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Valorius
07-07-2008, 09:19 AM
The perfect storm.

Sudden strike+dirty fighting+death sentence 5+lvl 50 xymerald viper LB+2x Deadly sight rings+Lvl 5 ensnare arrows= 1000+ dmg per attack. :)

El_Naso
07-07-2008, 09:47 AM
Itīs so damn hard to get close enough for dirty fighting (specially with that range 25 bow) without getting too close for ds... I rather have parabolic shot active not to have to worry all that much.

Gotta remember to use sudden strike more often...

Mage_pegusas
07-07-2008, 11:05 AM
Holy CRAP! NICE Val! (bring on the ensnaring arrow flamers :p)

CumeriTarenes
07-07-2008, 11:40 AM
(bring on the ensnaring arrow flamers :p)

Ensnarring arrow is owerpowered. This is a fact.

The damage is ridicoulus high, let allone the cooldown of only 7 sec and the efffect of slowing down.
You can use it with a range 20 bow, and reach range 30 with it. This is way over the top. It can be boosted by dirty fighting which makes it the most overpowered spell in the game. The slow down effect also makes the hunters pet hitting the opponent more often. NGD, remove ensnarre arrow, for the sake of this game. This spell is absolutely overpowered! :sifflote:

Mage_pegusas
07-07-2008, 12:10 PM
looooool hahahahhaha

makarios68
07-07-2008, 12:14 PM
I was just wondering: when you use dirty fighting with ensnare you lose some range, right, like with normal attacks and other spells?

If not, then i believe you should.

One other thing: something Cumeri said about ensnare allowing pets to hit you more: i don't think this is right.

It doesn't slow the opponent down enough to allow this (as NGD designed it i think.) At least in my experience it doesn't, and i also tested it on mobs, and it doesn't slow them down enough for the pet to hit it whilst moving either.

Ensnare is fine as it is IMO. At 160 mana a shot, it quite a drain on energy, and for this reason hunters have to be careful how they use it...

-Edge-
07-07-2008, 12:23 PM
Ensnaring Arrow is the only attack move I use on my hunter, quite nice because I can have pets and scouting maxed with it. My normal hits do the rest of the dmg.

Static_Fang
07-07-2008, 12:34 PM
The perfect storm.

Sudden strike+dirty fighting+death sentence 5+lvl 50 xymerald viper LB+2x Deadly sight rings+Lvl 5 ensnare arrows= 1000+ dmg per attack. :)


Well done Val, nice find :)
May you pwn many-a foe with ur set-up style.

Mage_pegusas
07-07-2008, 12:46 PM
11517
11518
11519

Also remember to take a marksman with you everywhere you go, to provide lvl 5 DS :)

Ok, now the turn of the DS, staff mastery and pricking ivy flamers :fury: , :sifflote:
:D

LenaRosemberg
07-07-2008, 04:06 PM
Who's the marksman who has DS 5 ? I want to know his/her conf cause I don't see how (s)he can have aiming at 19.

makarios68
07-07-2008, 04:11 PM
Anyone know the answer to this question? :
I was just wondering: when you use dirty fighting with ensnare you lose some range, right, like with normal attacks and other spells?

Godofsilver
07-07-2008, 04:20 PM
Dang. I picked one hell of an opponent :sifflote:

Domino_
07-07-2008, 04:27 PM
About the dirty fighting + ensnaring arrow

I was testing it and there is no loosing of range while casting df + ensnaring arrow !!!
So u can equip short bow (20) medium with huge dmg, then cast dirty fighting -> range 10 BUT if u cast ensnaring arrow u can do dmg 600+- on range 30 !!!
IMHO this should not possible....

Regards

makarios68
07-07-2008, 04:33 PM
About the dirty fighting + ensnaring arrow

I was testing it and there is no loosing of range while casting df + ensnaring arrow !!!
So u can equip short bow (20) medium with huge dmg, then cast dirty fighting -> range 10 BUT if u cast ensnaring arrow u can do dmg 600+- on range 30 !!!
IMHO this should not possible....

Regards
That is what i wondered about.

Thanks for testing.

And yes, it needs to be fixed; it is totally unfair.

The extra dmg d/f gives must come at the expense of range.

The question now is: 'is it officially a bug?'...

