View Full Version : Leveling impossible after update
Rolle
07-16-2008, 12:32 PM
Heya all!
I just made a test with my level 45 knight. I killed huge weasels and huge magic beetles because the leopards no longer drop anything. I afterwards sold my loot for 1477 gold but repairs cost 4491 gold. I for me can stand the costs, at least for a while, because of having some money from before the update. But if this relation is true for all the game noone wille ever be able to make a level up when starting the game new. When leveling costs more than it gives no knights or barbs will ever be able to hit the 50 without buying premium.
I'd like you to make similar tests and post the results here so we have an argument against the new 'prices' npcs pay for loot.
Inkster
07-16-2008, 12:53 PM
A small tip to help you, have a conjurer with u when you grind and don't wear armor, he can heal you while you grind and you will only have to repair your weapons from time to time (but you should already know this) :)
Static_Fang
07-16-2008, 01:09 PM
My friend was also complaining about this. I guess it means the realms will have to help each other and donate gold to one another.
I do it all the time ^^
fluffy_muffin
07-16-2008, 01:33 PM
A small tip to help you, have a conjurer with u when you grind and don't wear armor, he can heal you while you grind and you will only have to repair your weapons from time to time (but you should already know this) :)
You don't understand. Grinding was unbalanced before. Now it is even more. I can grind on ghost using stunning fist or ambush and have little costs. While Knight have no such possibility. Ergo knight will have huge problem without conj while any other class don't have such problem. Imo lowering gold from 50+ ghosts is joke. 1000 before now 200. And there is less loot to. So bye bye knights.
Rolle
07-16-2008, 01:53 PM
Well, the point is, all classes but melees can level alone and kill the mob before it can hit them. If a melee wanted to do this he would need masses of mana for balestra, trip and feint. And he would have to rest for mana after every three or four mobs.
And yes, mostly i like to level my knight on my own without a group just to chill out. And no level 4 knight has a conju with him.
Arkenion
07-16-2008, 01:57 PM
And no level 4 knight has a conju with him.
Because there ARE no level 4 knights ^^
sathilda
07-16-2008, 02:12 PM
Heya all!
I just made a test with my level 45 knight. I killed huge weasels and huge magic beetles because the leopards no longer drop anything. I afterwards sold my loot for 1477 gold but repairs cost 4491 gold. I for me can stand the costs, at least for a while, because of having some money from before the update. But if this relation is true for all the game noone wille ever be able to make a level up when starting the game new. When leveling costs more than it gives no knights or barbs will ever be able to hit the 50 without buying premium.
I'd like you to make similar tests and post the results here so we have an argument against the new 'prices' npcs pay for loot.
I earned 100k gold this morning. I spent 156k in repair, with all repaired at the beginning of the griding session.
NGD, once again you're wrong. You removed 25% str damage from knights, did you remember ? So please add us 25% durability bonus.
It cost about 500k/level to buy armors/weapons and yet i changed them all the 2 levels. At lvl 50, it will be the small gold amount of 1.2M i will have to spend.
One day in WZ = 60-120k repair !!! It's what it costs for my warlock in 1 month !!!
So what will happen ? Will we need to use the "unwanted behaviour" once again with a warlock aka killing 12+ mobs/minutes in safe zone (alone!), letting the other people unable to level ?
It's just plain stupid.
UmarilsStillHere
07-16-2008, 02:17 PM
since it takes longer to lvl AND this armour needs a serious increase of durability... what kind of shoddy armour gives out after a day or so! and the merchants charge us stupid money (well it will be after the econamy change)for that rubbish! its stupid knights are very expensive mages get off so so lightly if i had my way id cut the robe in half and have it as 2 sections top+bottem since they are so cheap to run (and to colour with dyes)
CumeriTarenes
07-16-2008, 02:19 PM
well, that's why NGD sells a repair hammer for I guess :/
sathilda
07-16-2008, 02:22 PM
well, that's why NGD sells a repair hammer for I guess :/
Maybe, but this won't change the fact that currently a leveling knight won't have enough money to buy some decent weapons/armors for next level, even if he did all the quests !!!
