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Miraculix
05-01-2008, 05:31 AM
Okey so I was well into grinding these days, and sometime when I was bored I figured I'd play with Excel a bit and draw up a few charts with numbers about levelling.

Okay, so we start with the amount of XP you have when you start each level:


1 0
2 100
3 285
4 610
5 1185
6 2060
7 3385
8 5230
9 7725
10 10950
11 15125
12 20350
13 26805
14 34685
15 44110
16 55295
17 68470
18 83775
19 101460
20 121675
21 144810
22 171035
23 200520
24 233570
25 270505
26 311515
27 356940
28 406980
29 461995
30 522400
31 588125
32 664575
33 752570
34 852000
35 966000
36 1093530
37 1235705
38 1393530
39 1568015
40 1760000
41 1970465
42 2219770
43 2510000
44 2845000
45 3226415
46 3657100
47 4139825
48 4677595
49 5273230
50 5929875

which gives us this chart:

http://img215.imageshack.us/img215/5963/xpperlevelrc8.jpg

Which looks like some sort of exponential function. Nothing weird here. But I was so tired of leveling, that I thought it's not just getting harder, I'm hitting a goddamn wall at these 40+ levels, what's the matter? So, I calculated the number of mobs you need to kill at each level, to gain a new level, assuming you killed mobs that are equal level to your own. Here are the numbers:


1 4
2 6,166666667
3 9,285714286
4 14,375
5 19,44444444
6 26,5
7 33,54545455
8 41,58333333
9 49,61538462
10 59,64285714
11 69,66666667
12 80,6875
13 92,70588235
14 104,7222222
15 117,7368421
16 131,75
17 145,7619048
18 160,7727273
19 175,7826087
20 192,7916667
21 209,8
22 226,8076923
23 244,8148148
24 263,8214286
25 282,8275862
26 302,8333333
27 322,8387097
28 343,84375
29 366,0909091
30 386,6176471
31 436,8571429
32 488,8611111
33 537,4594595
34 600
35 654
36 710,875
37 769,8780488
38 830,8809524
39 892,9534884
40 956,6590909
41 1108,022222
42 1261,869565
43 1425,531915
44 1589,229167
45 1757,897959
46 1930,9
47 2108,901961
48 2290,903846
49 2477,90566

which in turn give this chart:

http://img215.imageshack.us/img215/2056/killsperleveldc7.jpg

Notice anything? Watch how it's ascending linear from 1-30, then it gets steeper for 31-40, and then even steeper at 41-50.... Okey maybe you don't see it. Thankfully, we can prove it and also see just how much steeper it gets by calculating the derivative. We don't know the equation, so we have to do dy/dx for every 2 points in the graph, levels, 1-2, 2-3, 3-4, etc etc. Ideally, this would be a steady line, maybe ascending, meaning that each level gets harder (ie, needs more kills) at the same rate as every level. Heh, far from the truth. This is the derivative of the above graph:

http://img87.imageshack.us/img87/6647/difficultysm7.jpg

Now it's crystal clear: Levels 1-30 seem normal, they have a difficulty rating of around 20. Levels 30-40 get significantly harder, that is, each new level in the 30's is getting harder at a faster rate than before, it's not "just" getting harder. The "difficulty rating" there is around 60. This becomes even worse in the 40-50 region, where there is another clear jump. The difficulty rating there is 3 times larger than in the 30's, around 180!!!!

This means: For levels 1-30, each level is around 20 "units" harder than the previous. For levels 30-40, each level is around 60 "units" harder than the previous, and for levels 40-50 each level is around 180 "units" harder than the previous....

There is a clear difference between lvls 1-30, 30-40, and 40-50... Everyone felt it, and now there is proof! ;p

BTW, notice that little spike on lvl34 and lvl42? They are a little bit harder than the rest, harder than expected, that is :p

Ah well. Nothing we can do about it, we just need to keeeep on levelling.

By the way, the total number of mobs you have to kill to get from lvl1 to lvl50 is about 27317. Yeah.

DkySven
05-01-2008, 07:54 AM
Nice piece of maths! :eek24: I already though that the xp-chart was somehow like tangens. Imagine how hard it's going to be to reach level 60...

mann2411
05-01-2008, 08:28 AM
wow that deserves a round of aplause for this maths

Envy
05-01-2008, 08:30 AM
Bleh, no intention of doing it again soon :p

Nice graphs Mira.

_dracus_
05-01-2008, 08:39 AM
Miraculix you should grind instead of doing that kind of math.

