View Full Version : Playing and Abilities: Hunter
_dracus_
03-19-2008, 10:56 AM
As a noob hunter I give you my set up:
Short bow(15):
Dual shot(4)
Lightness(4)
Tear appart(4)
Duelist(4)
Trick(5):
Ambush(1)
Sudden strike(1)
Stunning fist(1)
Scouting(15):
Ensaring arrow(4)
Wild sprint(4)
Ennemy surveillance(3)
Camouflage(1)
Pet(19):
Tame monsters(5)
Revive pet(1)
Evasion(19):
Dodge(1)
Evasive tactics(1)
Mobility(5)
Arobatics(4)
Spell Elude(4)
Wits(4)
Escapist(1)
Son of the Wind(4)
As you can see i'm set up to shoot fast with my cyclops pet and deal reasonable amount of damage and run after :D I try not to use SotW + Camouflage because it's stop all the chasing part of the game that I really enjoy.
I used also another config where I drop the pet. In that case I max scouting and try to have tricks at 15 (to use the overpowered spells of hunters).
Aren't cyclops tamed with Control Monsters?
_dracus_
03-19-2008, 11:16 AM
Aren't cyclops tamed with Control Monsters?
True, my mistake I use tame monsters :)
Angelwinged_Devil
03-19-2008, 11:53 AM
isn't it called wild spirit :p?
_dracus_
03-19-2008, 12:45 PM
isn't it called wild spirit :p?
Maybe, but I choose to rename it :)
PM me and I'll help with configs - not giving up my stuff to general public :D
urgit
03-20-2008, 06:18 PM
My last configuration:
Short bow(13):
Dual shot(3)
Lightness(3)
Tear appart(3)
Trick(15):
Ambush(3)
Sudden strike(1)
Stunning fist(1)
Confuse(3)
Scouting(15):
Ensnaring arrow(4)
Wild spirit(4)
Track realm enemy(1)
Enemy surveillance(3)
Camouflage(4)
Pet(19):
Tame monsters(5)
Bestial wrath(3)
Revive pet(1)
Skin of the beast(1)
Evasion(19):
Dodge(1)
Evasive tactics(1)
Mobility(4)
Cat reflexes(5)
Acrobatics(5)
Spell Elude(5)
Low profile(1)
Escapist(1)
Son of the Wind(3)
Hell_bound
03-20-2008, 08:09 PM
PM me and I'll help with configs - not giving up my stuff to general public :D
Now why would you do that, you think that someone out there doesn't already have you configuration? Man where the hell where you born son, you live in a rock - can't you see that there are people around you that could benefit from what you know? Are you that insensitive to your fellow RO players? T... TW.... T.....
Now why would you do that, you think that someone out there doesn't already have you configuration? Man where the hell where you born son, you live in a rock - can't you see that there are people around you that could benefit from what you know? Are you that insensitive to your fellow RO players? T... TW.... T.....
If I was insensitive I would have said don't bother asking me (or not posted at all). I'm actually more than willing to give anyone help when needed. As for my configuration, it changes frequently......
CumeriTarenes
03-20-2008, 08:28 PM
I miss a bit the discussion about different setups and about different spells, about which pet whith what bow, when you can cast which spell etc.
I think sharing knowledge will give all more fun to play.
I wonder where are the "great" hunters, they should realy share their knowledge.
Hunters, just look in other threads about other classes, there are some fruitfull discussions already. Or do you hunters allready know how to play your class perfectly that you make it top secret? Or are you afraid others could use your opinion about spells/setups/tactics in a fight against you? Even if...you have a bigger challenge then, means more adrenaline kick, means more fun, eh
I miss a bit the discussion about different setups and about different spells, about which pet whith what bow, when you can cast which spell etc.
I think sharing knowledge will give all more fun to play.
I wonder where are the "great" hunters, they should realy share their knowledge.
Hunters, just look in other threads about other classes, there are some fruitfull discussions already. Or do you hunters allready know how to play your class perfectly that you make it top secret? Or are you afraid others could use your opinion about spells/setups/tactics in a fight against you? Even if...you have a bigger challenge then, means more adrenaline kick, means more fun, eh
We are a secret society :D
makarios68
03-20-2008, 08:54 PM
I have points in the following:
Evasion
Short bows
Long bows
Tricks
Scouting
Pets
Now i can't be any more open than this...
CumeriTarenes
03-20-2008, 08:56 PM
I have points in the following:
Evasion
Short bows
Long bows
Tricks
Scouting
Pets
Now i can't be any more open than this...
wooooooot, this will help me to play my hunter much better! Thank you very much :beerchug:
Seriously Cumeri......playing a hunter is one of those things that you have to configure for what you want to accomplish. A better way of asking would be...
Hunter's are:
1. Fort war hunter
2. The lone hunter
3. The group hunter
4. The confused hunter (I fall into this category as I change my config ALOT).
I can make suggestions but as you'll find out with a hunter the configuration you come up with has to suit you....not the person you got it from. Take Wudy for example.....I can't play the way he's configured nor can I play the way Jedi-x is configured - but we are all three configured differently.
Hell_bound
03-20-2008, 09:12 PM
Seriously... The confused hunter (I fall into this category as I change my config ALOT).
Yeah, we all know you're confused boy. That's why you hump small animals and next to kin.
CumeriTarenes
03-20-2008, 09:13 PM
Seriously Cumeri......playing a hunter is one of those things that you have to configure for what you want to accomplish. A better way of asking would be...
Hunter's are:
1. Fort war hunter
2. The lone hunter
3. The group hunter
4. The confused hunter (I fall into this category as I change my config ALOT).
I can make suggestions but as you'll find out with a hunter the configuration you come up with has to suit you....not the person you got it from. Take Wudy for example.....I can't play the way he's configured nor can I play the way Jedi-x is configured - but we are all three configured differently.
So, where is the problem then to give advice which setup and which spells are good for the different kind of hunters?
Playing any other class is one of those things you have to configure for what you want to accomplish too, isn't it? But there are other good threads about other classes which will help new players as well as experienced.
Talking about different tactics, spell combos, setups, advantages of skills, bows, pets etc will teach everyone I think, or at least it can widen your way of thinking.
I just cannot understand why hunters are so quite about themselfes....there are many hunters that spread the whole forum that you just have to learn how to fight a hunter. And all hunters allready know how to fight, how to handle other classes, what good ways there are to beat someone, what you should do in special situations?
I am just curious about hunters way to play, about their thoughts why they use what setup/spell/tactic....but when no hunters post here I will never know.
Fair enough....give me some time and I'll post how I have been config'd and why.
CumeriTarenes
03-20-2008, 09:16 PM
good to hear that :)
makarios68
03-20-2008, 09:35 PM
So, where is the problem then to give advice which setup and which spells are good for the different kind of hunters?
Geesh, i already posted my set up...
Few points in everything...
fluffy_muffin
03-20-2008, 10:34 PM
Well imo it is pointless because there is so much hunters configs :] I have tested setups form other hunters, and for me, my own setup is the only one i can play. But if someone really need to know than fine ;p
Fast your seat-belts, it is so lame :D
Tricks 15
Ambush lvl3
Stunning fist lvl3
Confuse lvl4 but 3 is also ok
Evasion 13
Acrobatic, Spell elude, cat reflex, mobility lvl3
Dodge, evasive tactic lvl2
Short bows 15
Dual shot, lightness, tear apart lvl4
Long bows lvl 7
all on 1
Pets
Control monsters lvl5
Bestial wrath lvl4 (Orc doesn't hit so hard so Gorbi need steroids ;p)
Scouting
Wild spirit, Enemy surveillance lvl5
Ensaring lvl4
Sentiel lvl2
But today i made new setup. Only little changes ;]
Any questions?
Mattdoesrock
03-21-2008, 01:31 PM
Yeah, we all know you're confused boy. That's why you hump small animals and next to kin.
Now where was the need for that?
:tsk_tsk:
Its next "of" kin as well.
valterbla
03-21-2008, 01:50 PM
Yeah, we all know you're confused boy. That's why you hump small animals and next to kin.
*/me gets a crazy guy like Hell_bound*
Hell_bound, how do you dare to share your hell words with the Peace World? Go back to the firing hells or you may desire the Holy Heavens on your backs !
Okay - promised I'd give up one of my configs :D Please note, this is based off the trainer from regnumzg.com.ar as I don't have RO open at the moment.
===============================================
Tricks 15
- Ambush (1) => fails to often to have more
- Stunning Fist (4)
- Confuse (3)
Evasion 19
- Mobility (5)
- Accrobat (5)
- Spell Elude (5)
- Evasive Tactics (3)
- Cat Reflexes (4)
- Son of the Wind (3)
Short Bow 7
- only to get dex passive
Long bow 15
- Shield Pierce (4)
- Break Apart (4)
- Parabolic Shot (4) => When going long as a hunter, range is your friend
Scouting 13 (This one is freaky to most hunters)
- Ensnaring Arrow (3)
- Wild Spirit (3)
- Enemy Survel (3)
Pets 19
- Tame Monsters (5)
- Beastial Wrath (3)
===============================================
This is only one of my configurations - and I change them ALOT. I have a series of about 4 or 5 I cycle through depending on my mood.
makarios68
03-24-2008, 08:33 PM
This is only one of my configurations - and I change them ALOT. I have a series of about 4 or 5 I cycle through depending on my mood.
He he - i've known Comp to change set up 4 or 5 times in one day..:superpusso:
He he - i've known Comp to change set up 4 or 5 times in one day..:superpusso:
One of my moodier days
DemonMonger
03-26-2008, 09:23 PM
Most people know that I cant stand pets....
Reasons:
1) Pet takes forever to attack
2) If player runs pet cant attack fast enough
3) I have less options when I use pets
Level 50 setup <Hunter>
Shortbow 19
Dual shot [5]
Tear apart [5]
Repetition shot [5]
Scouting 19
Ensnare [5]
Wild Spirit [5]
Camoflauge [5]
Stalker surroundings [5]
Enemy surveillance [5]
Evasion 19
Mobility [5]
Acrobatics [5]
Spell Elude [5]
Son of wind [2]
Longbow 11
Tricks 11
Pets 6
DMC...
To be honest with you - when I'm sick of my pet that's the config I roll with. It's GREAT when you with a group especially one small enough to hide everyone for ambushes.
Lately I'm getting REALLY sick of my pet. Seems with this latest update there are positioning problems and my pet is soemtimes there and sometimes not. However, he's there I just can't see him.
DemonMonger
03-26-2008, 10:29 PM
DMC...
To be honest with you - when I'm sick of my pet that's the config I roll with. It's GREAT when you with a group especially one small enough to hide everyone for ambushes.
Lately I'm getting REALLY sick of my pet. Seems with this latest update there are positioning problems and my pet is soemtimes there and sometimes not. However, he's there I just can't see him.
yea... i swap ensnare for... enemy surveillance at times...
fluffy_muffin
03-26-2008, 10:52 PM
[...]
However, he's there I just can't see him.
Same here.
http://regnumonline.com.ar/forum/showthread.php?t=20774
Sometime i don't even know is Gorbi alive or not :/
ljwolfe
03-26-2008, 11:18 PM
Most people know that I cant stand pets....
Reasons:
1) Pet takes forever to attack
2) If player runs pet cant attack fast enough
3) I have less options when I use pets
Level 50 setup <Hunter>
Shortbow 19
Dual shot [5]
Tear apart [5]
Repetition shot [5]
Scouting 19
Ensnare [5]
Wild Spirit [5]
Camoflauge [5]
Stalker surroundings [5]
Enemy surveillance [5]
Evasion 19
Mobility [5]
Acrobatics [5]
Spell Elude [5]
Son of wind [2]
Longbow 11
Tricks 11
Pets 6
As a marks man, swap out pets for arrow mastery and that's about my favorite spec.
Something else I'll do from time-to-time (cause it is just fun) is:
(Praying I find good groups or fort wars)
Tricks lvl 19
Evasion lvl 19
Long bow lvl 19
Scouting lvl 13
Rest in shorts...
Miraculix
03-27-2008, 01:40 AM
Thus, the gameplay for most Hunters is based solely around:
1) Track enemy, or go to popular levelling spots if you don't want to waste mana
2) Ambush - Stalker, camo, or just running up to the enemy
3) Debuff or stun(for some) - Ambush, Sudden Strike, Stunning Fist(for Warlocks), etc.
4) Attack
5) Son of the Wind
6) Attack some more
7) Run away when you're losing cause you suck even though you had the advantage of suprise...
I really wish more Hunters would be a bit more original.
hahahahah that's what I do when I'm solo hunting, except for the runaway part.
The thing is, i'm a marksman :p So apart from 1+2 for which you provided alternatives, it's the same. i just dont have the choice for 1+2. I can only go to lvling spots(cant track), and ambush ppl(cant camo). And I cant, nor want to, run away. (oh and i dont use sotw, cant afford it at lvl41, but this is an essential part of a lot of lvl50 marksmen, so your list is 100% doable for a marksman)
So, a hunter that plays like you said, ought to be a marksman :p Wayy better damage :p
DemonMonger
03-27-2008, 01:42 AM
The problem with most Hunters is their super-secret setups are almost exactly the same.
It looks something like this:
Short bow
EVERY DAMAGE SPELL LV4(pet) or LV5(no pet)
Tricks
Ambush LV2+, Sudden Strike, Stunning Fist
Some have Confuse
Evasion
EVERY GET AWAY SPELL LV4 or LV5
Since the camo update some are using SotW on only LV1 or LV2 for the purpose of casting camo only
Scouting
EVERY GET AWAY SPELL LV4 or LV5
Enemy Surveillance LV3+
Stalker Surroundings on LV1(self-supportive, practically useless to allies)
Pets(for some)
Thus, the gameplay for most Hunters is based solely around:
1) Track enemy, or go to popular levelling spots if you don't want to waste mana
2) Ambush - Stalker, camo, or just running up to the enemy
3) Debuff or stun(for some) - Ambush, Sudden Strike, Stunning Fist(for Warlocks), etc.
4) Attack
5) Son of the Wind
6) Attack some more
7) Run away when you're losing cause you suck even though you had the advantage of suprise...
I really wish more Hunters would be a bit more original.
you fool.. this setup is one i thought of since lvl 21... i only have son of wind level 2 because i have 1 extra point.....
This setup is flawless .. and with 3 hunters using it at the same time at a fort war... its devistating to the enemy forces... repetition x3 ... imagine repetition x8 x15.. x20....
Be original? pffttt... this setup is perfect... and it is mine... people but 4 or 5 in the setting or skills that they need.. because IF YOU HAD EVERYTHING IN lvl 1 you would die like a maggot under a shoe...
You don't have to read this... and I invite you to make something more "ORIGINAL"... then I will battle you ... Lets see where your originality will take you.... I promise it will be a shallow grave.... Long bows are crap for hunters... they are slow... and most of the hunters need to fight in close range for their pets to be effective.... and still the pet is shit....
Be original... and enjoy your short regnum life....
And i dont run away because im losing... I run to make things more favorable for me... why would I stand and fight 20 people when i can lure 3 away... and kill them 1 by 1...
Fecking noob azz loser prick shyt...
Nothing about my setup is secret... anyone that has foungt me will see exactly what I use.. and when I use it... I'm just as effective in fort wars as I am solo....
Angelwinged_Devil
03-27-2008, 02:56 AM
And i dont run away because im losing... I run to make things more favorable for me... why would I stand and fight 20 people when i can lure 3 away... and kill them 1 by 1...
he's talking about nubcakes running to you, find out they suck and can't take you down then runs away again. Not you ^^. fight until we die
edit:
I'm gonna quote jürgen on this
you will be using aswd to move and 0-9 for spell shortcuts, but the most important key you will be using is the escape button, you will use it when you finally realize that you suck
(couldn't resist)
DemonMonger
03-27-2008, 03:47 AM
The day you call me a noob is the day you lose my respect. I may be many things but a noob I am not.
i dont need your respect.. i dont seek your respect.... don't insult my ways... and not expect to have back lash...
LOL im still laughing about that... your respect? lol... pffft thats like saying i want a maggot to respect me...
Let me sprinkle it like this... I'm here for me and those who seek to develop in the game... not little shyts like you...
actually... no you know what.. i'm having a bad day and its not your fault... sorry man/woman... i dunno... peace... i need to just chill for a moment...
fluffy_muffin
03-27-2008, 08:09 AM
And i dont run away because im losing...
Oh yes you do. Next time just run/stalk before fight.
Panda_Bear
03-27-2008, 10:21 AM
DMC was that you we seen a couple day ago running away from me, wudy and comp, near meni fort or were we just mistaken that you camo and left your buddy to die.
Hell_bound
03-27-2008, 02:09 PM
I must interject here because I find it sad that people here are willing to attack DM.
As far as I know there is no rules in war!
So the personal attacks that you do against DM are silly and childish. As a matter of fact all the cries against the hunter class are silly and childish, but I digress.
You really should give more respect to DM, because he was willing to reveal to all the setup he uses in wz (which is more then most hunters I seen here). And being that this is the case you are now armed with the information you need to take the counter measures necessary (using different tactics, different setups) to assure a more fair fight between you and him.
There is a saying in America that is taught to young people: Knowledge is power.
Please don't look a gift horse in the mouth - learn from this and don't belittle the free knowledge that was given to you nor its messenger.
If only those responding in hate would take what CumeriTarenes said to heart...
Insert random statement: If you don't believe in the existence of evil, then you have a lot to learn.
DemonMonger
03-27-2008, 03:09 PM
DMC was that you we seen a couple day ago running away from me, wudy and comp, near meni fort or were we just mistaken that you camo and left your buddy to die.
if the people around me cant fight for crap.. and have crap skill.. im not going to stand there and eat the damage for them... hell no...
DemonMonger
03-27-2008, 03:10 PM
Oh yes you do. Next time just run/stalk before fight.
no i dont... once i camo.. i stay near.... and continue the fight.. on my terms... i dont run away....
Mangyokeo
03-27-2008, 05:48 PM
if the people around me cant fight for crap.. and have crap skill.. im not going to stand there and eat the damage for them... hell no...
*cough* Remembers times hunting with Dmc...
fluffy_muffin
03-27-2008, 05:52 PM
no i dont... once i camo.. i stay near.... and continue the fight.. on my terms... i dont run away....
Hmmm so you didn't escaped after killing my pet? You just moved to pb to fight on your terms right? :]
Next time just don't start the fight. Walk away, camo, whatever.
Hell_bound
03-27-2008, 06:15 PM
You know I am trying to be as objective as possible as I listen to you guys talk about DM, but I just don't understand why the hate?
Again there are no rules as to what the "right" way is to fight when it comes to the wz, am I correct?
