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magnet
05-07-2008, 08:34 PM
Hi everyone,

New thread for new developments.

The changelog has been updated: http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=2


New system in place:
"- New: Fatigue. After being connected for several hours, experience received by killing monsters is reduced (after 3 hours = reduced by 50%, after 6 hours = reduced by 100%). Fatigue is reset daily. Fatigue doesn't affect active experience scrolls."

I think it is a good idea to encourage players to get premium content, without penalizing premium users. However, the only "bad" aspect is that people will now level the first 3 hours, then fight in war (instead of fighting in war then grinding for 3 hours after). I guess it's too complicated to check for "actual" grinding times.

Another bad aspect is that non-premium users will likely grind only three hours a day, leaving premium users to level alone.

However, and AWESOME aspect is that after the three hours, players will go to war (or log out?) and that can only make the game more interesting.

As for me I always grind using premium, and I think NGD has not only the right to make their premium business more attractive, but it's also maybe -- for all we know -- required for the evolution of the game, since there are new members, has it has been stated by some already.
My main gripe with the -35% exp reward is that it affected premium users as hard (or even harder) than non-premium users. And that really, leveling is slow enough already.

I just hope fatigue will be displayed visually on the client (and I'm not staying 3 hours on experimental to test it!).

I also hope that NGD will stick with this plan (or find some better), but decide once and for all not to reduce the experience curve (like it was on Amun): I just leveled a Warlock to level 50, using boosters constantly from level 32; I bought 50€ of xim (would have bought more for a Scroll of Mastery for my next char, but the adjustments to the curve made me think it would be wasted). I was pretty fast I think, but still it was *extremely* time consuming.

On a final note, there is still the "- Updated: Experience curve adjusted." line. So I ask: what does it mean now? A clarification would be welcome.

Another question: does fatigue affect dropping chances? Can we still grind for items without scrolls?

GIGO305
05-07-2008, 08:42 PM
well this keeps upseced players from going to much at it but it will suck to have to log on and out every 3hours i mean i can handle 3hours of war..then screw it let my friends play while me and some other friend go play basket ball i want to know if i log out and he logs on will that mean our xp will get messed up?

DkySven
05-07-2008, 08:48 PM
I think this completely fits my playingstyle. :)

misaccc
05-07-2008, 09:20 PM
yup great idea...

Mattdoesrock
05-07-2008, 09:26 PM
I think this definatly a good idea.

For current players.

Anyone new starting after the update - who wont want to buy premium yet as they've only just started, may find it hard to get to lvl 10, and may just forget about it, and leave the game.

Perhaps it should be introduced after lvl 10? Narrative could be along the lines of the new powers you have gained become taxing? I dunno, its just a thought.

DkySven
05-07-2008, 09:29 PM
Well, it would make sense. After killing beasts and monsters for 3 hours you will probably be tired.

magnet
05-07-2008, 09:31 PM
I think this definatly a good idea.

For current players.

Anyone new starting after the update - who wont want to buy premium yet as they've only just started, may find it hard to get to lvl 10, and may just forget about it, and leave the game.

Perhaps it should be introduced after lvl 10? Narrative could be along the lines of the new powers you have gained become taxing? I dunno, its just a thought.

You raise a valid point; for the first levels, you are addicted, and the average player plays more than 3 hours in his first gaming session. However, it would also be better accepted by the player if he saw it in the first levels.

Positive points:

He will get used to the Fatigue system faster
He might buy premium from the start if he sees a clear message explaining why he's gaining slower exp, or no exp at all


Negative points:

Players below level 15 have really nothing to do in the game beside exping and questing
A lot of non-Spanish speaking players leave when they see that the realm chat is filled with Spanish, they may not understand what is going on at all and be even more discouraged
The first hours of playing are when a player gets hooked or not


In Ignis you can reach level 10 with almost only quests (depending on the class), I believe it is the same in Syrtis, but definitely not in Alsius. This should be checked because new players are the players NGD should be focusing on, as they are the more likely to buy premium scrolls in the future.

I really hope that the Fatigue will be clearly displayed AND explained to new players (for instance using the tooltip system).

padreigh
05-07-2008, 09:33 PM
GREAT IDEA .... so lets see:

Ive got a small daughter, she sleeps afternoon and evening. I get on at 2pm, play 2h, get on a gain at 9pm play 2h more and go to bed. I want lvl 50 so i grind. So far ive run to recapture forts here and then, now ill grind bcause if i join the recapturing I loose more then half an hour of full xp. Ok, so ppl wont get much assistence by lvling ppl anymore.

What about different Characters? Ill grind my hunter 2 hours, then i change to warlock, hunt 2 hours .. then change back to hunter to grind a bit more ... 50%xp or not?

If they try to do smth against game addiction its a wrong step, if they want to punish those that only play certain days and much more on these (holidays, days off work, child at grandma or smth like that) its fairly the right thing to do.

What about all those ppl that dont have accsess to premium account? They can't get ximerin and are penalized ingame because grinding is even more complicated for them?`(if i understand that description only ppl with NO premium booster running will get reduced XP on theire kills after 3rd hour of playing?)

magnet
05-07-2008, 09:38 PM
GREAT IDEA .... so lets see:

Ive got a small daughter, she sleeps afternoon and evening. I get on at 2pm, play 2h, get on a gain at 9pm play 2h more and go to bed. I want lvl 50 so i grind. So far ive run to recapture forts here and then, now ill grind bcause if i join the recapturing I loose more then half an hour of full xp. Ok, so ppl wont get much assistence by lvling ppl anymore.

What about different Characters? Ill grind my hunter 2 hours, then i change to warlock, hunt 2 hours .. then change back to hunter to grind a bit more ... 50%xp or not?

If they try to do smth against game addiction its a wrong step, if they want to punish those that only play certain days and much more on these (holidays, days off work, child at grandma or smth like that) its fairly the right thing to do.

What about all those ppl that dont have accsess to premium account? They can't get ximerin and are penalized ingame because grinding is even more complicated for them?`(if i understand that description only ppl with NO premium booster running will get reduced XP on theire kills after 3rd hour of playing?)


Whether it's account or char dependent is a good question. I hope we can have an answer to that too.

However, I just want to point out that you will get no exp reduction if you buy even the cheaper scroll (+50%), that is 450 xim (ie, 50 eurocents / scroll). The goal is not, I think, against addiction. It's first and foremost to encourage players to buy premium items (I guess too many don't, but it is Regnum's business model after all), and as a side effect encourage war.

As for people who don't have access to Premium, it is because they can't use Paypal. NGD has spoken before of alternate means of purchase.

Oh -- a 150 Xim "No fatigue" scroll would be a good idea. Would be a +0% exp booster, cheaper than +50% but allow people to level continuously still. They still would have to purchase Xim first, and some would try real boosters and get addicted to their power :superpusso:.