Laeloth_Claireplaine
05-01-2008, 08:48 AM
OMG ! XDD

You really had to be bored grinding ! But congrats for the charts, it shows a good view of the difficulty to reach high lvls. (a bit cryptic, maybe... but useful ^^)

If you have some time now... mind to calculate the kills you got to make when in a group of 2, 3 or 4 ? (of mere Warriors. To start. We'll complicate with a Conju if you don't feel like grinding back... :p)

Mattdoesrock
05-01-2008, 11:04 AM
Did you calculate the number of mobs needed before or after quests?

Pizdzius
05-01-2008, 11:10 AM
\o/ absolutely stunning!

magnet
05-01-2008, 11:25 AM
:eek24: Wow! You know how to use a spreadsheet software (or gnuplot) ;). (pretty graphs).

The "proper" way to level without too much stress is to think of it as a linear process, where levels don't matter but you just got to reach 5,97M exp. Just ignore levels and it makes things easier :p.

Miraculix
05-01-2008, 02:22 PM
LOL - Thanks for the comments everyone :P

Yes, I was super-bored :p

What I wanted to show you is actually the intentional "jump" from the difficulty of 1-30 lvls to 30-40 lvls, and the even greater jump of 40-50 lvls... That can't be anything but intentional :p

DkySven
05-01-2008, 02:28 PM
I looked again at the chart and it seems that there's no answer for level 60, like tan90ᴼ.

_dracus_
05-01-2008, 02:49 PM
to me the most important thing in the leveling process is finding the good grinding area. When you have the area with the good mob density and a merchant not too far it's easy :D

Miraculix
05-01-2008, 02:53 PM
I looked again at the chart and it seems that there's no answer for level 60, like tan90ᴼ.

Yeah I've already tried evaluating the equation, no luck so far. Anyone that knows how to do inter/exta-polation in MATLAB could probably help us determining it :p

...or surak could just post the equation :p

DemonMonger
05-01-2008, 03:02 PM
thank god i have almost 8 million xp:bangin:

backe
05-01-2008, 03:46 PM
ah.....very nice miraculix. good to see other math geeks hard at work:thumb:

Valorius
05-01-2008, 04:55 PM
thank god i have almost 8 million xp:bangin:
Heh, same here.

Nice work Miraculix.

Miraculix
05-01-2008, 05:28 PM
I can only guess that if the cap is ever raised to 60, we'll get an equivalent "jump" in difficulty, that would give a derivative of around 540... (the one for 40-50 is 180 ;)) That would probably mean that 1-2 levels in the late 50's would be like 1-50 all over again... :eek24:

Valorius
05-01-2008, 05:32 PM
There is no reason they have to make the jump as steep. That's up to them.

magnet
05-01-2008, 05:37 PM
There is no valid reason to add levels. They can give more powerpoints to current levels if they want, make more lv 50 items... if people want to grind they can with their lv 50 chars; look at Tanahans, Beue or Sathilda, they don't need no new level as an excuse for compulsive grinding :superpusso:.

Valorius
05-01-2008, 05:39 PM
There is no reason not to add more lvls either.

magnet
05-01-2008, 05:41 PM
There is no reason not to add more lvls either.

Oh yes, there are plenty. As in, it's long enough for casual gamers to reach 50. It can take months. Isn't that a valid reason? This is a fighting game, it's better if everyone has high level chars, low levels aren't easy neither to fight with nor to fight against (except for a few incompetent players who only win that way).

Also, NGD has enough trouble balancing the classes at level 50; bring more levels with break the balance further (yes, this is possible).

Valorius
05-01-2008, 08:02 PM
Raising the lvl past 50 keeps the high end players interested longer.

misaccc
05-01-2008, 08:46 PM
or makes them switch the game because they want pvp not grinding...

ArcticWolf
05-01-2008, 10:41 PM
Thank you for those graphs and information. ^^

sathilda
05-03-2008, 12:01 PM
Raising the lvl past 50 keeps the high end players interested longer.

No more levels. But IMHO there should be a merchant in each realm capital who give stuff by XP, with nothing added (damage, armor or whatever you can think of).

But anyway i'm the kind of people who kills mob compulsively whatever the reward is ; often when i hunt in Alsius, in fact i stop hunting and kill mobs xD

Mattdoesrock
05-03-2008, 12:08 PM
But anyway i'm the kind of people who kills mob compulsively whatever the reward is ; often when i hunt in Alsius, in fact i stop hunting and kill mobs xD

Haha! Im exactly the same.

