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View Full Version : Warlocks are ... part 2 !


sathilda
05-01-2008, 02:09 AM
How to use wisely your area, when you have 124 int and you know that almost everybody won't resist (they can still block but...):

9674 Warm up !!! vs Alsius at Meni (the RP dump is below :])

9675 So okay, let's attack zergs at herb... awesome but yet not perfect :]

9676 Same battle at the end, only Wesmith (thanks to him !), Veronik and me left... this is how a non coward warlock should die ! RAMPAGE ! Muahahhah :fingers:

Any comments ???

PS: Dracus it's an honor to have been stunned by you... the last who made it was your dear Queen some monthes ago :p

_dracus_
05-01-2008, 02:21 AM
boo on the last screenshot we can see that I don't resist physical dmg very well compared to my fellow realmates (maybe because I always forget to recast my buff :))

Miraculix
05-01-2008, 02:25 AM
124 int z0mg@!@# :p

that's some serious rp farming right there.

sathilda
05-01-2008, 02:47 AM
that's some serious rp farming right there.

We were supposed to be 3-4 locks working like this (just *think* at this). I'm the only one who haven't left the idea (and Master Demon Monger now play only his huntress so :p). I used it to farm items at meleketi beach too, but a different setup is required (and since wind wall has been modified, it shouldn't be that easy anymore).


Btw,

I'm just a pt who works hard to be useful at war, please don't consider this like a "i'm 1337" thread, just that warlocks are way much overpowered on RvR when they've some organisation (and items), even at individual scale like shown above.

And there is at least somebody not frustrated of being a lock :)

Static_Fang
05-01-2008, 06:18 AM
How to use wisely your area, when you have 124 int and you know that almost everybody won't resist (they can still block but...):

9674 Warm up !!! vs Alsius at Meni (the RP dump is below :])

9675 So okay, let's attack zergs at herb... awesome but yet not perfect :]

9676 Same battle at the end, only Wesmith (thanks to him !), Veronik and me left... this is how a non coward warlock should die ! RAMPAGE ! Muahahhah :fingers:

Any comments ???

PS: Dracus it's an honor to have been stunned by you... the last who made it was your dear Queen some monthes ago :p

You remind me of my attitude
But now-a-days i am a first priority target (like most warlocks), wonder if its because i'm known on the forums a bit better now...

DkySven
05-01-2008, 07:57 AM
But now-a-days i am a first priority target (like most warlocks), wonder if its because i'm known on the forums a bit better now...
No, every warrior and mostly archers too choose always mages as first target because they're easy to hit.

Static_Fang
05-01-2008, 08:01 AM
No, every warrior and mostly archers too choose always mages as first target because they're easy to hit.

Ya, i was always a mage lvl priority, but lately i seem to be higher up on the mage chain ^^ I hope so at least, and not just bad luck xD

_dracus_
05-01-2008, 08:37 AM
You remind me of my attitude
But now-a-days i am a first priority target (like most warlocks), wonder if its because i'm known on the forums a bit better now...

What I can tell you is that I just target lock as I see them approaching to cast nasty areas (Not hard to see, remember I played one lock for few months). If you are being target it's because:

1) You have a pointy hat (in fact having a tunic is a good argument too).
2) You may have improved, and annoy your ennemies more, so they want you down fastly.
3) I don't know you are getting out of luck.

Static_Fang
05-01-2008, 08:39 AM
What I can tell you is that I just target lock as I see them approaching to cast nasty areas (Not hard to see, remember I played one lock for few months). If you are being target it's because:

1) You have a pointy hat (in fact having a tunic is a good argument too).
2) You may have improved, and annoy your ennemies more, so they want you down fastly.
3) I don't know you are getting out of luck.


4) Because i'm fat and u cant miss

Kidding, i'm actully kinda skin and bones :P Fast metabilsm rate ftw ^^

jrlg23
05-01-2008, 08:40 AM
Yea warlocks got this problems u just gotta have some skills to help u in close range battles.... and hi sathilda see u later today online^^

Znurre
05-01-2008, 09:39 AM
Look who resisted the terror! :D

Static_Fang
05-01-2008, 10:29 AM
Look who resisted the terror! :D

Madness? Do u remember?

Znurre
05-01-2008, 10:32 AM
Madness doesn't give resist effect.
The spell is successful casted on you, but the effect is not working.

Static_Fang
05-01-2008, 10:38 AM
Madness doesn't give resist effect.
The spell is successful casted on you, but the effect is not working.

Yes it does, i've cast terror on a lot of enemies, and some barbs with the madness/OwTH spell look stood up, even though it hit and hurt them

Znurre
05-01-2008, 10:41 AM
Exactly.
But it doesn't show "resist" in the log.

Static_Fang
05-01-2008, 10:44 AM
Exactly.
But it doesn't show "resist" in the log.