El_Naso
07-07-2008, 04:38 PM
Idk, Enare is supposed to be a must have for hunters...

maybe if considered overpowered Iīd reduce the extra damage it does and add it to head of the pack, wich seems pretty much useless right now.

Idk...

Dee-luxX
07-07-2008, 05:20 PM
Who's the marksman who has DS 5 ? I want to know his/her conf cause I don't see how (s)he can have aiming at 19.

After my grad and for several months i had both bows on 11, tricks 6, aiming evasion and mastery 19.

Its a good set up, but in the end changed to 15 11 8 15 19 19 cause of the passive and break apart on SB.

CumeriTarenes
07-07-2008, 05:48 PM
I tested dirty fighting and ensaring arrow too, you loose no range when using it.

For normal attacks and other spells you loose the range. That's why I think it is a bug with ensnarring arrow.
I will make a thread in development board about it.

And to setup for marksman: Lena, you can have it quite easy, even tough I prefer it on lvl 4 to have some tricks. Atm I have it only on lvl 3 for maxed tricks.

Check out this thread for marksman setups:http://www.regnumonline.com.ar/forum/showthread.php?t=20735&highlight=playing+marksman

BlooD
07-07-2008, 05:58 PM
That is what i wondered about.

Thanks for testing.

And yes, it needs to be fixed; it is totally unfair.

The extra dmg d/f gives must come at the expense of range.

The question now is: 'is it officially a bug?'...

Yo be affected by DF it needs to be range 0.

And being range 0 means you will able to shot it at range 39 too, it will be only useful with longbows, every bow change will affect it...

Well we can live with DF boosting esnaring arrow damage without cutting range.

CumeriTarenes
07-07-2008, 06:11 PM
Yo be affected by DF it needs to be range 0.

And being range 0 means you will able to shot it at range 39 too, it will be only useful with longbows, every bow change will affect it...

Well we can live with DF boosting esnaring arrow damage without cutting range.


hmm, that means ambush, sudden strike, DS etc are not effected by range cut, too?

BlooD
07-07-2008, 06:15 PM
hmm, that means ambush, sudden strike, DS etc are not effected by range cut, too?

Only range 0 spells are affected.

Most of warlock spells have their own range and all people uses range 20 fast staffs. Even if you use the +30% range spell they will have the same range and it will be useful only for normal staff attacks.

The key of snaring arrow is the weapon damage but without range 0. Then you boost it like you boost your normal attack but the range isnt affected.

Afaik it have normal damage to be bossted by head of the pack, but it isnt working.

fluffy_muffin
07-07-2008, 06:55 PM
600+- on range 30 !!![/B]
IMHO this should not possible....

Yes imo marks doing that dmg with normal shot or by ethereal should be baned. Geez.

EDIT: such high dmg can be obtained by debuffing target and choosing proper arrows and bow. And honestly you can have higher dmg from dual shot and DS.

Valorius
07-07-2008, 07:22 PM
Unboosted, Ensnare lvl 5 does about 500-600dmg vs a lvl 50 mage, depending on bow. The 25/Slow viper longbow i used in the screen shot is 600+. And to do that you have to have lvl 19 scouting- something few hunters actually have.

The range should be 25 like it was before IMO. The range was increased to compensate for the increased speed of onslaught too though. With 25 ensnare catching onslaughted players would be a good deal harder, and it's already hard now.

Beyond the range i think it's fine though.

The old fixed pierce damage ensnare arrow (the one that we had for probably 70% of my time playing in regnum) was such a weak spell that i had it on lvl 1. I didn't even use it at all. It was worse than shield pierce is now.

Angelwinged_Devil
07-07-2008, 07:33 PM
you sound like a barb XD
ensnaring arrow 1023 jajajajajajaa

CumeriTarenes
07-07-2008, 08:47 PM
ah, Valorius changed her post and deleted ym quote about the "overpowered" ensnarre arrow.

I am glad you realized how it was meant. When I first saw the quote and then your comment I thought :rale:

Valorius
07-07-2008, 09:18 PM
I think ensnare is overpowered in the sense that it should be range 25.

