View Full Version : Ehrm...
Znurre
04-12-2008, 12:31 AM
Caution lvl 4.
Frenzy lvl 5.
Static_Fang
04-12-2008, 01:04 AM
Thats 1 hell of a south cross!
Pizdzius
04-12-2008, 01:29 AM
I still keep to my thought that barbs are overpowered .. :p
Torg_Snowflake
04-12-2008, 01:43 AM
Or overbugged ^^'
How do you get your information messages to be shown like that?
mrclean
04-12-2008, 01:51 AM
How do you get your information messages to be shown like that?
Press ESC and in the options there's a box you can check to activate that format.
almost 4k with a southcross is impressive. Would kill almost everyone with just another normal hit.
Well look on the bright side guys, Yoseba chose the right realm http://i248.photobucket.com/albums/gg169/SeriousWB/hahahaCAT.gif
Drokuz
04-12-2008, 01:58 AM
I agree, this is completely unfair, warlocks cant do more than 1200 damage, marksmans a bit more, but, warriors almost 4000?
I think South Cross should be modified, because 4000 damage might be ok, but that skill only needs 6 seconds to reload, and 125 mana. :eek24:
Pizdzius
04-12-2008, 02:07 AM
because 4000 damage might be ok, but that skill only needs 6 seconds to reload, and 125 mana. :eek24:
exactly .
Static_Fang
04-12-2008, 02:47 AM
Well look on the bright side guys, Yoseba chose the right realm http://i248.photobucket.com/albums/gg169/SeriousWB/hahahaCAT.gif
xD Too true
aric_swartzell
04-12-2008, 02:58 AM
I agree, nearly 4k damage is a bit much, even for a barb.
Valour
04-12-2008, 03:42 AM
http://www.regnumonline.com.ar/forum/attachment.php?attachmentid=9101&d=1207950343
Yoseba is on a rampage xDDD
NightTwix
04-12-2008, 08:16 AM
I agree, this is completely unfair, warlocks cant do more than 1200 damage, marksmans a bit more, but, warriors almost 4000?
I think South Cross should be modified, because 4000 damage might be ok, but that skill only needs 6 seconds to reload, and 125 mana. :eek24:
yes ... of course ... every southcross does 4000 dmg :bangin:
@znurre: ouch!
I cant really explain it. Either Yoseba found a way to combine some buffs or something is bugged here
misaccc
04-12-2008, 08:36 AM
Yoseba is the hardest hitting barb in this game:)
sathilda
04-12-2008, 08:42 AM
He has all strength bonus maxed + damage bonus maxed + items ^__^
Mattdoesrock
04-12-2008, 09:51 AM
Yoseba is a freaking beast.
He must have shed loads of rp :mf_hide:
Oh and by the way - its 200 mana / lvl 5 couth cross ;)
I think South Cross is way over powered. Ripost is fine, but that much damage with frenzy and caution on... And the 3.1k or whatever it was on the knight Valour posted... Man.
kraetyz
04-12-2008, 10:00 AM
South cross is so. Fucking. Evil.
I know a barb who hits 2k dmg with ripost as well :huh:
South Cross definately needs to be toned down, but Megrim already said all spells dealing such damage with luck (like Lethal Strike) are going to be modified to have set damages.
Static_Fang
04-12-2008, 10:01 AM
Yoseba is a freaking beast.
He must have shed loads of rp :mf_hide:
Oh and by the way - its 200 mana / lvl 5 couth cross ;)
I think South Cross is way over powered. Ripost is fine, but that much damage with frenzy and caution on... And the 3.1k or whatever it was on the knight Valour posted... Man.
I think i know how Yose does it...good on him if its how i think
misaccc
04-12-2008, 10:02 AM
All those spells with weapon damage will have fixed values.....
Not all, Charge, Gutting and Forceful blow have Weapon Damage.
Dual Shot has Weapon Damage.
Ensnaring has Weapon Damage and it's already received its update which was to get rid of the set damage.
Znurre
04-12-2008, 10:18 AM
I know that he uses Colossus and Berserk and Off with their heads.