Ahh i get what u mean now

magnet
05-01-2008, 11:37 AM
Sathilda, what part of "absolute" don't you understand :tsk_tsk:.

We're criticizing *absolute* resists, as in *net resists*, as in "int and spell focus" are not part of the equation (aka game formulae) with Protection Dome, Deflecting Barrier, Dodge, Precise Block and Spell Eludes. If they were relative (ie only modifying the basic attributes), then int would be weighted against it.

What you are showing is just screenshots of areas when there's no dome or deflecting barrier (there's barrier on one, but at a low level -- or an unlucky barrier/dome for them, lucky for you). It's true that more int allows you to go through the "natural resists/evades/blocks layers", which I *do* think are too high (even for a Warlock), but that's not the main problem we're criticizing, we're criticizing the absolute layers first and foremost.

I can also screenshot my terrors I guarantee they can work; I even tank with warriors right in the middle of the group to get to melee range and make deflecting barrier useless and make sure my terror will work.

Comment dire? T'es à côté de la plaque :).

Btw, Thanus said that the balance team is working to make absolute resists/evades/blocks relative soon, so then spell focus and int will finally help (at what level I don't know).

PS: screenshot taken with a char with more than 100 int too

EDIT: On a game design note, I don't see why a spell-dependent class should need 124 int to have its spells work... evades/resists should be an occasional event which allows to reverse the fight, if it happens every 5secs it's stupid game design imho; there are other tools to protect yourself, it has always been a Warlock or Marksman's work to dizzy incoming Warlocks about to Terror (and better, cancel their terrors)... I'd rather have it the old way without Wind Wall too.

sathilda
05-01-2008, 12:32 PM
EDIT: On a game design note, I don't see why a spell-dependent class should need 124 int to have its spells work... evades/resists should be an occasional event which allows to reverse the fight

Without stuff and dragon's blood i get 1 of 3 spells _resisted_ against ALL class (whatever the opponents level).

So yup, i need 124 int to make my spell land and to evade at the same rate, just to survive. Stupid, isn't it ?

Don't worry i've understood what you're saying about absolute resists, but as it is currently, that clearly explains my thirst for int... because it's simply the only way to not being frustrated for a lock ;)

Just consider it as a warning for future changes... Yoseba is the proof that some i-play-my-class-at-100%-of-what-it-should-be setups and new content added give unexpected results !

Static_Fang
05-01-2008, 12:43 PM
Without stuff and dragon's blood i get 1 of 3 spells _resisted_ against ALL class (whatever the opponents level).

So yup, i need 124 int to make my spell land and to evade at the same rate, just to survive. Stupid, isn't it ?

Don't worry i've understood what you're saying about absolute resists, but as it is currently, that clearly explains my thirst for int... because it's simply the only way to not being frustrated for a lock ;)

Just consider it as a warning for future changes... Yoseba is the proof that some i-play-my-class-at-100%-of-what-it-should-be setups and new content added give unexpected results !

He makes me want to stive to become the best warlock in my own way, and destroy my opponents,

Theres always the dream, reality is a lot different xD

-Edge-
05-01-2008, 01:53 PM
Thats alot of RP?..... :looking: Wow! Maybe I should post the screens of RP I get in a fort battle!

ncvr
05-01-2008, 01:57 PM
Thats alot of RP?..... :looking: Wow! Maybe I should post the screens of RP I get in a fort battle!
The rp doesn't matter, the hits and resists do.

sathilda
05-01-2008, 02:33 PM
Thats alot of RP?..... :looking: Wow! Maybe I should post the screens of RP I get in a fort battle!

We're not talking about RP (i don't care of it) but evade and resist rate with high intelligence :p.

Try to spam an area and show us how many resist/evade you get then, that's the point here ;)

_dracus_
05-01-2008, 02:41 PM
I'll take screenshot of my caltrop arrow in fort wars.

DemonMonger
05-01-2008, 03:10 PM
We were supposed to be 3-4 locks working like this (just *think* at this). I'm the only one who haven't left the idea (and Master Demon Monger now play only his huntress so :p). I used it to farm items at meleketi beach too, but a different setup is required (and since wind wall has been modified, it shouldn't be that easy anymore).


Btw,

I'm just a pt who works hard to be useful at war, please don't consider this like a "i'm 1337" thread, just that warlocks are way much overpowered on RvR when they've some organisation (and items), even at individual scale like shown above.

And there is at least somebody not frustrated of being a lock :)

I was never frustrated by being warlock.. i left it behind because i felt it was waaaaay overpowered.... plus im more of a cutthroat hunter, it's my style.. warlock has to rely on the entire team effort.. where hunter is the rambo/chuck norris style dude with arrows....... Hunter is fast... and warlock runs at the speed of stupid..... I have not stopped warlock 100% if you need my assistance let me know... I too have been upgrading my warlocks items...
lvl 50 blood staff + 20, lvl 50 royal staff + 18, tiarra + 5 int.. dareth staff + 4% attack speed.... and so on... most of the items i give away.. since i will not be playing it that often....