DemonMonger
05-07-2008, 09:48 PM
so if you join.. and fight in war.. 3 hours.. then try to xp..

you get 50% xp

hell.. i'll just keep relogging... :eek24:

why in the world would ngd penalize players for playing! most servers give bonus xp for being connected for so long.... and here they take it away....

rakion is currently giving bonus xp.. then bonus items for every hour connected....

feels to me like ngd is trying to push us away.....


I would... NEVER decrease xp given.... this lowers player moral and will to xp... its bad enough to keep killing things as is...

I would ... Increase item drop chances after being connected for a long period of time (oh wait they cant control that yet)

I would ...Give symbols by players names that have a certain amount of RP...

I would ... make RP decrease when you die.... 0 rp = teleport out of the war zone.. allow players to buy more rp from the merchants...

I would ... create a premium item that prevented RP loss on death for 10 deaths.....

I would ... create xp loss when player dies...

I would ... give percent of xp back if player get revived by player

BUT I WOULD NEVER CUT XP FROM THOSE WORKING HARD TO GET IT!!!!

Looks like we can only xp 3 hours a day max... then log off... so weak.. so very weak...

I know that this makes me not want to level up anymore characters....

Envy
05-07-2008, 09:52 PM
so if you join.. and fight in war.. 3 hours.. then try to xp..

you get 50% xp

hell.. i'll just keep relogging... :eek24:

why in the world would ngd penalize players for playing! most servers give bonus xp for being connected for so long.... and here they take it away....

rakion is currently giving bonus xp.. then bonus items for every hour connected....

feels to me like ngd is trying to push us away.....

It's tough love.

magnet
05-07-2008, 09:56 PM
Wow, I'm happy it's not your game Demon then :p. I would disagree with most of the changes you propose.

However, I do think the Fatigue system is a bit flawed, but it doesn't matter since players should get Xim when they level in my mind ;).

How to make the Fatigue system work without flaws:
- have two modes: one mode "grind" one mode "normal"
- in the mode "normal", you cannot gain exp from the mobs (only drops and money)
- in the mode grind, you get exp as usual
- Players can switch from one mode to another when they like... new players are automatically in "mode grind"
- Fatigue is decreased only while mode "grind" is active
- Using a booster scroll doesn't affect the mode, but it switches you to mode grind (can switch back so you make sure not to wasted booster time)
- Tadaaa you can help retake Trelle in mode "normal", then switch back to "mode grind", disable it when hunters come and you have to fight, etc... So you get your 3 hours of exp when you want and how you want... and the 3 -50% hours too..

The problem with that? It's a bit complicated for new players, and requires a bit more code from NGD.. The advantage? It would completely remove the downsides of Fatigue (except Fatigue itself hihi :D).

BlooD
05-07-2008, 10:00 PM
I am afraid of people saying:

I cant go to war because if i do it after that i cant level!

It cant be for hours connected, it have to be like the exp scrolls, each time you kill a mob 10 secs less of you fatigue meter.

tak
05-07-2008, 10:23 PM
I am afraid of people saying:

I cant go to war because if i do it after that i cant level!

It cant be for hours connected, it have to be like the exp scrolls, each time you kill a mob 10 secs less of you fatigue meter.
Hear the man he speaks wisdom!
I like the fatigue idea, hopefully we will see some more fortwars after it gets implemented. Not that i dislike hunting, but it gets kinda boring when 700 players are connected and nothing happens...

spartan27583
05-07-2008, 10:31 PM
so if you join.. and fight in war.. 3 hours.. then try to xp..

you get 50% xp

hell.. i'll just keep relogging... :eek24:

why in the world would ngd penalize players for playing! most servers give bonus xp for being connected for so long.... and here they take it away....

rakion is currently giving bonus xp.. then bonus items for every hour connected....

feels to me like ngd is trying to push us away.....


I would... NEVER decrease xp given.... this lowers player moral and will to xp... its bad enough to keep killing things as is...

I would ... Increase item drop chances after being connected for a long period of time (oh wait they cant control that yet)

I would ...Give symbols by players names that have a certain amount of RP...

BUT I WOULD NEVER CUT XP FROM THOSE WORKING HARD TO GET IT!!!!

Looks like we can only xp 3 hours a day max... then log off... so weak.. so very weak...

I know that this makes me not want to level up anymore characters....


I agree with these statements.

The fact is, I am one of those kinds of people who will level and level for hours on end to reach the highest level in the game as fast as possible. In other words, by nature, I am completely against the fatigue system.

If or when this update gets implemented...GOOD BYE. I'll just go find a better game to play (yes, they do exist).

I believe that people who spend so many hours playing this game should be rewarded, not forced into fort wars. There are other ways for NGD to make money off of xim, without forcing people to log out after 3 hours of playing.

For one thing, NGD could use whatever resources they have to fix the lag problem by maybe making a new server or two. Then they should invite people to play on these servers by advertising this game in various forms of media, thus drawing in more potential buyers.

Also, rather than going on and doing things that no one has suggested yet (to my knowledge) they should just sit back, fix up the glitches and bugs, patrol the forums, place polls on new ideas, then work on designing new features after a vast majority of the players have suggested it and have showed interest in the idea.

GIGO305
05-07-2008, 11:07 PM
ngd shouldnt do this i think its either a punishment to hippys for not fighting fot their realm so maybe they do it or a punishment for fighting in a good ass old time war that lasts ours then NO XP hahaha :devil: surak should go back to banning ppl instead :thumb:

DemonMonger
05-07-2008, 11:12 PM
NGD... tell us why.... why.... why would you do this..
:mad:

its like stealing our first born child... then cooking it and eating it in our faces!

Valorius
05-07-2008, 11:50 PM
Stupid.

Just.

Plain.

Stupid.

Miraculix
05-07-2008, 11:57 PM
This idea suits *me* very well. I'm not sure it's the best thing for NGD though.
I never play anymore than 3 hours per day, and I don't think the average player does either. I think 3 hours might be too long. Maybe fatigue should kick in a bit earlier, so even the average player will be affected by this.

And also, this kind of forces you in a certain style of play: First grind, then war. Though again, I don't like to mix things, so each day is either grind or war. But for those players that like to mix things up, you might want to re-think that a bit.

Oh, and of course, what about all those people that can't go to WZ yet? Maybe the counter should only count when you are in the WZ. Easier than switching modes ;)

Account/Character based fatigue is a good question, and my guess is it's account based, just like ximerin is.

So, in general: This is a very good idea. Work out a few of the things mentioned here and I think everyone will be satisfied :)

sathilda
05-07-2008, 11:57 PM
Stupid.

Just.

Plain.

Stupid.

What he said. And DM too ; i would add that if killing enemies was synonym of gettting some loots from them, i would be more often at war...

magnet
05-07-2008, 11:58 PM
It is account based (answered in the Spanish forum).

hymak
05-08-2008, 12:40 AM
Wow, I'm happy it's not your game Demon then :p. I would disagree with most of the changes you propose.

However, I do think the Fatigue system is a bit flawed, but it doesn't matter since players should get Xim when they level in my mind ;).

