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FilipinoGuy
12-20-2008, 07:45 PM
After the update, I have seen posts, and many of them were about Archers going down, as they are no longer dominating everyone in the game. As one person stated, he said, "It's not even fun killing a Hunter any more".

As for Warlocks and Conjurers, it may be similar, due to Knights having over a massive 5000 HP, along with all of the defensive buffs, they may seem impossible to bring down, unless the Warlock or Conjurer somehow finds enough time and mana to bring him down. As same for Barbarians, considering they have the second highest HP of the game, maxing at over 3500, and all they need to do is turn on some buffs, do a big max hit, a few normal ones, and boomshakalaka, you have killed a Warlock or Conjurer.

I may be overexaggerating, or these may be facts, but ask yourself this:
Are the Warriors now the gods of this game, taking the place of Archers?

And if there not, what is?

*If you want to know who I am in-game, I'm "Asian" from the Realm Syrtis, and I'm a Knight =P.

Znurre
12-20-2008, 10:24 PM
I have never felt so week in all my time playing Regnum.
I now die even easier than before the update, and my areas are nerfed - not to mention Spirtual Blow that is now only 20% on lvl 1.

I will ask defcul to post his view on the knight changes in this thread too, as he was very sceptical about the changes.

DkySven
12-20-2008, 10:51 PM
I find a lot of decrease of protection by skills, so in most cases I need to keep running in fights to prevent me from being targeted by too many warriors. I feel weaker than before the update without getting many back. I do have to say that I like the longer duration of Army of One.

Comp
12-21-2008, 01:04 AM
Honestly....I think everyone got nerf'd pretty good (which is a good thing). I now see more and more coordination in fights and you don't see the archers "Jesus Walking" their way to confuse the lone-some conjurers.

Lets just all see what happens...we'll all have to make adjustments accordingly.

Angelwinged_Devil
12-21-2008, 02:36 AM
I'll say knights are a bunch of tough fuckaz right now, barbs aren't really much of a problem.

In general I think this übernerf may be a bit too much, archer evasion needed it but well.

I guess it's just time to try finding new setups and other ways to play, remember that new players who haven't gotten used to the old way yet won't miss anything or won't have anything to compare to so try thinking a bit like this when setting up.

As many others and myself have said, let's wait and see

sathilda
12-21-2008, 01:35 PM
Warriors are nerfed like archers are, but archers' nerf made barbs even defenseless than before, all the people asking for archer evasion nerf have probably underestimated basic archery trees.

As marks, now you've to play full range. So many has removed points in DS (so arcana strike/serpent is often ommitted), no more points in evasive tactics, spell elude, sotw, confuse is uneeded when you play full range etc. Depending on your setup that let marks around 10-15 power points and tons of discipline points.

Marks playing in fort wars now have generally more points in archery, playing always full range, with high conc and dext from long and short bow passives/buffs, even point shot is no more a sacrifice. Archers' hits have never been more accurate than now, same with the damage.

Now the side effect on warriors in fort wars is the following : playing full range allows you to be out of warriors' areas if you play properly, so archers can retaliate to them, and due to their range, warriors (especially barbs) often never come back in their ranks - BIG difference compared to before.

Mikan
12-21-2008, 02:11 PM
Warriors:
Use the passives from each weapon dicipline instead of relying so much on Caution. For Barbarians, combined with Frenzy, you can have up to 37% resistance to all physical damage and still have Caution on 4 and Unstoppable madness. For Knights, do not underestimate Heroic presence and the new Army of one. The new South cross is an excellent skill and has the potential to replace Forceful blow if you favor Disable limb.

Archers:
Rely on speed and damage reduction rather than armor, evades and resists. Acrobatics is essential and should not be underestimated. The new Strategic position is also very good, as long as you are able to keep your range. Hunters must be more careful to use strategy and stealth now - they need the advantage of suprise more than ever. Remember that protection nerfs have made pets more useful again for damage.

Regards,

defcul
12-21-2008, 05:00 PM
Well, i will write my opinion like someone that played with a knight for more one year and since the update decided leave it.

This update of balance had two ways for to correct the problems that the game had, to improve the classes that was in inferiority, or nefferd that was in superiority. It was this second way that NGD decided to implement, and this have a problem, now allbody are scramble, but its clear that both archers as warriors was neffered. If you think now that the warriors are the new gods of the game, then before the update i dont know what you thinked ;)...

Barbarians now have less protection, and more important, much less damage. The more unbalance skill for warriors, South Cross, was very very neffered (this was necessary, but i think not so much), and now only one magnification can be used. This change leave the tree of slashing to the knight in one curious situation. Knights now, along the time of a battle (that isnt only one hit), can do more damage with charge at 5 that with SC at 5 with less mana (everyone can to calculate the relation damage/time of Charge and South Cross, its very easy). I say this because i want that everyone account until that point the posibility of make damage was reduced for warriors.