UmarilsStillHere
07-16-2008, 02:27 PM
no class is should be foreced to pay premium to exist i dont want regnum to become a free game were free = free untill you realise you NEED to pay to play properly
misaccc
07-16-2008, 02:27 PM
So knights are the class that needs premium to level?:P
what to say but we got screwed again.
sathilda
07-16-2008, 02:29 PM
no calss is should be foreced to pay premium to exist i dont want regnum to become a free game were free = free untill you realise you NEED to pay to play properly
And we can't even paint our shields :-/
UmarilsStillHere
07-16-2008, 02:30 PM
*sigh* the noble hero in shining armour i signed up for seems more like a trampy rust buket with BROKEN printed on his head =(
maybe i should start lvling my lock/marks more =/
CumeriTarenes
07-16-2008, 02:36 PM
no class is should be foreced to pay premium to exist i dont want regnum to become a free game were free = free untill you realise you NEED to pay to play properly
you can still play for free. Just kill low lvl mobs which drop gold an/or jewels.
The problem is that it does not effect all classes in the same way. I do understand that, but it was like this before. Leveling a knight and a mage is a huge difference. Sad but true.
Now, with decresed loot rewards this gap between knights (also barbs, but not that much) and ranged classes is even bigger than before.
UmarilsStillHere
07-16-2008, 02:38 PM
you can still play for free. Just kill low lvl mobs which drop gold an/or jewels.
Thats the bit i dont like if you read my post in the sticky on the top of general discussion then you see why i personaly dont want to spen hours killing 0 XP mobs for little money =/
This will do nothing but cause everyone to create a second character (or account for that matter) do farm for gold. I've found that my conjurer is still able to pull in quite a bit of $$.
Valorius
07-16-2008, 09:52 PM
A small tip to help you, have a conjurer with u when you grind and don't wear armor, he can heal you while you grind and you will only have to repair your weapons from time to time (but you should already know this) :)
Thereby making hunters jobs EXTREMELY easy?
Pizdzius
07-17-2008, 09:54 AM
Well, seems like the'll be no knights anymore
we're gonna be flooded with warlocks, hunters and marksmen again
Vroek
07-17-2008, 10:18 AM
I agree that its not really fair to classes with more expenses than other
but this really shouldnt be a problem if ngd just reduced the repair and arrows cost just a little.
Really think they should add an auction house and storage before doing this change, its good that they do something.
I think new players will take the lead an show us old bastards how commerce is going to work from now on.
misaccc
07-17-2008, 10:35 AM
You sure there will be any new players if NGD keeps this up?^^
Inkster
07-17-2008, 10:35 AM
Thereby making hunters jobs EXTREMELY easy?
Grind on the high lvl mobs in the inner realm then ^^
On a side note, i do think the amount of gold received from mobs has been reduced a bit too much.
And example, topaz from Dragon is worth around 30 gp, I can get more for a flawed diamond off a Ghost of Slaughter
LenaRosemberg
07-17-2008, 10:42 AM
Any marks or hunter lvling who can calculate loot + gold - repair - ARROWS ?
Blaine
07-17-2008, 11:21 AM
...they should add an auction house and storage before doing this change
Exactly! Before or at least together, but not this way..
GIGO305
07-17-2008, 01:33 PM
with the econamy bad...repair cost should drop maybe acording to war. and o yea my idea of repair discount with certain RP.....
and to make it even, the repair cost will be like fatigue wont jump up till lvl 30 (or is the the xp drop)
UmarilsStillHere
07-17-2008, 02:55 PM
since money is drop this bad so should repair cost i allready had to repair more now that it takes longer to lvl up! and yeah i have noticed my 2.3 mil slowley falling out of my wallet faster than its arriveing...
Adrian
07-17-2008, 03:15 PM
Hi Community,
We are going to analyze if it's viable to modify the repairing costs. This is not a promise, it's just to let you know that we are aware of this problem and we will check it.
Regards.
UmarilsStillHere
07-17-2008, 03:18 PM
Thanks one of my favorate aspects of RO is financial security =)
i hate grinding for money in games...
fluffy_muffin
07-17-2008, 03:27 PM
Hi Community,
We are going to analyze if it's viable to modify the repairing costs. This is not a promise, it's just to let you know that we are aware of this problem and we will check it.
Regards.
It would be nice. If someone will grind only on ancient lions and will get no drops then repair for only 3 things (breastplate, gautlets and bow) will cost more then loot. And who will buy 38lvl defective helmet for hunter with +3str?
Pizdzius
07-17-2008, 09:05 PM
Hi Community,
We are going to analyze if it's viable to modify the repairing costs. This is not a promise, it's just to let you know that we are aware of this problem and we will check it.
Regards.