But there must be something more.
I guess he:
1. Maxed blunt to get +str passive.
2. Maxed Warcries, and full +dmg passive + off wit their heads (5) + berserk (5) + colossus (5)
2. Put alot of points into piercing to get +str/+dex
3. Use the +50 dmg skills from each weapon category
4. Gets buffed from a conjurer
5. Have nice gear...
6. Casted Onslaught before
But, this is just to overpowered.
I had 4.2k hp, next moment I was dead.
South Cross must be fixed soon...
The best thing imho would be to move it to Vanguard, to make int Knight only and to make Vanguard a bit more atractive for knights.
misaccc
04-12-2008, 10:20 AM
The best thing imho would be to move it to Vanguard, to make int Knight only and to make Vanguard a bit more atractive for knights.
would be nice....but then you could hit SC with every weapon...and the spell itself doesent match the vanguard description(damage soaping tree)....
sathilda
04-12-2008, 10:23 AM
South Cross must be fixed soon...
The best thing imho would be to move it to Vanguard, to make int Knight only and to make Vanguard a bit more atractive for knights.
It will change, with Lethal Strike too... looks like Ignis have always the most damaging people from all class, between Vengala and Yoseba :D
Znurre
04-12-2008, 10:41 AM
Also, I fear thet there is a bug involved.
As you see in my log, I got DS lvl 4 on me just before.
I knocked Yoseba and made 2 hits on him.
Before he got up again I was about range 4/6 away from him when I suddenly died.
My first thought was "he must have used Spirtual Blow", but when I looked in the log it said South Cross.
This can either be:
1. Positioning problems
2. South Cross have a small range.
I have observed in Colliseum, that Beast Attack have a range of around 4 even if range 0 is stated in the description.
If this is the case with South Cross, perhaps DS would help to improve the damage... ?
misaccc
04-12-2008, 10:43 AM
He hit many people with damage above 3000 i dont think they all had DS on them...
-Edge-
04-12-2008, 10:47 AM
I have observed in Colliseum, that Beast Attack have a range of around 4 even if range 0 is stated in the description.
If this is the case with South Cross, perhaps DS would help to improve the damage... ?
Hmm, I dont think so, at least maybe not, since I use SC myself, I can only say that it is VERY, VERY hard to use on a moving target, and if its casted on a moving target it causes all sorts of bugs.
Casted on a moving target:
1. Spell does not cast properly, finishes casting but no attack
OR
2. Spell hits the target no matter how far away he/she is
Basically I guess I can confirm this though it happened only one a a hunter. I think it got bugged during the last update on barbs (one with changes to ons and unstopable madness)
He hit many people with damage above 3000 i dont think they all had DS on them...
No, but I think you forget that SC at level 5 Multiplies a 100% Attack x2.
It all seems wierd to me though. All that stuff Znurre mentioned takes alot of time and mana. Even with a conj.
I guess he just has REALLY high Str, he is Dark Elf I presume?
Znurre
04-12-2008, 10:51 AM
I will post a video clip later today with proof that Beast Attack got range.
I think there is some kind of bug involved with Yosebas damage, as I asked other people who said that they could not reach that high damage themself when trying similar methods.
-Edge-
04-12-2008, 10:52 AM
I will post a video clip later today with proof that Beast Attack got range.
I think there is some kind of bug involved with Yosebas damage, as I asked other people who said that they could not reach that high damage themself when trying similar methods.
Still.... I can hit 3k+ Damage, and im only Level 42 lol....
but thats with Accurate Swings, Ons, and Berserk, (no collosus, I find no difference when used with it)
Znurre
04-12-2008, 10:54 AM
Yes but that's against mobs, right?
-Edge-
04-12-2008, 11:01 AM
Yes but that's against mobs, right?
Hmmm not if Fatal Strike hits
CumeriTarenes
04-12-2008, 11:01 AM
znurre had caution and frenzy...Yoseba hit other ppl for over 3k damage, but they had no protection buffs most probably. So, when you do some math (dmg - protection + DS you get about 4k damage.
