View Full Version : Game direction and objectives for Regnum Online (2008 version)
chilko
05-09-2008, 07:50 PM
Dear Regnum Online players,
We strongly believe that certain aspects of the present and future game need to be put out in the open.
Our game is about to reach a year after commercial launch and to tell you the truth it has been a hard battle for a small team as ours, and as I've said in several ocassions this is probably the project of our lives.
I am here to tell you that we are redoubling our efforts and investing all of our energy (and money too) into game improvements, fixes and to grow this wonderful community.
Since a long time ago we have been debating about how to continue enhancing the game, analyzing it, gathering feedback from the community, talking between us and our partners about how to improve it, to make it more attractive, fullfiling our goals as developers and making the community happier at the same time, studying other games, the market and MMORPG's in general.
I hope you understand that this is a tough process, that takes time and that has its ups and downs.
I would like to explain some of the changes that will come.
Experience curve:
Regnum was designed to be a short game with a level cap. Why? Because the fun part is the realm versus realm aspect and we want the people to get there as quick as possible.
When we released the game with a new business model, we quickly realized that it was too short.
After making a deep analysis on the statistics generated by the game, we came to the conclusion that most players that reach level 50, do it in around 3 or 4 months. In fact, a lot of people has done this in less than a month. For a free game, this is a really short time.
The Experience curve has been modified in a way that it practically doesn't affect the leveling process up to level 30 and is steeper from then on.
The total amount of creatures that you will have to kill from level 1 to 50 has risen only a 15 percent.
Fatigue:
The fatigue mechanism is used by several games to discourage the irrational use of the game and to balance out users that may play several hours per day and those that have less time to play.
For starters, this is not only a commercial subject but a matter of social responsability. We recommend that nobody plays more than 6 hours a day and that every 2 hours a break is taken, as for any other videogame.
From a commercial standpoint, you need to understand that our costumers, the premium users, are usually people that doesn't have that much time to play, hence they buy experience scrolls. Also, it's important to understand that those that play free for 8 hours a day consume broadband resulting in higher costs.
Among other games that use this mechanism you may find World of Warcraft and StarWars Galaxies.
More attractive premium content
In NGD we pay close attention to recommendations made by the community in regards to Premium content. But, you must understand that this type of decisions require a deeper knowledge in terms of sale statistics, difficulties to develop certain features and what really works in the market.
The mastery scroll and the 200% booster were added due to them being the most demanded items.
Paints and dyes will ofer players the possibility of customizing their avatars and making them unique.
We hope that this feature is welcomed by the community being that it took us months of work and tuning.
Limits to the powers reset feature (Next version)
Regnum was never designed so that the characters would be able to change their setup on the fly. In fact, this generates a great unbalance among the
classes, due to some setups being better for "leveling", some better fit for hunting and others better for the war.
The idea of any MMORPG is that you have to be careful when assigning your points and that if you want the easy way you will get a weaker character at the end, but if you put more effort into it you will get a better PvP character.
The community got used so much to this "feature" (which sole purpose is to test spells and as a debug tool) that we cannot eliminate it completely, thus we are going to keep it in a limited form and unlimited as an item premium.
The details are not yet defined but we are making sure that everyone will be notified of this and all current users will receive this new premium item in gratitous form (with several uses) when we implement this new system.
Other features that we have in mind for this year
• Improvements in the PvP penalties/awards system (includes premium items).
• Improvements to the mounts system.
• New special creatures with magical powers.
• PvP oriented quests.
• Enhancements to the Realm versus Realm system (give purpose to the fort capture).
• Treasure system (War zone exploration).
• New premium items (gift box, lucky charm, etc)
• Invasions system.
• and last but not least, the source of the Xymerald will be revealed in a terrifying way.
I hope you are as excited as we are on this new stage and that you will accompany us as you did so far.
Best regards,
- Chilko
Static_Fang
05-11-2008, 12:43 AM
Dear Regnum Online players,
We strongly believe that certain aspects of the present and future game need to be put out in the open.
Our game is about to reach a year after commercial launch and to tell you the truth it has been a hard battle for a small team as ours, and as I've said in several ocassions this is probably the project of our lives.
I am here to tell you that we are redoubling our efforts and investing all of our energy (and money too) into game improvements, fixes and to grow this wonderful community.
Since a long time ago we have been debating about how to continue enhancing the game, analyzing it, gathering feedback from the community, talking between us and our partners about how to improve it, to make it more attractive, fullfiling our goals as developers and making the community happier at the same time, studying other games, the market and MMORPG's in general.
I hope you understand that this is a tough process, that takes time and that has its ups and downs.
I would like to explain some of the changes that will come.
Experience curve:
Regnum was designed to be a short game with a level cap. Why? Because the fun part is the realm versus realm aspect and we want the people to get there as quick as possible.
When we released the game with a new business model, we quickly realized that it was too short.
After making a deep analysis on the statistics generated by the game, we came to the conclusion that most players that reach level 50, do it in around 3 or 4 months. In fact, a lot of people has done this in less than a month. For a free game, this is a really short time.
The Experience curve has been modified in a way that it practically doesn't affect the leveling process up to level 30 and is steeper from then on.
The total amount of creatures that you will have to kill from level 1 to 50 has risen only a 15 percent.
Fatigue:
The fatigue mechanism is used by several games to discourage the irrational use of the game and to balance out users that may play several hours per day and those that have less time to play.
For starters, this is not only a commercial subject but a matter of social responsability. We recommend that nobody plays more than 6 hours a day and that every 2 hours a break is taken, as for any other videogame.
From a commercial standpoint, you need to understand that our costumers, the premium users, are usually people that doesn't have that much time to play, hence they buy experience scrolls. Also, it's important to understand that those that play free for 8 hours a day consume broadband resulting in higher costs.
Among other games that use this mechanism you may find World of Warcraft and StarWars Galaxies.
More attractive premium content
In NGD we pay close attention to recommendations made by the community in regards to Premium content. But, you must understand that this type of decisions require a deeper knowledge in terms of sale statistics, difficulties to develop certain features and what really works in the market.
The mastery scroll and the 200% booster were added due to them being the most demanded items.
Paints and dyes will ofer players the possibility of customizing their avatars and making them unique.
We hope that this feature is welcomed by the community being that it took us months of work and tuning.
Limits to the powers reset feature (Next version)
Regnum was never designed so that the characters would be able to change their setup on the fly. In fact, this generates a great unbalance among the
classes, due to some setups being better for "leveling", some better fit for hunting and others better for the war.
The idea of any MMORPG is that you have to be careful when assigning your points and that if you want the easy way you will get a weaker character at the end, but if you put more effort into it you will get a better PvP character.
The community got used so much to this "feature" (which sole purpose is to test spells and as a debug tool) that we cannot eliminate it completely, thus we are going to keep it in a limited form and unlimited as an item premium.
The details are not yet defined but we are making sure that everyone will be notified of this and all current users will receive this new premium item in gratitous form (with several uses) when we implement this new system.
Other features that we have in mind for this year
Improvements in the PvP penalties/awards system (includes premium items).
Improvements to the mounts system.
New special creatures with magical powers.
PvP oriented quests.
Enhancements to the Realm versus Realm system (give purpose to the fort capture).
Treasure system (War zone exploration).
New premium items (gift box, lucky charm, etc)
Invasions system.
and last but not least, the source of the Xymerald will be revealed in a terrifying way.
I hope you are as excited as we are on this new stage and that you will accompany us as you did so far.
Best regards,
- Chilko
Great Job NGD! This is awesome of u guys!
ementh
05-11-2008, 01:00 AM
Oh man...can't wait for the treasure system when I played UO - I loved treasure hunting...
Awesome NGD!!
Mikan
05-11-2008, 02:43 AM
Limits to the powers reset feature (Next version)
Regnum was never designed so that the characters would be able to change their setup on the fly. In fact, this generates a great unbalance among the
classes, due to some setups being better for "leveling", some better fit for hunting and others better for the war.
The idea of any MMORPG is that you have to be careful when assigning your points and that if you want the easy way you will get a weaker character at the end, but if you put more effort into it you will get a better PvP character.
The community got used so much to this "feature" (which sole purpose is to test spells and as a debug tool) that we cannot eliminate it completely, thus we are going to keep it in a limited form and unlimited as an item premium.
The details are not yet defined but we are making sure that everyone will be notified of this and all current users will receive this new premium item in gratitous form (with several uses) when we implement this new system.Skills reset limitations (next Version)
Regnum was never design so the charachter could change their settings so easily. In fact this generates a greta unbalance between classes, as there are somo configurations that are better fore levelling, others better for hunting and other for war.
The idea of any MMORPG its that you have to be previsor when you distribute your skill points and if one wants the easy way its going to get, in the long run, a weaker charachter that one trained with a lot more effort its going yo get a charachter better suited for PvP. The Community got so used to this charachteristic (that exits for the sole purpose of testing and fixing bugs) that we cant delete it completely, so we are going to limit it, and make it unlimited as a premium item only. Details are yet to be set. But dont worry, we are going to give the heads up before its implemented and every user si going to receive this new Premium item free of charge (with several uses) when we iplment this new system.
NGD,
Foreword:
The future looks promising, except for this change. And I can say this honestly and plainly - it doesn't matter what the game was originally meant to be like, this ability to change "builds" at any time has been it's one shining feature over most other MMORPGs. If anything, players wanted to see it implemented in a more fantastical form.
Now, before the team jumps to conclusions, please understand. There are many, many other premium items that you can make available, and I do not think this creates as much imbalance between classes as you think. If anything, I think it goes a long way to solve those imbalances, especially in wars. I will attempt to explain.
The problem:
I once asked my friend what he hated most about all of the MMORPGs he's played - "starting over" he said.
If one character could only level, or could only hunt, or could only play fort wars (especially in this lag) -, this is going to create a severe, true imbalance, the real meaning of the word, because you are limiting what the player can do and who they can win against, regardless of skill, and because of that they will not want to play as much.
Winning or losing any battle should not be determined solely on how well you thought out your build.
It would make some people (with the right "builds") more important than others, and encourage even more accounts and characters to be created by a single person just so they would have the chance to do everything. Sure, they would buy premium items to get even more characters to level 50, but they would be using up even more precious resources from NGD, and it would multiply exponentially for each person in the game.
Premium should not affect war, but this will make premium severely affect war. As I said in the above paragraph, those why do chose to buy Ximerin, or build a character from scratch with a war-only build, he is going to be far better at war than anyone else, and this is going to create the imbalance that I spoke of, and going to make others value him over everyone else, creating even more internal conflict amoungst the realms. It is like picking a player for a soccer game, the one who nobody wants doesn't get picked.
Furthermore, some classes can prepare for all situations on a single build, and some cannot. Even more imbalance.
Conclusion:
This is the best part of Regnum, take it away and there will be very little left (for the moment). It would take a hell of a lot of work on the game to make up for it - perhaps more than NGD can ever manage. It's like the Fatigue system - you compare it to games like World of Warcraft, and I do not want to hurt the developers' feelings or anything like that, but to be completely blunt and honest, Regnum really does not compare in content or stability.
You can't implement features from games that you think Regnum is comparable to, when it's not. I just hope that the team manages to implement huge amounts of gameplay improvements and content, and hundreds if not thousands of bug fixes before this, and the other changes, are implemented, or it would seem that I have wasted all of this time trying to play something a little different, when I should've been in WoW or something instead.
Implementing it as a premium item instead of removal does not solve the problem, it just makes you look greedy. Most players will still not be able to use it, so all of the problems above will still exist, and simply giving them a limited number of resets when the change is implemented is only going to last for a little while before all hell breaks lose.