I'm really glad they have customer service. :D
Silver_Hawk4
07-20-2008, 04:30 AM
I like the suggestion of upping the Durability (perhaps a certain 20%) on Warrior gear. Other classes whose repair bills are considerably low won't get off tooo cheap...Since they do fight toe to toe it makes sense that their gear would be WAY more durable than say.......a Robe that's barely hit..... :o)
-Edge-
07-20-2008, 09:27 AM
Well, the point is, all classes but melees can level alone and kill the mob before it can hit them. If a melee wanted to do this he would need masses of mana for balestra, trip and feint. And he would have to rest for mana after every three or four mobs.
And yes, mostly i like to level my knight on my own without a group just to chill out. And no level 4 knight has a conju with him.
Yes, its a point I realized months ago:
The ranged classes are dominant, in everything
Ulmanyar
07-20-2008, 12:05 PM
Yes, it pretty much makes good sense. A warriors equipment is, supposedly, involved in much more close combat and is therefore better suited and it seems only natural if it should be a lot more durable (it's metal, damn it!).
On the other hand, a mages tunic is made of textile/fabric, and could more easily get tattered and the staff is not seldom made of wood (not that durable, imho).
Another solution that would be really nice - although it needs a lot more work - would be that knights could be part of a military order in their realm (and of course their gear, or at least their shield, should wear the sign of that order). This order could then pay knights for their "noble" deeds (i.e. knights gain a lot of extra gold when killing a realm enemy).
Rolle
07-20-2008, 12:23 PM
Another solution that would be really nice - although it needs a lot more work - would be that knights could be part of a military order in their realm (and of course their gear, or at least their shield, should wear the sign of that order). This order could then pay knights for their "noble" deeds (i.e. knights gain a lot of extra gold when killing a realm enemy).
This would only help high level knights. And with the cost/reward relation like now there will be no more high level knights. Gold will run out much earlier.
Ulmanyar
07-20-2008, 02:07 PM
This would only help high level knights. And with the cost/reward relation like now there will be no more high level knights. Gold will run out much earlier.
True. Either my suggestion was a bad one, or it has to be modified a lot. Perhaps killing anything should reward knights with more gold, not just realm enemies. The downside of this is that the combo conju+knight w/o armour would mean a lot of income and low expenses.
It might be better that NGD introduce lower repair costs for knights, and perhaps those lower costs could be justified by the presence of an order who pays 80% of your repair costs (or whatever percentage seems resonable)? But there's a risk that all other classes lend their damaged equipment to a knight who does the repairs at a lower cost. That leaves us with two options, right? 1: Knight gear is more durable. 2: Knight gear is cheaper to repair (the order pays xx% of the repair cost to any blacksmith who repair items with their logo, perhaps?).
conker08
08-02-2008, 04:53 AM
i noticed the same thing.....it is because the quests stop aafter lv 40
when u stop getting money from quests u will start loseing money
UmarilsStillHere
08-02-2008, 01:04 PM
starting to only buy new weps ever 2 lvls and armour ever 3-4 and use whatever i can from the clan armoury :cuac:
Rolle
08-12-2008, 09:02 PM
Update:
I continued leveling though the reward is as low. I dind't sell loot with boni but therefor also didn't buy any weapons or armor. I made half of my 3 levels in groups. But nevertheless, I have around the same money as three levels before. Without having many items to choose from from other clan members I would have had to buy some stuff. This would have resulted in way lesser money. I would be bancrupcy when buing a level 50 equipment for my graduation.
So in the end leveling a knight without a clan or other chars to make donations isn't possible.
Valorius
08-12-2008, 11:55 PM
Thanks one of my favorate aspects of RO is financial security =)
i hate grinding for money in games...
My money is plummeting like a brick since the update. I'm down 300,000 already.
And i do shoot a good 3 dozen or so mobs a day. Before that was plenty to keep my gold total slowly climbing. Not any more- now i'm hemorrhaging money.
ExtremeCoder
08-13-2008, 12:23 AM
Meh.. IMO, the knight class is flawed in so many ways I stopped playing my character, and took a small break from Regnum all together.
-Attack sucks sooo bad. I know they're not supposed to be very strong, but a barbarian of my same lvl and setup gives damage as much as 3 or 4 times as I do :/
-Blocks, which are knights only strength, is very much luck based. Sometimes I block well, sometimes I don't at all.
-Most of the spell tree is flawed and useless IMO.
-Cash problem which will become more and more of a problem as I lvl up.
-Lvling up is sooo freaking slow. I want to spend my game enjoying the game, not doing chores.
And I'm not counting on NGD to fix the situation, things only went downhill since I started playing with my knight.
