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View Full Version : A couple suggestions for Horus and the Invasion System


Syd_Vicious
12-23-2008, 07:41 PM
From the onset of this patch I have seen a couple things that I would like to make suggestions on to apply to Horus (some may have application for Ra):

1. On the RO Ranking site show who has the most Gems currently. We had/have an issue arise last night where know one knew where a Gem was in Alsius. Our hunters were not picking up any tracks inside of our own realm, it would be nice to see once a gem is picked up a marker on the map of where it is being carried (at least until it gets out the gate) or if it is dropped, otherwise RO is a big place and its a needle in a haystack. We had been invaded by Ignis and somehow everyone lost sight of where the last Gem was. I believe having these features (also shown on the Map in game) would increase competition.

2. There are great time zone imbalances between the realms. We in Alsius (Horus) are sometimes like the black sheep of the warzone, we sometimes can get enough people scrounged together to take a Fort, but castles are an entirely different beast. What I would recommend here is something similar to the Realm Balance XP that we get now (which I think needs to reflect active players and anyone not active within the last 30 days is not considered in the population). All we need is the statistical average of activity for players in the Warzone in say 3 or 4 hour increments over the two weeks. Take the 3 (or 4) hour chunk and develop a difficulty increase for Realms that have more players than others during that time period similar to the XP bonus. I would recommend though that the realm with the most amount of players gets a 10% difficulty increase at gates and castles and the second most populated realm in the warzone gets a 5% difficulty increase. I am not refering to increasing the health of the doors, mainly like respawn time of guards or increasing guard difficulty. I am skeptical to think of a difficulty decrease for the least populated realm (say 5%) as well because of the player gold that goes into the forts and castles.

If realms are equal in number then no increase. Very similar to the Realm XP Bonus yet for difficulty.

Also with this patch (I dont think this is a bug just overlooked) all of the gate guards do not attack invading forces once they have broken through to the inner realm gate. Guards that are standing by the side of the wall do not attack leaving 3 to 4 gate guards out of the fight at times. I believe this is just a line of sight oversight for the Guard NPCs. Please let me know what you guys think.

Also can we agree to be fair and not make asses out of ourselves, I'm speaking to the Ignis folk that invaded last night that save camped our noob town of Mont- if it wasn't you then it doesn't apply. I believe save camping a noob town should be an in game ban-able offense. We already have enough problems of getting noobs to get passed level 20 than to have some lvl 40+ enemy realm players kill them repeatedly before they are even warzone ready or worth any rps. The point of the invasion is to get the Gems from the Enemy Realm not make it harder on some of the kids that already aren't getting as much help as they used too cuz us higher lvls are continuously fighting off an invasion.

Nightchill
12-23-2008, 09:39 PM
point #2 has been discussed many times over, and we have to just wait & see.

as for camping a noob town, if you're so concerned about your noobs, go defend them in that noob town and leave the gem chase alone. banning someone on account of toying with noobs is pointless. if someone worked so hard to break the damn door they should be able to do whatever they want once in realm, and take their own prize (be it gem or noobs, whatever they see fit).

-Nightchill

Syd_Vicious
12-23-2008, 10:53 PM
Considering, Nightchill, your a save camper from a clan named "is Camping" your comments about camping are expected. Though besides through in-action and/or inability to action on NGDs part, your mentality, similar to some others, is what also turns ppl off to this game. I have no problem if a noob attacks and you kill him, I do have a problem if a noob rezzes at an altar and higher levels kill him wait and kill him again. As far as running to their defense I have tried yet our hunters scans in realm always shown up nothing even though enemies were near, so we always would get there after the fact.

I agree some topics have been covered such as realms attacking when other realms do not have players on (http://www.regnumonline.com.ar/forum/showthread.php?t=33916&highlight=invasions) but I haven't been successful at finding things other than bitches, gripes and complaints without suggestions (I will admit I dont feel like reading through 12 pages of complaining to find 1 page of good suggestions). I know Syrtis in game chat has made some recommendations, but I didn't see anything posted.

-SoL-
12-24-2008, 08:42 AM
lol Nightchill's Right You Break The Gate You Earn The Right To Do Whatever You Want xD lol dont feel bad were from syrtis been invaded twice now i do belive alsuis Needs The Realm bonus at 25% and syrtis and ignis at 0%

-Slayer Of Light

-SoL-
12-24-2008, 08:44 AM
And Alsuis Isnt 1 To Talk Ignis Breaks Our Gate The Sweetness From Alsuis Runs in and Camps Our Noobs lol in the end he commited suicide to not get owned by us!!!!

Nightchill
12-24-2008, 12:30 PM
Considering, Nightchill, your a save camper from a clan named "is Camping" your comments about camping are expected.
considering your realm is/was full of savecamping midgets, goats, and humanoids, stfu.

Angelwinged_Devil
12-24-2008, 12:46 PM
Considering, Nightchill, your a save camper from a clan named "is Camping" your comments about camping are expected. Though besides through in-action and/or inability to action on NGDs part, your mentality, similar to some others, is what also turns ppl off to this game. I have no problem if a noob attacks and you kill him, I do have a problem if a noob rezzes at an altar and higher levels kill him wait and kill him again. As far as running to their defense I have tried yet our hunters scans in realm always shown up nothing even though enemies were near, so we always would get there after the fact.

there is no rule which prevents it and I don't think there should either, I have to agree with nightchill, however camping noobs is stupid when the high levels need to defend themselves against other high levels wanting to prevent gem capture.