And if he us using legitimate skills that NGD has created for the hunter class, why this unnecessary, demeaning and very hateful language towards him?
I see nothing wrong in what he does, however, I see much wrong in what you guys do and say.
DemonMonger
03-27-2008, 06:23 PM
Hmmm so you didn't escaped after killing my pet? You just moved to pb to fight on your terms right? :]
Next time just don't start the fight. Walk away, camo, whatever.
fluffy i dont want to kill you though..... youre cool... i see you more as a lost sibling from another realm..:wub2:
CumeriTarenes
03-27-2008, 06:48 PM
ok, let's analyze why people are argueing here:
DM posted his hunter setup. I appreciate this very much and I wish more people would do so. But this thread is not only about setups, it is about the different ways you have to play a hunter. DM just presented his way to play a hunter, and as long as he uses the possibilites which are intended by NGD to use, there is nothing wrong.
Then Katiechan said, that he/she (?) things that most hunters use a similar setup and that she cannot understand why hunters keep their setups secret. She also pointed out, that the gameplay for a hunter is quite the same, independend from the setup.
Because of her/his (?) slight teasing way to post this DM felt personaly offended and then the things got out of control. DM defended his setup, he claimed his setup is perfect, he used words like "fool" and "Fecking noob azz loser prick shyt"
I don't know why DM felt to defend his setup, because Katechan didn't critisiezed especially DM's setup, she/he critisized all hunters setups. But, as for most classes, the gameplay and setups are not original at all, at least when you want to have a balanced setup.
Also I don't understand how DM can claim to know all best, to say his setup is perfect and so on, he should be more humble, not that much a poser.
Next step was, that Katiechan felt offended by DM, that he called her/him a noob...and she/he talked about respect, which DM lost because he didn't respect Katiechan. Here we have the point where the respect was gone, on both sides. And what was the reason? Yes, bad and offending language.
Next step of the story is, that other people seized the opportunity to flame on DM, because they don't like him, because they don't like his playinfg style, because they were killed by DM or whatever.
It is realy a shame to see hunters flaming on each other in a thread about playing and abilities of hunters. When not even hunters themself can have a serious discussion with each other about their own class, how can hunters then expect to have serious discussions with other classes about hunters?
Of course, this point is not a point to generalize, but at least for some of them it is a valid point.
Thx to Hell_bound, who tried to calm down the situation and for having a factual point of view in this issue.
Angelwinged_Devil
03-27-2008, 06:58 PM
Then Katiechan said, that he/she (?) things that most hunters use a similar setup and that she cannot understand why hunters keep their setups secret. She also pointed out, that the gameplay for a hunter is quite the same, independend from the setup.
Because of her/his (?) slight teasing way to post this DM felt personaly offended and then the things got out of control. DM defended his setup, he claimed his setup is perfect, he used words like "fool" and "Fecking noob azz loser prick shyt"
I thought I was the only one who saw it this way... thanks ^^
fluffy_muffin
03-27-2008, 07:05 PM
fluffy i dont want to kill you though..... youre cool... i see you more as a lost sibling from another realm..:wub2:
LOL
o.k. hunny ;) but i like my Gorbi so don't do that again :]
Just wave ;p
Hell_bound
03-27-2008, 07:18 PM
ok, let's analyze why people are argueing here...
Thing is though CT, is that every time DM comes out to talk about hunter issues he is flamed, every time.
This is the first time he has ever talked, fully, about his setup; which I might add gives information to others as how to counter his setup abilities, allow them to understand his weaknesses and limitations.
Yet, you stated that this thread was about "not only about setups, it is about the different ways you have to play a hunter."
However, Katiechan (who from what I can tell seems to be a marks) claimed, "hunters use a similar setup."
First of all Solarus' very own post in this thread suggest that Katiechan is wrong, but wait there is more!
See you have to know where DM is coming from really and if I may interject my own ideas I might be able to shed some light on this...
See I been lucky here because I have watched DM from afar. And to tell you the truth he was the only hunter (at least in Ignis at least that I know of) to figure out that hunters didn't need a pet. Julius even at that time, for I been killed many time by him in the wz, used a pet. It wasn't until DM went public with the "true" hunter capabilities that people started to copy him (for after that post Julius killed me without pets, things might have changed now for I been lvl in inter realm for a while now).
Not only this, but he put a lot of time into testing what skills were better over others, and which set of skills and their levels made a stronger hunter.
This I can tell you is what I know. And saddens me that people here forget this history and also forget that when out in the wz anything goes, there are no rules and there shouldn't be.
But what can I say, I'm the spawn of hell so don't take my word for it...
aric_swartzell
03-27-2008, 08:02 PM
Don't feel bad Nissan, nobody remembers me either :P
DemonMonger
03-27-2008, 08:05 PM
ok, let's analyze why people are argueing here:
DM posted his hunter setup. I appreciate this very much and I wish more people would do so. But this thread is not only about setups, it is about the different ways you have to play a hunter. DM just presented his way to play a hunter, and as long as he uses the possibilites which are intended by NGD to use, there is nothing wrong.
Then Katiechan said, that he/she (?) things that most hunters use a similar setup and that she cannot understand why hunters keep their setups secret. She also pointed out, that the gameplay for a hunter is quite the same, independend from the setup.
Because of her/his (?) slight teasing way to post this DM felt personaly offended and then the things got out of control. DM defended his setup, he claimed his setup is perfect, he used words like "fool" and "Fecking noob azz loser prick shyt"
I don't know why DM felt to defend his setup, because Katechan didn't critisiezed especially DM's setup, she/he critisized all hunters setups. But, as for most classes, the gameplay and setups are not original at all, at least when you want to have a balanced setup.
Also I don't understand how DM can claim to know all best, to say his setup is perfect and so on, he should be more humble, not that much a poser.
Next step was, that Katiechan felt offended by DM, that he called her/him a noob...and she/he talked about respect, which DM lost because he didn't respect Katiechan. Here we have the point where the respect was gone, on both sides. And what was the reason? Yes, bad and offending language.
Next step of the story is, that other people seized the opportunity to flame on DM, because they don't like him, because they don't like his playinfg style, because they were killed by DM or whatever.
It is realy a shame to see hunters flaming on each other in a thread about playing and abilities of hunters. When not even hunters themself can have a serious discussion with each other about their own class, how can hunters then expect to have serious discussions with other classes about hunters?
Of course, this point is not a point to generalize, but at least for some of them it is a valid point.
Thx to Hell_bound, who tried to calm down the situation and for having a factual point of view in this issue.
i was having a bad day.... long story... the words i read were not the same as the words on the screen... it was like putting salt int a wound...
Hell_bound
03-27-2008, 08:06 PM
I am just tired of the fact that...
Oh Katiechan, no one is "looking down" on you!
It's just have to know how your words sometimes make others feel.
This is funny really because this is what people tell me, but usually I'm not the one to start it. Unless its a needless whine thread, but again I digress.
And yes being overly dramatic can cause a lot of problems with how people perceive you, just look at how they flame me ;)
But I haven't seen anyone flame you.
However, when you say that you are "ignored during war" - don't feel bad most people are even DM. Why do you think he's solo most of the time?
I don't know if its the lure of RP, or if this is the first time a lot of these people have played an MMO, or the fact that the game population is made up of people from different nations and thus use different languages; but whatever the case war as a game play is dismal (in my opinion). So don't feel bad your not alone.
And to add to this - look at most of the arguments that make about balance - its mostly from a one-on-one perspective, which makes me believe that a lot of people feel alienated during war.
You don't have to stop posting, nor sink to anyones lvl - but know that we all have to learn and sometimes to learn we have to be the bad guy, be mocked at, or even win at times.
Life its a blessing and a curse...
_dracus_
03-27-2008, 08:07 PM
I am just tired of the fact that:
- No matter how hard I've tried
- No matter how long I've played
- No matter how many people I've killed, even when they were 10-15 levels above me
- No matter that I've been trained by the best
I never amount to anything in Regnum and people like Demon point it out in their arguments against me.
Why am I treated this way? Here's the real reasons, and it's not because I'm not a good player...
- I've had too many characters and realms, so no one remembers me
- None of my characters have hit LV50, which is considered the "de facto" requirement for being a "good player"
- Other reasons that really have nothing to do with skill, but no one wants to say them because they don't hold
Has anyone even looked at the clan my Hunter is in?
Znurre voted for me for best Barbarian. And it's not because I'm LV50(I'm not), it's 'cause I use tactics.
You talk about the first time when people did something, well I was one of the first defensive Barbarians in the game.
I was one of the first Hunters in the game who didn't run away, but fought until the very end.
I'm just not going to post in these kinds of threads anymore, I won't lower myself to everyone else's level when I know that I am a good player and easily one of the best in Syrtis, and that in most cases my knowledge exceeds others because it's what I do for a living, I make games--I do balance, I study each skill, how to use it, when to use it.
Not too far off from Demon, really.
I may seem overdramatic to you, but keep in mind that I put up with this every damn day. With the exception of a few people, I am largely looked down upon or ignored during war, and because of that I've been forced to play solo.
So I'll continue to give the enemy free RPs and not escape, but at least I die honorable defending my comrades...
And my realm(s).
I just want to share with you and the others my view on running/escaping. When I'm alone I prefer to fight on my terms as DMC said. When I'm fighting in group I try to help stronger class/character to win debuffing or ambushing ennemies. If the battle is lost, I have to choice escape if I can, or try to dmg the most one of my opposant. It just depends on how much mana I still have.
During fort wars I don't care of dying, I'll fight to kill ennemies mage first and everything else coming to our mage. If I can't I target archers.
DemonMonger
03-27-2008, 08:12 PM
I am just tired of the fact that:
- No matter how hard I've tried
- No matter how long I've played
- No matter how many people I've killed, even when they were 10-15 levels above me
- No matter that I've been trained by the best
I never amount to anything in Regnum and people like Demon point it out in their arguments against me.
Why am I treated this way? Here's the real reasons, and it's not because I'm not a good player...
- I've had too many characters and realms, so no one remembers me
- None of my characters have hit LV50, which is considered the "de facto" requirement for being a "good player"
- Other reasons that really have nothing to do with skill, but no one wants to say them because they don't hold
Has anyone even looked at the clan my Hunter is in?
Znurre voted for me for best Barbarian. And it's not because I'm LV50(I'm not), it's 'cause I use tactics.
You talk about the first time when people did something, well I was one of the first defensive Barbarians in the game.
I was one of the first Hunters in the game who didn't run away, but fought until the very end.
I'm just not going to post in these kinds of threads anymore, I won't lower myself to everyone else's level when I know that I am a good player and easily one of the best in Syrtis, and that in most cases my knowledge exceeds others because it's what I do for a living, I make games--I do balance, I study each skill, how to use it, when to use it.
Not too far off from Demon, really.
I may seem overdramatic to you, but keep in mind that I put up with this every damn day. With the exception of a few people, I am largely looked down upon or ignored during war, and because of that I've been forced to play solo.
So I'll continue to give the enemy free RPs and not escape, but at least I die honorable defending my comrades...
And my realm(s).
Hey.. you know.. I feel the same way... fort wars frustrate me... I see it like this... how hard is it to toggle the life bar of allies on screen?
This is how you do it
{press and hold V} then {press ENTER ENTER} now {release V}
everyone on screen will show up and stay on screen.. once you heal them the names will vanish from screen until you put them all back again...
To clear the Screen just press { V V }
this is what conjurers must do... I too feel i do not get healed eough.....
when a conjurer sees a large group that needs healing with the above method... he or she should use area heal... and another should use the protection from skill 50% skill in staff mastery this will defend the team as they all regain life... swap out and rotate who does healing when...
Heal over time on a pet that has skin of the beast makes it almost imposible to kill.....
theres just so much... that i feel other players can do as well ... i agree 100%.... But You are known... you are spoken of... and you do matter in regnum...
I'm sorry that I used such harsh words with you.. again.. you were not meant to bare the blunt of my anger... Forgive me...:wub2:
every player is a different shade.. a different color in the world of regnum.. and we are all equally important....
Hell_bound
03-27-2008, 08:19 PM
... every player is a different shade.. a different color in the world of regnum.. and we are all equally important....
This is why I love DM, and also I know from personal experience that the believes this deep down in his heart.
All Hail DM!
Edit: /bows to DM and kisses his feet
I am just tired of the fact that:
- No matter how hard I've tried
- No matter how long I've played
- No matter how many people I've killed, even when they were 10-15 levels above me
- No matter that I've been trained by the best
I never amount to anything in Regnum and people like Demon point it out in their arguments against me.
Why am I treated this way? Here's the real reasons, and it's not because I'm not a good player...
- I've had too many characters and realms, so no one remembers me
- None of my characters have hit LV50, which is considered the "de facto" requirement for being a "good player"
- Other reasons that really have nothing to do with skill, but no one wants to say them because they don't hold
Has anyone even looked at the clan my Hunter is in?
Znurre voted for me for best Barbarian. And it's not because I'm LV50(I'm not), it's 'cause I use tactics.
You talk about the first time when people did something, well I was one of the first defensive Barbarians in the game.
I was one of the first Hunters in the game who didn't run away, but fought until the very end.
I'm just not going to post in these kinds of threads anymore, I won't lower myself to everyone else's level when I know that I am a good player and easily one of the best in Syrtis, and that in most cases my knowledge exceeds others because it's what I do for a living, I make games--I do balance, I study each skill, how to use it, when to use it.
Not too far off from Demon, really.
I may seem overdramatic to you, but keep in mind that I put up with this every damn day. With the exception of a few people, I am largely looked down upon or ignored during war, and because of that I've been forced to play solo.
So I'll continue to give the enemy free RPs and not escape, but at least I die honorable defending my comrades...
And my realm(s).
---
I'll leave you with my LV45 setup:
Short bows 7
Lightness 2
Long bows 7
Tricks 9 (some of this is spare points)
Ambush 2
Stunning fist 2
Retaliation 2
Evasion 19
Dodge 2
Mobility 5
Acrobatic 5
Spell elude 5
Wits 5
Son of the wind 5
Scouting 15
Ensnaring arrow 4
Wild spirit 4
Enemy surveillance 3
Camoflauge 3
Pets 19
Tame beasts 5
Pets do suck, but I use them because:
- I like to have a companion, and to people of a lower level it adds a fear factor
- They do not cost mana
- They are a distraction for the enemy
My pet is a LV46 Great Leopard, and I've only had it die in one 1on1. Warlocks try their best, but it just don't die.
I'm not sure why, and it's why I've avoided going to another pet. Think it's the evades.
It's hard for me to pay attention to it during a battle though, so I may never know. :p
For me, mana is the key. Notice that I have Wits(5), only Enemy surveillance(3), and pet instead of damaging spells.
This means I can run around 100% buffed 90% of the time yet still have full mana.
So how do I kill the enemy with such a setup? Well, it's all in the tactics....
I think of you highly...your an effective group hunter and you are always in the group that kills me from syrtis :D
aric_swartzell
03-27-2008, 09:58 PM
Isn't peace nice? group hug! :superpusso:
Oh.....
IMO, pets don't suck if you know how to use them. Most that don't like pets just haven't learned how to use them. It's okay - and I do know it is a pain managing them in a battle; however, they are FAR better than they used to be.
Mangyokeo
03-27-2008, 11:12 PM
Dmc...post your level 45 setup for us non-50 suckers please...
ljwolfe
03-28-2008, 04:12 AM
heheh sara - I think you are great. Now I get no respect, and i don't deserve it :) No matter, I have other things I do well than play this game :)
ljrossi
03-28-2008, 01:19 PM
I been playing Regnum around a year and a half.
The configuration are very dinamic, and is good time to time change becase basicly enemys strategy changes.
For example I swap from a pet or no pet configuration , when the pet is been killed more often or when i go more to war or groups.
I put high tricks when i need confuse to get ride of many conjus or hunters(that are ataking our levelers)
Also ususally changes made by ngd makes us change also, the pet was usully lost very often, I play without them a lot of time.
Now with new camuflaje seems to been better for surprise attacks.
DemonMonger
03-29-2008, 10:40 AM
Oh.....
IMO, pets don't suck if you know how to use them. Most that don't like pets just haven't learned how to use them. It's okay - and I do know it is a pain managing them in a battle; however, they are FAR better than they used to be.
pets don't suck... but as soon as they die... you have lost 65% of your attack power... plus if they don't reach the enemy , or if the enemy moves alot.. pet wont hit that much.... skills are instant hits...
nahuee
03-29-2008, 11:40 AM
pets don't suck... but as soon as they die... you have lost 65% of your attack power... plus if they don't reach the enemy , or if the enemy moves alot.. pet wont hit that much.... skills are instant hits...
hi demon !!!
ninja here (H)!
fluffy_muffin
03-29-2008, 12:06 PM
hi demon !!!
ninja here (H)!
afk and autorun ninja ;]
Next time there won't be running away option :>
EDIT: Maybe i am paranoid but why whenever you are lvling your barb there is at least 1 ignis hunter near?
DemonMonger
03-29-2008, 01:10 PM
afk and autorun ninja ;]
Next time there won't be running away option :>
EDIT: Maybe i am paranoid but why whenever you are lvling your barb there is at least 1 ignis hunter near?
I like to sit and watch my prey before I pillage them... Shock factor is everything!
DemonMonger
03-29-2008, 01:10 PM
hi demon !!!
ninja here (H)!
:nunchaku: :nunchaku: :nunchaku:
fluffy_muffin
03-29-2008, 01:27 PM
I like to sit and watch my prey before I pillage them... Shock factor is everything!
:D you also like it? That is why i like mountains, hills and swamps :]
It is good especially when there is more then 2 or if conj is in group ;]
I just had some nice meeting with nahue 2 day's ago :>
DkySven
02-13-2009, 04:33 PM
The current setup of my newb hunter :D
http://www.tres-erres.com.ar/rg/?ver=DkySvan
I use it to sneak up levelers and prevent running into groups/people stronger than me. So far it works nice.
I use a range 25 medium shortbow for normal things, but a medium or slow range 30 bow for casting ensnaring arrow at runners. My Troll slave is my main source of damage. Blunt works good vs most classes.
Hi Demon...
Btw, new changes have made the "Ninja" hunter nothing but a watcher of low lvlers...then kill them....pretty much it now. Many hunters are now using pets, 15 evasion, 17 scouting, and 19 shorts......evasion is nothing anymore...if you have 19 evasion you simply just want to run marathons....about it.
Miraculix
02-17-2009, 01:59 AM
Hi Demon...