I think it is connected with DS/position bug, too.
I often get hit (range 0 spells/normal hits) from warriors while they are quite far away for me.
And, Edge, you are lvl 42 and use a very slow weapon I guess (warlord axe or how it is called). It is not that much difference in base damage between lvl 42 and lvl 50
mrclean
04-12-2008, 11:12 AM
I don't think so. I think is a matter of buffs (and maybe debuffs like sudden strike but this one I can't see in the log, probably happened before or even not logged).
Remember about a full buff is really really a pain, like a max bless weapon, then on spanish forum you can read he has all kind of + strength items. Combined to off with their heads, onslaught, acurate swings, bear strength and so on, I think you can reach that extreme amount of dmg. If is something combined with DS is totally strange, I don't think a ranged attack is calculated by the range it affects, but probably by the class of spell/weapon deals the dmg, otherwise a shot from a bow at range 0 would not be a ranged attack.
Znurre
04-12-2008, 11:15 AM
I did not get any debuffs one me except for Death Sentence.
I had been at Aggers for around 10 seconds :P
CumeriTarenes
04-12-2008, 11:17 AM
If is something combined with DS is totally strange, I don't think a ranged attack is calculated by the range it affects, but probably by the class of spell/weapon deals the dmg, otherwise a shot from a bow at range 0 would not be a ranged attack.
When a target gets closer than 4 (I think it is 4, not relay sure) to a ranged class then ranged attacks of this target get no damage bonus.
That means you can cancel DS easy (in 1v1) when you stay close to the marks...most people make the mistake and run away...then the marks just needs to shoot in your back :)
mrclean
04-12-2008, 11:22 AM
That's cool to know, I didn't know it. Then probably could be correlated with DS, but I still don't believe (or I want believe) it is :)
So my Deflecting Barrier protection could be avoided by simply running to range 0 to the enemy :|
Aries202
04-12-2008, 01:31 PM
like salt said he uses a lot of strength boost ups i know a knight that hits you almost 1k with a ripost ouch:bangin: and probably another barb casted onslaught and a conjur buffed him with that strength buff mixing it with his normal power
Mattdoesrock
04-12-2008, 02:50 PM
Also, I fear thet there is a bug involved.
As you see in my log, I got DS lvl 4 on me just before.
I knocked Yoseba and made 2 hits on him.
Before he got up again I was about range 4/6 away from him when I suddenly died.
My first thought was "he must have used Spirtual Blow", but when I looked in the log it said South Cross.
This can either be:
1. Positioning problems
2. South Cross have a small range.
I have observed in Colliseum, that Beast Attack have a range of around 4 even if range 0 is stated in the description.
If this is the case with South Cross, perhaps DS would help to improve the damage... ?
Ah no no no no no.
Remember in one of the last updates they changed melee range to around 4m?
He must have started casting SC before you backed off - meaning he still got the hit in.
My two xim anyway.
magnet
04-13-2008, 12:24 AM
There's a thread about Yoseba in the spanish forums. He has Dialon's buffs (Bear Strength lv 5, Bless Weapon lv 5). Don't forget that changes a lot...
But yeah, it's totally stupid and makes the game no fun.
Not earlier than 10 mins ago I got a SC on my knight of 2300 hps, that's already too much and I don't see the point. So much for finesse, heh....
People like Yoseba would prefer a "kill" skill. Click a button and your enemy is dead. Yeepee.
He was alone many times he did the damage. Or he didn't have Dialon around. Valorius was hit for 2.8k dmg with Mattdoesrock and Pol around only.
Znurre
04-13-2008, 01:10 AM
Remember in one of the last updates they changed melee range to around 4m?
The update you are talking about only fixed a bug with knight areas :P
Before this update Deflecting Barrier could block normal spear attacks.
This is what changed.
Arkenion
04-13-2008, 02:24 AM
Omfg this damage is fucking awesome xDD I fell in love with that picture hahh
I wanna go hunt with yoseba!