It has always been like this, I don't like camping to rape noobs, there's no challenge in that.

oh wait what am I saying, when ignis invades there are none to fight them anyway :p.

Syd_Vicious
12-24-2008, 06:38 PM
And of course this post turned into exactly what I didn't want it too. No other recommendations besides one and it looked like another XP bonus suggestion that really hasn't improved anyone staying at all.

And of course Nightchill your circular argument of other ppl doing it to you and so you do it to them just means your a petty peton.

I will talk to Sweetness though since you brought it up Slayer, but my recommendation wasn't for one realm it was against all. The point I am trying to make here is that if you want to criticize whatever, but at least have something constructive to bring to the table. I say that because we need some options that protect the newer players so they may stay longer - say they have the option to resurrect at any of the previous altars they touched if killed by a invading force (similar to the realm wall resurrect).

As you all have seen veteran players and new players have left across the table, so lets try to bring something to the table that respects all players rather than self interest.

-SoL-
12-24-2008, 07:03 PM
And of course this post turned into exactly what I didn't want it too. No other recommendations besides one and it looked like another XP bonus suggestion that really hasn't improved anyone staying at all.

And of course Nightchill your circular argument of other ppl doing it to you and so you do it to them just means your a petty peton.

I will talk to Sweetness though since you brought it up Slayer, but my recommendation wasn't for one realm it was against all. The point I am trying to make here is that if you want to criticize whatever, but at least have something constructive to bring to the table. I say that because we need some options that protect the newer players so they may stay longer - say they have the option to resurrect at any of the previous altars they touched if killed by a invading force (similar to the realm wall resurrect).

As you all have seen veteran players and new players have left across the table, so lets try to bring something to the table that respects all players rather than self interest.


yes i know but we havent camped noobs we havent invaded to do so and if your Noobs Are Wandering Around The Warzone it aint our fault!!!! Keep Them On A Leash!

Conzar
12-24-2008, 07:18 PM
I recommend instant lvl 50's. This will help players not get owned b/c they haven't grinded enough.

UmarilsStillHere
12-24-2008, 07:38 PM
I recommend instant lvl 50's. This will help players not get owned b/c they haven't grinded enough.
No, again...

Syd_Vicious
12-24-2008, 08:10 PM
yes i know but we havent camped noobs we havent invaded to do so and if your Noobs Are Wandering Around The Warzone it aint our fault!!!! Keep Them On A Leash!

As stated before I am not interested in noobs that attack and this is in regards to inner realm only. We all know in the warzone they are on their own if not in a group. I am only trying to make suggestions against camping noobs in order to increase the player base rather than add one more point against what we are already dealing with, I have seen in realm chats ppl complaining about how much it sucks to get to lvl 10 and then 20 and so on. Adding on to that inner realm noob camping would be three strikes for some of these players that are powerless to stop it unless they quit anyways.

Also instant lvl 50s wouldnt work because thats instant promotion without merit. We do not need a lot of ppl who dont know what they can do running around and getting killed because they dont know the merits and disadvantages of their character - quitting because they are frustrated in only one game.

The keyword I am looking for is retention, as players how do we best solve the retention problem that this game has and more specifically in regards to the invasion aspect. I am saying without NGD intervention their are some things we can do at our level.

Conzar
12-24-2008, 08:45 PM
You certainly won't retain lower level players that want to be able to play in the war zone (the main draw of the game at this point).

Guild Wars solved this problem and it works well.
Its called instant high level.

Sure you might not be able to instantly get the best gear or the best weapon. But you will have access to the skills (which there are so few in this game), hit points, and etc that are necessary to compete with other level 50s.

Also, just because your a level 50 doesn't automatically mean you know how to use your character especially if you haven't ever done PvP before. So the argument that a bunch of "noobs" running around at lvl 50 will be chaos is not relavent.

So if you don't like the concept (which works) of instant level 50's, then what alternative can you come up with that is proven to work?

Nightchill
12-24-2008, 09:03 PM
And of course Nightchill your circular argument of other ppl doing it to you and so you do it to them just means your a petty peton.
Look man, when I camp, I camp because I want to. It has long surpassed my initial payback motive. Like I have been said so many times when I complained about camping in my noob levels, I will repeat this one to you: if you can't stand the heat get the fuck out from the kitchen.

And just for the record (yes, I will justify myself on this one because you called me out for no obvious reason), maybe 5-10% of my wz/rp time goes to camping.

EDIT: On topic, NGD mustn't punish players who waste noobs in inner realm. People have put money, time & nerves in their characters and in invading other realm, so therefore should have complete freedom on doing whatever they like. If you want to prevent camping noob towns I suggest NGD puts a safe zone on all noob towns (like it is on sacred island).

p.s. as noob towns I would only consider Fisgael & Korsum (being a syrtian i barely know other realms' towns, but you get my point)

Syd_Vicious
12-25-2008, 12:33 AM
Look man, when I camp, I camp because I want to. It has long surpassed my initial payback motive. Like I have been said so many times when I complained about camping in my noob levels, I will repeat this one to you: if you can't stand the heat get the fuck out from the kitchen.

And just for the record (yes, I will justify myself on this one because you called me out for no obvious reason), maybe 5-10% of my wz/rp time goes to camping.