Btw, new changes have made the "Ninja" hunter nothing but a watcher of low lvlers...then kill them....pretty much it now. Many hunters are now using pets, 15 evasion, 17 scouting, and 19 shorts......evasion is nothing anymore...if you have 19 evasion you simply just want to run marathons....about it.
Hm, no, lvl5 buffs are still useful imo. And sotw is good for more than just running. And I would never give up lvl5 mobility.
Drogar
02-17-2009, 07:07 AM
my new setup after a few tries is; pets,scouting,shorts max, evasion&tricks 11. i think that setup works better for me now. as you said Miraculix mobility lvl 5 is hard to give for me too, but after sotw change i depend on pet more, also i couldnt give up passive speed so only left option for me is max evasion or shorts and i choosed attack power. but if i would not use pets, i would max tricks instead. btw in your setup what did you max Miraculix?
Miraculix
02-17-2009, 07:42 AM
my new setup after a few tries is; pets,scouting,shorts max, evasion&tricks 11. i think that setup works better for me now. as you said Miraculix mobility lvl 5 is hard to give for me too, but after sotw change i depend on pet more, also i couldnt give up passive speed so only left option for me is max evasion or shorts and i choosed attack power. but if i would not use pets, i would max tricks instead. btw in your setup what did you max Miraculix?
pets evasion scouting max, tricks and shorts 11. You don't sacrifice any power with shorts 11, believe me, dual shot 3 is evil enough. For a very nice mana cost too ;) You lose rep shot, of course, and tear apart if you use it (i don't) but I'd much rather have all my level 5 buffs, keep sotw and have lvl5 mobility than to have repshot that you can only use in certain cases, and hope that it doesn't fail you because if it does, you just wasted a fuckload of mana for it. And repshot is practically melee range, and since it's an area it has meaning only in group attacks. I'm not an easy kill but I'm not suicidal either, getting in the middle of a huge group is a tactic i try to avoid, most of the time ;)
PS: If you have doubts about sacrificing rep shot, check out this sneak attack fail. Compare the repshot I got on me with the ensnare I landed on the guy who did repshot on me.
http://img517.imageshack.us/img517/3562/sneakattackfaillx1.jpg
1567 damage from 2 spells, no rep shot included.
And another nice ensnaring:
http://img240.imageshack.us/img240/1073/ensnareon2.jpg
I certainly don't feel like I have sacrificed power...
_dracus_
02-17-2009, 09:36 AM
I played a bit with both kind of setup you guys are refering to. And both works fine.
You get those ensnares only if your buff'd in one way or another.
Drogar
02-18-2009, 07:46 AM
im trying my setup that i mentioned here (btw thx comp for that setup), and it works fine for me, this setup is good for make a quick work of lvlers. a few notes about this setup;
*as you said Miraculix rep shot is not used as much as others but i used it a few times and works very well, i killed 2 half hp mages almost at the same time thx to rep+tear+dual. also rep is good for smaller scale fights when 2 groups crashed in an open field.
*about evasion tree, i didnt have much problem of run away with this setup so far, just 2 times couldnt escape and died, if i had max evasion i would manage to escape. or maybe if i could find 1 or 2 points to low profile, thx to passive speed,at one of my old setups low profile lvl 3 helped me so much.
Ertial
02-18-2009, 10:43 AM
Since the last update I changed from a hunter that was reasonably well capable of contributing to wars to a hunter that needs to run -- like a coward as some people would say -- very often in order to save his life.
I'm much less powerful.
Dropping my pet isn't a real option, but if I would want to give my character the same power as before -- excluding the pet -- I'd have to. But I can't live without a pet, it would make me even more vulnerable than I already am.
Drogar
02-18-2009, 12:21 PM
Since the last update I changed from a hunter that was reasonably well capable of contributing to wars to a hunter that needs to run -- like a coward as some people would say -- very often in order to save his life.
I'm much less powerful.
Dropping my pet isn't a real option, but if I would want to give my character the same power as before -- excluding the pet -- I'd have to. But I can't live without a pet, it would make me even more vulnerable than I already am.
yes we are really weak then before the update now, but sotw was really overpowered and its ok now i think. maybe we could have some more armour points but anyway, i think we roughly have these 2 options: cos of the reason we are more fragile now, either we will choose a setup that will let us run for not to die or a setup that will help us make more dmg before (possible) die. i choosed 2nd one and try to avoid dangers as much as possible while seeking for a sneak attack. ofc the 1st kind of setup will make me live longer but in return i couldnt get kills as much as 2nd one.
maybe decision between these 2 kinds of setup depends on the role you choose for your self; want to be a *hunter" or want *not to be a victim*. we can be weak but we have suprise factor&with a pet fear factor on low lvls,my aim is not "taking the dmg and stand still",if so i would choose a knight, my aim is to hunt as much as possible "suprise,i was here for seconds watching your hp bar come close to half". if im noticed/ambushed/run into enemy group, its mostly my fault so i deserved to go back to save.
all i wanna try to tell is, after the upgrade, after we lost sotw, we can choose even more aggresive style and be even more annoying then before;)
gluffs
02-18-2009, 01:10 PM
Im no experienced hunter. But i found that playing whitout a pet whit "ninja"
setup was extremly fun and very challanging. My hunter is only lvl 44 atm so i
lack skills that im gonna have at final setup. But i feel that i can still put up a
good fight even against lvl 50 players. I still do alot off mistakes and die
because off it but hey, im on a learning curve. And i still have a major problem
against other hunters whit pet, but i think when i get some more levles so i
can get distract i can put up a better fight against them. But in the end i dont
really care if we are weak or strong, i just want to have a fun character that
can be an evil fingernail in everyones eye. And that is exactly what my ninja
hunter is now, FUN :clapclap: And for me thats the whole point off playing.
DerSeher
02-18-2009, 08:26 PM
I've dropped my pet and play my hunter now like something between barbarian and marksman - not really effective, but very funny :superpusso:
And sometimes my rep shot (1500-1700) is very useful, too.
Solo id play with evasion 15 (And with pet of course) - I'm no fan of running, and dealing damage is much more fun than having a better defence. :metal:
DkySven
02-18-2009, 08:29 PM
My current setup is http://www.tres-erres.com.ar/rg/?ver=DkySvan
You; ll have very weak defense with it and will die fast in big fights, but in small fights and pvps it's quite good.(Except of course when position lag messes up stunning fist >.<) I use a medium range 25 shortbow as main weapon and a slow range 30 longbow for catching.
Radian
02-23-2009, 06:28 PM
I've been trying a petless setup with long slow 30 when heading into war.
I've max'd long and scout. That lets me use para to extend range, and swap between shield pierce(5) and ensnaring(5) for damage. Both have fast cooldown and can do decent damage with an ambush/sudden strike in there somewhere. I can stalker the party, track, camo in and out of forts, and even though projectile rain doesn't hit for much, if used with camo, low profile, and a little luck during fort war, it's extra dmg, and can clean out some of the nubbies or low HP attackers. It also does +100% dmg, but not sure if that is for all, or just me....?
I play around with the rest in in evasion and tricks. Ambush, Sudden and Confuse are nice for supporting others from the walls when the melee is in range. Evasion stuff keeps me alive. I wish that most of that tree was one spell. Too many extra buttons :p Leftovers go in short to get the dex buff.
Most of all, I try to keep my head down. Give others intel, confuse the conj's, knock down the warriors, and keep the archers at bay in a support role. I'm getting targeted more, and dying less, so it must be working :superpusso:
I use completely different setup at the moment ( short with pet ) for solo hunting/grinding.
_dracus_
02-23-2009, 06:35 PM
If I were you I would drop shield piercing (to me it's a waste of mana). Use instead Maneuver. If use with Head of the Pack you might get very good dmg with normal hits and insane dmg with ensaring.
Jedi-x
02-23-2009, 08:56 PM
If I were you I would drop shield piercing (to me it's a waste of mana). Use instead Maneuver. If use with Head of the Pack you might get very good dmg with normal hits and insane dmg with ensaring.
+1
I have to agree ........ I've been hit with SP (5) for a total of maybe 130 dmg ...somehow that seems like a TOTAL waste of mana and points. My normals do more damage than that, without using ANY mana whatsoever. Take those points and put them into something that will do some REAL damage.
-Edge-
02-24-2009, 10:13 AM
Shield piercing should work to its description... like actually piercing through armor?
Miraculix
02-24-2009, 11:46 AM
Shield piercing should work to its description... like actually piercing through armor?
No, the last thing we want to do is give hunters Ethereal Arrow ;)
But make it ignore blocks (*shield* piercing) and make the damage simply 100% weapon damage, and it would be a nice skill :)
_dracus_
02-24-2009, 01:16 PM
No, the last thing we want to do is give hunters Ethereal Arrow ;)
But make it ignore blocks (*shield* piercing) and make the damage simply 100% weapon damage, and it would be a nice skill :)
If it pierce armor it won't be exactly like ethereal which also pierce dmg resistance buff!
Radian
02-25-2009, 06:06 PM
While testing setups on blue mobs, SP(5), and En(5) seem to hit around the same. They alternate in damage with SP(5) hitting slightly lower on average, and being resisted more. That's just my opinion from occasionally paying attention while grinding :p
It's likely that SP is more susceptible to being blocked by a common stat/armor on players....?
I have noticed that Shield Pierce(4) hits waaaay lower, and usually does less damage than normal hit.
While I'm here, wtf is up with "Wits"? Big boost to int stat, but only 100 more mana at lvl 4? Didn't that used to give something cool like 1k?
Kittypretty
02-25-2009, 06:34 PM
my guess is because sp is a fixed dmg skill, while ensnare is a 100% weapon dmg skill, dependant on your bow, arrows and the armor type of said target.
then again i may be wrong.
my guess is because sp is a fixed dmg skill, while ensnare is a 100% weapon dmg skill, dependant on your bow, arrows and the armor type of said target.
then again i may be wrong.
You are correct...if you have a decent bow your ensnare damage will TOWER over that of your shield pierce. I love it when I fight a hunter 1v1 that has high lvl shield pierce.....
Radian
02-26-2009, 12:00 AM
Makes sense.
I only recently discovered the english trainer at Christopher Wassall's site. Before that I was trying to jot down all of that stuff, and got bored doing a million resets to figure out what was what. I was pretty much working by feel and watching the grinding log to test setup. Needless to say, a lot of stuff works well grinding, and not so much in wz...
That brings up another interesting observation. Point Shot over 50 mobs vs 50 without, made no difference at all. Broken / nerfed? Anyone know if adaptability is the same?
_dracus_
02-26-2009, 02:11 AM
Why shield piercing is a PT skill:
Shield piercing is fixed dmg and is out dmg by every ensaring arrow with good short medium, or slow/25(30) long bow.
Shield piercing is only piercing dmg which is one of the dmg people try to resist the more (most common dmg in game). Hight level hunters will have very good resistance against that type of dmg (not even speaking of the effect of evasive tactics)
Please use shield piercing against me, you will probably waste your mana for a maximum of 200 dmg.
Makes sense.
I only recently discovered the english trainer at Christopher Wassall's site. Before that I was trying to jot down all of that stuff, and got bored doing a million resets to figure out what was what. I was pretty much working by feel and watching the grinding log to test setup. Needless to say, a lot of stuff works well grinding, and not so much in wz...
That brings up another interesting observation. Point Shot over 50 mobs vs 50 without, made no difference at all. Broken / nerfed? Anyone know if adaptability is the same?
Here's what I can tell you about the bow tree:
Long Bows:
- SP = sux
- Parbolic Shot = awesome
- Maneuver = ok, would be nice if duration increased with skill lvl
- Eagle Eye = awesome
- Point Shot = broken
- Omnipresent = lvl 1 is just fine - anymore I have not noticed a difference
- Break Apart = awesome, but the casting time can get you in trouble
- Specialist = only good for marks
- Obfuscation = wish they'd replace this - SUX
- Projectile Rain = only good for marks
Short Bows:
- Dual shot = awesome - a hunters must
- Rapid Shot = I have used this before and I'm thinking of doing it again w/fast bow
- Grounding Arrow = ok, just fine using at lvl 1
- Lightness = can never have enough dexterity but I usually have at lvl 1
- Meditation = lvl 1 is fine and I use it before I cast confuse
- Adaptability = as useless as point shot
- Tear Apart = fookin awesome but high mana and gets resisted alot
- Duelist = ok, lvl 1 is fine
- Hinder = decent, area 6 kinda sux
- Repetition shot = HAH!! Ask a few oldies about some of my rep shots - GREAT for group fighting
I've been playing since right after beta so I've monkeyed with most of these...I hope it is helpful.
Elite-Smoker
12-02-2009, 06:18 PM
Does someone knows a good setup to grind on lvl 29 cuss I really need a good one now and im 29 xD
Freduardo
12-02-2009, 07:34 PM
Does someone knows a good setup to grind on lvl 29 cuss I really need a good one now and im 29 xD
I'm not the most experienced hunter but I'd say get a good hard hitting, slow pet (I think you might be able to get a troll at your lvl). Use ensnares if you need a good hit, bestial wrath if you can spare the mana and let the pet do most of the work.
If you have points for it, lvl up Head of the Pack for when you're grinding in a party.
If others have better ideas, I'm interested as well, my hunter is only lvl 41.
padress
01-16-2010, 07:40 PM
Maybe this setup is good for someone :angel1:
Tricks 19
Evasion 19
short lvl 1
Long lvl 6
Scouting lvl 17
Pets lvl 17
Tricks :
ambush 5 , stuning fist 4 , relatation 5 , confuse 3 , disctract 1 , caltrop 3
Evasion :
mobility 5 , spell elude 5, Sotw 4 , acro 5
Scouting :
other points
Pets :
tame monsters 4
please coment this setup :angel2:
DemonMonger
01-16-2010, 08:53 PM
Maybe this setup is good for someone :angel1:
Tricks 19
Evasion 19
short lvl 1
Long lvl 6
Scouting lvl 17
Pets lvl 17
Tricks :
ambush 5 , stuning fist 4 , relatation 5 , confuse 3 , disctract 1 , caltrop 3
Evasion :
mobility 5 , spell elude 5, Sotw 4 , acro 5
Scouting :
other points
Pets :
tame monsters 4
please coment this setup :angel2:
Your setup is good for scouting around to defend players while they train in the wz. This setup is also good vs barbarians,knights,conjurers,warlocks,marksmen 1vs1 pvp. However, if you try to kill a hunter that has 19 evasion 19 scouting 19 short/longbow/pets you will have problems.
#1 problem you don't have maximum speed with scouting 17 so hunters can escape you.
#2 problem if your pet dies you don't have offensive abilities or defensive abilities (spell elude fails put the 5 points into another evasion defensive booster skill)
#3 problem you don't have a skill that can bypass armor rating
#4 problem you don't have skills that can assist in fort wars (areas)
Keep testing and evolve into the ultimate hunter :)
_dracus_
01-17-2010, 06:15 PM
Maybe this setup is good for someone :angel1:
Tricks 19
Evasion 19
short lvl 1
Long lvl 6
Scouting lvl 17
Pets lvl 17
Tricks :
ambush 5 , stuning fist 4 , relatation 5 , confuse 3 , disctract 1 , caltrop 3
Evasion :
mobility 5 , spell elude 5, Sotw 4 , acro 5
Scouting :
other points
Pets :
tame monsters 4
please coment this setup :angel2:
spell elude 5, is imo a waste of mana.
Ertial
01-17-2010, 09:10 PM
spell elude 5, is imo a waste of mana.
Quite a lot of mana.
Mikan
01-17-2010, 10:27 PM
Here's what I can tell you about the bow tree:
Long Bows:
- SP = sux
- Parbolic Shot = awesome
- Maneuver = ok, would be nice if duration increased with skill lvl
- Eagle Eye = awesome
- Point Shot = broken
- Omnipresent = lvl 1 is just fine - anymore I have not noticed a difference
- Break Apart = awesome, but the casting time can get you in trouble
- Specialist = only good for marks
- Obfuscation = wish they'd replace this - SUX
- Projectile Rain = only good for marks
Short Bows:
- Dual shot = awesome - a hunters must
- Rapid Shot = I have used this before and I'm thinking of doing it again w/fast bow
- Grounding Arrow = ok, just fine using at lvl 1
- Lightness = can never have enough dexterity but I usually have at lvl 1
- Meditation = lvl 1 is fine and I use it before I cast confuse
- Adaptability = as useless as point shot
- Tear Apart = fookin awesome but high mana and gets resisted alot
- Duelist = ok, lvl 1 is fine
- Hinder = decent, area 6 kinda sux
- Repetition shot = HAH!! Ask a few oldies about some of my rep shots - GREAT for group fighting
I've been playing since right after beta so I've monkeyed with most of these...I hope it is helpful.
Since someone bumped this thread, I might as well give an update on the status of these spells, following the global damage reduction patch in late 2009.
Dualshot
While it still does good damage, it is not as good as it was before, and the high casting time makes it very hard to cast as you have to stop moving for an entire second just to cast it. Unfortunately that is alot of time in a Hunter battle, especially if there is server lag extending the cast time.
Shield piercing
Now hits almost as hard as Ensnaring arrow for me, as Ensnaring arrow is % damage based and thus was affected heavily by the reduction to dexterity contribution. If you have damage items, Ensnaring arrow damage will still be higher, but so will the mana cost, and Shield piercing may be a better alternative against some targets such as mages and unbuffed players of any class.
Lightness and Maneuver
As the damage reduction for archers focused mainly on reducing the contribution of Dexterity to damage, Dexterity-boosting spells and passives are about 20% less effective for Marksmen, and 40% less effective for Hunter (weighing in at about 1.5 damage per point for a Slow bow). Because of this, Lightness and Maneuver have suffered greatly, and may no longer be worth the points.
Grounding arrow
Not as effective as it was before as per Lightness and Maneuver.
Kind regards.
Thx mikan - I haven't had the time to go through this and update - but I agree (except for SP). Shield Pierce is still not a very good skill unless that person is a mage - but then again my weapon does decent damage.
Jeeposnl
01-18-2010, 02:18 PM
Scouting(15):
Ensaring arrow(4)
Wild sprint(4)
Ennemy surveillance(3)
Camouflage(1)
dunno if it is already posted here, if it is sorry. but for wild spirit you would need scouting (17) mate ;)
CumeriTarenes
01-18-2010, 04:49 PM
dunno if it is already posted here, if it is sorry. but for wild spirit you would need scouting (17) mate ;)
in times when dracus posted this setup wild spirit had another position in scouting tree my friend;)
padress
02-17-2010, 03:02 PM
why is better for hunter fasts bows?
dual shot dont do much dmg on lvl 2 or 3 and ensnar with long medium on lvl 5 deal good dmg :hat:
why is better for hunter fasts bows?
dual shot dont do much dmg on lvl 2 or 3 and ensnar with long medium on lvl 5 deal good dmg :hat:
I have not used short bow since dual shot nerf....but I also don't put any ponits into either bow discipline.