Mattdoesrock
04-13-2008, 03:49 AM
He was alone many times he did the damage. Or he didn't have Dialon around. Valorius was hit for 2.8k dmg with Mattdoesrock and Pol around only.
Yeah that hunt was insane. Nice meeting you too Necro :thumb:
We would find an enemy, I would go to attack and be like..
"On goes Caution, now to use Bales... Oh.. They're dead."
To repeat myself:
Yoseba is a freaking beast.
At least if thats what I said before :bananajoy:
My mind push failed 3 times in a row at that battle :S
So I got killed by Yoseba's consistent 3k dmg's :p
Foggia
04-13-2008, 10:09 AM
Very nice dmg.
To ppl complaining sc has so low mana cost/short cooldown etc - with pure sc he wouldnt hit him even 2k. Onsl makes great impact on sc dmg and it has high mana cost. Berserker - gives very nice dmg but even weakest attack against u works like enemy was buffed with all possible spells. Off with their heads - no comments, average mana cost, average impact. Colossus - yes, it does visible impact but combining with berserker makes u very easy target. Spells giving +dmg from every skill tree - another mana expense.
Assuming - yes, its like 1 hit K.O but drains whole mana from u, can be used in short time duration (after all these buffs first almost ends while last is cast) and makes u extremely vurnelable for every hit from every class. I've revealed a bit when it has limitless range and when it doesnt attack after 1 enemys step, but yet still its hard to aim with it in war chaos (at least for me, Im a pt with barb, though) and attacking a moving target is almost impossible. I hope I didnt forget about anything.
Mana was not an issue in our encounters.
If the conjuror was there to buff him, the conjuror would also be there to support him.
And he did.
I don't think Onslaught was involved btw, he 1-hits me, goes for Val and does the same amount of dmg to him. Onslaught only increases dmg of the first hit.
Static_Fang
04-13-2008, 10:22 AM
Mana was not an issue in our encounters.
If the conjuror was there to buff him, the conjuror would also be there to support him.
And he did.
I don't think Onslaught was involved btw, he 1-hits me, goes for Val and does the same amount of dmg to him. Onslaught only increases dmg of the first hit.
Bear str, Beserk, ect
Bear str, Beserk, ect
I know, just saying mana wasn't an issue...
And that onslaught most likely wouldn't have been involved.
misaccc
04-13-2008, 10:29 AM
maybe mat casted ons he hit you,then he casted ons and hit val:P
Znurre
04-13-2008, 10:30 AM
Berserker - gives very nice dmg but even weakest attack against u works like enemy was buffed with all possible spells.
Tsk! I tried that yesterday.
I let a barb hit me, 2 hits and then casted Berserk lvl 1, which have the same penalties as lvl 5.
The damage inceased by 60/hit.
Here I didn't use either Frenzy or Caution, using these you get only the positive effects of Berserk.
The only thing I have seen bad about berserk is that it makes you very fragile against DoT spells like lightning, serpent bite, etc.
Foggia
04-13-2008, 10:37 AM
Tsk! I tried that yesterday.
I let a barb hit me, 2 hits and then casted Berserk lvl 1, which have the same penalties as lvl 5.
The damage inceased by 60/hit.
Here I didn't use either Frenzy or Caution, using these you get only the positive effects of Berserk.
The only thing I have seen bad about berserk is that it makes you very fragile against DoT spells like lightning, serpent bite, etc.
0% evade chance is also nasty ;)
makarios68
04-13-2008, 10:38 AM
Caution lvl 4.
Frenzy lvl 5.
Crazy dmg, and from a lo mana, short cool down spell too.
I say keep barbs strong, but not that strong.
As i've said before, it's not so much barbs, but one of their spells that is overpowered...