So when I start playing back, I will probably play with anything but melee. I could choose a barb, but then they also suffer of the same cash problem (although to a lesser extent). Although I don't know which ranged class to play with :/ Guess I will try them all :)
maamaa
08-13-2008, 10:51 PM
First i must say to NGD: Good work,you are ruined whole game whit this nice update,it is really pain get levels and get new weapons/armours to warrior, and i bue new weapon about 3-4level leaps and i buy new armours 3-7level leaps, i make all quests what i can and i HAVE NOT ENOUGH MONEY TO REPAIR OR BUY NEW STUFF...:fury: And if someone says that use alltime that old weapon,sure i use,but when it is over 2-4 level smaller that i am, then weapon damage drops from 400-700dam to 150-250dam (all +dam buffs on) cheers!
I want to know who "smart" is tuned that fucking thing-> i make over 2 hour money and get some pocket money,killing +200 mobs,if i get 100.000 gold and repairs costs 160.000 gold is there any sense play this game, i WANT RELAX,ENJOY and take time with friends in game and play this too ,not make money over 2 hour and break my stuffs, then i cant play this if my shit is broken:rale: I have idea,and NGD can use it too..it is greeat idea,,,if warrior stuffs breaks, there must be this option in game, warrior can remove weapon from his hand and collect rocks near by and throw enemy/mobs with rocks,and all rocks what hit makes +20dam,there must be rapid fire or single fire rate:metal: im genious
maybe i should leave this game and erase all my chars,then all my friends do that too,game is nice but all these fucking asshole tunes sucks..
Yes i know, english is still bad and now ideas are :thumb_down: but what i do...
Vodka92
08-13-2008, 11:17 PM
Haha good joke. NGD good job you did all right. Well I dont know what ppl are complaining about, I got 11 millions of gold on my conjurer and 8 million on my barbarian and im fine. You silly guy just dont know how to train or play. You train on imposible mobs? I guess so, this is your problem and not NGD's fault
Maslicka
08-14-2008, 02:25 AM
Yes...but how long do you play? lol...i started playing after all those economic enchantments-level 45 and hardly 2,5M gold(and im a conj...) and i've never bought a single shit from NPC,everything i have are drops (or stuff from bank/other players). I tried playing a knight,level 22,using weapon lvl 15 and armor lvl 10,repair cost by each training=50k gold and gained 5k...i feel sorry for all knights(and melee class generally..but mostly knights) that werent able to gain gold before economy enchantments..they are fucked now. I had that character on horus btw. deleted it...it leads nowhere,i would be broke on around lvl 30,and killing lvl 22 mobs with weapon lvl 15 for 50 dmg/hit is pretty shitty.
maamaa
08-14-2008, 06:32 AM
Joke is that,we not get exp or money from quests, if quest says there is 9500exp and 12000gold we not get it,i get only 1500exp and 2000gold from that quest. Wrong quest info or some bug?
I dont kill hard mobs,only green,blue or yellow colors and i cant make damage to them.
I know how play to every class,i have every realm all classes in 50lvl, and now i have in syrtis side over 7 chars,multiplayer? sure,but i not play them at same time, and Kampfsalami come back say when/or if you have even 4 50lvl chars.
Yes,all my old charss have over 10m gold,but now new players not get nothing,mobs drops gives only 3000-30.000 gold and old days we got over 150.000 gold easily,you can check this easily,make new char and start crying when you run out money...
It is my fault if mobs or quests not give money with this tune? OK.
It is easy say if you are mage,long range attacks,zarkit and good spells what can stop mobs and kill them in long range,try warrior who need to go in 1 meter way at mobs or enemy.
Kampfsalami if you not want make new char to check this,you can make it easy way too, give your all money to your friend,and go make money,then go repair your stuff,but let mobs hit you,as warrior does, you can see that repair cost way too more that you can get, even level 49 weapon you can get only 5000 -15.000 gold when you sell then in shop.
Maybe you should check firts and then say something..
Ertial
08-14-2008, 03:06 PM
I used to have around 450k gold, which isn't that high. This was because I tried long and short bows several times at level 37. Weapons are expensive, certainly when you don't train a lot, nor quest.
Anyway, since then I've been training a lot and now I'm already 39. However, even though I've done quests, my money is a lot lower than before. Currently the repair costs are more expensive than the loot, excluding special items(I don't sell them. That would mean I'd have to buy special items too, which would mean it wouldn't matter at all.).
