Zordak
07-29-2008, 09:09 PM
Hi,
Thinking about the skills available in the game it came to my mind that - though the game it self is pretty player-vs-player oriented - the player-with-player aspect is quite neglected. Your interactions with others (with slight difference in the support mage class, but only slight) is basically reduced in observing which target they choose. You dont gain any more advantage of being aware what your ally does.
Partying for instance should have more impact than offering another chat with a hotkey.
Maybe my suggestions make a little clearer what Im missing and fail to put into proper words:
Get rid of aura spells. They cause lag and just allow you to be sort-of useful even when only watching your screen and picking your noise
Replace maybe some of them with "party spells", "party range detection" for all members is being calculated all the time anyways, the chat gives means of commnication. Why not encourage this as a means of implementing party spells? I think this would encourage the formation of organizing attack squads. Furthermore, it might kindle some more "roleplaying feeling", since it at least reminds me of some rpg on pc.
More fundamental: Introduce (and replace some of the existing spells and auras) spells that refer to buffs and debuffs on players:
A skill that dizzies an enemy for x seconds where x is the number of buffs hes wearing.
An ethereal arrow draining life proportional to the number of debuffs on the enemy.
Only examples, i hope you get the point: The idea is to watch and coordinate what your allies are doing. I think Regnum would waste a lot of potential not exploiting such a class of skills. The only things that come close to it currently are death sentence and dispell. Well and maybe the slightly less subtle mass-knock from terror.
Anyways, i have a point, I guess I failed (again) in making it clear, still I hope some of the ideas are worth "discussion generally".:cuac:
Z.
Thinking about the skills available in the game it came to my mind that - though the game it self is pretty player-vs-player oriented - the player-with-player aspect is quite neglected. Your interactions with others (with slight difference in the support mage class, but only slight) is basically reduced in observing which target they choose. You dont gain any more advantage of being aware what your ally does.
Partying for instance should have more impact than offering another chat with a hotkey.
Maybe my suggestions make a little clearer what Im missing and fail to put into proper words:
Get rid of aura spells. They cause lag and just allow you to be sort-of useful even when only watching your screen and picking your noise
Replace maybe some of them with "party spells", "party range detection" for all members is being calculated all the time anyways, the chat gives means of commnication. Why not encourage this as a means of implementing party spells? I think this would encourage the formation of organizing attack squads. Furthermore, it might kindle some more "roleplaying feeling", since it at least reminds me of some rpg on pc.
More fundamental: Introduce (and replace some of the existing spells and auras) spells that refer to buffs and debuffs on players:
A skill that dizzies an enemy for x seconds where x is the number of buffs hes wearing.
An ethereal arrow draining life proportional to the number of debuffs on the enemy.
Only examples, i hope you get the point: The idea is to watch and coordinate what your allies are doing. I think Regnum would waste a lot of potential not exploiting such a class of skills. The only things that come close to it currently are death sentence and dispell. Well and maybe the slightly less subtle mass-knock from terror.
Anyways, i have a point, I guess I failed (again) in making it clear, still I hope some of the ideas are worth "discussion generally".:cuac:
Z.