Znurre
04-13-2008, 03:42 PM
Thanks Inkster for pointing out this link to me:
http://www.regnumonline.com.ar/forum/showthread.php?t=22118
Even worse than mine.
misaccc
04-13-2008, 03:54 PM
LOL znurre dont you see that the image is edited?:p
Znurre
04-13-2008, 03:57 PM
LOL znurre dont you see that the image is edited?:p
ok I see now :D
Static_Fang
04-13-2008, 04:19 PM
Rofl xD
Still Rofl
Inkster
04-13-2008, 04:21 PM
/me hides from angry female Utghar barb :mf_hide:
Static_Fang
04-13-2008, 04:27 PM
/me hides from angry female Utghar barb :mf_hide:
QUICK! HIDE INBETWEEN MY FANGS......
Cant blame a guy for trying ^^
Znurre isn't so far off though, i saw a screenshot from Thanus' barb where he does close to 5k damage on a mob with SC.
Dee-luxX
04-13-2008, 10:31 PM
Znurre isn't so far off though, i saw a screenshot from Thanus' barb where he does close to 5k damage on a mob with SC.
With a conjs buffs and during the time the bonus damage was also applied to attributes (strgh or dex). And all this on the experimental against mobs.
NightTwix
04-14-2008, 09:40 PM
Znurre isn't so far off though, i saw a screenshot from Thanus' barb where he does close to 5k damage on a mob with SC.
that was on experimental server afaik, when some damage calc was bugged.
I think the power of SC is cool. That way its made sure that you respect a damn barb.
You better be buffed and make sure hes dizzy when he comes close.
btw, i vote for a positioning problem too in Znurres case together with the DS and probably Dialos buffs (which are kickass)
BlooD
04-14-2008, 09:49 PM
that was on experimental server afaik, when some damage calc was bugged.
I think the power of SC is cool. That way its made sure that you respect a damn barb.
You better be buffed and make sure hes dizzy when he comes close.
btw, i vote for a positioning problem too in Znurres case together with the DS and probably Dialos buffs (which are kickass)
Nah something hapens, that thing you say was a improvement for offensive classes, things like berserk or recharged doesnt work with the damage the strength gives. For example: your str gives you 100 more damage, with berserk it has to give you 150.
This was changed because with only self buffs any barb could do 1500 normal hits. Marksman hitted hard too.
But if you log in the exp server that change is still there, i mean, you can do 1500 normal attacks with onlyself buffs, or more than 3k with south cross (see screenshot).
But doing exactly the same things in the official server, that doesnt happen. We tried and we cant do that damage, pelicautghar tried it this weekend.
So i think yoseba has a lot of items who give him +str and for some strange reason berserk is working with it.
Anyway i will try to reproduce it if i can.
Znurre
04-14-2008, 10:01 PM
I think this damage is possible...
With Cedesit's lvl 5 Bless Weapon and Off with their heads lvl 5 I do normal hits for 1k dmg... Not Thirst for blood included.
If you add a Berserk lvl 5 to that you have 1.5k normal hits.
I think this is a way too cheap sacrifice for the barbarian, and I see more and more people using it, which completely destroys the fun of fort fights for me.
Godofsilver
04-14-2008, 11:21 PM
Plus there's bear strength or whatever it's called... gives you about +15 at it's 5th level I believe, so there's even MORE damage there :eek24:
Bless weapon: Damage +25%
Bear Strength: Strength +15
That's the only conjuror buffs which improve warrior dmg I think.
Angelwinged_Devil
04-15-2008, 09:30 AM
3. Use the +50 dmg skills from each weapon category
3 level 19 trees and off with their heads 5? :p
CumeriTarenes
04-15-2008, 04:08 PM
I see no problem with barbs hitting so hard...only bad is they can do it every 6 sec.
Look at the picture...lvl 50 marksman without any stat or damage boost items, weapon is a bow you can buy at merchant. Target is a lvl 51 ancient sabertooth...
I just noticed...when I would have even cast sudden strike before...oO
magnet
04-15-2008, 04:18 PM
I see no problem with barbs hitting so hard...only bad is they can do it every 6 sec.
Look at the picture...lvl 50 marksman without any stat or damage boost items, weapon is a bow you can buy at merchant. Target is a lvl 50 ancient sabertooth...