Currently I have to pay 4 gold per arrow. For training alone I use about 5000 arrows per level, which means that I need to pay an extra 20k of gold every level. Currently my gold level is dropped to 293k. Maybe I should train without armour, even though that would mean I'd be slower since I'd get more damage. However, otherwise I'll be poor very soon, since with full armour leveling costs you gold.
Valorius
08-14-2008, 05:27 PM
My money is steadily dwindling away as well. I'm down 400,000 gold since the economy changes.
Malik2
08-14-2008, 06:28 PM
Yest, you can kite (now that I know the term I might as well use it) with little to no armor and rarely get hit. However kiting does take a little longer than just doing damage, but your armor lasts quite a bit longer.
Other option is just to wear out old armor, armor that is not your specific level.
On Horus I have been pretty lucky with my barb to not have to buy armor (although I did beg some pants from Lan). And just use drops or trade when armor starts to go bad. At level 18, I'm wearing lvl 16 breastplate, lvl 13 pants and helet, and lvl 12 sleeves. The diffference in damage taken is minimal at this level.
This is probably easier at lower levels...ffor levelling and not in combat with enemies, but so far so good.
Emmery
08-14-2008, 06:39 PM
My money is steadily dwindling away as well. I'm down 400,000 gold since the economy changes.
same here. I did some repairs today.. which costed me 24k and my loot sold for 8k... Won't be long till we are all broke.:crying1:
Miraculix
08-14-2008, 06:48 PM
Okey as I understand this, the logic behind the whole update is:
At first, the Regnum economy had huge inflation. Gold was pouring in and not getting spent. As with all real-life economies, when this happens, the currency used is de-valued for a certain period. An economic crisis occurs. I suppose this is what is being simulated right now in the world of Regnum. Sooner or later, economy will come to a balance point where the over-produced gold will be spent, and the currency will be get a boosted value again. Not to it's prior value, but higher than the current so that income will match expenses.
In Regnum terms: At first gold income far out-matched gold expenses. This produced extra gold that wasn't being spent. Now everything costs more (or income is less) so that the extra gold that had been produced will be spent. When this happens, gold income will be boosted to match gold expenses. This is just a temporary measure to undo the mis-match of gold income vs gold expenses that occured from the begginings of Regnum.
At least I hope so.
Okey as I understand this, the logic behind the whole update is:
At first, the Regnum economy had huge inflation. Gold was pouring in and not getting spent. As with all real-life economies, when this happens, the currency used is de-valued for a certain period. An economic crisis occurs. I suppose this is what is being simulated right now in the world of Regnum. Sooner or later, economy will come to a balance point where the over-produced gold will be spent, and the currency will be get a boosted value again. Not to it's prior value, but higher than the current so that income will match expenses.
In Regnum terms: At first gold income far out-matched gold expenses. This produced extra gold that wasn't being spent. Now everything costs more (or income is less) so that the extra gold that had been produced will be spent. When this happens, gold income will be boosted to match gold expenses. This is just a temporary measure to undo the mis-match of gold income vs gold expenses that occured from the begginings of Regnum.
At least I hope so.
Hm. How I see it, if you had money before the gold vacuum you're fine. This was illustrated by Kampfsalami's post in this thread, the hardship comes from trying to raise gold from nothing under the new conditions.
On my Horus knight, quests are running out for him now. I'll have to sell whatever decent items I loot to friends for questionable prices. If I don't do that I'll end up having to make a new character to run through the early quests for gold so I can repair.
Angel_de_Combate
08-14-2008, 07:18 PM
Well to mimic real life..i like having little money..means i have to work harder...figure what armor i can buy, how many arrows i can etc.. It sucks but you get on with it, <feels quite sad>, all this moaning is really getting to me... :(
Miraculix
08-14-2008, 07:28 PM
Hm. How I see it, if you had money before the gold vacuum you're fine. This was illustrated by Kampfsalami's post in this thread, the hardship comes from trying to raise gold from nothing under the new conditions.
On my Horus knight, quests are running out for him now. I'll have to sell whatever decent items I loot to friends for questionable prices. If I don't do that I'll end up having to make a new character to run through the early quests for gold so I can repair.
Well the problem never existed on Horus to begin with, the values over there should be such that income matches expenses to begin with. But that would mean 2 different systems for the 2 servers, and I don't think this would go well with updating and hotfixing the 2 servers :p
Kailer am I guessing right again? :p
Well the problem never existed on Horus to begin with, the values over there should be such that income matches expenses to begin with. But that would mean 2 different systems for the 2 servers, and I don't think this would go well with updating and hotfixing the 2 servers :p
Kailer am I guessing right again? :p
Could be right. All I can say is good luck to those making Knights on Horus, for when the quests run out.