EDIT: On topic, NGD mustn't punish players who waste noobs in inner realm. People have put money, time & nerves in their characters and in invading other realm, so therefore should have complete freedom on doing whatever they like. If you want to prevent camping noob towns I suggest NGD puts a safe zone on all noob towns (like it is on sacred island).

p.s. as noob towns I would only consider Fisgael & Korsum (being a syrtian i barely know other realms' towns, but you get my point)

Well I appreciate that you finally gave a recommendation. Also you got called out for an obvious reason because you are a camper defending other campers, I dont know how more obvious that could have been made. Yes players have put time, sweat (more like lazy armpit sweat) and money into their characters - but this is also free to play so if you put money into that is on you.

If you guys want to camp I have no problem with it in the warzone if it meant ppl leaving my noobs alone. With a low populated realm with a high attrition rate this game loses interest vary fast for noobs that get invaded every night. If it continues at this rate it might as well be just an Ignis vs Syrtis campaign.

But so far On the Orignal Topic no one else has brought forth any suggestions in regards to fixing the time zone and realm imbalances.

Nightchill
12-25-2008, 03:59 AM
Well I appreciate that you finally gave a recommendation. Also you got called out for an obvious reason because you are a camper defending other campers, I dont know how more obvious that could have been made. Yes players have put time, sweat (more like lazy armpit sweat) and money into their characters - but this is also free to play so if you put money into that is on you.

If you guys want to camp I have no problem with it in the warzone if it meant ppl leaving my noobs alone. With a low populated realm with a high attrition rate this game loses interest vary fast for noobs that get invaded every night. If it continues at this rate it might as well be just an Ignis vs Syrtis campaign.

But so far On the Orignal Topic no one else has brought forth any suggestions in regards to fixing the time zone and realm imbalances.
Call me whatever you want, I actually don't mind anymore. But hey, snow was falling in Australia last year, and I camped few times. Everything is possible :)

Back on topic, this already is Ignis vs Syrtis campaign for last month or so in case you didn't notice. You guys just aren't enough in numbers to do anything then eventually defend the gate if you get lucky enough. As fore time zone imbalances, sheesh, that one really requires brainstorming. How about some actual game promoting work being done on ngd's part?

As for realm imbalance project, this isn't going well. Ignis already has 45% rlm xp bonus for few more days, now that's like a perma booster. I am not saying that it isn't deserved, they got that bonus fair and square by invading realms but this will soon lead to even more imbalance. I don't think Syrtis will be affected as much as Alsius because all kids like to be cool and play elves 'cause Legolas is the cutest elf in LotR, but I can't imagine a kid wanting to be a goat. So maybe new & more interesting race to play for Alsius would help.

-SoL-
12-25-2008, 08:40 AM
I can't imagine a kid wanting to be a goat.

Rofl Thats So True

Syrtis You Can Be a Elf
Ignis Some Angry Indian
Alsuis Midgits And Goats

Maybe Thats Why You Guys Suck:naughty:

Maybe A Cool Character Would Be A Midgit-Goat:naughty:

makarios68
12-25-2008, 10:27 AM
Maybe A Cool Character Would Be A Midgit-Goat:naughty:
The Mighty Dwarves will never inter-breed with the infidel Goats!

How dare you suggest such a disgusting thing!!

Nightchill
12-25-2008, 01:39 PM
The Mighty Dwarves will never inter-breed with the infidel Goats!

How dare you suggest such a disgusting thing!!
well if you want your population to grow maybe you should stick it to some goat here & there :D :D :D

-SoL-
12-25-2008, 03:31 PM
well if you want your population to grow maybe you should stick it to some goat here & there :D :D :D

Rofl!!!!:banana:

voyager_3
12-25-2008, 05:03 PM
My proposition for a timezone realm imbalance is as follows.
Now the system works like this:
1. Get enemy castle and fort.
2. Hold them for 0.5h.
3. Invade 2h window opens.
I suggest adding one point ie.:
1. Get enemy castle and fort.
2a. Hold them for 0.5h.
2b. Pause 4h window opens (you can lose the fort/castle, go to sleep etc.).
3. Invade 2h window opens.
As you see, there is an additional pause window. Of course it's duration is debatable. It could be eg. 10h, 28h or, even better, different for every realm attacker - realm deffender combination. It should be estimated on game statistics. I mean, if any realm wants to invade the other when the enemies are asleep, they will have to get fort and castle while there is still many enemy players online. Or in the other hand, if they take fort and castle while enemies are asleep, their invade window opens when there is many enemies online.
Of course, the major drawback of this system is that getting the forts/castles and invade during one login session could be difficult. But from the other hand - invasion should be a big event and not so quickie one, that some player didn't even notice that their realm has been recently invaded.
What do you think about it?

makarios68
12-25-2008, 06:08 PM
well if you want your population to grow maybe you should stick it to some goat here & there :D :D :D
Hmm, even an orc is a more attractive proposition to a smelly goat.

Hey, that gives me an idea.

The Alsius population problem may soon be solved!

Enter the Dworc...

Inkster
12-25-2008, 07:28 PM
watch it smelly beared pint sized person Santa Utghar is watching you

Edit: another suggestion, the short beared smelly types should be made to wear santa miniskirts over the xmas period

Angelwinged_Devil
12-25-2008, 07:43 PM
midgoats crack me up XD

makarios68
12-25-2008, 10:00 PM
Edit: another suggestion, the short beared smelly types should be made to wear santa miniskirts over the xmas period
Only if goats wear polka dot bikinis.

Inkster
12-25-2008, 10:49 PM
Only if goats wear polka dot bikinis.

Would this be a fetish for shorties?

makarios68
12-26-2008, 12:17 AM
Would this be a fetish for shorties?
Only if you sort out yer bikini line!