Nylanne
02-17-2010, 07:38 PM
why is better for hunter fasts bows?
dual shot dont do much dmg on lvl 2 or 3 and ensnar with long medium on lvl 5 deal good dmg :hat:
4 reasons
Long bow doesn't have a skill that increases dexterity (++dex == ++damage)
Short bow does not impede mobility
If two enemies face each other and simulatneously spawn ambush on each other, which one do you think will be successfull? the short bow or the long bow? Try it .
Save mana for other skills. A short bow hitting normals at a decent rate is often enough since a pet can do more damage anyways. Reserve mana for confuse, escapist, sotw, etc.
Theoretically, keep in mind that if a short bow hits 75 dmg every 0.5 seconds and a long bow does 150 dmg every 2 seconds then the short bow does twice as much damage than the long bow.
_
Having said all that, i beleive that a good quality long bow has its purpose in conjunction with a short bow. Range comes in handy, depends of what role you have for your hunter.
Nylanne
Saltor
02-17-2010, 10:00 PM
4 reasons
Long bow doesn't have a skill that increases dexterity (++dex == ++damage)
Short bow does not impede mobility
If two enemies face each other and simulatneously spawn ambush on each other, which one do you think will be successfull? the short bow or the long bow? Try it .
Save mana for other skills. A short bow hitting normals at a decent rate is often enough since a pet can do more damage anyways. Reserve mana for confuse, escapist, sotw, etc.
Theoretically, keep in mind that if a short bow hits 75 dmg every 0.5 seconds and a long bow does 150 dmg every 2 seconds then the short bow does twice as much damage than the long bow.
_
Having said all that, i beleive that a good quality long bow has its purpose in conjunction with a short bow. Range comes in handy, depends of what role you have for your hunter.
Nylanne
You're forgetting the damage multiplier. Wiki Attack Damage (http://regnum.wikia.com/wiki/Stats)
Hunters, Conjurers, and Knights
Fast = 1.125
Medium = 1.5
Slow = 1.875
The LB tree has other advantages even for Hunters. For instance Break Apart and Tear Apart do similar amounts of damage, but the LB skill also drops the target's constitution by 20 points, decreasing the amount of damage you need to inflict to get the kill.
IMO, Hunters can effectively use either weapon type. I use an SB at the moment but only because it's an epic with very useful bonuses.
EppicTrackage
02-17-2010, 11:57 PM
Eppic Trackage's build atm lvl 46
Short Bows - 1
Long Bows - 1
Tricks - 17
Ambush - 3
Confuse - 3
Distracting shot - 1
Evasion - 11
Mobility - 3
Acrobatics - 1
Escapist - 1
Scouting - 19
Ensnaring arrow - 5
Head of the pack - 5
Enemy Surveillance - 4
Camouflage - 5
Wild Spirit - 5
Pets - 19
Tame Beasts - 5
Training - 3
Bestial Wrath - 5
Natural Armor - 3
Revive Pet - 4
Generally during any pvp I camo, select target, ambush then distract anyone who is near, bestial wrath, confuse, ensnare, acrobatics when he comes after me, escapist if he gets too close, and then pet normally finishes him off or if he kills pet i finish him off.
Any comments or tips to improve build?
King_Of_Angmar
02-18-2010, 03:56 PM
Eppic Trackage's build atm lvl 46
Short Bows - 1
Long Bows - 1
Tricks - 17
Ambush - 3
Confuse - 3
Distracting shot - 1
Evasion - 11
Mobility - 3
Acrobatics - 1
Escapist - 1
Scouting - 19
Ensnaring arrow - 5
Head of the pack - 5
Enemy Surveillance - 4
Camouflage - 5
Wild Spirit - 5
Pets - 19
Tame Beasts - 5
Training - 3
Bestial Wrath - 5
Natural Armor - 3
Revive Pet - 4
Generally during any pvp I camo, select target, ambush then distract anyone who is near, bestial wrath, confuse, ensnare, acrobatics when he comes after me, escapist if he gets too close, and then pet normally finishes him off or if he kills pet i finish him off.
Any comments or tips to improve build?
I'm just going to say that in my experience Natural Armor is very little use, it seemed to make a difference when the pet fought a mob, but not a player. Also, this is just my opinion, revive pet past level 1 is overkill. It is not that much a time difference and 60 seconds resting will have the pet full hp. Aside from that it looks pretty good. I've always preferred more defense from evasion than tricks, but that is entirely dependent on the player.
DemonMonger
02-18-2010, 07:45 PM
My last configuration:
Short bow(13):
Dual shot(3)
Lightness(3)
Tear appart(3)
Trick(15):
Ambush(3)
Sudden strike(1)
Stunning fist(1)
Confuse(3)
Scouting(15):
Ensnaring arrow(4)
Wild spirit(4)
Track realm enemy(1)
Enemy surveillance(3)
Camouflage(4)
Pet(19):
Tame monsters(5)
Bestial wrath(3)
Revive pet(1)
Skin of the beast(1)
Evasion(19):
Dodge(1)
Evasive tactics(1)
Mobility(4)
Cat reflexes(5)
Acrobatics(5)
Spell Elude(5)
Low profile(1)
Escapist(1)
Son of the Wind(3)
very nice and balanced setup... its great for scouting in enemy lands and small fort battles
tear apart 3 gives you the ability to do decent damage vs a knights thats fully buffed or a conji
cat like reflexes is broken.... :( you have more points without it
----------------------------
Eppic Trackage's build atm lvl 46
Short Bows - 1
Long Bows - 1
Tricks - 17
Ambush - 3
Confuse - 3
Distracting shot - 1
Evasion - 11
Mobility - 3
Acrobatics - 1
Escapist - 1
Scouting - 19
Ensnaring arrow - 5
Head of the pack - 5
Enemy Surveillance - 4
Camouflage - 5
Wild Spirit - 5
Pets - 19
Tame Beasts - 5
Training - 3
Bestial Wrath - 5
Natural Armor - 3
Revive Pet - 4
Generally during any pvp I camo, select target, ambush then distract anyone who is near, bestial wrath, confuse, ensnare, acrobatics when he comes after me, escapist if he gets too close, and then pet normally finishes him off or if he kills pet i finish him off.
Any comments or tips to improve build?
Hmmm this is a setup for almost pure ambush... you cannot take direct damage or escape from people well with this setup. It would best be used for killing in larger groups or pking solo unbuffed players.
I would suggest acrobatics 5 minimum.
Gabburtjuh
02-18-2010, 08:39 PM
short bows 7
lightness lvl2
long bows lvl 15
shield piercing lvl 4
break apart lvl 4
specialist lvl4
tricks lvl11
ambush lvl3
stunning fist lvl3
evasion lvl13
mobility lvl 3
escapist lvl3
acrobatic lvl3
scouting lvl17
ensnaring arrow lvl4
enemy surveillance lvl4
camouflage lvl4
wild spirit lvl4
pets lvl 19
tame beast lvl 5
natural armor lvl5
Im getting pretty much around with this setup, however i can use some tips for a less mana based setup, so comments are welcome ;)
short bows 7
lightness lvl2
long bows lvl 15
shield piercing lvl 4
break apart lvl 4
specialist lvl4
tricks lvl11
ambush lvl3
stunning fist lvl3
evasion lvl13
mobility lvl 3
escapist lvl3
acrobatic lvl3
scouting lvl17
ensnaring arrow lvl4
enemy surveillance lvl4
camouflage lvl4
wild spirit lvl4
pets lvl 19
tame beast lvl 5
natural armor lvl5
Im getting pretty much around with this setup, however i can use some tips for a less mana based setup, so comments are welcome ;)
Good all around set-up. I'd get rid of specialist because 8% to a hunter is minimal and I'd not use Shield Pierce - vs an unbuffed player it is ok but when someone is buff'd the damage dealt is a joke. You'd be better off using parabolic shot and keeping your enemy at range. Take the points you had in specialist and put them into beastial wrath - you'll do more DPS with your pet on wrath.
Gabburtjuh
02-18-2010, 08:58 PM
ah, there comes the point, if u read good, u would see that i asked for less mana using setup, and bestial wrath lvl 5 cost lots, and parabolic shot cost mana also, thats why i have specialist
King_Of_Angmar
02-19-2010, 05:51 AM
Here is what you must realize - With compost's suggestion about wrath 5 and parabolic shot instead of the passive damage you could potentially use less mana because you will not need so many spells. The pet does more than enough damage for you to just hit a guy from range 35+ with parabolic and use one ambush when he comes in range of it, the fight will be over before you know it. with an 8% damage boost, you may get 10 damage per hit tops, though i don't know your bow stats. That could make a difference of maybe 100 damage per fight which is, unless the fight is very very close, not worth a whole lot. I'd listen to compost's suggestions, he has been around a while and is one of the better hunters in the game.
Revolverxxx
02-19-2010, 06:49 AM
Bestial Wrath(5) is definately worth the mana but i wouldnt advise using it in conjunction with parabolic shot. Pets have a limited range and the range parabolics gives you would probably send your pet running back at you or dieying on the spot and having a Pet tree leveled to 19 with a dead pet is the same as dropping the soap in a prison shower. Which is the main reason why i decided to drop Pets for good (only use them for bosses).
ProfMark we met a few times in the wz. i think your setup is awesome keeping in mind its only lvl46. All the points you get from now on should be sunk into the Evasion tree. at lvl50 you should be able to get it to 17 and skill up Low Profile which is very helping in a tight situation. and as DM said stat up acrobatics too, lvl4 isnt too bad. Another suggestion is dropping distracting shot for SoTW because with mobility and sotw maxed you can chase down any runner, perfect for an ambusher.
About Specialist. Lets say your bow damage is 300 (round number thats easy to work with). If my calculations are correct, lvl4 specialist should raise it to 324. is that 24 damage really worth the 3 points? its up to you weather you wana use it or not but a better option would be use it in Head of the Pack. its situational and not always reliable but with 5 allies next to you at lvl4 it would raise your damage by 60. Since i have a calculator infront of me i might as well illustrate the potency of Bestial wrath which at lvl5 would raise a pets damage from 350 (another round number for the sake of calculations) to 525. (ive been out of school for 5 years so my maths might not be up to scratchxD... if i am wrong ill run naked to the iggies cs)
*and just to add to the last comment on the previous post. Compost is awesome and its been a pleasure fighting him. Alot of the guys posting advise here are very experienced and have finely tuned their builds. Thier posts are very helpful and much appreciated weather you chose to use them or not.
Freduardo
02-19-2010, 12:36 PM
short bows 7
lightness lvl2
long bows lvl 15
shield piercing lvl 4
break apart lvl 4
specialist lvl4
tricks lvl11
ambush lvl3
stunning fist lvl3
evasion lvl13
mobility lvl 3
escapist lvl3
acrobatic lvl3
scouting lvl17
ensnaring arrow lvl4
enemy surveillance lvl4
camouflage lvl4
wild spirit lvl4
pets lvl 19
tame beast lvl 5
natural armor lvl5
Im getting pretty much around with this setup, however i can use some tips for a less mana based setup, so comments are welcome ;)
I wouldn't "waste" 2 points in escapist.
monktbd
02-19-2010, 02:01 PM
While I am a pretty lousy hunter I think that wrath is worth the points and the mana. It has cd=duration can be used as a constant pet prebuff so you can still regen quite some mana if you are the one choosing the time of the fight which hunters usually do.
Current pet based setup (lvl 46):
scouting, pets 19
evasion 17
tricks 5
lb 3
sb 7
I miss the points for tricks 11 while keeping parabolics.
Generally this is a pure scouting setup (ES, stalker, camo, WS, ensare 5, mobility, Acrobatics, LP 4) where the dmg come mostly from the pet with wrath lvl 5.
King_Of_Angmar
02-20-2010, 02:24 AM
I wouldn't "waste" 2 points in escapist.
:rale: Escapist is a wonderful spell! Have you ever tried it in a fort war? It's like 40+ seconds straight of a 40% speed boost. It does require a larger group of enemies to be used like that unfortunately. Before the update that kiting was taken out I used escapist all the time, kept good distance between me and enemies in a close combat situation. Especially useful for ninja.
Freduardo
02-20-2010, 06:39 AM
I never said the spell is crap, only that - at his lvl as well - I wouldn't use two points on it when they could be be better spend elsewhere...
What's wrong with using a spell at lvl 1? You still get 20 seconds for only 75 mana at lvl 1 ...
King_Of_Angmar
02-20-2010, 03:23 PM
oh, im sorry, that's my bad! I misinterpreted your post :cuac:
/me is ashamed
Malik2
02-20-2010, 10:38 PM
I'm just going to say that in my experience Natural Armor is very little use, it seemed to make a difference when the pet fought a mob, but not a player. Also, this is just my opinion, revive pet past level 1 is overkill. It is not that much a time difference and 60 seconds resting will have the pet full hp. Aside from that it looks pretty good. I've always preferred more defense from evasion than tricks, but that is entirely dependent on the player.
Regarding revive pet. I would like to agree, but maybe it is me, however I am finding that pets over lvl 40 require a higher level of revive pets to work.
Regarding revive pet. I would like to agree, but maybe it is me, however I am finding that pets over lvl 40 require a higher level of revive pets to work.
You are correct. There's a pet you can tame with lvl 17 tame (Beastly Wolf) but you can't revive it. In order for you to revive you you have to have 19 tame. It's horse poop.
Jeeposnl
02-21-2010, 12:07 AM
My hunt wz setup: Hunter lvl 49
shortbows lvl 7 ( for the +5 dext)
Longbows lvl 5 ( in case you need parabolic or maneuver )
Tricks lvl 11 ( not fan of confuse in my setup, i use lvl 3 ambush, and dirty fighting for gates )
Evasion lvl 19 ( evasive tactics lvl 4 acrobatic lvl 5 low profile lvl 3 son of the wind lvl 5 )
Scouting lvl 19 ( ensnaring lvl 5 head of the pack lvl 5 track lvl 5 camo lvl 4 wild spirit lvl 5 )
Pets lvl 19 ( Tame and Bestial lvl 5 )
Gideon_Slack
02-21-2010, 01:10 AM
Here is the Scouting/Crowd Control hunter setup I use (currently level 48):
Scounting 19
Ensnaring Arrow - 5
Enemy Surveillance - 5
Camouflage - 5
Wild Spirit -5
Stalker Surroundings - 2
Tricks 17
Ambush - 4
Sudden Strike - 4
Sticky Touch - 4
Confuse - 4
Distraction Shot - 4
Evasion 17
Mobility - 4
Acrobatic - 4
Low Profile - 2
Longbow 15
Shield Piercing - 4
Shortbow 7
At Level 50, Tricks will change to:
Tricks 19
Ambush - 4
Sudden Strike - 3
Sticky Touch - 4
Confuse - 5
Distraction Shot - 4
Caltrops Arrow - 4
This is primarily a scouting and fort wars/large group support build. Since there is little defense and medium offensive damage you will have to use scouting/mobility to avoid small pvp situations.
Most of the Tricks debuffs are straightforward. Sudden Strike and Sticky Touch are helpful to cast on opposing melee classes your warriors are fighting. Sticky Touch is also good for slowing down enemy marksmen. Confuse is obviously good to neutralize conjurers, prevent all classes from buffing, and stop hunters from running away. It can also help you escape bad situations.
Revolverxxx
02-22-2010, 10:36 AM
for all those people who hate trolls i just wana state a few facts:
cyclops warriors hit slightly harder than trolls afaik
if you look at the damage done per minute of a pet, the pet that does the most is the savage goblin. they hit a little lower than trolls but alot faster. in a space of 60 seconds, a goblin out-damages a troll by almost 1000 damage. this info is also very helpful when fighting bosses (except that dragon who will pwn all pets in 1 hit). harder hitting pets are considered better in situations where your enemy moves around alot. in the small amount of time that i used a savage goblin, not one enemy has ever attacked it. im not sure why, maybe its too small to notice or something.
my point is that for those people who are pissed because they got clubed by a troll, be happy that it wasnt a tiny goblin gnawwing away at your knee-caps without you noticing.
DemonMonger
02-22-2010, 07:04 PM
for all those people who hate trolls i just wana state a few facts:
cyclops warriors hit slightly harder than trolls afaik
if you look at the damage done per minute of a pet, the pet that does the most is the savage goblin. they hit a little lower than trolls but alot faster. in a space of 60 seconds, a goblin out-damages a troll by almost 1000 damage. this info is also very helpful when fighting bosses (except that dragon who will pwn all pets in 1 hit). harder hitting pets are considered better in situations where your enemy moves around alot. in the small amount of time that i used a savage goblin, not one enemy has ever attacked it. im not sure why, maybe its too small to notice or something.
my point is that for those people who are pissed because they got clubed by a troll, be happy that it wasnt a tiny goblin gnawwing away at your knee-caps without you noticing.
pet damage is also determined by the type of damage they do....
some pets are blunt... others are slash.... while few are peirce....
pet defence also matters... some are resistant to the same listed above + elemental attacks...
Troll is the best pet for hunting since most people will try to run away and few stand there and die...
Goblin is nice against afk people at spawn.... (:))
MrJud0
06-03-2010, 05:17 PM
what realm DemonMonger on ?
blood-raven
06-04-2010, 08:40 AM
i have a question about finesse and point shot, i din't want to open a new thread so i post it here, in my year of playing RO i never actualy used these spells, so before i put points in them i wanted to ask: do they make a difference? since the -30% hc on incoming attacks seems nice to me but i'm not sure about point shot, do you notice it when it's up?
regards
Mattdoesrock
06-04-2010, 09:29 AM
Point Shot definatly 100% works.
BUT, you have to use it at max range. With Foresight and Parabolic 5, I got 12 crits in a row (at my peak) but it was not uncommon to see anywhere from 3 - 8 crits in a row ALL THE TIME.
doppelapfel
06-04-2010, 10:21 AM
Point Shot is awesome but i didnt any difference when using finesse.
Finesse alone won't see a difference, using finesse + hinder and you'll see a difference.
Shwish
06-07-2010, 08:25 AM
Finesse alone won't see a difference, using finesse + hinder and you'll see a difference.
would using this combo in conjunction with dodge make any difference? or does evasion and target miss chance go through different equations?
would using this combo in conjunction with dodge make any difference? or does evasion and target miss chance go through different equations?
Dodge has no effect. Enio and I tested alot with -Hit Chance and Evasion stuff. To make a big difference on HitChance you have to get your enemies HC down to 150 and below.
