View Full Version : Please start trading on Horus
adict
09-23-2008, 07:43 AM
Ave Empire!
Yesterday I actually realized one thing. Players dont trade. I mean they dont sell and buy things effectively. I tried to buy some equipment for level 11 warior..used..from some players that dont need it anymore. I had no success. The most answer I got was "We sell the old stuff to merchants". But why? I dont think thats the best choice. Its better for me to buy things cheaper then new stuff from more experienced player and also I thing that player will get better price from player then from a local merchant. I supposse that this was the point where NGD wants us to be. I dont want to judge if the new economy system is good or bad but I remember that in time when I was playing Ultima Online there was also only few times when I could effored new things. Mostly I traded with players. Whats your opinion?
p.s: I will buy Broad Sword for level 11 :viking:
jfan288
09-23-2008, 08:47 AM
I want to buy some archer 's equip too.:harhar: :harhar: :harhar:
-Edge-
09-23-2008, 08:51 AM
Yeah, the one thing Regnum kinda lacks is.... well trading
NGD tried to fix this a little by giving gold some value, but now it seems it has too much value, or to the point where no one trades they just keep thier gold.
Armours are easily bought, weapons aswell, if it was all only available from drops there would be tons of trading.
at least I know on Muspell they actually trade thing like monster loot, because some people collect it, and there was even a thing where get 50 lich dust or smthing like that, and you can get this.
I collect Magma Beetle Shells btw, and I buy them for alot, (I have 500 smthing atm XD)
Angel_de_Combate
09-23-2008, 08:58 AM
Well i have tons of special hunter armor..and a few bows..pm me in game, all sold at a fair price of course...im also after jidenah's eyes, i really pwnsome lvl 48-50 shortbow, can anyone help ? :)
adict
09-23-2008, 09:00 AM
I want to buy some archer 's equip too.:harhar: :harhar: :harhar:
I have long bow for Archer lvl. 5 if you want. I can give it to you for free... :-) Maybe one day you will help me aswell. Contact me in game..my name is Dragonair
Foggia
09-23-2008, 09:07 AM
Yeah, the one thing Regnum kinda lacks is.... well trading
NGD tried to fix this a little by giving gold some value, but now it seems it has too much value, or to the point where no one trades they just keep thier gold.
Armours are easily bought, weapons aswell, if it was all only available from drops there would be tons of trading.
at least I know on Muspell they actually trade thing like monster loot, because some people collect it, and there was even a thing where get 50 lich dust or smthing like that, and you can get this.
I collect Magma Beetle Shells btw, and I buy them for alot, (I have 500 smthing atm XD)
If monsters loot could have other usage... I had an idea to use loot to create items. For example - u have a non magic lvl 50 weapon (bought from merchant, for example) and u use, lets say 100-200
specific loot items obtainable from high lvl mobs (u can use it with forge, for example) the weapon becomes special and gains random magical attrubutes. This would make trading a very meaningful game feature and give gold an important value (not just to repair ur items). Also collecting items would become easier, more friendly and convenient.
Problem is that game didnt have for many years trading system. You could have tons of gold, gold meaning was null, not even some special drops existed. Some superior drops and xym lamina bows. So people used on no economy but selling to merchant.
Later people started to gather drops and trade between themselves, item for item, gold wasnt part of it.
I think people need time to accept trading for gold after many years.
Also, when buying armor from someone, if its low on durability, you need then to count in repair cost too, not only buying price.
padreigh
09-23-2008, 10:06 AM
Just yesterday i gave my lvl26 armor knight set to some other lvl28 knight, because i dont see the sense of selling it for 5k gold if my own realmmates have to buy the stuff for 25k back from merchant. Its usally a gift from me to the first one suitebal class i see ;)
phoenix_jackson
09-23-2008, 10:30 AM
I thought there's a thread about this already? "The Market Place"? Or is that thread restricted to RA only?
I once knew an aspiring clan leader who gives free stuff to new recruits. Gold including. But that was when Gold and everything else were abundant.
I'd still say getting into a clan is the best bet. They have banks and/or items that they can give new or low level members for free.
adict
09-23-2008, 10:33 AM
Problem is that game didnt have for many years trading system. You could have tons of gold, gold meaning was null, not even some special drops existed. Some superior drops and xym lamina bows. So people used on no economy but selling to merchant.
Later people started to gather drops and trade between themselves, item for item, gold wasnt part of it.
I think people need time to accept trading for gold after many years.
Also, when buying armor from someone, if its low on durability, you need then to count in repair cost too, not only buying price.