And to those with a "laissez faire" outlook, consider the warriors :) I'll see how things are when I get into the 40s.
Malik2
08-14-2008, 09:13 PM
I can't speak for others, but from my experience the economy seems to be the same at both servers.
Before the economic update, months ago, I had well over 250,000 gold at lvl 16, even with buying new armor and weapons at each level.
Now at lvl 18, I think I topped 85,000 gold and have bought little to no armor or weapons...I think I have reparied twice total...so little to no expenses.
Drops have been pretty good, though at levels much lower than I need typically. Usually when fighting mobs that are normal for me, any drop is at least two levels below my current usually lower, but with no shortage of special items. Resale is pretty slim as well. Orcs, for instance, still give gold, grunts give less than 10 typically and savage orcs give less than 14.
At these lower levesl I don't see too much of a problem. Even if I was an archer I could see if I were wily, prospering in this atmosphere. At the same time, at higher levels, like Val and Mira are saying, money could be a problem.
Angel_de_Combate
08-15-2008, 11:12 AM
I can't speak for others, but from my experience the economy seems to be the same at both servers.
Before the economic update, months ago, I had well over 250,000 gold at lvl 16, even with buying new armor and weapons at each level.
Now at lvl 18, I think I topped 85,000 gold and have bought little to no armor or weapons...I think I have reparied twice total...so little to no expenses.
Drops have been pretty good, though at levels much lower than I need typically. Usually when fighting mobs that are normal for me, any drop is at least two levels below my current usually lower, but with no shortage of special items. Resale is pretty slim as well. Orcs, for instance, still give gold, grunts give less than 10 typically and savage orcs give less than 14.
At these lower levesl I don't see too much of a problem. Even if I was an archer I could see if I were wily, prospering in this atmosphere. At the same time, at higher levels, like Val and Mira are saying, money could be a problem.
Well i just have to buy new armor and new bows...but i wudnt say i was suffering..i have friends i can lend money from..who are richer than me, so its all good. but 250k at lvl 16 would be nice lol
Foggia
08-16-2008, 08:52 PM
And what about meeles on horus? We dont have any saved up money on other characters. With my barb (yes, we also have this problem, not only knights) Im trying to save up as much money as I can and these are results(Im a 26 lvl barb):
1. I have done all quests for lvls 1-23 (saving the rest of them for further lvling).
2. I have neither bought any armor, nor repaired my old one (everything I've worn came from loot/quests. Because Im not lucky highest armor I've had was for lvl 12, last part has broken on lvl 19 or 20, or so, and since then Im lvling completely naked).
3. Weapons - I've bought one for lvl 14, found one on lvl 17 and bought one on lvl 23.
4. I've sold all loot I found, all weapons I got from quests (here we have a problem for barbs - every class BUT barb gets from runestones quest serie weapon for almost every lvl - mages got staffs, archers bows, knight - weapons for them. But barb as well as knight gets 1 handed weapon which he cant actually use, because he sucks with it. Remember that 2h barb weapons are noticably more expensive than 1h knight ones. Example - 23lvl 1h sword - 38k. 2h sword - 51k. Difference raises with lvl.)
5. Even with these huge sacrifices I have earned only 217k gold (minus 2 weapon costs). From pure curiosity I've checked how much gold I'd have to spend to buy a new weapon + full armor. Summing up it costs over 118k gold. Over a half gold I've earned during whole game to buy new stuff for 1, still low, lvl... There is smth unfair here, imho.
Spent some time on writing this post, checking different things I've posted here in game, cant remember if I've written everything I wanted (read: every disadvantages of actual eco situation for barbs/knights), actually Im pretty sure its not all, but I cant remind myself at this moment other troubles I've had.
I really do like many things in this game, its actually 1st time ever Im complaining about smth openly on the forum, but actual economy has to change...
/edit:
Oh, yes, thing I forgot about:
This eco is a deadly combination with fatigue system. Mobs on lvl 26 do to my unarmored barb as high dmg as mobs on lvl 45 do to my lvl 43 fully armored barb. Result? I can kill 3-5 mobs killed MAX (when majority of my hits arent evaded/resisted), then I have to rest. This way fatigue reaches me after pretty few kills (comparing to other classes) and its pretty hard to lvl (thank God I've met 2 friendly conjus here who enable me to lvl effective - without them I would barely do lvl 19-20 max.)
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