I just noticed...when I would have even cast sudden strike before...oO
Well, it's not because Marksmen are overpowered that Barbs aren't :)
Dee-luxX
04-15-2008, 05:17 PM
I see no problem with barbs hitting so hard...only bad is they can do it every 6 sec.
Look at the picture...lvl 50 marksman without any stat or damage boost items, weapon is a bow you can buy at merchant. Target is a lvl 50 ancient sabertooth...
I just noticed...when I would have even cast sudden strike before...oO
Long bow 19
Tricks 19
Aim 19
Yeah, try using that cfg on wz and we'll see.
CumeriTarenes
04-15-2008, 05:51 PM
Long bow 19
Tricks 19
Aim 19
Yeah, try using that cfg on wz and we'll see.
I guess Yosheba has to sacrifice a lot to do that much damage too. Just look at Znurre's new thread...it is not that useful just to do huge damage.
I just wanted to show that a marks can do much damage too...same as a barb...but you are dead meat when somebody hits you and you possibilies in battle are very limited when you make a max damage setup.
Signatus
04-15-2008, 06:27 PM
1st. SC isn't overpowered... if you want to blame something, blame items!
2nd. Given the same skills usage, the same items, and the same buffs any Molok, Dwarf or Alturian barbarian can achieve the same numbers.
3rd. Maxing Slashing, Blunting and Warcries leaves, and this is an hypothesis, 11 Piercing, 9 Tactics, and 9 on 2 handed. Hence you can apply 5 points on Accurate Swings, SC, Brutal Impact, Lethal Anatomy, Colossus, Frenzy, Off Their Heads, Berserk, Overwhelming Strength and Onslaught; 3 on Agile Maneuver and Versatility; 1 in whatever you feel like... therefore you won't be able to do that much besides insane SC... anyway if you notice he'll only use his axe and, sometimes, his spear, even though he probably has maxed blunt!
4th. If I can recall, not sure about the other items: Helm lvl 40 (+4 Str), Lion Breastplate lvl 50 (+125 life), VSlow Axe lvl 42 (+6 Str), and the remaining are + Str too.
5th. Yoseba is a good barb but... the only way for him to deliver such dmg is letting others engage war for him, in hunts he'll die first (probably because he's known :jacky_chun: ), in wars he'll die 1st (probably for the same reasons), in pvp he'll die first (because maxing dmg is not that good... specially if dizzied/stun).
6th. All added up, it's interesting to deliver such dmg to a lvl 50 barb but it's not overpowered to do so when you sacrifice other things to do it. And even less interesting if the whole enemy army says: Yoseba first, then warlocks...
P.S. Bad day to this game if they cap the dmg delivered by SC or Ripost... it's easier and preferable to raise its casting time, or have it (casting time) indexed to the weapon speed.
P.S.2 I took too much time to reply again... I guess now we can see why I wrote that in PVP he'll die first...
sathilda
04-15-2008, 08:51 PM
P.S. Bad day to this game if they cap the dmg delivered by SC or Ripost... it's easier and preferable to raise its casting time, or have it (casting time) indexed to the weapon speed.
Yup. Especially if a warlock catch a barb at range 30. With the change of TFB, SC and ripost are the only good attack when the lock removes 80% HP of a barb just when the barb is coming at melee range...
Dee-luxX
04-16-2008, 03:22 AM
I guess Yosheba has to sacrifice a lot to do that much damage too. Just look at Znurre's new thread...it is not that useful just to do huge damage.
I just wanted to show that a marks can do much damage too...same as a barb...but you are dead meat when somebody hits you and you possibilies in battle are very limited when you make a max damage setup.
Yoseba can have all three passive damage ressistance plus lvl 5 frenzy, thats quiet a lot more defense a marks can have with that set up, not to mention +health and +armour bonus.
A barba can hide behind the group and wait for the precise moment to drop an area or a SC like that, we marks are much more exposed, and you'll simpley wont survive the casting of burst of wind or others alike.
Mattdoesrock
04-16-2008, 03:46 AM
Errr.. No.
Barbs cant have more than skill trees maxed.