The only problem of this update about the warriors can to be in the new duration of AoO, the only one skill that was improve. Well, I have other pjs, not only a knight, and i can to say that i dont fell any fear of a knight coming to me in a war with AoO, thanks to the reduction of damage that they suffered. And one reason for me to leave the kight is that i think that the only one idea of NGD for them its make them absolutely dependent of this skill, when in the next update thier blocks will be change. AoO is useless against mindsquacher, so to make knights dependent of AoO, its the same that make them dependets of the luck mindsquasher dont remove all your buffs. Furthermore, that your game depend of only one skill is very bored, more when you can use this skill only 28% of the time. the knights need more options that AoO...

Aries202
12-21-2008, 05:40 PM
Knights arent any different, they actualy die faster because caution was nerfed, if not with AoO. Its rare to see a knight with a lvl 4 caution, just because of his set up. His choice of weapon-19, Van guard-19, Shields-19, Another weapon on 11 just for an extra skill, or passive. Then finaly 11 on tactics.

sathilda
12-21-2008, 08:02 PM
[...]
You're putting the words in my mouth about knights. Now knights must have vanguard maxed because the nerf of caution. Playing a class with a tree almost useless (vanguard) to 19 is just too stupid - i had it to 13 for monthes and was able to survive at the same rate AoO knight survive.

Now people like me with tactics maxed because knocking down an enemy is the best way to prevent your realm mates to be killed are screwed. Now you have to rely on the stupid RO random number generator, and when i see that i make 2 consecutive hits with same damage on mobs, i ask myself some questions :tsk_tsk:

When i see how hard i hit knights atm with the marks, i guess i won't use Kathilda for quite a long time...

Arafails
12-24-2008, 01:14 PM
I'm pretty sure the nerf to caution has affected Barbarians more than it has Knights. For a Barbarian, there is no other general purpose defensive spell. NGD nerfed the wrong thing.
To make it worse, we're not as effective an offensive force anymore. It's not down to tactics, we're just not, plain and simple.

Angelwinged_Devil
12-24-2008, 01:19 PM
I'm pretty sure the nerf to caution has affected Barbarians more than it has Knights. For a Barbarian, there is no other general purpose defensive spell. NGD nerfed the wrong thing.
To make it worse, we're not as effective an offensive force anymore. It's not down to tactics, we're just not, plain and simple.
lol to this, barbarians are an excellent offensive force, they have more areas than ever.

Try out frenzy if you want

FilipinoGuy
12-24-2008, 06:07 PM
I'm pretty sure the nerf to caution has affected Barbarians more than it has Knights. For a Barbarian, there is no other general purpose defensive spell. NGD nerfed the wrong thing.
To make it worse, we're not as effective an offensive force anymore. It's not down to tactics, we're just not, plain and simple.

Wait...did Barbarians even GET nerfed, other then the caution thing?

Enitharmon
12-24-2008, 07:07 PM
Wait...did Barbarians even GET nerfed, other then the caution thing?

Yes, and quite possibly we got hit by the nerf hammer most of all, especially wrt. damage dealing capabilities. Weapon buffs are now cancelled when you switch weapon, rendering the 3 weapon magnifications completely useless for all but the most simple minded of barbarians, OWTH no longer applies to the caster, meaning another -15% dmg unless you are more than 1 barbarian in the group.
As to setup-specific skills, the highest damage spell South Cross got its potentional damage drastically cut. Thunder Strike (and the other weapontree areas) got nerfed, people with it in their setup either have an useless area or have to find 4 skillpoints from elsewhere...

Defensively, Caution nerf as well as duration != cooldown on both Caution and Frenzy means that we are quite a bit more fragile aswell.

DkySven
12-24-2008, 07:47 PM
Yes, and quite possibly we got hit by the nerf hammer most of all, especially wrt. damage dealing capabilities. Weapon buffs are now cancelled when you switch weapon, rendering the 3 weapon magnifications completely useless for all but the most simple minded of barbarians, OWTH no longer applies to the caster, meaning another -15% dmg unless you are more than 1 barbarian in the group.
As to setup-specific skills, the highest damage spell South Cross got its potentional damage drastically cut. Thunder Strike (and the other weapontree areas) got nerfed, people with it in their setup either have an useless area or have to find 4 skillpoints from elsewhere...

Defensively, Caution nerf as well as duration != cooldown on both Caution and Frenzy means that we are quite a bit more fragile aswell.
You forgot to add that weapon magnifications now add 75 damage instead of the 50 it was before and that is was announced long ago that they weren't supposed to work together. If you put points in your area it will be as good as it once was. Most classes need to put points in spells to get it any good. Furthermore, if you search the forum I am sure you will find a lot of reasons why South Cross got changed in a normal spell. Also, barbarians got two very nice areas now in two mastery.

_dracus_
12-24-2008, 11:50 PM
Honnestly for my barbarian the nerf wasn't that hard to overcome, however yes we are weaker but my barb was quite a tank previously. Really people should give a try now to the 2 handed mastery tree.