How to make the Fatigue system work without flaws:
- have two modes: one mode "grind" one mode "normal"
- in the mode "normal", you cannot gain exp from the mobs (only drops and money)
- in the mode grind, you get exp as usual
- Players can switch from one mode to another when they like... new players are automatically in "mode grind"
- Fatigue is decreased only while mode "grind" is active
- Using a booster scroll doesn't affect the mode, but it switches you to mode grind (can switch back so you make sure not to wasted booster time)
- Tadaaa you can help retake Trelle in mode "normal", then switch back to "mode grind", disable it when hunters come and you have to fight, etc... So you get your 3 hours of exp when you want and how you want... and the 3 -50% hours too..

The problem with that? It's a bit complicated for new players, and requires a bit more code from NGD.. The advantage? It would completely remove the downsides of Fatigue (except Fatigue itself hihi :D).

a player could switch to 'grind' when killing a mob then, while recovering, switch to 'normal' thus defeating the purpose of fatigue.

GIGO305
05-08-2008, 12:59 AM
This idea suits *me* very well. I'm not sure it's the best thing for NGD though.
I never play anymore than 3 hours per day, and I don't think the average player does either. I think 3 hours might be too long. Maybe fatigue should kick in a bit earlier, so even the average player will be affected by this.

And also, this kind of forces you in a certain style of play: First grind, then war. Though again, I don't like to mix things, so each day is either grind or war. But for those players that like to mix things up, you might want to re-think that a bit.

Oh, and of course, what about all those people that can't go to WZ yet? Maybe the counter should only count when you are in the WZ. Easier than switching modes ;)

Account/Character based fatigue is a good question, and my guess is it's account based, just like ximerin is.

So, in general: This is a very good idea. Work out a few of the things mentioned here and I think everyone will be satisfied :)

that is you but my war/leveling is hard and yea i usualy play 3hours also but it might be a boring day so i only go out at night(weee 11pm till 3in da morning!!! non stop misses from half court,basket ball for ppl that dnt get it) so i misght play for posibly 4hours or my friends might log in this idea suxs especialy for ppl that cant lvl i think it should be able to turn off and on for ppl that like a chalenge but im almost compltly aginst it especialy since im not gigo im his friend and my twin plays after me and we each play 2hours so since im 2nd i will get Fed in the Azz barely making xp and i might not fell like warring and leveling is boring and hard enoth as it is dont make it worse!

GIGO305
05-08-2008, 01:01 AM
a player could switch to 'grind' when killing a mob then, while recovering, switch to 'normal' thus defeating the purpose of fatigue.


that would be a bug i would abuse all the time!! :bounce: :thumb:

anyways with this idea on drop mode drop chances could be increased making a lvl50s life alot easier and when im killing for money it should be a bar or something midle neither grind on left and right normal and if i put it very close to normal but not right on it i get litle xp but more chances of drops posibly i hope.


still this ideas suck

magnet
05-08-2008, 01:08 AM
a player could switch to 'grind' when killing a mob then, while recovering, switch to 'normal' thus defeating the purpose of fatigue.

No, if he wants exp he has to be in grinding mode, and each time a mob dies, 10s are removed from the "fatigue" counter (which works like boosters).

And it would be easy to prevent switching modes more than once every 5 minutes.

Panda_Bear
05-08-2008, 01:38 AM
I agree with Demon Monger that if they do this ngd is crazy, alot of ppl will leave because of it, and it is the first game i have seen that gives you less xp the longer you play.

This game is heading to the you cant play it unless you have premium

Mikan
05-08-2008, 01:55 AM
My thoughts about this...

When you kill mobs you get an amount of gold that is usually used for repairs and arrows (for some).

So, please, NGD, give us an NPC that we can go to to reset fatigue for a certain amount of gold(like an inn).

This would also require the player to stop playing for a certain amount of time, such as one game night.
But once the timer is up they could play that character again and grind with full rewards. :)

You wouldn't lose much Xim... many people are greedy with their earnings and will go to war instead.

It would also encourage people to do more quests from levels 20-40 instead of grinding it out(which is faster), as these quests give large amounts of gold as a reward for their completion.

Regards.


EDIT: Also, this needs to be character-based, not account-based. No offense to the good folks at NGD, but if you start forcing restrictions on my entire account, I will not buy Ximerin.

DemonMonger
05-08-2008, 02:30 AM
pffft whats next are they going to put a cap on who can log in and who cant? premium users only? ridiculous....

ngd if you need money.. listen to the people who have been playing mmo's for 50% of their lives........ mind you new ideas are what keeps the world turning.. but... not new destructive ideas...

e30G
05-08-2008, 03:39 AM
I agree with DemonMonger. I don't like this at all.

Static_Fang
05-08-2008, 06:56 AM
+ Infinity
Awesomeness Idea :thumb: Nice way to work outside the box NGD! :hat:

But with every good thing, a bad thing emerges.

Hopefully Regnum players will stay!

Wyatt
05-08-2008, 07:08 AM
I can only say that once this gets implemented I would probably not train my characters as much as I used to. I would probably be using my two level 50 characters more now and train my other characters when I am in the "Mood" xD.

I really dont have words for this change.. NGD probably knows what they doing but should probably check the reaction we are having towards this, as far as I know alot of players are not happy with this.

I would only level 3 hours a day basically...when possible.

EDIT: I will be in Amun testing this new feature today and see.

Envy
05-08-2008, 08:10 AM
I usually train in big bursts, so this doesn't suit my play style at all. If I'm in the mood I can grind/loot for ages, but not daily/regularly..

hymak
05-08-2008, 08:24 AM
maybe it should be implemented as 21 hrs/wk rather than 3hrs/day. some may not play during the week, but will play for longer than 3 hrs on a sat/sun.

Ironfoot
05-08-2008, 08:58 AM
This doesnt affect me - ill very soon have a second lvl 50 char and then i wont make a third...
- and normal people shouldnt be affected too.

And just for the record - i never bought ximerin.

mann2411
05-08-2008, 09:19 AM
question will this affect quests at all cause it seeems that someone could get mighty angry from intiation island and missing out on a 1k xp reward. i agree that this is flawed very very much but i assume ngd will see this and hopefully fix it. Think of halfway through levelling with someone and then they say "sorry my three hours are up i'm going". If one of the realms forts are taken and someone asks for help taking it back the answer will be something around the lines of "sorry i need to lvl don't have much time left". As surak previously stated though it may be something else or it may be debating wheter to addd it or not.

Znurre
05-08-2008, 09:50 AM
I agree with these statements.

The fact is, I am one of those kinds of people who will level and level for hours on end to reach the highest level in the game as fast as possible. In other words, by nature, I am completely against the fatigue system.

If or when this update gets implemented...GOOD BYE. I'll just go find a better game to play (yes, they do exist).

I believe that people who spend so many hours playing this game should be rewarded, not forced into fort wars. There are other ways for NGD to make money off of xim, without forcing people to log out after 3 hours of playing.