And how are marks more exposed? Were the ones in the fore front, taking the flak; you're at the back, 30m away.
Dee-luxX
04-16-2008, 03:59 AM
And how are marks more exposed? Were the ones in the fore front, taking the flak; you're at the back, 30m away.
Play a marks, then we can talk about who is at front. If you like being on first row just sitting while receiving damage that's your problem.
Marks are always on the frist raw, maybe behind knights, dizzying warlocks, ambushing charging barbs and even fighting opposing marksmen. Barbs should stay behind all this, waiting for a knight to charge/a warlock to cast terror, and then with onslaught run straigh up ahead to cast their allmighty areas and SC's.
Because youre a melee class that doesnt meen you should be at the front (and you are not supposed to)
Signatus
04-16-2008, 06:18 AM
Yoseba can have all three passive damage ressistance plus lvl 5 frenzy, thats quiet a lot more defense a marks can have with that set up, not to mention +health and +armour bonus.
You can, but that way you don't max SC dmg... and more defense then a marks is an overstatement given that marks can have evasion pumped (hence not being hit on some attacks and therefore compensating the arguably better Barb defense).
Marks are always on the frist raw, maybe behind knights, dizzying warlocks, ambushing charging barbs and even fighting opposing marksmen. Barbs should stay behind all this, waiting for a knight to charge/a warlock to cast terror, and then with onslaught run straigh up ahead to cast their allmighty areas and SC's.
Yes, many marks like to dwell in the front line... that's why they eat Terrors, MoDs, Tremors and SCs!!! I can't teach no one to play a marks but I would find more productive if some of them actually used their range to bring down those responsible by MoDs and Areas (using their range), therefore preventing that the rest of the army could be wiped out by a charge... but these are my two pennies on the issue...
I would like to ask you a disambiguation: if marks have worst defense then barbs why do they have to be in the rear and marks can be in the front?...
CumeriTarenes
04-16-2008, 08:51 AM
Signatus, read better what Dee-luxX talked abaout.
but Dee-luxX, a marksman can have maxed evasion to do that damage.
All you need is maxed Longbow and maxed aiming mastery. Lvl 1 dirty fighting is enough, since higher level only increases duration.
A marksman can be able to deal 2k damage, and have all his defences maxed. In my previous post I said marks have to sacrifice, no, they have not to sacrifice defence.
But, the chance that you miss the 2k damage is much bigger than to miss a southcross, because the target can evade/resist/block death sentence or/and lethal srike. Lehtal strike has oalso only a quite low chance to do much damage, and a long cool down. You have to wait 120 sec after one time dealing that much damage, that is the cooldown of manouever. Its duration is shorter than the cool down of lehtal strike, so you have just one try.
Yes, many marks like to dwell in the front line... that's why they eat Terrors, MoDs, Tremors and SCs!!! I can't teach no one to play a marks but I would find more productive if some of them actually used their range to bring down those responsible by MoDs and Areas (using their range), therefore preventing that the rest of the army could be wiped out by a charge... but these are my two pennies on the issue...
I would like to ask you a disambiguation: if marks have worst defense then barbs why do they have to be in the rear and marks can be in the front?...
As soon as the frontline of one side becomes the marksmen as they have the longest range, the only retaliation the other side does is usually having their marksmen at the front. Before the inevitable charge of one side, there will just be marksmen shooting each other down from their max range. The side with the least range/marksmen/power will probably end up charging instead of being shot down from range they can't combat (unless one side is aggressive).
If it were so easy to to single out and lock down Warlocks I'd love to, but I'll always have an opposing Marksman targeting me. Warlocks wil be out of range, if you were to move into range for them you'll have a lot of longbow users on you, and fast.
Of course if I'm on the side that's not charging I will most definitely dizzy a mage before casting my AoE(s). But I really don't have the power to kill a support by conjurer mage before he gets to our frontline. However I suppose I've not been in a perfectly in sync war group yet.
Those are my thoughts.