DkySven
05-03-2008, 01:36 PM
Raising the lvl past 50 keeps the high end players interested longer.
No. It might makes people addicted because they need to reach that level 60, but grinding is not what most people call fun. Better give some meaning to war so the level 50 players actually fight for something.

Valorius
05-03-2008, 07:16 PM
NGD could always offer epic items for sale for XP or RP if you want to make people interested in war. And raise the level.

Miraculix
05-03-2008, 09:02 PM
Hrun (muunleit) figured out a way to approximate the xp on further levels. Check it out:


If you play a little bit more with the numbers, you can show interessting things to all, who are beg and request a higher final level
(higher than lvl50)

Level 60 :: 19.977.748
Level 70 :: 67.305.035
Level 80 :: 226.750.666


So yeah, please, no more levels.

Valorius
05-03-2008, 09:06 PM
55 is quite reasonable, and achieveable.

And like i said, there is no reason that the levels after 50 have to accelerate at the same schedule as the rest of them. That's entirely up to NGS.

ncvr
05-04-2008, 12:58 AM
Hrun (muunleit) figured out a way to approximate the xp on further levels. Check it out:



So yeah, please, no more levels.
Ouch :bangin:

Vroek
05-05-2008, 11:28 AM
How you know how much xp a normal mob give for each level?

ncvr
05-05-2008, 11:30 AM
Lvl 1 is 25, each lvl is +5.

There is a formula on a hidden part of Inquisition's website, but I seem to have forgotten it :p

tyrotyro
05-05-2008, 08:01 PM
OMG LOTS OF GRAPHS.

it hurts my brain :/ :bangin:

Miraculix
05-05-2008, 10:57 PM
Snorlax made a new graphic with the new exp system in the experimental.

See it and cry a bit:
http://www.regnumonline.com.ar/forum/showthread.php?t=23077

The values are exactly the same, and the graphics are exactly the same as the ones I posted, so it's not the ones from Amun. I just checked because I intended to do a comparison chart.

Here's the only thing in that thread that is not in this one:


Bicho---------------------------EXP NUEVA----- EXP ACTUAL

Lobo blanco cachorro LVL 1----------- 17 ------------25
Lobo Blanco joven LVL 2-------------- 20 ------------30
Diente de sable bestial LVL 57-------- 199------------305
Diente de dable ancestral LVL 51----- 179-----------275
Troll Gigante LVL 50------------------ 176-----------270
Fantasma guardian LVL 52------------ 182-----------280


I'm guessing this is the new exp bonuses compared to the old ones? If that is so, there is a ~35% reduction in mob xp rewards, which is what magnet posted too.

BlooD
05-05-2008, 11:04 PM
The values are exactly the same, and the graphics are exactly the same as the ones I posted, so it's not the ones from Amun. I just checked because I intended to do a comparison chart.

Totally sure?

He says he did it with the colaboration of some alsiuns, i will ask there.

Edit: mmmmm maybe i misundertansded something, its says (actual) so it will be the same one you did, hope he didt stealed nothing xD.

Miraculix
05-05-2008, 11:08 PM
Totally sure?

He says he did it with the colaboration of some alsiuns, i will ask there.

Yes, I'm sure, I checked level for level all the XP points. They're the exact numbers adrianpf posted here (http://www.regnumonline.com.ar/forum/showthread.php?t=17837), which he also said that Snorlax & alsius helped gather.

BlooD
05-05-2008, 11:12 PM
Yes, I'm sure, I checked level for level all the XP points. They're the exact numbers adrianpf posted here (http://www.regnumonline.com.ar/forum/showthread.php?t=17837), which he also said that Snorlax & alsius helped gather.

Yep i edited before you posted, i will delete the post to not confuse people.

Miraculix
05-06-2008, 12:16 AM
I did some comparison charts anyway, just to see what it would be like if this change was implemented (-35% xp per kill)

This is the comparison for kills per level:

http://img233.imageshack.us/img233/7711/killsperlevelnewxv8.jpg

And this is the derivative of the above comparison:

http://img59.imageshack.us/img59/5789/difficultyneweg9.jpg

New total amount of kills from 1-50: 42025. This is 53% more than previously. You need to kill 53% more mobs. With 42025 kills, you would get 9122885 XP points right now, that means 3193010 (around 3 million) over the current level 50. I'm guessing this is around level 54, and #21 on the global XP rankings.