People are tired of paying for their mistakes in Regnum and in MMORPGs. I know I am. I was hoping that, if anything, this was the one definite road that Regnum would follow - away from the 'haha you messed up so you're screwed forever' path, and towards the 'everyone can be equal beause everyone has equal access to everything' path. :)
It's especially annoying when these mistakes are because the developers did not properly inform us of certain things when we created our characters, or as we developed them over time. Then it feels like NGD's fault, too.
In closing:
You are free to make your own changes to the game, it is your game afterall, and all along the way I wil try to remain neutral, and give everything a chance. But remember that the opinions of players - not your development team, will ultimately determine whether you win or lose. And if you lose, it will not be our fault, since we tried our best to guide you down the right path, and not let Regnum just become Yet Another MMORPG out there.
As niclam said - Regnum is just a game. But, it is a game that many people love.
Chose your battles wisely, the ones that should be fought. Not just the ones that you think should be fought, or the ones that you want to be fought, just because that is how you planned or imagined it in the past.
Regnum is different. It's ok, don't fight it.
Regards.
Nodalor
05-11-2008, 05:04 AM
I must say I approve of all EXCEPT for the reset_powers function removal.
That is one of the BIG reasons I stay in Regnum. In other MMO's I've made dumb decisions about a power and had to make a whole new char...
PLEASE PLEASE PLEASE keep this in one form or the other. (for free I hope, or else that could get pricey)
Good luck and grats!
Stefan1200
05-11-2008, 05:27 AM
Fatigue:
The fatigue mechanism is used by several games to discourage the irrational use of the game and to balance out users that may play several hours per day and those that have less time to play.
For starters, this is not only a commercial subject but a matter of social responsability. We recommend that nobody plays more than 6 hours a day and that every 2 hours a break is taken, as for any other videogame.
From a commercial standpoint, you need to understand that our costumers, the premium users, are usually people that doesn't have that much time to play, hence they buy experience scrolls. Also, it's important to understand that those that play free for 8 hours a day consume broadband resulting in higher costs.
Among other games that use this mechanism you may find World of Warcraft and StarWars Galaxies.
Limits to the powers reset feature (Next version)
Regnum was never designed so that the characters would be able to change their setup on the fly. In fact, this generates a great unbalance among the
classes, due to some setups being better for "leveling", some better fit for hunting and others better for the war.
The idea of any MMORPG is that you have to be careful when assigning your points and that if you want the easy way you will get a weaker character at the end, but if you put more effort into it you will get a better PvP character.
The community got used so much to this "feature" (which sole purpose is to test spells and as a debug tool) that we cannot eliminate it completely, thus we are going to keep it in a limited form and unlimited as an item premium.
The details are not yet defined but we are making sure that everyone will be notified of this and all current users will receive this new premium item in gratitous form (with several uses) when we implement this new system.
This two thinks I dislike. Normaly I think about a come back in Regnum in some weeks, but this two thinks make this improbable.
I don't want to stop playing a game after three hours every day. I don't play many different games simultaneous. I play mainly one game the full free time I have. This seems not possible in Regnum in the future.
Also the reset powers think. It is ok, if I can't reset 50 times a day. Why not limit this think to one time a day. But making this as a premium only item makes me unhappy, because this feature is one think why I play Regnum. I played Guild Wars long time ago, and it was really good to play around with the own setting and skills. And I was also happy to have this feature in Regnum. If you make this premium only, Regnum loose one big advantage!
The other thinks on your list sounds nice, but if you do all changes as noted, the disadvantages of the changes are bigger! So Regnum will be the same crap as all other free MMORPGs, and I hoped that this never will happen.
Sorry if some words are too rude.
I like the sounds of most of the changes. The fatigue and exp curve do not hurt that bad, although leave a slight sting, since i plan to become a premium user in the future.
The reset powers limit I am not to happy about. It is VERY nice to be able to change my setups for different situations.
As far as the update list goes, I did not see anything about fixing bugs. This should be #1 on the list as a development team, as it is hard to repeatedly deal with these bugs. Maybe there are plans to deal with these, I do not know, but it would be great if alot of them were dealt with.
Thank you for Regnum, it is a fantastic game with a great theme behind it. My life as a gamer has been much better since i found Regnum:thumb:
Static_Fang
05-11-2008, 05:37 AM
The only reason i liked the reset_powers was if i made a mistake when i was seting them in the first place (such as a double click instead of a single click), my setup is normally an average one. So i dont understand/know this situation for many setup swapping players.
As for the Fatigued, does that mean when u log in, the timer starts to count down? or does it take away the time it takes to kill a mob from a grand total of 180:00 minutes? Or when u attack the first mob, thats when it starts to count down?
Wow, all sounds great! I love those changes, to me they seem fair and balanced. Excellent job there! :thumb:
Mellion
05-11-2008, 09:41 AM
Limit reset_powers to once a day AND make it possible to change selections during setup process before accepting the new setup.
fluffy_muffin
05-11-2008, 09:42 AM
Thnx for your work and this post :]
Limits to the powers reset feature (Next version)
Regnum was never designed so that the characters would be able to change their setup on the fly. In fact, this generates a great unbalance among the
classes, due to some setups being better for "leveling", some better fit for hunting and others better for the war.
I hope that:
1)you will change conj class cause i will not pay only to reset to supportive setup, cause all quests forcing me to play with summon and mental. Imo it will be end of supporting conjurers.
2)You ofc know that setup from player lvl 39 is far more different that setup for player 50. Now i have only 1 point in spells or passives that i had boosted at lvl 40. So it will made a lot of new players really frustrated.
3)i hope that you will change taming spells then cause if not, then omg i will have to pay only to change pet type...
sathilda
05-11-2008, 09:45 AM
I just wonder if there will be lvl 48-50 hoods for mages :p
New special creatures with magical powers.
I can't wait to see that, i just wonder if we will be able to dizzy them ;)
NightTwix
05-11-2008, 10:21 AM
I hope you are as excited as we are on this new stage
sorry, but those changes arent exciting. They are apparently only marketing and revenue based decisions, not what i as a player really want.
Of course new features are nice, some you listed sound awsome (mobs with powers :thumb:), but the priorities should be:
- fix the damned lag!
- fix bugs
- fix spells
What i DONT want is:
- fun (=convenience) taken away from me
- hear even more complains about how hard and monotone it is to level.(*)
- being artifically limited how i spent my gametime.
Im not amused...
(*) It is already. The whole fun and purpose in playing this game is PvP and not to grind whole day. Other games as WoW (you mentioned it otherwise i would compare them to RO) actually REDUCED the time that is needed to level up.
trash
05-11-2008, 10:53 AM
I think it all sounds fabulous, especially giving purpose to fort capture, something I've long been looking forward to!
Panda_Bear
05-11-2008, 11:41 AM
"Limits to the powers reset feature (Next version)"
I for one would like to see this added, this is the only mmo that i know that you can change freely, would make it of a change to pick the right skills first.
Ertial
05-11-2008, 12:18 PM
I'm really looking forward to the new changes, they look really promising and maybe you'll find me grinding again one day because I'm active again!
But there are two things that I don't like.
The first is, surprise, surprise, the change of the /reset_powers function. Without trying the spells for real you'll never now how good they actually are. You also won't know if the setup suits you. And there are many different roles a class can choose to play. But when you're a new player you won't know what spells will come, unless you'll look it up and you'll have to choose spells (and taming spells) that you want to use at level 50, which makes leveling fast even more important, but also harder, since your spells aren't of much use at lower level. At lower levels you need/can use different spells. At first hunters have to use the Lesser Creature taming spell, but at higher levels there are almost no less creatures. It would be a bit harsh if you'd tell the new hunters that they had made a bad choice. And you've got the conjurer problem, like state before.
The other thing is the 15% extra monsters you have to kill until you're level 50. It is already an awful lot of experience that you need, the only reason that some people are so fast is that they train all day, non stop. But that's what the fatigue is for, which is enough in my eyes. Please revert the 15% change.
But I really look forward to the changes. I've got just enough Ximerin left from the present we got after the beta to buy one bucket of paint, so I'm keeping that until I'm level 50 and got a decent breastplate. The invasions sound really awesome and I can't wait for them to be implemented. Keep on the good work! Thank you for this game!
Inkster
05-11-2008, 12:21 PM
sorry, but those changes arent exciting. They are apparently only marketing and revenue based decisions, not what i as a player really want.
Of course new features are nice, some you listed sound awsome (mobs with powers :thumb:), but the priorities should be:
- fix the damned lag!
- fix bugs
- fix spells
What i DONT want is:
- fun (=convenience) taken away from me
- hear even more complains about how hard and monotone it is to level.(*)
- being artifically limited how i spent my gametime.
Im not amused...
(*) It is already. The whole fun and purpose in playing this game is PvP and not to grind whole day. Other games as WoW (you mentioned it otherwise i would compare them to RO) actually REDUCED the time that is needed to level up.
Sorry NGD but i have to say I agree with Twix 100% here
You need to fix the bugs before implementing new features which will also have bugs in them.
There is no doubt that some of your new features sound exciting, but some of them just suck
Not impressed
Smiley2k7
05-11-2008, 12:34 PM
Hmm, turns all the bad things in RO to good things :imstupid:
Limit reset_powers to once a day AND make it possible to change selections during setup process before accepting the new setup.
That's also my opinion.
:thumb:
-Edge-
05-11-2008, 12:52 PM
sorry, but those changes arent exciting. They are apparently only marketing and revenue based decisions, not what i as a player really want.
Of course new features are nice, some you listed sound awsome (mobs with powers :thumb:), but the priorities should be:
- fix the damned lag!
- fix bugs
- fix spells
I agree with Twix...
My guess is that all this stuff will take a long time to come into play, and there are still many things that need to be fixed before all this.
For instance:
-About 25% of the skills in Regnum are broken/not working
-Still many Graphical errors and sloppy terrain that I see (Example: Being able to walk up anything, Rocks and meshes with holes and faults in them
-I can't see a reason for enhancing Fort Wars if more than half of the players don't go to them for reasons like lag, boredom, etc.
Im not too happy with the Fatigue and now these limits on "Resetting Powers"
Ulmanyar
05-11-2008, 02:15 PM
I see some of NGDs points with the changes, and I accept most of them (for me as a full time student, lvling is gonna take a looong time, but that's not a major issue, after all, just a bit boring).
BUT:
Limit reset_powers to once a day AND make it possible to change selections during setup process before accepting the new setup.
+1
MegaManL
05-11-2008, 02:25 PM
A lot of those look good...
The 15% extra exp needed for 50 does not look good, neither does the nerfing of reset_powers.
Invasions I don't like, but that does fit with the overall theme, so no complaints.
I'd have to agree with the previous poster, a lot of these do look commercially oriented; not player oriented.
Give us stuff we want. :)
padreigh
05-11-2008, 03:03 PM
I am SO GLAD that all my chars are 49 or very close so i probably will get 49 before the change is in ... its only close to 1million (650*135%) per char to get from 49 to 50 .. so for me, with booster, probably 2 weeks. I know, others go 1 to 50 in 2 weeks, but ive got a rl too.
For the /reset_powers thing ... i REALLY hope youll invent something for Hunters and Conjurers. Both have excessive use of pets/summons all throughout theire carrier and need to reset many times to adjust mob/pet-type. If they need to use premium to do so, it will be very unfair for both classes.
ementh
05-11-2008, 03:26 PM
Yes...please fix the bugs. Question though...
The premium content related to PvP - what is that? I hope that PvP won't be greatly affected given you have ximeran or not.