Mage_pegusas
07-07-2008, 10:25 PM
LOL LETS NERF ENSNARING ARROW! wtf. Jeez give over, some people wont be happy til hunters have to stand still and shoot, and do 100 dmg normal hits on an unbuffed mage. >.>
Lets all sit around a camp fire and sing. :p

Jedi-x
07-07-2008, 11:35 PM
The only thing overpowered with Ensnare, is that you can use it with DF .... at a distance !!!!! IMHO .... when these 2 are used together, either the range should be lessened, or the bonus from DF should be null if from a distance. Other than that, Ensnare is fine as it is.

Off Topic: .... We all know that onslought gives a blunt damage bonus. So why does it NOT work with a Warlock using Golem fist? I did several tests the other day with clanmates, and with ONS (lvl5) on both "normal" and "challenging" mobs, it either had no effect, or actually decreased the damage. Thought this was a fluke, so it was tested several times, and result was ... Golem was stronger without ONS .... which needs to be tested further to be sure. My warlock is lvl 40, golem is lvl 5, so that means 800-1200 blunt damage.

P.S. Great PvP's with you lately Val ..... very enjoyable, and i must say ... of all my adversaries, you are the "most respectful" of all !! GJ, keep up the good work.

Valorius
07-07-2008, 11:48 PM
Thanks Jedi-X. You are one of Alsius' best Hunters IMO. :)

Having you, Comp, and Wudy all gunning for me at once the other day was no fun though. ;-P

BlooD
07-07-2008, 11:48 PM
Off Topic: .... We all know that onslought gives a blunt damage bonus. So why does it NOT work with a Warlock using Golem fist? I did several tests the other day with clanmates, and with ONS (lvl5) on both "normal" and "challenging" mobs, it either had no effect, or actually decreased the damage. Thought this was a fluke, so it was tested several times, and result was ... Golem was stronger without ONS .... which needs to be tested further to be sure. My warlock is lvl 40, golem is lvl 5, so that means 800-1200 blunt damage.


Golem fist does a fixed amount of damage, only is modified by the target defenses.

Onslaugth gives a +150 bonus to your normal damage, that means only the skills with +100% weapon damage will be boosted by it.

Jedi-x
07-07-2008, 11:53 PM
Thanks Jedi-X. You are one of Alsius' best Hunters IMO. :)

Having you, Comp, and Wudy all gunning for me at once the other day was no fun though. ;-P

That means alot coming from you Val .. thanks, seriously. It's always a pleasure to fight a hunter with "real skills" .. versus those that think they have skills. You are always a tuff oponent, and I don't think I've come out on top very many times, although with my new set-up, it's alot more damaging.

And thanks Blood ..... I did not know that it was this way, that clears things up for me, somewhat.

Valorius
07-08-2008, 01:16 AM
That means alot coming from you Val .. thanks, seriously. It's always a pleasure to fight a hunter with "real skills" .. versus those that think they have skills. You are always a tuff oponent, and I don't think I've come out on top very many times, although with my new set-up, it's alot more damaging.
NP bro.

If you ever see me in Ignis don't shoot, we'll hunt some Smurfs. ;)

El_Naso
07-08-2008, 01:48 AM
You know, I think Ensare is fine now. Remenber when helping newbies on choosing archer subclass we used to inmediately say "but hunters do less damage" or "they have less dmg skills"? Well they have the needed damage skill now.

Comp
07-08-2008, 03:25 AM
Thanks Jedi-X. You are one of Alsius' best Hunters IMO. :)

Having you, Comp, and Wudy all gunning for me at once the other day was no fun though. ;-P

Sorry Val...wasn't really gunnin' for ya - wudy and I have swore off total hunting and choose to protect alsius - you just came by when we were on patrol :D Trying to do our bit to make leveling and vending a bit safer :lightsabre:

Nikor
07-08-2008, 03:43 AM
Golem fist does a fixed amount of damage, only is modified by the target defenses.

No, it doesn't. It really is variable like most of the dmg spells.

Onslaugth gives a +150 bonus to your normal damage, that means only the skills with +100% weapon damage will be boosted by it.

That, I think, is correct.

Dee-luxX
07-08-2008, 03:50 AM
No, it doesn't. It really is variable like most of the dmg spells.

What he's saying, is that golem fist, as every other skill without +100% weapon dmg, has a fixed damage that then can be reduce or increased by armour or DS. Then, no matter how buffed you are, how many onsluaghts you have on yourself, golem fist is not going to get its dmg increased.