Youre wright..thats what I was afraid also...that when you add the repair cost to the used ones then its not so atractive anymore. So the issue is that NGD should lower the repair cost if they want a working economy with trading players? Probably I will have to do some calculation if the used weapon is still atractive even when repair costs are added.
People tend not to keep items lower than level 20 because you generally switch weapons quite fast because you level really fast at those levels. Buying a weapon for each level there is pretty much a waste of money.
For the higher levels, over time players have gotten a sense of camaraderie over other players of the same realm. To some of us, we'd rather give items away than trade them for gold because we want to help our realm mates and make the realm better. A lot of us also keep good items for our clan mates.
While in theory lowering the buying prices of merchants can kick-start the economy to move, the game's mechanics just simply won't encourage trading. There is no viable market place. Players can't sell their goods unless they are online as well. The items do not show their value in gold unless you pay a visit to a merchant and preview their selling prices and even then, the amount of gold shown will not reflect the items' true prices. There is no standard of prices so chances are, players will either pay too much for an item or pay too less. Either way, that's bad with so little gold currently in circulation.
blaise69
09-24-2008, 02:51 PM
Yes, that's what this game needs a market place, where you can post items up for sale in game, and people can pay the price if they desire.
There are other problems and I believe this is because item drops are too seldom, and you can buy all the best equipment from traders in towns.
Why for example can't you buy rings and amulets anywhere?
Mikan
09-24-2008, 03:24 PM
There are other problems and I believe this is because item drops are too seldom, and you can buy all the best equipment from traders in towns.
This is only true to an extent.
There are quite powerful items available for drop, because the game currently lacks an enchantment system. This means that if are a LV35 Archer for example, you might enjoy a bow with ice damage because these items are not normally obtainable (not available in shops and no enchantment system), only from drops.
Furthermore, many of these kinds of "stats boosted items" make up 90% of Regnum's econemy (what little of it there is), and at least 40% of any LV50's equipment is made up of special items such as weapons with magic damage, Xymerald bows, boss drops armor & weapons, and armor with stat bonuses like Dexterity.
This is further complicated by the fact that the best LV50 armor and weapons are not available in Inner Realm, you can only buy select pieces of it (Fine Steel quality) or get pieces from drops (Fine Steel or better quality e.g Great or Master), and thus this equipment is also sought after by high level players.
While you can be a formiddable opponent with storebought gear, it is certainly not the best there is.
But the fact remains that most of the "seeking out" of these types of gears is done only by max level players who have already completed the rest of the game and want to obtain these gears in order to progress even further (think World of Warcraft here). This is, admittedly, a problem, as almost all of the "econemy" and trading in the game occurs merely between LV50s.
A few things contribute to this being the case:
1) The lower levels (approx. 1-24) go by much too fast, and the drops are not that good
2) The mid levels (approx. 25-34), while going by much slower, still do not have very good drops
3) There is no incentive to upgrade your gear before the high levels, you often are not strong enough to participate in warzone and the game has no robust PvP system for players to duel in Inner Realm.
With the poor drops at levels lower than 30 and the lack of incentive to upgrade your gears before reaching warzone-applicable levels, there is simply no demand to create an econemy for these players.
The best way to solve this problem would be to add some incentive to seek out these items before reaching the upper levels, but in order to do this NGD would have to implement some kind of system in Inner Realm for players to challenge other players, a sort of pt warzone (not arena!) to give lower-level players some way to enjoy regular combat before coming to warzone. Perhaps a "Realm War training" open combat zone.
Then, I believe you would find players alot more eager to establish an econemy.
Regards,
Miraculix
09-24-2008, 03:31 PM
On Ra you're below average with store-bought gear. The WZ is so crowded, and nowadays anything below 48 is cannon fodder, it's almost exclusively level 50's out there. So in order to be on top of the crowd with store-bought lvl50 gear, you need drops.
Some people will probably whine about how gear is not affecting so much the game. They need to open their eyes and take a look at some of the bows and armor parts that there are out there.
So yeah, you definitely DONT get the best equipment at stores. Drops are in major demand out there, and what little economy exists is based on these items.
UmarilsStillHere
09-24-2008, 05:51 PM
People have traded a bit, me and nalern did a ring trade, Think it was boomer? who needed a stone token was offering 100k but knights need cash so i let him have it free... most people just give clan mateetc drops free anyway.
