Angelwinged_Devil
11-05-2008, 10:35 AM
weell you're not only going to get arsed at, so when you do something cool you deserve credit too.
These last few days has shown us that you are working hard with the game and your new employes are getting the hang of the engine. It's nice to see so many updates in such a short period of time which you promised, for that I am grateful. (only a sidenote that I don't really like some of the updates but that doesn't mean I think it's going well overall)
now for the first update
http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=4&cl=50
- New: Name change scroll. Worth mentioning is the fact that all changes are historically stored on our database to avoid abuses. New names are subject to the same rules when creating a new character and under moderation.
ok first change is not really something I like, I would like the history of name change to be public, else I don't see any use of this than to change your name because everyone's after you.
- Updated: Aural cue when placing a War Banner.
Nice!
- Updated: It's now possible to activate several mounts at the same time (There is a warning if you already have one active). Time counts the same for all mounts.
this is great for people who do this
- Updated: Several improvements to the premium sale window. It's now possible to access this window from anywhere by clicking on the Ximerin icon located on the lower right part of the screen.
this both has it's good and bad sides, more people would abuse it by buying teleport scrolls inside forts, can you disable teleport scrolls inside the fort?
Else I like the change which gives a better reason to buy premium mounts, and a good tool for levellers which boosters have run out, they won't have to travel to the inner realm (if they are levelling in the war zone).
Plus I learned something more about the game :p
- Fixed: House lights turn on at night.
this is a cool graphical change, but the best part is that as a part of the halloween event it's pumpkins instead XD
- New: New premium items advertisement.
this is just annoying to get thrown in your head everytime you log on, there are only three items advertised and I've seen them all now, can you make it go away please :/?
- Fixed: Tracking spells (Exploration discipline from the Hunter subclass) now detect correctly all those that are nearby and not hidden behind an obstacle.
- Updated: Several tweaks to the mounts. Visual cue of the mounting/dismounting restrictions (willingly and forced). Changes to dismount a player are now 100%.- Updated: A forced dismount is triggered when entering water while mounted.
- Updated: Several item description tweaks (i.e.: Rent is now displayed with a graphic bar).
- Updated: Minor tweaks to the UI.
updates and fixes are great, specially the horse one :D
- New: Halloween quests.
- New: GM armor, they will now be easier to spot and contact.
- New: Ignis quests revision continued:
- "Goodies" (Level: 22). Giver: Nul-Tar.
- "Lesson for the Gol-Tar" (Level: 23). Giver: Weld.
- "Adventurer's Inheritance" (Level: 23). Giver: Nash.
- "Idrich's scepter" (Level: 23). Giver: Valcanna.
- Fixed: Bug that made Thorkul and Daen-Rha regenerate more health than they should. Another bug fix related to this one is the one associated with the spell "Revive" (level 5) which now offers 8 seconds of invulnerability, like it should.
- Fixed: Non-player character Tarik from Ignis had a bug that didn't allow players to get a certain quest and continue the runic stones storyline.
great :D but the ignis quest fix seems ot have messed up mob spawns.
then there's this though
- Updated: Regnum points reward now takes target level differences ("Consideration") into account. This means that if we beat a higher level player we will get more points and viceversa. When the target is considered "Unchallenging", there is no reward.
which has already been discussed so I won't go into details, the important thing is that we complained and you listened which meant that I can go to the hotfix also because this update as usual brought some bugs
http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=4&cl=51
and start off here
- "Consideration" margin has been increased to reflect better the difficulty differences. Now a character level 50 sees as "Unchallenging" a character level 30 or less.
- Eliminated bonuses for killing someone with a higher level (CHG).
- If you kill an "Unchallenging" player, you now get 1 point (Before you'd get nothing).
Nice that you listened, and thank you :D
- Fixed: Premium sale window now works under safe mode.
what can I say, bug fixes are great :p
- Fixed: Colission issue when going through bridges.
- Fixed: Bug that would allow a character to cast several spells at once.
- Fixed: Mana Pylon now works as expected.
- Fixed: Retaliation now works as expected.
- Fixed: Monsters would teleport back after going far away from their initial location.
- Updated: Slightly increased Halloween event creatures spawning rate.
GREAT with fixes, also mana pylon, retaliation which didn't get changed into luck spells, I can only say it's nice you didn't change them into luck spells, does this mean that we will soon see removal of randomness? I surely hope so, and I can't wait for it to happen
- Fixed: Scroll name change didn't disappear from the inventory, after use.
Gameplay:
- Fixed: Quests that had "use with dob" objectives couldnt be completed.
- Fixed: Missing rewards from certain quests.