Nightchill
12-26-2008, 12:19 AM
[QUOTE=Inkster]Only if you sort out yer bikini line!
bikini line? judging by amount of fur it'd be bikini highway more then line :D

doombird
12-26-2008, 04:26 AM
My proposition for a timezone realm imbalance is as follows.
Now the system works like this:
1. Get enemy castle and fort.
2. Hold them for 0.5h.
3. Invade 2h window opens.
I suggest adding one point ie.:
1. Get enemy castle and fort.
2a. Hold them for 0.5h.
2b. Pause 4h window opens (you can lose the fort/castle, go to sleep etc.).
3. Invade 2h window opens.
As you see, there is an additional pause window. Of course it's duration is debatable. It could be eg. 10h, 28h or, even better, different for every realm attacker - realm deffender combination. It should be estimated on game statistics. I mean, if any realm wants to invade the other when the enemies are asleep, they will have to get fort and castle while there is still many enemy players online. Or in the other hand, if they take fort and castle while enemies are asleep, their invade window opens when there is many enemies online.
Of course, the major drawback of this system is that getting the forts/castles and invade during one login session could be difficult. But from the other hand - invasion should be a big event and not so quickie one, that some player didn't even notice that their realm has been recently invaded.
What do you think about it?

Finally some intelligent contribution. This thread is not about how Alsius breeds their pets. Fantasize and be jealous all you want.

I think the pause is a good idea, because invasions are a big thing, and not a quickee . . . :looking: but I think the long wait would discourage alot of people from invading. Personally, I wouldn't want to wait for days until I get to invade. So maybe a system for declairing war. Give the defenders some time to prepare their defenses before being invaded. This would mean that even if very few players are online, they'd have more of a fighting chance, and if you have a large amount of players, a little bonus time to muster defenses wouldn't really change much.

Sidenote, maybe defenders can teleport into their fort, so they can defend it, instead of attacking the attackers?

I think the high starting level would be very good, because this is a war game, and shouldn't be so focused on endless grinding. But not max level for everyone. Up to level 20-30 maybe, to become wz worthy, and after that you can get more levels, but the bonus won't be as significant. It would definetly increase action in the wz, and despite all the current level 50s that would dislike this, it would greatly improve gameplay. Inhale, exhale, and I'm done.

Syd_Vicious
12-26-2008, 06:44 AM
The some of the points I have been trying to address with this thread are:

1. Time Zone Imbalance and mitigating actions that can cause higher attrition rates in lower populated realms.

For those who want an "interbreeding forum" please sponsor the topic at the inn.

For those who have actually commented so far on topic I do appreciate it.

In regards to a 4 hour window that may work - may not work, ihmo it may not be enough and may discourage more ppl from trying to invade. While at first you may think that would give some of us a breather there have been players that have been online for more than 12 hours trying to invade or defend and maybe an 8 hour window of dead time for some realms. My rationale behind just increasing the difficulty for the larger realms is based on the rationale that:

A) Just because ppl log off does not mean that the population or defenses of the realm have shrunk.

Following that rationale

B) If a larger realms zerg can not invade during the day when ppl are logged on then there should be no reason they should be able to during the night when no one is logged in since technically the characters still occupy the realm. This goes for any realm.

That is why I would prefer just an increase in difficulty for the night time invaders who take advantage of everyone else sleeping. I agree that invasions should be a big thing and should not be occurring every single night.

Also I would prefer if realm gems didn't confer any bonuses to the player that picks them up. They should be trying to be making a mad dash for the gate like a regular Capture The Flag scenario rather than being able to brush off attacks lazily as they run in circles (believe me this has happened.)

Also I am starting to hate this patch in regards to constantly having to pay 300k gold to upgrade anything for the mutant guard. With larger forces its easy to distribute the wealth, but with the smaller forces we are getting poor quickly and the treasure chests and mobs that don't give much of jack aren't cutting it. Why not utilize that under utilized RPS system to pay for fort upgrades say 100 RPS per level. Otherwise we will be at gate battles most of the time once our gold is gone. Also if you are thinking why not just put in what you take - take this into consideration: A) Alsuis puts in 900k gold for all forts and the castle, B) Ignis takes All of Alsius realm defenses and takes the 900k, C) They dont upgrade any of the forts and the castle they have taken. So igs are up 900k and alsius is down 900k. Just an example, but not everyone puts back in what they got.

Caelia
12-26-2008, 07:01 AM
What if there was something in which when a realm has a certain low percentage of members online compared to the other two realms online members, maybe their gate simply cant be attacked or has some other kind of booster that makes it harder to get through?

Not sure if I explained that very well ^^;; But to have some sort of bonus to any realm that could possibly be outnumbered simply by the amount of players online vs offline might be a good thing?

Hopefully it would take into account the level of the players online as well. If I'm trying to defend Syrtis gate and there's 30 players lower then level 20 online and is keeping me from having the bonus thing, I would be mad =PP

Also, I am hoping something will be done about the gold situation. I am becoming poorer by the minute =P I don't think many people would like the idea of giving up their oh so precious rp to pay for something that will be inevitably destroyed at some point. But I hope that the gold thing will get better in some way or else we might all be poor really soon!