With the kills you need now to go from 1-50, in Amun that would get you to 45 (as seen in the 1st comparison chart).

All this if the current changes on amun become official.

-Edge-
05-09-2008, 10:51 AM
Ive been monitering this for months now, check this out:

http://www.statsaholic.com/regnumonline.com.ar

Pretty interesting, can't wait to see how it will change after the update. But those are stats for just the website, it would be cool if we saw that for ingame though.

Mattdoesrock
12-20-2010, 03:55 PM
BUMP.

This thread could soon be important... But who knows. ;)

Level 60 :: 19.977.748

bois
12-20-2010, 04:25 PM
I go to amun to look at that place. When it comes back up..

DkySven
12-20-2010, 04:29 PM
There have been some rumours about more levels. But rumours are rumours and as long as you don't know what's really planned, it is useless to make assumptions.

I suggest you just wait until NGD makes an official announcement.

Mellion
12-20-2010, 05:01 PM
more levels would really suck.

Myxir
12-20-2010, 05:03 PM
http://saved.im/mty0nzmydtk1/screenshot2010-12-2016_02_11.jpg
Appeared in the german forum. Several users confirmed it.
It does not look like this image is shopped. At least not for me.
More screens appearing:
http://img51.imageshack.us/img51/3879/bersi6.png

If it's true I am most likely out of this game.

Mellion
12-20-2010, 05:07 PM
For me, too. That would be the final blow to leave RO once and for all.

I was just thinking about getting some xims. But with this vision. No, no. no more money from me.

Anpu
12-20-2010, 05:09 PM
I hope this is kind of a joke.
For level 60, NGD would need to add more monsters, change distribution of mobs in areas, I mean its a lot of work, which I don't think NGD had time to do.

Mellion
12-20-2010, 05:12 PM
Imagine all you good lvl 50 items will be rubbish. And you paid for them...

theotherhiveking
12-20-2010, 05:13 PM
mmmm... Maybe this is the surprise Chilko was speaking of.

Mellion
12-20-2010, 05:15 PM
this is no suprise, this is another catastrophe by design

e30G
12-20-2010, 05:16 PM
I hope not. More grinding in this game will be terrible!

Unless level 50s can only gain xp from other players... :P

Seher
12-20-2010, 05:17 PM
This has to be a joke. Even more spell levels... Introducing new spell levels while the old ones still are close to completely broken is kind of the dumbest thing you could do.
That's why I don't believe it. :P


Ps:
Did you just stuff that aperture science thing we don't know what it does...

Comp
12-20-2010, 05:18 PM
I think speculation and getting worked up over something that is not confirmed is detrimental. Best is to just wait and see.

e30G
12-20-2010, 05:20 PM
In this case, it might be nice to hear a comment from NGD regarding the issue. You can't stop people from speculating on something like this.

theotherhiveking
12-20-2010, 05:20 PM
I think speculation and getting worked up over something that is not confirmed is detrimental. Best is to just wait and see.

This. Lets just wait for a bit.

Eli2
12-20-2010, 05:30 PM
Three options come to mind.

Grind to lvl 60:
As long as the grinding experience is not vastly improved, this would be horrible.
Leave char at lvl 50:
Only possible if the disadvantage from the lower level is not too high.
Do something completely different:
Maybe back to FPS ...

Envy
12-20-2010, 06:01 PM
This is all old news (http://www.regnumonline.com.ar/forum/showthread.php?t=24121) :p

doppelapfel
12-20-2010, 06:08 PM
My thread about it has been deleted by the gamemod who once said

Hi One,

The only thing I will be censoring will be insults or spam. No negative messages will be deleted. Please don't think that we want to hide the truth, as truth itself always prevails and finally shows up.

Regards.
The truth is, it was possible to reach a higher lvl than 50 on amun when it has been online.
However, i dont want to fight about this, if it is the big suprise about which nobdy should know delete this post and i wont talk about it again till the update.

Mattdoesrock
12-20-2010, 06:09 PM
I re-read the entire thread... Good times. :') I remember the thread well. :wub2:

Inkster
12-20-2010, 06:31 PM
I re-read the entire thread... Good times. :') I remember the thread well. :wub2:


Your the one who dug it out of the archives Mr. Mattdoespalaeontology

Surfy
12-20-2010, 07:54 PM
Level 60? No way, I'd be gone before it even came out. Worked too hard to get my items.. knowing they'll be rubbish would force me to quit.

Plus... where would all the 50's grind? Really hope this is just a rumour.