Example:
When an archer uses Evasive Tactics and you counter with Hinder + Finesse they won't hit you....it's comical. This is fun to watch but really it is kinda wasted in real fights.
Godot
06-07-2010, 04:15 PM
seeing this post prompts me to ask you hunters is repitition shot broken for you also ? I tried it with marks and hunter and both incidents produced no damage, although the spell went into cd and mana was deducted...
Gabburtjuh
06-07-2010, 04:19 PM
my petless setup (o, its revealed :O, now u see why i never win pvp xD):
lvl 19 scouting:
5 ens
5 hotp
5camo
5wild spirit
lvl 15 lbs:
lvl 4 break apart
lvl 4 specialist
lvl 17 tricks:
lvl 4 ambush
lvl 4 stun fist
lvl 3 dist shot
lvl 19 evasion:
lvl 5 mob
lvl 5 acro
lvl 5 sotw
lvl 11 sb:
lvl 3 rapid
Mikan
06-07-2010, 04:43 PM
seeing this post prompts me to ask you hunters is repitition shot broken for you also ? I tried it with marks and hunter and both incidents produced no damage, although the spell went into cd and mana was deducted...
You are aware that Repetition shot is a melee arc spell, right? Like Ignus scorch.
It's very common to not hit anyone with it, or only a few guys. However, it is definitely not broken. :smile:
ormadulsul
06-07-2010, 05:50 PM
My preferred setup is...
Clap (5)
Pumpkin head (3)
Dance (2)
In all sersiousness, I change my setup frequently. I prefer long bow now for range, but hate the slow speed :( I can't stand being petless. Until I get a smoking hot SB, I will continue to use LB. I mix tricks, bow spells, and evasive spells. I used to enjoy rep shot, but that is really only good for fort wars or group wars IMO.
* * * The Sweetness * * * :angel2:
Godot
06-07-2010, 06:59 PM
You are aware that Repetition shot is a melee arc spell, right? Like Ignus scorch.
It's very common to not hit anyone with it, or only a few guys. However, it is definitely not broken. :smile:
thanks Mikan , must just be my aim lol....I'll try again.
Angel_de_Combate
06-08-2010, 12:03 PM
what realm DemonMonger on ?
Ignis/RA dude :D
Ygarl
06-10-2010, 10:17 PM
SBows are totally hosed now Dual Shot has been nerfed to 7s CD, plus damage overall was reduced.
Sad to say... Even Epic SBows suck now sadly...
Maybe one with a big old Pierce bonus + pierce gem would be worth it, but I sure don't have one to try :P
_dracus_
06-10-2010, 10:30 PM
A hunting setup:
lvl 17 tricks: ambush, stunfist, confuse, distracting shot on lvl 4
lvl 19 pets: control monster, bestial wrath on lvl 5
lvl 19 scounting: ensaring arrow, wild spirit, camouflage, stalker surrounding (aka the beer spell) on lvl 5 and ennemy surveillance lvl 3
lvl 17 evasion: whatever you may need as protection :)
put other discipline points into long bows :)
doppelapfel
06-11-2010, 01:15 PM
I have a great huntersetup, most of you will be surprised :D:
Setup (http://www.tres-erres.com.ar/rg/?ver=hunterbla)
I have a great huntersetup, most of you will be surprised :D:
Setup (http://www.tres-erres.com.ar/rg/?ver=hunterbla)
Nope - doesn't surprise me :)
- Confuse - check
- Wrath - check..
Fairly typical set-up minus the track
_dracus_
06-12-2010, 07:08 PM
I have a great huntersetup, most of you will be surprised :D:
Setup (http://www.tres-erres.com.ar/rg/?ver=hunterbla)
SotW, camo, confuse, ambush, stunfist, dual shot, bestial wrath, I wouldn't have bet on thoses.
_Enio_
06-14-2010, 04:30 AM
Isnt the irony quite obvious? "surprised :D" .. .. ..
Shwish
06-14-2010, 08:28 AM
SotW, camo, confuse, ambush, stunfist, dual shot, bestial wrath, I wouldn't have bet on thoses.
lol thats the same setup 99% of the hunters on regnum use. i think he was being sarcastic :rolleyes2:
HuntShot
06-25-2010, 05:19 PM
Scouting
lvl 15
Ensnar lvl4
Enemy lvl4
Camo lvl1
Pets
lvl 19
Training lvl5
Control lvl5
Bestial Wrath lvl5
Natural Armor lvl5
SB
lvl7
Lightness lvl2
Tricks
lvl15
Ambush lvl4
Stunning fist lvl3
Confuse lvl3
Evasion
lvl11
Acrobatic lvl3
Escapist lvl1
So this is my lvl 41 hunter setup I kinda own my level people: Barbs, Locks, Conjs,Marks the only two I didnt try are Hunter and Knight.
so if you guys could add something perhaps to make this setup more imba? Then Im all ear.
btw the way I use it is like this:
First Ambush then I send my pet + bestial wrath, then I Acrobatic then I confuse so he or she cant do shit on me then I use ensnarring, if its a archer or mage I run to him or her and use Stunning Fist if not Ill just continue normal hits and use as much ambush and ensnarring as I got till he or she diesdies.
except for when he attacks my pet then I use ehm... I forgot the name... SOTB which costs really much mana but is really helpful.
Any advice"? Lemme know:)
Ps. I do not want to use sotw because it simply costs too much points Im still 41
Gh0Stmak3r
06-26-2010, 04:13 AM
Play without pet. This is my powerful config :
SB (19):
Dual shot (5)
Rapid shot (5)
Tear apaart (5)
Lightness (5)
Duelist (5)
Tricks (17):
Ambush (3)
Sudden strike (1)
Dirty fighting (3)
Confuse (3)
Distracting shot (3)
Evasion (17):
Mobility (1)
Acrobatic (1)
Low profile (1)
Cat reflex (4)
Wits (4)
Scouting (19):
Ensaring arrow (5)
Enemy surveillance (1)
Camoflage (1)
Stalker (1)
Head of the pack (5)
Wild spirit (5)
doppelapfel
06-26-2010, 12:15 PM
Play without pet. This is my powerful config :
SB (19):
Dual shot (5)
Rapid shot (5)
Tear apaart (5)
Lightness (5)
Duelist (5)
Tricks (17):
Ambush (3)
Sudden strike (1)
Dirty fighting (3)
Confuse (3)
Distracting shot (3)
Evasion (17):
Mobility (1)
Acrobatic (1)
Low profile (1)
Cat reflex (4)
Wits (4)
Scouting (19):
Ensaring arrow (5)
Enemy surveillance (1)
Camoflage (1)
Stalker (1)
Head of the pack (5)
Wild spirit (5)
You put points in duelist, wits and cat reflex but you dont use acrobatic or evasive tactics?
Play without pet. This is my powerful config :
SB (19):
Dual shot (5)
Rapid shot (5)
Tear apaart (5)
Lightness (5)
Duelist (5)
Tricks (17):
Ambush (3)
Sudden strike (1)
Dirty fighting (3)
Confuse (3)
Distracting shot (3)
Evasion (17):
Mobility (1)
Acrobatic (1)
Low profile (1)
Cat reflex (4)
Wits (4)
Scouting (19):
Ensaring arrow (5)
Enemy surveillance (1)
Camoflage (1)
Stalker (1)
Head of the pack (5)
Wild spirit (5)
Your points in Duelist, Lightness, Cat Reflex, Rapid Shot, and Wits could be better used in other places.
- Duelist isn't going to help you as much as you think it will - it's not something you would notice unless you unleashed several hundred arrows on the same target
- Lightness...don't believe that evasion actually works - the randomness of this plays too much of a factor AND since the damage nerf the extra Dexterity doesn't help you enough to put that many points into it.
- Cat Reflex...again evasion and moving your evasion up...doesn't really work. Enio and I have done many many extensive tests with different evasion combinations and no visible difference was seen.
- Wits....unless your just dying for the mana - I'd skip this too. Since the modification some time ago...you pretty much regen mana at the same and the amount of mana wits gives you really isn't worth the points.
- Rapid shot....lvl 5 is way too much here. This forces you to be a bit too static in fighting. A hunter that moves and fights lives longer. Use a fast bow and at most lvl 2 rapid shot...I think you won't see a difference.
In my opinion, you'd be better off putting points into acrobat/evasive tactics to decrease you dependency on conjurers, add points into camo...your a hunter not a marks. Put those points from rapid shot (and/or dual shot) some place else...use repshot so you can deploy it with camo.
Anyway - play like you see fit...enjoy...these are just my observations.
Here's what I use (or at least until some balance gets applied to pets):
19 Scouting
- 5 ensnare
- 5 hotp
- 3 track
- 5 camo
- 5 wild spirit
15 Short Bows
- 4 tear apart
11 Long Bows
19 Evasion
- 5 mobility
- 4 ev tactics
- 5 acrobat
- 5 sotw
17 tricks
- 4 ambush
- 4 stun fist
- 1 confuse (cause really...you don't need more)
- 4 distracting shot
Whatever left in pets..
I enjoy this config alot...lets me move around freely. There's no class I can't engage alone and some classes I can engage in 2v1...it's all about control for me.
Additionally, this config helps me look after mages in fights (our mages)...if they die we are screwed. Anyway - we'll look at this again after balance update.
zakous
06-27-2010, 08:59 AM
I Have See This Guy Kiling Tenax Alone Near Altar So A Litle Respect To Him Wil Make Him Talk And Make You Beter Hunters
I Want Tell My Name Tho
:lightsabre::lightsabre::lightsabre:
Soloing tenax back then was approximately equal to the difficulty of soloing a pendant holder today.
Gabburtjuh
06-27-2010, 09:15 AM
19 scouting
5 ens
5 camo
5 wild spirit
5 hotp
2 track
19 evasion
5 mobility
5 sotw
5 acro
5 eva tactic
17 tricks
4 ambush
4 stunning fist
4 dist shot
15 lb
4 break apart
11 sb
zakous
06-27-2010, 09:24 AM
Soloing tenax back then was approximately equal to the difficulty of soloing a pendant holder today.
sure but the point is to think to do it if you think somthing then you can do it
if you dont think it you cant :beerchug:
Shwish
06-30-2010, 09:51 AM
i wish more hunters would skill Stalker Surrounding(5). Expecially in alsius where we rely on strategy to win fights
a well coordinated surprise attack with the right mix of classes can really turn the tables on those farmers
i wish more hunters would skill Stalker Surrounding(5). Expecially in alsius where we rely on strategy to win fights
a well coordinated surprise attack with the right mix of classes can really turn the tables on those farmers
Shwish - the bad thing about Stalker(5) is that you cannot select who to stalker...if they allowed that i think lots more would use it.
HuntShot
06-30-2010, 02:34 PM
But you cant move with stalker so what is it good for?(ABOLUTELY NOTHING ^^ Rush Hour? Anyone? nvm -_-)
Y you cant move so....
Shwish
06-30-2010, 03:00 PM
Shwish - the bad thing about Stalker(5) is that you cannot select who to stalker...if they allowed that i think lots more would use it.
that is a big downside but its nothing a bit of communication can't fix. perhaps i need to make a hunter and test my theorys out for myself
But you cant move with stalker so what is it good for?(ABOLUTELY NOTHING ^^ Rush Hour? Anyone? nvm -_-)
Y you cant move so....
making allies able to move while camouflagued would be insanely overpowered. imagine 5 camouflagued barbarians rushing at you...
when trying to retake a aggersborg fort, you notice patterns such as syrtis rushing us to our cs then we rush them back to the fort, then they rush us again etc etc. with that info alone we know excactly where the enemy's going to be and the perfect position to set up a surprise attack. Call out the 5 allies you think would work the best for the situation ie warlocks or area barbs etc. even better if there was more than one hunter with stalker(5). it can provide the opening needed for the rest of the realm to rush in. its better than mindlessly dieying over and over with no plan.
But you cant move with stalker so what is it good for?(ABOLUTELY NOTHING ^^ Rush Hour? Anyone? nvm -_-)
Y you cant move so....
http://en.wikipedia.org/wiki/Ambush
Saltor
06-30-2010, 04:55 PM
Swish, if one person moves the whole thing is blown. Now, pick five people, on at the same time, that can stay still for five minutes ... being AFK doesn't count.
I was with two other people and we cycled Stalker 2+ times before we could ambush some folks. It was a singular occurence, unlikely to be repeated in our lifetimes. ;)
doppelapfel
06-30-2010, 06:06 PM
Maybe stalk should work like an aura, if you move you get visible, if you stay still for 5 seconds near the hunter (5 seconds of not getting attacked or casting) you get invisible again.
Dark_Barbarian
06-30-2010, 08:51 PM
Play without pet. This is my powerful config :
SB (19):
Dual shot (5)
Rapid shot (5)
Tear apaart (5)
Lightness (5)
Duelist (5)
Tricks (17):
Ambush (3)
Sudden strike (1)
Dirty fighting (3)
Confuse (3)
Distracting shot (3)
Evasion (17):
Mobility (1)
Acrobatic (1)
Low profile (1)
Cat reflex (4)
Wits (4)
Scouting (19):
Ensaring arrow (5)
Enemy surveillance (1)
Camoflage (1)
Stalker (1)
Head of the pack (5)
Wild spirit (5)
this set is mostly like being a pesty fly who annoys any one to death on who ever its finds i don't like this setup and i cant wait for balance cos NGD is gonna do major changes to a hunter soo i suggest something that doesn't pester other player.
EDIT: this is a game not a damn street gang who keep bothering people and killing them with out any mercy. honestly show some good Faith and try something else.
Gabburtjuh
06-30-2010, 09:06 PM
19 scouting
5 ens
5 camo
5 wild spirit
5 hotp
2 track
19 evasion
5 mobility
5 sotw
5 acro
5 eva tactic
17 tricks
4 ambush
4 stunning fist
4 dist shot
15 lb
4 break apart
11 sb
This is the best setup by far, i had to quote myself since nobody else said it was a good setup :biggrin:
HuntShot
07-01-2010, 03:07 PM
i cant wait for balance cos NGD is gonna do major changes to a hunter soo i suggest something that doesn't pester other player.
Who said anything about Major?:bangin:
_dracus_
07-05-2010, 02:51 PM
This is the best setup by far, i had to quote myself since nobody else said it was a good setup :biggrin:
Too bad you couldn't find a way to get tear appart too. I really enjoyed this a long time ago BA+TA.
HuntShot
01-17-2011, 04:56 PM
Anyone who can give me some tips about a lvl 44 petless hunter setup? Using fast short bow range 30.
I would really appreciate it.
Mellion
01-17-2011, 05:04 PM
yep, stop playing until you get 50, buy magna long bow and decent ueberitems. :) Avoid combat against every other class until they are nearly dead.
HuntShot
01-17-2011, 05:06 PM
Ok. And now for real?
Mellion
01-17-2011, 05:08 PM
I mean this for real. And I could add: Avoid: fort fights, big combats, bridge combat, saves, invasion and boss monsters. The rest is yours. I mean it is what I do.
HuntShot
01-17-2011, 05:11 PM
Dude... please be quiet if you have nothing useful to post, then don't.
doppelapfel
01-17-2011, 05:39 PM
Anyone who can give me some tips about a lvl 44 petless hunter setup? Using fast short bow range 30.
I would really appreciate it.
What should it be for? Hunting? Fort wars?
Mellion
01-17-2011, 05:40 PM
Then find someone else who made as many rp like me petless over 3.5 y as hunter.
doppelapfel
01-17-2011, 05:50 PM
Then find someone else who made as many rp like me petless over 3.5 y as hunter.
Neither he nor anyone else cares about the amount of RP you have made while hunters were overpowered, doesnt make you cool or a great player.
If you want to say anything useful, do it, if you want to cry about hunters being so weak post anywhere else.
Balint
01-17-2011, 06:06 PM
Just level up and you can use mag bow xD
If you have good items with damage/dex/attack speed you can use this for example: http://trainer.claninquisition.org/trainer.html?s=cbTqceaAadaaaaaqAzacaqazzhauFutGbba aaaa
But it depends what spells you want to use: hinder? dis shot? low profile?
Anyway I prefer the longbows because of the big range and because I like ens arrow.
Mellion
01-18-2011, 10:18 AM
... doesnt make you cool or a great player.
...
never wanted to say, that i am a good, cool or great player. I only wanted to say: that I am experienced enough to estimate the current situation for petless hunters.
HuntShot
01-18-2011, 12:59 PM
What should it be for? Hunting? Fort wars?
Oh yeah sorry, for hunting.
I quitted my hunter a few weeks ago but I might start to go hunter again.
I'm playing petless hunter right now and I do just fine. I'm using a config to hunt and war so I'm using 19 tricks to assist in helping allies, but I'm also using cold blood to deliver the quick damage.
My basic config is:
19 Scouting
- 5 Ensnare
- 3 Track
- 5 Camo
- 5 Cold Blood
- 5 Wild Spirit
19 Evasion
- 5 Mobility
- 5 Evasive Tactics
- 5 Acrobat
- 1 Low Profile
- 3 Son of the wind (3 is as much as I'll put here)
19 Tricks
- 5 ambush
- 5 Stunning Fist
- 4 Confuse
- 4 Dist Shot
- 3 Caltrops (any more than 3 and it will get insta-dispelled)
11 Short Bow
- 2 Rapid Shot
I enjoy this config the most because it is allowing me to enjoy fighting in wars and alone (or with small groups).
Don't give up on the hunter :P
Immune
01-18-2011, 03:23 PM
Here's what I would suggest for short bow petless setup at level 44.
http://trainer.claninquisition.org/trainer.html?s=cbTdbaaaabaaaaauGFabtqezzaauFtzGFba aaaa
Or a slightly different version, with more points in defense instead of control:
http://trainer.claninquisition.org/trainer.html?s=cbTdbaaaabaaaaaqAzabaufFFahuFtzGFba aaaa
Kaixo
01-18-2011, 04:53 PM
I'm playing petless hunter right now and I do just fine. I'm using a config to hunt and war so I'm using 19 tricks to assist in helping allies, but I'm also using cold blood to deliver the quick damage.
My basic config is:
19 Scouting
- 5 Ensnare
- 3 Track
- 5 Camo
- 5 Cold Blood
- 5 Wild Spirit
19 Evasion
- 5 Mobility
- 5 Evasive Tactics
- 5 Acrobat
- 1 Low Profile
- 3 Son of the wind (3 is as much as I'll put here)
19 Tricks
- 5 ambush
- 5 Stunning Fist
- 4 Confuse
- 4 Dist Shot
- 3 Caltrops (any more than 3 and it will get insta-dispelled)
11 Short Bow
- 2 Rapid Shot
I enjoy this config the most because it is allowing me to enjoy fighting in wars and alone (or with small groups).