For one thing, NGD could use whatever resources they have to fix the lag problem by maybe making a new server or two. Then they should invite people to play on these servers by advertising this game in various forms of media, thus drawing in more potential buyers.

Also, rather than going on and doing things that no one has suggested yet (to my knowledge) they should just sit back, fix up the glitches and bugs, patrol the forums, place polls on new ideas, then work on designing new features after a vast majority of the players have suggested it and have showed interest in the idea.

This is no PvE game, but a RvR game.
For me, this new addition is good, as it encourages wars and thus makes the game more interesting for me, and many others.

However, I think the fatigue system, as blood proposed, should work like the boosters so you can choose whenever to war or to level.

magnet
05-08-2008, 10:04 AM
This is no PvE game, but a RvR game.
For me, this new addition is good, as it encourages wars and thus makes the game more interesting for me, and many others.

However, I think the fatigue system, as blood proposed, should work like the boosters so you can choose whenever to war or to level.

Yes if it worked like boosters it would be perfect :).

I take the opportunity for some updates (translation of Slamar's post http://www.regnumonline.com.ar/forum/showpost.php?p=381772&postcount=17
):
- Fatigue gets decreased after 3 hours of being online and by account, whether you have been exping or not
- Levels 50 aren't affected by Fatigue
- After 3 hours, you can buy a scroll and use it, you won't be affected by Fatigue.
- Time is accumulated for each 24h; you can level with 100% experience for 3h every 24h. In order to exp more than 3 hours and gain the full experience, you only have to buy scrolls.

Valorius
05-08-2008, 10:09 AM
Stupid. It's just plain stupid.

Pizdzius
05-08-2008, 10:10 AM
My 5 cents.
My bank cancelled transfers connected to PayPal. I can't buy xims anymore. i cant buy exp scrolls. Now what I do is:

I can't play whole week usually cause I am too busy. I log in lets say on saturday, for 5 hours, hoping to raise my exp lvl and let's say Glaurung is going to play 6 hours and help me too.

Now I am going to NOT be able to play like that in a fair way with 100% exp. I think this idea is bad. At least for players like me.

magnet
05-08-2008, 10:14 AM
I think NGD really needs to propose an alternate mean of Xim purchase at the same time they publish this patch.

And make Fatigue work like scrolls so that people can war first, exp next.

Pizdzius
05-08-2008, 10:19 AM
Maybe turn the fatigue off on the weekends :wink:

DkySven
05-08-2008, 10:26 AM
- Updated: Experience curve adjusted. is still at the changelog. Maybe are mobs going to give more xp than they now do to even out the fatuque.

Pizdzius
05-08-2008, 10:28 AM
- Updated: Experience curve adjusted. is still at the changelog. Maybe are mobs going to give more xp than they now do to even out the fatuque.

I think they just made it less jumpy

LuthienNenharma
05-08-2008, 10:53 AM
I want to know if this is for an account or a char.
Would be fine for me to lvl 6hours per day but to chars.

elendriel
05-08-2008, 11:12 AM
It has a problem, the new people will have very hard to level, and when they've done the 3 hours, the only option that will have is log off.

And if you don't have free will, to do whatever you want, you will leave the game, and all the news will leave the game. It I think.

Pizdzius
05-08-2008, 11:33 AM
I will leave the game too if it continues to focus on such things instead of the lag and position bug improvement :(

Static_Fang
05-08-2008, 11:36 AM
I will leave the game too if it continues to focus on such things instead of the lag and position bug improvement :(

Nooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo zzzzzz

Godofsilver
05-08-2008, 11:41 AM
I will leave the game too if it continues to focus on such things instead of the lag and position bug improvement :(
Le crap.

anyway, I think they ARE focusing on the lag and the position bug; but they need money for that, and so they're "encouraging" us to buy experience scrolls.

Pizdzius
05-08-2008, 11:42 AM
I would love to, but I can't until I make a new account in some other bank :(
three hours a day of normal experience is really weird.

Static_Fang
05-08-2008, 12:02 PM
I would love to, but I can't until I make a new account in some other bank :(
three hours a day of normal experience is really weird.

U can buy some on my account if your JUST THAT desperate ;)


Kidding

Leadoffhitter
05-08-2008, 12:34 PM
First thing that doesn't seem clear to me:

"Fatigue doesn't affect active experience scrolls."

ACTIVE? It means after 3 hours and 30 mins your scroll is over and you active another one... it will get affected? Mmmmmm, money to trash...

Second thing is the new ppl coming to the game are going to perceive all this as a jailing system (even not so new...). But maybe you're right and they'll get used to it. (anyway, it's good to get used to some things?)

Third.
People with more lag issues because bad connection (I know a lot of french people with this problem) or bad pc, don't enjoy war as some other experienced players with good machines that want everybody around going to war.
So they will be players with less fun (coz no 50 lvl and less chances to get there), less fun again (lag that won't allow them to cast as much as the good machine' players so they'll die more often), and less fun again! (no 50 lvl, it was what pulled us to exp as fools, so they die and die more often but not the same chances to get that 50).
The choice we had to avoid that was exping with pals and chatting them while grinding. This option seems to be limited now.

To me the only benefit is for players with 50 lvl chars, good connections and good machines that have been asking NGD to make everybody around to fight...
Someone said before that this is RvR... That person is right, but... then people that was more interested in other ways of playing... is OUT of the future.

I've already mentioned this before but the game is not just the people having 1000 posts on forum. They know more, they have more experience and yes... they have other interests!

They want to have fun fighting and that's ok, but I don't know if it's good to try to force other type of players to fight again and again.
Regnum is RvR? yes. But you have too Dragons, Big bosses, quests, mobs, nice landscapes, coliseums, items to loot... Regnum IS NOT JUST an RvR, sorry. But this sentence comes again and again as a dogma to support subjective opinions. Mmmmmm.

Fatigue seems to me something that will get players tired of the game (so fatigued, usually language plays tricky...), but maybe I'm wrong. I can't be sure, of course.

If more money is needed other products must be implemented (armour thing seems to be on that way) to make purchasing of premium content interesting to ALL kind of players, and not just some of them.

You want my money? No problem but suit the costing items to me, don't try just to force me to adjust to the existing items. Or at least combine both strategies, pls.

Regards

Signatus
05-08-2008, 01:04 PM
- Fatigue gets decreased after 3 hours of being online and by account, whether you have been exping or not

So does it mean that in my first 3 hours of play NGD provides me mobs for productive grinding?... Meaning, what assures me that those 3 hours can actually be spent grinding? Because THERE IS a time pattern on playing hours (for most of the people, in all countries). And this reminds me of:

- Levels 50 aren't affected by Fatigue

So does it mean that I can't spend 3.05 hours in melekiti beach lvling but half of RO can be there item farming for 5+ hours?...

- After 3 hours, you can buy a scroll and use it, you won't be affected by Fatigue.

What if I already have a scroll active... does it mean that even if I'm not subject to the fatigue mechanism its timer counts anyway?