UmarilsStillHere
05-11-2008, 05:31 PM
Limit reset_powers to once a day AND make it possible to change selections during setup process before accepting the new setup.
i love this aspect of the game ITS SO GOOD i like that if i put a point in a dumb place i can change it otherwise id have never moved from swords to spears as of yet ill admit to not buying anything but as i move into the 40's i plan to. everything but this sounds good.
my last plea,
takeing such an important thing and makeing it a premium is awefull at most limit resets to once a day or even once a week, or even chage money "not zim, gold" to do it, if this is changed id like to see more power points earlyer on otherwise im doomed to crappy war/pvp untill i can affored the points to build into it.
otherwise youll be finding far less hunters with high track lvls same with knights+vanguard
UmarilsStillHere
05-11-2008, 05:34 PM
O lastly HOW CAN YOU SAY THAT LVLING IS TO FAST!!!
ITS SO BOREING MAKE IT BETTER NOT LONGER
LONGER=WORSE
I SAY THAT IF NON OF YOU HAVE YOU PLAY THROUGH YOUR OWN GAME THEN TELL ME YOU STILL THINK THAT LONGER LVLING IS A GOOD IDEA???
(sorry for the caps)
DemonMonger
05-11-2008, 05:46 PM
Dear Regnum Online players,
We strongly believe that certain aspects of the present and future game need to be put out in the open.
Our game is about to reach a year after commercial launch and to tell you the truth it has been a hard battle for a small team as ours, and as I've said in several ocassions this is probably the project of our lives.
I am here to tell you that we are redoubling our efforts and investing all of our energy (and money too) into game improvements, fixes and to grow this wonderful community.
Since a long time ago we have been debating about how to continue enhancing the game, analyzing it, gathering feedback from the community, talking between us and our partners about how to improve it, to make it more attractive, fullfiling our goals as developers and making the community happier at the same time, studying other games, the market and MMORPG's in general.
I hope you understand that this is a tough process, that takes time and that has its ups and downs.
I would like to explain some of the changes that will come.
Experience curve:
Regnum was designed to be a short game with a level cap. Why? Because the fun part is the realm versus realm aspect and we want the people to get there as quick as possible.
When we released the game with a new business model, we quickly realized that it was too short.
After making a deep analysis on the statistics generated by the game, we came to the conclusion that most players that reach level 50, do it in around 3 or 4 months. In fact, a lot of people has done this in less than a month. For a free game, this is a really short time.
The Experience curve has been modified in a way that it practically doesn't affect the leveling process up to level 30 and is steeper from then on.
The total amount of creatures that you will have to kill from level 1 to 50 has risen only a 15 percent.
Fatigue:
The fatigue mechanism is used by several games to discourage the irrational use of the game and to balance out users that may play several hours per day and those that have less time to play.
For starters, this is not only a commercial subject but a matter of social responsability. We recommend that nobody plays more than 6 hours a day and that every 2 hours a break is taken, as for any other videogame.
From a commercial standpoint, you need to understand that our costumers, the premium users, are usually people that doesn't have that much time to play, hence they buy experience scrolls. Also, it's important to understand that those that play free for 8 hours a day consume broadband resulting in higher costs.
Among other games that use this mechanism you may find World of Warcraft and StarWars Galaxies.
More attractive premium content
In NGD we pay close attention to recommendations made by the community in regards to Premium content. But, you must understand that this type of decisions require a deeper knowledge in terms of sale statistics, difficulties to develop certain features and what really works in the market.
The mastery scroll and the 200% booster were added due to them being the most demanded items.
Paints and dyes will ofer players the possibility of customizing their avatars and making them unique.
We hope that this feature is welcomed by the community being that it took us months of work and tuning.
Limits to the powers reset feature (Next version)
Regnum was never designed so that the characters would be able to change their setup on the fly. In fact, this generates a great unbalance among the
classes, due to some setups being better for "leveling", some better fit for hunting and others better for the war.
The idea of any MMORPG is that you have to be careful when assigning your points and that if you want the easy way you will get a weaker character at the end, but if you put more effort into it you will get a better PvP character.
The community got used so much to this "feature" (which sole purpose is to test spells and as a debug tool) that we cannot eliminate it completely, thus we are going to keep it in a limited form and unlimited as an item premium.
The details are not yet defined but we are making sure that everyone will be notified of this and all current users will receive this new premium item in gratitous form (with several uses) when we implement this new system.
Other features that we have in mind for this year
• Improvements in the PvP penalties/awards system (includes premium items).
• Improvements to the mounts system.
• New special creatures with magical powers.
• PvP oriented quests.
• Enhancements to the Realm versus Realm system (give purpose to the fort capture).
• Treasure system (War zone exploration).
• New premium items (gift box, lucky charm, etc)
• Invasions system.
• and last but not least, the source of the Xymerald will be revealed in a terrifying way.
I hope you are as excited as we are on this new stage and that you will accompany us as you did so far.
Best regards,
- Chilko
If you want to make reset_powers a premium issue... then please do the following to end the chaos
1) make reset_powers a special premium scroll
2) also allow characters to reset_powers with in game gold
a. the price of reset will be based on the characters level
About the fatigue...
1) what about the players that can only play 2 days a week for as long as possible? Many people have school / work .. or both and look forward to trying to catch up to their allies on the weekends. Why try to dictate to us how long we can play in any given day? It's like you are telling us as our internet parent that we can only watch tv for 3 hours a day... then after that you want to flip through the channels every 30 seconds.. and then after 6 hours just turn it off.... That is just not right....
I know all about statictics... game statistics... as a financial analyist its what my life was based around since 2000. and I've been a gamer since the 1980's
It's how I base my game play and tactics... NGD can improve its cash flow just by creating a user based weapons creation system/armor system. Allow us to name our weapons, build our tools of war. Set a cap on how powerful a person can make the items based on their current level if you want. Allow these items to be traded (to increase regnums in game gold value) Things will explode up from there on out.... Give us the ability to change the look of our character (tints already added), but more. Give us a change realm scroll that will transfer our characters to another realm with all items and current levels. Give us creative options that do not have negative connotations
To improve leveling system.. make it so a player loses a % of xp when he or she dies.... being revived by a conjurer will return some of the lost xp... create a revive scroll for players that they can use as premium (uses 0 stones) .... this gives them the option to use players or premium... create revive stones that players must carry (bought with gold) to be revived by conjurers.
You won't need the fatigue... What I know of the fatigue system is a complete turn off....
I agree with Twix here. DemonMonger also made some good suggestions there. However, if NGD wants to continue in their course and dig their own graves, well its truly up to them.
kuroihitomi
05-12-2008, 05:22 AM
Wow! ^_^" I've said it before, and I'll say it again, you guys are awesome!
This all sounds SO great!
I do hope that with the reset limitations, that there comes an improvement with the current point assignment system, as one wrong click and you have to reset. Perhaps up and down buttons and a confirm button? Would be absolutely lovely, I think. I hate having to reset, especially if it's only because I've mis-clicked. >.<"
But you know what? You guys work so hard and you take so much in the way of complaints, and you still come out grinning. ^_^" Keep up the good work!!
MegaManL
05-12-2008, 06:23 AM
To improve leveling system.. make it so a player loses a % of xp when he or she dies.... being revived by a conjurer will return some of the lost xp... create a revive scroll for players that they can use as premium.... this gives them the option to use players or premium...
For goodness sake... NGD, if you impliment this (and I think you should) make sure you:
- Change it so people can talk while dead
- Do not make the premium return more exp than a conjurer's lvl 4 resurrection
- Make a higher lvl resurrect skill return more exp.
Additional suggestion:
- Create a revive self scroll (premium) for players who don't want to rely on conjurers.
- Make sure the revive self scroll doesn't work from a player induced death, or make it expensive to buy to discourage fort war use.
- Don't let the revive self scroll restore more exp than a conjurer's lvl 4 resurrect.
Revive stones not quoted because it seems like such a bad idea...
Static_Fang
05-12-2008, 06:32 AM
:thumb: Wow! ^_^" I've said it before, and I'll say it again, you guys are awesome!
This all sounds SO great!
I do hope that with the reset limitations, that there comes an improvement with the current point assignment system, as one wrong click and you have to reset. Perhaps up and down buttons and a confirm button? Would be absolutely lovely, I think. I hate having to reset, especially if it's only because I've mis-clicked. >.<"
But you know what? You guys work so hard and you take so much in the way of complaints, and you still come out grinning. ^_^" Keep up the good work!!
What Kuro said :thumb:
Hydroxidee
05-12-2008, 07:57 AM
im ok with everything except the part about the exp curve and the reset_powers limitation. I sometimes click on the wrong spell/tab and level it up on accident, maybe even 3 times becuz the pictures are not so different. the /reset_powers function must be in play.
Ironfoot
05-12-2008, 08:39 AM
Good job NGD. Just make sure you keep your promises ;)
I wish you all the best, to make this game even better than it already is :thumb:
Stefan1200
05-12-2008, 09:31 AM
I for one would like to see this added, this is the only mmo that i know that you can change freely, would make it of a change to pick the right skills first.
Guild Wars, you can change your setup every time if you are in a city without limits.
And why must every MMORPG be the same? Why it is SOOOO bad, if there are some games where you can change your setup for free many times (in the city)?
chilko
05-12-2008, 04:19 PM
If you want to make reset_powers a premium issue... then please do the following to end the chaos
1) make reset_powers a special premium scroll
2) also allow characters to reset_powers with in game gold
a. the price of reset will be based on the characters level
This is how it is going to be implemented exactly.
Over abundance of gold is also a problem in Regnum, and we think that this feature might help as a way to take gold out of the gold pool.
Angelwinged_Devil
05-12-2008, 04:24 PM
This is how it is going to be implemented exactly.
Over abundance of gold is also a problem in Regnum, and we think that this feature might help as a way to take gold out of the gold pool.
wooot <3..
UmarilsStillHere
05-12-2008, 04:33 PM
to go on a bit more this is all positive for players who have reached 50 but what of us yet to get there?
+15% i CAN live with
BUT limits on the fatiuge system??? WHAT THE HELL!
we all know about elf' n' safety and the only play for X with X breaks thing but NO GAME EVER has decided to effectivly force with on any player who hasnt reaced a high lvl
also
compareing yourslef to WOW?? what the hell thats like any Writer baseing his profit projections on the Harry Potter books!?
also i apologise for playing free thus far im sorry you feel the need to blame things on me,
Also, it's important to understand that those that play free for 8 hours a day consume broadband resulting in higher costs.
clearly i misunderstood your homepage
"Regnum Online is a MMORPG inviting you to PLAY FOR FREE with no level or time restrictions"
also there is a differance in gamer preferace beetween "softcore" and "hardcore" gamers
good to know you reduced yourself to the blame game...
finally
a lot of these ideas ARE just money grabbing im sorry it just IS
you face a lot of stick over this and realisticaly you dont have that many players you can affored to annoy them yet more
and dont tell me you have 258492 registered players most of them dont play ever whens the last time more than 2000-3000 people are on at once?
(in all worlds)
conclusion
i reeealy hope that you wont include this fatuige system its absouluty stupid would you buy a 360 or a PS3 that auto turns off every 3 hours?? No...
other than that keep going and try to fix lag without the blame game
thanks for reading :hat:
UmarilsStillHere
05-12-2008, 04:35 PM
This is how it is going to be implemented exactly.
Over abundance of gold is also a problem in Regnum, and we think that this feature might help as a way to take gold out of the gold pool.
sorry just noticed this too one of the things i like most about regnum is that you dont need spend hours makeing money to buy the next armour set *waves at runescape* this is not a preoblem and if this is the idea you will have to come up with whole new ways to make money cuz' farming mobs just wont cut it
This is how it is going to be implemented exactly.
Over abundance of gold is also a problem in Regnum, and we think that this feature might help as a way to take gold out of the gold pool.
Music to my ears. So if we don't have premium we can pay ingame gold to reset? That's a compromise I'm happy to make.
Miraculix
05-12-2008, 04:40 PM
This is how it is going to be implemented exactly.
