View Full Version : Fatigue mechanics
kylor
08-11-2008, 12:25 AM
I know there are topics on this but I'm still not too clear on this, and there doesn't seem to be any official statement on this at the moment.
I know that after 4 hours your experience gets reduced to 60%, and after 6 hours it gets reduced more (but I forgot to what). I also know fatigue starts after you kill 5 monsters, and only applies if you are level 20 or above.
Now for questions:
1. Does fatigue affect quest experience?
2. If you log off, does the time you're logged off still count for fatigue?
3. How is fatigue reset?
4. Is there anything you can do to stop the fatigue counter while remaining in game, such as not killing monsters for a period of time?
Also, whatever other information that's important would be appreciated.
magnet
08-11-2008, 12:33 AM
1. Does fatigue affect quest experience?
No.
2. If you log off, does the time you're logged off still count for fatigue?
No.
3. How is fatigue reset?
Every night at 5am GMT-3.
4. Is there anything you can do to stop the fatigue counter while remaining in game, such as not killing monsters for a period of time?
No. But using an XP booster will make Fatigue inactive (the counter is still running though).
BlooD
08-11-2008, 12:36 AM
4. Is there anything you can do to stop the fatigue counter while remaining in game, such as not killing monsters for a period of time?
Not really sure but if you were killing monster and you will go to war, logout and when you log aigain dont kill monsters.
Fatigue count starts when you kill 5 monster, that way you will now waste your "leveling time" because you were doing what you are supposed to do, war.
KappaKing
08-11-2008, 04:48 AM
well wat u can do to pause the fatigue thing is log out and log back in and go to warzs.
for example lets say u killed monsters for 2 hours and want to save the last 2 hours for later. well u log off and it pauses fatigue until u kill a monster again then it continues if u do. it dosent reset but just stop the time if u log off and log back in untill u kill a monster.that way u can play for 8 hours and still not have fatigue! i think it works it work for most.
THE MYTH KNIGHT-- ARES HELLAS BARB--:lightsabre: :metal:
kylor
08-11-2008, 06:43 AM
Thanks for the replies.
There really ought to be some mechanism where no kills for X minutes should pause fatigue...but in any case, it's good to know there's a way to pause it.
Leg_The_Marks
08-11-2008, 07:05 AM
I know there are topics on this but I'm still not too clear on this, and there doesn't seem to be any official statement on this at the moment.
I know that after 4 hours your experience gets reduced to 60%, and after 6 hours it gets reduced more (but I forgot to what). I also know fatigue starts after you kill 5 monsters, and only applies if you are level 20 or above.
After 6 hours the experience u get reduces to 20% and the fatigue applies to players that are above level 30
Crowbane
08-11-2008, 11:42 AM
It applies after lvl 20. It's also a pain in the bum
Regards
Pizdzius
08-11-2008, 08:12 PM
so if I log in, kill 4 monsters, relog, do the same, over and over all day long, the fatigue won't be counted? :]
Jedi-x
08-11-2008, 08:16 PM
untrue, the counter does NOT reset until 5am. logging on and off will only pause it. so killing 4, logging, killing 4, so on, it will still get you :)
kylor
08-12-2008, 01:30 AM
untrue, the counter does NOT reset until 5am. logging on and off will only pause it. so killing 4, logging, killing 4, so on, it will still get you :)
So the rule about having to kill 5 monsters before the counter kicks in applies across sessions. Interesting to know.
magnet
08-13-2008, 05:36 PM
So the rule about having to kill 5 monsters before the counter kicks in applies across sessions. Interesting to know.
No. The "4 kills technique" works. It's just painful and counter productive.
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