eg that person doesnt really care about it. But someone who has gotten to lvl 50 nothing else to do cant lvl dont wanna lvl another char and they still find hunting/waring fun but as they still get rps even though they dont care about it right?
well if the clan x(lets call them that) doesnt care about rps and only wanna have fun they should still have rps as a bonus right
so what im thinking is that you can kinda use the amount of rps clan x has to see what type of a clan they are such as if they didnt have very many it would show there wasnt alot of active members, they dont war much, how many people there are and youd be lucky to find a lvlling/waring partner
i think gigos saying that he hired people(hobos lol jk) to play gigo for him which is against the rules ^^
aric_swartzell
03-20-2008, 06:50 AM
I never really valued the kill count scores that much in any of the games I've played. Any tool can run in berserker style and take out a few guys before dying. It's the kill to death ratio that gets me hard. Give me a 32/0 ratio over a 85/109 ratio anyday.
makarios68
03-20-2008, 12:23 PM
I hope a 'kill vs time on-line' ratio is never implemented.
This will bring a sense of urgency to the game which will partly spoil the fun.
There is too much rushing around in real life - the game should remain a form of relaxation.
No time pressures please!!!!
Froste
03-20-2008, 12:52 PM
I second Wudy
Me 2, I don't get to play alot but would still like to see at least how much I take vs give in rp.
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.