Over abundance of gold is also a problem in Regnum, and we think that this feature might help as a way to take gold out of the gold pool.
:thumb:
I am sorry if I over-reacted. Why didn't you say that in your original post? It would have saved you a LOT of premature over the top reactions like mine :p
Sorry :p
PS: Will the "free" (with in-game gold) be exactly like the current /reset_powers ?
UmarilsStillHere
05-12-2008, 04:42 PM
OOOOOPs seems i missunderstood sowy :bangin:
Angelwinged_Devil
05-12-2008, 04:48 PM
PS: Will the "free" (with in-game gold) be exactly like the current /reset_powers ?
I think it will be like in the quote from demon monger
1) make reset_powers a special premium scroll
2) also allow characters to reset_powers with in game gold
a. the price of reset will be based on the characters level
suspicious huh :p?
Lovele
05-12-2008, 05:23 PM
I must say I approve of all EXCEPT for the reset_powers function removal.
That is one of the BIG reasons I stay in Regnum. In other MMO's I've made dumb decisions about a power and had to make a whole new char...
PLEASE PLEASE PLEASE keep this in one form or the other. (for free I hope, or else that could get pricey)
Good luck and grats!
Nalern thats why ro is full by noobs. Because u can reset powers:) In a game I played I remembe ru even can't join a clan till lvl10 so they can't help us so you need to learn the game by yourself. lol
UmarilsStillHere
05-12-2008, 05:24 PM
maybe an option on the trainer menu to reskill??
and the cost could be 1k per current lvl so for a lvl 23,23k 50,50k?
Mikan
05-12-2008, 05:35 PM
farming mobs just wont cut it
I agree with this...
NGD,
As part of the changes in the next version, and in response to the new behavior of reset_powers, I would love to see more ways to actually make gold within the game rather than even more mindless grinding.
It is also my firm believe that LV50s should never have to touch a mob for any purpose other than drops.
I think gold should, at the very least, be rewarded for fort wars(similar to how it is rewarded for boss fights). I hope this was already part of your plans when you said that fort wars were going to become more rewarding.
I feel like if I am a soldier in an army, that the army should be paying for my equipment, not me.
Also, remember that the more ways there are to make gold, the more ways NGD can make us spend it.
And I think everyone wants a better econemy within the game. :)
I know I do.
Regards.
EDIT: Please add gems as a spendable resource as well, for the more advanced things like resets.
theotherhiveking
05-12-2008, 05:40 PM
maybe an option on the trainer menu to reskill??
and the cost could be 1k per current lvl so for a lvl 23,23k 50,50k?
hhahahahah!! Thats waaaaaaaaaaay toooo cheap!
Who would use the scrolls then?
resetting while lvl 50 should cost about 20.000.000 gold pieces. 50k? You get 50000 2 days when you are high level.
Angelwinged_Devil
05-12-2008, 05:54 PM
hhahahahah!! Thats waaaaaaaaaaay toooo cheap!
Who would use the scrolls then?
resetting while lvl 50 should cost about 20.000.000 gold pieces. 50k? You get 50000 2 days when you are high level.
not for people at lower levels, that's actually a lot
Angelwinged_Devil
05-12-2008, 06:07 PM
on a sidenote, making reset powers a penalty is still a bad descision, it's one of those things which encourages you to play the game different ways. And I still think a lot of new players would be pissed about having to pay gold for changing their build, evne if it's in game gold
UmarilsStillHere
05-12-2008, 07:13 PM
hhahahahah!! Thats waaaaaaaaaaay toooo cheap!
Who would use the scrolls then?
resetting while lvl 50 should cost about 20.000.000 gold pieces. 50k? You get 50000 2 days when you are high level.
yeahwhat do you suggest then whats your formula for working out cost per lvl? i assume that for a say 30 its 20.000.000 divided by 50 times 30 thats 12mil to reset at lvl 30... and NO ONE gets 12mil by lvl 30 exactly how did you come to this or did you just pluck a number from the air??
at most double my suggest so that reset or 50 goes 100k a time
yeahwhat do you suggest then whats your formula for working out cost per lvl? i assume that for a say 30 its 20.000.000 divided by 50 times 30 thats 12mil to reset at lvl 30... and NO ONE gets 12mil by lvl 30 exactly how did you come to this or did you just pluck a number from the air??
at most double my suggest so that reset or 50 goes 100k a time
100k is less than repairing half damaged items at 50, just an fyi. I'd say definitely over or around 1m.
Angelwinged_Devil
05-12-2008, 08:03 PM
100k is less than repairing half damaged items at 50, just an fyi. I'd say definitely over or around 1m.
1 million? O_O I think that's definately toooo much
Froste
05-12-2008, 08:05 PM
1 million? O_O I think that's definately toooo much
I think it's too little, should be 5 million for a reset
Obviously since we all loot a different amount, and some do or don't trade items for money, we are going to have different values of gold it right now.
valterbla
05-12-2008, 08:20 PM
I think the best would be 1/4 of the gold that u have. Always fair in all lvls. :D
I think the best would be 1/4 of the gold that u have. Always fair in all lvls. :D
No chance in hell, would favour people that don't loot.
I'd just give most of my money to a friend, reset, then take it back. Flawed.
Angelwinged_Devil
05-12-2008, 08:27 PM
Obviously since we all loot a different amount, and some do or don't trade items for money, we are going to have different values of gold it right now.
yep, while mages will have the most gold
It's not fair for archers who has to spend gold on arrows too.
UmarilsStillHere
05-12-2008, 08:29 PM
arrows cost hardly anything worth wineing about
look at knights...
GIGO305
05-12-2008, 08:38 PM
i have a problem that needs to be adresed with the changing skills set up.
it is that many player go to inner realm to level and especialy conjurers we need to significantly change our set up, also skills are constantly abused changed and bugged and this can happen anytime without the players knowing about it so i would like to bring this to mind; better advertisement of the training system found in regnumZG.com and limiting players to at least 50changes until next level for levels 1-49, level 50s will have to change once a month.
and im glad that RO is implimenting the long waited invasions and meaning to forts this will encorage people to fight for their realm more often wich i feel will bring balance to the realms and bring back the good 3hour fort wars from the good old times.
regards,
Hydroxidee
05-12-2008, 09:10 PM
yes i feel the same way. altho i dont how how the invasion will be, and what will happen to those inside...
theotherhiveking
05-12-2008, 09:22 PM
But not everyone has 5 million...
THATS THE POINT! IF EVERYONE HAVES THE MONEY WHO WOULD BUY THE SCROLL?
Static_Fang
05-12-2008, 10:13 PM
Ignis inner zone mountian area needs to be fixed before invasion, i should make a move showing EVERY1 how to get there, its actully really simple!
That should be fixed so our lvl 1-9 newbies dont get farmed!
Ulmanyar
05-12-2008, 10:14 PM
One additional thought about the reset_powers-command: I think one free reset_power per lvl is needed too, if this restriction is going to be implemented..
yeahwhat do you suggest then whats your formula for working out cost per lvl? i assume that for a say 30 its 20.000.000 divided by 50 times 30 thats 12mil to reset at lvl 30... and NO ONE gets 12mil by lvl 30 exactly how did you come to this or did you just pluck a number from the air??
at most double my suggest so that reset or 50 goes 100k a time
Remember: the cost doesn't need to have a linear dependance upon your lvl. It could be exponential, or preferrably with the exact same disribution as the mobs/lvl-curve.
misaccc
05-12-2008, 10:15 PM
knights need to be fixed...very soon...
spartan27583
05-13-2008, 03:00 AM
Paying with in-game gold is good. The 1k per lvl is ok, although maybe a little less might be slightly better. Around 500-750 gold per level seems pretty fair, due to how much it costs to repair your equipment...
Fatigue, as you all have better have known by know, I am completely against.
The new experience curve: 15% doesn't sound do much until you actually are grinding. I think it is time a developer actually tried leveling up from lvl1 to lvl 50 solo and without using any xim. Then try it again with the 15% more xp needed. Maybe they might realize how much time people put into the game to level up. Time they could be using playing other truly free games.
Also, instead of implementing new features to the game, focus all your resources on fixing all the bugs in the game. Make sure the base of the game is completely solid. After all, you cannot create a high-quality game without a strong base, just like you cannot build a nice house without a solid foundation. If you try anyway, everything will come crashing down on you.
PS: I apologize if I may sound rude to any readers out there. I am not asking that you agree with everything I say. I am asking that you understand that I too am looking out for this game. I spent/wasted too many hours playing this game not to become a little attached.
Angelwinged_Devil
05-13-2008, 09:26 AM
Paying with in-game gold is good. The 1k per lvl is ok, although maybe a little less might be slightly better. Around 500-750 gold per level seems pretty fair, due to how much it costs to repair your equipment...
1k per level is too much for someone in the lower levels. In level 20 you start doing pvps in the arena so you will be changing builds from levelling to pvp, that's 40k per day, with the new fatique it will take time before you reach the next level
Dupa_z_Zasady
05-13-2008, 11:10 AM
Disclaimer: I am very angry about what have you written here(about fatigue system) so i can loose control on my words while answering, be careful reading.
Fatigue:
The fatigue mechanism is used by several games to discourage the irrational use of the game and to balance out users that may play several hours per day and those that have less time to play.
So what?! I play RegnumOnline not "several games".
For starters, this is not only a commercial subject but a matter of social responsability. We recommend that nobody plays more than 6 hours a day and that every 2 hours a break is taken, as for any other videogame.
This is the part that angers me the most. So answer my simple question.
Why do you want to punish me because some parents don't take proper care about their children?! I'm an adult person and I DO Exactly KNOW what I'm doing! Why do you want punish me because some looser doesn't know what to do with his life? If you're going to keep "social responsibility", get involved into politics or religion and pass this business to someone else. I've never seen more ridiculous argument on this forum.
From a commercial standpoint, you need to understand that our costumers, the premium users, are usually people that doesn't have that much time to play, hence they buy experience scrolls.
Yes! And those "premium users" want sometimes to play whole weekend, because weather sucks. It is NOT up to YOU, what I'm going to do. Is this MMORPG or kindergarten?
Also, it's important to understand that those that play free for 8 hours a day consume broadband resulting in higher costs.
O! So maybe close the whole business. There will be no costs at all. Because in the other way you can loose active players and with this fatigue system there will be no new.
Among other games that use this mechanism you may find World of Warcraft and StarWars Galaxies.
As i've written here i play RegnumOnline, not WOW or SWG.
[PROVOKING BLOW]
I think that what you've just written here is just not true. You'll try to prevent any "no premium user" to join the game for a longer time. So why not just introduce monthly payment and stop screwing the game?
[/PROVOKING BLOW]
-Edge-
05-13-2008, 11:17 AM
I would love to see more ways to actually make gold within the game rather than even more mindless grinding.
It is also my firm believe that LV50s should never have to touch a mob for any purpose other than drops.
I think gold should, at the very least, be rewarded for fort wars(similar to how it is rewarded for boss fights). I hope this was already part of your plans when you said that fort wars were going to become more rewarding.
I feel like if I am a soldier in an army, that the army should be paying for my equipment, not me.
Also, remember that the more ways there are to make gold, the more ways NGD can make us spend it.
And I think everyone wants a better econemy within the game. :)
Yea thats totally right,
There would be more gold coming in if there was actually a trading/market system. In other games most gold comes from selling things to other people,
Regnum is the 1st game ive ever found that has no trading in it.
tyrotyro
05-13-2008, 01:39 PM
OMG i cant wait till u guy get all this running
and i am very greatful to NGD saying that they double their efforts to make the game for fun and experienceful to other and all new players
Static_Fang
05-13-2008, 02:14 PM
<snip>and i am very greatful to NGD saying that they double their efforts to make the game for fun and experienceful to other and all new players
I'm also with this guy. Tyro :thumb:
However...someone else on the other hand has attracted some negative attention from myself from their style of 'critisism'.