GIGO305
04-17-2008, 12:58 AM
South cross is so. Fucking. Evil.
no friking duh my lvl 33 barba already hits almost 2k! :eek24: i think 2k is alright for a lvl 50 barb but danm at lvl 30 2k at lvl50 kill vesper 3hits :lighten:
(dnt ask no screanies :| )
Pizdzius
04-17-2008, 01:28 AM
in my opinion, barbs should have SC disabled and instead of that, maybe a passive - the lower health, the more damage is dealt.
that's just MY opinion and I respect other people who disagree
it's not like we can do anything about it
maybe instead of sc spell that on % of hp left (with every lvl % increase) gives faster hits and stronger hits (i ll get later to copy spell decription here from one game but it was lvl one 5% hp left, 2 10% etc...)? it activates automatically, last 30 sec. just suggestion :)
Angelwinged_Devil
04-17-2008, 09:33 AM
maybe instead of sc spell that on % of hp left (with every lvl % increase) gives faster hits and stronger hits (i ll get later to copy spell decription here from one game but it was lvl one 5% hp left, 2 10% etc...)? it activates automatically, last 30 sec. just suggestion :)
copy cat :o although I thought of the same when reading pizd post
edit: after further thinking this spell would suck in rvr. Also if you try to aim for a low health uber damage you may not have any mana left. Also you'll have a bigger chance of dying with low health. At the same time it might get destroyed by a conjurer who heals you XD
magnet
04-17-2008, 09:58 AM
maybe instead of sc spell that on % of hp left (with every lvl % increase) gives faster hits and stronger hits (i ll get later to copy spell decription here from one game but it was lvl one 5% hp left, 2 10% etc...)? it activates automatically, last 30 sec. just suggestion :)
Like thirst for blood as a passive? :jacky_chun:
dont know what thirst for blood is doing :) it was just suggestion, sorry if already exists. :jacky_chun:
Foggia
04-17-2008, 11:14 AM
Sc itself isnt overpowered... Yesterday I made 2x sc for 3xx dmg each on a barb. Usual sc dmg doesnt exceed 2k dmg (bah, even 2k is almost impossible to do. 1k-1.5k is an usual one, even lower on buffed/ higly armored enemies). Buffs make it so crazy. Like onslaught - very few barbs use it as an pure offensive spell, mostly its taken because of +35% speed and 1 "a bit stronger hit". This "a bit stronger hit" for sc sometimes reaches 1k additional dmg (sic!). Mixing it with buffs like berserker, passive dmg, conjus buffs, off with their heads etc. we can reach 3k dmg easily, but its buffs fault. Try it with ripost, u wont have so overhwhelming 1 hit K.O. but u will make over 2k dmg easily. And the point is - its WAY easier to make a ripost because of weapon range (sc with sword is very easy to cancel by moving 1-2 steps backwards)
-Edge-
04-18-2008, 10:47 AM
I don think SC is overpowered.... as much as I hate those stupid slashing barbs running around.
Its the barbarian weapon that makes it deal so much damage. So maybe instead of decreasing strength, 2h weapons should be decreased.
Just a stupid idea. I like Piz's idea.
I find alot of skills in the game useless.... when can we have like a real thought to some of the spells people suggest? Is it THAT hard to program a new skill?
How about not letting SC work with 2handed weapons?
-Edge-
04-18-2008, 10:53 AM
How about not letting SC work with 2handed weapons?
Im down for that
Static_Fang
04-18-2008, 10:56 AM
Im down for that
I'm not... unless u can use it with dual wield once it comes out
-Edge-
04-18-2008, 11:03 AM
I'm not... unless u can use it with dual wield once it comes out
Then all in favor of dual wield replacing SC?
:bounce:
I had a thought, its not very good, but what if 2H weapons were dropped completly?
Znurre
04-18-2008, 03:53 PM
Then all in favor of dual wield replacing SC?
:bounce:
I had a thought, its not very good, but what if 2H weapons were dropped completly?
Tsk...
If I didn't know better I would think you never played barb.
vBulletin® v3.8.7, Copyright ©2000-2025, vBulletin Solutions, Inc.