I hope that I explained my thoughts well enough ^^;;

<3

-SoL-
12-26-2008, 08:44 AM
Yea Good Idea Lunar If A Country Had A Weaker Population That Country there guards would have a boost and the door would be tougher :)

voyager_3
12-26-2008, 10:30 AM
I don't know if it's a good idea to buff up guards/gate while there is a few defending players online. Because even when attackers have to spend five hours breaking the gate, you won't stop them with two level 40+ and five level 30-40 players on the walls. You just can't stop attackers with such a small force no matter how long you fight them.
So my another idea is to introduce some kind of realm gem power. The gem power could be equal the total number of levels of all online defending level 30+ players in a moment of a first attack at the gate. So during sleep time the gems would be low powered and during high activity - highly powered. Then, when attackers collect all enemy gems and open the portal their reward will depend on total gem power of gems they collected. So if they get the gems during enemy sleep time they will get eg. 1% exp bonus and while they get the gems during high activity they'll get 50% (or more!) exp bonus.
This system would encourage to fight while there is high online players activity. The more difficult invasion is, the better reward you get.

ieti
12-26-2008, 12:12 PM
I like gem power very much. This is reasonable and very logic.

I like to propose another one. I see now castles are key points for invasions. Thats why they are hightly defended. For me to boost fort value i want to see invasion to happen by holding two forts. To difficult as castle and fort time to hold would be double or tripple, so if normal time is 20 minutes for fort and a castle - for two forts it will be 40 or 60 minutes. That way the game of cat and mouse will be more intensive and forts will not be so alone as now.

Onteron
12-26-2008, 12:54 PM
I like the gem power idea too. Ignis can invade a sleeping Alsius as many times as they like as far as I'm concerned, but the xp bonus they're accumulating is getting quite ridiculous, and I don't see how that's gonna help the game as a whole at all.

Being able to invade just by capturing the forts is an interesting idea too. I'm not sure how hard/rare NGD intended to make invasions, but at the moment on Horus they're pretty impossible for any realm to achieve when the defending realm actually has a few players on.

n4gh4sh
12-26-2008, 02:50 PM
About noob camping, although I didn't take part in anything like this, my suggestion is much more simple. I don't know how is that in other realms, but in Ignis every save point in inner realm is near a town. If noobs don't wanna be camped they should go to town (there's enough time when they can't be attacked after respawn). If in the town there is not enough guards, I suggest NGD to make more/better guards in inner realm towns.

SmUrV
12-26-2008, 03:03 PM
lol Nightchill's Right You Break The Gate You Earn The Right To Do Whatever You Want xD lol dont feel bad were from syrtis been invaded twice now i do belive alsuis Needs The Realm bonus at 25% and syrtis and ignis at 0%

-Slayer Of Light

For one syrtis has the amount of player that ignis AND alsius combined have.


Besides if you had an increas in difficulty of gates for realms with more activity the Syrtis really wouldn't be able to invade. The suggestions are too Alsius biased and definately wouldnt be implemented on RA.

Angelwinged_Devil
12-26-2008, 08:52 PM
For one syrtis has the amount of player that ignis AND alsius combined have.

this is still not the case on horus, ignis has more warready active players.

I think that the script should be changed, I don't know how many active low levels there are in ignis but they should sure as hell get a lot more by the minute because of increased xp and gold.

My suggestion is that the script should only involve people who are >35.

Somehow this script would then add war power in such a way that the amount of time they are online are calculated with the level they are in and depending on this they will add to the script, meaning that if ignis for example has 3 level 50's on in 4 hours and syrtis has a level 35 a level 46 and a level 47 on for 3 hours and alsius has 3 people of level 36 on for 4 hours the war power stats would count like this
ignis would be the strongest
syrtis would be the second strongest
alsius would be the weakest

which would result in syrtis getting xp bonux, alsius getting xp and gold bonus and ignis noting from the realm imbalance system.

more technical details
a level 50 on for four hours could generate 50 points
a level 49 on for four hours could generate 49 points

etc.

If someone is only on half an hour they will generate points half of their level

these points are put in a poll which is checked at the end of every week to determine which realm needs bonuses to get stronger.

also this

I like to propose another one. I see now castles are key points for invasions. Thats why they are hightly defended. For me to boost fort value i want to see invasion to happen by holding two forts. To difficult as castle and fort time to hold would be double or tripple, so if normal time is 20 minutes for fort and a castle - for two forts it will be 40 or 60 minutes. That way the game of cat and mouse will be more intensive and forts will not be so alone as now.

should be implemented asap to prevent a realm from camping at a building all the time

Syd_Vicious
12-27-2008, 05:32 AM
So far I am liking what I am hearing.

I still think it would be a good idea to use RPS rather than gold at this point as RPS is the only un-spendable, continuously available renewable resource for the invasion system more easy to replace than gold. Unless they bump up the found treasure for like 49 or 86 gold coins to some to 3000 gold coins I don't really see fort upgrades being so much worth it anymore. Higher levels that do not have anymore quests really are at a loss for gold income.

Well I will be playing my Xbox 360 from now on (unless I get an email or something asking me to help out) for a little while or until I see some improvement. Cya guys around.

Malik2
12-27-2008, 05:48 PM
Even though noob camping is something only an ass would do, I don't think it is something NGD should do something about. Instead Alsius (or Syrtis or whoever) should come to an agreement about what is more important chasing gems around their territory or protecting their noobs.

A few nights ago when Syrtis was invaded, a group of us stood around our gate with our thumbs up our butts while the Iggies teleported out. We should have fallen back to Fis to take on the asses that stayed to kill our levellers. That was our bad decision making on a night filled with bad decisions.

As we continue with invasions, we will come up with tactis to address that situation (tactics that every one in syrtis will ignore because we don't do that kind of thing).