Dupa, could you love regnum any more and hate the developers any more? Its as if u love the game, but not the people behind it. You know what i think? I think (i am not telling, or advising, this is a PERSONAL opinion i care to share) you need to think from NGD's POV, here they are trying their best to give us a game, and also create a legacy for having the greatist game (its better than WoW, but WoW has been around longer and therefore has a higher % of players). And players like you jump on them at the first chance you get like Mario jumping on those mushroom things. As Surak says, its JUST a game. Even if its the best game ever, its still just a game.
UmarilsStillHere
05-13-2008, 03:22 PM
i wonder if a dev has lvled fomr 1-50? o.0
also im not that outraged at these ideas just the way that they put it by effectivly blameing free players for playing, for free, in a game marketed as free?
GIGO305
05-13-2008, 08:48 PM
i like the invasion idea :thumb: syrtis might be a bunch of hippys but if they take care of stone they take care of our wall but one thing NO NOOB REALM INVASION PLEASEEE!!!
this means lvl9 and less wont take part of this.
but i would love invasions espcialy by small groups it would be cool to hunt inside walls but i would also like to propose a idea. a way to report enemy sightings for example every guard in cites that you can talk to will have a report enemy button. when clicked you can either tell the guard where the enemy is by name of location such as emerald hills in syrtis or by clicking the follow me to them buttom(both choises apear after wards). this will make a few lvl 50 guards go to that place searching the enemy for 30mins, same with the following 30mins duration of a few guards. if enemy atks a city the realm will get a notice like a {realm} has captured {fort} but only for that realm.
if they are to many enemys reported guards will be in high alert and searching for one hour and if a guard sees an enemy all other get the report and go on the move.
also to prevent masive killing of nooblings a alert of when enemy been reported in inner realm AND red alert if nearby meaning stay close to citys. also when logging out from enemy inner realm next time you log in you will be in your save.
UmarilsStillHere
05-13-2008, 09:04 PM
ib had a look and i think fatigue is in now right?
but i cant see anything showing how it works i was expecting a timer or a icon like that with XP scrolls and a system that works in a way like they do (timer counts when atking mob +10 sec after)
would it be too much to ask for something like this to be implemented?
Actaeon
05-13-2008, 10:30 PM
Personally, I agree with the xp curve and the fatigue, both for the reasons mentioned. HOWEVER!!!! The reset powers issue I have issues with for this one reason: I prefer to play a hunter, hunters are essentially useless without their pets, you are required to place X number of points in the specific power for whatever type of pet you choose, or as is usually the case, find for your level. In order to do away or limit the reset powers I would ask the devs look into one of two options : 1- Be certain that there is at least one pet, of each type, available for every level in every realm. This may take some tweaking (for instance the beastly wolves that have been yellow to me for four levels now), or 2- set it so that you only have to put those points into one power (ie- train pet) but you are required to have the skill associated (lesser creatures, beasts, monsters) as dictated by level and number of points in overall skill PETS . This would alleviate the hunter being screwed when all of a sudden he levels and there is no pet available to him at his level in the type he has put his points in. I believe either of these options to be fair and the last would be overall easier to implement. Other than this I wholeheartadly agree to all the changes as a positive thing and believe overall the game has improved in the couple of months since I have found it.
Could someone tell me whether you receive bonuses once you raise a stat over 100?
I hope I'm just spazzing out over nothing, but once I raise my dex over 100 I'm not seeing any dmg or evasion difference on the Attribute sheet.
Someone tell me I'm just being hysterical.
Edit: I was, that and the Attribute sheet just wasnt reacting as it should, as usual. False alarm.
Mikan
05-14-2008, 10:59 AM
NGD,
I gave this patch a chance, but immediately after logging in I found that the supposed fixes for memory leaks and crashes did little to improve the overall performance or stability of the game.
Crashes, lag, lock-ups, freezes and poor performance are just a taste of what I have to put up with everyday.
Other changes that were supposedly on Amun were also not present in the patch. Mostly good changes.
And then I started hearing that some people were getting the 3-hour Fatigue message after a few minutes.
In light of this, and the fact that I was getting far less than the reported 85% XP from mobs even without fatigue, I have stopped levelling characters and decided not to renew my next Ximerin purchase.
Please, NGD... tear down this wall that you are building between yourselves and the community.
Regards.
yeah, i only killed like 3 things within 5 minutes and already it comes up with the fatigue thing. oh and then it wore off....but when i had logged out and signed back in it started again, and i havent even fought any mobs.
I think this is a bug (or even worse decision) that from your first log in of the day the counter starts and continues while you are offline.
Pizdzius
05-14-2008, 11:53 AM
Limit reset_powers to once a day AND make it possible to change selections during setup process before accepting the new setup.
This IS a good idea
-Edge-
05-14-2008, 12:10 PM
I always wondered why dosen't NGD have a backup copy of the server data is it is before and update, because in the case of they add something and it causes lots of bugs,
it happened again...
mann2411
05-14-2008, 12:21 PM
Experience curve:
Regnum was designed to be a short game with a level cap. Why? Because the fun part is the realm versus realm aspect and we want the people to get there as quick as possible.
When we released the game with a new business model, we quickly realized that it was too short.
After making a deep analysis on the statistics generated by the game, we came to the conclusion that most players that reach level 50, do it in around 3 or 4 months. In fact, a lot of people has done this in less than a month. For a free game, this is a really short time.
The Experience curve has been modified in a way that it practically doesn't affect the leveling process up to level 30 and is steeper from then on.
The total amount of creatures that you will have to kill from level 1 to 50 has risen only a 15 percent.
yer well since the forum keeps logging me out every time i try say something this will be a little different from what i previously said. (does anyone else get this?)
anyways please ngd the reason some people can get it within 1 month is the combined efforts of xp scrollls and an overdose of lvlling. The game doesn't need to take 50000 hours to get lvl 50, i can accept the things i can understand but i don't seem to think that you understand how boring, and stupid lvlling really is without scrolls and without enough time to play. lvlling is boring really realy boring. the fact being the way it is im sure me and many others will quit even some newer people. over the choice of boring lvlling killing the same thing over and over or having fun with my friends i'd choose having fun. ngd people will not give 2000 hours of their lives just to get a little number up the top of the screen that says 50.
look ngd its just that the game isn't fun anymore in a nutshell. i once used to think that i might actually get lvl 50 how wrong i am. the warzone is fun at times when im not flying around the place due to lag but i know your working hard to fix it. what i find not fun is lvlling. lvlling just takes out all the fun that i may have had in the wz and makes me realize why bother? please ngd at least reduce the amount of reduce from the xp
Hi,
Just a few comments after reading responses. I'm not a diehard gamer so am not going to understand all of the detailed gaming lingo/strategy stuff. Here are a few thoughts.
Too much gold? I was going to suggest that NGD take a lesson from real life and limit the amount of gold in the world just like central banks do, then price things through supply and demand of gold. But this would probably be incredibly difficult to program and would need economic models to determine supply and demand, and pricing of goods etc. Instead how about the simple concept of high level expensive armour and weapons costs exponentially more to repair than low levels? This would effectively transfer the gold from high level players to low levels because at low levels you would gain gold quicker as repair and items are relatively cheap and at high levels gold reserves would flatten off as the cost to maintain you items would increase.
Reset powers? This is a feature that has to be retained as leveling a character is very different from war. When you get to higher levels you have enough xp and power up points that it doesn't matter as much but from lvl 30 to 40 it is really difficult. For example in war a conjuror (to be any use) needs all the healing spells and buffs but to level you have to have the summons and damage spells so you can actually do enough damage to level up. It is very difficult to have both skill sets at lvl 32 say. For a barb or knight if you want to change weapon type you need to reallocate your xp as many of the spells are weapon dependent, again at higher levels you can afford the xp and power up points but lower levels can only afford to concentrate on one weapon at a time. Again level related cost may be an option.
Fatigue? Unfortunately this is just going to make people register more accounts so that they can keep playing. i know most of the diehard players have multiple accounts so that they can try out the different classes. therefore the argument that NGD are looking out for the health of users is flawed as there is a very very simple way of getting around the restriction, just switch to a different character. This just appears to be for revenue generation as players which have to level up two or more different characters at a time to get the same daily fix of game play and therefore be likely to need twice as much xim as it cannot be traded.
Good stuff? Spoils of war/treasure. At present realm points get you nothing and there is no way of knowing how many you have unless you are in the top 20. If players received spoils of war/treasure in battles, they would no longer need to level to get gold and therefore would only need a war setup for their character, can you see where i am going? If you got spoils of war there would be no need for Reset_powers for high level players. Frankly I would much rather fight wars than level for hour upon hour, if you received loot from war and xp wouldn't that make reset_power obsolete?
Had too much coffee now so may get a bit frantic...
Adding to the war/battles bit you could introduce fatigue here instead of when leveling, if you get killed over and over fatigue sets in, conversely if you keep winning fights you get a temporary hero bonus (followed by big time fatigue i.e a come down) Obviously this might mean high level characters picking on the lower ones in war but they do that anyway, i think it would make battles more fun though as there would a lot to gain both with loot and skill bonus it you win.
I am on a roll and could go on for hours but need to get back to leveling so feel free to poo poo my ideas i don't mind. Something good might come of it. Just one more thing though I have tried out numerous online games over the past 6 months and this is the only one I have stuck with because it is good. Please don't try and fix what doesn't appear to be broken.
Thanks
Impp
DemonMonger
05-14-2008, 03:11 PM
Hi,
Just a few comments after reading responses. I'm not a diehard gamer so am not going to understand all of the detailed gaming lingo/strategy stuff. Here are a few thoughts.
Too much gold? I was going to suggest that NGD take a lesson from real life and limit the amount of gold in the world just like central banks do, then price things through supply and demand of gold. But this would probably be incredibly difficult to program and would need economic models to determine supply and demand, and pricing of goods etc. Instead how about the simple concept of high level expensive armour and weapons costs exponentially more to repair than low levels? This would effectively transfer the gold from high level players to low levels because at low levels you would gain gold quicker as repair and items are relatively cheap and at high levels gold reserves would flatten off as the cost to maintain you items would increase.
Reset powers? This is a feature that has to be retained as leveling a character is very different from war. When you get to higher levels you have enough xp and power up points that it doesn't matter as much but from lvl 30 to 40 it is really difficult. For example in war a conjuror (to be any use) needs all the healing spells and buffs but to level you have to have the summons and damage spells so you can actually do enough damage to level up. It is very difficult to have both skill sets at lvl 32 say. For a barb or knight if you want to change weapon type you need to reallocate your xp as many of the spells are weapon dependent, again at higher levels you can afford the xp and power up points but lower levels can only afford to concentrate on one weapon at a time. Again level related cost may be an option.
Fatigue? Unfortunately this is just going to make people register more accounts so that they can keep playing. i know most of the diehard players have multiple accounts so that they can try out the different classes. therefore the argument that NGD are looking out for the health of users is flawed as there is a very very simple way of getting around the restriction, just switch to a different character. This just appears to be for revenue generation as players which have to level up two or more different characters at a time to get the same daily fix of game play and therefore be likely to need twice as much xim as it cannot be traded.
Good stuff? Spoils of war/treasure. At present realm points get you nothing and there is no way of knowing how many you have unless you are in the top 20. If players received spoils of war/treasure in battles, they would no longer need to level to get gold and therefore would only need a war setup for their character, can you see where i am going? If you got spoils of war there would be no need for Reset_powers for high level players. Frankly I would much rather fight wars than level for hour upon hour, if you received loot from war and xp wouldn't that make reset_power obsolete?