- Time is accumulated for each 24h; you can level with 100% experience for 3h every 24h. In order to exp more than 3 hours and gain the full experience, you only have to buy scrolls.

This actually means that I have to play the game not as I feel like but constrained to a game mechanism that limits my freedom (I already had a sort of playing agenda but with this I actually have to do it... and carefully)... yes, of course I still have the freedom of not playing at all.

I could understand this as an addiction control policy, that sooner or later will hit MMORPGs due to their documented social costs (a study branch on social sciences with growing interest)... but even then it would be poorly constructed and we all know we aren't speaking about it.

I also acknowledge the daunting task that NGD faces to create revenues using systems that do not directly influence the game core (RvR balance)... but...

Blood's post suggesting a booster like mechanism is the "less of evils", and if implemented such feature I don't see opposing arguments to that way of functioning (but I see many for it working at all).

I'm a casual player (I haven't played for more then a week for instance due to my RL responsibilities and diversified interests and hobbies) and premium user (but I know how non-premium users struggle between wanting to hit the WZ and being able to gather enough XP for some steady lvling and competitive challenge, specially because I leveled the 2 hardest, imho: knights and hunters, the last without boosters, to decent but not outstanding 44+ lvls), and I don't see how such modifications will bring revenue.

P.S. The game core users are almost the same from beta and the 1st wave after "release" as far as I could whiteness... those are the players playing most of the week and whose influence is felt on the realms and on the community. Those are also the players that have, at least, one lvl 50 char and are "masters" of many game features. This game need new blood (not a new BlooD ^^), players that can barely sleep with the promise of epic battles and magnificent rewards in the WZ (and many times the first thing they experience is a quick and helpless death at a hunter's hands ^^), that urge should be the motivation for premium usage, not a handicap.

P.P.S. You know what's one of the first questions that many players hear when they go to WZ at 30 something: "Quien eres?" ("Who are you?", meaning, what's your other(s) char...). Think about it, the focus could be on getting new players to 40+ as soon as possible, and entice them to it with WZ "glorious" events, for example...

Envy
05-08-2008, 01:09 PM
question will this affect quests at all cause it seeems that someone could get mighty angry from intiation island and missing out on a 1k xp reward. i agree that this is flawed very very much but i assume ngd will see this and hopefully fix it. Think of halfway through levelling with someone and then they say "sorry my three hours are up i'm going". If one of the realms forts are taken and someone asks for help taking it back the answer will be something around the lines of "sorry i need to lvl don't have much time left". As surak previously stated though it may be something else or it may be debating wheter to addd it or not.

This worries me as well. It's hard enough getting help from Ignis at times as it is.

Static_Fang
05-08-2008, 01:11 PM
This worries me as well. It's hard enough getting help from Ignis at times as it is.

Most of the time there is only a hunting party or 2 WHEN WE'RE LUCKY to respond sometimes to a fort call.

Pizdzius
05-08-2008, 01:17 PM
This game was supposed to fill my free time with friends, for free. now they're cutting my time if I have no money to pay for scrolls... thanks for that.

EDIT: I won't pay for something I had for free till now. Sorry.

fluffy_muffin
05-08-2008, 01:23 PM
To be honest it is worst than lower xp from mobs.

Mikan
05-08-2008, 01:32 PM
To be honest it is worst than lower xp from mobs.
zielski,

I agree, but I think with the proper implementation it could work, and perhaps make the game more dynamic.
The game is already suffering severely from simple game mechanics and lack of content.

I think that, despite making grinding even harder, this is a step in the right direction. But as I pointed out in my earlier post, the are many, many problems with it that first need to be solved.

Only then can something potentially bad be made into something potentially good. :)

Regards.

Dee-luxX
05-08-2008, 01:41 PM
If those 3-6 hours work as scrolls do, i don really see much of a problem.

You have 3 to 6 hours of free grinding in one day, you want to lvl more? get scrolls, if dont you can do quest or go out to breath some air.

Maybe because i have new obligations in the real world, maybe when i was a new to the game i grind more than that, but nowadays i can't think of leveling more than three hours a day, maybe again because i dont have that time.

All in all, if the grinding hours work as scrolls do, i dont think is a bad idea at all.

fluffy_muffin
05-08-2008, 01:44 PM
You have 3 to 6 hours of free grinding in one day
You have only 3h from login for grinding (for all your chars). If you will have 1 hunting party every 20 min this time gets shorten, if you are questing - forget about grinding, you are crashing and you have to wait for login in - forget about grinding.

Signatus
05-08-2008, 01:50 PM
You have only 3h from login for grinding (for all your chars). If you will have 1 hunting party every 20 min this time gets shorten, if you are questing - forget about grinding you are crashing and you have to wait for login in - forget about grinding.

Good point.

The feasible solution is this:

It cant be for hours connected, it have to be like the exp scrolls, each time you kill a mob 10 secs less of you fatigue meter.

-Edge-
05-08-2008, 01:51 PM
I really prefer this kind of system. It reminds me to take a break. Kinda like in GW how you get messages saying:

"you have been playing for 1 hour"
"you have been playing for 2 hours, please take a break"

etc etc.

cuajoneta
05-08-2008, 01:55 PM
http://www.regnumonline.com.ar/forum/showpost.php?p=381772&postcount=17

:,(

-Edge-
05-08-2008, 02:03 PM
I prefer this idea to getting exp cut totally. And I think its fine, if you are grinding for 3 hours and then your exp gets cut too bad. Take a damn break. Thank you NGD for listening to what the community said about this and revising it.

Getting more exp for every hour connected? Sorry, Then people would just leave there computers on 24/7

Angelwinged_Devil
05-08-2008, 02:37 PM
this kinda forces a player to xp as he logs in, what would be better is doing like they do with the premium xp scroll. If a player wants to go to war first he will be penalized with 50% xp loss.

Remove fatique from players below level 25, you are forcing those who can't afford premium or does not have a credit card yet to log off.

a question, does this affect account or character meaning:

will one person with two characters be able to level for three hours to get 100% then log on with another char to get 100% xp for another three hours or will those three playing hours also count for him?

Vroek
05-08-2008, 02:38 PM
I think this is good.
When you level a character is basically the only time ngd will get paid, once you are level 50 there is no real need for premium content.
Yes i can sympathise with they who dont have the possibility to buy premium.
But seriously if you really want to im sure you can find away to do it.

Angelwinged_Devil
05-08-2008, 02:49 PM
But seriously if you really want to im sure you can find away to do it.
kid: mommyyyy will you please buy me premium scrolls so I can level up my character
mom: no, I won't invest money in a stupid game
kid: daddyyyyy
dad: Listen to what your mom says

tough luck huh?

it will make the lower levels even more of a pain than it already is, the fun starts at the war zone and if ngd wants to keep their players here they need to remove it from the lower levels

e30G
05-08-2008, 03:05 PM
Reasons why I think NGD is doing this:

1. They are concerned about us playing for too long (doubtful)
2. They really need the money to finance their operations.
3. Gaming companies (such as Gamigo) that have licensed Regnum is pressuring NGD to find ways to make the game more profitable.