As to AWD's point about war readyness...Ignis by far has the most numerous active high levels. A deeper bench make sa better team in Ignis' case, and at just about every sub-class Ignis has a deeper bench than Syrtis.

Conzar
12-28-2008, 05:21 AM
No one has suggested a way for lower level players to be able to compete with higher level players in WZ. This is important for player retention.

ncvr
12-28-2008, 09:08 AM
No one has suggested a way for lower level players to be able to compete with higher level players in WZ. This is important for player retention.
A lvl 39 can kill a lvl 50. A lvl 38 if you catch him by surprise and he is dumb.

But I suppose its a bit hard if the lvl 39 is your first char. I'd rather have no lvls anyway.

doombird
12-28-2008, 10:04 AM
No one has suggested a way for lower level players to be able to compete with higher level players in WZ. This is important for player retention.

I think this is simple. Faster levelling, less grinding. MMORPGs overuse grinding. Endlessly killing the same monster so you can get enough power to endlessly kill the next. This has to be the biggest turnoff on the game. It has taken me far to long to hit level 20, and at level 20 I can't even hit a higher level (for a noticable amount of damage.) I don't think that monster bashing should be the focus of the game. More effort should go into the pvp aspect, since this is what the MMORPG market really needs.

It is too difficult to get into the WZ and start participating. I think it would be funner for everyone if there were more people in the wz, actually making it dangerous to even move into enemy terrirtory, passing their bridge. Alot of the time while im playing, I scuttle around enemy territory, scoping things out, and never get harassed, THE WZ IS JUST TO BARREN. A small intro into the game is ok, but months of "tutorial" by grinding, thats just too much.

I really hope some changes are made to this, Regnum is a decent game, but with a more active warzone, it could be an AMAZING game.

Syd_Vicious
12-29-2008, 04:24 AM
Well what we are hopefully looking for are obtainable goals. Looking at NGDs updates over the months and year(s) and you will see that they have consistently made it harder to level. Examples given: the experience earned from the support system sucks that is why you see support conjus typically in what folks call a warju configuration (damage spells /w minimal support) when grinding, grinding areas that it used to be easy to level in have had their respawn rates dramatically lowered, and the latest invasion update we see mobs that cast spells, act aggressively, and resist/evade attacks/spells more so than before.

So in essence the platform for the Xym system is that it is there to entice you to make a purchase in order to level faster (besides character customization). Asking for them to add more quests, content, etc.. has been answered with what I have listed above in addition to the super bosses and the invasion system.

Remove grinding or a leveling system and you do two things, remove the enticement to spend money on the game and two possibly alienate the veteran base that has had to go through the things you want ended now. Both have kept the game going so far.

When looking at what to do to increase your survivability in the war zone for a lower level character the answers are pretty easy: stay in a group, PvP some of your fellow players in the Coliseum/Arena prior to going to the warzone to get some experience at what is effective with your player configuration, and learn some tactics. Ask some of the higher level characters in your realm some of the weak points they still must overcome with their characters. Utilize online resources to help increase your knowledge.

SmUrV
12-29-2008, 06:40 PM
Overall the largest problem with every part of this game(buggs aside) is the lvling, I've never even heard of a pvp based game, realm vs realm if you wanna call it that require such a huge amount of time to get to the meat of the game... Face it NGD the player vs monster aspect of your game is no where near as good as other games and thats completely fine since its a pvp game. But taking all that into consideration lvl 50 should be more easily obtainable to keep your fan base and new members flowing, especially since the main point of the game is to fight against other players in war type situation.

So you either have to create better/more quests to keep people interested in grinding or simply make it easier to grind. You have a great cash crop now with those lucky boxes, I think its time you stop relying on boosters to bring in the bacon.

Kianoni
12-29-2008, 07:52 PM
Yes I see this as a really important issue to address to. Obtaining 50 should be hard but right now players especially in Alsius quit before reaching 20 - there's some nasty caps and too hard quests so you are stuck with grinding from level 9 onwards :tsk_tsk:
add to that mob evades, the new mob skills, no good ingame tutorial and ridiculously low xp from kills and you see new players quit before you even have a chance to meet them :ranting:
the flow of new players in alsius stops at montsognir, only a few come past that point - I would have quit there if I would have not played Syrtis on Ra and known what awaits me after hours of grinding to get to level 10 and onwards..

edit, add a note: I have experience from both Syrtis (Ra) and Alsius (Horus) and I can honestly say Syrtis was easier for me as a new player, Alsius needs some reworking with quests to keep new players in.

Conzar
12-29-2008, 08:17 PM
Booster's don't fix the grinding problem. After spending much xim on boosters, I can say that I still dread grinding.

What makes it worse, is that if you have a booster enabled and do pvp, you waste your booster. This is just bad design.

As stated before, mobs now have specials which makes grinding even harder. So in effect, the current level 50's have had an easier time getting to lvl 50 then the current batch.

Now if NGD were to make attaining lvl 50 easier then ever; this would be a good thing for the game. If it makes the current lvl 50's mad and they leave; I say so what. There will be a huge number more that will replace them and take over their numbers.

DkySven
12-29-2008, 08:21 PM
that if you have a booster enabled and do pvp, you waste your booster. This is just bad design.

Are you sure you read the description right?