Had too much coffee now so may get a bit frantic...
Adding to the war/battles bit you could introduce fatigue here instead of when leveling, if you get killed over and over fatigue sets in, conversely if you keep winning fights you get a temporary hero bonus (followed by big time fatigue i.e a come down) Obviously this might mean high level characters picking on the lower ones in war but they do that anyway, i think it would make battles more fun though as there would a lot to gain both with loot and skill bonus it you win.
I am on a roll and could go on for hours but need to get back to leveling so feel free to poo poo my ideas i don't mind. Something good might come of it. Just one more thing though I have tried out numerous online games over the past 6 months and this is the only one I have stuck with because it is good. Please don't try and fix what doesn't appear to be broken.
Thanks
Impp
they already have higher costs to repair high lvl items....... lvl 50 cant do war without repairs. everyone needs gold... lvl 50 rarely kills monsters for cash.
they just need more options to use gold
they already have higher costs to repair high lvl items....... lvl 50 cant do war without repairs. everyone needs gold... lvl 50 rarely kills monsters for cash.
they just need more options to use gold
This page would seem to imply most lvl 50's can afford such repairs...but introducing war loot would compensate
http://www.regnumonline.com.ar/ranking/index.php?l=1&opt=4&realm=0&world=ra
This page would seem to imply most lvl 50's can afford such repairs...but introducing war loot would compensate
http://www.regnumonline.com.ar/ranking/index.php?l=1&opt=4&realm=0&world=ra
Yes because the top 30 wealthiest players in regnum are the majority of lvl 50s lol..
Miraculix
05-14-2008, 06:04 PM
Heh there's even a lvl1 dude in there :p
UmarilsStillHere
05-14-2008, 07:13 PM
Heh there's even a lvl1 dude in there :p
how on earth o.0 begger of the year?
or just got dumped with some guys gold o.0
-Edge-
05-15-2008, 02:25 PM
This is copied and pasted from a thread of mine, im eager to get a response:
Ok, so chilko posted alot of plans that they hope to see finished during 2008. But looking at that list there are alot of good things on there, but no where on that list do I see the following problems being adressed:
THESE, are problems that have been ingame since when I joined, which was way back in June 2007, and they are still, left unfixed.
-There are still skills that are broken/not working correctly
I mean I can just make a list of skills that don't work as they should, for instance here is a list of skills that I know are not working:
Insightful
Impale
Multiple Thrust
Martial Reflexes
Whirlwind
Ignus Scortch
Needle Blast
Heroic Presence
These are just some of the skills, im sure there are more in other classes that I haven't been able to play. Why constantly change skills that are working fine, when there are skills that have been broken for almost a year now?
-There are terrain errors
How am I suppossed to get that monster? What if im doing a quest? Casual monsters flying up the walls out of reach...
10121
What is this? Ive seen this since I started playing on June 18th
10122
Rocks with holes in the back, plenty of those, get inside them and you'll never get out
10123
There are ALOT of graphical errors ingame, and they make a really bad impression on first time players, the first 2 are in the newbie zone, and there are many more.
-Help system
Where's the help system?! Your a brand new player and what the hell are you suppossed to know what to do? When you log in it says "Press ESC and How to Play"
Ok I clicked "How to Play" wait a minute now, what gives? All the pages are blank! Well thanks for the help, ill try to figure it out for myself, if I can't oh well...
Please NGD, this dosen't look like a game that came out of beta to brand new people. How do you plan to work on other things like Invasion when there are tons of errors.
I don't think its that hard to fix Allahed's monument or any other land bugs, you just copy and paste the land sprites, put em where you want them.
I don't think its that hard to program monsters to have the same limits as humans.
I don't think its that hard to Write at least 4 paragraphs tops of How to Play the game. That could take half an hour, and its been left undone since beta! Even for 1 person that is a simple task.
I don't think its that hard to fix skills, it seems there is plenty of time to edit working ones.
Please respond, and tell me when these kinds of things are going to be addressed, because think about it, if you are a brand new player, chances are you won't know all the commands, you won't know this, you won't know anything,
Regards,
Edge
Please do take it the right way, I have alot of criticism in there, but know that I only strive for the same as you.
UmarilsStillHere
05-15-2008, 05:32 PM
we can live in hope of a fix fatigue i wouldent mind too much the xp drop not too much but both at once??
more kills to lvl
less lvling time
more armour repairs
AND LVLING WAS BAD BEFORE ALL THIS!
now i can scarcely muster the entusiathem to bother lvling..especialy if even if i do lvl itll be in a death row game
as for NGD talking about better games out there
speaking before this update id say:
were? iv tried
RF online
runescape
Fiesta
Cronos
a fue others i might have forgotted on the bases of them being so bad
and i found myslef back here eventually
you have a good game dont put yourselfs down but realy listen to the players please
the player is allways right
Valorius
05-15-2008, 07:31 PM
I like the idea of a hero bonus for multiple consecutive kills.
That's actually a brilliant idea IMO.
-Edge-
05-15-2008, 07:37 PM
were? iv tried
RF online
runescape
Fiesta
Cronos
a fue others i might have forgotted on the bases of them being so bad
Here are some more free ones, try Cabal, Silkroad, Eternal Lands, and Mu :superpusso:
UmarilsStillHere
05-15-2008, 07:40 PM
ah but are they any good =)
Here are some more free ones, try Cabal, Silkroad, Eternal Lands, and Mu :superpusso:
You've forgot Shaya, way better than all others I've tested, you can buy a mount with ingame gold, buy exp boosters from others with ingame gold and many other things I wont list all. New fatique system from NGD is very good : 3h playing RO and all other free time other games. You see, lvl 50 do not get fatique even if they play 24h, but lvl 49 can only play 3h and is just 1 lvl difference. Finally I noticed about 40% less exp on monsters which is already full time fatigue.
octopus
05-15-2008, 08:05 PM
Here are some more free ones, try Cabal, Silkroad, Eternal Lands, and Mu :superpusso:
Rappelz, Perfect World, World of Warcraft on private servers...
Note that WoW works perfectly in Linux with wine, possibly better than it does in Windows XP (and definitely better than on Vista). Perfect World also runs under wine, though the spell icons are sort of scrambled on my system.
You've forgot Shaya, way better than all others I've tested, you can buy a mount with ingame gold, buy exp boosters from others with ingame gold and many other things I wont list all. New fatique system from NGD is very good : 3h playing RO and all other free time other games. You see, lvl 50 do not get fatique even if they play 24h, but lvl 49 can only play 3h and is just 1 lvl difference. Finally I noticed about 40% less exp on monsters which is already full time fatigue.
Lvl 50's DO get fatigue!
Lvl 50's DO get fatigue!
Might be changed, when I saw first time changelog it was noticed that premium users and lvl 50 are not concerned by fatique.
Might be changed, when I saw first time changelog it was noticed that premium users and lvl 50 are not concerned by fatique.
Concerned is the key word, and this has been stressed in many threads so far.
They meant lvl 50s need not worry because they dont need exp. But if you play your lvl 50 into fatigue, you then cant lvl any alt chars on that account.
So your alt char on your account can get fatigue even if you don't use it. How smart.
UmarilsStillHere
05-15-2008, 09:03 PM
hmm my lets say brother has trained for 4 hours with me doing nothing at all im so tired!
-.- makes no sence hmm?
Angelwinged_Devil
05-16-2008, 08:46 AM
I like the idea of a hero bonus for multiple consecutive kills.
That's actually a brilliant idea IMO.
it's a BAD idea, everything which encourages people to get rp is a BAD idea, rp is bad enough already and it creates pts in floods
UmarilsStillHere
05-16-2008, 02:55 PM
also define consecutive kills??
a barb can kill FAR more people FAR faster than ie a knight so there would be lots of "hero" barbs running round in a fight
it just sounds to difficult to implement as well ill leave it at that
NightTwix
05-16-2008, 09:31 PM
I only agree with changes to reset_powers if the point distribution system changes.
Right now, if you make a single wrong click and you have to reset_powers again (thats annying enough).
If i image i had to spent another 50k, 500k (5mio ????, 50mio???) just because the training system doesnt let you undo things
Now think you spent real money
There has to be a way to actually undo mistakes before you spent the premium/gold for a reset.
And btw, will we see a lot of hunters and conjurers begging in the future? Cause they will still be forced to reset OFTEN when they use pets/summons
also define consecutive kills??
a barb can kill FAR more people FAR faster than ie a knight so there would be lots of "hero" barbs running round in a fight
it just sounds to difficult to implement as well ill leave it at that
What are you on about? "Consecutive" is kills in a row without dying, something a knight or hunter clearly has an advantage with.
UmarilsStillHere
05-17-2008, 10:11 AM
but then look at warlocks at wars ect... id imagin that it would be kills within a space of each other something knights and hunters (low dmg) are dissadvantaded at
i wouldent see the sence if killing maybe 5 people over 4-5 hours makes you a hero, id expect it to be for some dramatic feat it one battle were you single handedly heelp turn the tide
but still it sounds very complex to implement
guess it depends how you interprate "consecutive kills" someone go find val its his idea he should know what he ment
No, Knights have the advantage in a war due to not dying very easily and they have a decent base attack which means they're good at taking out MoD warlocks, and with SC there's a possibility for them to hit harder than Golem Fist. Hunters can escape very well and (obviously) can do well at hunting and getting multiple consecutive kills.
It is not all about dmg. Sure, a warlock does a massive amount of total dmg (and is very devastating) with 2 spells: Fireball and Terror, but they die fast as well. And if they die instantly after casting a Terror from the people who weren't hit from it, it would not be counted as consecutive.
UmarilsStillHere
05-17-2008, 10:37 AM
im not up for filling 100 pages with people bouncing around ideas of how this will/wont work and how it could work then we will get arguments about the "bonuses" you would gain for being "heroic" then wed have conjus saying this is impossible for them to get ect and wout change the balance more
so im just going to leave this idea to roll over in the minds of NGD (if they read it) if they like it then in a couple of months we could well have lots of shiny glowing people at wars lagging up the place more
Angelwinged_Devil
05-17-2008, 11:11 AM
And btw, will we see a lot of hunters and conjurers begging in the future? Cause they will still be forced to reset OFTEN when they use pets/summons
Hunters will have a bigger problem than conjurers at level 50 though, maybe a conj wants to change between different support setups.
A conjurer already has a lot of money as they need to repair less armor and they don't have to buy new arrows.
im not up for filling 100 pages with people bouncing around ideas of how this will/wont work and how it could work then we will get arguments about the "bonuses" you would gain for being "heroic" then wed have conjus saying this is impossible for them to get ect and wout change the balance more
Not interested in discussing ideas, that's the whole point of a forum, its a place for open discussion of ideas! :bangin:
UmarilsStillHere
05-18-2008, 08:33 PM
Not interested in discussing ideas, that's the whole point of a forum, its a place for open discussion of ideas! :bangin:
yeah just im too lazy too fight my corner on this one =)
makarios68
05-19-2008, 08:37 AM
I only just found this thread.
Seems like there's a lot to look forward to...
Crowbane
05-19-2008, 12:57 PM
Nice ideas........ sorry if being a free player means i clog up the game for more privileged. I like this game but don't want to be apologising for not spending money on it.
Get rid of the lag before you make it any more complicated. Fort wars are ridiculous I die and watch all the stuff that did it to me appearing in my combat log when I am waiting for the countdown. Then I crash. This does not impress me so I now stay away from fort wars. (except Stone/Herbred).
I am lvl50. but I have characters who haven't got there yet and i don't want to have to delete them.
NGD I love your game its the only one I have ever played and will continue to play it what ever happens. Take the critisim/suggestions on board, I hate to see damned good players like katiechan so disillusioned that they leave because that just leaves younger lvl's with even less guidance than they have now. Don't price us out of a game we all enjoy (no matter how we bitch) because we really do keep it going.