- Updated: Now, monsters that appear under water will drown.
all these updates are great
I can only say in general that it's nice to see so many updates in such a short period of time, they happen even more frequent now and so I hope to see this game flourish (so I can get some warlock ******* by areaing everyone XD)
You've been scolded at when some shit happened so you need nice words too when you make so many updates where the majority of it rocks
*AngelwingedDevil Hugs Ngd
These last few days has shown us that you are working hard with the game and your new employes are getting the hang of the engine. It's nice to see so many updates in such a short period of time which you promised, for that I am grateful. (only a sidenote that I don't really like some of the updates but that doesn't mean I think it's going well overall)
now for the first update
http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=4&cl=50
- New: Name change scroll. Worth mentioning is the fact that all changes are historically stored on our database to avoid abuses. New names are subject to the same rules when creating a new character and under moderation.
ok first change is not really something I like, I would like the history of name change to be public, else I don't see any use of this than to change your name because everyone's after you.
- Updated: Aural cue when placing a War Banner.
Nice!
- Updated: It's now possible to activate several mounts at the same time (There is a warning if you already have one active). Time counts the same for all mounts.
this is great for people who do this
- Updated: Several improvements to the premium sale window. It's now possible to access this window from anywhere by clicking on the Ximerin icon located on the lower right part of the screen.
this both has it's good and bad sides, more people would abuse it by buying teleport scrolls inside forts, can you disable teleport scrolls inside the fort?
Else I like the change which gives a better reason to buy premium mounts, and a good tool for levellers which boosters have run out, they won't have to travel to the inner realm (if they are levelling in the war zone).
Plus I learned something more about the game :p
- Fixed: House lights turn on at night.
this is a cool graphical change, but the best part is that as a part of the halloween event it's pumpkins instead XD
- New: New premium items advertisement.
this is just annoying to get thrown in your head everytime you log on, there are only three items advertised and I've seen them all now, can you make it go away please :/?
- Fixed: Tracking spells (Exploration discipline from the Hunter subclass) now detect correctly all those that are nearby and not hidden behind an obstacle.
- Updated: Several tweaks to the mounts. Visual cue of the mounting/dismounting restrictions (willingly and forced). Changes to dismount a player are now 100%.- Updated: A forced dismount is triggered when entering water while mounted.
- Updated: Several item description tweaks (i.e.: Rent is now displayed with a graphic bar).
- Updated: Minor tweaks to the UI.
updates and fixes are great, specially the horse one :D
- New: Halloween quests.
- New: GM armor, they will now be easier to spot and contact.
- New: Ignis quests revision continued:
- "Goodies" (Level: 22). Giver: Nul-Tar.
- "Lesson for the Gol-Tar" (Level: 23). Giver: Weld.
- "Adventurer's Inheritance" (Level: 23). Giver: Nash.
- "Idrich's scepter" (Level: 23). Giver: Valcanna.
- Fixed: Bug that made Thorkul and Daen-Rha regenerate more health than they should. Another bug fix related to this one is the one associated with the spell "Revive" (level 5) which now offers 8 seconds of invulnerability, like it should.
- Fixed: Non-player character Tarik from Ignis had a bug that didn't allow players to get a certain quest and continue the runic stones storyline.
great :D but the ignis quest fix seems ot have messed up mob spawns.
then there's this though
- Updated: Regnum points reward now takes target level differences ("Consideration") into account. This means that if we beat a higher level player we will get more points and viceversa. When the target is considered "Unchallenging", there is no reward.
which has already been discussed so I won't go into details, the important thing is that we complained and you listened which meant that I can go to the hotfix also because this update as usual brought some bugs
http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=4&cl=51
and start off here
- "Consideration" margin has been increased to reflect better the difficulty differences. Now a character level 50 sees as "Unchallenging" a character level 30 or less.
- Eliminated bonuses for killing someone with a higher level (CHG).
- If you kill an "Unchallenging" player, you now get 1 point (Before you'd get nothing).
Nice that you listened, and thank you :D
- Fixed: Premium sale window now works under safe mode.
what can I say, bug fixes are great :p
- Fixed: Colission issue when going through bridges.
- Fixed: Bug that would allow a character to cast several spells at once.
- Fixed: Mana Pylon now works as expected.
- Fixed: Retaliation now works as expected.
- Fixed: Monsters would teleport back after going far away from their initial location.
- Updated: Slightly increased Halloween event creatures spawning rate.
GREAT with fixes, also mana pylon, retaliation which didn't get changed into luck spells, I can only say it's nice you didn't change them into luck spells, does this mean that we will soon see removal of randomness? I surely hope so, and I can't wait for it to happen
- Fixed: Scroll name change didn't disappear from the inventory, after use.
Gameplay:
- Fixed: Quests that had "use with dob" objectives couldnt be completed.
- Fixed: Missing rewards from certain quests.
- Updated: Now, monsters that appear under water will drown.
all these updates are great
I can only say in general that it's nice to see so many updates in such a short period of time, they happen even more frequent now and so I hope to see this game flourish (so I can get some warlock ******* by areaing everyone XD)
You've been scolded at when some shit happened so you need nice words too when you make so many updates where the majority of it rocks
*AngelwingedDevil Hugs Ngd