Malik2
12-29-2008, 09:43 PM
Yes I see this as a really important issue to address to. Obtaining 50 should be hard but right now players especially in Alsius quit before reaching 20 - there's some nasty caps and too hard quests so you are stuck with grinding from level 9 onwards :tsk_tsk:
add to that mob evades, the new mob skills, no good ingame tutorial and ridiculously low xp from kills and you see new players quit before you even have a chance to meet them :ranting:
the flow of new players in alsius stops at montsognir, only a few come past that point - I would have quit there if I would have not played Syrtis on Ra and known what awaits me after hours of grinding to get to level 10 and onwards..

edit, add a note: I have experience from both Syrtis (Ra) and Alsius (Horus) and I can honestly say Syrtis was easier for me as a new player, Alsius needs some reworking with quests to keep new players in.


I have to agree with this. I was very disappoointed to find no quests at lvl 14 at all! That is crazy. In Syrtis there are more than multiple quests up past lvl 30. I can see how players would get discouraged at lvl 14 all of the sudden doing non-stop grinding. That is a difficult situation to overcome...along with the relative lack of players in general.

Syd_Vicious
12-29-2008, 11:27 PM
I have to agree with this. I was very disappoointed to find no quests at lvl 14 at all! That is crazy. In Syrtis there are more than multiple quests up past lvl 30. I can see how players would get discouraged at lvl 14 all of the sudden doing non-stop grinding. That is a difficult situation to overcome...along with the relative lack of players in general.

Every realm has multiple quests past lvl 30, but against your point Syrtis has the fewest since they end at lvl 40, Ignis second with only one more quest added at 49 compared to Syrtis and the Alsius quests end at level 45. Alsius I think just has more level breaks where a level is devoted to complete grinding.

And Smurv on your topic I believe we had that convo like two or three months (IRC or forum i dont remember) ago about how I hate playing a game that from buying Xym I pay a monthly fee that helps keep the game up and running but without any added benefit besides lvling faster (ie. no added quest content). Seems like that is starting to stack up with the new players. Though I have played some quest based MMOs (like Runes of Magic is the latest I tried) and they either have way too many quests that you don't get a real PvP feel for or have quests that are very similar to ROs that lack substance (ie. kill # of X animal for XP and Gold), what RO needs is a good writing team (maybe by listening more to players). Also if you hadn't already done so, for the newer players, if you switch in between each realm its basically the same old quests all over again in a new setting. The only difference is yes Alsius is a little harder because of some insane quests (to kill purple/red mobs), and you end up fighting boss monsters at lvl 6/7 [23] (Crystal Guard zero, Hellu, Throgg). If you are new you typically do most of this by yourself due to lack of knowing ppl.


that if you have a booster enabled and do pvp, you waste your booster. This is just bad design.

If that is happening to you - you need to send an email to NGD because that is not the way the boosters are sold as advertised. Though you also cant be using any damaging area effects while fighting Realm vs. Realm around mobs either because that should start your timer as well. In general though Realm Vs. Realm fighting does not involve the timer. Bottom line of every scrolls says "- Time does not count when attacking summons or pets from another player." It also says "- Time counts the moment you attack a monster and lasts 10 seconds after your last attack. - Indirect experience also activates the 10 seconds timer." So you cast Sultars against an enemy realm party and a wolf was in the group, timer starts. You cast a support spell then that player hits a heyna, timer starts.

Kianoni
12-30-2008, 12:33 AM
Every realm has multiple quests past lvl 30, but against your point Syrtis has the fewest since they end at lvl 40, Ignis second with only one more quest added at 49 compared to Syrtis and the Alsius quests end at level 45. Alsius I think just has more level breaks where a level is devoted to complete grinding.

...
and this is not how it should be. the breaks and/or impossible quests especially at lower levels are what throws players off the game and go do something fun instead. I have spoken about this in many other threads too but no one at ngd seems to take this seriously
- would be nice to go take a look at server stats and see how many players start in each realm and how many quit and at what level.
I hate this so much I made a conju to support any low level I have in sight, so if you any new players see Kiano around mont in horus - I'm there just to help you, I'm not getting xp and I'm not having much fun, I'm there to make this game fun for you where the company that created the game fails at.

SmUrV
01-01-2009, 01:17 AM
I think we can all agree, no matter how many quests each realm has or how easy it is or harder it is from realm to realm, leveling simply takes too long. Too many things have changed in level that make it extremely long, tedious, boring and mainly not fun to level. Now with the decreased spawn rate + less experience gained + monsters using spells + fatigue + the ridiculous exp curve, how do you expect to keep new member that dont even want to buy xim yet since they're just trying out the game?... you can't... The only ones that will stay are the ones that know what in store for them if they stick with it or masochists... Although i have a feeling most of us that play this game are slightly masochistic given the hours of grinding and time put into all the characters.

ncvr
01-01-2009, 01:22 AM
I simply can't stand grinding. There has only been one instance when I grinded 2 whole lvls without going to war on a lvl 35+ char.

monktbd
01-06-2009, 01:34 AM
and this is not how it should be. the breaks and/or impossible quests especially at lower levels are what throws players off the game and go do something fun instead.

I agree that quests should be fixed.
It is ok to have the odd quest that needs maybe a group to tackle but breaks at lower level are easily putting people off.

I would suggest to even out the quest between levels.
Like it should be possible to do around half of each level by quests alone, sometimes you can do three levels with questing alone and then you need to grind for a whole level (speaking about Alsius here).

I would vote for much harder quests at higher levels that not necessarily take big groups to finish but also time i.e. in-game days or special events that can be dynamic like a certain capture situation regarding the forts and castles that would trigger to be bale to continue with the quest. I would not even mind to put a certain gem situation there although that might mean some realms would not be able to ever finish those quests depending on the gem situation needed.
also if such quests would require some low Ximerin value items to finish (start fireworks in a special location e.g.) I would not mind whether I would spend Xim on such a thing or not i don't know though but it would make a change to XP scrolls.