Seher
12-20-2010, 08:54 PM
A higher maxlevel isn't a problem as long as you don't get huge bonuses. Actually it would be quite nice without bonuses at all for virtual penis fans, just to have a higher number next to their name :D

I'm rather worried about that berserk (6) stuff... 5 spell levels already are too much. But again, it would just be too dumb to be actually true. xD

DkySven
12-20-2010, 09:28 PM
No reason to fear the level cap will be raised:
http://www.regnumonline.com.ar/forum/showthread.php?p=1220494#post1220494

Myxir
12-20-2010, 09:29 PM
I'm glad :)

tjanex
12-20-2010, 09:30 PM
Well I still fear it ;D, he said the day we raise cap lvl... So that day is coming soon or late... He didn't say they aren't gonna raise lvl cap ... :*(

Seher
12-20-2010, 09:43 PM
Well you have to keep all your options open :P There is no final decision in an MMO as long as it's under development...

As I said, raising the level cap and especially new spell levels would just be bullshit right now. I rather fear the latter won't ever happen :P (Which isn't that bad, 5 spell levels already are too much)

However I still hope the surprise is about balance. :D

Mellion
12-20-2010, 09:48 PM
Zombrex post isn't satisfying enough to me. I don't like open answers like this. So I keep my money.

Masterkick
12-20-2010, 11:47 PM
If the lvl cap is raised I'll start thinking on some good weapon. You know what for.

Gabburtjuh
12-21-2010, 12:18 AM
Lvl cap raised has so many problems: boss gears, magn weps, power points(mages already have 4 full trees, archers and warriors can get a full OP setup, e.g. 19 scout 19 pet 19 tricks 15 evasion, 19 wep, 19 warcies, 19 2handed 15 tactics) and ofc normal loots, exponential xp and some other shizzle, if they raise it alot of my frends will quit, I will quit, and alot of the ppl that aren't my frends will quit to, because it only benefits premiums users(boost, lucky box), ppl that never war but just grind/already have like 12mil xp and those sort of ppl, to me, it's a big no if it ever happens.

KKharzov
12-21-2010, 09:36 AM
Lvl cap raised has so many problems: boss gears, magn weps, power points(mages already have 4 full trees, archers and warriors can get a full OP setup, e.g. 19 scout 19 pet 19 tricks 15 evasion, 19 wep, 19 warcies, 19 2handed 15 tactics) and ofc normal loots, exponential xp and some other shizzle, if they raise it alot of my frends will quit, I will quit, and alot of the ppl that aren't my frends will quit to, because it only benefits premiums users(boost, lucky box), ppl that never war but just grind/already have like 12mil xp and those sort of ppl, to me, it's a big no if it ever happens.
Take it easy brother.

For all you know a raise in the level cap could be part of a leveling curve adjustment. In which obviously all items receive new levels. In case you still don't get it: They add more levels, and decrease the needed XP. Thus in theory even making a new level 75 requirement or something with the same XP it takes to get to 50. Or the levels don't even give any new attributes or power points period. You can't start whining about something that doesn't even exist yet.

Man, watching some of you squirm over the slightest of changes is hilarious. You act as if your petty demands had any value whatsoever. No one cares if you quit, GTFO epeen.

Phrack
12-21-2010, 10:25 AM
No one cares if you quit, GTFO epeen.

and who are u to judge other ppl, dont like it? ignore or just stfu :eek24:

w_larsen
12-21-2010, 03:07 PM
[QUOTE=KKharzov]. You can't start whining about something that doesn't even exist yet.
QUOTE]

well, from the wording of official post, one can conclude, that new maxlvl will be implemented at some point.
also it stands to reason to assume that new levels will be added on top of previos uones, not adjusted so that current maxlvl is the new maxlvl, because ngd is a business, and xp boosters sell.

bois
12-21-2010, 05:49 PM
I for one could care less. I do agree the wording is nebulous but as far as I am concerned, if it comes , it comes. When or if it comes I will look at it and voice an opinion.
Other than that I would not speculate. It serves no purpose at this moment. Save the energy for when the feature finally arrives. If we must complain, focus on what is in front of us right now.

Art

ArcticWolf
12-22-2010, 02:13 AM
If they raise the level cap to 60, they will adjust all the in-game experience by a factor of 1.2. So everyone will be happy!

tjanex
12-22-2010, 08:34 AM
Well happy is different, still have to grind then ;D, but anyways we all look to the grinding part but maybe there come new weapons, new armor, new spells would be awesome as well! ~;)