Don't give up on the hunter :P
I tried something like that and I was totally unable to kill anyone in a fort fight.
Damage is very low, there are a lot of marksmen that can dance while you hit them with 15 damage, then add some auras to the mix and you are perfectly dispensable. Your only damage consists of some ensaring arrows doing low damage and a 6sec buff each minute. Also you face people with more range, more defense and a lot more damage.
I prefer to max short bow instead of tricks, more useful for war, but the best thing is to use another class.
Hunt is another thing thanks to the overpowered confuse well used with camo.
HuntShot
01-18-2011, 05:25 PM
Here's what I would suggest for short bow petless setup at level 44.
http://trainer.claninquisition.org/trainer.html?s=cbTdbaaaabaaaaauGFabtqezzaauFtzGFba aaaa
Or a slightly different version, with more points in defense instead of control:
http://trainer.claninquisition.org/trainer.html?s=cbTdbaaaabaaaaaqAzabaufFFahuFtzGFba aaaa
Thanks Immune. I really like the first one, going to try it.
Thank you very much :D
doppelapfel
01-18-2011, 09:21 PM
Thanks Immune. I really like the first one, going to try it.
Thank you very much :D
If you dislike running tactics maybe try out sth like this (http://trainer.claninquisition.org/trainer.html?s=cbTmwbaaadbaaaasAzcbzuaFFgbqznzAaba aaaa) or this (http://trainer.claninquisition.org/trainer.html?s=cbTqDbaaadbaaaaqAzcbaqazzgauFgtGfba aaaa) (last one for group hunting).
I tried something like that and I was totally unable to kill anyone in a fort fight.
Damage is very low, there are a lot of marksmen that can dance while you hit them with 15 damage, then add some auras to the mix and you are perfectly dispensable. Your only damage consists of some ensaring arrows doing low damage and a 6sec buff each minute. Also you face people with more range, more defense and a lot more damage.
I prefer to max short bow instead of tricks, more useful for war, but the best thing is to use another class.
Hunt is another thing thanks to the overpowered confuse well used with camo.
Your a hunter, if you face someone in a hunt and it isn't a total surprise to them, I'd re-think the playing style. As for wars. It is very easy to get a lay of the field and see who's buffs run out and who used all their buffs at once. You learn how people play and you learn which enemy full buffs when they can, and which enemy staggers their buffs. I feel I'm quite useful in wars; however, my realm would have to comment on that part.
blood-raven
01-19-2011, 10:38 AM
however, my realm would have to comment on that part.
i'm not of your realm, but your still annoying ;) (in war).
what i want to say: don't go in camo and run away when the door breakes down, it's lame and very shallow.
die with your mates and be a (wo)man.
and what i still think hunters are ment to do is kill or disable conjs, which is very important. (you know, confuse and camo) and scout ofc (which is also very important).
BUT if you track 1 guy and your with a zerg, don't mention it or you'll get a split and all retards and rp whores will go for the one guy, it's no fun for the guy (being zerged) nor it's fun for those who want an openfield/fortfight.
regards
Groark
01-19-2011, 11:15 AM
...what i want to say: don't go in camo and run away when the door breakes down, it's lame and very shallow.
die with your mates and be a (wo)man.
and what i still think hunters are ment to do is kill or disable conjs, which is very important. (you know, confuse and camo) and scout ofc (which is also very important).
BUT if you track 1 guy and your with a zerg, don't mention it or you'll get a split and all retards and rp whores will go for the one guy, it's no fun for the guy (being zerged) nor it's fun for those who want an openfield/fortfight.
regards
So if you were a hunter you will not use camo to escape and will not try to avoid been killed? Well that's..... lame but very (wo)manly oh yes.:imstupid:.
HuntShot
01-20-2011, 03:05 PM
well, I tryed Immunes setup and I love it!
Alone I totally get butf*cked but when I'm with my other lvl 44 mate(lock) this setup really works, we easilly can handle 2 vs3 with my distracting and confuse I really support him alot. Wasn't that what NGD wanted?
Anyway really nice setup Immune ty!
doppelapfel
01-20-2011, 06:01 PM
well, I tryed Immunes setup and I love it!
Alone I totally get butf*cked but when I'm with my other lvl 44 mate(lock) this setup really works, we easilly can handle 2 vs3 with my distracting and confuse I really support him alot. Wasn't that what NGD wanted?
Anyway really nice setup Immune ty!
If you often go hunting with another person id suggest putting one point into stalker to be able to camo both of you.
HuntShot
01-20-2011, 09:55 PM
If you often go hunting with another person id suggest putting one point into stalker to be able to camo both of you.
hmm maybe in the future but for now I first need to solve this:
------------------------------------
Well my normal's are damn low im using an elven bow- Short, 30 range, fast, 49-67(+15) Hit chance +6, Attack speed +5%, Lighting Damage bonus +10.
My normals on a marks are like 60 I guess hes full buffed but still thats damn low! anyone got tips for me to boost them? I use Dirty Fighting lv1 and sometimes Cold Blood lvl5 mainly using that for Ensaring.
Castingbeast
01-20-2011, 10:15 PM
My normals on a marks are like 60 I guess hes full buffed but still thats damn low! anyone got tips for me to boost them? I use Dirty Fighting lv1 and sometimes Cold Blood lvl5 mainly using that for Ensaring.
Dirty fighting and cold blood is cool, u can try sudden strike too, you'll love it IMO... :)
I do xD
That should raise your normals.
Immune
01-20-2011, 11:39 PM
Well my normal's are damn low im using an elven bow- Short, 30 range, fast, 49-67(+15) Hit chance +6, Attack speed +5%, Lighting Damage bonus +10.
My normals on a marks are like 60 I guess hes full buffed but still thats damn low! anyone got tips for me to boost them? I use Dirty Fighting lv1 and sometimes Cold Blood lvl5 mainly using that for Ensaring.
For marks, get right on top of them to negate Strategic position's effect (because it only works against attacks from further than 3 or 4m away). Sudden strike should balance out evasive tactics if they have it.
Only combine CB with either rapid or DF, not both... unless you get a higher level rapid or DF to make their durations longer, otherwise you can't make use of all 3 at the same time. Always try to time your CB attacks while sudden strike is still active.
Basically: sudden strike -> rapid -> ambush -> CB -> normals + ensnare. That usually takes away at least half the target's health. Save DF for when that combo isn't available.
DemonMonger
01-21-2011, 03:50 AM
(List your detailed setup here)
<example>
Shortbow level 19
Dual shot lvl 5
Tear apart lvl 5
Hinder lvl 5
Repitition lvl 5
Evasion lvl 19
mobility lvl 5
son of the wind lvl 5
evasive tactics lvl 5
acrobatics lvl 5
tricks lvl 3
ambush lvl 1
sudden attack lvl 1
Exploration lvl 19
ensnare lvl 5
stalker surrounding lvl 5
camoflauge lvl 5
wild spirit lvl 5
enemy surveillance 1
--------------------------------------------------
(Situational Combat vs Barbarians/Knight)
* Charging barbarian/knight
1) Hinder + ensnare as they charge to ensure that the barbarian has -30 mobility for a good 30 seconds.
2) Straffe and attack as he charges to keep him out of range
3) If he begins to gain on you use mobility and continue
4) If you cannot escape the barbarian due to lag or his speed hacks :dumbofme: - use son of wind and run directly at him.
5) you can always run in a tight circle to evade a warrior that is not adept at chasing
6) when his buffs end ambush + tear apart + straffe + ensnare
7) if the barbarian tries to hide behind an object use camo to gain the advantage.
8) own him.
* Barbarian/knight attacking an ally
1) Chain combo attack the barbarian
(combo = basic attack shoots first then skill follows instantly after)
2) Do not try to knock the barbarian if they are ontop of your friend
(do as much damage as you can to kill - never rely on CC spells when barb is ontop of an ally)
3) If your ally is trying to run away use hinder + ensnare to drastically slow the barb or ambush
(note: always straffe to stay in range while assisting allies)
(special note: perfect your straffing ability vs monsters try not to get hit at all, and kill the monster with 5 - 6 skills or less)
(Situational Combat vs Warlocks)
1) use longbow and ensnare to attack at range 35 to avoid being targeted by the mage. (basic shots between ensnare will be enough to kill the mage and ensure you can avoid him getting to close to you to knock/immobilize/dizzy you)
2) If the warlock tries to chase you on horseback. Change to longbow and hit him with ensnare in straffe (his barrier will end once he hops on the horse - easy kill from range)
(Situational Combat vs Conjurers)
1) Try to fight the same was as you do for warlock
2) If the conjurer uses his armor buff - use tear apart to kill him
3) Since you do not have confuse try to use monsters around you as well to assist your damage to the conjurer (NINJA)
4) Max range is not needed as most of the damage a conji can do is from range 25 or closer
(Situation Combat vs Marksmen)
1) camo - Watch them buff - time the buff - when it ends hit them with tear apart
2) buff evasive tactics
3) son of the wind buff combo
4) smash the marksman until its game over
(Situation Combat vs Hunter)
1) Follow them in camo
2) Basic + tear apart from camo
3) buff evasive tactics
4) allow hunter to get close with pet
5) repetition shot to hurt hunter and pet (pet as distraction)
6) if the hunter attempts to heal pet keep combo attacking him
7) don't worry about the pet it won't hit you more than 50 damage even fully buffed
(Fort war team combat - attacking to regain ally fort)
1) gather a team of trusted good non noob players that will listen
2) cast stalker surroundings
3) run into the center of the enemy units
4) unleash all areas at the same time
5) game over - take fort
(Fort war team combat - defending a fort)
1) gather a team of trusted good non noob area using players
2) stand near the door and cast stalker surroundings
(you can click thedoor and exit and still be invisible)
3) once everyone is outside the door in the center of enemies all use areas
4) click door and re-enter fort and laugh as all the enemies die
*Special note: make sure everyone on your team knows not to run to far from the casting hunter. If you move too far from the hunter you will no longer be hidden and in war that means you are not going to last long.
fritsz
01-21-2011, 12:20 PM
I feel I'm quite useful in wars
Confuse spammer!:poster_spam:
HuntShot
01-21-2011, 12:41 PM
For marks, get right on top of them to negate Strategic position's effect (because it only works against attacks from further than 3 or 4m away). Sudden strike should balance out evasive tactics if they have it.
Only combine CB with either rapid or DF, not both... unless you get a higher level rapid or DF to make their durations longer, otherwise you can't make use of all 3 at the same time. Always try to time your CB attacks while sudden strike is still active.
Basically: sudden strike -> rapid -> ambush -> CB -> normals + ensnare. That usually takes away at least half the target's health. Save DF for when that combo isn't available.
Wow really? Hmm didn't know strategic positions worked like that I'll try it, I'll search for 1 powerpoint to put it in Sudden. I'll tell you guys how it worked as soon as I tryed it.
HuntShot
01-21-2011, 12:43 PM
(List your detailed setup here)
<example>
Shortbow level 19
Dual shot lvl 5
Tear apart lvl 5
Hinder lvl 5
Repitition lvl 5
Evasion lvl 19
mobility lvl 5
son of the wind lvl 5
evasive tactics lvl 5
acrobatics lvl 5
tricks lvl 3
ambush lvl 1
sudden attack lvl 1
Exploration lvl 19
ensnare lvl 5
stalker surrounding lvl 5
camoflauge lvl 5
wild spirit lvl 5
enemy surveillance 1
--------------------------------------------------
(Situational Combat vs Barbarians/Knight)
* Charging barbarian/knight
1) Hinder + ensnare as they charge to ensure that the barbarian has -30 mobility for a good 30 seconds.
2) Straffe and attack as he charges to keep him out of range
3) If he begins to gain on you use mobility and continue
4) If you cannot escape the barbarian due to lag or his speed hacks :dumbofme: - use son of wind and run directly at him.
5) you can always run in a tight circle to evade a warrior that is not adept at chasing
6) when his buffs end ambush + tear apart + straffe + ensnare
7) if the barbarian tries to hide behind an object use camo to gain the advantage.
8) own him.
* Barbarian/knight attacking an ally
1) Chain combo attack the barbarian
(combo = basic attack shoots first then skill follows instantly after)
2) Do not try to knock the barbarian if they are ontop of your friend
(do as much damage as you can to kill - never rely on CC spells when barb is ontop of an ally)
3) If your ally is trying to run away use hinder + ensnare to drastically slow the barb or ambush
(note: always straffe to stay in range while assisting allies)
(special note: perfect your straffing ability vs monsters try not to get hit at all, and kill the monster with 5 - 6 skills or less)
(Situational Combat vs Warlocks)
1) use longbow and ensnare to attack at range 35 to avoid being targeted by the mage. (basic shots between ensnare will be enough to kill the mage and ensure you can avoid him getting to close to you to knock/immobilize/dizzy you)
2) If the warlock tries to chase you on horseback. Change to longbow and hit him with ensnare in straffe (his barrier will end once he hops on the horse - easy kill from range)
(Situational Combat vs Conjurers)
1) Try to fight the same was as you do for warlock
2) If the conjurer uses his armor buff - use tear apart to kill him
3) Since you do not have confuse try to use monsters around you as well to assist your damage to the conjurer (NINJA)
4) Max range is not needed as most of the damage a conji can do is from range 25 or closer
(Situation Combat vs Marksmen)
1) camo - Watch them buff - time the buff - when it ends hit them with tear apart
2) buff evasive tactics
3) son of the wind buff combo
4) smash the marksman until its game over
(Situation Combat vs Hunter)
1) Follow them in camo
2) Basic + tear apart from camo
3) buff evasive tactics
4) allow hunter to get close with pet
5) repetition shot to hurt hunter and pet (pet as distraction)
6) if the hunter attempts to heal pet keep combo attacking him
7) don't worry about the pet it won't hit you more than 50 damage even fully buffed
(Fort war team combat - attacking to regain ally fort)
1) gather a team of trusted good non noob players that will listen
2) cast stalker surroundings
3) run into the center of the enemy units
4) unleash all areas at the same time
5) game over - take fort
(Fort war team combat - defending a fort)
1) gather a team of trusted good non noob area using players
2) stand near the door and cast stalker surroundings
(you can click thedoor and exit and still be invisible)
3) once everyone is outside the door in the center of enemies all use areas
4) click door and re-enter fort and laugh as all the enemies die
*Special note: make sure everyone on your team knows not to run to far from the casting hunter. If you move too far from the hunter you will no longer be hidden and in war that means you are not going to last long.
Wooow, I'ma save this and read it very concentrated a.s.a.p. (can't atm)
Thanks this will really help me out alot! :D
-Ludovik-
01-21-2011, 02:21 PM
(List your detailed setup here)
<example>
Shortbow level 19
Dual shot lvl 5
Tear apart lvl 5
Hinder lvl 5
Repitition lvl 5
Evasion lvl 19
mobility lvl 5
son of the wind lvl 5
evasive tactics lvl 5
acrobatics lvl 5
tricks lvl 3
ambush lvl 1
sudden attack lvl 1
Exploration lvl 19
ensnare lvl 5
stalker surrounding lvl 5
camoflauge lvl 5
wild spirit lvl 5
enemy surveillance 1
--------------------------------------------------
(Situation Combat vs Marksmen)
1) camo - Watch them buff - time the buff - when it ends hit them with tear apart
2) buff evasive tactics
3) son of the wind buff combo
4) smash the marksman until its game over
I will comment only this as a Marksman, and believe me, this would not work in 95% of combats.
HuntShot
01-21-2011, 02:29 PM
Hmmm I used Immune's seccond setup in his post and I took 2 powerpoints off of Evasive, to get one in Suddenstrike and one in Stalker's.
So Evasive is at lvl 2 is it worth to put it on lvl 2? Or should I use them on another spell.
btw the combo totally works Immune just owned 1 lvl 48er and 1 lvl 41er confused the high level one did the combo on the lvl 41 he got killed the 48er ambushed me I used Stunning fist and started running till my cd's were over and did the combo again.
Pretty awesome :D
Immune
01-22-2011, 01:04 AM
(List your detailed setup here)
<example>
Shortbow level 19
Dual shot lvl 5
Tear apart lvl 5
Hinder lvl 5
Repitition lvl 5
Evasion lvl 19
mobility lvl 5
son of the wind lvl 5
evasive tactics lvl 5
acrobatics lvl 5
tricks lvl 3
ambush lvl 1
sudden attack lvl 1
Exploration lvl 19
ensnare lvl 5
stalker surrounding lvl 5
camoflauge lvl 5
wild spirit lvl 5
enemy surveillance 1
--------------------------------------------------
(Situational Combat vs Barbarians/Knight)
* Charging barbarian/knight
1) Hinder + ensnare as they charge to ensure that the barbarian has -30 mobility for a good 30 seconds.
2) Straffe and attack as he charges to keep him out of range
3) If he begins to gain on you use mobility and continue
4) If you cannot escape the barbarian due to lag or his speed hacks :dumbofme: - use son of wind and run directly at him.
5) you can always run in a tight circle to evade a warrior that is not adept at chasing
6) when his buffs end ambush + tear apart + straffe + ensnare
7) if the barbarian tries to hide behind an object use camo to gain the advantage.
8) own him.
You didn't mention sudden strike. Without this, your normals will do little against any warrior, especially buffed ones. You should never run into a barbarian, even with sotw; better to ambush when their UM is on cooldown. As for knights, you have to let them reach and knock you if you want them to lower def. stance. Otherwise tear apart is the only significant source of damage you will have.
* Barbarian/knight attacking an ally
1) Chain combo attack the barbarian
(combo = basic attack shoots first then skill follows instantly after)
2) Do not try to knock the barbarian if they are ontop of your friend
(do as much damage as you can to kill - never rely on CC spells when barb is ontop of an ally)
3) If your ally is trying to run away use hinder + ensnare to drastically slow the barb or ambush
(note: always straffe to stay in range while assisting allies)
(special note: perfect your straffing ability vs monsters try not to get hit at all, and kill the monster with 5 - 6 skills or less)
Though it is a good habit not to rely too much on CC's, saving an ally is a time when it is the best option. If it fails, then you can proceed as you described.
(Situational Combat vs Warlocks)
1) use longbow and ensnare to attack at range 35 to avoid being targeted by the mage. (basic shots between ensnare will be enough to kill the mage and ensure you can avoid him getting to close to you to knock/immobilize/dizzy you)
2) If the warlock tries to chase you on horseback. Change to longbow and hit him with ensnare in straffe (his barrier will end once he hops on the horse - easy kill from range)
You're using sotw 5, this is the best class to use it against. A warlock at 35m range will just keep casting barrier. It works, but it will take forever. I would ensnare from 35m, switch to sb, charge him with sotw, do as much damage in that time, ambush as soon as sotw runs out, rep-shot to finish him if he still has too much health.