I want NGD to profit so they can continue providing this game to all of us. However, I think this "Fatigue" mechanic will only drive away more players. If NGD can't get more players to play, this MMO will die off rather quickly. Such a strategy is merely emphasizing the worst part of Regnum, which is the grind. It's like asking players to pay you or suffer. It just gives normal players a reason to think the game is simply there to torment them.

Provide premium items that enhances the best aspects of Regnum. Create premium that will actually make players want to buy them. Create pet scrolls for instance that summons a certain pet to act as a mule for a certain amount of time with extra storage space for items and scrolls to renew these pet's timers so you won't lose these items, or create a variety of armor skins that players can buy for a certain amount. Sell premium that can create additional character slots per account, reset scrolls that will allow you to reset the initial attribute points you had or scrolls for better drop rates.

Angelwinged_Devil
05-08-2008, 03:13 PM
Reasons why I think NGD is doing this:

1. They are concerned about us playing for too long (doubtful)
2. They really need the money to finance their operations.
3. Gaming companies (such as Gamigo) that have licensed Regnum is pressuring NGD to find ways to make the game more profitable.

I want NGD to profit so they can continue providing this game to all of us. However, I think this "Fatigue" mechanic will only drive away more players. If NGD can't get more players to play, this MMO will die off rather quickly. Such a strategy is merely emphasizing the worst part of Regnum, which is the grind. It's like asking players to pay you or suffer. It just gives normal players a reason to think the game is simply there to torment them.

I completely agree with this part

Provide premium items that enhances the best aspects of Regnum. Create premium that will actually make players want to buy them. Create pet scrolls for instance that summons a certain pet to act as a mule for a certain amount of time with extra storage space for items and scrolls to renew these pet's timers so you won't lose these items
I suggested this some time ago.


or create a variety of armor skins that players can buy for a certain amount.

that's what tintures are for ;)

Sell premium that can create additional character slots per account
stupid, players would create another account instead.

, reset scrolls that will allow you to reset the initial attribute points you had
or scrolls for better drop rates.
unbalancing
a scroll which would be better is one which would create a completely random item, it could be an übergodlike looted item or it could be a level 1 hood arrow ;)

Miraculix
05-08-2008, 03:41 PM
that's what tintures are for ;)


Go check the difference between texture and a shader. Skins = textures, armor paint = shader.


stupid, players would create another account instead.

And how would they use their ximerin on their second account mr. Genius?


unbalancing
a scroll which would be better is one which would create a completely random item, it could be an übergodlike looted item or it could be a level 1 hood arrow ;)
What's unbalancing? You get items by grinding. Premium items reduce grinding. Enhanced drop rates are pretty much as unbalancing as booster scrolls. That is, not at all.

+1 Galynn.

_dracus_
05-08-2008, 04:29 PM
I think this is good.
When you level a character is basically the only time ngd will get paid, once you are level 50 there is no real need for premium content.
Yes i can sympathise with they who dont have the possibility to buy premium.
But seriously if you really want to im sure you can find away to do it.

Yes there is, XP scroll gives you better drop :D

Angelwinged_Devil
05-08-2008, 06:58 PM
And how would they use their ximerin on their second account mr. Genius?

umm I guess they buy perhaps? thanks for the compliment ;). The point is not to buy something you can get for free, biased post


What's unbalancing? You get items by grinding. Premium items reduce grinding. Enhanced drop rates are pretty much as unbalancing as booster scrolls. That is, not at all.

because the überlike items will be more available to people who pay money.
levels!= items.

you seem not to be able to critisize much when it's a clanmember who posts. Again, could you please put that flaming attitude away?

magnet
05-08-2008, 07:00 PM
I think Vroek nailed it.

The time at which NGD is making profit or even only reimbursing the costs of the game is when a player level. Beside a few players (including Vroek), almost no one ever buys premium at level 50. People buy Xim when they level.

I love this business model because it means that I pay NGD when I level, then I'm free of any monthly fees; I control my budget better this way. When I raised my first char, I payed 60€. Then I played 8 months with it, that's 7,5€/month, which is the value I would give to Regnum Online in its current state. I payed NGD 50€ for my latest char, and I will play him for some time, certainly. And I plan on paying again for a next char (more this time, scroll of mastery + 200% boosters, probably around 100€, double money for getting to 50 twice as fast!) precisely because I love the fact that the premium users are privileged as long as it doesn't influence RvR/PvP directly. A non-premium user can still get to 50 even with the Fatigue system, but it will take him months. Premium users pay for the non-premium users, remember.

I think it is totally OK for NGD to give more value to those exp scrolls, and you know what? Those 200% with the current exp are damn awesome (more expensive, but 1.5% faster, meaning you need to buy less. Of course it's still more profitable for NGD).

People understand the "this is a free game" ad wrong. It means that yes, true, you can play for free. But it's only to get you to play then to pay. The game has costs, including the team, infrastructure, etc.

If you don't want to buy Xim, or if you can't afford it -- you can still play! Then, unfortunately, you will be limited in the time you level. But you can still play at war! Of course, for lower levels, it sucks. Well then they should get Ximerin, or .. or... log out and do something else! I hear half of game players are Syrtis in the inner realm grinding, they use bandwidth and server resources and are largely responsible for the lag (when you see more than 700 users and see 30 in the war zone, it's like WTF). I'm sure this system will help (and is partly designed) for solving that problem. If they pay premium, the infrastructure can be improved.

Now, how much would it cost for a player to level, say 10 hours a day at normal rate (I can't think it's very sane, but no one should be leveling more than that :p).

Well 3 free hours... Then 7 hours of leveling. But to remove Fatigue, you need a +50% scroll, at least (450 xim), which will give you a better rate (1.5x more). The 3 hours following the 3 first are -50% (/2). Considering a scroll indeed lasts 1 hour, leet maths skill will tell you... to get "normal" exp for 10 hours:

Let X be the normal EXP gotten in one hour, normal rate
- You exp for 3 hours with no scroll = 3 X
- Exp at -50% for 3 hours = 1.5 X
- Activate +50% boosters each hour starting the 7th hour for 4 hours= 4 * 1.5 X = 6 X
= 10.5X (10,5 hours of normal ex)

So you need 4 +50% scrolls to get worth 10,5 hours of "normal exp" in 10 hours..... That's 1800 Xim... That's 2€.

I sure think "casual players" who want to do 10h of leveling "once in a while" can afford 2€.

Problems to be solved:
1) Fatigue, as stated by Blood, should work like a scroll so you can do it in the order you prefer.
2) There should be other means to get Ximeryn for people who can't use Paypal.

Miraculix
05-08-2008, 07:05 PM
because the überlike items will be more available to people who pay money.
levels!= items.