Also i play to fight/heal not to play monopoly I dont want a economy, almost every mmo with such a thing includes standing in a crowded area for 3 hours spamming
"selling lvl 50 viper longbow of xymerald lamina of fire of 3 lines of name, trade for stats, price:200K"
no thanks had plenty of that in Runescape...
Also i play to fight/heal not to play monopoly I dont want a economy, almost every mmo with such a thing includes standing in a crowded area for 3 hours spamming
"selling lvl 50 viper longbow of xymerald lamina of fire of 3 lines of name, trade for stats, price:200K"
no thanks had plenty of that in Runescape...
Part of me feels that way too. I would think the realm chat would be spammed with sellers. However, if it adds to something to do in the game then maybe it should be there. The game is getting a bit monotonous at the moment.
Gideon_Slack
09-24-2008, 06:51 PM
Runescape had such a problem with scammers and gold-farmers abusing the trade function, that they recently introduced the "Grand Exchange". This is basically a stock exchange that lists every tradeable object in the game.
The price of each item has a floor and a ceiling, though I think this can gradually change over time to reflect demand.
Something like a Grand Exchange for each realm would probably be pretty neat. Instead of selling an item, or trying to track down someone to give it to, you could just throw it on the exchange, and you could find a buyer (while also helping your realm). It would bring buyers and sellers together.
A Grand Exchange might also allow NGD greater control over the economy of RO.
phoenix_jackson
09-25-2008, 03:44 AM
I would like NGD to put a bank for each account before they'd start such a massive trading system. I see clickable chests that do nothing at all. Not even for quests.
Yes a bank/storage chest would be a very good idea. It should be limited storage so they can have the option of using premium to add storage space. Make it store a limited amount of gold too (expandable through premium) and make players drop gold from their character inventory when killed by enemy players so that they will use the gold storage chest.
-Edge-
09-25-2008, 01:26 PM
So yeah, you definitely DONT get the best equipment at stores.
I agree to an extent, I say its usually armors drops that create the diversity,
Weapons? Yeah theres only a few weapons that stand out from the store bought ones,
But store bought armour vs dropped armour = dropped armour ftw.
blaise69
09-26-2008, 10:47 AM
I should clarify that I am currently only lvl 23, so the chances of me finding a drop that's worth keeping are slim, as there is still plenty of stuff the traders offer that I can't even use yet! Naturally a lvl 50 toon will likely find drops that are more valuable than store bought goods.
Another thing I'd like to add is that what's unique about Regnum is also something that works against a trading economy, because there is such comradery not just between clans but between realm members, that trading between yourselves seems counter intuitive, and would only serve to slow your realms advancement and give the opposition an upper hand.
Much rather people would pass on their useful items for free, knowing that their realm mates will become better off and more powerful, furthering the advance into the WZ of your realm.
But I think this gives Regnum the opportunity for an interesting trading system, that isn't perhaps based upon monetary value, maybe trading items for XP, or simply for other items, eg. my Marksman finds yet another mages staff, so I go to the market place and put it up for trade, moments later a bow is on offer and I can take that.
Or finally how about simply a special merchant that deals with trading drops, his inventory is soley made from items people have sold him, and is persistent for other players to buy back, this would naturally be realm specific. This would also help simplify other traders windows as you could get rid of the buy/sell tabs maybe.
Pure trade without the fuss of money getting involved.
DragoonEnNoir
09-26-2008, 11:17 AM
'Trading' does exist... most effectively in clans.
Within clan chat, there are frequent dialogues on recent drops and requersts for items. Most clans run a 'bank' to store items found by clan members. Within every clan that I have been involved in (Immortal Legends on Ra, Apocalypse on Horus), the bank has been a free resource for players to use.
Bottom line...
Play as a 'team'. Share resources with each other. When your brother is strong, he makes you stronger. Join a good clan and contribute to the life of it.
blaise69
09-26-2008, 12:16 PM
I agree, but the larger the choice the stronger a realm will become.
phoenix_jackson
09-28-2008, 11:29 AM
Just imagining things.
What if there'd be an NPC somewhere, where players could put items to be traded or sold?
What if players could just visit that particular NPC and take a peek on available items then trade if there's an appealing item?
I thought of imitating another game and stay somewhere in a town and keep announcing (selling) some items to trade or sell. But that's a far fetched plan.
The thing is, it's just a "what if".
Trading already exist. I go somewhere, help a random player, then he/she offers me an item he/she doesn't need. Simple as that. Since our clan had a bank, it's much much easier to trade with items.
Therefore, I say, I have no problems with the current situation of trade in-game.
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