Important is to not need to rely on grinding only but each level can absolutely include a certain amount of grinding even though it gets boring but somewhere NGD needs to get money from XP scrolls as well.

Also I would make some quests tougher regarding not to tell the player exactly what he has to do but to leave it a bit in the dark (although of course guides will pop up on the fan sites immediately but still). Currently you do not need to even read the quest description most of the time to be able to finish it.

Yeah basically this is just a big post regarding the brush up of the questing system as an addition to decrease the monotomy of grinding at higher levels even if some quests are almost as frustrating as grinding.

Kianoni
01-06-2009, 11:39 AM
I agree that quests should be fixed.
It is ok to have the odd quest that needs maybe a group to tackle but breaks at lower level are easily putting people off.
agreed, new players quit too easily when there's just nothing else to do to get next level than kill hundreds of mobs that are hard to find to begin with.

I would suggest to even out the quest between levels.
Like it should be possible to do around half of each level by quests alone, sometimes you can do three levels with questing alone and then you need to grind for a whole level (speaking about Alsius here).

totally agree with this too - as I have said in many of my posts before, the whole quest system and the storylines should be reviewed, balanced, fixed and made more interesting - for all realms. Right now in Alsius you can quest for 3 levels in row and then you have to grind the next 3 levels with only a few quests to do that cover less than a sixth of required xp to level.

I would vote for much harder quests at higher levels that not necessarily take big groups to finish but also time i.e. in-game days or special events that can be dynamic like a certain capture situation regarding the forts and castles that would trigger to be bale to continue with the quest. I would not even mind to put a certain gem situation there although that might mean some realms would not be able to ever finish those quests depending on the gem situation needed.
also if such quests would require some low Ximerin value items to finish (start fireworks in a special location e.g.) I would not mind whether I would spend Xim on such a thing or not i don't know though but it would make a change to XP scrolls.
I would not like to get ximerin involved in quests as all players are not able to acquire it - but I like the idea of harder high-level quests that would involve something else than just kill/run/find an item type of events, like fort captures as you suggest. And maybe finding some drops, like you have to find 10 emeralds but from any mob will do..

Important is to not need to rely on grinding only but each level can absolutely include a certain amount of grinding even though it gets boring but somewhere NGD needs to get money from XP scrolls as well.

Also I would make some quests tougher regarding not to tell the player exactly what he has to do but to leave it a bit in the dark (although of course guides will pop up on the fan sites immediately but still). Currently you do not need to even read the quest description most of the time to be able to finish it.
.. like you have to find 10 emeralds but from any mob will do for instance.

Yeah basically this is just a big post regarding the brush up of the questing system as an addition to decrease the monotomy of grinding at higher levels even if some quests are almost as frustrating as grinding.
Agreed. Some of Alsius quests on around level 30 are just running from Gokstad to Hopstad and back and forth - and that takes hours of running even with a horse. pfft.

Angelwinged_Devil
01-06-2009, 05:09 PM
suggestion:

open a new subforum where you can submit quests?

monktbd
01-06-2009, 05:33 PM
suggestion:

open a new subforum where you can submit quests?

Would be great although some more insight how the quest scripting engine in Regnum works and what is actually possible would be needed for that (if we want to design quests that go beyond the usual quest scope of "go to z, kill x monsters, bring item back to y, etc..).

Vythica
01-07-2009, 04:39 AM
Raise the lvl cap?

Torin_Ironfist
01-07-2009, 04:41 AM
NononoNO
This would take a monster update and wouldn't be any fun to level to. It would probably upwards of 5m more xp to get another 10 levels based on the way it curves now.

SmUrV
01-08-2009, 08:50 AM
Raise the lvl cap?
Hell no you think the curve from lvl 40 - 50 is bad now could you imagine 50 - 60? Not to mention the balance issues.

Angelwinged_Devil
01-08-2009, 10:29 AM
Would be great although some more insight how the quest scripting engine in Regnum works and what is actually possible would be needed for that (if we want to design quests that go beyond the usual quest scope of "go to z, kill x monsters, bring item back to y, etc..).
of course there could be a sticky with available options you could scribe quests to, atm there's
kill x creatures
kill x creatures to get z amount of y(item)
kill creatures till you get x(item)
go some place
talk with people
interact with objects
kill x alsius/ignis/syrtis (listed alphabetical)

I would like to see something about capturing a realm structure, or a specific structure, or invade some realm, I guess the capturing of a structure (coding wise) would look like the spot where you get rewarded

Syd_Vicious
01-20-2009, 11:22 PM
Well to get back on topic, besides player based incentives, something does need to be done in the interim about the ridiculous imbalances between time zones.

It serves no purpose to be powerless for a realm to stop an invasion because they do not have many people online to defend or can defend. It is also a great morale inhibitor to know that realms can work all day long to invade and accumulate all, but one gem. Just to have all the gems gone when they come to play the next day.

This is not a flame post or a post against any realm as players do not control when other players are on. This is squarely for NGD.

The only other recommendation I would have is kind of like the gem power recommendation, but mine is that Picking up an enemy realms gem is -30% HP rather than 1000%hp as a bonus. Also if a gem is inside the inner realm then it can not be taken outside by someone from that realm, it has to be done by someone from an opposing realm.