Enitharmon
12-25-2008, 12:10 PM
I don't contest any of the above, I was merely challenging the notion that barbarians somehow got "away" with this update, which is clearly not the case. For the most part i'm positive to the balance changes, with the possible exception of weapon magnifications, rather than rendering them useless as has been done now (the change of +50 to +75 wasn't "forgotten", merely irrelevant), I would like to rather see them cancel out each other when one was applied over another. This would accomplish the same end (not being able to stack them) but at the same time not penalize warriors utilizing more than 1 weapon tree (which counts for about 99% of the decent warriors I know).

fluffy_muffin
12-27-2008, 11:52 PM
Defensively, Caution nerf as well as duration != cooldown on both Caution and Frenzy means that we are quite a bit more fragile aswell.
Screen from today. Slashing arrows, slashing rings, bow with dmg bonus and dext bonus, medium 20m lvl 50. This barb had no caution. He had full hp and killed some leveling lock. You call this fragile?

Aries202
12-28-2008, 06:11 AM
The dmg bonus for each weapon wasnt 50 to 75, it was +50%(yes there was a percent sign there) to +75

lala110593
12-28-2008, 06:54 PM
my only issue with this update is that every class sememd to get nerfed, except knights, which are blocking everything now, yesterday i witness and lvl 39 knight beat a lvl 49 barbarian, after the knight blocked 6 of his attacks... tell me if thats right?

ncvr
12-29-2008, 05:14 AM
my only issue with this update is that every class sememd to get nerfed, except knights, which are blocking everything now, yesterday i witness and lvl 39 knight beat a lvl 49 barbarian, after the knight blocked 6 of his attacks... tell me if thats right?
Knights were nerfed too, they are much less effective against archers due to caution. You're not the only class less effective due to it.

However, the blocks have not changed. Not that its right, but it doesn't mean it makes up for caution's nerf.

UmarilsStillHere
12-31-2008, 08:17 PM
caution was nerfed but most of the vanguard spells were fixed (i have not checked myself) So knights were proberly nefed and fixed in equal parts, which is good, because Knights have been broken for months,

/me scowels at random blocks

The dmg bonus for each weapon wasnt 50 to 75, it was +50%(yes there was a percent sign there) to +75

It was never +50% it was +50,

DkySven
12-31-2008, 08:29 PM
There are two buffs in vanguard fixed, but they are still useless because of their huge casting time(4 and 3 sec.)


It was never +50% it was +50,
I can confirm this.

Mikan
12-31-2008, 08:47 PM
There are two buffs in vanguard fixed, but they are still useless because of their huge casting time(4 and 3 sec.)
Hey Dky,

I would not call them useless, just situational.

The (now tested and working) 23% miss rate combined with all of a Knights blocks certainly would make it useful in fort wars when you need to go out and fight a little bit without Army of one.

I am not saying they are useful in every situation, but they are situational spells, not useless.

Regards,

-Paradox-
01-08-2009, 11:07 AM
Well I haven't been bothered to read the entire thread but me as a barbarian have never done so well in my life. I live alot longer now. Even with the caution kill. I kill more efficiently and this is when I came back after a long break when I would of been rusty, instead I come back to a grand class. =]
This may lead to the nerfing but I don't care I'm gonna have fun while it lasts. =]

misaccc
01-08-2009, 06:15 PM
Hey Dky,

I would not call them useless, just situational.

The (now tested and working) 23% miss rate combined with all of a Knights blocks certainly would make it useful in fort wars when you need to go out and fight a little bit without Army of one.

I am not saying they are useful in every situation, but they are situational spells, not useless.

Regards,

The only problem,besides the 7-8 sec cast time \o/, is that the spells...dont work...Tested it 10 times and i didnt get 1 miss nor evade more then regularly.

caution was nerfed but most of the vanguard spells were fixed (i have not checked myself) So knights were proberly nefed and fixed in equal parts, which is good, because Knights have been broken for months,

/me scowels at random blocks

Half vanguard spells are useless imo,i see use only in taunt,AoO,stone temple and troll skin(meh).Challenge is only good for throwing people off their horses.Arcane constitution is lame because its only 15% reduction of magic damage,meaning 10% of the damage dealt in game.Same goes for magical shield.Awareness and rigorous preparation are wrong in so many ways and im so lazy to write them again ^^

Quincebo
01-15-2009, 11:58 AM
Im a lvl 40 barb now on Horus, i was a lvl 40 hunter on Ra and especially in wars i feel like having a pretty hard time because mages and archers can do anything at range and i keep getting knocked down before i got killed, me and any other warrior should have the patience to wait untill they can attack

then back to the poll, for that reason warriors are definitely not gods

_dracus_
01-15-2009, 02:34 PM
Im a lvl 40 barb now on Horus, i was a lvl 40 hunter on Ra and especially in wars i feel like having a pretty hard time because mages and archers can do anything at range and i keep getting knocked down before i got killed, me and any other warrior should have the patience to wait untill they can attack

then back to the poll, for that reason warriors are definitely not gods

Unstoppable madness / defensive stance are here for that.