Valorius
05-01-2008, 04:58 PM
No, every warrior and mostly archers too choose always mages as first target because they're easy to hit.
Does ignis have a universal "Shoot Valorius First" message of the day? Is it on your load screen or something? :-P

Yes it does, i've cast terror on a lot of enemies, and some barbs with the madness/OwTH spell look stood up, even though it hit and hurt them
I've been damaged by ST and not been knocked. Knockdown is dual layer resistance, innit?

Froste
05-01-2008, 05:02 PM
Does ignis have a universal "Shoot Valorius First" message of the day? Is it on your load screen or something? :-P


Yes, it's some sort of homing targetting system NGD built into the client, no matter who we click to target, the target always ends up as you :p

Valorius
05-01-2008, 05:13 PM
I love to tag a rep shot onto a warlocks ST. It's extremely nasty, and can also result in big RP scores. The area of effect is decidedly smaller, but if it's combined with maybe 2-3 other areas an entire army can be wiped out in seconds.

I took this last night after seeing this thread. I buffed, camo'd and attacked with Rep shot as our areas started landing on a large group of Goats just West of Save.

Coordinated area attacks are utterly devastating.

fluffy_muffin
05-01-2008, 09:10 PM
So:
1. evasion is overpowered
2. archers don't need dmg reduction
3. warlocks are poor

I had fast bow 2 deadly sight and golden broach.
I don't mind that warlock can use staff as weapon but if he combine it with spells or/and zarkit.... he can shoot faster than fast bow and harder, and use spells. So if evasion tree will be changed...
And yeah i evaded like mad.
EDIT: yes aggro mobs are great :D

-Edge-
05-01-2008, 09:41 PM
Ah... I get it now.... damn that changes my views on warlocks

Static_Fang
05-02-2008, 06:32 AM
Its hard for me to be a warlock, i love it none the less, and being a first priority target seems cool "aww they killed me because i'm so powerful" <- I dont believe that about myself, i rekon me vs a lvl 15 marks and the marks would win -.-

Area whore ^^

EDIT: May also be because i dont sit back after terror, i charge in as well ^^

ncvr
05-02-2008, 07:08 AM
Maybe because the only spells you use are dmg spells? :p

Static_Fang
05-02-2008, 08:12 AM
Sultars is a tactical damage spell >.>
and i have useful lvl 1 freeze <.<

Whats the use of a lot of CwC in war, when if u can damage and wipe the enemies out before they get to the danger state of having to use CwC, i dont see the point

DkySven
05-02-2008, 08:42 AM
Well, if you do only damage they just run back in the fort when their health is low.

Static_Fang
05-02-2008, 08:49 AM
Well, if you do only damage they just run back in the fort when their health is low.

They try, sometimes it works, sometimes it dont

ncvr
05-02-2008, 09:25 AM
Sultars is a tactical damage spell >.>
and i have useful lvl 1 freeze <.<

Whats the use of a lot of CwC in war, when if u can damage and wipe the enemies out before they get to the danger state of having to use CwC, i dont see the point
Because knights have defensive auras Heroic Presence and Deflecting barrier which would be good enough to support the charging barbs, then you'll be on the receiving end of high dmg.

If you can control the barbs with control spells like Mind push and Twister, then it'll give your group enough time to kill them.

Also, conjurors can use sanctuary and archers can use SotW/LP to get back into the fort.

...which brings me to another point. An unbuffed mage or archer is easy prey.

Static_Fang
05-02-2008, 11:30 AM
Because knights have defensive auras Heroic Presence and Deflecting barrier which would be good enough to support the charging barbs, then you'll be on the receiving end of high dmg.

If you can control the barbs with control spells like Mind push and Twister, then it'll give your group enough time to kill them.

Also, conjurors can use sanctuary and archers can use SotW/LP to get back into the fort.

...which brings me to another point. An unbuffed mage or archer is easy prey.

I need higher Int xD

Miraculix
05-03-2008, 03:14 AM
I love to tag a rep shot onto a warlocks ST. It's extremely nasty, and can also result in big RP scores. The area of effect is decidedly smaller, but if it's combined with maybe 2-3 other areas an entire army can be wiped out in seconds.

I took this last night after seeing this thread. I buffed, camo'd and attacked with Rep shot as our areas started landing on a large group of Goats just West of Save.

Coordinated area attacks are utterly devastating.

http://www.regnumonline.com.ar/forum/showthread.php?t=18602

I still remember that :p

Static_Fang
05-03-2008, 03:20 AM
Sometimes they are even more devistating if their un-co-or'd.

7 warlocks all cast ST at once, enemy army dead or knockdown with low hp (resisting 4 St's in a row is possible, but i still doubt 7) ^^

I still think of the night at agger when ignis did this <drool>