So is the time you spend at lvl50. People who play premium play more time at lvl50 because they got there faster, because they paid money. That's the whole point. You pay, you get an advantage. Why pay if there is no advantage at all? This would only give a time advantage to premium users, they would get the items faster than a non-premium user. In the end, both would get the items. The premium user would grind less. And items is something exchangeable. They would be bringing in more items for their clanmates/realm-mates. In fact this is even better than boosters. You can't exchange xp with others.

I actually like this idea a lot, now that I think of it.


you seem not to be able to critisize much when it's a clanmember who posts. Again, could you please put that flaming attitude away?


I am blessed with intelligent and mature clan mates. Sorry if that bothers you.

Miraculix
05-08-2008, 07:16 PM
Let X be the normal EXP gotten in one hour, normal rate
- You exp for 3 hours with no scroll = 3 X
- Exp at -50% for 3 hours = 1.5 X
- Activate +50% boosters each hour starting the 6th hour for 4 hours= 4 * 1.5 X = 6 X
= 10.5X (10,5 hours of normal ex)


First off: You need to activate it on the starting of the 7th hour. It's 3 normal, 3 at 50%, so you should start at the 7th ;)

And I'm still curious which is the case with the fatigue system:

I am on the hm, 5th hour in-game. I have no scrolls active. I am getting 50% of the xp right now, right? If I activate a +50% scroll, what would I get? 75% of normal (50% * 1.5) or 150% (100% * 1.5) of normal? It says it does not affect *active* scrolls. What exactly does that mean?

And for everything else you said: Spot on.

EDIT: Oh, except for one thing:

People understand the "this is a free game" ad wrong. It means that yes, true, you can play for free. But it's only to get you to play then to pay.

No, it's not like that really. Other f2p games are like that, and Regnum has only this advantage over them: You can enjoy the game perfectly well without money, it will just take a lot longer. In other games, it doesn't matter how long you play, you still have to pay to get anywhere at all, even at the endgame. It's the fact that NGD does not allow premium to affect PvP that makes this difference. Regnum is all about PvP, and if premium is not affecting that, the only thing that gets affected by it is PvE (ie, grinding). In other games, where PvP is affected, if you don't constanlty pay even at the endgame, you really are wasting your time even if technically you can play (ie, all you can do is log on and go and get slaughtered by premium users). Thank god regnum is NOT like that.

But still, excellent point on everything else.

Angelwinged_Devil
05-08-2008, 07:17 PM
So is the time you spend at lvl50. People who play premium play more time at lvl50 because they got there faster, because they paid money. That's the whole point. You pay, you get an advantage. Why pay if there is no advantage at all?

an advantage in the war zone, it affects pvp/rvr.

This would only give a time advantage to premium users, they would get the items faster than a non-premium user. In the end, both would get the items.

so, let's take a level 48 überitems, then it's not in the "end" items are scattered around levels.
And items is something exchangeable. They would be bringing in more items for their clanmates/realm-mates.

a level is another thing than an item(I thought you knew a!=b), the choise a player makes with his item is something else, that's a whole other topic, a player with premium could also chose to keep all the items for himself as he has the money for more than one level 50 character and more items if he choses to buy such a scroll.


I am blessed with intelligent and mature clan mates. Sorry if that bothers you.
no one is perfect, and if you chose to bias a post like that I feel sorry for you, you obviously don't have the guts to say your true opinion which your friends would be better off with than just agreeing with them.

surak
05-08-2008, 07:19 PM
XP boosts disable fatigue. If you are between the 3th and the 6th hour and you activate a 50% scroll, you will get 150% exp.

Miraculix
05-08-2008, 07:37 PM
XP boosts disable fatigue. If you are between the 3th and the 6th hour and you activate a 50% scroll, you will get 150% exp.
ah, excellent.

I had written quite a large response to AwD about this matter - but I used something that saves both my time and everyone else's: Ignore. I'd advise more ppl to do the same, if they haven't already :)

Boger
05-08-2008, 07:53 PM
imho the best way for NGD to make cash would be premium content to customize your char i.e.:
Armor dyes (impremented soon)
- Logos on shields for knights
- Exotic kinds of pets for hunters (with the same stats as the the original ones, just different looks)
- Weapon skin change scroll
- Different armor skins

etc etc

Miraculix
05-08-2008, 08:00 PM
imho the best way for NGD to make cash would be premium content to customize your char i.e.:
Armor dyes (impremented soon)
- Logos on shields for knights
- Exotic kinds of pets for hunters (with the same stats as the the original ones, just different looks)
- Weapon skin change scroll
- Different armor skins

etc etc

I'm pretty sure they know this is gonna bring them lots of cash in. I think they are going for some quick extra cash now with easy to do changes so that they can take their time and implement the rest, and get some serious steady income so they can work on the hard game issues.

All I know is that it looks like they have a plan, and that this game is going to get better sooner than I hoped. I'm happy :thumb:

Angelwinged_Devil
05-08-2008, 08:01 PM
imho the best way for NGD to make cash would be premium content to customize your char i.e.:
Armor dyes (impremented soon)
- Logos on shields for knights
- Exotic kinds of pets for hunters (with the same stats as the the original ones, just different looks)
- Weapon skin change scroll
- Different armor skins

etc etc
yep, I think this will be the biggest source of income after everything has been done with a char
he has all the weapons he needs
all the armor he needs
all the artifacts he needs

maybe he would grind once in a while to get money (gives me another idea :p thanks bogie)

but else he wouldn't need to for items, and xp, not really. This game is focused on rvr/pvp slaying mobs is boring for most people

Malik2
05-08-2008, 09:42 PM
I agree that there will be a number of unintended consequences by adding fatigue, most of them already mentioned.

This may be a good idea if you plan on not expanding your player base past what it already is, as new players get turned off the first few days they try to play, and find thier effforts thwarted by earing reduced amounts of exp. As it is the lion's share of players who join RO quit within 10 or 15 days of starting. I don't see how this will decrese that number.

This may drive more grinders out of the war zone as your 3 hours of grinding time get interrupted by enemies killing you.

Opening alternate acounts for characters within the same realm will probably become a more common practice.

I understand NGD's motivation for this idea, I don't necessarily agree...but then I like free.

Customizable armor etc woudl be an excellent premium money generator.

Pizdzius
05-08-2008, 10:00 PM
armour, pets, new mounts... far better than stealing from poor and giving to rich :p

Miraculix
05-08-2008, 10:06 PM
armour, pets, new mounts... far better than stealing from poor and giving to rich :p

Hm, actually it's the money from people that pay premium that pay for the development of the game, that people that don't pay are playing :p

Valorius
05-08-2008, 10:25 PM
Without the free users, who account for probably 90+% of all players, the game would be a ghost town. What fun would that be?

misaccc
05-08-2008, 11:52 PM
Just add fatigue after you reached lvl37....

cuajoneta
05-08-2008, 11:56 PM
I agree with this system, but not limited when we gain experience

-Edge-
05-09-2008, 10:14 AM
yep, I think this will be the biggest source of income after everything has been done with a char

Yea that is most likey true. People will buy stuff to make themselves better than other people. And fashion is just one way of doing that.