Landriel
tyrotyro
05-29-2008, 02:23 PM
Nice ideas........ sorry if being a free player means i clog up the game for more privileged. I like this game but don't want to be apologising for not spending money on it.
Landriel
nah not everyone can afford to buy xim thats why ngd is so cool.
they made an awesome free game
Mikan
05-29-2008, 06:46 PM
nah not everyone can afford to buy xim thats why ngd is so cool.
they made an awesome free game
If you think Regnum is an awesome free game now, you should've seen it in the past. :) I miss those times...
Regards.
I'm so much with Katiechans first reply. As always I'm just too late to say all about these :D
but I just replied my opinion to this "all" to thread what was about Fatique (http://regnumonline.com.ar/forum/showthread.php?t=23745&page=8)
Yeah, NGD i know you are such a little team there (and great team it is), and you will have your own visions how this game should goes.
But as you are promoting this game in front page of Regnum ..
(Regnum Online is a MMORPG inviting you to PLAY FOR FREE with no level or time restrictions. All that is required is that you fight for your realm.
...
- Community driven development, meaning we develop the game based on players' feedback.)
..it's a bit too late to try to keep those old visions. Regnum is a game what lives and grows and players with it. So if you have had in your minds that skills and players should be unique with skills or suchs, don't go backward. Im sure there is plenty of things u can go forward on this. Couple of examples: there could be rare weapons, there could be a system we can build our weapon our selfs, like combining 2 weapons to one. There could be a system that we can combine a weapon with loots to create better weapon (so now there would be a meaning for loots). ..to keep with combining idea, it should be funny to get "custom" build Tunic or breastplates etc.
I know its damn hard work to listen these all suggestions, but atleast we have not millions of players here yet. Pretty little active community.
Those new things you have your minds (like the Invasion) is so great! I'm waiting all these ..but plz don't go "backward" or in other way to said, dont pull things back.
I had something else to say, but i forgot it :confused: ..maybe next time then :rolleyes:
tyrotyro
06-03-2008, 02:08 PM
I know its damn hard work to listen these all suggestions, but atleast we have not millions of players here yet. Pretty little active community.
THATS WAT I LOVE ABOUT THIS GAME!!!!!
its so small, and everyone knows everyone. unlike rs in which if u get at least 1 friend in there ur clear but here everyone is friend with pretty much everybody, even with ppl from other realms.
im know that u guys will hate me for saying this but, "Keep this game the way it is know". with small amounts of ppl. Dont commercial it. and dont advertise it. (DONT HATE ME) but i like it how it is now.
but game wise, thats another story. NGD still has tons to work on.
Znurre
06-03-2008, 02:16 PM
For once I agree with your Tyro :p
Nice post.
tyrotyro
06-03-2008, 02:18 PM
for once? :'(
<i feel left out>
haha thx ---- no but rlly theres alot of other games out the and about 5 months ago i randomly picked this one because i was bored.
now this is my favorite game and i play it everyday. not because its fun (DONT GET ME WRONG IT IS) but because ive met so many friends on here its unreal. and if i were to switch mmorpg games on them i wouldnt see them agn. if grown a faund of this game and if it were to become a massive one i just may have to switch
DragoonEnNoir
06-05-2008, 05:32 AM
Good ideas NGD. Thanks for listening to player imput.
Suggestion: make reset_powers free if done within 24 hours. This will allow free correction of 'mistakes' without penalyzing players. Obviously limit this so that people don't just switch every 24 hours, but that's obvious.
The mystery of Xym source sounds intriguing!
Znurre
06-05-2008, 07:53 AM
Suggestion: make reset_powers free if done within 24 hours. This will allow free correction of 'mistakes' without penalyzing players. Obviously limit this so that people don't just switch every 24 hours, but that's obvious.
Well, the "trainer" will also be reworked from what I understood, so you can add and remove points from skills how much you want until your accept your proposal, only then it gets stored.
Cool_is_i
06-10-2008, 05:33 PM
• and last but not least, the source of the Xymerald will be revealed in a terrifying way.
Whats this mean????
Is it good or bad???
Also..
The purpose of fort capture:
U capture all the forts then gain access to both the realms? [invasions]
By any chance?
If not how do invasions work?
SmUrV
07-21-2008, 11:44 PM
the player is allways right
A good game is like a good band
you are NOTHING without your fans
and it seems like you are trying to alienate a lot of us
i make games and have made games not on such a large scale but in my experience we always tried to fix the glitches and such BEFORE trying to add new content
dannboy7
07-22-2008, 12:25 PM
Limit reset_powers to once a day AND make it possible to change selections during setup process before accepting the new setup.
this is much better idea, dont take away the reset powers or dont change them at all :)
we need reset powers to survive, the game isnt the same without it :crying1:
Nightchill
07-30-2008, 03:09 PM
Fatigue:
From a commercial standpoint, you need to understand that our costumers, the premium users, are usually people that doesn't have that much time to play, hence they buy experience scrolls. Also, it's important to understand that those that play free for 8 hours a day consume broadband resulting in higher costs.
sorry mate, but i think this is pure b/s. here's a few reasons:
1) premium players may play less then free ones but they don't need to grind the whole day to reach desired level, they just buy their scrolls & boosters to max themselves out.
2) i, being a free player, grind cca 8-9 hrs a day because i simply can not get to my desired level that fast as some guy that actually pays for the game.
3) nice of you to think of our bandwith but the year is 2008., almost everyone has flatrate, so it doesn't affect their costs of using internet.
4) i don't know why are you putting your focus on the prem players here, majority of your users are free players and you should work to their benefit, not some guy who doesn't even play the game, instead he just buys himself a new level and goes offline.
5) regarding to game in general: please put the game development in beta, because the game's performance isn't good enough for the game to be officially "released", and btw i don't think you're going to attract more potential prem players with a game with a beta level gameplay.
ty for your attention.
chilko
07-30-2008, 04:09 PM
sorry mate, but i think this is pure b/s. here's a few reasons:
1) premium players may play less then free ones but they don't need to grind the whole day to reach desired level, they just buy their scrolls & boosters to max themselves out.
2) i, being a free player, grind cca 8-9 hrs a day because i simply can not get to my desired level that fast as some guy that actually pays for the game.
3) nice of you to think of our bandwith but the year is 2008., almost everyone has flatrate, so it doesn't affect their costs of using internet.
4) i don't know why are you putting your focus on the prem players here, majority of your users are free players and you should work to their benefit, not some guy who doesn't even play the game, instead he just buys himself a new level and goes offline.
5) regarding to game in general: please put the game development in beta, because the game's performance isn't good enough for the game to be officially "released", and btw i don't think you're going to attract more potential prem players with a game with a beta level gameplay.
ty for your attention.
1) great
2) yes we know... but playing 9 hours a day is unhealthy, thats why we are trying to encourage you not to do it.
3) you do not understand what we are talking about. We have to pay for every byte that goes in and out of our servers, so bandwith is a big cost for Regnum and NGD.
4) Regnum is a business and if it wasn't generating any revenue it could not be sustainable, thus no more Regnum for anyone.
5) Regnum is an independent game, made by a very small independent company, we know that the game has many issues and we are working hard to make it better. You are free to leave and try other games if Regnum does not reach the level of quality you are looking for.
Regards,
- Chilko
misaccc
07-30-2008, 04:12 PM
2) yes we know... but playing 9 hours a day is unhealthy, thats why we are trying to encourage you not to do it.
put fatigue on rp too!:angel1:
Nightchill
07-30-2008, 05:58 PM
Regnum is an independent game, made by a very small independent company, we know that the game has many issues and we are working hard to make it better. You are free to leave and try other games if Regnum does not reach the level of quality you are looking for.
i tend to pay for for the games i like, and help out the developers, but the problem is that there are too much bugs that make this game not worth paying for (yet).
And yes, i understand that you need the money to ensure regnum lives on, but you first have to provide an extra quality service if you want to make some serious money from it, and regnum is not on that level yet. Ffs, i'd pay $10/month just to have a horse & some prem items, don't need boosters & scrolls to buy me levels, that takes the fun away from it, but i'm sure not going to pay so i could continuing relogging every 30-60 minutes because lag forces me to play on screenshots.
Btw, /reset_powers is cool, but a real rpg shouldn't have that, not even for prem players.
UmarilsStillHere
08-03-2008, 09:30 PM
put fatigue on rp too!:angel1:
XD but
we know that the game has many issues and we are working hard to make it better. You are free to leave and try other games if Regnum does not reach the level of quality you are looking for.
dont put yourslefs down i have played many big brand mmos made by company that seem to churn out a new one evey few months then sell it to some other development team and many pale in comparison to regnum yes its glitchy yes its laggy yes it take millenia to lvl yes its riddled with bugs... but we are still here :)
Just on another note; does anyone know when the next update will be released?
no idea they come and go as the wind i dont think theres a specific time each month
shadow445
08-18-2008, 08:52 AM
NGD,
Foreword:
The future looks promising, except for this change. And I can say this honestly and plainly - it doesn't matter what the game was originally meant to be like, this ability to change "builds" at any time has been it's one shining feature over most other MMORPGs. If anything, players wanted to see it implemented in a more fantastical form.
Now, before the team jumps to conclusions, please understand. There are many, many other premium items that you can make available, and I do not think this creates as much imbalance between classes as you think. If anything, I think it goes a long way to solve those imbalances, especially in wars. I will attempt to explain.
The problem:
I once asked my friend what he hated most about all of the MMORPGs he's played - "starting over" he said.
If one character could only level, or could only hunt, or could only play fort wars (especially in this lag) -, this is going to create a severe, true imbalance, the real meaning of the word, because you are limiting what the player can do and who they can win against, regardless of skill, and because of that they will not want to play as much.
Winning or losing any battle should not be determined solely on how well you thought out your build.
It would make some people (with the right "builds") more important than others, and encourage even more accounts and characters to be created by a single person just so they would have the chance to do everything. Sure, they would buy premium items to get even more characters to level 50, but they would be using up even more precious resources from NGD, and it would multiply exponentially for each person in the game.
Premium should not affect war, but this will make premium severely affect war. As I said in the above paragraph, those why do chose to buy Ximerin, or build a character from scratch with a war-only build, he is going to be far better at war than anyone else, and this is going to create the imbalance that I spoke of, and going to make others value him over everyone else, creating even more internal conflict amoungst the realms. It is like picking a player for a soccer game, the one who nobody wants doesn't get picked.
Furthermore, some classes can prepare for all situations on a single build, and some cannot. Even more imbalance.
Conclusion:
This is the best part of Regnum, take it away and there will be very little left (for the moment). It would take a hell of a lot of work on the game to make up for it - perhaps more than NGD can ever manage. It's like the Fatigue system - you compare it to games like World of Warcraft, and I do not want to hurt the developers' feelings or anything like that, but to be completely blunt and honest, Regnum really does not compare in content or stability.
You can't implement features from games that you think Regnum is comparable to, when it's not. I just hope that the team manages to implement huge amounts of gameplay improvements and content, and hundreds if not thousands of bug fixes before this, and the other changes, are implemented, or it would seem that I have wasted all of this time trying to play something a little different, when I should've been in WoW or something instead.
Implementing it as a premium item instead of removal does not solve the problem, it just makes you look greedy. Most players will still not be able to use it, so all of the problems above will still exist, and simply giving them a limited number of resets when the change is implemented is only going to last for a little while before all hell breaks lose.