(Situational Combat vs Conjurers)
1) Try to fight the same was as you do for warlock
2) If the conjurer uses his armor buff - use tear apart to kill him
3) Since you do not have confuse try to use monsters around you as well to assist your damage to the conjurer (NINJA)
4) Max range is not needed as most of the damage a conji can do is from range 25 or closer
Karma mirror can counter tear apart fairly well. If he is using summons, it will be near impossible to stay out of range while still attacking. Using your setup, I think a surprise attack from camouflage is the only chance you have against most warjurers.
(Situation Combat vs Marksmen)
1) camo - Watch them buff - time the buff - when it ends hit them with tear apart
2) buff evasive tactics
3) son of the wind buff combo
4) smash the marksman until its game over
Sudden strike is a must, regardless of whether they are buffed or not. Both marksman damage and defense is higher than a hunter's. Your setup honestly offers very few options against this class, beating them will depend on their own setup.
(Situation Combat vs Hunter)
1) Follow them in camo
2) Basic + tear apart from camo
3) buff evasive tactics
4) allow hunter to get close with pet
5) repetition shot to hurt hunter and pet (pet as distraction)
6) if the hunter attempts to heal pet keep combo attacking him
7) don't worry about the pet it won't hit you more than 50 damage even fully buffed
Unlike your setup, many hunters use tracking higher than level 1. They will likely know you are near, and will alternate usage of acrobatics + evasive tactics. This pet hunter... you assume he will position himself in such a way that your repshot will hit both him and his pet, and that he won't ambush you. He will likely have sudden strike, and if he combines that with pet buff + his own damage buffs, you will be in a lot of trouble.
(Fort war team combat - attacking to regain ally fort)
1) gather a team of trusted good non noob players that will listen
2) cast stalker surroundings
3) run into the center of the enemy units
4) unleash all areas at the same time
5) game over - take fort
This can work, as long as you aren't revealed while getting into position.
(Fort war team combat - defending a fort)
1) gather a team of trusted good non noob area using players
2) stand near the door and cast stalker surroundings
(you can click thedoor and exit and still be invisible)
3) once everyone is outside the door in the center of enemies all use areas
4) click door and re-enter fort and laugh as all the enemies die
Possible, but enemies can see inside the fort they are attacking. If they see you, they may spread out or throw up high defense auras, as well as start spamming reveal at the door.
*Special note: make sure everyone on your team knows not to run to far from the casting hunter. If you move too far from the hunter you will no longer be hidden and in war that means you are not going to last long.
Comments in blue. Didn't mean to make your setup look bad, but I have to say I can't see it working very well... not on Horus at least. A major portion of the combat revolves around CC's, and your setup has almost none. But if you can make it work, no reason to stop.
As for my current setup:
http://trainer.claninquisition.org/trainer.html?s=cbZdbaaaabaaaaasCzabzsezzaguFtzGJuH aaan
Versatile pet setup with balanced capabilities between killing, supporting, and escaping.
DemonMonger
01-22-2011, 01:15 AM
Comments in blue. Didn't mean to make your setup look bad, but I have to say I can't see it working very well... not on Horus at least. A major portion of the combat revolves around CC's, and your setup has almost none. But if you can make it work, no reason to stop.
As for my current setup:
http://trainer.claninquisition.org/trainer.html?s=cbZdbaaaabaaaaasCzabzsezzaguFtzGJuH aaan
Versatile pet setup with balanced capabilities between killing, supporting, and escaping.
hehe you did not make my setup look bad ;)
It all depends on player skill as well.
This is a teaser to get people to see their potential without pets and without tricks.
There are many more ways to win with this setup, but shhhh:lighten:
Immune
01-22-2011, 04:42 AM
hehe you did not make my setup look bad ;)
It all depends on player skill as well.
This is a teaser to get people to see their potential without pets and without tricks.
There are many more ways to win with this setup, but shhhh:lighten:
Not that I doubt your skill, but I'd have to see these scenarios played out myself to believe any of them would work the way you've described. Most people (on horus anyways) are actually petless now, because DoT's seem to be worth more than pets now.
As for not using tricks... you may be on to something. I will have to experiment with that.
HuntShot
01-29-2011, 11:52 AM
http://trainer.claninquisition.org/trainer.html?s=cbZocaatadbaaaauGabcCufFFajuFttGHba aaaa
New setup, using it on my friends account. Like it?
Fast sb 30range
_Emin_
01-29-2011, 10:28 PM
http://trainer.claninquisition.org/trainer.html?s=cbZocaatadbaaaauGabcCufFFajuFttGHba aaaa
New setup, using it on my friends account. Like it?
Fast sb 30range
Put atleast 1 point in passive dex :wink:
gluffs
01-29-2011, 11:37 PM
Put atleast 1 point in passive dex :wink:
I would agree with that, i would take the 1 point in LP and move to the passive
dex for this build. In the long run i think more dex will serve you better then the
4 sec immunity you get from LP.
HuntShot
01-30-2011, 11:35 AM
1 point on passive dex?
Hell no, I mean how much more damage is that? That's just waste of points imo....
1 point on passive dex?
Hell no, I mean how much more damage is that? That's just waste of points imo....
1 point is about 1 damage for hunters
1 point on passive dex?
Hell no, I mean how much more damage is that? That's just waste of points imo....
5dex=1evade, 7.5damage & 2.5hit chance
Kaixo
02-01-2011, 02:18 PM
Your a hunter, if you face someone in a hunt and it isn't a total surprise to them, I'd re-think the playing style. As for wars. It is very easy to get a lay of the field and see who's buffs run out and who used all their buffs at once. You learn how people play and you learn which enemy full buffs when they can, and which enemy staggers their buffs. I feel I'm quite useful in wars; however, my realm would have to comment on that part.
Have you ever heard about pets?, I will tell you that if you use one you are not going to surprise anyone. If the enemy is a hunter, you aren't going to surprise him unless he doesn't use track. But as I said hunting is ok, there is no problem with playing style.
In fort wars in Ra at least if you have time to watch who has buffs or who doesn't then you are not being very active, and you normally face warriors that are full buffed when they charge, marksmen that have more damage, defense and range, with low profile if things goes bad, mages are always with a barrier, etc.
I have an easier philosophy, shoot mages and ambush to anyone that separates a bit from the big group. But the problem is damage, doing 50 or less damage without skills is a big handicap, with the setup you posted you also don't have an area or a DoT skill. Perhaps people with super sets and gear will not find this problem, personally I found it and I don't use my hunter anymore in a war.
Mellion
02-01-2011, 02:28 PM
But the problem is damage, doing 50 or less damage without skills is a big handicap, with the setup you posted you also don't have an area or a DoT skill. Perhaps people with super sets and gear will not find this problem, personally I found it and I don't use my hunter anymore in a war.
Hunters are pointless to play. The low base damage (which get reduced again next update) makes them nearly useless in any situation.
_Seinvan
02-01-2011, 11:36 PM
Hunters are pointless to play. The low base damage (which get reduced again next update) makes them nearly useless in any situation.
http://img191.imageshack.us/img191/8508/huntersucks.jpg
Damage does not a class make.
Yeah, Enemy Surveillance, Camouflage, Confuse, Ambush, Multiple DoTs, all useless..
Topogigio_BR
02-02-2011, 01:00 AM
I prefer to have wild spirit incresed to 10% at lvl5 than to have more damage.
In fort wars in Ra at least if you have time to watch who has buffs or who doesn't then you are not being very active
http://en.wikipedia.org/wiki/Situational_awareness
http://en.wikipedia.org/wiki/Situational_awareness
There's my favorite phrase.....situational awareness.
And hunters might hit weak but they are still extremely effective - if your not taking advantage of skills like cold blood...it's your own fault.
Situational Awareness is that bit of "knowledge|skill" that says...hmm, that barb has UM active, lets not waste my ambush on him right now...
Malik2
02-02-2011, 05:45 AM
I didn't notice anyone picking up lightness. Is the bonus not worth the points?
Secondly. I'd really prefer not to have my bow damage nerfed. Just saying.
Mellion
02-02-2011, 06:34 AM
http://img191.imageshack.us/img191/8508/huntersucks.jpg
Damage does not a class make.
Yeah, Enemy Surveillance, Camouflage, Confuse, Ambush, Multiple DoTs, all useless..
ES, doesn't help in combat
Camo, 1 time spell, pointless in big combat
ambush, dots, confuse, dispelled easily or target immune.
Kaixo
02-02-2011, 03:14 PM
http://img191.imageshack.us/img191/8508/huntersucks.jpg
Damage does not a class make.
Yeah, Enemy Surveillance, Camouflage, Confuse, Ambush, Multiple DoTs, all useless..
Enemy surveillance, good, I'm blind and I need a hunter to tell me that there are enemies hitting the door. :rolleyes:
Camouflage, good, while people fight you can stay watching who has buffs.
Confuse, normally conjurers have ID, low utility.
Ambush, dots are ok. But I was talking about a configuration without dots, so... what do you want to tell me?
http://en.wikipedia.org/wiki/Situational_awareness
Well, you play a hunter in wars because you have situational awareness?
There's my favorite phrase.....situational awareness.
And hunters might hit weak but they are still extremely effective - if your not taking advantage of skills like cold blood...it's your own fault.
Situational Awareness is that bit of "knowledge|skill" that says...hmm, that barb has UM active, lets not waste my ambush on him right now...
And then there are buffs that you don't see that they are active, etc, the problem is all players have their awareness not only you and your hunter and practically all players fight with buffs on.
Cold blood is a skill with a recharge of one minute, and lasts 6sec. Good luck with it, perhaps you have an amulet and a super bow but I barely pass a level 5 barrier with only that skill.
But this is my experience, a class with zero group and support skills, with low damage, with a configuration for low damage and zero areas is not well suited for a fort war, more when there is another similar class with more range, more defense, more damage, more control skills...but good luck comparing the usefulness of a hunter vs a marksman, conjurer, warlock, knight and barbarian.
Well, you play a hunter in wars because you have situational awareness?
What's your point? UM has an animation and a very obvious sound effect. It is not hard to notice it, and if for whatever reason you are unable to notice it, then it's your fault and not the class's.
Mellion
02-03-2011, 06:11 AM
What's your point? UM has an animation and a very obvious sound effect. It is not hard to notice it, and if for whatever reason you are unable to notice it, then it's your fault and not the class's.
All visual buffs should be shown under the name of a target on the top. Like your own.
Kaixo
02-03-2011, 12:59 PM
What's your point? UM has an animation and a very obvious sound effect. It is not hard to notice it, and if for whatever reason you are unable to notice it, then it's your fault and not the class's.
I think my point was very clear, a hunter is really bad in fort wars because of a lack of damage, group skills ,etc. You are the one suggesting you can overcome it with situational awareness, for me that is false.
¿UM?, I thought there were more buffs in the game, try discerning if someone has army of one, caution, etc watching their actual animation. UM for example is not that easy to see with some clan names, etc, other animations dissapear with the visual range, if someone enters enters the fort, etc.
And I say lack of damage because with two rings +9/11ray damage, a serpent composite long bow (+20) +10 damage, range 30, my damage output is below 50, a lot of times below 25, add pylons (25 temporary hit points each turn), healings, knight's auras and you'll be like a mosquito, if you have worse gear...and with that range the legion of marksmen in the other side will reduce your life miserably before you deal your tiny damage. Your track and camouflage abilities don't add anything in a war, your pet is useless, and if you don't use dots or any area you are prescindible, I prefer to go to a bridge to be useful.
tarashunter
02-03-2011, 03:45 PM
Hello i'm taras.
During the game,i aquired some good items for my hunter,first good item was the champ. bow,similar to magna long bow.
In the last 2 week,after 3 years of play i finally aquired the magna long bow,not because the champ was not enough,but because i play a marksman too,and magna bow is tradable,champ bow not.
Well,playng with champ bow i have adopted the long bow set on my hunter,that require some sacrifice on other basilar spell of the hunter.
The following set has been tested with a common dragon wings long bow medium 35,and i have not problem to kill any class.
Long bow set require you stay more than 35 m. far from your enemy,max distance 25 m only few sec to cast tricks,but after casted a tricks immediatly return on 35 m range or more using parabolic shot to encrease the range.
Mages have not 35 range,so lock or conju are really easy to kill with range +abmush+distract and if needed confuse(but i rarely use it against mages).
Barbarian,thx to enarsing arrow,even when use spring,can't reach you,the game is enarsing + tear/breack apart ,normals+ distract(when UM effect is finished,no need to use confuse on barbs) then ambush,and again tear apart(cd is finished,and if not continue turning around spamming enarsing arrow and normal hit).
Knight,do the same of the barbs,it just will take 20 seconds more for his proitection buffs,but you can be sure that a knight will never reach the hunter,and can be easly killed without get hitted a single time from him(sometime i let the knight get close to me,i use sotw to prevent his kick/feint,so he will dieactivate his protection buff to hit you,this is the moment to cast confuse,or to distract him to cast amush+ breack apart and then restart the round of spam spell like enarsing+normal hit till you can cast breack apart the second time,the knight is dead).
With knights and barbs,if you take well the time they came close to you you can use sotw+retaliation,against barbs it could be really useful spell,against knights it allow you to kill him just some sec first him.
The only problem of my set are the marksman...eheh...you cannot play against a marksman with the range...cause if you have 35+ range,a marksman will have 55+ range.
Here is foundamental have in set the camo (low lvl just to get close to the marks) and the confuse (low lvl in few sec you can left a marks with 1000 hp only then you can go play on range+ tear apart).
Be warned,never allow the marks to fronte you,even if confused a single freeze,a single BoW will make you lose important seconds on confuse effect that don't allow them to cast their incredibles protection,then you cannot escape by a marks,you dead is signed.
Then there are the hunters.....well hunter is not so dangerous as the marks,you have the track as him,the important is don't allow the enemy hunter to get close to you..NEVER,or your dead is signed with mine set.
If necessary(as sometime i must do cause i use camo low lvl so only few sec),immediatly leave the zone,cause under hight camo lvl he can easly come close to you while your track is in cd;
you will catch him few minutes later when he is attacking some other player this is sure don't worry,so you can get him.Or take diistance from him and get close to him with acrobatic on,no matter if he confuse you,stun him and try to don't face him for some sec till confuse effect don't finish.
DON'T panic if after confuse effect you have only 1000 hp and he is full life,he will be more worried than you of lose 1 kill,so he will come close to you...then you go with ambush(he have cd's on,don't worry to front him now,he only have distract,but his casting time is longer than your ambush),then breack apart+confuse,and now...enarsing+normal taking max 20 range from him to be ready with distract.After distract your ambush cd is gonna to finish,and you stunning fist is ready,stun him or ambush again and he will die in 3/4 hits.
To finish(sorry i wrote a lot) here is my gears(notice that you need CAST SPEED items) and my set:
--Long bow: parabolic 5 + shield piercing 5 + breack apart 5+ specialist 5
--tricks:ambush 3 + stunning fist 4 + retaliation 4 + confuse 2 + distract 4
--evasion:mobility 4 + caution 5 + sotw 4
--scout:enarsing 4 +enemy survelliance 3 +camo 2 +wild spirit 4
you have 2 points left tha i usually split to test something,actually on coolblood.
-Note:i use that set cause i don't like hunt,is rare to see me go kill some grinder,really rare,i use that set to play alone(hunt enemy that attacs our grinders or approach syrtis land) but i use that set more to join fort wars,so this is not the right set if you wanna hunt.I think for hunt,the only good set is short bow+scout+trics+evasive.
My gears :vesper hat ;
bp beast master +2 const +5% protection ;
Vesper gounlets +25% hit;
Beast master pouldroins+5% cs
Beast master leggins +5% as
Bow:magna long bow 100-118+36 + 15 light +15 fire;
Dragon wings long bow med 66-93 +15 +15 slash +8 fire
Viper short bow med 20 101-132 +15 +15 ice + 9 blunt
Composite master short bow fast 25 : 60-81 +30 +8 +6% cs
P.S;my gears are done on MY kind of play,if you have any idea of your kind of play,then you must find the gears that allow you to PLAY your idea.To find that gears it took me 1 years,for magna long bow 3 years.But now...
I think my point was very clear, a hunter is really bad in fort wars because of a lack of damage, group skills ,etc. You are the one suggesting you can overcome it with situational awareness, for me that is false.
No, I was not, and no, your post was not clear, just snarky. I was addressing one point you made - i.e, keeping track of important buffs. Hunters may have problems in fort wars and I won't deny that, but "it's hard to keep track of important buffs" is one which can be overcome.
All visual buffs should be shown under the name of a target on the top. Like your own.
Okay.
Kaixo
02-07-2011, 03:32 PM
No, I was not, and no, your post was not clear, just snarky. I was addressing one point you made - i.e, keeping track of important buffs. Hunters may have problems in fort wars and I won't deny that, but "it's hard to keep track of important buffs" is one which can be overcome.
Okay.
I was talking about the low damage and the response was situational awareness, so...
_Seinvan
02-08-2011, 01:41 AM
ES, doesn't help in combat
Camo, 1 time spell, pointless in big combat
ambush, dots, confuse, dispelled easily or target immune.
ES doesn't help it combat, whoa. It is on the other hand useful for letting allies know where and when enemies are nearby.
Camo lets you go behind enemy lines to Caltrops/Confuse/whatever. Stalker lets you easily hide a lock/barbs for a surprise attack.
Surprise! Counters exist to spells! :bangin:
Hunters aren't useless just because you can't do 700 damage in one hit.
I was talking about the low damage and the response was situational awareness, so...
"In fort wars in Ra at least if you have time to watch who has buffs or who doesn't then you are not being very active"
No, you really weren't. Please read posts properly before you respond to them, especially when you do so in a snide tone. That said, the point here is that hunter problems are being exaggerated. I don't deny that they have problems, but they are not to the extent that certain people (i.e you) are saying.
When people say "hunters are useless", they are forgetting to add the important part - "hunters are useless when the main combat begins in a fort war". That is true, since marksmen have higher range, can do more damage and have better defense, as well as having access to all the tricks skills hunters have, but hunters can still make a difference, and they can make a big difference outside of a large fort war (skirmishes, hunting, etc.). Also, don't pretend that their fort war ability has somehow gone down significantly since 1.0.8, because pets and movement speed are nowhere near as useful as tricks and scouting skills in fort wars and those are the two big things that were nerfed.
tikinho
02-08-2011, 08:09 AM
Also, don't pretend that their fort war ability has somehow gone down significantly since 1.0.8, because pets and movement speed are nowhere near as useful as tricks and scouting skills in fort wars and those are the two big things that were nerfed.