Example:

Upgradables-
Mages can get Staff Wrappings,
Warriors Sword Hilts, Hammer Grips, Spear Chains,
Archers can get Bowstrings,

This is all ripped from another game xD

Hm, actually it's the money from people that pay premium that pay for the development of the game, that people that don't pay are playing :p

Well people won't pay for a game without anything in it. So someone needs to make the first move NGD or the players, question is who?

mann2411
05-09-2008, 11:07 AM
yer i agree with piz if this is implemented i'm leaving because i don't see a point in paying and playing for more hours on end just so i can hit lvl 50 and then lag aorund the wz fun. instead of trying to make your existing products better ngd wouldn't it be better to make a helluva lot more ximeria items? i pyshically cannot get ximeria and i find it stupid that i must devote and extra what 2 years or something to get lvl 50? screw that man i'm not devoting my life to get to lag continuosly around the wz. bring in more ximeria products, look at what some people have suggested, there are so many good ideas. Please ngd i can see that you need some more income yet i can see so many different ways that could work so much better.

Twinkle1
05-09-2008, 04:31 PM
so if you join.. and fight in war.. 3 hours.. then try to xp..

you get 50% xp

hell.. i'll just keep relogging... :eek24:

why in the world would ngd penalize players for playing! most servers give bonus xp for being connected for so long.... and here they take it away....

rakion is currently giving bonus xp.. then bonus items for every hour connected....

feels to me like ngd is trying to push us away.....


I would... NEVER decrease xp given.... this lowers player moral and will to xp... its bad enough to keep killing things as is...

I would ... Increase item drop chances after being connected for a long period of time (oh wait they cant control that yet)

I would ...Give symbols by players names that have a certain amount of RP...

I would ... make RP decrease when you die.... 0 rp = teleport out of the war zone.. allow players to buy more rp from the merchants...

I would ... create a premium item that prevented RP loss on death for 10 deaths.....

I would ... create xp loss when player dies...

I would ... give percent of xp back if player get revived by player

BUT I WOULD NEVER CUT XP FROM THOSE WORKING HARD TO GET IT!!!!

Looks like we can only xp 3 hours a day max... then log off... so weak.. so very weak...

I know that this makes me not want to level up anymore characters....


I totally agree with D M. Im laughing coz this must be some kind of joke or is it april fool's day again.
I personally think it needs a lot more thought going in to it before this one is implemented.
Although i do see that they have a need to get some money coming in but im sure there are loads of other ways they can do this.

-Edge-
05-09-2008, 05:38 PM
A friend of mine ingame (not gonna say who :sifflote:) thought that the changes were made already on Wednesday xD. So he said thats it im done with Regnum, I have to tell him: Dude! They didn't update Ra yet! at least for now...

Thats the kind of panic I expect when this goes through

valterbla
05-09-2008, 05:51 PM
I think the idea is to make people buy Ximerin to buy scrolls, since if you have them, you are not affected with the exp lost..

Valorius
05-09-2008, 08:39 PM
What i would do in NGD's shoes is just increase the max lvl to 55 or 60, and rely on the increased sales of 200% xp scrolls for increased revenue.

Think about it, if the max lvl is 60, EVERY lvl 50 player in the game that still plays will want to max out again, and because sooooo much XP is involved, many will go right for the XP scrolls to get there.

IMO, that would generate far more revenue for NGD than fatigue ever will.

It would also stimulate more interest in top end players, and keep them around longer.

Lexen
05-09-2008, 08:43 PM
Think about it, if the max lvl is 60, EVERY lvl 50 player in the game that still plays will want to max out again, and because sooooo much XP is involved, many will go right for the XP scrolls to get there.

Val, I have to say I really do agree with you.

magnet
05-09-2008, 08:53 PM
What i would do in NGD's shoes is just increase the max lvl to 55 or 60, and rely on the increased sales of 200% xp scrolls for increased revenue.

Think about it, if the max lvl is 60, EVERY lvl 50 player in the game that still plays will want to max out again, and because sooooo much XP is involved, many will go right for the XP scrolls to get there.

IMO, that would generate far more revenue for NGD than fatigue ever will.

It would also stimulate more interest in top end players, and keep them around longer.

This would be outright crazy, break the little balance there is and make wars stop for 2 months. Good idea genius.

DkySven
05-09-2008, 09:02 PM
I keep saying this: when the maximum level is set to 60 everyone below 45 will be completely wiped out. Who wants to play a game who forces you to grind for month(s) before you can actually contribute to the main objective of the game?

Valorius
05-09-2008, 09:04 PM
Val, I have to say I really do agree with you.

This would be outright crazy, break the little balance there is and make wars stop for 2 months. Good idea genius.
LOL, my how opinions vary.

No solution is ever going to please everyone. At least by raising the level we all GET SOMETHING out of it.

A higher max level.

sathilda
05-09-2008, 09:33 PM
I really dislike that Fatigue stuff... implement it if you want...

We don't have to say NGD what to do... but remember Regnum is what WE, players, make of it !

Looks like the fight we made to have grinding areas for mid-high level in safe zone have to continue... how many "save/gate camping" threads we will need this time ???

Valorius
05-09-2008, 11:02 PM
I keep saying this: when the maximum level is set to 60 everyone below 45 will be completely wiped out.
That's how it is in WoW.
Who wants to play a game who forces you to grind for month(s) before you can actually contribute to the main objective of the game?
And the answer is "millions".

We have to grind for equipment anyway. At least if the max lvl is raised it will serve some purpose...

Miraculix
05-10-2008, 12:54 AM
That's how it is in WoW.

And the answer is "millions".

We have to grind for equipment anyway. At least if the max lvl is raised it will serve some purpose...

Uh.... are you really comparing the PvE in WoW with Regnum? Right now, no player in their right mind would stick to Regnum if there is as much grinding as in WoW with the PvE of Regnum.

And besides, in WoW you can leech off xp from higher lvl parties. You can't do that here :p

Valorius
05-10-2008, 07:59 AM
I played WoW on a PvP server. I didn't do much PvE at all. I thought the big raids and all that stuff really sucked, to be honest.

NightTwix
05-11-2008, 10:41 AM
XP boosts disable fatigue. If you are between the 3th and the 6th hour and you activate a 50% scroll, you will get 150% exp.

I wonder why you envelope the new system in "fatigue" prevention.
The sole purpose is selling Xim!

I dislike this new change, and i dislike it even more that you are trying to disguise it as something else.

jrlg23
05-11-2008, 01:17 PM
ook thie idea of this sounds good for us who know the game and know how to play but how this gonna go for the players who just join regnum ? this idea needs to be fix in a way it dont hurt new players joining regnum or its gonna be vary bad... and yes i see the point of this is to make us buy premium(not like i care being 50 already) i just dont see how we really gonna adapt to something like this in my point of view

twix i agree with wat u just said it is pretty stupid:/