People are tired of paying for their mistakes in Regnum and in MMORPGs. I know I am. I was hoping that, if anything, this was the one definite road that Regnum would follow - away from the 'haha you messed up so you're screwed forever' path, and towards the 'everyone can be equal beause everyone has equal access to everything' path. :)
It's especially annoying when these mistakes are because the developers did not properly inform us of certain things when we created our characters, or as we developed them over time. Then it feels like NGD's fault, too.
In closing:
You are free to make your own changes to the game, it is your game afterall, and all along the way I wil try to remain neutral, and give everything a chance. But remember that the opinions of players - not your development team, will ultimately determine whether you win or lose. And if you lose, it will not be our fault, since we tried our best to guide you down the right path, and not let Regnum just become Yet Another MMORPG out there.
As niclam said - Regnum is just a game. But, it is a game that many people love.
Chose your battles wisely, the ones that should be fought. Not just the ones that you think should be fought, or the ones that you want to be fought, just because that is how you planned or imagined it in the past.
Regnum is different. It's ok, don't fight it.
Regards.
WOOOOAAAA!!!! man thats like 3 pages worth. Are you an english teacher or sumthin? because man my teacher rights out things like that saying put things in paragraph, first introduce ur argument, then back up wat ur saying, then ur conclusion. man u did everything like a english teacher, eather u listen ALOT in english or ur A TEACHER!
Ertial
08-18-2008, 10:58 AM
WOOOOAAAA!!!! man thats like 3 pages worth. Are you an english teacher or sumthin? because man my teacher rights out things like that saying put things in paragraph, first introduce ur argument, then back up wat ur saying, then ur conclusion. man u did everything like a english teacher, eather u listen ALOT in english or ur A TEACHER!
Oh my God! Proper English! Waaaaaaaaaaaaaaaaaaaah!
Terrible, isn't it? They should forbid everything longer than 400 characters. That's short and simple and everyone could understand that without having to do a lot of work. Wouldn't that be great?
No.
We express ourselves using language. We can make things clear, tell about ourselves and try to convince others of our point(Katiechan succeeded in doing this to me ;)). With short texts written in something some people dare to call English isn't very good in these things. Often you don't notice the nuances and meanings. Sarcasm is way harder to discover in written texts, especially when the person never heard of punctuation before.
There is nothing wrong with writing a good post or reading large texts(I often read books, mostly they've got about 300 pages, although I recently read one that has 600 pages)
Maybe my English isn't perfect, but I try to make it sound good. Phrases like CU can be very useful when chatting in the game, because it makes you go faster. However, when you're on a forum and thus have enough time to express yourself, I think that you should use proper, normal English. Not everyone speaks perfect English; when you use proper, civilized(;)) English you're going to make things a lot easier for them.
I agree with Katiechan. I could repeat everything he said, but that would just be a waste of time.
Crowbane
08-18-2008, 11:13 AM
I can't remember if I have commented on this. Just in case I haven't, I agree with Katiechan too.
Brief and to the point :)
Best Regards
Bladnoch
08-18-2008, 11:50 AM
I also agree with Katiechan completely. She hit the nail on this subject. :)
Angelwinged_Devil
08-18-2008, 07:01 PM
2) yes we know... but playing 9 hours a day is unhealthy, thats why we are trying to encourage you not to do it.
then this isn't really the right way to do it, You made the game yourself with the objective of fighting for your realm, not killings mobs, how would fatique stop a person from going to war all day?
I would have more respect if you just said "we need money to keep the company going"
and I'm not against that, look at the amount of premium items I've suggested
edit: if you really want to give me red karma tell me who you are :)
Nightchill
09-04-2008, 11:24 AM
1) great
2) yes we know... but playing 9 hours a day is unhealthy, thats why we are trying to encourage you not to do it.
so, how come you do not encourage prem players not to play 9hrs daily? it's unhealthy for them too =))
btw, where can i see the new updates (4.9.2008.) list?
SmUrV
09-11-2008, 04:03 AM
Btw, /reset_powers is cool, but a real rpg shouldn't have that, not even for prem players.
this is a lie...
even WOW(you know the god of all mmo's) has an option to reset your skills
in a game like this without a mechanic to reset your powers if you mess up you would continuously bleed users, losing older players from accidents and having to start new characters and losing new ones due to foul ups when they didnt know the game
in a game like diablo 2 i can understand it because for one it was an older game and two it takes about 3 hours to get to a high lvl unlike regnums nice happy span of 16 - 90 days
my suggestion to the NGD staff and any other game developer, Fix existing mechanic before changing/adding new ones, adding or changing existing code before fixing major problems with a game will only create more problems and when i see a typo in a game it kind of throws off my faith in its creaters
PS. its Deflect Projectiles not, Deflect Proyectiles :)
Kittypretty
09-11-2008, 04:39 AM
Whatever they decide on /reset_powers,
I TRULY, hope they fix the broken skills first if they remove our ability to change them, doesnt take alot of brains to know that would piss alot of newer people off, having invested points into a worthless or broken discipline/skill.
brumbrum
09-12-2008, 12:05 AM
If they are gonna remove the reset-powers, I really hope you get alot more points when leveling after lvl37, so you are able to use your complete spell-book once reaching lvl50...
Hydroxidee
09-12-2008, 05:09 AM
NGD, This has stayed in my sig for a reason. To stop you from making a stupid mistake like this. Even limiting resetting powers is not good for this game, or this community. As you stated, people got use to it because some setups are good for war, some for grinding, etc, and this is TOTALLY true, how is a conj suppose to grind if theyr stuck on full support setup? or how is a conj usefull in wz if theyr stuck on grinding setup?? theres other examples too. Don't do this, for the sake of Regnum, Don't!
If they are gonna remove the reset-powers, I really hope you get alot more points when leveling after lvl37, so you are able to use your complete spell-book once reaching lvl50...
You can't have an entire spell book. That's like saying you should have a spell which gives you invulnerability which you can still attack in that has 1 hour duration and 1 hour cooldown or to have a spell which allows you to instantly kill an opponent.
They will not remove reset powers. They will limit it. As someone said further before, NGD always stated months before that they will someday put a limit on /reset_powers. Why, then, is it so different now? And they will only do it when all spells aren't bugged and all are useful, which they also stated.
Valorius
09-12-2008, 07:57 PM
NGD needs to make absolutely 100% certain that ALL spells are fully set and finalized and will NEVER AGAIN be changed before removing a reset powers function.
DkySven
09-12-2008, 08:12 PM
Reset_powers will not be removed!!! It will only be limited.
Valour
09-12-2008, 08:15 PM
Reset_powers will not be removed!!! It will only be limited.
Why should something that was previously free begin to cost... I am so sick of this.
And it's all that has been happening recently...
Even if it was not intended, it should have been sorted before moving into a 'final version' of the game.
NGD needs to make absolutely 100% certain that ALL spells are fully set and finalized.
Yeah, like that'll happen in a hurry.
Why should something that was previously free begin to cost... I am so sick of this.
They never said it would be premium. In fact, they did hint that it would be more like you can only reset x times a week or something.
Miraculix
09-13-2008, 04:14 PM
No, they said it will be premium. You will also have to option of paying in-game gold but of course the price would be so insane that a few million would get you just a few resets.
-Edge-
09-13-2008, 04:46 PM
I don't care if it costs 10k Ximerin, or 30M Gold
Theres no way I will stand by idley watching reset powers come into the game when there are so many skills that are broken, what if I put my points into a category filled with broken skills?
Is it my fault? I had no idea, so I should pay for not knowing a skill that should be working in a finalzed game was broken
Valour
09-13-2008, 07:41 PM
It's ridiculous, especially unfair to levellers and conjurers.
makarios68
09-13-2008, 08:06 PM
It's ridiculous, especially unfair to levellers and conjurers.
It should only apply to lvl 50's.
Applying it to players lvling their first character would be totally unfair.
And Valour brings up a good point: conjurors more than any other class need to reset for lvling/looting.
Valorius
09-13-2008, 08:30 PM
Being able to change your build is what keeps this game fresh and exciting. If that's taken away i believe players will just leave when they get bored with their current build.
Znurre
09-13-2008, 09:33 PM
There is a Swedish expression, which translated to English would be something similar to "don't shout hi before you jump over the river".
It simply means that you should not take anything for sure before you actually know how it is gonna turn out.
I wish more people listened to this wise expression...
Angelwinged_Devil
09-13-2008, 09:37 PM
There is a Swedish expression, which translated to English would be something similar to "don't shout hi before you jump over the river".
It simply means that you should not take anything for sure before you actually know how it is gonna turn out.
I wish more people listened to this wise expression...
I think it's good enough people express their opinions on the matter, maybe NGD will see this and remove this idea instead of implementing it so we won't get another "backward speed update" incident.
They can avoid it by looking here for example
Znurre
09-13-2008, 09:40 PM
This is the problem...
Why do you want to prevent the idea when you don't even know how it will turn out?
makarios68
09-13-2008, 11:01 PM
This is the problem...
Why do you want to prevent the idea when you don't even know how it will turn out?
For the reasons mentioned in this thread.
For the reasons mentioned in this thread.
But we don't know whether or not some of these reasons will really apply when it comes out.
traverse
09-14-2008, 10:42 AM
Dear NGD,
I have been happy to "vote with my money" and purchased premium content based on the fun of Regnum online. But it seems like some of your changes are more or less designed to force people into buying premium content.
Making leveling easier (or offering an alternative to mindless grinding...?) and keeping reset_powers fully functional would probably keep people like me buying more premium content. If you move the goal posts to mean more mindless grinding to level or to afford reset_powers, I'd probably be less inclined to buy premium.
I'm quite happy with the reset_powers system, especially for new people who have no idea which spells or any good (or work). I would have to see that feature go away or become costly. (Arrows and repairs already cost too much!)
Thank you for a very fun game!
makarios68
09-14-2008, 10:56 AM
But we don't know whether or not some of these reasons will really apply when it comes out.
But that shouldn't stop us posting about possible problems that we forsee might happen.
With this kind of input, hopefully the change won't be so bad.
But that shouldn't stop us posting about possible problems that we forsee might happen.
With this kind of input, hopefully the change won't be so bad.
Yeah, but people are being hostile to NGD about it.
makarios68
09-14-2008, 12:17 PM
Yeah, but people are being hostile to NGD about it.
Not me. :)
Valorius
09-15-2008, 03:11 PM
But it seems like some of your changes are more or less designed to force people into buying premium content.
It's really quite simple isn't it? It's all about the money.
SmUrV
09-16-2008, 01:51 AM
It's really quite simple isn't it? It's all about the money.
if you're good at something never do it for free...
BUT they did put this game on a f2p platform and now it looks like it will shift into a p2p or pay to play
i started playing this game because it was free honestly, it was between this and wow and figuring blizzard already had enough of my money i decided on regnum
even though its free i have bought ximerin but only because it was a free game in the first place had it not been free i would have never played it and been here to buy anything
if you continue implementing changes like this you will most likely shift completely into a pay to play game and you should balance the spells and such better before doing so, if/when you change the game over you will have to compete with games such as wow or runescape whether you like it or not no matter how different your game is or anything like that and quite frankly i dont think your game could hold up against them at that point
Bahamut_Zero
09-16-2008, 03:44 PM
"Limits to the powers reset feature (Next version)"
I for one would like to see this added, this is the only mmo that i know that you can change freely, would make it of a change to pick the right skills first.
i hope the reset never gets limited, why the hell r u comparing to other rpgs?
regnum is regnum, this isnt warcraft where u lvl up hard, and one day realize your char is total crap.
here we can change it to adapt for the quests or war or whatever
SmUrV
09-16-2008, 11:33 PM
i hope the reset never gets limited, why the hell r u comparing to other rpgs?
regnum is regnum, this isnt warcraft where u lvl up hard, and one day realize your char is total crap.
here we can change it to adapt for the quests or war or whatever
actually even WoW has a reset_powers type feature but it costs gold
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