Sotw got nerfed if you uncamo on zerg to attack someone and they see you you are dead meat.
Also I was able to attack someone with pet from camo in fort war and it was helping for fast kill without confuse needed. Now pets can't be used in fort war.
Mellion
02-08-2011, 10:51 AM
ES doesn't help it combat, whoa. It is on the other hand useful for letting allies know where and when enemies are nearby.
Camo lets you go behind enemy lines to Caltrops/Confuse/whatever. Stalker lets you easily hide a lock/barbs for a surprise attack.
Surprise! Counters exist to spells! :bangin:
Hunters aren't useless just because you can't do 700 damage in one hit.
The only thing that counts in a bigger combat, at invasions or at a boss monster is the base damage (+Auras). A normal hunter doesn't add any significant damage anymore.
I make often screenshots at boss monsters. It looks a bit like this 50% knights 25% barbs 25% conjus.
No Invasion army or counter force needs a hunter. No one plays a Hunter just for tracking.
At forts you miss the range and defense to attack from afar like a marks or you don't have all the options like a warlock attacking from close range. Your own damage doesnt reach the target or is healed instantly because it is so low.
As the game is changed more and more to those points mentioned above (as you can grind for example big parts behind the wall; barbs gotten faster then a hunter; you are insignificant at big combats) Hunters get more and more useless.
Ah, yes, I forgotten hunter is the only class which has no dizzy spell.
The only thing that counts in a bigger combat, at invasions or at a boss monster is the base damage (+Auras). A normal hunter doesn't add any significant damage anymore.
I make often screenshots at boss monsters. It looks a bit like this 50% knights 25% barbs 25% conjus.
No Invasion army or counter force needs a hunter. No one plays a Hunter just for tracking.
At forts you miss the range and defense to attack from afar like a marks or you don't have all the options like a warlock attacking from close range. Your own damage doesnt reach the target or is healed instantly because it is so low.
As the game is changed more and more to those points mentioned above (as you can grind for example big parts behind the wall; barbs gotten faster then a hunter; you are insignificant at big combats) Hunters get more and more useless.
Ah, yes, I forgotten hunter is the only class which has no dizzy spell.
Don't play your hunter then - hunter is still my main class and the one I play 90% of the time I'm on. I have a marks I play but that's only if my hunter isn't near the fort being taken.
Hunter needs a few minor tweaks; however, they are not useless in war or fort wars for that matter.
My guess is that most of the hunters complaining to no end probably were not that good to begin with and relied on the OP'ness of the attack-from-camo-confuse-troll routine.
If the hunter is too hard to play, play another class.
Mellion
02-08-2011, 02:14 PM
Don't play your hunter then - hunter is still my main class and the one I play 90% of the time I'm on. I have a marks I play but that's only if my hunter isn't near the fort being taken.
Hunter needs a few minor tweaks; however, they are not useless in war or fort wars for that matter.
My guess is that most of the hunters complaining to no end probably were not that good to begin with and relied on the OP'ness of the attack-from-camo-confuse-troll routine.
If the hunter is too hard to play, play another class.
As your probably don't remember I stopped using a pet about 350K RPs ago reaching lvl 50 with Addaloe.
DemonMonger
02-08-2011, 05:11 PM
Hunter class to me still seems to be the easiest class to play for realm combat. You can pick and choose your battles and even when your battles will begin (most of the time without anyone knowing you are there). NGD has given us some more range with our weapons, use this to your advantage.
The only thing that is more difficult now is hunter vs barbarian, since we can no longer hit and run (kite them). To kill a barb now we must end up in face to face combat timing son of the wind well.
I would like it if dual shot was lowered to casting time .5 instead of 1.0.
That is my only problem with hunter.
p.s. get a mount as well! If you can run out of range then mount escape, you can live forever!
Kaixo
02-11-2011, 01:25 PM
"In fort wars in Ra at least if you have time to watch who has buffs or who doesn't then you are not being very active"
No, you really weren't. Please read posts properly before you respond to them, especially when you do so in a snide tone. That said, the point here is that hunter problems are being exaggerated. I don't deny that they have problems, but they are not to the extent that certain people (i.e you) are saying.
I will say the same to you, read all the posts carefully before taking parts of the conversation out of context and posting wikipedia links.
That was a response to another post:
Your a hunter, if you face someone in a hunt and it isn't a total surprise to them, I'd re-think the playing style. As for wars. It is very easy to get a lay of the field and see who's buffs run out and who used all their buffs at once.
And this was a response to my point of the combination of low damage and auras/buffs in fort wars, and the handiccap of not using a configuration more suited for this kind of game.
When people say "hunters are useless", they are forgetting to add the important part - "hunters are useless when the main combat begins in a fort war". That is true, since marksmen have higher range, can do more damage and have better defense, as well as having access to all the tricks skills hunters have, but hunters can still make a difference, and they can make a big difference outside of a large fort war (skirmishes, hunting, etc.).
Practically the same I said, hunt is ok thanks mainly to confuse and track, fort war is nearly useless unless you don't have more characters. Sometimes is good to read the other's posts before entering a discussion:
http://www.regnumonline.com.ar/forum/showpost.php?p=1244670&postcount=178
Also, don't pretend that their fort war ability has somehow gone down significantly since 1.0.8, because pets and movement speed are nowhere near as useful as tricks and scouting skills in fort wars and those are the two big things that were nerfed.
There were a lot of things nerfed, defenses like low profile, HDV, damage (aprox 50base+75 head+more armor), speed (not very useful but was good with low profile), pets (less damage, less speed, no heals).
Also you need to see how the balance affected other classes, more areas from barbs, more range and skills from marks, deadly DoTs...
In my opinion the hunter ability in a fort has been nerfed more than significantly, I feel more vulnerable and from hits of 200 to hits of 10-25 the difference is like day and night if you want to kill someone.
Kaixo
02-11-2011, 01:34 PM
As your probably don't remember I stopped using a pet about 350K RPs ago reaching lvl 50 with Addaloe.
You are Addaloe? I hate you. xD
I will use your character (not your skill) for an example of one thing that went completely down the toilet with the hunter, equipment differences, in pvp you deal me >10x more damage.
Mellion
02-11-2011, 02:35 PM
You are Addaloe? I hate you. xD
I will use your character (not your skill) for an example of one thing that went completely down the toilet with the hunter, equipment differences, in pvp you deal me >10x more damage.
My chars names have been in my signature for ages.
Btw, except the magna bow (which everyone seems to own now) I have no special damage dealing items. Just a petless setup.
PvP, which PvP? I never participate in them.
TomLukman
02-11-2011, 02:41 PM
I have to agree with Compost here - people don't know how to play well and are lost with new power system.
Most people now consider pets being useless and try playing pet-less / camo ninja longbow setups. The problem with such setups is that you need good gear and need to be very careful which fights you pick because you're usually on your own. Personally - I don't like such ninja life so I switched to playing my conjurer most of the time.
Recently however, just out of interest I started experimenting with pets. I actually found an excellent setup, which fits my style of play. I'm still getting used to the new hunter, but I really like it. Fast short bow attacks, enough buffs to help me and my pet survive and a few curses to weaken oponents. If you take care of your pet it will compensate for lower damage that hunter makes (I believe that was the idea behind pets anyway).
With such setup I can go hunt solo or in small groups, go to war with larger groups and attack/defend forts really well. I usually stand in front-middle part of the zerg and attack.
Having no camo or confuse was hardly a disadvantage in situations I found myself in so far.
Perhaps those of you who can't grasp the pet-less setups should try experimenting in the same direction as I did... :thumb:
Orkryst
02-12-2011, 06:59 AM
I think the change they did to Head of the pack made hunters a lot less atractive to use at fort fights. Sure, the possibility of being able to move with Stalker was a great change towards hunters' participations in wars, but a character that is not able to make damage is not a big threat once the fight started.
I want old Head of the pack!! :dumbofme:
I will say the same to you, read all the posts carefully before taking parts of the conversation out of context and posting wikipedia links.
That was a response to another post:
And this was a response to my point of the combination of low damage and auras/buffs in fort wars, and the handiccap of not using a configuration more suited for this kind of game.
This:
Your a hunter, if you face someone in a hunt and it isn't a total surprise to them, I'd re-think the playing style. As for wars. It is very easy to get a lay of the field and see who's buffs run out and who used all their buffs at once.
is pretty easy to do (and if you were using "our dmg is low" as a response, please, again, just read the fucking post). If you can't do it, it's not the fault of the class. I'm not repeating myself any more, because I've stated it in several different ways now and you haven't picked up on any of them.
Another point. If you don't like the playstyle of a hunter, which is one that many players clearly enjoy, play a different class. It's pretty simple.
Mellion
02-13-2011, 10:36 AM
This:
is pretty easy to do (and if you were using "our dmg is low" as a response, please, again, just read the fucking post). If you can't do it, it's not the fault of the class. I'm not repeating myself any more, because I've stated it in several different ways now and you haven't picked up on any of them.
Another point. If you don't like the playstyle of a hunter, which is one that many players clearly enjoy, play a different class. It's pretty simple.
But you can't compare Horus with Ra here. On Horus 5 players are a war party. But on Ra this is nothing. With 25+ enemies there is always some aura or healing going on in a fort fight.
Pnarpa
02-13-2011, 12:38 PM
Any tips on how to grind a hunter these days? I'm lvl 40 and can only hit 80 - 100 on a challenging mob. I haven't really tried pets (heard the dmg was bad as well...).
doppelapfel
02-13-2011, 02:13 PM
Any tips on how to grind a hunter these days? I'm lvl 40 and can only hit 80 - 100 on a challenging mob. I haven't really tried pets (heard the dmg was bad as well...).
Though the pet dmg has been nerfed they are still useful for grinding, where else do you want to put those points you save there?
Id use a slow hitting pet (troll or tol-tar slave for lvl 40) with bestial wrath and some points into heal, one in rezz if you can get the tree on 17. Ambush 2-3 to let the pet do some more hits, dual shot, lightness, specialist, rapid shot to increase your dmg, acrobatic as a cheap nice defense and if you kill challenging mobs (what i would not recomend you) sudden strike lvl 1. This (http://trainer.claninquisition.org/trainer.html?s=cbPqDeaaaqaaaeafoaaaamaataabaaaaase aezg)could be a possible setup, remaining points into passiv health or armor for the pet, or if you grindd in the warzone evasive tactics/fist/track/camo against grindkillers. Many people use ensnaring arrow for grinding but imo it costs too much mana to be really useful, dual shot is a lot cheaper.
Knekelvoeste
02-13-2011, 09:20 PM
I just started playing hunter (lvl 50 one) and i just cant find the right setup for it and i don't know shit about playing it yet so anyone has any suggestions on how to build a decent setup?
Latan
02-13-2011, 09:36 PM
I just started playing hunter (lvl 50 one) and i just cant find the right setup for it and i don't know shit about playing it yet so anyone has any suggestions on how to build a decent setup?
i can suggest you these: with (http://trainer.claninquisition.org/trainer.html?s=cbZdcaaaadbaaaasAzaezuaFFabsDgzAzua afFh) and without (http://trainer.claninquisition.org/trainer.html?s=cbZqeeazadbaaaasAzaezuaFFabuFgFGHba aaaa) pet
both easy to play with defense, CC and decent damage
Castingbeast
02-13-2011, 09:43 PM
I just started playing hunter (lvl 50 one) and i just cant find the right setup for it and i don't know shit about playing it yet so anyone has any suggestions on how to build a decent setup?
IM switching between these 2 setups, try em :)
http://trainer.claninquisition.org/trainer.html?s=cbZbaaaaaqbaaDasAtbczuezFajuFoFGFba aaaa
http://trainer.claninquisition.org/trainer.html?s=cbZsbaazzfbaaaasAtbczuezFajuFnFGFba aaaa
Knekelvoeste
02-13-2011, 10:51 PM
IM switching between these 2 setups, try em :)
http://trainer.claninquisition.org/trainer.html?s=cbZbaaaaaqbaaDasAtbczuezFajuFoFGFba aaaa
http://trainer.claninquisition.org/trainer.html?s=cbZsbaazzfbaaaasAtbczuezFajuFnFGFba aaaa
I like the first one since i am more of a longbow fan. I will definetly give this one a try!
tikinho
02-14-2011, 11:07 AM
Camo lets you go behind enemy lines to Caltrops/Confuse/whatever. Stalker lets you easily hide a lock/barbs for a surprise attack.
Surprise! Counters exist to spells! :bangin:
Hunters aren't useless just because you can't do 700 damage in one hit.
OK Camo cooldown is 120 seconds Caltrop's is 180 seconds and also marksmans have Caltrop's too...
Stalker isn't good for fort war if you try to catch enemies with it the other people that aren't in Stalker don't care about you and they rush the enemies, the enemies see them and run away too and you are slower.
Barbarians need lots of buffs and using Stalker on them, makes them not prepared when they come out of it on buffed enemies. With the -40% movement speed till you reach the enemies in stalker Barb's buffs are gone.
Knekelvoeste
02-14-2011, 12:18 PM
OK Camo cooldown is 120 seconds Caltrop's is 180 seconds and also marksmans have Caltrop's too...
Stalker isn't good for fort war if you try to catch enemies with it the other people that aren't in Stalker don't care about you and they rush the enemies, the enemies see them and run away too and you are slower.
Barbarians need lots of buffs and using Stalker on them, makes them not prepared when they come out of it on buffed enemies. With the -40% movement speed till you reach the enemies in stalker Barb's buffs are gone.
Well you can always buff up behind fort then use stalker and still be able to surprise them form the back :D
OK Camo cooldown is 120 seconds Caltrop's is 180 seconds and also marksmans have Caltrop's too...
Stalker isn't good for fort war if you try to catch enemies with it the other people that aren't in Stalker don't care about you and they rush the enemies, the enemies see them and run away too and you are slower.
Barbarians need lots of buffs and using Stalker on them, makes them not prepared when they come out of it on buffed enemies. With the -40% movement speed till you reach the enemies in stalker Barb's buffs are gone.
+1 stalker isn't that useful at war, still a fun spell, but the movement malus is far too high imho (this is a very long cooldown spell).
Knekelvoeste
02-14-2011, 06:06 PM
+1 stalker isn't that useful at war, still a fun spell, but the movement malus is far too high imho (this is a very long cooldown spell).
Thats why you have Camo as a compensation??
Thats why you have Camo as a compensation??
I don't see your point.
Camo is very different from Stalker atm (well, both provide invisibility), but the discussion was about Stalker usefulness at war.
Successful usage of stalker to surprise enemies (like Camo allows to) is quite rare in fact, at least from my battle field experience.
Knekelvoeste
02-14-2011, 07:12 PM
I don't see your point.
Camo is very different from Stalker atm (well, both provide invisibility), but the discussion was about Stalker usefulness at war.
Successful usage of stalker to surprise enemies (like Camo allows to) is quite rare in fact, at least from my battle field experience.
I can tell you it definetly works well in wars (At least in Alsius we use it if we can)
I can tell you it definetly works well in wars (At least in Alsius we use it if we can)
I dropped stalker almost as soon as I tried it in war. Most don't stay within the "bounds" and I was sick and tried of hearing...
"Hey can I cast.....<pooof they cast>....while in stalker??
NOOOO!
_Seinvan
02-15-2011, 02:59 AM
OK Camo cooldown is 120 seconds Caltrop's is 180 seconds and also marksmans have Caltrop's too...
Stalker isn't good for fort war if you try to catch enemies with it the other people that aren't in Stalker don't care about you and they rush the enemies, the enemies see them and run away too and you are slower.
Barbarians need lots of buffs and using Stalker on them, makes them not prepared when they come out of it on buffed enemies. With the -40% movement speed till you reach the enemies in stalker Barb's buffs are gone.
What's your point about the cooldowns? And this isn't about who has what spells, it's about using what's available to you. People are calling hunters useless just because of lack of damage, which is stupid. Every class has a purpose, just some are more defined than others atm. Hunters aren't even supposed to do huge damage, that's a marks job. I don't know a lot of Marksmen that use Caltrops, or any that skill tricks to 19 since there are better options available for their class. Given that pets are kind of in the toilet now, ninja setups are a little more common in war.
You do make a good point about the Stalker though. Maybe allow all classes to buff under camo? :p Every spell is situational in one way or another, Stalker/Caltrops is no different.
I can tell you it definetly works well in wars (At least in Alsius we use it if we can)
I think we don't have the same definition the "works well" then.
I often fight Horus/Alsius, i see rarely a successful action using Stalker at fort wars while i was here (quite often as you know).
Hunters are using it to hide a small group in fort often, but they are discovered quite fast.
The worse case is when a hunter with camo(5) and stalker(5) hide in fort, expecting solo re-capture, because you need many hunters to find him (Enemy Surveillance + Reveal cooldowns are simply too long).
Compost is right about it, current implementation make it too difficult to use.
Don't get me wrong, the spell is still useful, but not as much you think.
tikinho
02-15-2011, 09:35 AM
What's your point about the cooldowns? And this isn't about who has what spells, it's about using what's available to you. People are calling hunters useless just because of lack of damage, which is stupid. Every class has a purpose, just some are more defined than others atm. Hunters aren't even supposed to do huge damage, that's a marks job. I don't know a lot of Marksmen that use Caltrops, or any that skill tricks to 19 since there are better options available for their class. Given that pets are kind of in the toilet now, ninja setups are a little more common in war.
My point about cooldowns are that when I use camo and then jump on someone to kill him or I use it to cast Caltrop's even if we kill all enemies, they come back 30 secs after they are dead all the great spells that I am supposed to have, because I am hunter are on cool down and what I do shoot from range like a marksman with ensnaring and normals.
Going out of camo in a fort war is very risky, because of the nerfs in the evasion tree.
My point about cooldowns are that when I use camo and then jump on someone to kill him or I use it to cast Caltrop's even if we kill all enemies, they come back 30 secs after they are dead all the great spells that I am supposed to have, because I am hunter are on cool down and what I do shoot from range like a marksman with ensnaring and normals.
Going out of camo in a fort war is very risky, because of the nerfs in the evasion tree.
True, plus the fact that a caltrops is almost always dispelled immediatly.
ice_zero_cool
02-15-2011, 01:11 PM
my lvl 37 hunter war setup (http://trainer.claninquisition.org/trainer.html?s=cbMqzeazamdaaaabnaaaaqaazaaqzzCdaba aaaa)
any advices?
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