Dubhslainte
05-10-2008, 09:30 PM
The following has been posted in the spanish section, its about the upcoming changes, I made a rough translation so hope this helps.
PS: sorry for my english
This is the original spanish post http://http://regnumonlinegame.com/forum/showthread.php?t=23290
Experience Curve:
Regnum was designed to be a short game, and with a level limit. Why? Because the fun part in the games is the RvR y we want ppl to reach that stage the quickest way posible.
But when we lauched this new bussines model ,we realized that the game is TOO short.
After a analysing the statistics generated by the game thoroughly, we have reached to the conclusion that the great majority of the players that reach level 50, do so in only 3 or 4 moths. As a matter of fact many people did it in less than a month. Thats a very short amount of time for a free game.
The experience curve has been modified in a way that its not going to affect levelling up to level 30 and is more pronounced in higher levels.
The total raise we are implementig from level 1 to 50 its ONLY a 15%.
Fatigue>
The fatigue method its used by many games to discourage the irrational use of the game and balance the game experience between users who can only play only a few hours a day and those who have greater time availabilty (?)
This is not only a commercial issue but is more a social responsability by the company. We recommend that no one should play for more than 6 hours a day, that every 2 hours you shoul take a break of half an hour, etc. Like every other video game.
From the comercial aspect, we have to understand that our clients, Premiun Users, who are usually people who does not have much free time to play , thats why the buy experience partchments. On the other hand, there are some that play for free 8 hours straight consuming bandwith, resulting in greater costs.
WOW and StarWars Galaxies are among the games that use this mechanism.
More Atracctive Premium content
At NGD we pay a lot of attention to the community reccomendatios regarding Premium content. But, you must understand that this type of decisitions require a deeper knowledge in sales statistics, difficulties to develop the prestations and what really works in the market.
The Mastery Partchment and the 200% Bonifier where added because of their demand.
The Paints and tinctures are going to give the user the chance to customize their equipment and make their charachter really unique. We hope this new possibily is welcome by the community as it has demandes months to develop and its nearly done.
Skills reset limitations (next Version)
Regnum was never design so the charachter could change their settings so easily. In fact this generates a greta unbalance between classes, as there are somo configurations that are better fore levelling, others better for hunting and other for war.
The idea of any MMORPG its that you have to be previsor when you distribute your skill points and if one wants the easy way its going to get, in the long run, a weaker charachter that one trained with a lot more effort its going yo get a charachter better suited for PvP. The Community got so used to this charachteristic (that exits for the sole purpose of testing and fixing bugs) that we cant delete it completely, so we are going to limit it, and make it unlimited as a premium item only. Details are yet to be set. But dont worry, we are going to give the heads up before its implemented and every user si going to receive this new Premium item free of charge (with several uses) when we iplment this new system.
Other improvementes to be done befote the year ends:
Rewards and penalties systems improved for pvp (including Premium ítems)
Horse rental improvements
New creatures with magical powers
PvP oriented quests.
RvR improvement
Treasure System (conflict zone exploration)
New types of premium items (surprise box, lucky charm, etc)
Invasion system
Last and no least, the origin of Xymeral its going to be revealed in a terrifying way.
PS: sorry for my english
This is the original spanish post http://http://regnumonlinegame.com/forum/showthread.php?t=23290
Experience Curve:
Regnum was designed to be a short game, and with a level limit. Why? Because the fun part in the games is the RvR y we want ppl to reach that stage the quickest way posible.
But when we lauched this new bussines model ,we realized that the game is TOO short.
After a analysing the statistics generated by the game thoroughly, we have reached to the conclusion that the great majority of the players that reach level 50, do so in only 3 or 4 moths. As a matter of fact many people did it in less than a month. Thats a very short amount of time for a free game.
The experience curve has been modified in a way that its not going to affect levelling up to level 30 and is more pronounced in higher levels.
The total raise we are implementig from level 1 to 50 its ONLY a 15%.
Fatigue>
The fatigue method its used by many games to discourage the irrational use of the game and balance the game experience between users who can only play only a few hours a day and those who have greater time availabilty (?)
This is not only a commercial issue but is more a social responsability by the company. We recommend that no one should play for more than 6 hours a day, that every 2 hours you shoul take a break of half an hour, etc. Like every other video game.
From the comercial aspect, we have to understand that our clients, Premiun Users, who are usually people who does not have much free time to play , thats why the buy experience partchments. On the other hand, there are some that play for free 8 hours straight consuming bandwith, resulting in greater costs.
WOW and StarWars Galaxies are among the games that use this mechanism.
More Atracctive Premium content
At NGD we pay a lot of attention to the community reccomendatios regarding Premium content. But, you must understand that this type of decisitions require a deeper knowledge in sales statistics, difficulties to develop the prestations and what really works in the market.
The Mastery Partchment and the 200% Bonifier where added because of their demand.
The Paints and tinctures are going to give the user the chance to customize their equipment and make their charachter really unique. We hope this new possibily is welcome by the community as it has demandes months to develop and its nearly done.
Skills reset limitations (next Version)
Regnum was never design so the charachter could change their settings so easily. In fact this generates a greta unbalance between classes, as there are somo configurations that are better fore levelling, others better for hunting and other for war.
The idea of any MMORPG its that you have to be previsor when you distribute your skill points and if one wants the easy way its going to get, in the long run, a weaker charachter that one trained with a lot more effort its going yo get a charachter better suited for PvP. The Community got so used to this charachteristic (that exits for the sole purpose of testing and fixing bugs) that we cant delete it completely, so we are going to limit it, and make it unlimited as a premium item only. Details are yet to be set. But dont worry, we are going to give the heads up before its implemented and every user si going to receive this new Premium item free of charge (with several uses) when we iplment this new system.
Other improvementes to be done befote the year ends:
Rewards and penalties systems improved for pvp (including Premium ítems)
Horse rental improvements
New creatures with magical powers
PvP oriented quests.
RvR improvement
Treasure System (conflict zone exploration)
New types of premium items (surprise box, lucky charm, etc)
Invasion system
Last and no least, the origin of Xymeral its going to be revealed in a terrifying way.